1 /******************************************************************************
2 
3   This source file is part of the Avogadro project.
4 
5   Copyright 2013 Kitware, Inc.
6 
7   This source code is released under the New BSD License, (the "License").
8 
9   Unless required by applicable law or agreed to in writing, software
10   distributed under the License is distributed on an "AS IS" BASIS,
11   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12   See the License for the specific language governing permissions and
13   limitations under the License.
14 
15 ******************************************************************************/
16 
17 #include "vtkAvogadroActor.h"
18 
19 #include <avogadro/core/matrix.h>
20 #include <avogadro/core/vector.h>
21 #include <avogadro/rendering/camera.h>
22 #include <avogadro/rendering/scene.h>
23 #include <avogadro/rendering/avogadrogl.h>
24 #include <avogadro/rendering/glrendervisitor.h>
25 
26 #include <vtkObjectFactory.h>
27 #include <vtkViewport.h>
28 
29 using Eigen::Affine3f;
30 using Avogadro::Vector3f;
31 using Avogadro::Rendering::Camera;
32 using Avogadro::Rendering::GLRenderVisitor;
33 
vtkStandardNewMacro(vtkAvogadroActor)34 vtkStandardNewMacro(vtkAvogadroActor)
35 
36 vtkAvogadroActor::vtkAvogadroActor()
37   : m_scene(nullptr), m_initialized(false)
38 {
39   for (short i = 0; i < 6; ++i)
40     m_bounds[i] = 0.0;
41 }
42 
~vtkAvogadroActor()43 vtkAvogadroActor::~vtkAvogadroActor()
44 {
45 }
46 
RenderOpaqueGeometry(vtkViewport *)47 int vtkAvogadroActor::RenderOpaqueGeometry(vtkViewport *)
48 {
49   if (!m_initialized) {
50     GLenum result = glewInit();
51     if (result != GLEW_OK) {
52       cout << "Error, could not initialize GLEW." << endl;
53       return 0;
54     }
55     if (!GLEW_VERSION_2_1) {
56       cout << "GL version 2.1 is not supported by your GPU." << endl;
57       return 0;
58     }
59     m_initialized = true;
60   }
61   if (!m_scene)
62     return 0;
63 
64   // Figure out the current model view and projection matrices for our camera.
65   Camera camera;
66   Affine3f mv, proj;
67   glGetFloatv(GL_MODELVIEW_MATRIX, mv.matrix().data());
68   glGetFloatv(GL_PROJECTION_MATRIX, proj.matrix().data());
69   camera.setModelView(mv);
70   camera.setProjection(proj);
71 
72   // Render the Avogadro scene using the GLRenderVisitor and return.
73   GLRenderVisitor visitor(camera);
74   visitor.setRenderPass(Avogadro::Rendering::OpaquePass);
75   m_scene->rootNode().accept(visitor);
76 
77   return 1;
78 }
79 
RenderTranslucentPolygonalGeometry(vtkViewport *)80 int vtkAvogadroActor::RenderTranslucentPolygonalGeometry(vtkViewport *)
81 {
82   // Figure out the current model view and projection matrices for our camera.
83   Camera camera;
84   Affine3f mv, proj;
85   glGetFloatv(GL_MODELVIEW_MATRIX, mv.matrix().data());
86   glGetFloatv(GL_PROJECTION_MATRIX, proj.matrix().data());
87   camera.setModelView(mv);
88   camera.setProjection(proj);
89 
90   // Render the Avogadro scene using the GLRenderVisitor and return.
91   GLRenderVisitor visitor(camera);
92   visitor.setRenderPass(Avogadro::Rendering::TranslucentPass);
93   m_scene->rootNode().accept(visitor);
94 
95   return 1;
96 }
97 
HasTranslucentPolygonalGeometry()98 int vtkAvogadroActor::HasTranslucentPolygonalGeometry()
99 {
100   return 1;
101 }
102 
GetBounds()103 double * vtkAvogadroActor::GetBounds()
104 {
105   if (!m_scene)
106     return m_bounds;
107 
108   Vector3f center = m_scene->center();
109   float radius = m_scene->radius();
110   m_bounds[0] = center[0] - radius;
111   m_bounds[1] = center[0] + radius;
112   m_bounds[2] = center[1] - radius;
113   m_bounds[3] = center[1] + radius;
114   m_bounds[4] = center[2] - radius;
115   m_bounds[5] = center[2] + radius;
116 
117   return m_bounds;
118 }
119 
setScene(Avogadro::Rendering::Scene * scene)120 void vtkAvogadroActor::setScene(Avogadro::Rendering::Scene *scene)
121 {
122   m_scene = scene;
123 }
124 
PrintSelf(ostream & os,vtkIndent indent)125 void vtkAvogadroActor::PrintSelf(ostream &os, vtkIndent indent)
126 {
127   Superclass::PrintSelf(os, indent);
128 }
129