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40 ** This file was generated by glgen version 0.1
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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_2_0_H
51 #define QOPENGLVERSIONFUNCTIONS_2_0_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_2_0();
66     ~QOpenGLFunctions_2_0();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.1 core functions
121     void glIndexubv(const GLubyte *c);
122     void glIndexub(GLubyte c);
123     GLboolean glIsTexture(GLuint texture);
124     void glGenTextures(GLsizei n, GLuint *textures);
125     void glDeleteTextures(GLsizei n, const GLuint *textures);
126     void glBindTexture(GLenum target, GLuint texture);
127     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133     void glPolygonOffset(GLfloat factor, GLfloat units);
134     void glGetPointerv(GLenum pname, GLvoid* *params);
135     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137 
138     // OpenGL 1.2 core functions
139     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143     void glBlendEquation(GLenum mode);
144     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145 
146     // OpenGL 1.3 core functions
147     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154     void glSampleCoverage(GLfloat value, GLboolean invert);
155     void glActiveTexture(GLenum texture);
156 
157     // OpenGL 1.4 core functions
158     void glPointParameteriv(GLenum pname, const GLint *params);
159     void glPointParameteri(GLenum pname, GLint param);
160     void glPointParameterfv(GLenum pname, const GLfloat *params);
161     void glPointParameterf(GLenum pname, GLfloat param);
162     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165 
166     // OpenGL 1.5 core functions
167     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169     GLboolean glUnmapBuffer(GLenum target);
170     GLvoid* glMapBuffer(GLenum target, GLenum access);
171     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174     GLboolean glIsBuffer(GLuint buffer);
175     void glGenBuffers(GLsizei n, GLuint *buffers);
176     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177     void glBindBuffer(GLenum target, GLuint buffer);
178     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181     void glEndQuery(GLenum target);
182     void glBeginQuery(GLenum target, GLuint id);
183     GLboolean glIsQuery(GLuint id);
184     void glDeleteQueries(GLsizei n, const GLuint *ids);
185     void glGenQueries(GLsizei n, GLuint *ids);
186 
187     // OpenGL 2.0 core functions
188     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189     void glValidateProgram(GLuint program);
190     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203     void glUniform2i(GLint location, GLint v0, GLint v1);
204     void glUniform1i(GLint location, GLint v0);
205     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208     void glUniform1f(GLint location, GLfloat v0);
209     void glUseProgram(GLuint program);
210     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211     void glLinkProgram(GLuint program);
212     GLboolean glIsShader(GLuint shader);
213     GLboolean glIsProgram(GLuint program);
214     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218     void glGetUniformiv(GLuint program, GLint location, GLint *params);
219     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220     GLint glGetUniformLocation(GLuint program, const GLchar *name);
221     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226     GLint glGetAttribLocation(GLuint program, const GLchar *name);
227     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230     void glEnableVertexAttribArray(GLuint index);
231     void glDisableVertexAttribArray(GLuint index);
232     void glDetachShader(GLuint program, GLuint shader);
233     void glDeleteShader(GLuint shader);
234     void glDeleteProgram(GLuint program);
235     GLuint glCreateShader(GLenum type);
236     GLuint glCreateProgram();
237     void glCompileShader(GLuint shader);
238     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239     void glAttachShader(GLuint program, GLuint shader);
240     void glStencilMaskSeparate(GLenum face, GLuint mask);
241     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243     void glDrawBuffers(GLsizei n, const GLenum *bufs);
244     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245 
246     // OpenGL 1.0 deprecated functions
247     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
248     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
249     void glScalef(GLfloat x, GLfloat y, GLfloat z);
250     void glScaled(GLdouble x, GLdouble y, GLdouble z);
251     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
252     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
253     void glPushMatrix();
254     void glPopMatrix();
255     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
256     void glMultMatrixd(const GLdouble *m);
257     void glMultMatrixf(const GLfloat *m);
258     void glMatrixMode(GLenum mode);
259     void glLoadMatrixd(const GLdouble *m);
260     void glLoadMatrixf(const GLfloat *m);
261     void glLoadIdentity();
262     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
263     GLboolean glIsList(GLuint list);
264     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
265     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
266     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
267     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
268     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
269     void glGetPolygonStipple(GLubyte *mask);
270     void glGetPixelMapusv(GLenum map, GLushort *values);
271     void glGetPixelMapuiv(GLenum map, GLuint *values);
272     void glGetPixelMapfv(GLenum map, GLfloat *values);
273     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
274     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
275     void glGetMapiv(GLenum target, GLenum query, GLint *v);
276     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
277     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
278     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
279     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
280     void glGetClipPlane(GLenum plane, GLdouble *equation);
281     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
282     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
283     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
284     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
285     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
286     void glPixelTransferi(GLenum pname, GLint param);
287     void glPixelTransferf(GLenum pname, GLfloat param);
288     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
289     void glAlphaFunc(GLenum func, GLfloat ref);
290     void glEvalPoint2(GLint i, GLint j);
291     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
292     void glEvalPoint1(GLint i);
293     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
294     void glEvalCoord2fv(const GLfloat *u);
295     void glEvalCoord2f(GLfloat u, GLfloat v);
296     void glEvalCoord2dv(const GLdouble *u);
297     void glEvalCoord2d(GLdouble u, GLdouble v);
298     void glEvalCoord1fv(const GLfloat *u);
299     void glEvalCoord1f(GLfloat u);
300     void glEvalCoord1dv(const GLdouble *u);
301     void glEvalCoord1d(GLdouble u);
302     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
303     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
304     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
305     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
306     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
307     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
308     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
309     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
310     void glPushAttrib(GLbitfield mask);
311     void glPopAttrib();
312     void glAccum(GLenum op, GLfloat value);
313     void glIndexMask(GLuint mask);
314     void glClearIndex(GLfloat c);
315     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
316     void glPushName(GLuint name);
317     void glPopName();
318     void glPassThrough(GLfloat token);
319     void glLoadName(GLuint name);
320     void glInitNames();
321     GLint glRenderMode(GLenum mode);
322     void glSelectBuffer(GLsizei size, GLuint *buffer);
323     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
324     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
325     void glTexGeni(GLenum coord, GLenum pname, GLint param);
326     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
327     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
328     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
329     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
330     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
331     void glTexEnvi(GLenum target, GLenum pname, GLint param);
332     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
333     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
334     void glShadeModel(GLenum mode);
335     void glPolygonStipple(const GLubyte *mask);
336     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
337     void glMateriali(GLenum face, GLenum pname, GLint param);
338     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
339     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
340     void glLineStipple(GLint factor, GLushort pattern);
341     void glLightModeliv(GLenum pname, const GLint *params);
342     void glLightModeli(GLenum pname, GLint param);
343     void glLightModelfv(GLenum pname, const GLfloat *params);
344     void glLightModelf(GLenum pname, GLfloat param);
345     void glLightiv(GLenum light, GLenum pname, const GLint *params);
346     void glLighti(GLenum light, GLenum pname, GLint param);
347     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
348     void glLightf(GLenum light, GLenum pname, GLfloat param);
349     void glFogiv(GLenum pname, const GLint *params);
350     void glFogi(GLenum pname, GLint param);
351     void glFogfv(GLenum pname, const GLfloat *params);
352     void glFogf(GLenum pname, GLfloat param);
353     void glColorMaterial(GLenum face, GLenum mode);
354     void glClipPlane(GLenum plane, const GLdouble *equation);
355     void glVertex4sv(const GLshort *v);
356     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
357     void glVertex4iv(const GLint *v);
358     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
359     void glVertex4fv(const GLfloat *v);
360     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
361     void glVertex4dv(const GLdouble *v);
362     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
363     void glVertex3sv(const GLshort *v);
364     void glVertex3s(GLshort x, GLshort y, GLshort z);
365     void glVertex3iv(const GLint *v);
366     void glVertex3i(GLint x, GLint y, GLint z);
367     void glVertex3fv(const GLfloat *v);
368     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
369     void glVertex3dv(const GLdouble *v);
370     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
371     void glVertex2sv(const GLshort *v);
372     void glVertex2s(GLshort x, GLshort y);
373     void glVertex2iv(const GLint *v);
374     void glVertex2i(GLint x, GLint y);
375     void glVertex2fv(const GLfloat *v);
376     void glVertex2f(GLfloat x, GLfloat y);
377     void glVertex2dv(const GLdouble *v);
378     void glVertex2d(GLdouble x, GLdouble y);
379     void glTexCoord4sv(const GLshort *v);
380     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
381     void glTexCoord4iv(const GLint *v);
382     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
383     void glTexCoord4fv(const GLfloat *v);
384     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
385     void glTexCoord4dv(const GLdouble *v);
386     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
387     void glTexCoord3sv(const GLshort *v);
388     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
389     void glTexCoord3iv(const GLint *v);
390     void glTexCoord3i(GLint s, GLint t, GLint r);
391     void glTexCoord3fv(const GLfloat *v);
392     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
393     void glTexCoord3dv(const GLdouble *v);
394     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
395     void glTexCoord2sv(const GLshort *v);
396     void glTexCoord2s(GLshort s, GLshort t);
397     void glTexCoord2iv(const GLint *v);
398     void glTexCoord2i(GLint s, GLint t);
399     void glTexCoord2fv(const GLfloat *v);
400     void glTexCoord2f(GLfloat s, GLfloat t);
401     void glTexCoord2dv(const GLdouble *v);
402     void glTexCoord2d(GLdouble s, GLdouble t);
403     void glTexCoord1sv(const GLshort *v);
404     void glTexCoord1s(GLshort s);
405     void glTexCoord1iv(const GLint *v);
406     void glTexCoord1i(GLint s);
407     void glTexCoord1fv(const GLfloat *v);
408     void glTexCoord1f(GLfloat s);
409     void glTexCoord1dv(const GLdouble *v);
410     void glTexCoord1d(GLdouble s);
411     void glRectsv(const GLshort *v1, const GLshort *v2);
412     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
413     void glRectiv(const GLint *v1, const GLint *v2);
414     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
415     void glRectfv(const GLfloat *v1, const GLfloat *v2);
416     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
417     void glRectdv(const GLdouble *v1, const GLdouble *v2);
418     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
419     void glRasterPos4sv(const GLshort *v);
420     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
421     void glRasterPos4iv(const GLint *v);
422     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
423     void glRasterPos4fv(const GLfloat *v);
424     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
425     void glRasterPos4dv(const GLdouble *v);
426     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
427     void glRasterPos3sv(const GLshort *v);
428     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
429     void glRasterPos3iv(const GLint *v);
430     void glRasterPos3i(GLint x, GLint y, GLint z);
431     void glRasterPos3fv(const GLfloat *v);
432     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
433     void glRasterPos3dv(const GLdouble *v);
434     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
435     void glRasterPos2sv(const GLshort *v);
436     void glRasterPos2s(GLshort x, GLshort y);
437     void glRasterPos2iv(const GLint *v);
438     void glRasterPos2i(GLint x, GLint y);
439     void glRasterPos2fv(const GLfloat *v);
440     void glRasterPos2f(GLfloat x, GLfloat y);
441     void glRasterPos2dv(const GLdouble *v);
442     void glRasterPos2d(GLdouble x, GLdouble y);
443     void glNormal3sv(const GLshort *v);
444     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
445     void glNormal3iv(const GLint *v);
446     void glNormal3i(GLint nx, GLint ny, GLint nz);
447     void glNormal3fv(const GLfloat *v);
448     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
449     void glNormal3dv(const GLdouble *v);
450     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
451     void glNormal3bv(const GLbyte *v);
452     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
453     void glIndexsv(const GLshort *c);
454     void glIndexs(GLshort c);
455     void glIndexiv(const GLint *c);
456     void glIndexi(GLint c);
457     void glIndexfv(const GLfloat *c);
458     void glIndexf(GLfloat c);
459     void glIndexdv(const GLdouble *c);
460     void glIndexd(GLdouble c);
461     void glEnd();
462     void glEdgeFlagv(const GLboolean *flag);
463     void glEdgeFlag(GLboolean flag);
464     void glColor4usv(const GLushort *v);
465     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
466     void glColor4uiv(const GLuint *v);
467     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
468     void glColor4ubv(const GLubyte *v);
469     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
470     void glColor4sv(const GLshort *v);
471     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
472     void glColor4iv(const GLint *v);
473     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
474     void glColor4fv(const GLfloat *v);
475     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
476     void glColor4dv(const GLdouble *v);
477     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
478     void glColor4bv(const GLbyte *v);
479     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
480     void glColor3usv(const GLushort *v);
481     void glColor3us(GLushort red, GLushort green, GLushort blue);
482     void glColor3uiv(const GLuint *v);
483     void glColor3ui(GLuint red, GLuint green, GLuint blue);
484     void glColor3ubv(const GLubyte *v);
485     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
486     void glColor3sv(const GLshort *v);
487     void glColor3s(GLshort red, GLshort green, GLshort blue);
488     void glColor3iv(const GLint *v);
489     void glColor3i(GLint red, GLint green, GLint blue);
490     void glColor3fv(const GLfloat *v);
491     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
492     void glColor3dv(const GLdouble *v);
493     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
494     void glColor3bv(const GLbyte *v);
495     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
496     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
497     void glBegin(GLenum mode);
498     void glListBase(GLuint base);
499     GLuint glGenLists(GLsizei range);
500     void glDeleteLists(GLuint list, GLsizei range);
501     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
502     void glCallList(GLuint list);
503     void glEndList();
504     void glNewList(GLuint list, GLenum mode);
505 
506     // OpenGL 1.1 deprecated functions
507     void glPushClientAttrib(GLbitfield mask);
508     void glPopClientAttrib();
509     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
510     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
511     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
512     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
513     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
514     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
515     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
516     void glEnableClientState(GLenum array);
517     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
518     void glDisableClientState(GLenum array);
519     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
520     void glArrayElement(GLint i);
521 
522     // OpenGL 1.2 deprecated functions
523     void glResetMinmax(GLenum target);
524     void glResetHistogram(GLenum target);
525     void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
526     void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
527     void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
528     void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
529     void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
530     void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
531     void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
532     void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
533     void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
534     void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
535     void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
536     void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
537     void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
538     void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
539     void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
540     void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
541     void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
542     void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
543     void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
544     void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
545     void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
546     void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
547     void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
548     void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
549     void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
550     void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
551     void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
552     void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
553     void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
554     void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
555 
556     // OpenGL 1.3 deprecated functions
557     void glMultTransposeMatrixd(const GLdouble *m);
558     void glMultTransposeMatrixf(const GLfloat *m);
559     void glLoadTransposeMatrixd(const GLdouble *m);
560     void glLoadTransposeMatrixf(const GLfloat *m);
561     void glMultiTexCoord4sv(GLenum target, const GLshort *v);
562     void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
563     void glMultiTexCoord4iv(GLenum target, const GLint *v);
564     void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
565     void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
566     void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
567     void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
568     void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
569     void glMultiTexCoord3sv(GLenum target, const GLshort *v);
570     void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
571     void glMultiTexCoord3iv(GLenum target, const GLint *v);
572     void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
573     void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
574     void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
575     void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
576     void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
577     void glMultiTexCoord2sv(GLenum target, const GLshort *v);
578     void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
579     void glMultiTexCoord2iv(GLenum target, const GLint *v);
580     void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
581     void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
582     void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
583     void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
584     void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
585     void glMultiTexCoord1sv(GLenum target, const GLshort *v);
586     void glMultiTexCoord1s(GLenum target, GLshort s);
587     void glMultiTexCoord1iv(GLenum target, const GLint *v);
588     void glMultiTexCoord1i(GLenum target, GLint s);
589     void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
590     void glMultiTexCoord1f(GLenum target, GLfloat s);
591     void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
592     void glMultiTexCoord1d(GLenum target, GLdouble s);
593     void glClientActiveTexture(GLenum texture);
594 
595     // OpenGL 1.4 deprecated functions
596     void glWindowPos3sv(const GLshort *v);
597     void glWindowPos3s(GLshort x, GLshort y, GLshort z);
598     void glWindowPos3iv(const GLint *v);
599     void glWindowPos3i(GLint x, GLint y, GLint z);
600     void glWindowPos3fv(const GLfloat *v);
601     void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
602     void glWindowPos3dv(const GLdouble *v);
603     void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
604     void glWindowPos2sv(const GLshort *v);
605     void glWindowPos2s(GLshort x, GLshort y);
606     void glWindowPos2iv(const GLint *v);
607     void glWindowPos2i(GLint x, GLint y);
608     void glWindowPos2fv(const GLfloat *v);
609     void glWindowPos2f(GLfloat x, GLfloat y);
610     void glWindowPos2dv(const GLdouble *v);
611     void glWindowPos2d(GLdouble x, GLdouble y);
612     void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
613     void glSecondaryColor3usv(const GLushort *v);
614     void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
615     void glSecondaryColor3uiv(const GLuint *v);
616     void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
617     void glSecondaryColor3ubv(const GLubyte *v);
618     void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
619     void glSecondaryColor3sv(const GLshort *v);
620     void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
621     void glSecondaryColor3iv(const GLint *v);
622     void glSecondaryColor3i(GLint red, GLint green, GLint blue);
623     void glSecondaryColor3fv(const GLfloat *v);
624     void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
625     void glSecondaryColor3dv(const GLdouble *v);
626     void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
627     void glSecondaryColor3bv(const GLbyte *v);
628     void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
629     void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
630     void glFogCoorddv(const GLdouble *coord);
631     void glFogCoordd(GLdouble coord);
632     void glFogCoordfv(const GLfloat *coord);
633     void glFogCoordf(GLfloat coord);
634 
635     // OpenGL 1.5 deprecated functions
636 
637     // OpenGL 2.0 deprecated functions
638     void glVertexAttrib4usv(GLuint index, const GLushort *v);
639     void glVertexAttrib4uiv(GLuint index, const GLuint *v);
640     void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
641     void glVertexAttrib4sv(GLuint index, const GLshort *v);
642     void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
643     void glVertexAttrib4iv(GLuint index, const GLint *v);
644     void glVertexAttrib4fv(GLuint index, const GLfloat *v);
645     void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646     void glVertexAttrib4dv(GLuint index, const GLdouble *v);
647     void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
648     void glVertexAttrib4bv(GLuint index, const GLbyte *v);
649     void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
650     void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
651     void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
652     void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
653     void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
654     void glVertexAttrib4Niv(GLuint index, const GLint *v);
655     void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
656     void glVertexAttrib3sv(GLuint index, const GLshort *v);
657     void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
658     void glVertexAttrib3fv(GLuint index, const GLfloat *v);
659     void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
660     void glVertexAttrib3dv(GLuint index, const GLdouble *v);
661     void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
662     void glVertexAttrib2sv(GLuint index, const GLshort *v);
663     void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
664     void glVertexAttrib2fv(GLuint index, const GLfloat *v);
665     void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
666     void glVertexAttrib2dv(GLuint index, const GLdouble *v);
667     void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
668     void glVertexAttrib1sv(GLuint index, const GLshort *v);
669     void glVertexAttrib1s(GLuint index, GLshort x);
670     void glVertexAttrib1fv(GLuint index, const GLfloat *v);
671     void glVertexAttrib1f(GLuint index, GLfloat x);
672     void glVertexAttrib1dv(GLuint index, const GLdouble *v);
673     void glVertexAttrib1d(GLuint index, GLdouble x);
674 
675 private:
676     friend class QOpenGLContext;
677 
678     static bool isContextCompatible(QOpenGLContext *context);
679     static QOpenGLVersionProfile versionProfile();
680 
681     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
682     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
683     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
684     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
685     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
686     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
687     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
688     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
689     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
690     QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
691     QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
692     QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
693     void *m_reserved_2_0_Deprecated; // To maintain BC
694 };
695 
696 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)697 inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
698 {
699     d_1_0_Core->f.Viewport(x, y, width, height);
700 }
701 
glDepthRange(GLdouble nearVal,GLdouble farVal)702 inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
703 {
704     d_1_0_Core->f.DepthRange(nearVal, farVal);
705 }
706 
glIsEnabled(GLenum cap)707 inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)
708 {
709     return d_1_0_Core->f.IsEnabled(cap);
710 }
711 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)712 inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
713 {
714     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
715 }
716 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)717 inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
718 {
719     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
720 }
721 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)722 inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
723 {
724     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
725 }
726 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)727 inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
728 {
729     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
730 }
731 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)732 inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
733 {
734     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
735 }
736 
glGetString(GLenum name)737 inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name)
738 {
739     return d_1_0_Core->f.GetString(name);
740 }
741 
glGetIntegerv(GLenum pname,GLint * params)742 inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)
743 {
744     d_1_0_Core->f.GetIntegerv(pname, params);
745 }
746 
glGetFloatv(GLenum pname,GLfloat * params)747 inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)
748 {
749     d_1_0_Core->f.GetFloatv(pname, params);
750 }
751 
glGetError()752 inline GLenum QOpenGLFunctions_2_0::glGetError()
753 {
754     return d_1_0_Core->f.GetError();
755 }
756 
glGetDoublev(GLenum pname,GLdouble * params)757 inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)
758 {
759     d_1_0_Core->f.GetDoublev(pname, params);
760 }
761 
glGetBooleanv(GLenum pname,GLboolean * params)762 inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)
763 {
764     d_1_0_Core->f.GetBooleanv(pname, params);
765 }
766 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)767 inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
768 {
769     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
770 }
771 
glReadBuffer(GLenum mode)772 inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)
773 {
774     d_1_0_Core->f.ReadBuffer(mode);
775 }
776 
glPixelStorei(GLenum pname,GLint param)777 inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)
778 {
779     d_1_0_Core->f.PixelStorei(pname, param);
780 }
781 
glPixelStoref(GLenum pname,GLfloat param)782 inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)
783 {
784     d_1_0_Core->f.PixelStoref(pname, param);
785 }
786 
glDepthFunc(GLenum func)787 inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)
788 {
789     d_1_0_Core->f.DepthFunc(func);
790 }
791 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)792 inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
793 {
794     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
795 }
796 
glStencilFunc(GLenum func,GLint ref,GLuint mask)797 inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
798 {
799     d_1_0_Core->f.StencilFunc(func, ref, mask);
800 }
801 
glLogicOp(GLenum opcode)802 inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)
803 {
804     d_1_0_Core->f.LogicOp(opcode);
805 }
806 
glBlendFunc(GLenum sfactor,GLenum dfactor)807 inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
808 {
809     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
810 }
811 
glFlush()812 inline void QOpenGLFunctions_2_0::glFlush()
813 {
814     d_1_0_Core->f.Flush();
815 }
816 
glFinish()817 inline void QOpenGLFunctions_2_0::glFinish()
818 {
819     d_1_0_Core->f.Finish();
820 }
821 
glEnable(GLenum cap)822 inline void QOpenGLFunctions_2_0::glEnable(GLenum cap)
823 {
824     d_1_0_Core->f.Enable(cap);
825 }
826 
glDisable(GLenum cap)827 inline void QOpenGLFunctions_2_0::glDisable(GLenum cap)
828 {
829     d_1_0_Core->f.Disable(cap);
830 }
831 
glDepthMask(GLboolean flag)832 inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)
833 {
834     d_1_0_Core->f.DepthMask(flag);
835 }
836 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)837 inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
838 {
839     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
840 }
841 
glStencilMask(GLuint mask)842 inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)
843 {
844     d_1_0_Core->f.StencilMask(mask);
845 }
846 
glClearDepth(GLdouble depth)847 inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)
848 {
849     d_1_0_Core->f.ClearDepth(depth);
850 }
851 
glClearStencil(GLint s)852 inline void QOpenGLFunctions_2_0::glClearStencil(GLint s)
853 {
854     d_1_0_Core->f.ClearStencil(s);
855 }
856 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)857 inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
858 {
859     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
860 }
861 
glClear(GLbitfield mask)862 inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask)
863 {
864     d_1_0_Core->f.Clear(mask);
865 }
866 
glDrawBuffer(GLenum mode)867 inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)
868 {
869     d_1_0_Core->f.DrawBuffer(mode);
870 }
871 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)872 inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
873 {
874     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
875 }
876 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)877 inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
878 {
879     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
880 }
881 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)882 inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
883 {
884     d_1_0_Core->f.TexParameteriv(target, pname, params);
885 }
886 
glTexParameteri(GLenum target,GLenum pname,GLint param)887 inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
888 {
889     d_1_0_Core->f.TexParameteri(target, pname, param);
890 }
891 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)892 inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
893 {
894     d_1_0_Core->f.TexParameterfv(target, pname, params);
895 }
896 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)897 inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
898 {
899     d_1_0_Core->f.TexParameterf(target, pname, param);
900 }
901 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)902 inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
903 {
904     d_1_0_Core->f.Scissor(x, y, width, height);
905 }
906 
glPolygonMode(GLenum face,GLenum mode)907 inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)
908 {
909     d_1_0_Core->f.PolygonMode(face, mode);
910 }
911 
glPointSize(GLfloat size)912 inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size)
913 {
914     d_1_0_Core->f.PointSize(size);
915 }
916 
glLineWidth(GLfloat width)917 inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)
918 {
919     d_1_0_Core->f.LineWidth(width);
920 }
921 
glHint(GLenum target,GLenum mode)922 inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)
923 {
924     d_1_0_Core->f.Hint(target, mode);
925 }
926 
glFrontFace(GLenum mode)927 inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)
928 {
929     d_1_0_Core->f.FrontFace(mode);
930 }
931 
glCullFace(GLenum mode)932 inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
933 {
934     d_1_0_Core->f.CullFace(mode);
935 }
936 
937 
938 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)939 inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
940 {
941     d_1_1_Deprecated->f.Indexubv(c);
942 }
943 
glIndexub(GLubyte c)944 inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
945 {
946     d_1_1_Deprecated->f.Indexub(c);
947 }
948 
glIsTexture(GLuint texture)949 inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
950 {
951     return d_1_1_Core->f.IsTexture(texture);
952 }
953 
glGenTextures(GLsizei n,GLuint * textures)954 inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)
955 {
956     d_1_1_Core->f.GenTextures(n, textures);
957 }
958 
glDeleteTextures(GLsizei n,const GLuint * textures)959 inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)
960 {
961     d_1_1_Core->f.DeleteTextures(n, textures);
962 }
963 
glBindTexture(GLenum target,GLuint texture)964 inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)
965 {
966     d_1_1_Core->f.BindTexture(target, texture);
967 }
968 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)969 inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
970 {
971     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
972 }
973 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)974 inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
975 {
976     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
977 }
978 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)979 inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
980 {
981     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
982 }
983 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)984 inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
985 {
986     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
987 }
988 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)989 inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
990 {
991     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
992 }
993 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)994 inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
995 {
996     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
997 }
998 
glPolygonOffset(GLfloat factor,GLfloat units)999 inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
1000 {
1001     d_1_1_Core->f.PolygonOffset(factor, units);
1002 }
1003 
glGetPointerv(GLenum pname,GLvoid ** params)1004 inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
1005 {
1006     d_1_1_Deprecated->f.GetPointerv(pname, params);
1007 }
1008 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)1009 inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1010 {
1011     d_1_1_Core->f.DrawElements(mode, count, type, indices);
1012 }
1013 
glDrawArrays(GLenum mode,GLint first,GLsizei count)1014 inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1015 {
1016     d_1_1_Core->f.DrawArrays(mode, first, count);
1017 }
1018 
1019 
1020 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)1021 inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1022 {
1023     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1024 }
1025 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)1026 inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1027 {
1028     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1029 }
1030 
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)1031 inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1032 {
1033     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1034 }
1035 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)1036 inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1037 {
1038     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1039 }
1040 
glBlendEquation(GLenum mode)1041 inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)
1042 {
1043     d_1_2_Core->f.BlendEquation(mode);
1044 }
1045 
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1046 inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1047 {
1048     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1049 }
1050 
1051 
1052 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)1053 inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1054 {
1055     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1056 }
1057 
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)1058 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1059 {
1060     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1061 }
1062 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)1063 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1064 {
1065     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1066 }
1067 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)1068 inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1069 {
1070     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1071 }
1072 
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)1073 inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1074 {
1075     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1076 }
1077 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)1078 inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1079 {
1080     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1081 }
1082 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)1083 inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1084 {
1085     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1086 }
1087 
glSampleCoverage(GLfloat value,GLboolean invert)1088 inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)
1089 {
1090     d_1_3_Core->f.SampleCoverage(value, invert);
1091 }
1092 
glActiveTexture(GLenum texture)1093 inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)
1094 {
1095     d_1_3_Core->f.ActiveTexture(texture);
1096 }
1097 
1098 
1099 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)1100 inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)
1101 {
1102     d_1_4_Core->f.PointParameteriv(pname, params);
1103 }
1104 
glPointParameteri(GLenum pname,GLint param)1105 inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)
1106 {
1107     d_1_4_Core->f.PointParameteri(pname, param);
1108 }
1109 
glPointParameterfv(GLenum pname,const GLfloat * params)1110 inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1111 {
1112     d_1_4_Core->f.PointParameterfv(pname, params);
1113 }
1114 
glPointParameterf(GLenum pname,GLfloat param)1115 inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)
1116 {
1117     d_1_4_Core->f.PointParameterf(pname, param);
1118 }
1119 
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)1120 inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1121 {
1122     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1123 }
1124 
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1125 inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1126 {
1127     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1128 }
1129 
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1130 inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1131 {
1132     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1133 }
1134 
1135 
1136 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1137 inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1138 {
1139     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1140 }
1141 
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1142 inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1143 {
1144     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1145 }
1146 
glUnmapBuffer(GLenum target)1147 inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)
1148 {
1149     return d_1_5_Core->f.UnmapBuffer(target);
1150 }
1151 
glMapBuffer(GLenum target,GLenum access)1152 inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)
1153 {
1154     return d_1_5_Core->f.MapBuffer(target, access);
1155 }
1156 
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)1157 inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1158 {
1159     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1160 }
1161 
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1162 inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1163 {
1164     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1165 }
1166 
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1167 inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1168 {
1169     d_1_5_Core->f.BufferData(target, size, data, usage);
1170 }
1171 
glIsBuffer(GLuint buffer)1172 inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)
1173 {
1174     return d_1_5_Core->f.IsBuffer(buffer);
1175 }
1176 
glGenBuffers(GLsizei n,GLuint * buffers)1177 inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)
1178 {
1179     d_1_5_Core->f.GenBuffers(n, buffers);
1180 }
1181 
glDeleteBuffers(GLsizei n,const GLuint * buffers)1182 inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1183 {
1184     d_1_5_Core->f.DeleteBuffers(n, buffers);
1185 }
1186 
glBindBuffer(GLenum target,GLuint buffer)1187 inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)
1188 {
1189     d_1_5_Core->f.BindBuffer(target, buffer);
1190 }
1191 
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1192 inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1193 {
1194     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1195 }
1196 
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1197 inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1198 {
1199     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1200 }
1201 
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1202 inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1203 {
1204     d_1_5_Core->f.GetQueryiv(target, pname, params);
1205 }
1206 
glEndQuery(GLenum target)1207 inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target)
1208 {
1209     d_1_5_Core->f.EndQuery(target);
1210 }
1211 
glBeginQuery(GLenum target,GLuint id)1212 inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)
1213 {
1214     d_1_5_Core->f.BeginQuery(target, id);
1215 }
1216 
glIsQuery(GLuint id)1217 inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)
1218 {
1219     return d_1_5_Core->f.IsQuery(id);
1220 }
1221 
glDeleteQueries(GLsizei n,const GLuint * ids)1222 inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1223 {
1224     d_1_5_Core->f.DeleteQueries(n, ids);
1225 }
1226 
glGenQueries(GLsizei n,GLuint * ids)1227 inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)
1228 {
1229     d_1_5_Core->f.GenQueries(n, ids);
1230 }
1231 
1232 
1233 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1234 inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1235 {
1236     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1237 }
1238 
glValidateProgram(GLuint program)1239 inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)
1240 {
1241     d_2_0_Core->f.ValidateProgram(program);
1242 }
1243 
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1244 inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1245 {
1246     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1247 }
1248 
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1249 inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1250 {
1251     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1252 }
1253 
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1254 inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1255 {
1256     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1257 }
1258 
glUniform4iv(GLint location,GLsizei count,const GLint * value)1259 inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1260 {
1261     d_2_0_Core->f.Uniform4iv(location, count, value);
1262 }
1263 
glUniform3iv(GLint location,GLsizei count,const GLint * value)1264 inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1265 {
1266     d_2_0_Core->f.Uniform3iv(location, count, value);
1267 }
1268 
glUniform2iv(GLint location,GLsizei count,const GLint * value)1269 inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1270 {
1271     d_2_0_Core->f.Uniform2iv(location, count, value);
1272 }
1273 
glUniform1iv(GLint location,GLsizei count,const GLint * value)1274 inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1275 {
1276     d_2_0_Core->f.Uniform1iv(location, count, value);
1277 }
1278 
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1279 inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1280 {
1281     d_2_0_Core->f.Uniform4fv(location, count, value);
1282 }
1283 
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1284 inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1285 {
1286     d_2_0_Core->f.Uniform3fv(location, count, value);
1287 }
1288 
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1289 inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1290 {
1291     d_2_0_Core->f.Uniform2fv(location, count, value);
1292 }
1293 
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1294 inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1295 {
1296     d_2_0_Core->f.Uniform1fv(location, count, value);
1297 }
1298 
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1299 inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1300 {
1301     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1302 }
1303 
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1304 inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1305 {
1306     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1307 }
1308 
glUniform2i(GLint location,GLint v0,GLint v1)1309 inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)
1310 {
1311     d_2_0_Core->f.Uniform2i(location, v0, v1);
1312 }
1313 
glUniform1i(GLint location,GLint v0)1314 inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)
1315 {
1316     d_2_0_Core->f.Uniform1i(location, v0);
1317 }
1318 
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1319 inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1320 {
1321     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1322 }
1323 
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1324 inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1325 {
1326     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1327 }
1328 
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1329 inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1330 {
1331     d_2_0_Core->f.Uniform2f(location, v0, v1);
1332 }
1333 
glUniform1f(GLint location,GLfloat v0)1334 inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)
1335 {
1336     d_2_0_Core->f.Uniform1f(location, v0);
1337 }
1338 
glUseProgram(GLuint program)1339 inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program)
1340 {
1341     d_2_0_Core->f.UseProgram(program);
1342 }
1343 
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1344 inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1345 {
1346     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1347 }
1348 
glLinkProgram(GLuint program)1349 inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)
1350 {
1351     d_2_0_Core->f.LinkProgram(program);
1352 }
1353 
glIsShader(GLuint shader)1354 inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)
1355 {
1356     return d_2_0_Core->f.IsShader(shader);
1357 }
1358 
glIsProgram(GLuint program)1359 inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)
1360 {
1361     return d_2_0_Core->f.IsProgram(program);
1362 }
1363 
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1364 inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1365 {
1366     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1367 }
1368 
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1369 inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1370 {
1371     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1372 }
1373 
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1374 inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1375 {
1376     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1377 }
1378 
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1379 inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1380 {
1381     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1382 }
1383 
glGetUniformiv(GLuint program,GLint location,GLint * params)1384 inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1385 {
1386     d_2_0_Core->f.GetUniformiv(program, location, params);
1387 }
1388 
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1389 inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1390 {
1391     d_2_0_Core->f.GetUniformfv(program, location, params);
1392 }
1393 
glGetUniformLocation(GLuint program,const GLchar * name)1394 inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)
1395 {
1396     return d_2_0_Core->f.GetUniformLocation(program, name);
1397 }
1398 
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1399 inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1400 {
1401     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1402 }
1403 
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1404 inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1405 {
1406     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1407 }
1408 
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1409 inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1410 {
1411     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1412 }
1413 
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1414 inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1415 {
1416     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1417 }
1418 
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1419 inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1420 {
1421     d_2_0_Core->f.GetProgramiv(program, pname, params);
1422 }
1423 
glGetAttribLocation(GLuint program,const GLchar * name)1424 inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)
1425 {
1426     return d_2_0_Core->f.GetAttribLocation(program, name);
1427 }
1428 
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1429 inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1430 {
1431     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1432 }
1433 
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1434 inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1435 {
1436     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1437 }
1438 
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1439 inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1440 {
1441     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1442 }
1443 
glEnableVertexAttribArray(GLuint index)1444 inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)
1445 {
1446     d_2_0_Core->f.EnableVertexAttribArray(index);
1447 }
1448 
glDisableVertexAttribArray(GLuint index)1449 inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)
1450 {
1451     d_2_0_Core->f.DisableVertexAttribArray(index);
1452 }
1453 
glDetachShader(GLuint program,GLuint shader)1454 inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)
1455 {
1456     d_2_0_Core->f.DetachShader(program, shader);
1457 }
1458 
glDeleteShader(GLuint shader)1459 inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)
1460 {
1461     d_2_0_Core->f.DeleteShader(shader);
1462 }
1463 
glDeleteProgram(GLuint program)1464 inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)
1465 {
1466     d_2_0_Core->f.DeleteProgram(program);
1467 }
1468 
glCreateShader(GLenum type)1469 inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)
1470 {
1471     return d_2_0_Core->f.CreateShader(type);
1472 }
1473 
glCreateProgram()1474 inline GLuint QOpenGLFunctions_2_0::glCreateProgram()
1475 {
1476     return d_2_0_Core->f.CreateProgram();
1477 }
1478 
glCompileShader(GLuint shader)1479 inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)
1480 {
1481     d_2_0_Core->f.CompileShader(shader);
1482 }
1483 
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1484 inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1485 {
1486     d_2_0_Core->f.BindAttribLocation(program, index, name);
1487 }
1488 
glAttachShader(GLuint program,GLuint shader)1489 inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)
1490 {
1491     d_2_0_Core->f.AttachShader(program, shader);
1492 }
1493 
glStencilMaskSeparate(GLenum face,GLuint mask)1494 inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1495 {
1496     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1497 }
1498 
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1499 inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1500 {
1501     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1502 }
1503 
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1504 inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1505 {
1506     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1507 }
1508 
glDrawBuffers(GLsizei n,const GLenum * bufs)1509 inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1510 {
1511     d_2_0_Core->f.DrawBuffers(n, bufs);
1512 }
1513 
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1514 inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1515 {
1516     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1517 }
1518 
1519 
1520 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)1521 inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1522 {
1523     d_1_0_Deprecated->f.Translatef(x, y, z);
1524 }
1525 
glTranslated(GLdouble x,GLdouble y,GLdouble z)1526 inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1527 {
1528     d_1_0_Deprecated->f.Translated(x, y, z);
1529 }
1530 
glScalef(GLfloat x,GLfloat y,GLfloat z)1531 inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1532 {
1533     d_1_0_Deprecated->f.Scalef(x, y, z);
1534 }
1535 
glScaled(GLdouble x,GLdouble y,GLdouble z)1536 inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1537 {
1538     d_1_0_Deprecated->f.Scaled(x, y, z);
1539 }
1540 
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)1541 inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1542 {
1543     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1544 }
1545 
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1546 inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1547 {
1548     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1549 }
1550 
glPushMatrix()1551 inline void QOpenGLFunctions_2_0::glPushMatrix()
1552 {
1553     d_1_0_Deprecated->f.PushMatrix();
1554 }
1555 
glPopMatrix()1556 inline void QOpenGLFunctions_2_0::glPopMatrix()
1557 {
1558     d_1_0_Deprecated->f.PopMatrix();
1559 }
1560 
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1561 inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1562 {
1563     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1564 }
1565 
glMultMatrixd(const GLdouble * m)1566 inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)
1567 {
1568     d_1_0_Deprecated->f.MultMatrixd(m);
1569 }
1570 
glMultMatrixf(const GLfloat * m)1571 inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)
1572 {
1573     d_1_0_Deprecated->f.MultMatrixf(m);
1574 }
1575 
glMatrixMode(GLenum mode)1576 inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)
1577 {
1578     d_1_0_Deprecated->f.MatrixMode(mode);
1579 }
1580 
glLoadMatrixd(const GLdouble * m)1581 inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)
1582 {
1583     d_1_0_Deprecated->f.LoadMatrixd(m);
1584 }
1585 
glLoadMatrixf(const GLfloat * m)1586 inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)
1587 {
1588     d_1_0_Deprecated->f.LoadMatrixf(m);
1589 }
1590 
glLoadIdentity()1591 inline void QOpenGLFunctions_2_0::glLoadIdentity()
1592 {
1593     d_1_0_Deprecated->f.LoadIdentity();
1594 }
1595 
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1596 inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1597 {
1598     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1599 }
1600 
glIsList(GLuint list)1601 inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)
1602 {
1603     return d_1_0_Deprecated->f.IsList(list);
1604 }
1605 
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)1606 inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1607 {
1608     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1609 }
1610 
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)1611 inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1612 {
1613     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1614 }
1615 
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)1616 inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1617 {
1618     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1619 }
1620 
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)1621 inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1622 {
1623     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1624 }
1625 
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)1626 inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1627 {
1628     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1629 }
1630 
glGetPolygonStipple(GLubyte * mask)1631 inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)
1632 {
1633     d_1_0_Deprecated->f.GetPolygonStipple(mask);
1634 }
1635 
glGetPixelMapusv(GLenum map,GLushort * values)1636 inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)
1637 {
1638     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1639 }
1640 
glGetPixelMapuiv(GLenum map,GLuint * values)1641 inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)
1642 {
1643     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1644 }
1645 
glGetPixelMapfv(GLenum map,GLfloat * values)1646 inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)
1647 {
1648     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1649 }
1650 
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)1651 inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1652 {
1653     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1654 }
1655 
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)1656 inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1657 {
1658     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1659 }
1660 
glGetMapiv(GLenum target,GLenum query,GLint * v)1661 inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
1662 {
1663     d_1_0_Deprecated->f.GetMapiv(target, query, v);
1664 }
1665 
glGetMapfv(GLenum target,GLenum query,GLfloat * v)1666 inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1667 {
1668     d_1_0_Deprecated->f.GetMapfv(target, query, v);
1669 }
1670 
glGetMapdv(GLenum target,GLenum query,GLdouble * v)1671 inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1672 {
1673     d_1_0_Deprecated->f.GetMapdv(target, query, v);
1674 }
1675 
glGetLightiv(GLenum light,GLenum pname,GLint * params)1676 inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1677 {
1678     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1679 }
1680 
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)1681 inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1682 {
1683     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1684 }
1685 
glGetClipPlane(GLenum plane,GLdouble * equation)1686 inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)
1687 {
1688     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1689 }
1690 
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)1691 inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1692 {
1693     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1694 }
1695 
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)1696 inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1697 {
1698     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1699 }
1700 
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)1701 inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1702 {
1703     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1704 }
1705 
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)1706 inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1707 {
1708     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1709 }
1710 
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)1711 inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1712 {
1713     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1714 }
1715 
glPixelTransferi(GLenum pname,GLint param)1716 inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)
1717 {
1718     d_1_0_Deprecated->f.PixelTransferi(pname, param);
1719 }
1720 
glPixelTransferf(GLenum pname,GLfloat param)1721 inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)
1722 {
1723     d_1_0_Deprecated->f.PixelTransferf(pname, param);
1724 }
1725 
glPixelZoom(GLfloat xfactor,GLfloat yfactor)1726 inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1727 {
1728     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1729 }
1730 
glAlphaFunc(GLenum func,GLfloat ref)1731 inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)
1732 {
1733     d_1_0_Deprecated->f.AlphaFunc(func, ref);
1734 }
1735 
glEvalPoint2(GLint i,GLint j)1736 inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)
1737 {
1738     d_1_0_Deprecated->f.EvalPoint2(i, j);
1739 }
1740 
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)1741 inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1742 {
1743     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1744 }
1745 
glEvalPoint1(GLint i)1746 inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)
1747 {
1748     d_1_0_Deprecated->f.EvalPoint1(i);
1749 }
1750 
glEvalMesh1(GLenum mode,GLint i1,GLint i2)1751 inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1752 {
1753     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1754 }
1755 
glEvalCoord2fv(const GLfloat * u)1756 inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)
1757 {
1758     d_1_0_Deprecated->f.EvalCoord2fv(u);
1759 }
1760 
glEvalCoord2f(GLfloat u,GLfloat v)1761 inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)
1762 {
1763     d_1_0_Deprecated->f.EvalCoord2f(u, v);
1764 }
1765 
glEvalCoord2dv(const GLdouble * u)1766 inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)
1767 {
1768     d_1_0_Deprecated->f.EvalCoord2dv(u);
1769 }
1770 
glEvalCoord2d(GLdouble u,GLdouble v)1771 inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)
1772 {
1773     d_1_0_Deprecated->f.EvalCoord2d(u, v);
1774 }
1775 
glEvalCoord1fv(const GLfloat * u)1776 inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)
1777 {
1778     d_1_0_Deprecated->f.EvalCoord1fv(u);
1779 }
1780 
glEvalCoord1f(GLfloat u)1781 inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)
1782 {
1783     d_1_0_Deprecated->f.EvalCoord1f(u);
1784 }
1785 
glEvalCoord1dv(const GLdouble * u)1786 inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)
1787 {
1788     d_1_0_Deprecated->f.EvalCoord1dv(u);
1789 }
1790 
glEvalCoord1d(GLdouble u)1791 inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)
1792 {
1793     d_1_0_Deprecated->f.EvalCoord1d(u);
1794 }
1795 
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1796 inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1797 {
1798     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1799 }
1800 
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1801 inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1802 {
1803     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1804 }
1805 
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)1806 inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1807 {
1808     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1809 }
1810 
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)1811 inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1812 {
1813     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1814 }
1815 
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)1816 inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1817 {
1818     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1819 }
1820 
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)1821 inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1822 {
1823     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1824 }
1825 
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)1826 inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1827 {
1828     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1829 }
1830 
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)1831 inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1832 {
1833     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1834 }
1835 
glPushAttrib(GLbitfield mask)1836 inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)
1837 {
1838     d_1_0_Deprecated->f.PushAttrib(mask);
1839 }
1840 
glPopAttrib()1841 inline void QOpenGLFunctions_2_0::glPopAttrib()
1842 {
1843     d_1_0_Deprecated->f.PopAttrib();
1844 }
1845 
glAccum(GLenum op,GLfloat value)1846 inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)
1847 {
1848     d_1_0_Deprecated->f.Accum(op, value);
1849 }
1850 
glIndexMask(GLuint mask)1851 inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)
1852 {
1853     d_1_0_Deprecated->f.IndexMask(mask);
1854 }
1855 
glClearIndex(GLfloat c)1856 inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)
1857 {
1858     d_1_0_Deprecated->f.ClearIndex(c);
1859 }
1860 
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1861 inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1862 {
1863     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1864 }
1865 
glPushName(GLuint name)1866 inline void QOpenGLFunctions_2_0::glPushName(GLuint name)
1867 {
1868     d_1_0_Deprecated->f.PushName(name);
1869 }
1870 
glPopName()1871 inline void QOpenGLFunctions_2_0::glPopName()
1872 {
1873     d_1_0_Deprecated->f.PopName();
1874 }
1875 
glPassThrough(GLfloat token)1876 inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)
1877 {
1878     d_1_0_Deprecated->f.PassThrough(token);
1879 }
1880 
glLoadName(GLuint name)1881 inline void QOpenGLFunctions_2_0::glLoadName(GLuint name)
1882 {
1883     d_1_0_Deprecated->f.LoadName(name);
1884 }
1885 
glInitNames()1886 inline void QOpenGLFunctions_2_0::glInitNames()
1887 {
1888     d_1_0_Deprecated->f.InitNames();
1889 }
1890 
glRenderMode(GLenum mode)1891 inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)
1892 {
1893     return d_1_0_Deprecated->f.RenderMode(mode);
1894 }
1895 
glSelectBuffer(GLsizei size,GLuint * buffer)1896 inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1897 {
1898     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1899 }
1900 
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)1901 inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1902 {
1903     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1904 }
1905 
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)1906 inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1907 {
1908     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1909 }
1910 
glTexGeni(GLenum coord,GLenum pname,GLint param)1911 inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1912 {
1913     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1914 }
1915 
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)1916 inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1917 {
1918     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1919 }
1920 
glTexGenf(GLenum coord,GLenum pname,GLfloat param)1921 inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1922 {
1923     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1924 }
1925 
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)1926 inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1927 {
1928     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1929 }
1930 
glTexGend(GLenum coord,GLenum pname,GLdouble param)1931 inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1932 {
1933     d_1_0_Deprecated->f.TexGend(coord, pname, param);
1934 }
1935 
glTexEnviv(GLenum target,GLenum pname,const GLint * params)1936 inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1937 {
1938     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1939 }
1940 
glTexEnvi(GLenum target,GLenum pname,GLint param)1941 inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1942 {
1943     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1944 }
1945 
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)1946 inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1947 {
1948     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1949 }
1950 
glTexEnvf(GLenum target,GLenum pname,GLfloat param)1951 inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1952 {
1953     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1954 }
1955 
glShadeModel(GLenum mode)1956 inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)
1957 {
1958     d_1_0_Deprecated->f.ShadeModel(mode);
1959 }
1960 
glPolygonStipple(const GLubyte * mask)1961 inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)
1962 {
1963     d_1_0_Deprecated->f.PolygonStipple(mask);
1964 }
1965 
glMaterialiv(GLenum face,GLenum pname,const GLint * params)1966 inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1967 {
1968     d_1_0_Deprecated->f.Materialiv(face, pname, params);
1969 }
1970 
glMateriali(GLenum face,GLenum pname,GLint param)1971 inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)
1972 {
1973     d_1_0_Deprecated->f.Materiali(face, pname, param);
1974 }
1975 
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)1976 inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1977 {
1978     d_1_0_Deprecated->f.Materialfv(face, pname, params);
1979 }
1980 
glMaterialf(GLenum face,GLenum pname,GLfloat param)1981 inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1982 {
1983     d_1_0_Deprecated->f.Materialf(face, pname, param);
1984 }
1985 
glLineStipple(GLint factor,GLushort pattern)1986 inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)
1987 {
1988     d_1_0_Deprecated->f.LineStipple(factor, pattern);
1989 }
1990 
glLightModeliv(GLenum pname,const GLint * params)1991 inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)
1992 {
1993     d_1_0_Deprecated->f.LightModeliv(pname, params);
1994 }
1995 
glLightModeli(GLenum pname,GLint param)1996 inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)
1997 {
1998     d_1_0_Deprecated->f.LightModeli(pname, param);
1999 }
2000 
glLightModelfv(GLenum pname,const GLfloat * params)2001 inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)
2002 {
2003     d_1_0_Deprecated->f.LightModelfv(pname, params);
2004 }
2005 
glLightModelf(GLenum pname,GLfloat param)2006 inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)
2007 {
2008     d_1_0_Deprecated->f.LightModelf(pname, param);
2009 }
2010 
glLightiv(GLenum light,GLenum pname,const GLint * params)2011 inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
2012 {
2013     d_1_0_Deprecated->f.Lightiv(light, pname, params);
2014 }
2015 
glLighti(GLenum light,GLenum pname,GLint param)2016 inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)
2017 {
2018     d_1_0_Deprecated->f.Lighti(light, pname, param);
2019 }
2020 
glLightfv(GLenum light,GLenum pname,const GLfloat * params)2021 inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2022 {
2023     d_1_0_Deprecated->f.Lightfv(light, pname, params);
2024 }
2025 
glLightf(GLenum light,GLenum pname,GLfloat param)2026 inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)
2027 {
2028     d_1_0_Deprecated->f.Lightf(light, pname, param);
2029 }
2030 
glFogiv(GLenum pname,const GLint * params)2031 inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)
2032 {
2033     d_1_0_Deprecated->f.Fogiv(pname, params);
2034 }
2035 
glFogi(GLenum pname,GLint param)2036 inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)
2037 {
2038     d_1_0_Deprecated->f.Fogi(pname, param);
2039 }
2040 
glFogfv(GLenum pname,const GLfloat * params)2041 inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)
2042 {
2043     d_1_0_Deprecated->f.Fogfv(pname, params);
2044 }
2045 
glFogf(GLenum pname,GLfloat param)2046 inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)
2047 {
2048     d_1_0_Deprecated->f.Fogf(pname, param);
2049 }
2050 
glColorMaterial(GLenum face,GLenum mode)2051 inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)
2052 {
2053     d_1_0_Deprecated->f.ColorMaterial(face, mode);
2054 }
2055 
glClipPlane(GLenum plane,const GLdouble * equation)2056 inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)
2057 {
2058     d_1_0_Deprecated->f.ClipPlane(plane, equation);
2059 }
2060 
glVertex4sv(const GLshort * v)2061 inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)
2062 {
2063     d_1_0_Deprecated->f.Vertex4sv(v);
2064 }
2065 
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)2066 inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2067 {
2068     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2069 }
2070 
glVertex4iv(const GLint * v)2071 inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)
2072 {
2073     d_1_0_Deprecated->f.Vertex4iv(v);
2074 }
2075 
glVertex4i(GLint x,GLint y,GLint z,GLint w)2076 inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2077 {
2078     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2079 }
2080 
glVertex4fv(const GLfloat * v)2081 inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)
2082 {
2083     d_1_0_Deprecated->f.Vertex4fv(v);
2084 }
2085 
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)2086 inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2087 {
2088     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2089 }
2090 
glVertex4dv(const GLdouble * v)2091 inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)
2092 {
2093     d_1_0_Deprecated->f.Vertex4dv(v);
2094 }
2095 
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)2096 inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2097 {
2098     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2099 }
2100 
glVertex3sv(const GLshort * v)2101 inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)
2102 {
2103     d_1_0_Deprecated->f.Vertex3sv(v);
2104 }
2105 
glVertex3s(GLshort x,GLshort y,GLshort z)2106 inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2107 {
2108     d_1_0_Deprecated->f.Vertex3s(x, y, z);
2109 }
2110 
glVertex3iv(const GLint * v)2111 inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)
2112 {
2113     d_1_0_Deprecated->f.Vertex3iv(v);
2114 }
2115 
glVertex3i(GLint x,GLint y,GLint z)2116 inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)
2117 {
2118     d_1_0_Deprecated->f.Vertex3i(x, y, z);
2119 }
2120 
glVertex3fv(const GLfloat * v)2121 inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)
2122 {
2123     d_1_0_Deprecated->f.Vertex3fv(v);
2124 }
2125 
glVertex3f(GLfloat x,GLfloat y,GLfloat z)2126 inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2127 {
2128     d_1_0_Deprecated->f.Vertex3f(x, y, z);
2129 }
2130 
glVertex3dv(const GLdouble * v)2131 inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)
2132 {
2133     d_1_0_Deprecated->f.Vertex3dv(v);
2134 }
2135 
glVertex3d(GLdouble x,GLdouble y,GLdouble z)2136 inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2137 {
2138     d_1_0_Deprecated->f.Vertex3d(x, y, z);
2139 }
2140 
glVertex2sv(const GLshort * v)2141 inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)
2142 {
2143     d_1_0_Deprecated->f.Vertex2sv(v);
2144 }
2145 
glVertex2s(GLshort x,GLshort y)2146 inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)
2147 {
2148     d_1_0_Deprecated->f.Vertex2s(x, y);
2149 }
2150 
glVertex2iv(const GLint * v)2151 inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)
2152 {
2153     d_1_0_Deprecated->f.Vertex2iv(v);
2154 }
2155 
glVertex2i(GLint x,GLint y)2156 inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)
2157 {
2158     d_1_0_Deprecated->f.Vertex2i(x, y);
2159 }
2160 
glVertex2fv(const GLfloat * v)2161 inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)
2162 {
2163     d_1_0_Deprecated->f.Vertex2fv(v);
2164 }
2165 
glVertex2f(GLfloat x,GLfloat y)2166 inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)
2167 {
2168     d_1_0_Deprecated->f.Vertex2f(x, y);
2169 }
2170 
glVertex2dv(const GLdouble * v)2171 inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)
2172 {
2173     d_1_0_Deprecated->f.Vertex2dv(v);
2174 }
2175 
glVertex2d(GLdouble x,GLdouble y)2176 inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)
2177 {
2178     d_1_0_Deprecated->f.Vertex2d(x, y);
2179 }
2180 
glTexCoord4sv(const GLshort * v)2181 inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)
2182 {
2183     d_1_0_Deprecated->f.TexCoord4sv(v);
2184 }
2185 
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)2186 inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2187 {
2188     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2189 }
2190 
glTexCoord4iv(const GLint * v)2191 inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)
2192 {
2193     d_1_0_Deprecated->f.TexCoord4iv(v);
2194 }
2195 
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)2196 inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2197 {
2198     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2199 }
2200 
glTexCoord4fv(const GLfloat * v)2201 inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)
2202 {
2203     d_1_0_Deprecated->f.TexCoord4fv(v);
2204 }
2205 
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)2206 inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2207 {
2208     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2209 }
2210 
glTexCoord4dv(const GLdouble * v)2211 inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)
2212 {
2213     d_1_0_Deprecated->f.TexCoord4dv(v);
2214 }
2215 
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)2216 inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2217 {
2218     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2219 }
2220 
glTexCoord3sv(const GLshort * v)2221 inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)
2222 {
2223     d_1_0_Deprecated->f.TexCoord3sv(v);
2224 }
2225 
glTexCoord3s(GLshort s,GLshort t,GLshort r)2226 inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2227 {
2228     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2229 }
2230 
glTexCoord3iv(const GLint * v)2231 inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)
2232 {
2233     d_1_0_Deprecated->f.TexCoord3iv(v);
2234 }
2235 
glTexCoord3i(GLint s,GLint t,GLint r)2236 inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)
2237 {
2238     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2239 }
2240 
glTexCoord3fv(const GLfloat * v)2241 inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)
2242 {
2243     d_1_0_Deprecated->f.TexCoord3fv(v);
2244 }
2245 
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)2246 inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2247 {
2248     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2249 }
2250 
glTexCoord3dv(const GLdouble * v)2251 inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)
2252 {
2253     d_1_0_Deprecated->f.TexCoord3dv(v);
2254 }
2255 
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)2256 inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2257 {
2258     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2259 }
2260 
glTexCoord2sv(const GLshort * v)2261 inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)
2262 {
2263     d_1_0_Deprecated->f.TexCoord2sv(v);
2264 }
2265 
glTexCoord2s(GLshort s,GLshort t)2266 inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)
2267 {
2268     d_1_0_Deprecated->f.TexCoord2s(s, t);
2269 }
2270 
glTexCoord2iv(const GLint * v)2271 inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)
2272 {
2273     d_1_0_Deprecated->f.TexCoord2iv(v);
2274 }
2275 
glTexCoord2i(GLint s,GLint t)2276 inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)
2277 {
2278     d_1_0_Deprecated->f.TexCoord2i(s, t);
2279 }
2280 
glTexCoord2fv(const GLfloat * v)2281 inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)
2282 {
2283     d_1_0_Deprecated->f.TexCoord2fv(v);
2284 }
2285 
glTexCoord2f(GLfloat s,GLfloat t)2286 inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)
2287 {
2288     d_1_0_Deprecated->f.TexCoord2f(s, t);
2289 }
2290 
glTexCoord2dv(const GLdouble * v)2291 inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)
2292 {
2293     d_1_0_Deprecated->f.TexCoord2dv(v);
2294 }
2295 
glTexCoord2d(GLdouble s,GLdouble t)2296 inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)
2297 {
2298     d_1_0_Deprecated->f.TexCoord2d(s, t);
2299 }
2300 
glTexCoord1sv(const GLshort * v)2301 inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)
2302 {
2303     d_1_0_Deprecated->f.TexCoord1sv(v);
2304 }
2305 
glTexCoord1s(GLshort s)2306 inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)
2307 {
2308     d_1_0_Deprecated->f.TexCoord1s(s);
2309 }
2310 
glTexCoord1iv(const GLint * v)2311 inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)
2312 {
2313     d_1_0_Deprecated->f.TexCoord1iv(v);
2314 }
2315 
glTexCoord1i(GLint s)2316 inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)
2317 {
2318     d_1_0_Deprecated->f.TexCoord1i(s);
2319 }
2320 
glTexCoord1fv(const GLfloat * v)2321 inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)
2322 {
2323     d_1_0_Deprecated->f.TexCoord1fv(v);
2324 }
2325 
glTexCoord1f(GLfloat s)2326 inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)
2327 {
2328     d_1_0_Deprecated->f.TexCoord1f(s);
2329 }
2330 
glTexCoord1dv(const GLdouble * v)2331 inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)
2332 {
2333     d_1_0_Deprecated->f.TexCoord1dv(v);
2334 }
2335 
glTexCoord1d(GLdouble s)2336 inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)
2337 {
2338     d_1_0_Deprecated->f.TexCoord1d(s);
2339 }
2340 
glRectsv(const GLshort * v1,const GLshort * v2)2341 inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)
2342 {
2343     d_1_0_Deprecated->f.Rectsv(v1, v2);
2344 }
2345 
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)2346 inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2347 {
2348     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2349 }
2350 
glRectiv(const GLint * v1,const GLint * v2)2351 inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)
2352 {
2353     d_1_0_Deprecated->f.Rectiv(v1, v2);
2354 }
2355 
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)2356 inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2357 {
2358     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2359 }
2360 
glRectfv(const GLfloat * v1,const GLfloat * v2)2361 inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2362 {
2363     d_1_0_Deprecated->f.Rectfv(v1, v2);
2364 }
2365 
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)2366 inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2367 {
2368     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2369 }
2370 
glRectdv(const GLdouble * v1,const GLdouble * v2)2371 inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2372 {
2373     d_1_0_Deprecated->f.Rectdv(v1, v2);
2374 }
2375 
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)2376 inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2377 {
2378     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2379 }
2380 
glRasterPos4sv(const GLshort * v)2381 inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)
2382 {
2383     d_1_0_Deprecated->f.RasterPos4sv(v);
2384 }
2385 
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)2386 inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2387 {
2388     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2389 }
2390 
glRasterPos4iv(const GLint * v)2391 inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)
2392 {
2393     d_1_0_Deprecated->f.RasterPos4iv(v);
2394 }
2395 
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)2396 inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2397 {
2398     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2399 }
2400 
glRasterPos4fv(const GLfloat * v)2401 inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)
2402 {
2403     d_1_0_Deprecated->f.RasterPos4fv(v);
2404 }
2405 
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)2406 inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2407 {
2408     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2409 }
2410 
glRasterPos4dv(const GLdouble * v)2411 inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)
2412 {
2413     d_1_0_Deprecated->f.RasterPos4dv(v);
2414 }
2415 
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)2416 inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2417 {
2418     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2419 }
2420 
glRasterPos3sv(const GLshort * v)2421 inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)
2422 {
2423     d_1_0_Deprecated->f.RasterPos3sv(v);
2424 }
2425 
glRasterPos3s(GLshort x,GLshort y,GLshort z)2426 inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2427 {
2428     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2429 }
2430 
glRasterPos3iv(const GLint * v)2431 inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)
2432 {
2433     d_1_0_Deprecated->f.RasterPos3iv(v);
2434 }
2435 
glRasterPos3i(GLint x,GLint y,GLint z)2436 inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)
2437 {
2438     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2439 }
2440 
glRasterPos3fv(const GLfloat * v)2441 inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)
2442 {
2443     d_1_0_Deprecated->f.RasterPos3fv(v);
2444 }
2445 
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)2446 inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2447 {
2448     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2449 }
2450 
glRasterPos3dv(const GLdouble * v)2451 inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)
2452 {
2453     d_1_0_Deprecated->f.RasterPos3dv(v);
2454 }
2455 
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)2456 inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2457 {
2458     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2459 }
2460 
glRasterPos2sv(const GLshort * v)2461 inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)
2462 {
2463     d_1_0_Deprecated->f.RasterPos2sv(v);
2464 }
2465 
glRasterPos2s(GLshort x,GLshort y)2466 inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)
2467 {
2468     d_1_0_Deprecated->f.RasterPos2s(x, y);
2469 }
2470 
glRasterPos2iv(const GLint * v)2471 inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)
2472 {
2473     d_1_0_Deprecated->f.RasterPos2iv(v);
2474 }
2475 
glRasterPos2i(GLint x,GLint y)2476 inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)
2477 {
2478     d_1_0_Deprecated->f.RasterPos2i(x, y);
2479 }
2480 
glRasterPos2fv(const GLfloat * v)2481 inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)
2482 {
2483     d_1_0_Deprecated->f.RasterPos2fv(v);
2484 }
2485 
glRasterPos2f(GLfloat x,GLfloat y)2486 inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)
2487 {
2488     d_1_0_Deprecated->f.RasterPos2f(x, y);
2489 }
2490 
glRasterPos2dv(const GLdouble * v)2491 inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)
2492 {
2493     d_1_0_Deprecated->f.RasterPos2dv(v);
2494 }
2495 
glRasterPos2d(GLdouble x,GLdouble y)2496 inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)
2497 {
2498     d_1_0_Deprecated->f.RasterPos2d(x, y);
2499 }
2500 
glNormal3sv(const GLshort * v)2501 inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)
2502 {
2503     d_1_0_Deprecated->f.Normal3sv(v);
2504 }
2505 
glNormal3s(GLshort nx,GLshort ny,GLshort nz)2506 inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2507 {
2508     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2509 }
2510 
glNormal3iv(const GLint * v)2511 inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)
2512 {
2513     d_1_0_Deprecated->f.Normal3iv(v);
2514 }
2515 
glNormal3i(GLint nx,GLint ny,GLint nz)2516 inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2517 {
2518     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2519 }
2520 
glNormal3fv(const GLfloat * v)2521 inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)
2522 {
2523     d_1_0_Deprecated->f.Normal3fv(v);
2524 }
2525 
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)2526 inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2527 {
2528     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2529 }
2530 
glNormal3dv(const GLdouble * v)2531 inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)
2532 {
2533     d_1_0_Deprecated->f.Normal3dv(v);
2534 }
2535 
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)2536 inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2537 {
2538     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2539 }
2540 
glNormal3bv(const GLbyte * v)2541 inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)
2542 {
2543     d_1_0_Deprecated->f.Normal3bv(v);
2544 }
2545 
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)2546 inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2547 {
2548     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2549 }
2550 
glIndexsv(const GLshort * c)2551 inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)
2552 {
2553     d_1_0_Deprecated->f.Indexsv(c);
2554 }
2555 
glIndexs(GLshort c)2556 inline void QOpenGLFunctions_2_0::glIndexs(GLshort c)
2557 {
2558     d_1_0_Deprecated->f.Indexs(c);
2559 }
2560 
glIndexiv(const GLint * c)2561 inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)
2562 {
2563     d_1_0_Deprecated->f.Indexiv(c);
2564 }
2565 
glIndexi(GLint c)2566 inline void QOpenGLFunctions_2_0::glIndexi(GLint c)
2567 {
2568     d_1_0_Deprecated->f.Indexi(c);
2569 }
2570 
glIndexfv(const GLfloat * c)2571 inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)
2572 {
2573     d_1_0_Deprecated->f.Indexfv(c);
2574 }
2575 
glIndexf(GLfloat c)2576 inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c)
2577 {
2578     d_1_0_Deprecated->f.Indexf(c);
2579 }
2580 
glIndexdv(const GLdouble * c)2581 inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)
2582 {
2583     d_1_0_Deprecated->f.Indexdv(c);
2584 }
2585 
glIndexd(GLdouble c)2586 inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c)
2587 {
2588     d_1_0_Deprecated->f.Indexd(c);
2589 }
2590 
glEnd()2591 inline void QOpenGLFunctions_2_0::glEnd()
2592 {
2593     d_1_0_Deprecated->f.End();
2594 }
2595 
glEdgeFlagv(const GLboolean * flag)2596 inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)
2597 {
2598     d_1_0_Deprecated->f.EdgeFlagv(flag);
2599 }
2600 
glEdgeFlag(GLboolean flag)2601 inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)
2602 {
2603     d_1_0_Deprecated->f.EdgeFlag(flag);
2604 }
2605 
glColor4usv(const GLushort * v)2606 inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)
2607 {
2608     d_1_0_Deprecated->f.Color4usv(v);
2609 }
2610 
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)2611 inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2612 {
2613     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2614 }
2615 
glColor4uiv(const GLuint * v)2616 inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)
2617 {
2618     d_1_0_Deprecated->f.Color4uiv(v);
2619 }
2620 
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)2621 inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2622 {
2623     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2624 }
2625 
glColor4ubv(const GLubyte * v)2626 inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)
2627 {
2628     d_1_0_Deprecated->f.Color4ubv(v);
2629 }
2630 
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)2631 inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2632 {
2633     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2634 }
2635 
glColor4sv(const GLshort * v)2636 inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)
2637 {
2638     d_1_0_Deprecated->f.Color4sv(v);
2639 }
2640 
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)2641 inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2642 {
2643     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2644 }
2645 
glColor4iv(const GLint * v)2646 inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)
2647 {
2648     d_1_0_Deprecated->f.Color4iv(v);
2649 }
2650 
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)2651 inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2652 {
2653     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2654 }
2655 
glColor4fv(const GLfloat * v)2656 inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)
2657 {
2658     d_1_0_Deprecated->f.Color4fv(v);
2659 }
2660 
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)2661 inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2662 {
2663     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2664 }
2665 
glColor4dv(const GLdouble * v)2666 inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)
2667 {
2668     d_1_0_Deprecated->f.Color4dv(v);
2669 }
2670 
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)2671 inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2672 {
2673     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2674 }
2675 
glColor4bv(const GLbyte * v)2676 inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)
2677 {
2678     d_1_0_Deprecated->f.Color4bv(v);
2679 }
2680 
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)2681 inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2682 {
2683     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2684 }
2685 
glColor3usv(const GLushort * v)2686 inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)
2687 {
2688     d_1_0_Deprecated->f.Color3usv(v);
2689 }
2690 
glColor3us(GLushort red,GLushort green,GLushort blue)2691 inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)
2692 {
2693     d_1_0_Deprecated->f.Color3us(red, green, blue);
2694 }
2695 
glColor3uiv(const GLuint * v)2696 inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)
2697 {
2698     d_1_0_Deprecated->f.Color3uiv(v);
2699 }
2700 
glColor3ui(GLuint red,GLuint green,GLuint blue)2701 inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
2702 {
2703     d_1_0_Deprecated->f.Color3ui(red, green, blue);
2704 }
2705 
glColor3ubv(const GLubyte * v)2706 inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)
2707 {
2708     d_1_0_Deprecated->f.Color3ubv(v);
2709 }
2710 
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)2711 inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2712 {
2713     d_1_0_Deprecated->f.Color3ub(red, green, blue);
2714 }
2715 
glColor3sv(const GLshort * v)2716 inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)
2717 {
2718     d_1_0_Deprecated->f.Color3sv(v);
2719 }
2720 
glColor3s(GLshort red,GLshort green,GLshort blue)2721 inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)
2722 {
2723     d_1_0_Deprecated->f.Color3s(red, green, blue);
2724 }
2725 
glColor3iv(const GLint * v)2726 inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)
2727 {
2728     d_1_0_Deprecated->f.Color3iv(v);
2729 }
2730 
glColor3i(GLint red,GLint green,GLint blue)2731 inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)
2732 {
2733     d_1_0_Deprecated->f.Color3i(red, green, blue);
2734 }
2735 
glColor3fv(const GLfloat * v)2736 inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)
2737 {
2738     d_1_0_Deprecated->f.Color3fv(v);
2739 }
2740 
glColor3f(GLfloat red,GLfloat green,GLfloat blue)2741 inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2742 {
2743     d_1_0_Deprecated->f.Color3f(red, green, blue);
2744 }
2745 
glColor3dv(const GLdouble * v)2746 inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)
2747 {
2748     d_1_0_Deprecated->f.Color3dv(v);
2749 }
2750 
glColor3d(GLdouble red,GLdouble green,GLdouble blue)2751 inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2752 {
2753     d_1_0_Deprecated->f.Color3d(red, green, blue);
2754 }
2755 
glColor3bv(const GLbyte * v)2756 inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)
2757 {
2758     d_1_0_Deprecated->f.Color3bv(v);
2759 }
2760 
glColor3b(GLbyte red,GLbyte green,GLbyte blue)2761 inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2762 {
2763     d_1_0_Deprecated->f.Color3b(red, green, blue);
2764 }
2765 
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)2766 inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2767 {
2768     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2769 }
2770 
glBegin(GLenum mode)2771 inline void QOpenGLFunctions_2_0::glBegin(GLenum mode)
2772 {
2773     d_1_0_Deprecated->f.Begin(mode);
2774 }
2775 
glListBase(GLuint base)2776 inline void QOpenGLFunctions_2_0::glListBase(GLuint base)
2777 {
2778     d_1_0_Deprecated->f.ListBase(base);
2779 }
2780 
glGenLists(GLsizei range)2781 inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)
2782 {
2783     return d_1_0_Deprecated->f.GenLists(range);
2784 }
2785 
glDeleteLists(GLuint list,GLsizei range)2786 inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)
2787 {
2788     d_1_0_Deprecated->f.DeleteLists(list, range);
2789 }
2790 
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)2791 inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2792 {
2793     d_1_0_Deprecated->f.CallLists(n, type, lists);
2794 }
2795 
glCallList(GLuint list)2796 inline void QOpenGLFunctions_2_0::glCallList(GLuint list)
2797 {
2798     d_1_0_Deprecated->f.CallList(list);
2799 }
2800 
glEndList()2801 inline void QOpenGLFunctions_2_0::glEndList()
2802 {
2803     d_1_0_Deprecated->f.EndList();
2804 }
2805 
glNewList(GLuint list,GLenum mode)2806 inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)
2807 {
2808     d_1_0_Deprecated->f.NewList(list, mode);
2809 }
2810 
2811 
2812 // OpenGL 1.1 deprecated functions
glPushClientAttrib(GLbitfield mask)2813 inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)
2814 {
2815     d_1_1_Deprecated->f.PushClientAttrib(mask);
2816 }
2817 
glPopClientAttrib()2818 inline void QOpenGLFunctions_2_0::glPopClientAttrib()
2819 {
2820     d_1_1_Deprecated->f.PopClientAttrib();
2821 }
2822 
glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)2823 inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2824 {
2825     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2826 }
2827 
glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)2828 inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2829 {
2830     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2831 }
2832 
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2833 inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2834 {
2835     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2836 }
2837 
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2838 inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2839 {
2840     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2841 }
2842 
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2843 inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2844 {
2845     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2846 }
2847 
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)2848 inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2849 {
2850     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2851 }
2852 
glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)2853 inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2854 {
2855     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2856 }
2857 
glEnableClientState(GLenum array)2858 inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)
2859 {
2860     d_1_1_Deprecated->f.EnableClientState(array);
2861 }
2862 
glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)2863 inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2864 {
2865     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2866 }
2867 
glDisableClientState(GLenum array)2868 inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)
2869 {
2870     d_1_1_Deprecated->f.DisableClientState(array);
2871 }
2872 
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2873 inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2874 {
2875     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2876 }
2877 
glArrayElement(GLint i)2878 inline void QOpenGLFunctions_2_0::glArrayElement(GLint i)
2879 {
2880     d_1_1_Deprecated->f.ArrayElement(i);
2881 }
2882 
2883 
2884 // OpenGL 1.2 deprecated functions
glResetMinmax(GLenum target)2885 inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)
2886 {
2887     d_1_2_Deprecated->f.ResetMinmax(target);
2888 }
2889 
glResetHistogram(GLenum target)2890 inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)
2891 {
2892     d_1_2_Deprecated->f.ResetHistogram(target);
2893 }
2894 
glMinmax(GLenum target,GLenum internalformat,GLboolean sink)2895 inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2896 {
2897     d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2898 }
2899 
glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)2900 inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2901 {
2902     d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2903 }
2904 
glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)2905 inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2906 {
2907     d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2908 }
2909 
glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)2910 inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2911 {
2912     d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2913 }
2914 
glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2915 inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2916 {
2917     d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2918 }
2919 
glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)2920 inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2921 {
2922     d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2923 }
2924 
glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)2925 inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2926 {
2927     d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2928 }
2929 
glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)2930 inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2931 {
2932     d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2933 }
2934 
glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)2935 inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2936 {
2937     d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2938 }
2939 
glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)2940 inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2941 {
2942     d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2943 }
2944 
glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)2945 inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2946 {
2947     d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2948 }
2949 
glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)2950 inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2951 {
2952     d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2953 }
2954 
glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)2955 inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2956 {
2957     d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2958 }
2959 
glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)2960 inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2961 {
2962     d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2963 }
2964 
glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)2965 inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2966 {
2967     d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2968 }
2969 
glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)2970 inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2971 {
2972     d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2973 }
2974 
glConvolutionParameteri(GLenum target,GLenum pname,GLint params)2975 inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2976 {
2977     d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2978 }
2979 
glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)2980 inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2981 {
2982     d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2983 }
2984 
glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)2985 inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2986 {
2987     d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2988 }
2989 
glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)2990 inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2991 {
2992     d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2993 }
2994 
glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)2995 inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2996 {
2997     d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2998 }
2999 
glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)3000 inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3001 {
3002     d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3003 }
3004 
glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)3005 inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3006 {
3007     d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3008 }
3009 
glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)3010 inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3011 {
3012     d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3013 }
3014 
glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)3015 inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3016 {
3017     d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3018 }
3019 
glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)3020 inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3021 {
3022     d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3023 }
3024 
glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)3025 inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3026 {
3027     d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3028 }
3029 
glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)3030 inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3031 {
3032     d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3033 }
3034 
glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)3035 inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3036 {
3037     d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3038 }
3039 
glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)3040 inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3041 {
3042     d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3043 }
3044 
3045 
3046 // OpenGL 1.3 deprecated functions
glMultTransposeMatrixd(const GLdouble * m)3047 inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)
3048 {
3049     d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3050 }
3051 
glMultTransposeMatrixf(const GLfloat * m)3052 inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)
3053 {
3054     d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3055 }
3056 
glLoadTransposeMatrixd(const GLdouble * m)3057 inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)
3058 {
3059     d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3060 }
3061 
glLoadTransposeMatrixf(const GLfloat * m)3062 inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)
3063 {
3064     d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3065 }
3066 
glMultiTexCoord4sv(GLenum target,const GLshort * v)3067 inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3068 {
3069     d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3070 }
3071 
glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)3072 inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3073 {
3074     d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3075 }
3076 
glMultiTexCoord4iv(GLenum target,const GLint * v)3077 inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3078 {
3079     d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3080 }
3081 
glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)3082 inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3083 {
3084     d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3085 }
3086 
glMultiTexCoord4fv(GLenum target,const GLfloat * v)3087 inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3088 {
3089     d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3090 }
3091 
glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)3092 inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3093 {
3094     d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3095 }
3096 
glMultiTexCoord4dv(GLenum target,const GLdouble * v)3097 inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3098 {
3099     d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3100 }
3101 
glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)3102 inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3103 {
3104     d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3105 }
3106 
glMultiTexCoord3sv(GLenum target,const GLshort * v)3107 inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3108 {
3109     d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3110 }
3111 
glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)3112 inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3113 {
3114     d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3115 }
3116 
glMultiTexCoord3iv(GLenum target,const GLint * v)3117 inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3118 {
3119     d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3120 }
3121 
glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)3122 inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3123 {
3124     d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3125 }
3126 
glMultiTexCoord3fv(GLenum target,const GLfloat * v)3127 inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3128 {
3129     d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3130 }
3131 
glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)3132 inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3133 {
3134     d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3135 }
3136 
glMultiTexCoord3dv(GLenum target,const GLdouble * v)3137 inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3138 {
3139     d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3140 }
3141 
glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)3142 inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3143 {
3144     d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3145 }
3146 
glMultiTexCoord2sv(GLenum target,const GLshort * v)3147 inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3148 {
3149     d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3150 }
3151 
glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)3152 inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3153 {
3154     d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3155 }
3156 
glMultiTexCoord2iv(GLenum target,const GLint * v)3157 inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3158 {
3159     d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3160 }
3161 
glMultiTexCoord2i(GLenum target,GLint s,GLint t)3162 inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3163 {
3164     d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3165 }
3166 
glMultiTexCoord2fv(GLenum target,const GLfloat * v)3167 inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3168 {
3169     d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3170 }
3171 
glMultiTexCoord2f(GLenum target,GLfloat s,GLfloat t)3172 inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3173 {
3174     d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3175 }
3176 
glMultiTexCoord2dv(GLenum target,const GLdouble * v)3177 inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3178 {
3179     d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3180 }
3181 
glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)3182 inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3183 {
3184     d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3185 }
3186 
glMultiTexCoord1sv(GLenum target,const GLshort * v)3187 inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3188 {
3189     d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3190 }
3191 
glMultiTexCoord1s(GLenum target,GLshort s)3192 inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)
3193 {
3194     d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3195 }
3196 
glMultiTexCoord1iv(GLenum target,const GLint * v)3197 inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3198 {
3199     d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3200 }
3201 
glMultiTexCoord1i(GLenum target,GLint s)3202 inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)
3203 {
3204     d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3205 }
3206 
glMultiTexCoord1fv(GLenum target,const GLfloat * v)3207 inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3208 {
3209     d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3210 }
3211 
glMultiTexCoord1f(GLenum target,GLfloat s)3212 inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3213 {
3214     d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3215 }
3216 
glMultiTexCoord1dv(GLenum target,const GLdouble * v)3217 inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3218 {
3219     d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3220 }
3221 
glMultiTexCoord1d(GLenum target,GLdouble s)3222 inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3223 {
3224     d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3225 }
3226 
glClientActiveTexture(GLenum texture)3227 inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)
3228 {
3229     d_1_3_Deprecated->f.ClientActiveTexture(texture);
3230 }
3231 
3232 
3233 // OpenGL 1.4 deprecated functions
glWindowPos3sv(const GLshort * v)3234 inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)
3235 {
3236     d_1_4_Deprecated->f.WindowPos3sv(v);
3237 }
3238 
glWindowPos3s(GLshort x,GLshort y,GLshort z)3239 inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3240 {
3241     d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3242 }
3243 
glWindowPos3iv(const GLint * v)3244 inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)
3245 {
3246     d_1_4_Deprecated->f.WindowPos3iv(v);
3247 }
3248 
glWindowPos3i(GLint x,GLint y,GLint z)3249 inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)
3250 {
3251     d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3252 }
3253 
glWindowPos3fv(const GLfloat * v)3254 inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)
3255 {
3256     d_1_4_Deprecated->f.WindowPos3fv(v);
3257 }
3258 
glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)3259 inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3260 {
3261     d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3262 }
3263 
glWindowPos3dv(const GLdouble * v)3264 inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)
3265 {
3266     d_1_4_Deprecated->f.WindowPos3dv(v);
3267 }
3268 
glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)3269 inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3270 {
3271     d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3272 }
3273 
glWindowPos2sv(const GLshort * v)3274 inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)
3275 {
3276     d_1_4_Deprecated->f.WindowPos2sv(v);
3277 }
3278 
glWindowPos2s(GLshort x,GLshort y)3279 inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)
3280 {
3281     d_1_4_Deprecated->f.WindowPos2s(x, y);
3282 }
3283 
glWindowPos2iv(const GLint * v)3284 inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)
3285 {
3286     d_1_4_Deprecated->f.WindowPos2iv(v);
3287 }
3288 
glWindowPos2i(GLint x,GLint y)3289 inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)
3290 {
3291     d_1_4_Deprecated->f.WindowPos2i(x, y);
3292 }
3293 
glWindowPos2fv(const GLfloat * v)3294 inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)
3295 {
3296     d_1_4_Deprecated->f.WindowPos2fv(v);
3297 }
3298 
glWindowPos2f(GLfloat x,GLfloat y)3299 inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)
3300 {
3301     d_1_4_Deprecated->f.WindowPos2f(x, y);
3302 }
3303 
glWindowPos2dv(const GLdouble * v)3304 inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)
3305 {
3306     d_1_4_Deprecated->f.WindowPos2dv(v);
3307 }
3308 
glWindowPos2d(GLdouble x,GLdouble y)3309 inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)
3310 {
3311     d_1_4_Deprecated->f.WindowPos2d(x, y);
3312 }
3313 
glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)3314 inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3315 {
3316     d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3317 }
3318 
glSecondaryColor3usv(const GLushort * v)3319 inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)
3320 {
3321     d_1_4_Deprecated->f.SecondaryColor3usv(v);
3322 }
3323 
glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)3324 inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3325 {
3326     d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3327 }
3328 
glSecondaryColor3uiv(const GLuint * v)3329 inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)
3330 {
3331     d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3332 }
3333 
glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)3334 inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3335 {
3336     d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3337 }
3338 
glSecondaryColor3ubv(const GLubyte * v)3339 inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)
3340 {
3341     d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3342 }
3343 
glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)3344 inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3345 {
3346     d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3347 }
3348 
glSecondaryColor3sv(const GLshort * v)3349 inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)
3350 {
3351     d_1_4_Deprecated->f.SecondaryColor3sv(v);
3352 }
3353 
glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)3354 inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3355 {
3356     d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3357 }
3358 
glSecondaryColor3iv(const GLint * v)3359 inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)
3360 {
3361     d_1_4_Deprecated->f.SecondaryColor3iv(v);
3362 }
3363 
glSecondaryColor3i(GLint red,GLint green,GLint blue)3364 inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3365 {
3366     d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3367 }
3368 
glSecondaryColor3fv(const GLfloat * v)3369 inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)
3370 {
3371     d_1_4_Deprecated->f.SecondaryColor3fv(v);
3372 }
3373 
glSecondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)3374 inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3375 {
3376     d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3377 }
3378 
glSecondaryColor3dv(const GLdouble * v)3379 inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)
3380 {
3381     d_1_4_Deprecated->f.SecondaryColor3dv(v);
3382 }
3383 
glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)3384 inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3385 {
3386     d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3387 }
3388 
glSecondaryColor3bv(const GLbyte * v)3389 inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)
3390 {
3391     d_1_4_Deprecated->f.SecondaryColor3bv(v);
3392 }
3393 
glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)3394 inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3395 {
3396     d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3397 }
3398 
glFogCoordPointer(GLenum type,GLsizei stride,const GLvoid * pointer)3399 inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3400 {
3401     d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3402 }
3403 
glFogCoorddv(const GLdouble * coord)3404 inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)
3405 {
3406     d_1_4_Deprecated->f.FogCoorddv(coord);
3407 }
3408 
glFogCoordd(GLdouble coord)3409 inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)
3410 {
3411     d_1_4_Deprecated->f.FogCoordd(coord);
3412 }
3413 
glFogCoordfv(const GLfloat * coord)3414 inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)
3415 {
3416     d_1_4_Deprecated->f.FogCoordfv(coord);
3417 }
3418 
glFogCoordf(GLfloat coord)3419 inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
3420 {
3421     d_1_4_Deprecated->f.FogCoordf(coord);
3422 }
3423 
3424 
3425 // OpenGL 1.5 deprecated functions
3426 
3427 // OpenGL 2.0 deprecated functions
glVertexAttrib4usv(GLuint index,const GLushort * v)3428 inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3429 {
3430     d_2_0_Core->f.VertexAttrib4usv(index, v);
3431 }
3432 
glVertexAttrib4uiv(GLuint index,const GLuint * v)3433 inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3434 {
3435     d_2_0_Core->f.VertexAttrib4uiv(index, v);
3436 }
3437 
glVertexAttrib4ubv(GLuint index,const GLubyte * v)3438 inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3439 {
3440     d_2_0_Core->f.VertexAttrib4ubv(index, v);
3441 }
3442 
glVertexAttrib4sv(GLuint index,const GLshort * v)3443 inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3444 {
3445     d_2_0_Core->f.VertexAttrib4sv(index, v);
3446 }
3447 
glVertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)3448 inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3449 {
3450     d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3451 }
3452 
glVertexAttrib4iv(GLuint index,const GLint * v)3453 inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3454 {
3455     d_2_0_Core->f.VertexAttrib4iv(index, v);
3456 }
3457 
glVertexAttrib4fv(GLuint index,const GLfloat * v)3458 inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3459 {
3460     d_2_0_Core->f.VertexAttrib4fv(index, v);
3461 }
3462 
glVertexAttrib4f(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)3463 inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3464 {
3465     d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3466 }
3467 
glVertexAttrib4dv(GLuint index,const GLdouble * v)3468 inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3469 {
3470     d_2_0_Core->f.VertexAttrib4dv(index, v);
3471 }
3472 
glVertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)3473 inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3474 {
3475     d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3476 }
3477 
glVertexAttrib4bv(GLuint index,const GLbyte * v)3478 inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3479 {
3480     d_2_0_Core->f.VertexAttrib4bv(index, v);
3481 }
3482 
glVertexAttrib4Nusv(GLuint index,const GLushort * v)3483 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3484 {
3485     d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3486 }
3487 
glVertexAttrib4Nuiv(GLuint index,const GLuint * v)3488 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3489 {
3490     d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3491 }
3492 
glVertexAttrib4Nubv(GLuint index,const GLubyte * v)3493 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3494 {
3495     d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3496 }
3497 
glVertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)3498 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3499 {
3500     d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3501 }
3502 
glVertexAttrib4Nsv(GLuint index,const GLshort * v)3503 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3504 {
3505     d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3506 }
3507 
glVertexAttrib4Niv(GLuint index,const GLint * v)3508 inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3509 {
3510     d_2_0_Core->f.VertexAttrib4Niv(index, v);
3511 }
3512 
glVertexAttrib4Nbv(GLuint index,const GLbyte * v)3513 inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3514 {
3515     d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3516 }
3517 
glVertexAttrib3sv(GLuint index,const GLshort * v)3518 inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3519 {
3520     d_2_0_Core->f.VertexAttrib3sv(index, v);
3521 }
3522 
glVertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)3523 inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3524 {
3525     d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3526 }
3527 
glVertexAttrib3fv(GLuint index,const GLfloat * v)3528 inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3529 {
3530     d_2_0_Core->f.VertexAttrib3fv(index, v);
3531 }
3532 
glVertexAttrib3f(GLuint index,GLfloat x,GLfloat y,GLfloat z)3533 inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3534 {
3535     d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3536 }
3537 
glVertexAttrib3dv(GLuint index,const GLdouble * v)3538 inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3539 {
3540     d_2_0_Core->f.VertexAttrib3dv(index, v);
3541 }
3542 
glVertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)3543 inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3544 {
3545     d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
3546 }
3547 
glVertexAttrib2sv(GLuint index,const GLshort * v)3548 inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
3549 {
3550     d_2_0_Core->f.VertexAttrib2sv(index, v);
3551 }
3552 
glVertexAttrib2s(GLuint index,GLshort x,GLshort y)3553 inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
3554 {
3555     d_2_0_Core->f.VertexAttrib2s(index, x, y);
3556 }
3557 
glVertexAttrib2fv(GLuint index,const GLfloat * v)3558 inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
3559 {
3560     d_2_0_Core->f.VertexAttrib2fv(index, v);
3561 }
3562 
glVertexAttrib2f(GLuint index,GLfloat x,GLfloat y)3563 inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
3564 {
3565     d_2_0_Core->f.VertexAttrib2f(index, x, y);
3566 }
3567 
glVertexAttrib2dv(GLuint index,const GLdouble * v)3568 inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
3569 {
3570     d_2_0_Core->f.VertexAttrib2dv(index, v);
3571 }
3572 
glVertexAttrib2d(GLuint index,GLdouble x,GLdouble y)3573 inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
3574 {
3575     d_2_0_Core->f.VertexAttrib2d(index, x, y);
3576 }
3577 
glVertexAttrib1sv(GLuint index,const GLshort * v)3578 inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
3579 {
3580     d_2_0_Core->f.VertexAttrib1sv(index, v);
3581 }
3582 
glVertexAttrib1s(GLuint index,GLshort x)3583 inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
3584 {
3585     d_2_0_Core->f.VertexAttrib1s(index, x);
3586 }
3587 
glVertexAttrib1fv(GLuint index,const GLfloat * v)3588 inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
3589 {
3590     d_2_0_Core->f.VertexAttrib1fv(index, v);
3591 }
3592 
glVertexAttrib1f(GLuint index,GLfloat x)3593 inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
3594 {
3595     d_2_0_Core->f.VertexAttrib1f(index, x);
3596 }
3597 
glVertexAttrib1dv(GLuint index,const GLdouble * v)3598 inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
3599 {
3600     d_2_0_Core->f.VertexAttrib1dv(index, v);
3601 }
3602 
glVertexAttrib1d(GLuint index,GLdouble x)3603 inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
3604 {
3605     d_2_0_Core->f.VertexAttrib1d(index, x);
3606 }
3607 
3608 
3609 
3610 QT_END_NAMESPACE
3611 
3612 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
3613 
3614 #endif
3615