1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::FlatBuffers;
10 
11 public struct Stat : IFlatbufferObject
12 {
13   private Table __p;
14   public ByteBuffer ByteBuffer { get { return __p.bb; } }
GetRootAsStatMyGame.Example.Stat15   public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
GetRootAsStatMyGame.Example.Stat16   public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
__initMyGame.Example.Stat17   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
__assignMyGame.Example.Stat18   public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19 
20   public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
21 #if ENABLE_SPAN_T
GetIdBytesMyGame.Example.Stat22   public Span<byte> GetIdBytes() { return __p.__vector_as_span(4); }
23 #else
GetIdBytesMyGame.Example.Stat24   public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
25 #endif
GetIdArrayMyGame.Example.Stat26   public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
27   public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateValMyGame.Example.Stat28   public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
29   public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
MutateCountMyGame.Example.Stat30   public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
31 
CreateStatMyGame.Example.Stat32   public static Offset<Stat> CreateStat(FlatBufferBuilder builder,
33       StringOffset idOffset = default(StringOffset),
34       long val = 0,
35       ushort count = 0) {
36     builder.StartObject(3);
37     Stat.AddVal(builder, val);
38     Stat.AddId(builder, idOffset);
39     Stat.AddCount(builder, count);
40     return Stat.EndStat(builder);
41   }
42 
StartStatMyGame.Example.Stat43   public static void StartStat(FlatBufferBuilder builder) { builder.StartObject(3); }
AddIdMyGame.Example.Stat44   public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
AddValMyGame.Example.Stat45   public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
AddCountMyGame.Example.Stat46   public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
EndStatMyGame.Example.Stat47   public static Offset<Stat> EndStat(FlatBufferBuilder builder) {
48     int o = builder.EndObject();
49     return new Offset<Stat>(o);
50   }
51 };
52 
53 
54 }
55