1This is a short overview over the classes in Stepcore. Most of the classes are 2here, but not the ...Error classes that contain the variance for the various 3values in the other classes. 4 5Legend 6 7 * ClassName{filename} Short explanation 8 [=0] This class has pure virtual member functions. 9 10 * subclass 11 [important members] 12 13---------------------------------------------------------------- 14 15* Object Root of the StepCore class hierarchy 16 [name] 17 18 * CollisionSolver Generic interface for collision solvers 19 * GJKCollisionSolver 20 [contacts] 21 * ConstraintSolver Generic interface for constraint solvers 22 [=0] 23 * CGConstraintSolver 24 [] 25 * Solver Generic Solver interface 26 [=0] 27 * GenericEulerSolver Solver of ordinary diff equations 28 * EulerSolver 29 * AdaptiveEulerSolver 30 * GslGenericSolver Solver of ordinary diff equations using GSL 31 * GslSolver 32 * GslAdaptiveSolver 33 34 * Item{item.h} Root class for world items (bodies, forces) 35 [world, group, objectErrors, color] 36 37 * NoteImage{tool.h} Image embedded in a Note 38 * NoteFormula LaTeX formula embedded in a Note 39 40 * ItemGroup{itemgroup.h} 41 [items] 42 * Gas Group of GasParticle and a Force 43 * SoftBody Group of SoftBodyParticles and SoftBodySprings 44 * World The root object for everything visible 45 [time, timeScale, bodies, forces, joints, solvers...] 46 47 * Body{body.h} Anything that has dynamic variables that 48 [material, =0] require ODE integration 49 * Particle 50 * ChargedParticle 51 * GasParticle 52 * RigidBody 53 * Disk 54 * BasePolygon 55 * Box 56 * Polygon 57 * Plane Unmovable rigid plane 58 59 60 * Force Anything that acts upon bodies changing 61 [=0] derivatives of dynamic variables 62 * CoulombForce Force for charged particles. 63 * GasLJForce Force within gasses 64 * GravitationForce Force between particles 65 * WeightForce Force between massive bodies (particles) 66 * LinearMotor Applies a force on a position of a body 67 * CircularMotor Applies a torque to a body 68 * Spring 69 * SoftBodySpring 70 71 72 * Joint 73 [=0] 74 * Anchor Fixes the position of a body 75 * Pin Fixes the position of a given point of a body to another body 76 * Stick Fixed distance between two points on particles or rigid bodies 77 * Rope Maximum distance between two points on particles or rigid bodies 78 79* Tool Utilities for control or information retrieval 80 * Note(ItemGroup, Tool) Textual Note 81 * Graph(Item, Tool) 82 * Meter(Item, Tool) 83 * Controller(Item, Tool) 84 * Tracer(Item, Tool) 85 86 87Auxiliary classes 88----------------- 89 90* Contact defines contact between two bodies 91 Used by CollisionSolver. 92 93* ConstraintsInfo{world.h} defines constraints between objects 94 Used by ConstraintSolver 95 [...] 96 97* Material stores material properties 98 99* Factory Creates new objects from name 100 101* MetaProperty Meta information about a property 102* MetaObject Meta information about a class 103