1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *    Zhigang Gong <zhigang.gong@linux.intel.com>
26  *    Junyan He <junyan.he@linux.intel.com>
27  *
28  */
29 
30 /** @file glamor_render.c
31  *
32  * Render acceleration implementation
33  */
34 
35 #include "glamor_priv.h"
36 
37 #include "mipict.h"
38 #include "fbpict.h"
39 #if 0
40 //#define DEBUGF(str, ...)  do {} while(0)
41 #define DEBUGF(str, ...) ErrorF(str, ##__VA_ARGS__)
42 //#define DEBUGRegionPrint(x) do {} while (0)
43 #define DEBUGRegionPrint RegionPrint
44 #endif
45 
46 static struct blendinfo composite_op_info[] = {
47     [PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
48     [PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
49     [PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
50     [PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
51     [PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
52     [PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
53     [PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
54     [PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
55     [PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
56     [PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
57     [PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
58     [PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
59     [PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
60 };
61 
62 #define RepeatFix			10
63 static GLuint
glamor_create_composite_fs(struct shader_key * key)64 glamor_create_composite_fs(struct shader_key *key)
65 {
66     const char *repeat_define =
67         "#define RepeatNone               	      0\n"
68         "#define RepeatNormal                     1\n"
69         "#define RepeatPad                        2\n"
70         "#define RepeatReflect                    3\n"
71         "#define RepeatFix		      	      10\n"
72         "uniform int 			source_repeat_mode;\n"
73         "uniform int 			mask_repeat_mode;\n";
74     const char *relocate_texture =
75         "vec2 rel_tex_coord(vec2 texture, vec4 wh, int repeat) \n"
76         "{\n"
77         "	vec2 rel_tex; \n"
78         "	rel_tex = texture * wh.xy; \n"
79         "	if (repeat == RepeatFix + RepeatNone)\n"
80         "		return rel_tex; \n"
81         "	else if (repeat == RepeatFix + RepeatNormal) \n"
82         "		rel_tex = floor(rel_tex) + (fract(rel_tex) / wh.xy); \n"
83         "	else if (repeat == RepeatFix + RepeatPad) { \n"
84         "		if (rel_tex.x >= 1.0) \n"
85         "			rel_tex.x = 1.0 - wh.z * wh.x / 2.; \n"
86         "		else if (rel_tex.x < 0.0) \n"
87         "			rel_tex.x = 0.0; \n"
88         "		if (rel_tex.y >= 1.0) \n"
89         "			rel_tex.y = 1.0 - wh.w * wh.y / 2.; \n"
90         "		else if (rel_tex.y < 0.0) \n"
91         "			rel_tex.y = 0.0; \n"
92         "		rel_tex = rel_tex / wh.xy; \n"
93         "	} else if (repeat == RepeatFix + RepeatReflect) {\n"
94         "		if ((1.0 - mod(abs(floor(rel_tex.x)), 2.0)) < 0.001)\n"
95         "			rel_tex.x = 2.0 - (1.0 - fract(rel_tex.x)) / wh.x;\n"
96         "		else \n"
97         "			rel_tex.x = fract(rel_tex.x) / wh.x;\n"
98         "		if ((1.0 - mod(abs(floor(rel_tex.y)), 2.0)) < 0.001)\n"
99         "			rel_tex.y = 2.0 - (1.0 - fract(rel_tex.y)) / wh.y;\n"
100         "		else \n"
101         "			rel_tex.y = fract(rel_tex.y) / wh.y;\n"
102         "	} \n"
103         "	return rel_tex; \n"
104         "}\n";
105     /* The texture and the pixmap size is not match eaxctly, so can't sample it directly.
106      * rel_sampler will recalculate the texture coords.*/
107     const char *rel_sampler =
108         " vec4 rel_sampler_rgba(sampler2D tex_image, vec2 tex, vec4 wh, int repeat)\n"
109         "{\n"
110         "	if (repeat >= RepeatFix) {\n"
111         "		tex = rel_tex_coord(tex, wh, repeat);\n"
112         "		if (repeat == RepeatFix + RepeatNone) {\n"
113         "			if (tex.x < 0.0 || tex.x >= 1.0 || \n"
114         "			    tex.y < 0.0 || tex.y >= 1.0)\n"
115         "				return vec4(0.0, 0.0, 0.0, 0.0);\n"
116         "			tex = (fract(tex) / wh.xy);\n"
117         "		}\n"
118         "	}\n"
119         "	return texture2D(tex_image, tex);\n"
120         "}\n"
121         " vec4 rel_sampler_rgbx(sampler2D tex_image, vec2 tex, vec4 wh, int repeat)\n"
122         "{\n"
123         "	if (repeat >= RepeatFix) {\n"
124         "		tex = rel_tex_coord(tex, wh, repeat);\n"
125         "		if (repeat == RepeatFix + RepeatNone) {\n"
126         "			if (tex.x < 0.0 || tex.x >= 1.0 || \n"
127         "			    tex.y < 0.0 || tex.y >= 1.0)\n"
128         "				return vec4(0.0, 0.0, 0.0, 0.0);\n"
129         "			tex = (fract(tex) / wh.xy);\n"
130         "		}\n"
131         "	}\n"
132         "	return vec4(texture2D(tex_image, tex).rgb, 1.0);\n"
133         "}\n";
134 
135     const char *source_solid_fetch =
136         "uniform vec4 source;\n"
137         "vec4 get_source()\n"
138         "{\n"
139         "	return source;\n"
140         "}\n";
141     const char *source_alpha_pixmap_fetch =
142         "varying vec2 source_texture;\n"
143         "uniform sampler2D source_sampler;\n"
144         "uniform vec4 source_wh;"
145         "vec4 get_source()\n"
146         "{\n"
147         "	return rel_sampler_rgba(source_sampler, source_texture,\n"
148         "			        source_wh, source_repeat_mode);\n"
149         "}\n";
150     const char *source_pixmap_fetch =
151         "varying vec2 source_texture;\n"
152         "uniform sampler2D source_sampler;\n"
153         "uniform vec4 source_wh;\n"
154         "vec4 get_source()\n"
155         "{\n"
156         "	return rel_sampler_rgbx(source_sampler, source_texture,\n"
157         "				source_wh, source_repeat_mode);\n"
158         "}\n";
159     const char *mask_none =
160         "vec4 get_mask()\n"
161         "{\n"
162         "	return vec4(0.0, 0.0, 0.0, 1.0);\n"
163         "}\n";
164     const char *mask_solid_fetch =
165         "uniform vec4 mask;\n"
166         "vec4 get_mask()\n"
167         "{\n"
168         "	return mask;\n"
169         "}\n";
170     const char *mask_alpha_pixmap_fetch =
171         "varying vec2 mask_texture;\n"
172         "uniform sampler2D mask_sampler;\n"
173         "uniform vec4 mask_wh;\n"
174         "vec4 get_mask()\n"
175         "{\n"
176         "	return rel_sampler_rgba(mask_sampler, mask_texture,\n"
177         "			        mask_wh, mask_repeat_mode);\n"
178         "}\n";
179     const char *mask_pixmap_fetch =
180         "varying vec2 mask_texture;\n"
181         "uniform sampler2D mask_sampler;\n"
182         "uniform vec4 mask_wh;\n"
183         "vec4 get_mask()\n"
184         "{\n"
185         "	return rel_sampler_rgbx(mask_sampler, mask_texture,\n"
186         "				mask_wh, mask_repeat_mode);\n"
187         "}\n";
188 
189     const char *dest_swizzle_default =
190         "vec4 dest_swizzle(vec4 color)\n"
191         "{"
192         "	return color;"
193         "}";
194     const char *dest_swizzle_alpha_to_red =
195         "vec4 dest_swizzle(vec4 color)\n"
196         "{"
197         "	float undef;\n"
198         "	return vec4(color.a, undef, undef, undef);"
199         "}";
200 
201     const char *in_normal =
202         "void main()\n"
203         "{\n"
204         "	gl_FragColor = dest_swizzle(get_source() * get_mask().a);\n"
205         "}\n";
206     const char *in_ca_source =
207         "void main()\n"
208         "{\n"
209         "	gl_FragColor = dest_swizzle(get_source() * get_mask());\n"
210         "}\n";
211     const char *in_ca_alpha =
212         "void main()\n"
213         "{\n"
214         "	gl_FragColor = dest_swizzle(get_source().a * get_mask());\n"
215         "}\n";
216     const char *in_ca_dual_blend =
217         "out vec4 color0;\n"
218         "out vec4 color1;\n"
219         "void main()\n"
220         "{\n"
221         "	color0 = dest_swizzle(get_source() * get_mask());\n"
222         "	color1 = dest_swizzle(get_source().a * get_mask());\n"
223         "}\n";
224     const char *header_ca_dual_blend =
225         "#version 130\n";
226 
227     char *source;
228     const char *source_fetch;
229     const char *mask_fetch = "";
230     const char *in;
231     const char *header;
232     const char *header_norm = "";
233     const char *dest_swizzle;
234     GLuint prog;
235 
236     switch (key->source) {
237     case SHADER_SOURCE_SOLID:
238         source_fetch = source_solid_fetch;
239         break;
240     case SHADER_SOURCE_TEXTURE_ALPHA:
241         source_fetch = source_alpha_pixmap_fetch;
242         break;
243     case SHADER_SOURCE_TEXTURE:
244         source_fetch = source_pixmap_fetch;
245         break;
246     default:
247         FatalError("Bad composite shader source");
248     }
249 
250     switch (key->mask) {
251     case SHADER_MASK_NONE:
252         mask_fetch = mask_none;
253         break;
254     case SHADER_MASK_SOLID:
255         mask_fetch = mask_solid_fetch;
256         break;
257     case SHADER_MASK_TEXTURE_ALPHA:
258         mask_fetch = mask_alpha_pixmap_fetch;
259         break;
260     case SHADER_MASK_TEXTURE:
261         mask_fetch = mask_pixmap_fetch;
262         break;
263     default:
264         FatalError("Bad composite shader mask");
265     }
266 
267     /* If we're storing to an a8 texture but our texture format is
268      * GL_RED because of a core context, then we need to make sure to
269      * put the alpha into the red channel.
270      */
271     switch (key->dest_swizzle) {
272     case SHADER_DEST_SWIZZLE_DEFAULT:
273         dest_swizzle = dest_swizzle_default;
274         break;
275     case SHADER_DEST_SWIZZLE_ALPHA_TO_RED:
276         dest_swizzle = dest_swizzle_alpha_to_red;
277         break;
278     default:
279         FatalError("Bad composite shader dest swizzle");
280     }
281 
282     header = header_norm;
283     switch (key->in) {
284     case glamor_program_alpha_normal:
285         in = in_normal;
286         break;
287     case glamor_program_alpha_ca_first:
288         in = in_ca_source;
289         break;
290     case glamor_program_alpha_ca_second:
291         in = in_ca_alpha;
292         break;
293     case glamor_program_alpha_dual_blend:
294         in = in_ca_dual_blend;
295         header = header_ca_dual_blend;
296         break;
297     default:
298         FatalError("Bad composite IN type");
299     }
300 
301     XNFasprintf(&source,
302                 "%s"
303                 GLAMOR_DEFAULT_PRECISION
304                 "%s%s%s%s%s%s%s", header, repeat_define, relocate_texture,
305                 rel_sampler, source_fetch, mask_fetch, dest_swizzle, in);
306 
307     prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, source);
308     free(source);
309 
310     return prog;
311 }
312 
313 static GLuint
glamor_create_composite_vs(struct shader_key * key)314 glamor_create_composite_vs(struct shader_key *key)
315 {
316     const char *main_opening =
317         "attribute vec4 v_position;\n"
318         "attribute vec4 v_texcoord0;\n"
319         "attribute vec4 v_texcoord1;\n"
320         "varying vec2 source_texture;\n"
321         "varying vec2 mask_texture;\n"
322         "void main()\n"
323         "{\n"
324         "	gl_Position = v_position;\n";
325     const char *source_coords = "	source_texture = v_texcoord0.xy;\n";
326     const char *mask_coords = "	mask_texture = v_texcoord1.xy;\n";
327     const char *main_closing = "}\n";
328     const char *source_coords_setup = "";
329     const char *mask_coords_setup = "";
330     char *source;
331     GLuint prog;
332 
333     if (key->source != SHADER_SOURCE_SOLID)
334         source_coords_setup = source_coords;
335 
336     if (key->mask != SHADER_MASK_NONE && key->mask != SHADER_MASK_SOLID)
337         mask_coords_setup = mask_coords;
338 
339     XNFasprintf(&source,
340                 "%s%s%s%s",
341                 main_opening,
342                 source_coords_setup, mask_coords_setup, main_closing);
343 
344     prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, source);
345     free(source);
346 
347     return prog;
348 }
349 
350 static void
glamor_create_composite_shader(ScreenPtr screen,struct shader_key * key,glamor_composite_shader * shader)351 glamor_create_composite_shader(ScreenPtr screen, struct shader_key *key,
352                                glamor_composite_shader *shader)
353 {
354     GLuint vs, fs, prog;
355     GLint source_sampler_uniform_location, mask_sampler_uniform_location;
356     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
357 
358     glamor_make_current(glamor_priv);
359     vs = glamor_create_composite_vs(key);
360     if (vs == 0)
361         return;
362     fs = glamor_create_composite_fs(key);
363     if (fs == 0)
364         return;
365 
366     prog = glCreateProgram();
367     glAttachShader(prog, vs);
368     glAttachShader(prog, fs);
369 
370     glBindAttribLocation(prog, GLAMOR_VERTEX_POS, "v_position");
371     glBindAttribLocation(prog, GLAMOR_VERTEX_SOURCE, "v_texcoord0");
372     glBindAttribLocation(prog, GLAMOR_VERTEX_MASK, "v_texcoord1");
373 
374     if (key->in == glamor_program_alpha_dual_blend) {
375         glBindFragDataLocationIndexed(prog, 0, 0, "color0");
376         glBindFragDataLocationIndexed(prog, 0, 1, "color1");
377     }
378     glamor_link_glsl_prog(screen, prog, "composite");
379 
380     shader->prog = prog;
381 
382     glUseProgram(prog);
383 
384     if (key->source == SHADER_SOURCE_SOLID) {
385         shader->source_uniform_location = glGetUniformLocation(prog, "source");
386     }
387     else {
388         source_sampler_uniform_location =
389             glGetUniformLocation(prog, "source_sampler");
390         glUniform1i(source_sampler_uniform_location, 0);
391         shader->source_wh = glGetUniformLocation(prog, "source_wh");
392         shader->source_repeat_mode =
393             glGetUniformLocation(prog, "source_repeat_mode");
394     }
395 
396     if (key->mask != SHADER_MASK_NONE) {
397         if (key->mask == SHADER_MASK_SOLID) {
398             shader->mask_uniform_location = glGetUniformLocation(prog, "mask");
399         }
400         else {
401             mask_sampler_uniform_location =
402                 glGetUniformLocation(prog, "mask_sampler");
403             glUniform1i(mask_sampler_uniform_location, 1);
404             shader->mask_wh = glGetUniformLocation(prog, "mask_wh");
405             shader->mask_repeat_mode =
406                 glGetUniformLocation(prog, "mask_repeat_mode");
407         }
408     }
409 }
410 
411 static glamor_composite_shader *
glamor_lookup_composite_shader(ScreenPtr screen,struct shader_key * key)412 glamor_lookup_composite_shader(ScreenPtr screen, struct
413                                shader_key
414                                *key)
415 {
416     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
417     glamor_composite_shader *shader;
418 
419     shader = &glamor_priv->composite_shader[key->source][key->mask][key->in][key->dest_swizzle];
420     if (shader->prog == 0)
421         glamor_create_composite_shader(screen, key, shader);
422 
423     return shader;
424 }
425 
426 static GLenum
glamor_translate_blend_alpha_to_red(GLenum blend)427 glamor_translate_blend_alpha_to_red(GLenum blend)
428 {
429     switch (blend) {
430     case GL_SRC_ALPHA:
431         return GL_SRC_COLOR;
432     case GL_DST_ALPHA:
433         return GL_DST_COLOR;
434     case GL_ONE_MINUS_SRC_ALPHA:
435         return GL_ONE_MINUS_SRC_COLOR;
436     case GL_ONE_MINUS_DST_ALPHA:
437         return GL_ONE_MINUS_DST_COLOR;
438     default:
439         return blend;
440     }
441 }
442 
443 static Bool
glamor_set_composite_op(ScreenPtr screen,CARD8 op,struct blendinfo * op_info_result,PicturePtr dest,PicturePtr mask,enum ca_state ca_state,struct shader_key * key)444 glamor_set_composite_op(ScreenPtr screen,
445                         CARD8 op, struct blendinfo *op_info_result,
446                         PicturePtr dest, PicturePtr mask,
447                         enum ca_state ca_state,
448                         struct shader_key *key)
449 {
450     GLenum source_blend, dest_blend;
451     struct blendinfo *op_info;
452 
453     if (op >= ARRAY_SIZE(composite_op_info)) {
454         glamor_fallback("unsupported render op %d \n", op);
455         return GL_FALSE;
456     }
457 
458     op_info = &composite_op_info[op];
459 
460     source_blend = op_info->source_blend;
461     dest_blend = op_info->dest_blend;
462 
463     /* If there's no dst alpha channel, adjust the blend op so that we'll treat
464      * it as always 1.
465      */
466     if (PICT_FORMAT_A(dest->format) == 0 && op_info->dest_alpha) {
467         if (source_blend == GL_DST_ALPHA)
468             source_blend = GL_ONE;
469         else if (source_blend == GL_ONE_MINUS_DST_ALPHA)
470             source_blend = GL_ZERO;
471     }
472 
473     /* Set up the source alpha value for blending in component alpha mode. */
474     if (ca_state == CA_DUAL_BLEND) {
475         switch (dest_blend) {
476         case GL_SRC_ALPHA:
477             dest_blend = GL_SRC1_COLOR;
478             break;
479         case GL_ONE_MINUS_SRC_ALPHA:
480             dest_blend = GL_ONE_MINUS_SRC1_COLOR;
481             break;
482         }
483     } else if (mask && mask->componentAlpha
484                && PICT_FORMAT_RGB(mask->format) != 0 && op_info->source_alpha) {
485         switch (dest_blend) {
486         case GL_SRC_ALPHA:
487             dest_blend = GL_SRC_COLOR;
488             break;
489         case GL_ONE_MINUS_SRC_ALPHA:
490             dest_blend = GL_ONE_MINUS_SRC_COLOR;
491             break;
492         }
493     }
494 
495     /* If we're outputting our alpha to the red channel, then any
496      * reads of alpha for blending need to come from the red channel.
497      */
498     if (key->dest_swizzle == SHADER_DEST_SWIZZLE_ALPHA_TO_RED) {
499         source_blend = glamor_translate_blend_alpha_to_red(source_blend);
500         dest_blend = glamor_translate_blend_alpha_to_red(dest_blend);
501     }
502 
503     op_info_result->source_blend = source_blend;
504     op_info_result->dest_blend = dest_blend;
505     op_info_result->source_alpha = op_info->source_alpha;
506     op_info_result->dest_alpha = op_info->dest_alpha;
507 
508     return TRUE;
509 }
510 
511 static void
glamor_set_composite_texture(glamor_screen_private * glamor_priv,int unit,PicturePtr picture,PixmapPtr pixmap,GLuint wh_location,GLuint repeat_location,glamor_pixmap_private * dest_priv)512 glamor_set_composite_texture(glamor_screen_private *glamor_priv, int unit,
513                              PicturePtr picture,
514                              PixmapPtr pixmap,
515                              GLuint wh_location, GLuint repeat_location,
516                              glamor_pixmap_private *dest_priv)
517 {
518     glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
519     glamor_pixmap_fbo *fbo = pixmap_priv->fbo;
520     float wh[4];
521     int repeat_type;
522 
523     glamor_make_current(glamor_priv);
524 
525     /* The red channel swizzling doesn't depend on whether we're using
526      * 'fbo' as source or mask as we must have the same answer in case
527      * the same fbo is being used for both. That means the mask
528      * channel will sometimes get red bits in the R channel, and
529      * sometimes get zero bits in the R channel, which is harmless.
530      */
531     glamor_bind_texture(glamor_priv, GL_TEXTURE0 + unit, fbo,
532                         glamor_fbo_red_is_alpha(glamor_priv, dest_priv->fbo));
533     repeat_type = picture->repeatType;
534     switch (picture->repeatType) {
535     case RepeatNone:
536         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
537         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
538         break;
539     case RepeatNormal:
540         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
541         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
542         break;
543     case RepeatPad:
544         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
545         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
546         break;
547     case RepeatReflect:
548         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
549         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
550         break;
551     }
552 
553     switch (picture->filter) {
554     default:
555     case PictFilterFast:
556     case PictFilterNearest:
557         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
558         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
559         break;
560     case PictFilterGood:
561     case PictFilterBest:
562     case PictFilterBilinear:
563         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
564         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
565         break;
566     }
567 
568     /* Handle RepeatNone in the shader when the source is missing the
569      * alpha channel, as GL will return an alpha for 1 if the texture
570      * is RGB (no alpha), which we use for 16bpp textures.
571      */
572     if (glamor_pixmap_priv_is_large(pixmap_priv) ||
573         (!PICT_FORMAT_A(picture->format) &&
574          repeat_type == RepeatNone && picture->transform)) {
575         glamor_pixmap_fbo_fix_wh_ratio(wh, pixmap, pixmap_priv);
576         glUniform4fv(wh_location, 1, wh);
577 
578         repeat_type += RepeatFix;
579     }
580 
581     glUniform1i(repeat_location, repeat_type);
582 }
583 
584 static void
glamor_set_composite_solid(float * color,GLint uniform_location)585 glamor_set_composite_solid(float *color, GLint uniform_location)
586 {
587     glUniform4fv(uniform_location, 1, color);
588 }
589 
590 static char
glamor_get_picture_location(PicturePtr picture)591 glamor_get_picture_location(PicturePtr picture)
592 {
593     if (picture == NULL)
594         return ' ';
595 
596     if (picture->pDrawable == NULL) {
597         switch (picture->pSourcePict->type) {
598         case SourcePictTypeSolidFill:
599             return 'c';
600         case SourcePictTypeLinear:
601             return 'l';
602         case SourcePictTypeRadial:
603             return 'r';
604         default:
605             return '?';
606         }
607     }
608     return glamor_get_drawable_location(picture->pDrawable);
609 }
610 
611 static void *
glamor_setup_composite_vbo(ScreenPtr screen,int n_verts)612 glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
613 {
614     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
615     int vert_size;
616     char *vbo_offset;
617     float *vb;
618 
619     glamor_priv->render_nr_quads = 0;
620     glamor_priv->vb_stride = 2 * sizeof(float);
621     if (glamor_priv->has_source_coords)
622         glamor_priv->vb_stride += 2 * sizeof(float);
623     if (glamor_priv->has_mask_coords)
624         glamor_priv->vb_stride += 2 * sizeof(float);
625 
626     vert_size = n_verts * glamor_priv->vb_stride;
627 
628     glamor_make_current(glamor_priv);
629     vb = glamor_get_vbo_space(screen, vert_size, &vbo_offset);
630 
631     glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
632                           glamor_priv->vb_stride, vbo_offset);
633     glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
634 
635     if (glamor_priv->has_source_coords) {
636         glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
637                               GL_FLOAT, GL_FALSE,
638                               glamor_priv->vb_stride,
639                               vbo_offset + 2 * sizeof(float));
640         glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
641     }
642 
643     if (glamor_priv->has_mask_coords) {
644         glVertexAttribPointer(GLAMOR_VERTEX_MASK, 2, GL_FLOAT, GL_FALSE,
645                               glamor_priv->vb_stride,
646                               vbo_offset + (glamor_priv->has_source_coords ?
647                                             4 : 2) * sizeof(float));
648         glEnableVertexAttribArray(GLAMOR_VERTEX_MASK);
649     }
650 
651     return vb;
652 }
653 
654 static void
glamor_flush_composite_rects(ScreenPtr screen)655 glamor_flush_composite_rects(ScreenPtr screen)
656 {
657     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
658 
659     glamor_make_current(glamor_priv);
660 
661     if (!glamor_priv->render_nr_quads)
662         return;
663 
664     glamor_glDrawArrays_GL_QUADS(glamor_priv, glamor_priv->render_nr_quads);
665 }
666 
667 static const int pict_format_combine_tab[][3] = {
668     {PICT_TYPE_ARGB, PICT_TYPE_A, PICT_TYPE_ARGB},
669     {PICT_TYPE_ABGR, PICT_TYPE_A, PICT_TYPE_ABGR},
670 };
671 
672 static Bool
combine_pict_format(PictFormatShort * des,const PictFormatShort src,const PictFormatShort mask,glamor_program_alpha in_ca)673 combine_pict_format(PictFormatShort * des, const PictFormatShort src,
674                     const PictFormatShort mask, glamor_program_alpha in_ca)
675 {
676     PictFormatShort new_vis;
677     int src_type, mask_type, src_bpp;
678     int i;
679 
680     if (src == mask) {
681         *des = src;
682         return TRUE;
683     }
684     src_bpp = PICT_FORMAT_BPP(src);
685 
686     assert(src_bpp == PICT_FORMAT_BPP(mask));
687 
688     new_vis = PICT_FORMAT_VIS(src) | PICT_FORMAT_VIS(mask);
689 
690     switch (in_ca) {
691     case glamor_program_alpha_normal:
692         src_type = PICT_FORMAT_TYPE(src);
693         mask_type = PICT_TYPE_A;
694         break;
695     case glamor_program_alpha_ca_first:
696         src_type = PICT_FORMAT_TYPE(src);
697         mask_type = PICT_FORMAT_TYPE(mask);
698         break;
699     case glamor_program_alpha_ca_second:
700         src_type = PICT_TYPE_A;
701         mask_type = PICT_FORMAT_TYPE(mask);
702         break;
703     case glamor_program_alpha_dual_blend:
704         src_type = PICT_FORMAT_TYPE(src);
705         mask_type = PICT_FORMAT_TYPE(mask);
706         break;
707     default:
708         return FALSE;
709     }
710 
711     if (src_type == mask_type) {
712         *des = PICT_VISFORMAT(src_bpp, src_type, new_vis);
713         return TRUE;
714     }
715 
716     for (i = 0; i < ARRAY_SIZE(pict_format_combine_tab); i++) {
717         if ((src_type == pict_format_combine_tab[i][0]
718              && mask_type == pict_format_combine_tab[i][1])
719             || (src_type == pict_format_combine_tab[i][1]
720                 && mask_type == pict_format_combine_tab[i][0])) {
721             *des = PICT_VISFORMAT(src_bpp, pict_format_combine_tab[i]
722                                   [2], new_vis);
723             return TRUE;
724         }
725     }
726     return FALSE;
727 }
728 
729 static void
glamor_set_normalize_tcoords_generic(PixmapPtr pixmap,glamor_pixmap_private * priv,int repeat_type,float * matrix,float xscale,float yscale,int x1,int y1,int x2,int y2,float * texcoords,int stride)730 glamor_set_normalize_tcoords_generic(PixmapPtr pixmap,
731                                      glamor_pixmap_private *priv,
732                                      int repeat_type,
733                                      float *matrix,
734                                      float xscale, float yscale,
735                                      int x1, int y1, int x2, int y2,
736                                      float *texcoords,
737                                      int stride)
738 {
739     if (!matrix && repeat_type == RepeatNone)
740         glamor_set_normalize_tcoords_ext(priv, xscale, yscale,
741                                          x1, y1,
742                                          x2, y2, texcoords, stride);
743     else if (matrix && repeat_type == RepeatNone)
744         glamor_set_transformed_normalize_tcoords_ext(priv, matrix, xscale,
745                                                      yscale, x1, y1,
746                                                      x2, y2,
747                                                      texcoords, stride);
748     else if (!matrix && repeat_type != RepeatNone)
749         glamor_set_repeat_normalize_tcoords_ext(pixmap, priv, repeat_type,
750                                                 xscale, yscale,
751                                                 x1, y1,
752                                                 x2, y2,
753                                                 texcoords, stride);
754     else if (matrix && repeat_type != RepeatNone)
755         glamor_set_repeat_transformed_normalize_tcoords_ext(pixmap, priv, repeat_type,
756                                                             matrix, xscale,
757                                                             yscale, x1, y1, x2,
758                                                             y2,
759                                                             texcoords, stride);
760 }
761 
762 /**
763  * Returns whether the general composite path supports this picture
764  * format for a pixmap that is permanently stored in an FBO (as
765  * opposed to the dynamic upload path).
766  *
767  * We could support many more formats by using GL_ARB_texture_view to
768  * parse the same bits as different formats.  For now, we only support
769  * tweaking whether we sample the alpha bits, or just force them to 1.
770  */
771 static Bool
glamor_render_format_is_supported(PicturePtr picture)772 glamor_render_format_is_supported(PicturePtr picture)
773 {
774     PictFormatShort storage_format;
775 
776     /* Source-only pictures should always work */
777     if (!picture->pDrawable)
778         return TRUE;
779 
780     storage_format = format_for_depth(picture->pDrawable->depth);
781 
782     switch (picture->format) {
783     case PICT_x2r10g10b10:
784         return storage_format == PICT_x2r10g10b10;
785     case PICT_a8r8g8b8:
786     case PICT_x8r8g8b8:
787         return storage_format == PICT_a8r8g8b8 || storage_format == PICT_x8r8g8b8;
788     case PICT_a8:
789         return storage_format == PICT_a8;
790     default:
791         return FALSE;
792     }
793 }
794 
795 static Bool
glamor_composite_choose_shader(CARD8 op,PicturePtr source,PicturePtr mask,PicturePtr dest,PixmapPtr source_pixmap,PixmapPtr mask_pixmap,PixmapPtr dest_pixmap,glamor_pixmap_private * source_pixmap_priv,glamor_pixmap_private * mask_pixmap_priv,glamor_pixmap_private * dest_pixmap_priv,struct shader_key * s_key,glamor_composite_shader ** shader,struct blendinfo * op_info,PictFormatShort * psaved_source_format,enum ca_state ca_state)796 glamor_composite_choose_shader(CARD8 op,
797                                PicturePtr source,
798                                PicturePtr mask,
799                                PicturePtr dest,
800                                PixmapPtr source_pixmap,
801                                PixmapPtr mask_pixmap,
802                                PixmapPtr dest_pixmap,
803                                glamor_pixmap_private *source_pixmap_priv,
804                                glamor_pixmap_private *mask_pixmap_priv,
805                                glamor_pixmap_private *dest_pixmap_priv,
806                                struct shader_key *s_key,
807                                glamor_composite_shader ** shader,
808                                struct blendinfo *op_info,
809                                PictFormatShort *psaved_source_format,
810                                enum ca_state ca_state)
811 {
812     ScreenPtr screen = dest->pDrawable->pScreen;
813     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
814     Bool source_needs_upload = FALSE;
815     Bool mask_needs_upload = FALSE;
816     PictFormatShort saved_source_format = 0;
817     struct shader_key key;
818     GLfloat source_solid_color[4];
819     GLfloat mask_solid_color[4];
820     Bool ret = FALSE;
821 
822     if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
823         glamor_fallback("dest has no fbo.\n");
824         goto fail;
825     }
826 
827     if (!glamor_render_format_is_supported(dest)) {
828         glamor_fallback("Unsupported dest picture format.\n");
829         goto fail;
830     }
831 
832     memset(&key, 0, sizeof(key));
833     if (!source) {
834         key.source = SHADER_SOURCE_SOLID;
835         source_solid_color[0] = 0.0;
836         source_solid_color[1] = 0.0;
837         source_solid_color[2] = 0.0;
838         source_solid_color[3] = 0.0;
839     }
840     else if (!source->pDrawable) {
841         SourcePictPtr sp = source->pSourcePict;
842         if (sp->type == SourcePictTypeSolidFill) {
843             key.source = SHADER_SOURCE_SOLID;
844             glamor_get_rgba_from_color(&sp->solidFill.fullcolor,
845                                        source_solid_color);
846         }
847         else
848             goto fail;
849     }
850     else {
851         if (PICT_FORMAT_A(source->format))
852             key.source = SHADER_SOURCE_TEXTURE_ALPHA;
853         else
854             key.source = SHADER_SOURCE_TEXTURE;
855     }
856 
857     if (mask) {
858         if (!mask->pDrawable) {
859             SourcePictPtr sp = mask->pSourcePict;
860             if (sp->type == SourcePictTypeSolidFill) {
861                 key.mask = SHADER_MASK_SOLID;
862                 glamor_get_rgba_from_color(&sp->solidFill.fullcolor,
863                                            mask_solid_color);
864             }
865             else
866                 goto fail;
867         }
868         else {
869             if (PICT_FORMAT_A(mask->format))
870                 key.mask = SHADER_MASK_TEXTURE_ALPHA;
871             else
872                 key.mask = SHADER_MASK_TEXTURE;
873         }
874 
875         if (!mask->componentAlpha) {
876             key.in = glamor_program_alpha_normal;
877         }
878         else {
879             if (op == PictOpClear)
880                 key.mask = SHADER_MASK_NONE;
881             else if (glamor_priv->has_dual_blend)
882                 key.in = glamor_program_alpha_dual_blend;
883             else if (op == PictOpSrc || op == PictOpAdd
884                      || op == PictOpIn || op == PictOpOut
885                      || op == PictOpOverReverse)
886                 key.in = glamor_program_alpha_ca_second;
887             else if (op == PictOpOutReverse || op == PictOpInReverse) {
888                 key.in = glamor_program_alpha_ca_first;
889             }
890             else {
891                 glamor_fallback("Unsupported component alpha op: %d\n", op);
892                 goto fail;
893             }
894         }
895     }
896     else {
897         key.mask = SHADER_MASK_NONE;
898     }
899 
900     if (dest_pixmap->drawable.bitsPerPixel <= 8 &&
901         glamor_priv->one_channel_format == GL_RED) {
902         key.dest_swizzle = SHADER_DEST_SWIZZLE_ALPHA_TO_RED;
903     } else {
904         key.dest_swizzle = SHADER_DEST_SWIZZLE_DEFAULT;
905     }
906 
907     if (source && source->alphaMap) {
908         glamor_fallback("source alphaMap\n");
909         goto fail;
910     }
911     if (mask && mask->alphaMap) {
912         glamor_fallback("mask alphaMap\n");
913         goto fail;
914     }
915 
916     if (key.source == SHADER_SOURCE_TEXTURE ||
917         key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
918         if (source_pixmap == dest_pixmap) {
919             /* XXX source and the dest share the same texture.
920              * Does it need special handle? */
921             glamor_fallback("source == dest\n");
922         }
923         if (source_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
924             source_needs_upload = TRUE;
925         }
926     }
927 
928     if (key.mask == SHADER_MASK_TEXTURE ||
929         key.mask == SHADER_MASK_TEXTURE_ALPHA) {
930         if (mask_pixmap == dest_pixmap) {
931             glamor_fallback("mask == dest\n");
932             goto fail;
933         }
934         if (mask_pixmap_priv->gl_fbo == GLAMOR_FBO_UNATTACHED) {
935             mask_needs_upload = TRUE;
936         }
937     }
938 
939     if (source_needs_upload && mask_needs_upload
940         && source_pixmap == mask_pixmap) {
941 
942         if (source->format != mask->format) {
943             saved_source_format = source->format;
944 
945             if (!combine_pict_format(&source->format, source->format,
946                                      mask->format, key.in)) {
947                 glamor_fallback("combine source %x mask %x failed.\n",
948                                 source->format, mask->format);
949                 goto fail;
950             }
951 
952             /* XXX
953              * By default, glamor_upload_picture_to_texture will wire alpha to 1
954              * if one picture doesn't have alpha. So we don't do that again in
955              * rendering function. But here is a special case, as source and
956              * mask share the same texture but may have different formats. For
957              * example, source doesn't have alpha, but mask has alpha. Then the
958              * texture will have the alpha value for the mask. And will not wire
959              * to 1 for the source. In this case, we have to use different shader
960              * to wire the source's alpha to 1.
961              *
962              * But this may cause a potential problem if the source's repeat mode
963              * is REPEAT_NONE, and if the source is smaller than the dest, then
964              * for the region not covered by the source may be painted incorrectly.
965              * because we wire the alpha to 1.
966              *
967              **/
968             if (!PICT_FORMAT_A(saved_source_format)
969                 && PICT_FORMAT_A(mask->format))
970                 key.source = SHADER_SOURCE_TEXTURE;
971 
972             if (!PICT_FORMAT_A(mask->format)
973                 && PICT_FORMAT_A(saved_source_format))
974                 key.mask = SHADER_MASK_TEXTURE;
975         }
976 
977         if (!glamor_upload_picture_to_texture(source)) {
978             glamor_fallback("Failed to upload source texture.\n");
979             goto fail;
980         }
981         mask_needs_upload = FALSE;
982     }
983     else {
984         if (source_needs_upload) {
985             if (!glamor_upload_picture_to_texture(source)) {
986                 glamor_fallback("Failed to upload source texture.\n");
987                 goto fail;
988             }
989         } else {
990             if (source && !glamor_render_format_is_supported(source)) {
991                 glamor_fallback("Unsupported source picture format.\n");
992                 goto fail;
993             }
994         }
995 
996         if (mask_needs_upload) {
997             if (!glamor_upload_picture_to_texture(mask)) {
998                 glamor_fallback("Failed to upload mask texture.\n");
999                 goto fail;
1000             }
1001         } else if (mask) {
1002             if (!glamor_render_format_is_supported(mask)) {
1003                 glamor_fallback("Unsupported mask picture format.\n");
1004                 goto fail;
1005             }
1006         }
1007     }
1008 
1009     /* If the source and mask are two differently-formatted views of
1010      * the same pixmap bits, and the pixmap was already uploaded (so
1011      * the dynamic code above doesn't apply), then fall back to
1012      * software.  We should use texture views to fix this properly.
1013      */
1014     if (source_pixmap && source_pixmap == mask_pixmap &&
1015         source->format != mask->format) {
1016         goto fail;
1017     }
1018 
1019     if (!glamor_set_composite_op(screen, op, op_info, dest, mask, ca_state,
1020                                  &key)) {
1021         goto fail;
1022     }
1023 
1024     *shader = glamor_lookup_composite_shader(screen, &key);
1025     if ((*shader)->prog == 0) {
1026         glamor_fallback("no shader program for this render acccel mode\n");
1027         goto fail;
1028     }
1029 
1030     if (key.source == SHADER_SOURCE_SOLID)
1031         memcpy(&(*shader)->source_solid_color[0],
1032                source_solid_color, 4 * sizeof(float));
1033     else {
1034         (*shader)->source_pixmap = source_pixmap;
1035         (*shader)->source = source;
1036     }
1037 
1038     if (key.mask == SHADER_MASK_SOLID)
1039         memcpy(&(*shader)->mask_solid_color[0],
1040                mask_solid_color, 4 * sizeof(float));
1041     else {
1042         (*shader)->mask_pixmap = mask_pixmap;
1043         (*shader)->mask = mask;
1044     }
1045 
1046     ret = TRUE;
1047     memcpy(s_key, &key, sizeof(key));
1048     *psaved_source_format = saved_source_format;
1049     goto done;
1050 
1051  fail:
1052     if (saved_source_format)
1053         source->format = saved_source_format;
1054  done:
1055     return ret;
1056 }
1057 
1058 static void
glamor_composite_set_shader_blend(glamor_screen_private * glamor_priv,glamor_pixmap_private * dest_priv,struct shader_key * key,glamor_composite_shader * shader,struct blendinfo * op_info)1059 glamor_composite_set_shader_blend(glamor_screen_private *glamor_priv,
1060                                   glamor_pixmap_private *dest_priv,
1061                                   struct shader_key *key,
1062                                   glamor_composite_shader *shader,
1063                                   struct blendinfo *op_info)
1064 {
1065     glamor_make_current(glamor_priv);
1066     glUseProgram(shader->prog);
1067 
1068     if (key->source == SHADER_SOURCE_SOLID) {
1069         glamor_set_composite_solid(shader->source_solid_color,
1070                                    shader->source_uniform_location);
1071     }
1072     else {
1073         glamor_set_composite_texture(glamor_priv, 0,
1074                                      shader->source,
1075                                      shader->source_pixmap, shader->source_wh,
1076                                      shader->source_repeat_mode,
1077                                      dest_priv);
1078     }
1079 
1080     if (key->mask != SHADER_MASK_NONE) {
1081         if (key->mask == SHADER_MASK_SOLID) {
1082             glamor_set_composite_solid(shader->mask_solid_color,
1083                                        shader->mask_uniform_location);
1084         }
1085         else {
1086             glamor_set_composite_texture(glamor_priv, 1,
1087                                          shader->mask,
1088                                          shader->mask_pixmap, shader->mask_wh,
1089                                          shader->mask_repeat_mode,
1090                                          dest_priv);
1091         }
1092     }
1093 
1094     if (glamor_priv->gl_flavor != GLAMOR_GL_ES2)
1095         glDisable(GL_COLOR_LOGIC_OP);
1096 
1097     if (op_info->source_blend == GL_ONE && op_info->dest_blend == GL_ZERO) {
1098         glDisable(GL_BLEND);
1099     }
1100     else {
1101         glEnable(GL_BLEND);
1102         glBlendFunc(op_info->source_blend, op_info->dest_blend);
1103     }
1104 }
1105 
1106 static Bool
glamor_composite_with_shader(CARD8 op,PicturePtr source,PicturePtr mask,PicturePtr dest,PixmapPtr source_pixmap,PixmapPtr mask_pixmap,PixmapPtr dest_pixmap,glamor_pixmap_private * source_pixmap_priv,glamor_pixmap_private * mask_pixmap_priv,glamor_pixmap_private * dest_pixmap_priv,int nrect,glamor_composite_rect_t * rects,enum ca_state ca_state)1107 glamor_composite_with_shader(CARD8 op,
1108                              PicturePtr source,
1109                              PicturePtr mask,
1110                              PicturePtr dest,
1111                              PixmapPtr source_pixmap,
1112                              PixmapPtr mask_pixmap,
1113                              PixmapPtr dest_pixmap,
1114                              glamor_pixmap_private *source_pixmap_priv,
1115                              glamor_pixmap_private *mask_pixmap_priv,
1116                              glamor_pixmap_private *dest_pixmap_priv,
1117                              int nrect, glamor_composite_rect_t *rects,
1118                              enum ca_state ca_state)
1119 {
1120     ScreenPtr screen = dest->pDrawable->pScreen;
1121     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
1122     GLfloat dst_xscale, dst_yscale;
1123     GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale = 1, src_yscale = 1;
1124     struct shader_key key, key_ca;
1125     int dest_x_off, dest_y_off;
1126     int source_x_off, source_y_off;
1127     int mask_x_off, mask_y_off;
1128     PictFormatShort saved_source_format = 0;
1129     float src_matrix[9], mask_matrix[9];
1130     float *psrc_matrix = NULL, *pmask_matrix = NULL;
1131     int nrect_max;
1132     Bool ret = FALSE;
1133     glamor_composite_shader *shader = NULL, *shader_ca = NULL;
1134     struct blendinfo op_info, op_info_ca;
1135 
1136     if (!glamor_composite_choose_shader(op, source, mask, dest,
1137                                         source_pixmap, mask_pixmap, dest_pixmap,
1138                                         source_pixmap_priv, mask_pixmap_priv,
1139                                         dest_pixmap_priv,
1140                                         &key, &shader, &op_info,
1141                                         &saved_source_format, ca_state)) {
1142         glamor_fallback("glamor_composite_choose_shader failed\n");
1143         goto fail;
1144     }
1145     if (ca_state == CA_TWO_PASS) {
1146         if (!glamor_composite_choose_shader(PictOpAdd, source, mask, dest,
1147                                             source_pixmap, mask_pixmap, dest_pixmap,
1148                                             source_pixmap_priv,
1149                                             mask_pixmap_priv, dest_pixmap_priv,
1150                                             &key_ca, &shader_ca, &op_info_ca,
1151                                             &saved_source_format, ca_state)) {
1152             glamor_fallback("glamor_composite_choose_shader failed\n");
1153             goto fail;
1154         }
1155     }
1156 
1157     glamor_make_current(glamor_priv);
1158 
1159     glamor_set_destination_pixmap_priv_nc(glamor_priv, dest_pixmap, dest_pixmap_priv);
1160     glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv, &key, shader, &op_info);
1161     glamor_set_alu(screen, GXcopy);
1162 
1163     glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
1164     glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
1165                                     key.mask != SHADER_MASK_SOLID);
1166 
1167     dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
1168     dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
1169     glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
1170                                &dest_x_off, &dest_y_off);
1171     pixmap_priv_get_dest_scale(dest_pixmap, dest_pixmap_priv, &dst_xscale, &dst_yscale);
1172 
1173     if (glamor_priv->has_source_coords) {
1174         glamor_get_drawable_deltas(source->pDrawable,
1175                                    source_pixmap, &source_x_off, &source_y_off);
1176         pixmap_priv_get_scale(source_pixmap_priv, &src_xscale, &src_yscale);
1177         if (source->transform) {
1178             psrc_matrix = src_matrix;
1179             glamor_picture_get_matrixf(source, psrc_matrix);
1180         }
1181     }
1182 
1183     if (glamor_priv->has_mask_coords) {
1184         glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
1185                                    &mask_x_off, &mask_y_off);
1186         pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale, &mask_yscale);
1187         if (mask->transform) {
1188             pmask_matrix = mask_matrix;
1189             glamor_picture_get_matrixf(mask, pmask_matrix);
1190         }
1191     }
1192 
1193     nrect_max = MIN(nrect, GLAMOR_COMPOSITE_VBO_VERT_CNT / 4);
1194 
1195     if (nrect < 100) {
1196         BoxRec bounds = glamor_start_rendering_bounds();
1197 
1198         for (int i = 0; i < nrect; i++) {
1199             BoxRec box = {
1200                 .x1 = rects[i].x_dst,
1201                 .y1 = rects[i].y_dst,
1202                 .x2 = rects[i].x_dst + rects[i].width,
1203                 .y2 = rects[i].y_dst + rects[i].height,
1204             };
1205             glamor_bounds_union_box(&bounds, &box);
1206         }
1207 
1208         if (bounds.x1 >= bounds.x2 || bounds.y1 >= bounds.y2)
1209             goto disable_va;
1210 
1211         glEnable(GL_SCISSOR_TEST);
1212         glScissor(bounds.x1 + dest_x_off,
1213                   bounds.y1 + dest_y_off,
1214                   bounds.x2 - bounds.x1,
1215                   bounds.y2 - bounds.y1);
1216     }
1217 
1218     while (nrect) {
1219         int mrect, rect_processed;
1220         int vb_stride;
1221         float *vertices;
1222 
1223         mrect = nrect > nrect_max ? nrect_max : nrect;
1224         vertices = glamor_setup_composite_vbo(screen, mrect * 4);
1225         rect_processed = mrect;
1226         vb_stride = glamor_priv->vb_stride / sizeof(float);
1227         while (mrect--) {
1228             INT16 x_source;
1229             INT16 y_source;
1230             INT16 x_mask;
1231             INT16 y_mask;
1232             INT16 x_dest;
1233             INT16 y_dest;
1234             CARD16 width;
1235             CARD16 height;
1236 
1237             x_dest = rects->x_dst + dest_x_off;
1238             y_dest = rects->y_dst + dest_y_off;
1239             x_source = rects->x_src + source_x_off;
1240             y_source = rects->y_src + source_y_off;
1241             x_mask = rects->x_mask + mask_x_off;
1242             y_mask = rects->y_mask + mask_y_off;
1243             width = rects->width;
1244             height = rects->height;
1245 
1246             DEBUGF
1247                 ("dest(%d,%d) source(%d %d) mask (%d %d), width %d height %d \n",
1248                  x_dest, y_dest, x_source, y_source, x_mask, y_mask, width,
1249                  height);
1250 
1251             glamor_set_normalize_vcoords_ext(dest_pixmap_priv, dst_xscale,
1252                                              dst_yscale, x_dest, y_dest,
1253                                              x_dest + width, y_dest + height,
1254                                              vertices,
1255                                              vb_stride);
1256             vertices += 2;
1257             if (key.source != SHADER_SOURCE_SOLID) {
1258                 glamor_set_normalize_tcoords_generic(source_pixmap,
1259                                                      source_pixmap_priv,
1260                                                      source->repeatType,
1261                                                      psrc_matrix, src_xscale,
1262                                                      src_yscale, x_source,
1263                                                      y_source, x_source + width,
1264                                                      y_source + height,
1265                                                      vertices, vb_stride);
1266                 vertices += 2;
1267             }
1268 
1269             if (key.mask != SHADER_MASK_NONE && key.mask != SHADER_MASK_SOLID) {
1270                 glamor_set_normalize_tcoords_generic(mask_pixmap,
1271                                                      mask_pixmap_priv,
1272                                                      mask->repeatType,
1273                                                      pmask_matrix, mask_xscale,
1274                                                      mask_yscale, x_mask,
1275                                                      y_mask, x_mask + width,
1276                                                      y_mask + height,
1277                                                      vertices, vb_stride);
1278                 vertices += 2;
1279             }
1280             glamor_priv->render_nr_quads++;
1281             rects++;
1282 
1283             /* We've incremented by one of our 4 verts, now do the other 3. */
1284             vertices += 3 * vb_stride;
1285         }
1286         glamor_put_vbo_space(screen);
1287         glamor_flush_composite_rects(screen);
1288         nrect -= rect_processed;
1289         if (ca_state == CA_TWO_PASS) {
1290             glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv,
1291                                               &key_ca, shader_ca, &op_info_ca);
1292             glamor_flush_composite_rects(screen);
1293             if (nrect)
1294                 glamor_composite_set_shader_blend(glamor_priv, dest_pixmap_priv,
1295                                                   &key, shader, &op_info);
1296         }
1297     }
1298 
1299     glDisable(GL_SCISSOR_TEST);
1300 disable_va:
1301     glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
1302     glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
1303     glDisableVertexAttribArray(GLAMOR_VERTEX_MASK);
1304     glDisable(GL_BLEND);
1305     DEBUGF("finish rendering.\n");
1306     if (saved_source_format)
1307         source->format = saved_source_format;
1308 
1309     ret = TRUE;
1310 
1311 fail:
1312     if (mask_pixmap && glamor_pixmap_is_memory(mask_pixmap))
1313         glamor_pixmap_destroy_fbo(mask_pixmap);
1314     if (source_pixmap && glamor_pixmap_is_memory(source_pixmap))
1315         glamor_pixmap_destroy_fbo(source_pixmap);
1316 
1317     return ret;
1318 }
1319 
1320 static PicturePtr
glamor_convert_gradient_picture(ScreenPtr screen,PicturePtr source,int x_source,int y_source,int width,int height)1321 glamor_convert_gradient_picture(ScreenPtr screen,
1322                                 PicturePtr source,
1323                                 int x_source,
1324                                 int y_source, int width, int height)
1325 {
1326     PixmapPtr pixmap;
1327     PicturePtr dst = NULL;
1328     int error;
1329     PictFormatPtr pFormat;
1330     PictFormatShort format;
1331 
1332     if (source->pDrawable) {
1333         pFormat = source->pFormat;
1334         format = pFormat->format;
1335     } else {
1336         format = PICT_a8r8g8b8;
1337         pFormat = PictureMatchFormat(screen, 32, format);
1338     }
1339 
1340     if (!source->pDrawable) {
1341         if (source->pSourcePict->type == SourcePictTypeLinear) {
1342             dst = glamor_generate_linear_gradient_picture(screen,
1343                                                           source, x_source,
1344                                                           y_source, width,
1345                                                           height, format);
1346         }
1347         else if (source->pSourcePict->type == SourcePictTypeRadial) {
1348             dst = glamor_generate_radial_gradient_picture(screen,
1349                                                           source, x_source,
1350                                                           y_source, width,
1351                                                           height, format);
1352         }
1353 
1354         if (dst) {
1355             return dst;
1356         }
1357     }
1358 
1359     pixmap = glamor_create_pixmap(screen,
1360                                   width,
1361                                   height,
1362                                   PIXMAN_FORMAT_DEPTH(format),
1363                                   GLAMOR_CREATE_PIXMAP_CPU);
1364 
1365     if (!pixmap)
1366         return NULL;
1367 
1368     dst = CreatePicture(0,
1369                         &pixmap->drawable, pFormat, 0, 0, serverClient, &error);
1370     glamor_destroy_pixmap(pixmap);
1371     if (!dst)
1372         return NULL;
1373 
1374     ValidatePicture(dst);
1375 
1376     fbComposite(PictOpSrc, source, NULL, dst, x_source, y_source,
1377                 0, 0, 0, 0, width, height);
1378     return dst;
1379 }
1380 
1381 Bool
glamor_composite_clipped_region(CARD8 op,PicturePtr source,PicturePtr mask,PicturePtr dest,PixmapPtr source_pixmap,PixmapPtr mask_pixmap,PixmapPtr dest_pixmap,RegionPtr region,int x_source,int y_source,int x_mask,int y_mask,int x_dest,int y_dest)1382 glamor_composite_clipped_region(CARD8 op,
1383                                 PicturePtr source,
1384                                 PicturePtr mask,
1385                                 PicturePtr dest,
1386                                 PixmapPtr source_pixmap,
1387                                 PixmapPtr mask_pixmap,
1388                                 PixmapPtr dest_pixmap,
1389                                 RegionPtr region,
1390                                 int x_source,
1391                                 int y_source,
1392                                 int x_mask, int y_mask, int x_dest, int y_dest)
1393 {
1394     glamor_pixmap_private *source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
1395     glamor_pixmap_private *mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
1396     glamor_pixmap_private *dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
1397     glamor_screen_private *glamor_priv = glamor_get_screen_private(dest_pixmap->drawable.pScreen);
1398     ScreenPtr screen = dest->pDrawable->pScreen;
1399     PicturePtr temp_src = source, temp_mask = mask;
1400     PixmapPtr temp_src_pixmap = source_pixmap;
1401     PixmapPtr temp_mask_pixmap = mask_pixmap;
1402     glamor_pixmap_private *temp_src_priv = source_pixmap_priv;
1403     glamor_pixmap_private *temp_mask_priv = mask_pixmap_priv;
1404     int x_temp_src, y_temp_src, x_temp_mask, y_temp_mask;
1405     BoxPtr extent;
1406     glamor_composite_rect_t rect[10];
1407     glamor_composite_rect_t *prect = rect;
1408     int prect_size = ARRAY_SIZE(rect);
1409     int ok = FALSE;
1410     int i;
1411     int width;
1412     int height;
1413     BoxPtr box;
1414     int nbox;
1415     enum ca_state ca_state = CA_NONE;
1416 
1417     extent = RegionExtents(region);
1418     box = RegionRects(region);
1419     nbox = RegionNumRects(region);
1420     width = extent->x2 - extent->x1;
1421     height = extent->y2 - extent->y1;
1422 
1423     x_temp_src = x_source;
1424     y_temp_src = y_source;
1425     x_temp_mask = x_mask;
1426     y_temp_mask = y_mask;
1427 
1428     DEBUGF("clipped (%d %d) (%d %d) (%d %d) width %d height %d \n",
1429            x_source, y_source, x_mask, y_mask, x_dest, y_dest, width, height);
1430 
1431     /* Is the composite operation equivalent to a copy? */
1432     if (source &&
1433         !mask && !source->alphaMap && !dest->alphaMap
1434         && source->pDrawable && !source->transform
1435         /* CopyArea is only defined with matching depths. */
1436         && dest->pDrawable->depth == source->pDrawable->depth
1437         && ((op == PictOpSrc
1438              && (source->format == dest->format
1439                  || (PICT_FORMAT_COLOR(dest->format)
1440                      && PICT_FORMAT_COLOR(source->format)
1441                      && dest->format == PICT_FORMAT(PICT_FORMAT_BPP(source->format),
1442                                                     PICT_FORMAT_TYPE(source->format),
1443                                                     0,
1444                                                     PICT_FORMAT_R(source->format),
1445                                                     PICT_FORMAT_G(source->format),
1446                                                     PICT_FORMAT_B(source->format)))))
1447             || (op == PictOpOver
1448                 && source->format == dest->format
1449                 && !PICT_FORMAT_A(source->format)))
1450         && x_source >= 0 && y_source >= 0
1451         && (x_source + width) <= source->pDrawable->width
1452         && (y_source + height) <= source->pDrawable->height) {
1453         x_source += source->pDrawable->x;
1454         y_source += source->pDrawable->y;
1455         x_dest += dest->pDrawable->x;
1456         y_dest += dest->pDrawable->y;
1457         glamor_copy(source->pDrawable, dest->pDrawable, NULL,
1458                     box, nbox, x_source - x_dest,
1459                     y_source - y_dest, FALSE, FALSE, 0, NULL);
1460         ok = TRUE;
1461         goto out;
1462     }
1463 
1464     /* XXX is it possible source mask have non-zero drawable.x/y? */
1465     if (source
1466         && ((!source->pDrawable
1467              && (source->pSourcePict->type != SourcePictTypeSolidFill))
1468             || (source->pDrawable
1469                 && !GLAMOR_PIXMAP_PRIV_HAS_FBO(source_pixmap_priv)
1470                 && (source_pixmap->drawable.width != width
1471                     || source_pixmap->drawable.height != height)))) {
1472         temp_src =
1473             glamor_convert_gradient_picture(screen, source,
1474                                             extent->x1 + x_source - x_dest - dest->pDrawable->x,
1475                                             extent->y1 + y_source - y_dest - dest->pDrawable->y,
1476                                             width, height);
1477         if (!temp_src) {
1478             temp_src = source;
1479             goto out;
1480         }
1481         temp_src_pixmap = (PixmapPtr) (temp_src->pDrawable);
1482         temp_src_priv = glamor_get_pixmap_private(temp_src_pixmap);
1483         x_temp_src = -extent->x1 + x_dest + dest->pDrawable->x;
1484         y_temp_src = -extent->y1 + y_dest + dest->pDrawable->y;
1485     }
1486 
1487     if (mask
1488         &&
1489         ((!mask->pDrawable
1490           && (mask->pSourcePict->type != SourcePictTypeSolidFill))
1491          || (mask->pDrawable && !GLAMOR_PIXMAP_PRIV_HAS_FBO(mask_pixmap_priv)
1492              && (mask_pixmap->drawable.width != width
1493                  || mask_pixmap->drawable.height != height)))) {
1494         /* XXX if mask->pDrawable is the same as source->pDrawable, we have an opportunity
1495          * to do reduce one conversion. */
1496         temp_mask =
1497             glamor_convert_gradient_picture(screen, mask,
1498                                             extent->x1 + x_mask - x_dest - dest->pDrawable->x,
1499                                             extent->y1 + y_mask - y_dest - dest->pDrawable->y,
1500                                             width, height);
1501         if (!temp_mask) {
1502             temp_mask = mask;
1503             goto out;
1504         }
1505         temp_mask_pixmap = (PixmapPtr) (temp_mask->pDrawable);
1506         temp_mask_priv = glamor_get_pixmap_private(temp_mask_pixmap);
1507         x_temp_mask = -extent->x1 + x_dest + dest->pDrawable->x;
1508         y_temp_mask = -extent->y1 + y_dest + dest->pDrawable->y;
1509     }
1510 
1511     if (mask && mask->componentAlpha) {
1512         if (glamor_priv->has_dual_blend) {
1513             ca_state = CA_DUAL_BLEND;
1514         } else {
1515             if (op == PictOpOver) {
1516                 if (glamor_pixmap_is_memory(mask_pixmap)) {
1517                     glamor_fallback("two pass not supported on memory pximaps\n");
1518                     goto out;
1519                 }
1520                 ca_state = CA_TWO_PASS;
1521                 op = PictOpOutReverse;
1522             }
1523         }
1524     }
1525 
1526     if (temp_src_pixmap == dest_pixmap) {
1527         glamor_fallback("source and dest pixmaps are the same\n");
1528         goto out;
1529     }
1530     if (temp_mask_pixmap == dest_pixmap) {
1531         glamor_fallback("mask and dest pixmaps are the same\n");
1532         goto out;
1533     }
1534 
1535     x_dest += dest->pDrawable->x;
1536     y_dest += dest->pDrawable->y;
1537     if (temp_src && temp_src->pDrawable) {
1538         x_temp_src += temp_src->pDrawable->x;
1539         y_temp_src += temp_src->pDrawable->y;
1540     }
1541     if (temp_mask && temp_mask->pDrawable) {
1542         x_temp_mask += temp_mask->pDrawable->x;
1543         y_temp_mask += temp_mask->pDrawable->y;
1544     }
1545 
1546     if (nbox > ARRAY_SIZE(rect)) {
1547         prect = calloc(nbox, sizeof(*prect));
1548         if (prect)
1549             prect_size = nbox;
1550         else {
1551             prect = rect;
1552             prect_size = ARRAY_SIZE(rect);
1553         }
1554     }
1555     while (nbox) {
1556         int box_cnt;
1557 
1558         box_cnt = nbox > prect_size ? prect_size : nbox;
1559         for (i = 0; i < box_cnt; i++) {
1560             prect[i].x_src = box[i].x1 + x_temp_src - x_dest;
1561             prect[i].y_src = box[i].y1 + y_temp_src - y_dest;
1562             prect[i].x_mask = box[i].x1 + x_temp_mask - x_dest;
1563             prect[i].y_mask = box[i].y1 + y_temp_mask - y_dest;
1564             prect[i].x_dst = box[i].x1;
1565             prect[i].y_dst = box[i].y1;
1566             prect[i].width = box[i].x2 - box[i].x1;
1567             prect[i].height = box[i].y2 - box[i].y1;
1568             DEBUGF("dest %d %d \n", prect[i].x_dst, prect[i].y_dst);
1569         }
1570         ok = glamor_composite_with_shader(op, temp_src, temp_mask, dest,
1571                                           temp_src_pixmap, temp_mask_pixmap, dest_pixmap,
1572                                           temp_src_priv, temp_mask_priv,
1573                                           dest_pixmap_priv,
1574                                           box_cnt, prect, ca_state);
1575         if (!ok)
1576             break;
1577         nbox -= box_cnt;
1578         box += box_cnt;
1579     }
1580 
1581     if (prect != rect)
1582         free(prect);
1583  out:
1584     if (temp_src != source)
1585         FreePicture(temp_src, 0);
1586     if (temp_mask != mask)
1587         FreePicture(temp_mask, 0);
1588 
1589     return ok;
1590 }
1591 
1592 void
glamor_composite(CARD8 op,PicturePtr source,PicturePtr mask,PicturePtr dest,INT16 x_source,INT16 y_source,INT16 x_mask,INT16 y_mask,INT16 x_dest,INT16 y_dest,CARD16 width,CARD16 height)1593 glamor_composite(CARD8 op,
1594                  PicturePtr source,
1595                  PicturePtr mask,
1596                  PicturePtr dest,
1597                  INT16 x_source,
1598                  INT16 y_source,
1599                  INT16 x_mask,
1600                  INT16 y_mask,
1601                  INT16 x_dest, INT16 y_dest, CARD16 width, CARD16 height)
1602 {
1603     ScreenPtr screen = dest->pDrawable->pScreen;
1604     PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
1605     PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
1606     glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
1607     RegionRec region;
1608     BoxPtr extent;
1609     int nbox, ok = FALSE;
1610     int force_clip = 0;
1611 
1612     if (source->pDrawable) {
1613         source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
1614         if (glamor_pixmap_drm_only(source_pixmap))
1615             goto fail;
1616     }
1617 
1618     if (mask && mask->pDrawable) {
1619         mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
1620         if (glamor_pixmap_drm_only(mask_pixmap))
1621             goto fail;
1622     }
1623 
1624     DEBUGF
1625         ("source pixmap %p (%d %d) mask(%d %d) dest(%d %d) width %d height %d \n",
1626          source_pixmap, x_source, y_source, x_mask, y_mask, x_dest, y_dest,
1627          width, height);
1628 
1629     if (!glamor_pixmap_has_fbo(dest_pixmap))
1630         goto fail;
1631 
1632     if (op >= ARRAY_SIZE(composite_op_info)) {
1633         glamor_fallback("Unsupported composite op %x\n", op);
1634         goto fail;
1635     }
1636 
1637     if (mask && mask->componentAlpha && !glamor_priv->has_dual_blend) {
1638         if (op == PictOpAtop
1639             || op == PictOpAtopReverse
1640             || op == PictOpXor || op >= PictOpSaturate) {
1641             glamor_fallback("glamor_composite(): component alpha op %x\n", op);
1642             goto fail;
1643         }
1644     }
1645 
1646     if ((source && source->filter >= PictFilterConvolution)
1647         || (mask && mask->filter >= PictFilterConvolution)) {
1648         glamor_fallback("glamor_composite(): unsupported filter\n");
1649         goto fail;
1650     }
1651 
1652     if (!miComputeCompositeRegion(&region,
1653                                   source, mask, dest,
1654                                   x_source +
1655                                   (source_pixmap ? source->pDrawable->x : 0),
1656                                   y_source +
1657                                   (source_pixmap ? source->pDrawable->y : 0),
1658                                   x_mask +
1659                                   (mask_pixmap ? mask->pDrawable->x : 0),
1660                                   y_mask +
1661                                   (mask_pixmap ? mask->pDrawable->y : 0),
1662                                   x_dest + dest->pDrawable->x,
1663                                   y_dest + dest->pDrawable->y, width, height)) {
1664         return;
1665     }
1666 
1667     nbox = REGION_NUM_RECTS(&region);
1668     DEBUGF("first clipped when compositing.\n");
1669     DEBUGRegionPrint(&region);
1670     extent = RegionExtents(&region);
1671     if (nbox == 0)
1672         return;
1673 
1674     /* If destination is not a large pixmap, but the region is larger
1675      * than texture size limitation, and source or mask is memory pixmap,
1676      * then there may be need to load a large memory pixmap to a
1677      * texture, and this is not permitted. Then we force to clip the
1678      * destination and make sure latter will not upload a large memory
1679      * pixmap. */
1680     if (!glamor_check_fbo_size(glamor_priv,
1681                                extent->x2 - extent->x1, extent->y2 - extent->y1)
1682         && glamor_pixmap_is_large(dest_pixmap)
1683         && ((source_pixmap
1684              && (glamor_pixmap_is_memory(source_pixmap) ||
1685                  source->repeatType == RepeatPad))
1686             || (mask_pixmap &&
1687                 (glamor_pixmap_is_memory(mask_pixmap) ||
1688                  mask->repeatType == RepeatPad))
1689             || (!source_pixmap &&
1690                 (source->pSourcePict->type != SourcePictTypeSolidFill))
1691             || (!mask_pixmap && mask &&
1692                 mask->pSourcePict->type != SourcePictTypeSolidFill)))
1693         force_clip = 1;
1694 
1695     if (force_clip || glamor_pixmap_is_large(dest_pixmap)
1696         || (source_pixmap
1697             && glamor_pixmap_is_large(source_pixmap))
1698         || (mask_pixmap && glamor_pixmap_is_large(mask_pixmap)))
1699         ok = glamor_composite_largepixmap_region(op,
1700                                                  source, mask, dest,
1701                                                  source_pixmap,
1702                                                  mask_pixmap,
1703                                                  dest_pixmap,
1704                                                  &region, force_clip,
1705                                                  x_source, y_source,
1706                                                  x_mask, y_mask,
1707                                                  x_dest, y_dest, width, height);
1708     else
1709         ok = glamor_composite_clipped_region(op, source,
1710                                              mask, dest,
1711                                              source_pixmap,
1712                                              mask_pixmap,
1713                                              dest_pixmap,
1714                                              &region,
1715                                              x_source, y_source,
1716                                              x_mask, y_mask, x_dest, y_dest);
1717 
1718     REGION_UNINIT(dest->pDrawable->pScreen, &region);
1719 
1720     if (ok)
1721         return;
1722 
1723  fail:
1724 
1725     glamor_fallback
1726         ("from picts %p:%p %dx%d / %p:%p %d x %d (%c,%c)  to pict %p:%p %dx%d (%c)\n",
1727          source, source->pDrawable,
1728          source->pDrawable ? source->pDrawable->width : 0,
1729          source->pDrawable ? source->pDrawable->height : 0, mask,
1730          (!mask) ? NULL : mask->pDrawable,
1731          (!mask || !mask->pDrawable) ? 0 : mask->pDrawable->width,
1732          (!mask || !mask->pDrawable) ? 0 : mask->pDrawable->height,
1733          glamor_get_picture_location(source),
1734          glamor_get_picture_location(mask),
1735          dest, dest->pDrawable,
1736          dest->pDrawable->width, dest->pDrawable->height,
1737          glamor_get_picture_location(dest));
1738 
1739     if (glamor_prepare_access_picture_box(dest, GLAMOR_ACCESS_RW,
1740                                           x_dest, y_dest, width, height) &&
1741         glamor_prepare_access_picture_box(source, GLAMOR_ACCESS_RO,
1742                                           x_source, y_source, width, height) &&
1743         glamor_prepare_access_picture_box(mask, GLAMOR_ACCESS_RO,
1744                                           x_mask, y_mask, width, height))
1745     {
1746         fbComposite(op,
1747                     source, mask, dest,
1748                     x_source, y_source,
1749                     x_mask, y_mask, x_dest, y_dest, width, height);
1750     }
1751     glamor_finish_access_picture(mask);
1752     glamor_finish_access_picture(source);
1753     glamor_finish_access_picture(dest);
1754 }
1755