1 // automatically generated by the FlatBuffers compiler, do not modify
2 
3 package MyGame.Example;
4 
5 import java.nio.*;
6 import java.lang.*;
7 import java.util.*;
8 import com.google.flatbuffers.*;
9 
10 @SuppressWarnings("unused")
11 public final class Test extends Struct {
__init(int _i, ByteBuffer _bb)12   public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; }
__assign(int _i, ByteBuffer _bb)13   public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
14 
a()15   public short a() { return bb.getShort(bb_pos + 0); }
mutateA(short a)16   public void mutateA(short a) { bb.putShort(bb_pos + 0, a); }
b()17   public byte b() { return bb.get(bb_pos + 2); }
mutateB(byte b)18   public void mutateB(byte b) { bb.put(bb_pos + 2, b); }
19 
createTest(FlatBufferBuilder builder, short a, byte b)20   public static int createTest(FlatBufferBuilder builder, short a, byte b) {
21     builder.prep(2, 4);
22     builder.pad(1);
23     builder.putByte(b);
24     builder.putShort(a);
25     return builder.offset();
26   }
27 }
28 
29