1// Code generated by smithy-go-codegen DO NOT EDIT. 2 3package gamelift 4 5import ( 6 "context" 7 awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" 8 "github.com/aws/aws-sdk-go-v2/aws/signer/v4" 9 "github.com/aws/aws-sdk-go-v2/service/gamelift/types" 10 "github.com/aws/smithy-go/middleware" 11 smithyhttp "github.com/aws/smithy-go/transport/http" 12) 13 14// This operation is used with the GameLift FleetIQ solution and game server 15// groups. Updates information about a registered game server to help GameLift 16// FleetIQ to track game server availability. This operation is called by a game 17// server process that is running on an instance in a game server group. Use this 18// operation to update the following types of game server information. You can make 19// all three types of updates in the same request: 20// 21// * To update the game server's 22// utilization status, identify the game server and game server group and specify 23// the current utilization status. Use this status to identify when game servers 24// are currently hosting games and when they are available to be claimed. 25// 26// * To 27// report health status, identify the game server and game server group and set 28// health check to HEALTHY. If a game server does not report health status for a 29// certain length of time, the game server is no longer considered healthy. As a 30// result, it will be eventually deregistered from the game server group to avoid 31// affecting utilization metrics. The best practice is to report health every 60 32// seconds. 33// 34// * To change game server metadata, provide updated game server 35// data. 36// 37// Once a game server is successfully updated, the relevant statuses and 38// timestamps are updated. Learn more GameLift FleetIQ Guide 39// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) 40// Related actions RegisterGameServer | ListGameServers | ClaimGameServer | 41// DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task 42// (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) 43func (c *Client) UpdateGameServer(ctx context.Context, params *UpdateGameServerInput, optFns ...func(*Options)) (*UpdateGameServerOutput, error) { 44 if params == nil { 45 params = &UpdateGameServerInput{} 46 } 47 48 result, metadata, err := c.invokeOperation(ctx, "UpdateGameServer", params, optFns, addOperationUpdateGameServerMiddlewares) 49 if err != nil { 50 return nil, err 51 } 52 53 out := result.(*UpdateGameServerOutput) 54 out.ResultMetadata = metadata 55 return out, nil 56} 57 58type UpdateGameServerInput struct { 59 60 // A unique identifier for the game server group where the game server is running. 61 // Use either the GameServerGroup name or ARN value. 62 // 63 // This member is required. 64 GameServerGroupName *string 65 66 // A custom string that uniquely identifies the game server to update. 67 // 68 // This member is required. 69 GameServerId *string 70 71 // A set of custom game server properties, formatted as a single string value. This 72 // data is passed to a game client or service when it requests information on game 73 // servers using ListGameServers or ClaimGameServer. 74 GameServerData *string 75 76 // Indicates health status of the game server. A request that includes this 77 // parameter updates the game server's LastHealthCheckTime timestamp. 78 HealthCheck types.GameServerHealthCheck 79 80 // Indicates whether the game server is available or is currently hosting gameplay. 81 UtilizationStatus types.GameServerUtilizationStatus 82} 83 84type UpdateGameServerOutput struct { 85 86 // Object that describes the newly updated game server. 87 GameServer *types.GameServer 88 89 // Metadata pertaining to the operation's result. 90 ResultMetadata middleware.Metadata 91} 92 93func addOperationUpdateGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { 94 err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameServer{}, middleware.After) 95 if err != nil { 96 return err 97 } 98 err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameServer{}, middleware.After) 99 if err != nil { 100 return err 101 } 102 if err = addSetLoggerMiddleware(stack, options); err != nil { 103 return err 104 } 105 if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { 106 return err 107 } 108 if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { 109 return err 110 } 111 if err = addResolveEndpointMiddleware(stack, options); err != nil { 112 return err 113 } 114 if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { 115 return err 116 } 117 if err = addRetryMiddlewares(stack, options); err != nil { 118 return err 119 } 120 if err = addHTTPSignerV4Middleware(stack, options); err != nil { 121 return err 122 } 123 if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { 124 return err 125 } 126 if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { 127 return err 128 } 129 if err = addClientUserAgent(stack); err != nil { 130 return err 131 } 132 if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { 133 return err 134 } 135 if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { 136 return err 137 } 138 if err = addOpUpdateGameServerValidationMiddleware(stack); err != nil { 139 return err 140 } 141 if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameServer(options.Region), middleware.Before); err != nil { 142 return err 143 } 144 if err = addRequestIDRetrieverMiddleware(stack); err != nil { 145 return err 146 } 147 if err = addResponseErrorMiddleware(stack); err != nil { 148 return err 149 } 150 if err = addRequestResponseLogging(stack, options); err != nil { 151 return err 152 } 153 return nil 154} 155 156func newServiceMetadataMiddleware_opUpdateGameServer(region string) *awsmiddleware.RegisterServiceMetadata { 157 return &awsmiddleware.RegisterServiceMetadata{ 158 Region: region, 159 ServiceID: ServiceID, 160 SigningName: "gamelift", 161 OperationName: "UpdateGameServer", 162 } 163} 164