1// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT. 2 3package gamelift 4 5import ( 6 "fmt" 7 "time" 8 9 "github.com/aws/aws-sdk-go/aws" 10 "github.com/aws/aws-sdk-go/aws/awsutil" 11 "github.com/aws/aws-sdk-go/aws/request" 12 "github.com/aws/aws-sdk-go/private/protocol" 13 "github.com/aws/aws-sdk-go/private/protocol/jsonrpc" 14) 15 16const opAcceptMatch = "AcceptMatch" 17 18// AcceptMatchRequest generates a "aws/request.Request" representing the 19// client's request for the AcceptMatch operation. The "output" return 20// value will be populated with the request's response once the request completes 21// successfuly. 22// 23// Use "Send" method on the returned Request to send the API call to the service. 24// the "output" return value is not valid until after Send returns without error. 25// 26// See AcceptMatch for more information on using the AcceptMatch 27// API call, and error handling. 28// 29// This method is useful when you want to inject custom logic or configuration 30// into the SDK's request lifecycle. Such as custom headers, or retry logic. 31// 32// 33// // Example sending a request using the AcceptMatchRequest method. 34// req, resp := client.AcceptMatchRequest(params) 35// 36// err := req.Send() 37// if err == nil { // resp is now filled 38// fmt.Println(resp) 39// } 40// 41// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/AcceptMatch 42func (c *GameLift) AcceptMatchRequest(input *AcceptMatchInput) (req *request.Request, output *AcceptMatchOutput) { 43 op := &request.Operation{ 44 Name: opAcceptMatch, 45 HTTPMethod: "POST", 46 HTTPPath: "/", 47 } 48 49 if input == nil { 50 input = &AcceptMatchInput{} 51 } 52 53 output = &AcceptMatchOutput{} 54 req = c.newRequest(op, input, output) 55 return 56} 57 58// AcceptMatch API operation for Amazon GameLift. 59// 60// Registers a player's acceptance or rejection of a proposed FlexMatch match. 61// A matchmaking configuration may require player acceptance; if so, then matches 62// built with that configuration cannot be completed unless all players accept 63// the proposed match within a specified time limit. 64// 65// When FlexMatch builds a match, all the matchmaking tickets involved in the 66// proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger 67// for your game to get acceptance from all players in the ticket. Acceptances 68// are only valid for tickets when they are in this status; all other acceptances 69// result in an error. 70// 71// To register acceptance, specify the ticket ID, a response, and one or more 72// players. Once all players have registered acceptance, the matchmaking tickets 73// advance to status PLACING, where a new game session is created for the match. 74// 75// If any player rejects the match, or if acceptances are not received before 76// a specified timeout, the proposed match is dropped. The matchmaking tickets 77// are then handled in one of two ways: For tickets where all players accepted 78// the match, the ticket status is returned to SEARCHING to find a new match. 79// For tickets where one or more players failed to accept the match, the ticket 80// status is set to FAILED, and processing is terminated. A new matchmaking 81// request for these players can be submitted as needed. 82// 83// Matchmaking-related operations include: 84// 85// * StartMatchmaking 86// 87// * DescribeMatchmaking 88// 89// * StopMatchmaking 90// 91// * AcceptMatch 92// 93// * StartMatchBackfill 94// 95// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 96// with awserr.Error's Code and Message methods to get detailed information about 97// the error. 98// 99// See the AWS API reference guide for Amazon GameLift's 100// API operation AcceptMatch for usage and error information. 101// 102// Returned Error Codes: 103// * ErrCodeInvalidRequestException "InvalidRequestException" 104// One or more parameter values in the request are invalid. Correct the invalid 105// parameter values before retrying. 106// 107// * ErrCodeNotFoundException "NotFoundException" 108// A service resource associated with the request could not be found. Clients 109// should not retry such requests. 110// 111// * ErrCodeInternalServiceException "InternalServiceException" 112// The service encountered an unrecoverable internal failure while processing 113// the request. Clients can retry such requests immediately or after a waiting 114// period. 115// 116// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 117// The requested operation is not supported in the region specified. 118// 119// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/AcceptMatch 120func (c *GameLift) AcceptMatch(input *AcceptMatchInput) (*AcceptMatchOutput, error) { 121 req, out := c.AcceptMatchRequest(input) 122 return out, req.Send() 123} 124 125// AcceptMatchWithContext is the same as AcceptMatch with the addition of 126// the ability to pass a context and additional request options. 127// 128// See AcceptMatch for details on how to use this API operation. 129// 130// The context must be non-nil and will be used for request cancellation. If 131// the context is nil a panic will occur. In the future the SDK may create 132// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 133// for more information on using Contexts. 134func (c *GameLift) AcceptMatchWithContext(ctx aws.Context, input *AcceptMatchInput, opts ...request.Option) (*AcceptMatchOutput, error) { 135 req, out := c.AcceptMatchRequest(input) 136 req.SetContext(ctx) 137 req.ApplyOptions(opts...) 138 return out, req.Send() 139} 140 141const opCreateAlias = "CreateAlias" 142 143// CreateAliasRequest generates a "aws/request.Request" representing the 144// client's request for the CreateAlias operation. The "output" return 145// value will be populated with the request's response once the request completes 146// successfuly. 147// 148// Use "Send" method on the returned Request to send the API call to the service. 149// the "output" return value is not valid until after Send returns without error. 150// 151// See CreateAlias for more information on using the CreateAlias 152// API call, and error handling. 153// 154// This method is useful when you want to inject custom logic or configuration 155// into the SDK's request lifecycle. Such as custom headers, or retry logic. 156// 157// 158// // Example sending a request using the CreateAliasRequest method. 159// req, resp := client.CreateAliasRequest(params) 160// 161// err := req.Send() 162// if err == nil { // resp is now filled 163// fmt.Println(resp) 164// } 165// 166// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAlias 167func (c *GameLift) CreateAliasRequest(input *CreateAliasInput) (req *request.Request, output *CreateAliasOutput) { 168 op := &request.Operation{ 169 Name: opCreateAlias, 170 HTTPMethod: "POST", 171 HTTPPath: "/", 172 } 173 174 if input == nil { 175 input = &CreateAliasInput{} 176 } 177 178 output = &CreateAliasOutput{} 179 req = c.newRequest(op, input, output) 180 return 181} 182 183// CreateAlias API operation for Amazon GameLift. 184// 185// Creates an alias for a fleet. In most situations, you can use an alias ID 186// in place of a fleet ID. By using a fleet alias instead of a specific fleet 187// ID, you can switch gameplay and players to a new fleet without changing your 188// game client or other game components. For example, for games in production, 189// using an alias allows you to seamlessly redirect your player base to a new 190// game server update. 191// 192// Amazon GameLift supports two types of routing strategies for aliases: simple 193// and terminal. A simple alias points to an active fleet. A terminal alias 194// is used to display messaging or link to a URL instead of routing players 195// to an active fleet. For example, you might use a terminal alias when a game 196// version is no longer supported and you want to direct players to an upgrade 197// site. 198// 199// To create a fleet alias, specify an alias name, routing strategy, and optional 200// description. Each simple alias can point to only one fleet, but a fleet can 201// have multiple aliases. If successful, a new alias record is returned, including 202// an alias ID, which you can reference when creating a game session. You can 203// reassign an alias to another fleet by calling UpdateAlias. 204// 205// Alias-related operations include: 206// 207// * CreateAlias 208// 209// * ListAliases 210// 211// * DescribeAlias 212// 213// * UpdateAlias 214// 215// * DeleteAlias 216// 217// * ResolveAlias 218// 219// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 220// with awserr.Error's Code and Message methods to get detailed information about 221// the error. 222// 223// See the AWS API reference guide for Amazon GameLift's 224// API operation CreateAlias for usage and error information. 225// 226// Returned Error Codes: 227// * ErrCodeUnauthorizedException "UnauthorizedException" 228// The client failed authentication. Clients should not retry such requests. 229// 230// * ErrCodeInvalidRequestException "InvalidRequestException" 231// One or more parameter values in the request are invalid. Correct the invalid 232// parameter values before retrying. 233// 234// * ErrCodeConflictException "ConflictException" 235// The requested operation would cause a conflict with the current state of 236// a service resource associated with the request. Resolve the conflict before 237// retrying this request. 238// 239// * ErrCodeInternalServiceException "InternalServiceException" 240// The service encountered an unrecoverable internal failure while processing 241// the request. Clients can retry such requests immediately or after a waiting 242// period. 243// 244// * ErrCodeLimitExceededException "LimitExceededException" 245// The requested operation would cause the resource to exceed the allowed service 246// limit. Resolve the issue before retrying. 247// 248// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateAlias 249func (c *GameLift) CreateAlias(input *CreateAliasInput) (*CreateAliasOutput, error) { 250 req, out := c.CreateAliasRequest(input) 251 return out, req.Send() 252} 253 254// CreateAliasWithContext is the same as CreateAlias with the addition of 255// the ability to pass a context and additional request options. 256// 257// See CreateAlias for details on how to use this API operation. 258// 259// The context must be non-nil and will be used for request cancellation. If 260// the context is nil a panic will occur. In the future the SDK may create 261// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 262// for more information on using Contexts. 263func (c *GameLift) CreateAliasWithContext(ctx aws.Context, input *CreateAliasInput, opts ...request.Option) (*CreateAliasOutput, error) { 264 req, out := c.CreateAliasRequest(input) 265 req.SetContext(ctx) 266 req.ApplyOptions(opts...) 267 return out, req.Send() 268} 269 270const opCreateBuild = "CreateBuild" 271 272// CreateBuildRequest generates a "aws/request.Request" representing the 273// client's request for the CreateBuild operation. The "output" return 274// value will be populated with the request's response once the request completes 275// successfuly. 276// 277// Use "Send" method on the returned Request to send the API call to the service. 278// the "output" return value is not valid until after Send returns without error. 279// 280// See CreateBuild for more information on using the CreateBuild 281// API call, and error handling. 282// 283// This method is useful when you want to inject custom logic or configuration 284// into the SDK's request lifecycle. Such as custom headers, or retry logic. 285// 286// 287// // Example sending a request using the CreateBuildRequest method. 288// req, resp := client.CreateBuildRequest(params) 289// 290// err := req.Send() 291// if err == nil { // resp is now filled 292// fmt.Println(resp) 293// } 294// 295// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild 296func (c *GameLift) CreateBuildRequest(input *CreateBuildInput) (req *request.Request, output *CreateBuildOutput) { 297 op := &request.Operation{ 298 Name: opCreateBuild, 299 HTTPMethod: "POST", 300 HTTPPath: "/", 301 } 302 303 if input == nil { 304 input = &CreateBuildInput{} 305 } 306 307 output = &CreateBuildOutput{} 308 req = c.newRequest(op, input, output) 309 return 310} 311 312// CreateBuild API operation for Amazon GameLift. 313// 314// Creates a new Amazon GameLift build record for your game server binary files 315// and points to the location of your game server build files in an Amazon Simple 316// Storage Service (Amazon S3) location. 317// 318// Game server binaries must be combined into a .zip file for use with Amazon 319// GameLift. See Uploading Your Game (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html) 320// for more information. 321// 322// To create new builds quickly and easily, use the AWS CLI command upload-build 323// (http://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html). 324// This helper command uploads your build and creates a new build record in 325// one step, and automatically handles the necessary permissions. See Upload 326// Build Files to Amazon GameLift (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html) 327// for more help. 328// 329// The CreateBuild operation should be used only when you need to manually upload 330// your build files, as in the following scenarios: 331// 332// * Store a build file in an Amazon S3 bucket under your own AWS account. 333// To use this option, you must first give Amazon GameLift access to that 334// Amazon S3 bucket. See Create a Build with Files in Amazon S3 (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build) 335// for detailed help. To create a new build record using files in your Amazon 336// S3 bucket, call CreateBuild and specify a build name, operating system, 337// and the storage location of your game build. 338// 339// * Upload a build file directly to Amazon GameLift's Amazon S3 account. 340// To use this option, you first call CreateBuild with a build name and operating 341// system. This action creates a new build record and returns an Amazon S3 342// storage location (bucket and key only) and temporary access credentials. 343// Use the credentials to manually upload your build file to the storage 344// location (see the Amazon S3 topic Uploading Objects (http://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html)). 345// You can upload files to a location only once. 346// 347// If successful, this operation creates a new build record with a unique build 348// ID and places it in INITIALIZED status. You can use DescribeBuild to check 349// the status of your build. A build must be in READY status before it can be 350// used to create fleets. 351// 352// Build-related operations include: 353// 354// * CreateBuild 355// 356// * ListBuilds 357// 358// * DescribeBuild 359// 360// * UpdateBuild 361// 362// * DeleteBuild 363// 364// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 365// with awserr.Error's Code and Message methods to get detailed information about 366// the error. 367// 368// See the AWS API reference guide for Amazon GameLift's 369// API operation CreateBuild for usage and error information. 370// 371// Returned Error Codes: 372// * ErrCodeUnauthorizedException "UnauthorizedException" 373// The client failed authentication. Clients should not retry such requests. 374// 375// * ErrCodeInvalidRequestException "InvalidRequestException" 376// One or more parameter values in the request are invalid. Correct the invalid 377// parameter values before retrying. 378// 379// * ErrCodeConflictException "ConflictException" 380// The requested operation would cause a conflict with the current state of 381// a service resource associated with the request. Resolve the conflict before 382// retrying this request. 383// 384// * ErrCodeInternalServiceException "InternalServiceException" 385// The service encountered an unrecoverable internal failure while processing 386// the request. Clients can retry such requests immediately or after a waiting 387// period. 388// 389// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateBuild 390func (c *GameLift) CreateBuild(input *CreateBuildInput) (*CreateBuildOutput, error) { 391 req, out := c.CreateBuildRequest(input) 392 return out, req.Send() 393} 394 395// CreateBuildWithContext is the same as CreateBuild with the addition of 396// the ability to pass a context and additional request options. 397// 398// See CreateBuild for details on how to use this API operation. 399// 400// The context must be non-nil and will be used for request cancellation. If 401// the context is nil a panic will occur. In the future the SDK may create 402// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 403// for more information on using Contexts. 404func (c *GameLift) CreateBuildWithContext(ctx aws.Context, input *CreateBuildInput, opts ...request.Option) (*CreateBuildOutput, error) { 405 req, out := c.CreateBuildRequest(input) 406 req.SetContext(ctx) 407 req.ApplyOptions(opts...) 408 return out, req.Send() 409} 410 411const opCreateFleet = "CreateFleet" 412 413// CreateFleetRequest generates a "aws/request.Request" representing the 414// client's request for the CreateFleet operation. The "output" return 415// value will be populated with the request's response once the request completes 416// successfuly. 417// 418// Use "Send" method on the returned Request to send the API call to the service. 419// the "output" return value is not valid until after Send returns without error. 420// 421// See CreateFleet for more information on using the CreateFleet 422// API call, and error handling. 423// 424// This method is useful when you want to inject custom logic or configuration 425// into the SDK's request lifecycle. Such as custom headers, or retry logic. 426// 427// 428// // Example sending a request using the CreateFleetRequest method. 429// req, resp := client.CreateFleetRequest(params) 430// 431// err := req.Send() 432// if err == nil { // resp is now filled 433// fmt.Println(resp) 434// } 435// 436// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet 437func (c *GameLift) CreateFleetRequest(input *CreateFleetInput) (req *request.Request, output *CreateFleetOutput) { 438 op := &request.Operation{ 439 Name: opCreateFleet, 440 HTTPMethod: "POST", 441 HTTPPath: "/", 442 } 443 444 if input == nil { 445 input = &CreateFleetInput{} 446 } 447 448 output = &CreateFleetOutput{} 449 req = c.newRequest(op, input, output) 450 return 451} 452 453// CreateFleet API operation for Amazon GameLift. 454// 455// Creates a new fleet to run your game servers. A fleet is a set of Amazon 456// Elastic Compute Cloud (Amazon EC2) instances, each of which can run multiple 457// server processes to host game sessions. You set up a fleet to use instances 458// with certain hardware specifications (see Amazon EC2 Instance Types (http://aws.amazon.com/ec2/instance-types/) 459// for more information), and deploy your game build to run on each instance. 460// 461// To create a new fleet, you must specify the following: (1) a fleet name, 462// (2) the build ID of a successfully uploaded game build, (3) an EC2 instance 463// type, and (4) a run-time configuration, which describes the server processes 464// to run on each instance in the fleet. If you don't specify a fleet type (on-demand 465// or spot), the new fleet uses on-demand instances by default. 466// 467// You can also configure the new fleet with the following settings: 468// 469// * Fleet description 470// 471// * Access permissions for inbound traffic 472// 473// * Fleet-wide game session protection 474// 475// * Resource usage limits 476// 477// * VPC peering connection (see VPC Peering with Amazon GameLift Fleets 478// (http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html)) 479// 480// If you use Amazon CloudWatch for metrics, you can add the new fleet to a 481// metric group. By adding multiple fleets to a metric group, you can view aggregated 482// metrics for all the fleets in the group. 483// 484// If the CreateFleet call is successful, Amazon GameLift performs the following 485// tasks. You can track the process of a fleet by checking the fleet status 486// or by monitoring fleet creation events: 487// 488// * Creates a fleet record. Status: NEW. 489// 490// * Begins writing events to the fleet event log, which can be accessed 491// in the Amazon GameLift console. 492// 493// Sets the fleet's target capacity to 1 (desired instances), which triggers 494// Amazon GameLift to start one new EC2 instance. 495// 496// * Downloads the game build to the new instance and installs it. Statuses: 497// DOWNLOADING, VALIDATING, BUILDING. 498// 499// * Starts launching server processes on the instance. If the fleet is configured 500// to run multiple server processes per instance, Amazon GameLift staggers 501// each launch by a few seconds. Status: ACTIVATING. 502// 503// * Sets the fleet's status to ACTIVE as soon as one server process is ready 504// to host a game session. 505// 506// Fleet-related operations include: 507// 508// * CreateFleet 509// 510// * ListFleets 511// 512// * Describe fleets: 513// 514// DescribeFleetAttributes 515// 516// DescribeFleetPortSettings 517// 518// DescribeFleetUtilization 519// 520// DescribeRuntimeConfiguration 521// 522// DescribeFleetEvents 523// 524// * Update fleets: 525// 526// UpdateFleetAttributes 527// 528// UpdateFleetCapacity 529// 530// UpdateFleetPortSettings 531// 532// UpdateRuntimeConfiguration 533// 534// * Manage fleet capacity: 535// 536// DescribeFleetCapacity 537// 538// UpdateFleetCapacity 539// 540// PutScalingPolicy (automatic scaling) 541// 542// DescribeScalingPolicies (automatic scaling) 543// 544// DeleteScalingPolicy (automatic scaling) 545// 546// DescribeEC2InstanceLimits 547// 548// * DeleteFleet 549// 550// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 551// with awserr.Error's Code and Message methods to get detailed information about 552// the error. 553// 554// See the AWS API reference guide for Amazon GameLift's 555// API operation CreateFleet for usage and error information. 556// 557// Returned Error Codes: 558// * ErrCodeInternalServiceException "InternalServiceException" 559// The service encountered an unrecoverable internal failure while processing 560// the request. Clients can retry such requests immediately or after a waiting 561// period. 562// 563// * ErrCodeNotFoundException "NotFoundException" 564// A service resource associated with the request could not be found. Clients 565// should not retry such requests. 566// 567// * ErrCodeConflictException "ConflictException" 568// The requested operation would cause a conflict with the current state of 569// a service resource associated with the request. Resolve the conflict before 570// retrying this request. 571// 572// * ErrCodeLimitExceededException "LimitExceededException" 573// The requested operation would cause the resource to exceed the allowed service 574// limit. Resolve the issue before retrying. 575// 576// * ErrCodeInvalidRequestException "InvalidRequestException" 577// One or more parameter values in the request are invalid. Correct the invalid 578// parameter values before retrying. 579// 580// * ErrCodeUnauthorizedException "UnauthorizedException" 581// The client failed authentication. Clients should not retry such requests. 582// 583// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet 584func (c *GameLift) CreateFleet(input *CreateFleetInput) (*CreateFleetOutput, error) { 585 req, out := c.CreateFleetRequest(input) 586 return out, req.Send() 587} 588 589// CreateFleetWithContext is the same as CreateFleet with the addition of 590// the ability to pass a context and additional request options. 591// 592// See CreateFleet for details on how to use this API operation. 593// 594// The context must be non-nil and will be used for request cancellation. If 595// the context is nil a panic will occur. In the future the SDK may create 596// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 597// for more information on using Contexts. 598func (c *GameLift) CreateFleetWithContext(ctx aws.Context, input *CreateFleetInput, opts ...request.Option) (*CreateFleetOutput, error) { 599 req, out := c.CreateFleetRequest(input) 600 req.SetContext(ctx) 601 req.ApplyOptions(opts...) 602 return out, req.Send() 603} 604 605const opCreateGameSession = "CreateGameSession" 606 607// CreateGameSessionRequest generates a "aws/request.Request" representing the 608// client's request for the CreateGameSession operation. The "output" return 609// value will be populated with the request's response once the request completes 610// successfuly. 611// 612// Use "Send" method on the returned Request to send the API call to the service. 613// the "output" return value is not valid until after Send returns without error. 614// 615// See CreateGameSession for more information on using the CreateGameSession 616// API call, and error handling. 617// 618// This method is useful when you want to inject custom logic or configuration 619// into the SDK's request lifecycle. Such as custom headers, or retry logic. 620// 621// 622// // Example sending a request using the CreateGameSessionRequest method. 623// req, resp := client.CreateGameSessionRequest(params) 624// 625// err := req.Send() 626// if err == nil { // resp is now filled 627// fmt.Println(resp) 628// } 629// 630// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession 631func (c *GameLift) CreateGameSessionRequest(input *CreateGameSessionInput) (req *request.Request, output *CreateGameSessionOutput) { 632 op := &request.Operation{ 633 Name: opCreateGameSession, 634 HTTPMethod: "POST", 635 HTTPPath: "/", 636 } 637 638 if input == nil { 639 input = &CreateGameSessionInput{} 640 } 641 642 output = &CreateGameSessionOutput{} 643 req = c.newRequest(op, input, output) 644 return 645} 646 647// CreateGameSession API operation for Amazon GameLift. 648// 649// Creates a multiplayer game session for players. This action creates a game 650// session record and assigns an available server process in the specified fleet 651// to host the game session. A fleet must have an ACTIVE status before a game 652// session can be created in it. 653// 654// To create a game session, specify either fleet ID or alias ID and indicate 655// a maximum number of players to allow in the game session. You can also provide 656// a name and game-specific properties for this game session. If successful, 657// a GameSession object is returned containing the game session properties and 658// other settings you specified. 659// 660// Idempotency tokens. You can add a token that uniquely identifies game session 661// requests. This is useful for ensuring that game session requests are idempotent. 662// Multiple requests with the same idempotency token are processed only once; 663// subsequent requests return the original result. All response values are the 664// same with the exception of game session status, which may change. 665// 666// Resource creation limits. If you are creating a game session on a fleet with 667// a resource creation limit policy in force, then you must specify a creator 668// ID. Without this ID, Amazon GameLift has no way to evaluate the policy for 669// this new game session request. 670// 671// Player acceptance policy. By default, newly created game sessions are open 672// to new players. You can restrict new player access by using UpdateGameSession 673// to change the game session's player session creation policy. 674// 675// Game session logs. Logs are retained for all active game sessions for 14 676// days. To access the logs, call GetGameSessionLogUrl to download the log files. 677// 678// Available in Amazon GameLift Local. 679// 680// Game-session-related operations include: 681// 682// * CreateGameSession 683// 684// * DescribeGameSessions 685// 686// * DescribeGameSessionDetails 687// 688// * SearchGameSessions 689// 690// * UpdateGameSession 691// 692// * GetGameSessionLogUrl 693// 694// * Game session placements 695// 696// StartGameSessionPlacement 697// 698// DescribeGameSessionPlacement 699// 700// StopGameSessionPlacement 701// 702// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 703// with awserr.Error's Code and Message methods to get detailed information about 704// the error. 705// 706// See the AWS API reference guide for Amazon GameLift's 707// API operation CreateGameSession for usage and error information. 708// 709// Returned Error Codes: 710// * ErrCodeConflictException "ConflictException" 711// The requested operation would cause a conflict with the current state of 712// a service resource associated with the request. Resolve the conflict before 713// retrying this request. 714// 715// * ErrCodeInternalServiceException "InternalServiceException" 716// The service encountered an unrecoverable internal failure while processing 717// the request. Clients can retry such requests immediately or after a waiting 718// period. 719// 720// * ErrCodeUnauthorizedException "UnauthorizedException" 721// The client failed authentication. Clients should not retry such requests. 722// 723// * ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" 724// The requested operation would cause a conflict with the current state of 725// a resource associated with the request and/or the fleet. Resolve the conflict 726// before retrying. 727// 728// * ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" 729// The service is unable to resolve the routing for a particular alias because 730// it has a terminal RoutingStrategy associated with it. The message returned 731// in this exception is the message defined in the routing strategy itself. 732// Such requests should only be retried if the routing strategy for the specified 733// alias is modified. 734// 735// * ErrCodeInvalidRequestException "InvalidRequestException" 736// One or more parameter values in the request are invalid. Correct the invalid 737// parameter values before retrying. 738// 739// * ErrCodeNotFoundException "NotFoundException" 740// A service resource associated with the request could not be found. Clients 741// should not retry such requests. 742// 743// * ErrCodeFleetCapacityExceededException "FleetCapacityExceededException" 744// The specified fleet has no available instances to fulfill a CreateGameSession 745// request. Clients can retry such requests immediately or after a waiting period. 746// 747// * ErrCodeLimitExceededException "LimitExceededException" 748// The requested operation would cause the resource to exceed the allowed service 749// limit. Resolve the issue before retrying. 750// 751// * ErrCodeIdempotentParameterMismatchException "IdempotentParameterMismatchException" 752// A game session with this custom ID string already exists in this fleet. Resolve 753// this conflict before retrying this request. 754// 755// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSession 756func (c *GameLift) CreateGameSession(input *CreateGameSessionInput) (*CreateGameSessionOutput, error) { 757 req, out := c.CreateGameSessionRequest(input) 758 return out, req.Send() 759} 760 761// CreateGameSessionWithContext is the same as CreateGameSession with the addition of 762// the ability to pass a context and additional request options. 763// 764// See CreateGameSession for details on how to use this API operation. 765// 766// The context must be non-nil and will be used for request cancellation. If 767// the context is nil a panic will occur. In the future the SDK may create 768// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 769// for more information on using Contexts. 770func (c *GameLift) CreateGameSessionWithContext(ctx aws.Context, input *CreateGameSessionInput, opts ...request.Option) (*CreateGameSessionOutput, error) { 771 req, out := c.CreateGameSessionRequest(input) 772 req.SetContext(ctx) 773 req.ApplyOptions(opts...) 774 return out, req.Send() 775} 776 777const opCreateGameSessionQueue = "CreateGameSessionQueue" 778 779// CreateGameSessionQueueRequest generates a "aws/request.Request" representing the 780// client's request for the CreateGameSessionQueue operation. The "output" return 781// value will be populated with the request's response once the request completes 782// successfuly. 783// 784// Use "Send" method on the returned Request to send the API call to the service. 785// the "output" return value is not valid until after Send returns without error. 786// 787// See CreateGameSessionQueue for more information on using the CreateGameSessionQueue 788// API call, and error handling. 789// 790// This method is useful when you want to inject custom logic or configuration 791// into the SDK's request lifecycle. Such as custom headers, or retry logic. 792// 793// 794// // Example sending a request using the CreateGameSessionQueueRequest method. 795// req, resp := client.CreateGameSessionQueueRequest(params) 796// 797// err := req.Send() 798// if err == nil { // resp is now filled 799// fmt.Println(resp) 800// } 801// 802// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue 803func (c *GameLift) CreateGameSessionQueueRequest(input *CreateGameSessionQueueInput) (req *request.Request, output *CreateGameSessionQueueOutput) { 804 op := &request.Operation{ 805 Name: opCreateGameSessionQueue, 806 HTTPMethod: "POST", 807 HTTPPath: "/", 808 } 809 810 if input == nil { 811 input = &CreateGameSessionQueueInput{} 812 } 813 814 output = &CreateGameSessionQueueOutput{} 815 req = c.newRequest(op, input, output) 816 return 817} 818 819// CreateGameSessionQueue API operation for Amazon GameLift. 820// 821// Establishes a new queue for processing requests to place new game sessions. 822// A queue identifies where new game sessions can be hosted -- by specifying 823// a list of destinations (fleets or aliases) -- and how long requests can wait 824// in the queue before timing out. You can set up a queue to try to place game 825// sessions on fleets in multiple regions. To add placement requests to a queue, 826// call StartGameSessionPlacement and reference the queue name. 827// 828// Destination order. When processing a request for a game session, Amazon GameLift 829// tries each destination in order until it finds one with available resources 830// to host the new game session. A queue's default order is determined by how 831// destinations are listed. The default order is overridden when a game session 832// placement request provides player latency information. Player latency information 833// enables Amazon GameLift to prioritize destinations where players report the 834// lowest average latency, as a result placing the new game session where the 835// majority of players will have the best possible gameplay experience. 836// 837// Player latency policies. For placement requests containing player latency 838// information, use player latency policies to protect individual players from 839// very high latencies. With a latency cap, even when a destination can deliver 840// a low latency for most players, the game is not placed where any individual 841// player is reporting latency higher than a policy's maximum. A queue can have 842// multiple latency policies, which are enforced consecutively starting with 843// the policy with the lowest latency cap. Use multiple policies to gradually 844// relax latency controls; for example, you might set a policy with a low latency 845// cap for the first 60 seconds, a second policy with a higher cap for the next 846// 60 seconds, etc. 847// 848// To create a new queue, provide a name, timeout value, a list of destinations 849// and, if desired, a set of latency policies. If successful, a new queue object 850// is returned. 851// 852// Queue-related operations include: 853// 854// * CreateGameSessionQueue 855// 856// * DescribeGameSessionQueues 857// 858// * UpdateGameSessionQueue 859// 860// * DeleteGameSessionQueue 861// 862// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 863// with awserr.Error's Code and Message methods to get detailed information about 864// the error. 865// 866// See the AWS API reference guide for Amazon GameLift's 867// API operation CreateGameSessionQueue for usage and error information. 868// 869// Returned Error Codes: 870// * ErrCodeInternalServiceException "InternalServiceException" 871// The service encountered an unrecoverable internal failure while processing 872// the request. Clients can retry such requests immediately or after a waiting 873// period. 874// 875// * ErrCodeInvalidRequestException "InvalidRequestException" 876// One or more parameter values in the request are invalid. Correct the invalid 877// parameter values before retrying. 878// 879// * ErrCodeUnauthorizedException "UnauthorizedException" 880// The client failed authentication. Clients should not retry such requests. 881// 882// * ErrCodeLimitExceededException "LimitExceededException" 883// The requested operation would cause the resource to exceed the allowed service 884// limit. Resolve the issue before retrying. 885// 886// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateGameSessionQueue 887func (c *GameLift) CreateGameSessionQueue(input *CreateGameSessionQueueInput) (*CreateGameSessionQueueOutput, error) { 888 req, out := c.CreateGameSessionQueueRequest(input) 889 return out, req.Send() 890} 891 892// CreateGameSessionQueueWithContext is the same as CreateGameSessionQueue with the addition of 893// the ability to pass a context and additional request options. 894// 895// See CreateGameSessionQueue for details on how to use this API operation. 896// 897// The context must be non-nil and will be used for request cancellation. If 898// the context is nil a panic will occur. In the future the SDK may create 899// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 900// for more information on using Contexts. 901func (c *GameLift) CreateGameSessionQueueWithContext(ctx aws.Context, input *CreateGameSessionQueueInput, opts ...request.Option) (*CreateGameSessionQueueOutput, error) { 902 req, out := c.CreateGameSessionQueueRequest(input) 903 req.SetContext(ctx) 904 req.ApplyOptions(opts...) 905 return out, req.Send() 906} 907 908const opCreateMatchmakingConfiguration = "CreateMatchmakingConfiguration" 909 910// CreateMatchmakingConfigurationRequest generates a "aws/request.Request" representing the 911// client's request for the CreateMatchmakingConfiguration operation. The "output" return 912// value will be populated with the request's response once the request completes 913// successfuly. 914// 915// Use "Send" method on the returned Request to send the API call to the service. 916// the "output" return value is not valid until after Send returns without error. 917// 918// See CreateMatchmakingConfiguration for more information on using the CreateMatchmakingConfiguration 919// API call, and error handling. 920// 921// This method is useful when you want to inject custom logic or configuration 922// into the SDK's request lifecycle. Such as custom headers, or retry logic. 923// 924// 925// // Example sending a request using the CreateMatchmakingConfigurationRequest method. 926// req, resp := client.CreateMatchmakingConfigurationRequest(params) 927// 928// err := req.Send() 929// if err == nil { // resp is now filled 930// fmt.Println(resp) 931// } 932// 933// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration 934func (c *GameLift) CreateMatchmakingConfigurationRequest(input *CreateMatchmakingConfigurationInput) (req *request.Request, output *CreateMatchmakingConfigurationOutput) { 935 op := &request.Operation{ 936 Name: opCreateMatchmakingConfiguration, 937 HTTPMethod: "POST", 938 HTTPPath: "/", 939 } 940 941 if input == nil { 942 input = &CreateMatchmakingConfigurationInput{} 943 } 944 945 output = &CreateMatchmakingConfigurationOutput{} 946 req = c.newRequest(op, input, output) 947 return 948} 949 950// CreateMatchmakingConfiguration API operation for Amazon GameLift. 951// 952// Defines a new matchmaking configuration for use with FlexMatch. A matchmaking 953// configuration sets out guidelines for matching players and getting the matches 954// into games. You can set up multiple matchmaking configurations to handle 955// the scenarios needed for your game. Each matchmaking ticket (StartMatchmaking 956// or StartMatchBackfill) specifies a configuration for the match and provides 957// player attributes to support the configuration being used. 958// 959// To create a matchmaking configuration, at a minimum you must specify the 960// following: configuration name; a rule set that governs how to evaluate players 961// and find acceptable matches; a game session queue to use when placing a new 962// game session for the match; and the maximum time allowed for a matchmaking 963// attempt. 964// 965// Player acceptance -- In each configuration, you have the option to require 966// that all players accept participation in a proposed match. To enable this 967// feature, set AcceptanceRequired to true and specify a time limit for player 968// acceptance. Players have the option to accept or reject a proposed match, 969// and a match does not move ahead to game session placement unless all matched 970// players accept. 971// 972// Matchmaking status notification -- There are two ways to track the progress 973// of matchmaking tickets: (1) polling ticket status with DescribeMatchmaking; 974// or (2) receiving notifications with Amazon Simple Notification Service (SNS). 975// To use notifications, you first need to set up an SNS topic to receive the 976// notifications, and provide the topic ARN in the matchmaking configuration 977// (see Setting up Notifications for Matchmaking (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html)). 978// Since notifications promise only "best effort" delivery, we recommend calling 979// DescribeMatchmaking if no notifications are received within 30 seconds. 980// 981// Operations related to match configurations and rule sets include: 982// 983// * CreateMatchmakingConfiguration 984// 985// * DescribeMatchmakingConfigurations 986// 987// * UpdateMatchmakingConfiguration 988// 989// * DeleteMatchmakingConfiguration 990// 991// * CreateMatchmakingRuleSet 992// 993// * DescribeMatchmakingRuleSets 994// 995// * ValidateMatchmakingRuleSet 996// 997// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 998// with awserr.Error's Code and Message methods to get detailed information about 999// the error. 1000// 1001// See the AWS API reference guide for Amazon GameLift's 1002// API operation CreateMatchmakingConfiguration for usage and error information. 1003// 1004// Returned Error Codes: 1005// * ErrCodeInvalidRequestException "InvalidRequestException" 1006// One or more parameter values in the request are invalid. Correct the invalid 1007// parameter values before retrying. 1008// 1009// * ErrCodeLimitExceededException "LimitExceededException" 1010// The requested operation would cause the resource to exceed the allowed service 1011// limit. Resolve the issue before retrying. 1012// 1013// * ErrCodeNotFoundException "NotFoundException" 1014// A service resource associated with the request could not be found. Clients 1015// should not retry such requests. 1016// 1017// * ErrCodeInternalServiceException "InternalServiceException" 1018// The service encountered an unrecoverable internal failure while processing 1019// the request. Clients can retry such requests immediately or after a waiting 1020// period. 1021// 1022// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 1023// The requested operation is not supported in the region specified. 1024// 1025// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration 1026func (c *GameLift) CreateMatchmakingConfiguration(input *CreateMatchmakingConfigurationInput) (*CreateMatchmakingConfigurationOutput, error) { 1027 req, out := c.CreateMatchmakingConfigurationRequest(input) 1028 return out, req.Send() 1029} 1030 1031// CreateMatchmakingConfigurationWithContext is the same as CreateMatchmakingConfiguration with the addition of 1032// the ability to pass a context and additional request options. 1033// 1034// See CreateMatchmakingConfiguration for details on how to use this API operation. 1035// 1036// The context must be non-nil and will be used for request cancellation. If 1037// the context is nil a panic will occur. In the future the SDK may create 1038// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1039// for more information on using Contexts. 1040func (c *GameLift) CreateMatchmakingConfigurationWithContext(ctx aws.Context, input *CreateMatchmakingConfigurationInput, opts ...request.Option) (*CreateMatchmakingConfigurationOutput, error) { 1041 req, out := c.CreateMatchmakingConfigurationRequest(input) 1042 req.SetContext(ctx) 1043 req.ApplyOptions(opts...) 1044 return out, req.Send() 1045} 1046 1047const opCreateMatchmakingRuleSet = "CreateMatchmakingRuleSet" 1048 1049// CreateMatchmakingRuleSetRequest generates a "aws/request.Request" representing the 1050// client's request for the CreateMatchmakingRuleSet operation. The "output" return 1051// value will be populated with the request's response once the request completes 1052// successfuly. 1053// 1054// Use "Send" method on the returned Request to send the API call to the service. 1055// the "output" return value is not valid until after Send returns without error. 1056// 1057// See CreateMatchmakingRuleSet for more information on using the CreateMatchmakingRuleSet 1058// API call, and error handling. 1059// 1060// This method is useful when you want to inject custom logic or configuration 1061// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1062// 1063// 1064// // Example sending a request using the CreateMatchmakingRuleSetRequest method. 1065// req, resp := client.CreateMatchmakingRuleSetRequest(params) 1066// 1067// err := req.Send() 1068// if err == nil { // resp is now filled 1069// fmt.Println(resp) 1070// } 1071// 1072// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingRuleSet 1073func (c *GameLift) CreateMatchmakingRuleSetRequest(input *CreateMatchmakingRuleSetInput) (req *request.Request, output *CreateMatchmakingRuleSetOutput) { 1074 op := &request.Operation{ 1075 Name: opCreateMatchmakingRuleSet, 1076 HTTPMethod: "POST", 1077 HTTPPath: "/", 1078 } 1079 1080 if input == nil { 1081 input = &CreateMatchmakingRuleSetInput{} 1082 } 1083 1084 output = &CreateMatchmakingRuleSetOutput{} 1085 req = c.newRequest(op, input, output) 1086 return 1087} 1088 1089// CreateMatchmakingRuleSet API operation for Amazon GameLift. 1090// 1091// Creates a new rule set for FlexMatch matchmaking. A rule set describes the 1092// type of match to create, such as the number and size of teams, and sets the 1093// parameters for acceptable player matches, such as minimum skill level or 1094// character type. Rule sets are used in matchmaking configurations, which define 1095// how matchmaking requests are handled. Each MatchmakingConfiguration uses 1096// one rule set; you can set up multiple rule sets to handle the scenarios that 1097// suit your game (such as for different game modes), and create a separate 1098// matchmaking configuration for each rule set. See additional information on 1099// rule set content in the MatchmakingRuleSet structure. For help creating rule 1100// sets, including useful examples, see the topic Adding FlexMatch to Your 1101// Game (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html). 1102// 1103// Once created, matchmaking rule sets cannot be changed or deleted, so we recommend 1104// checking the rule set syntax using ValidateMatchmakingRuleSet before creating 1105// the rule set. 1106// 1107// To create a matchmaking rule set, provide the set of rules and a unique name. 1108// Rule sets must be defined in the same region as the matchmaking configuration 1109// they will be used with. Rule sets cannot be edited or deleted. If you need 1110// to change a rule set, create a new one with the necessary edits and then 1111// update matchmaking configurations to use the new rule set. 1112// 1113// Operations related to match configurations and rule sets include: 1114// 1115// * CreateMatchmakingConfiguration 1116// 1117// * DescribeMatchmakingConfigurations 1118// 1119// * UpdateMatchmakingConfiguration 1120// 1121// * DeleteMatchmakingConfiguration 1122// 1123// * CreateMatchmakingRuleSet 1124// 1125// * DescribeMatchmakingRuleSets 1126// 1127// * ValidateMatchmakingRuleSet 1128// 1129// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 1130// with awserr.Error's Code and Message methods to get detailed information about 1131// the error. 1132// 1133// See the AWS API reference guide for Amazon GameLift's 1134// API operation CreateMatchmakingRuleSet for usage and error information. 1135// 1136// Returned Error Codes: 1137// * ErrCodeInvalidRequestException "InvalidRequestException" 1138// One or more parameter values in the request are invalid. Correct the invalid 1139// parameter values before retrying. 1140// 1141// * ErrCodeInternalServiceException "InternalServiceException" 1142// The service encountered an unrecoverable internal failure while processing 1143// the request. Clients can retry such requests immediately or after a waiting 1144// period. 1145// 1146// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 1147// The requested operation is not supported in the region specified. 1148// 1149// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingRuleSet 1150func (c *GameLift) CreateMatchmakingRuleSet(input *CreateMatchmakingRuleSetInput) (*CreateMatchmakingRuleSetOutput, error) { 1151 req, out := c.CreateMatchmakingRuleSetRequest(input) 1152 return out, req.Send() 1153} 1154 1155// CreateMatchmakingRuleSetWithContext is the same as CreateMatchmakingRuleSet with the addition of 1156// the ability to pass a context and additional request options. 1157// 1158// See CreateMatchmakingRuleSet for details on how to use this API operation. 1159// 1160// The context must be non-nil and will be used for request cancellation. If 1161// the context is nil a panic will occur. In the future the SDK may create 1162// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1163// for more information on using Contexts. 1164func (c *GameLift) CreateMatchmakingRuleSetWithContext(ctx aws.Context, input *CreateMatchmakingRuleSetInput, opts ...request.Option) (*CreateMatchmakingRuleSetOutput, error) { 1165 req, out := c.CreateMatchmakingRuleSetRequest(input) 1166 req.SetContext(ctx) 1167 req.ApplyOptions(opts...) 1168 return out, req.Send() 1169} 1170 1171const opCreatePlayerSession = "CreatePlayerSession" 1172 1173// CreatePlayerSessionRequest generates a "aws/request.Request" representing the 1174// client's request for the CreatePlayerSession operation. The "output" return 1175// value will be populated with the request's response once the request completes 1176// successfuly. 1177// 1178// Use "Send" method on the returned Request to send the API call to the service. 1179// the "output" return value is not valid until after Send returns without error. 1180// 1181// See CreatePlayerSession for more information on using the CreatePlayerSession 1182// API call, and error handling. 1183// 1184// This method is useful when you want to inject custom logic or configuration 1185// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1186// 1187// 1188// // Example sending a request using the CreatePlayerSessionRequest method. 1189// req, resp := client.CreatePlayerSessionRequest(params) 1190// 1191// err := req.Send() 1192// if err == nil { // resp is now filled 1193// fmt.Println(resp) 1194// } 1195// 1196// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSession 1197func (c *GameLift) CreatePlayerSessionRequest(input *CreatePlayerSessionInput) (req *request.Request, output *CreatePlayerSessionOutput) { 1198 op := &request.Operation{ 1199 Name: opCreatePlayerSession, 1200 HTTPMethod: "POST", 1201 HTTPPath: "/", 1202 } 1203 1204 if input == nil { 1205 input = &CreatePlayerSessionInput{} 1206 } 1207 1208 output = &CreatePlayerSessionOutput{} 1209 req = c.newRequest(op, input, output) 1210 return 1211} 1212 1213// CreatePlayerSession API operation for Amazon GameLift. 1214// 1215// Adds a player to a game session and creates a player session record. Before 1216// a player can be added, a game session must have an ACTIVE status, have a 1217// creation policy of ALLOW_ALL, and have an open player slot. To add a group 1218// of players to a game session, use CreatePlayerSessions. 1219// 1220// To create a player session, specify a game session ID, player ID, and optionally 1221// a string of player data. If successful, the player is added to the game session 1222// and a new PlayerSession object is returned. Player sessions cannot be updated. 1223// 1224// Available in Amazon GameLift Local. 1225// 1226// Player-session-related operations include: 1227// 1228// * CreatePlayerSession 1229// 1230// * CreatePlayerSessions 1231// 1232// * DescribePlayerSessions 1233// 1234// * Game session placements 1235// 1236// StartGameSessionPlacement 1237// 1238// DescribeGameSessionPlacement 1239// 1240// StopGameSessionPlacement 1241// 1242// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 1243// with awserr.Error's Code and Message methods to get detailed information about 1244// the error. 1245// 1246// See the AWS API reference guide for Amazon GameLift's 1247// API operation CreatePlayerSession for usage and error information. 1248// 1249// Returned Error Codes: 1250// * ErrCodeInternalServiceException "InternalServiceException" 1251// The service encountered an unrecoverable internal failure while processing 1252// the request. Clients can retry such requests immediately or after a waiting 1253// period. 1254// 1255// * ErrCodeUnauthorizedException "UnauthorizedException" 1256// The client failed authentication. Clients should not retry such requests. 1257// 1258// * ErrCodeInvalidGameSessionStatusException "InvalidGameSessionStatusException" 1259// The requested operation would cause a conflict with the current state of 1260// a resource associated with the request and/or the game instance. Resolve 1261// the conflict before retrying. 1262// 1263// * ErrCodeGameSessionFullException "GameSessionFullException" 1264// The game instance is currently full and cannot allow the requested player(s) 1265// to join. Clients can retry such requests immediately or after a waiting period. 1266// 1267// * ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" 1268// The service is unable to resolve the routing for a particular alias because 1269// it has a terminal RoutingStrategy associated with it. The message returned 1270// in this exception is the message defined in the routing strategy itself. 1271// Such requests should only be retried if the routing strategy for the specified 1272// alias is modified. 1273// 1274// * ErrCodeInvalidRequestException "InvalidRequestException" 1275// One or more parameter values in the request are invalid. Correct the invalid 1276// parameter values before retrying. 1277// 1278// * ErrCodeNotFoundException "NotFoundException" 1279// A service resource associated with the request could not be found. Clients 1280// should not retry such requests. 1281// 1282// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSession 1283func (c *GameLift) CreatePlayerSession(input *CreatePlayerSessionInput) (*CreatePlayerSessionOutput, error) { 1284 req, out := c.CreatePlayerSessionRequest(input) 1285 return out, req.Send() 1286} 1287 1288// CreatePlayerSessionWithContext is the same as CreatePlayerSession with the addition of 1289// the ability to pass a context and additional request options. 1290// 1291// See CreatePlayerSession for details on how to use this API operation. 1292// 1293// The context must be non-nil and will be used for request cancellation. If 1294// the context is nil a panic will occur. In the future the SDK may create 1295// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1296// for more information on using Contexts. 1297func (c *GameLift) CreatePlayerSessionWithContext(ctx aws.Context, input *CreatePlayerSessionInput, opts ...request.Option) (*CreatePlayerSessionOutput, error) { 1298 req, out := c.CreatePlayerSessionRequest(input) 1299 req.SetContext(ctx) 1300 req.ApplyOptions(opts...) 1301 return out, req.Send() 1302} 1303 1304const opCreatePlayerSessions = "CreatePlayerSessions" 1305 1306// CreatePlayerSessionsRequest generates a "aws/request.Request" representing the 1307// client's request for the CreatePlayerSessions operation. The "output" return 1308// value will be populated with the request's response once the request completes 1309// successfuly. 1310// 1311// Use "Send" method on the returned Request to send the API call to the service. 1312// the "output" return value is not valid until after Send returns without error. 1313// 1314// See CreatePlayerSessions for more information on using the CreatePlayerSessions 1315// API call, and error handling. 1316// 1317// This method is useful when you want to inject custom logic or configuration 1318// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1319// 1320// 1321// // Example sending a request using the CreatePlayerSessionsRequest method. 1322// req, resp := client.CreatePlayerSessionsRequest(params) 1323// 1324// err := req.Send() 1325// if err == nil { // resp is now filled 1326// fmt.Println(resp) 1327// } 1328// 1329// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions 1330func (c *GameLift) CreatePlayerSessionsRequest(input *CreatePlayerSessionsInput) (req *request.Request, output *CreatePlayerSessionsOutput) { 1331 op := &request.Operation{ 1332 Name: opCreatePlayerSessions, 1333 HTTPMethod: "POST", 1334 HTTPPath: "/", 1335 } 1336 1337 if input == nil { 1338 input = &CreatePlayerSessionsInput{} 1339 } 1340 1341 output = &CreatePlayerSessionsOutput{} 1342 req = c.newRequest(op, input, output) 1343 return 1344} 1345 1346// CreatePlayerSessions API operation for Amazon GameLift. 1347// 1348// Adds a group of players to a game session. This action is useful with a team 1349// matching feature. Before players can be added, a game session must have an 1350// ACTIVE status, have a creation policy of ALLOW_ALL, and have an open player 1351// slot. To add a single player to a game session, use CreatePlayerSession. 1352// 1353// To create player sessions, specify a game session ID, a list of player IDs, 1354// and optionally a set of player data strings. If successful, the players are 1355// added to the game session and a set of new PlayerSession objects is returned. 1356// Player sessions cannot be updated. 1357// 1358// Available in Amazon GameLift Local. 1359// 1360// Player-session-related operations include: 1361// 1362// * CreatePlayerSession 1363// 1364// * CreatePlayerSessions 1365// 1366// * DescribePlayerSessions 1367// 1368// * Game session placements 1369// 1370// StartGameSessionPlacement 1371// 1372// DescribeGameSessionPlacement 1373// 1374// StopGameSessionPlacement 1375// 1376// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 1377// with awserr.Error's Code and Message methods to get detailed information about 1378// the error. 1379// 1380// See the AWS API reference guide for Amazon GameLift's 1381// API operation CreatePlayerSessions for usage and error information. 1382// 1383// Returned Error Codes: 1384// * ErrCodeInternalServiceException "InternalServiceException" 1385// The service encountered an unrecoverable internal failure while processing 1386// the request. Clients can retry such requests immediately or after a waiting 1387// period. 1388// 1389// * ErrCodeUnauthorizedException "UnauthorizedException" 1390// The client failed authentication. Clients should not retry such requests. 1391// 1392// * ErrCodeInvalidGameSessionStatusException "InvalidGameSessionStatusException" 1393// The requested operation would cause a conflict with the current state of 1394// a resource associated with the request and/or the game instance. Resolve 1395// the conflict before retrying. 1396// 1397// * ErrCodeGameSessionFullException "GameSessionFullException" 1398// The game instance is currently full and cannot allow the requested player(s) 1399// to join. Clients can retry such requests immediately or after a waiting period. 1400// 1401// * ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" 1402// The service is unable to resolve the routing for a particular alias because 1403// it has a terminal RoutingStrategy associated with it. The message returned 1404// in this exception is the message defined in the routing strategy itself. 1405// Such requests should only be retried if the routing strategy for the specified 1406// alias is modified. 1407// 1408// * ErrCodeInvalidRequestException "InvalidRequestException" 1409// One or more parameter values in the request are invalid. Correct the invalid 1410// parameter values before retrying. 1411// 1412// * ErrCodeNotFoundException "NotFoundException" 1413// A service resource associated with the request could not be found. Clients 1414// should not retry such requests. 1415// 1416// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessions 1417func (c *GameLift) CreatePlayerSessions(input *CreatePlayerSessionsInput) (*CreatePlayerSessionsOutput, error) { 1418 req, out := c.CreatePlayerSessionsRequest(input) 1419 return out, req.Send() 1420} 1421 1422// CreatePlayerSessionsWithContext is the same as CreatePlayerSessions with the addition of 1423// the ability to pass a context and additional request options. 1424// 1425// See CreatePlayerSessions for details on how to use this API operation. 1426// 1427// The context must be non-nil and will be used for request cancellation. If 1428// the context is nil a panic will occur. In the future the SDK may create 1429// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1430// for more information on using Contexts. 1431func (c *GameLift) CreatePlayerSessionsWithContext(ctx aws.Context, input *CreatePlayerSessionsInput, opts ...request.Option) (*CreatePlayerSessionsOutput, error) { 1432 req, out := c.CreatePlayerSessionsRequest(input) 1433 req.SetContext(ctx) 1434 req.ApplyOptions(opts...) 1435 return out, req.Send() 1436} 1437 1438const opCreateVpcPeeringAuthorization = "CreateVpcPeeringAuthorization" 1439 1440// CreateVpcPeeringAuthorizationRequest generates a "aws/request.Request" representing the 1441// client's request for the CreateVpcPeeringAuthorization operation. The "output" return 1442// value will be populated with the request's response once the request completes 1443// successfuly. 1444// 1445// Use "Send" method on the returned Request to send the API call to the service. 1446// the "output" return value is not valid until after Send returns without error. 1447// 1448// See CreateVpcPeeringAuthorization for more information on using the CreateVpcPeeringAuthorization 1449// API call, and error handling. 1450// 1451// This method is useful when you want to inject custom logic or configuration 1452// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1453// 1454// 1455// // Example sending a request using the CreateVpcPeeringAuthorizationRequest method. 1456// req, resp := client.CreateVpcPeeringAuthorizationRequest(params) 1457// 1458// err := req.Send() 1459// if err == nil { // resp is now filled 1460// fmt.Println(resp) 1461// } 1462// 1463// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorization 1464func (c *GameLift) CreateVpcPeeringAuthorizationRequest(input *CreateVpcPeeringAuthorizationInput) (req *request.Request, output *CreateVpcPeeringAuthorizationOutput) { 1465 op := &request.Operation{ 1466 Name: opCreateVpcPeeringAuthorization, 1467 HTTPMethod: "POST", 1468 HTTPPath: "/", 1469 } 1470 1471 if input == nil { 1472 input = &CreateVpcPeeringAuthorizationInput{} 1473 } 1474 1475 output = &CreateVpcPeeringAuthorizationOutput{} 1476 req = c.newRequest(op, input, output) 1477 return 1478} 1479 1480// CreateVpcPeeringAuthorization API operation for Amazon GameLift. 1481// 1482// Requests authorization to create or delete a peer connection between the 1483// VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your 1484// AWS account. VPC peering enables the game servers on your fleet to communicate 1485// directly with other AWS resources. Once you've received authorization, call 1486// CreateVpcPeeringConnection to establish the peering connection. For more 1487// information, see VPC Peering with Amazon GameLift Fleets (http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html). 1488// 1489// You can peer with VPCs that are owned by any AWS account you have access 1490// to, including the account that you use to manage your Amazon GameLift fleets. 1491// You cannot peer with VPCs that are in different regions. 1492// 1493// To request authorization to create a connection, call this operation from 1494// the AWS account with the VPC that you want to peer to your Amazon GameLift 1495// fleet. For example, to enable your game servers to retrieve data from a DynamoDB 1496// table, use the account that manages that DynamoDB resource. Identify the 1497// following values: (1) The ID of the VPC that you want to peer with, and (2) 1498// the ID of the AWS account that you use to manage Amazon GameLift. If successful, 1499// VPC peering is authorized for the specified VPC. 1500// 1501// To request authorization to delete a connection, call this operation from 1502// the AWS account with the VPC that is peered with your Amazon GameLift fleet. 1503// Identify the following values: (1) VPC ID that you want to delete the peering 1504// connection for, and (2) ID of the AWS account that you use to manage Amazon 1505// GameLift. 1506// 1507// The authorization remains valid for 24 hours unless it is canceled by a call 1508// to DeleteVpcPeeringAuthorization. You must create or delete the peering connection 1509// while the authorization is valid. 1510// 1511// VPC peering connection operations include: 1512// 1513// * CreateVpcPeeringAuthorization 1514// 1515// * DescribeVpcPeeringAuthorizations 1516// 1517// * DeleteVpcPeeringAuthorization 1518// 1519// * CreateVpcPeeringConnection 1520// 1521// * DescribeVpcPeeringConnections 1522// 1523// * DeleteVpcPeeringConnection 1524// 1525// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 1526// with awserr.Error's Code and Message methods to get detailed information about 1527// the error. 1528// 1529// See the AWS API reference guide for Amazon GameLift's 1530// API operation CreateVpcPeeringAuthorization for usage and error information. 1531// 1532// Returned Error Codes: 1533// * ErrCodeUnauthorizedException "UnauthorizedException" 1534// The client failed authentication. Clients should not retry such requests. 1535// 1536// * ErrCodeInvalidRequestException "InvalidRequestException" 1537// One or more parameter values in the request are invalid. Correct the invalid 1538// parameter values before retrying. 1539// 1540// * ErrCodeNotFoundException "NotFoundException" 1541// A service resource associated with the request could not be found. Clients 1542// should not retry such requests. 1543// 1544// * ErrCodeInternalServiceException "InternalServiceException" 1545// The service encountered an unrecoverable internal failure while processing 1546// the request. Clients can retry such requests immediately or after a waiting 1547// period. 1548// 1549// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringAuthorization 1550func (c *GameLift) CreateVpcPeeringAuthorization(input *CreateVpcPeeringAuthorizationInput) (*CreateVpcPeeringAuthorizationOutput, error) { 1551 req, out := c.CreateVpcPeeringAuthorizationRequest(input) 1552 return out, req.Send() 1553} 1554 1555// CreateVpcPeeringAuthorizationWithContext is the same as CreateVpcPeeringAuthorization with the addition of 1556// the ability to pass a context and additional request options. 1557// 1558// See CreateVpcPeeringAuthorization for details on how to use this API operation. 1559// 1560// The context must be non-nil and will be used for request cancellation. If 1561// the context is nil a panic will occur. In the future the SDK may create 1562// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1563// for more information on using Contexts. 1564func (c *GameLift) CreateVpcPeeringAuthorizationWithContext(ctx aws.Context, input *CreateVpcPeeringAuthorizationInput, opts ...request.Option) (*CreateVpcPeeringAuthorizationOutput, error) { 1565 req, out := c.CreateVpcPeeringAuthorizationRequest(input) 1566 req.SetContext(ctx) 1567 req.ApplyOptions(opts...) 1568 return out, req.Send() 1569} 1570 1571const opCreateVpcPeeringConnection = "CreateVpcPeeringConnection" 1572 1573// CreateVpcPeeringConnectionRequest generates a "aws/request.Request" representing the 1574// client's request for the CreateVpcPeeringConnection operation. The "output" return 1575// value will be populated with the request's response once the request completes 1576// successfuly. 1577// 1578// Use "Send" method on the returned Request to send the API call to the service. 1579// the "output" return value is not valid until after Send returns without error. 1580// 1581// See CreateVpcPeeringConnection for more information on using the CreateVpcPeeringConnection 1582// API call, and error handling. 1583// 1584// This method is useful when you want to inject custom logic or configuration 1585// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1586// 1587// 1588// // Example sending a request using the CreateVpcPeeringConnectionRequest method. 1589// req, resp := client.CreateVpcPeeringConnectionRequest(params) 1590// 1591// err := req.Send() 1592// if err == nil { // resp is now filled 1593// fmt.Println(resp) 1594// } 1595// 1596// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnection 1597func (c *GameLift) CreateVpcPeeringConnectionRequest(input *CreateVpcPeeringConnectionInput) (req *request.Request, output *CreateVpcPeeringConnectionOutput) { 1598 op := &request.Operation{ 1599 Name: opCreateVpcPeeringConnection, 1600 HTTPMethod: "POST", 1601 HTTPPath: "/", 1602 } 1603 1604 if input == nil { 1605 input = &CreateVpcPeeringConnectionInput{} 1606 } 1607 1608 output = &CreateVpcPeeringConnectionOutput{} 1609 req = c.newRequest(op, input, output) 1610 return 1611} 1612 1613// CreateVpcPeeringConnection API operation for Amazon GameLift. 1614// 1615// Establishes a VPC peering connection between a virtual private cloud (VPC) 1616// in an AWS account with the VPC for your Amazon GameLift fleet. VPC peering 1617// enables the game servers on your fleet to communicate directly with other 1618// AWS resources. You can peer with VPCs in any AWS account that you have access 1619// to, including the account that you use to manage your Amazon GameLift fleets. 1620// You cannot peer with VPCs that are in different regions. For more information, 1621// see VPC Peering with Amazon GameLift Fleets (http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html). 1622// 1623// Before calling this operation to establish the peering connection, you first 1624// need to call CreateVpcPeeringAuthorization and identify the VPC you want 1625// to peer with. Once the authorization for the specified VPC is issued, you 1626// have 24 hours to establish the connection. These two operations handle all 1627// tasks necessary to peer the two VPCs, including acceptance, updating routing 1628// tables, etc. 1629// 1630// To establish the connection, call this operation from the AWS account that 1631// is used to manage the Amazon GameLift fleets. Identify the following values: 1632// (1) The ID of the fleet you want to be enable a VPC peering connection for; 1633// (2) The AWS account with the VPC that you want to peer with; and (3) The 1634// ID of the VPC you want to peer with. This operation is asynchronous. If successful, 1635// a VpcPeeringConnection request is created. You can use continuous polling 1636// to track the request's status using DescribeVpcPeeringConnections, or by 1637// monitoring fleet events for success or failure using DescribeFleetEvents. 1638// 1639// VPC peering connection operations include: 1640// 1641// * CreateVpcPeeringAuthorization 1642// 1643// * DescribeVpcPeeringAuthorizations 1644// 1645// * DeleteVpcPeeringAuthorization 1646// 1647// * CreateVpcPeeringConnection 1648// 1649// * DescribeVpcPeeringConnections 1650// 1651// * DeleteVpcPeeringConnection 1652// 1653// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 1654// with awserr.Error's Code and Message methods to get detailed information about 1655// the error. 1656// 1657// See the AWS API reference guide for Amazon GameLift's 1658// API operation CreateVpcPeeringConnection for usage and error information. 1659// 1660// Returned Error Codes: 1661// * ErrCodeUnauthorizedException "UnauthorizedException" 1662// The client failed authentication. Clients should not retry such requests. 1663// 1664// * ErrCodeInvalidRequestException "InvalidRequestException" 1665// One or more parameter values in the request are invalid. Correct the invalid 1666// parameter values before retrying. 1667// 1668// * ErrCodeNotFoundException "NotFoundException" 1669// A service resource associated with the request could not be found. Clients 1670// should not retry such requests. 1671// 1672// * ErrCodeInternalServiceException "InternalServiceException" 1673// The service encountered an unrecoverable internal failure while processing 1674// the request. Clients can retry such requests immediately or after a waiting 1675// period. 1676// 1677// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateVpcPeeringConnection 1678func (c *GameLift) CreateVpcPeeringConnection(input *CreateVpcPeeringConnectionInput) (*CreateVpcPeeringConnectionOutput, error) { 1679 req, out := c.CreateVpcPeeringConnectionRequest(input) 1680 return out, req.Send() 1681} 1682 1683// CreateVpcPeeringConnectionWithContext is the same as CreateVpcPeeringConnection with the addition of 1684// the ability to pass a context and additional request options. 1685// 1686// See CreateVpcPeeringConnection for details on how to use this API operation. 1687// 1688// The context must be non-nil and will be used for request cancellation. If 1689// the context is nil a panic will occur. In the future the SDK may create 1690// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1691// for more information on using Contexts. 1692func (c *GameLift) CreateVpcPeeringConnectionWithContext(ctx aws.Context, input *CreateVpcPeeringConnectionInput, opts ...request.Option) (*CreateVpcPeeringConnectionOutput, error) { 1693 req, out := c.CreateVpcPeeringConnectionRequest(input) 1694 req.SetContext(ctx) 1695 req.ApplyOptions(opts...) 1696 return out, req.Send() 1697} 1698 1699const opDeleteAlias = "DeleteAlias" 1700 1701// DeleteAliasRequest generates a "aws/request.Request" representing the 1702// client's request for the DeleteAlias operation. The "output" return 1703// value will be populated with the request's response once the request completes 1704// successfuly. 1705// 1706// Use "Send" method on the returned Request to send the API call to the service. 1707// the "output" return value is not valid until after Send returns without error. 1708// 1709// See DeleteAlias for more information on using the DeleteAlias 1710// API call, and error handling. 1711// 1712// This method is useful when you want to inject custom logic or configuration 1713// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1714// 1715// 1716// // Example sending a request using the DeleteAliasRequest method. 1717// req, resp := client.DeleteAliasRequest(params) 1718// 1719// err := req.Send() 1720// if err == nil { // resp is now filled 1721// fmt.Println(resp) 1722// } 1723// 1724// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAlias 1725func (c *GameLift) DeleteAliasRequest(input *DeleteAliasInput) (req *request.Request, output *DeleteAliasOutput) { 1726 op := &request.Operation{ 1727 Name: opDeleteAlias, 1728 HTTPMethod: "POST", 1729 HTTPPath: "/", 1730 } 1731 1732 if input == nil { 1733 input = &DeleteAliasInput{} 1734 } 1735 1736 output = &DeleteAliasOutput{} 1737 req = c.newRequest(op, input, output) 1738 req.Handlers.Unmarshal.Remove(jsonrpc.UnmarshalHandler) 1739 req.Handlers.Unmarshal.PushBackNamed(protocol.UnmarshalDiscardBodyHandler) 1740 return 1741} 1742 1743// DeleteAlias API operation for Amazon GameLift. 1744// 1745// Deletes an alias. This action removes all record of the alias. Game clients 1746// attempting to access a server process using the deleted alias receive an 1747// error. To delete an alias, specify the alias ID to be deleted. 1748// 1749// Alias-related operations include: 1750// 1751// * CreateAlias 1752// 1753// * ListAliases 1754// 1755// * DescribeAlias 1756// 1757// * UpdateAlias 1758// 1759// * DeleteAlias 1760// 1761// * ResolveAlias 1762// 1763// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 1764// with awserr.Error's Code and Message methods to get detailed information about 1765// the error. 1766// 1767// See the AWS API reference guide for Amazon GameLift's 1768// API operation DeleteAlias for usage and error information. 1769// 1770// Returned Error Codes: 1771// * ErrCodeUnauthorizedException "UnauthorizedException" 1772// The client failed authentication. Clients should not retry such requests. 1773// 1774// * ErrCodeNotFoundException "NotFoundException" 1775// A service resource associated with the request could not be found. Clients 1776// should not retry such requests. 1777// 1778// * ErrCodeInvalidRequestException "InvalidRequestException" 1779// One or more parameter values in the request are invalid. Correct the invalid 1780// parameter values before retrying. 1781// 1782// * ErrCodeInternalServiceException "InternalServiceException" 1783// The service encountered an unrecoverable internal failure while processing 1784// the request. Clients can retry such requests immediately or after a waiting 1785// period. 1786// 1787// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteAlias 1788func (c *GameLift) DeleteAlias(input *DeleteAliasInput) (*DeleteAliasOutput, error) { 1789 req, out := c.DeleteAliasRequest(input) 1790 return out, req.Send() 1791} 1792 1793// DeleteAliasWithContext is the same as DeleteAlias with the addition of 1794// the ability to pass a context and additional request options. 1795// 1796// See DeleteAlias for details on how to use this API operation. 1797// 1798// The context must be non-nil and will be used for request cancellation. If 1799// the context is nil a panic will occur. In the future the SDK may create 1800// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1801// for more information on using Contexts. 1802func (c *GameLift) DeleteAliasWithContext(ctx aws.Context, input *DeleteAliasInput, opts ...request.Option) (*DeleteAliasOutput, error) { 1803 req, out := c.DeleteAliasRequest(input) 1804 req.SetContext(ctx) 1805 req.ApplyOptions(opts...) 1806 return out, req.Send() 1807} 1808 1809const opDeleteBuild = "DeleteBuild" 1810 1811// DeleteBuildRequest generates a "aws/request.Request" representing the 1812// client's request for the DeleteBuild operation. The "output" return 1813// value will be populated with the request's response once the request completes 1814// successfuly. 1815// 1816// Use "Send" method on the returned Request to send the API call to the service. 1817// the "output" return value is not valid until after Send returns without error. 1818// 1819// See DeleteBuild for more information on using the DeleteBuild 1820// API call, and error handling. 1821// 1822// This method is useful when you want to inject custom logic or configuration 1823// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1824// 1825// 1826// // Example sending a request using the DeleteBuildRequest method. 1827// req, resp := client.DeleteBuildRequest(params) 1828// 1829// err := req.Send() 1830// if err == nil { // resp is now filled 1831// fmt.Println(resp) 1832// } 1833// 1834// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuild 1835func (c *GameLift) DeleteBuildRequest(input *DeleteBuildInput) (req *request.Request, output *DeleteBuildOutput) { 1836 op := &request.Operation{ 1837 Name: opDeleteBuild, 1838 HTTPMethod: "POST", 1839 HTTPPath: "/", 1840 } 1841 1842 if input == nil { 1843 input = &DeleteBuildInput{} 1844 } 1845 1846 output = &DeleteBuildOutput{} 1847 req = c.newRequest(op, input, output) 1848 req.Handlers.Unmarshal.Remove(jsonrpc.UnmarshalHandler) 1849 req.Handlers.Unmarshal.PushBackNamed(protocol.UnmarshalDiscardBodyHandler) 1850 return 1851} 1852 1853// DeleteBuild API operation for Amazon GameLift. 1854// 1855// Deletes a build. This action permanently deletes the build record and any 1856// uploaded build files. 1857// 1858// To delete a build, specify its ID. Deleting a build does not affect the status 1859// of any active fleets using the build, but you can no longer create new fleets 1860// with the deleted build. 1861// 1862// Build-related operations include: 1863// 1864// * CreateBuild 1865// 1866// * ListBuilds 1867// 1868// * DescribeBuild 1869// 1870// * UpdateBuild 1871// 1872// * DeleteBuild 1873// 1874// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 1875// with awserr.Error's Code and Message methods to get detailed information about 1876// the error. 1877// 1878// See the AWS API reference guide for Amazon GameLift's 1879// API operation DeleteBuild for usage and error information. 1880// 1881// Returned Error Codes: 1882// * ErrCodeUnauthorizedException "UnauthorizedException" 1883// The client failed authentication. Clients should not retry such requests. 1884// 1885// * ErrCodeNotFoundException "NotFoundException" 1886// A service resource associated with the request could not be found. Clients 1887// should not retry such requests. 1888// 1889// * ErrCodeInternalServiceException "InternalServiceException" 1890// The service encountered an unrecoverable internal failure while processing 1891// the request. Clients can retry such requests immediately or after a waiting 1892// period. 1893// 1894// * ErrCodeInvalidRequestException "InvalidRequestException" 1895// One or more parameter values in the request are invalid. Correct the invalid 1896// parameter values before retrying. 1897// 1898// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuild 1899func (c *GameLift) DeleteBuild(input *DeleteBuildInput) (*DeleteBuildOutput, error) { 1900 req, out := c.DeleteBuildRequest(input) 1901 return out, req.Send() 1902} 1903 1904// DeleteBuildWithContext is the same as DeleteBuild with the addition of 1905// the ability to pass a context and additional request options. 1906// 1907// See DeleteBuild for details on how to use this API operation. 1908// 1909// The context must be non-nil and will be used for request cancellation. If 1910// the context is nil a panic will occur. In the future the SDK may create 1911// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 1912// for more information on using Contexts. 1913func (c *GameLift) DeleteBuildWithContext(ctx aws.Context, input *DeleteBuildInput, opts ...request.Option) (*DeleteBuildOutput, error) { 1914 req, out := c.DeleteBuildRequest(input) 1915 req.SetContext(ctx) 1916 req.ApplyOptions(opts...) 1917 return out, req.Send() 1918} 1919 1920const opDeleteFleet = "DeleteFleet" 1921 1922// DeleteFleetRequest generates a "aws/request.Request" representing the 1923// client's request for the DeleteFleet operation. The "output" return 1924// value will be populated with the request's response once the request completes 1925// successfuly. 1926// 1927// Use "Send" method on the returned Request to send the API call to the service. 1928// the "output" return value is not valid until after Send returns without error. 1929// 1930// See DeleteFleet for more information on using the DeleteFleet 1931// API call, and error handling. 1932// 1933// This method is useful when you want to inject custom logic or configuration 1934// into the SDK's request lifecycle. Such as custom headers, or retry logic. 1935// 1936// 1937// // Example sending a request using the DeleteFleetRequest method. 1938// req, resp := client.DeleteFleetRequest(params) 1939// 1940// err := req.Send() 1941// if err == nil { // resp is now filled 1942// fmt.Println(resp) 1943// } 1944// 1945// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleet 1946func (c *GameLift) DeleteFleetRequest(input *DeleteFleetInput) (req *request.Request, output *DeleteFleetOutput) { 1947 op := &request.Operation{ 1948 Name: opDeleteFleet, 1949 HTTPMethod: "POST", 1950 HTTPPath: "/", 1951 } 1952 1953 if input == nil { 1954 input = &DeleteFleetInput{} 1955 } 1956 1957 output = &DeleteFleetOutput{} 1958 req = c.newRequest(op, input, output) 1959 req.Handlers.Unmarshal.Remove(jsonrpc.UnmarshalHandler) 1960 req.Handlers.Unmarshal.PushBackNamed(protocol.UnmarshalDiscardBodyHandler) 1961 return 1962} 1963 1964// DeleteFleet API operation for Amazon GameLift. 1965// 1966// Deletes everything related to a fleet. Before deleting a fleet, you must 1967// set the fleet's desired capacity to zero. See UpdateFleetCapacity. 1968// 1969// This action removes the fleet's resources and the fleet record. Once a fleet 1970// is deleted, you can no longer use that fleet. 1971// 1972// Fleet-related operations include: 1973// 1974// * CreateFleet 1975// 1976// * ListFleets 1977// 1978// * Describe fleets: 1979// 1980// DescribeFleetAttributes 1981// 1982// DescribeFleetPortSettings 1983// 1984// DescribeFleetUtilization 1985// 1986// DescribeRuntimeConfiguration 1987// 1988// DescribeFleetEvents 1989// 1990// * Update fleets: 1991// 1992// UpdateFleetAttributes 1993// 1994// UpdateFleetCapacity 1995// 1996// UpdateFleetPortSettings 1997// 1998// UpdateRuntimeConfiguration 1999// 2000// * Manage fleet capacity: 2001// 2002// DescribeFleetCapacity 2003// 2004// UpdateFleetCapacity 2005// 2006// PutScalingPolicy (automatic scaling) 2007// 2008// DescribeScalingPolicies (automatic scaling) 2009// 2010// DeleteScalingPolicy (automatic scaling) 2011// 2012// DescribeEC2InstanceLimits 2013// 2014// * DeleteFleet 2015// 2016// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2017// with awserr.Error's Code and Message methods to get detailed information about 2018// the error. 2019// 2020// See the AWS API reference guide for Amazon GameLift's 2021// API operation DeleteFleet for usage and error information. 2022// 2023// Returned Error Codes: 2024// * ErrCodeNotFoundException "NotFoundException" 2025// A service resource associated with the request could not be found. Clients 2026// should not retry such requests. 2027// 2028// * ErrCodeInternalServiceException "InternalServiceException" 2029// The service encountered an unrecoverable internal failure while processing 2030// the request. Clients can retry such requests immediately or after a waiting 2031// period. 2032// 2033// * ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" 2034// The requested operation would cause a conflict with the current state of 2035// a resource associated with the request and/or the fleet. Resolve the conflict 2036// before retrying. 2037// 2038// * ErrCodeUnauthorizedException "UnauthorizedException" 2039// The client failed authentication. Clients should not retry such requests. 2040// 2041// * ErrCodeInvalidRequestException "InvalidRequestException" 2042// One or more parameter values in the request are invalid. Correct the invalid 2043// parameter values before retrying. 2044// 2045// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleet 2046func (c *GameLift) DeleteFleet(input *DeleteFleetInput) (*DeleteFleetOutput, error) { 2047 req, out := c.DeleteFleetRequest(input) 2048 return out, req.Send() 2049} 2050 2051// DeleteFleetWithContext is the same as DeleteFleet with the addition of 2052// the ability to pass a context and additional request options. 2053// 2054// See DeleteFleet for details on how to use this API operation. 2055// 2056// The context must be non-nil and will be used for request cancellation. If 2057// the context is nil a panic will occur. In the future the SDK may create 2058// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2059// for more information on using Contexts. 2060func (c *GameLift) DeleteFleetWithContext(ctx aws.Context, input *DeleteFleetInput, opts ...request.Option) (*DeleteFleetOutput, error) { 2061 req, out := c.DeleteFleetRequest(input) 2062 req.SetContext(ctx) 2063 req.ApplyOptions(opts...) 2064 return out, req.Send() 2065} 2066 2067const opDeleteGameSessionQueue = "DeleteGameSessionQueue" 2068 2069// DeleteGameSessionQueueRequest generates a "aws/request.Request" representing the 2070// client's request for the DeleteGameSessionQueue operation. The "output" return 2071// value will be populated with the request's response once the request completes 2072// successfuly. 2073// 2074// Use "Send" method on the returned Request to send the API call to the service. 2075// the "output" return value is not valid until after Send returns without error. 2076// 2077// See DeleteGameSessionQueue for more information on using the DeleteGameSessionQueue 2078// API call, and error handling. 2079// 2080// This method is useful when you want to inject custom logic or configuration 2081// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2082// 2083// 2084// // Example sending a request using the DeleteGameSessionQueueRequest method. 2085// req, resp := client.DeleteGameSessionQueueRequest(params) 2086// 2087// err := req.Send() 2088// if err == nil { // resp is now filled 2089// fmt.Println(resp) 2090// } 2091// 2092// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueue 2093func (c *GameLift) DeleteGameSessionQueueRequest(input *DeleteGameSessionQueueInput) (req *request.Request, output *DeleteGameSessionQueueOutput) { 2094 op := &request.Operation{ 2095 Name: opDeleteGameSessionQueue, 2096 HTTPMethod: "POST", 2097 HTTPPath: "/", 2098 } 2099 2100 if input == nil { 2101 input = &DeleteGameSessionQueueInput{} 2102 } 2103 2104 output = &DeleteGameSessionQueueOutput{} 2105 req = c.newRequest(op, input, output) 2106 return 2107} 2108 2109// DeleteGameSessionQueue API operation for Amazon GameLift. 2110// 2111// Deletes a game session queue. This action means that any StartGameSessionPlacement 2112// requests that reference this queue will fail. To delete a queue, specify 2113// the queue name. 2114// 2115// Queue-related operations include: 2116// 2117// * CreateGameSessionQueue 2118// 2119// * DescribeGameSessionQueues 2120// 2121// * UpdateGameSessionQueue 2122// 2123// * DeleteGameSessionQueue 2124// 2125// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2126// with awserr.Error's Code and Message methods to get detailed information about 2127// the error. 2128// 2129// See the AWS API reference guide for Amazon GameLift's 2130// API operation DeleteGameSessionQueue for usage and error information. 2131// 2132// Returned Error Codes: 2133// * ErrCodeInternalServiceException "InternalServiceException" 2134// The service encountered an unrecoverable internal failure while processing 2135// the request. Clients can retry such requests immediately or after a waiting 2136// period. 2137// 2138// * ErrCodeInvalidRequestException "InvalidRequestException" 2139// One or more parameter values in the request are invalid. Correct the invalid 2140// parameter values before retrying. 2141// 2142// * ErrCodeNotFoundException "NotFoundException" 2143// A service resource associated with the request could not be found. Clients 2144// should not retry such requests. 2145// 2146// * ErrCodeUnauthorizedException "UnauthorizedException" 2147// The client failed authentication. Clients should not retry such requests. 2148// 2149// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteGameSessionQueue 2150func (c *GameLift) DeleteGameSessionQueue(input *DeleteGameSessionQueueInput) (*DeleteGameSessionQueueOutput, error) { 2151 req, out := c.DeleteGameSessionQueueRequest(input) 2152 return out, req.Send() 2153} 2154 2155// DeleteGameSessionQueueWithContext is the same as DeleteGameSessionQueue with the addition of 2156// the ability to pass a context and additional request options. 2157// 2158// See DeleteGameSessionQueue for details on how to use this API operation. 2159// 2160// The context must be non-nil and will be used for request cancellation. If 2161// the context is nil a panic will occur. In the future the SDK may create 2162// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2163// for more information on using Contexts. 2164func (c *GameLift) DeleteGameSessionQueueWithContext(ctx aws.Context, input *DeleteGameSessionQueueInput, opts ...request.Option) (*DeleteGameSessionQueueOutput, error) { 2165 req, out := c.DeleteGameSessionQueueRequest(input) 2166 req.SetContext(ctx) 2167 req.ApplyOptions(opts...) 2168 return out, req.Send() 2169} 2170 2171const opDeleteMatchmakingConfiguration = "DeleteMatchmakingConfiguration" 2172 2173// DeleteMatchmakingConfigurationRequest generates a "aws/request.Request" representing the 2174// client's request for the DeleteMatchmakingConfiguration operation. The "output" return 2175// value will be populated with the request's response once the request completes 2176// successfuly. 2177// 2178// Use "Send" method on the returned Request to send the API call to the service. 2179// the "output" return value is not valid until after Send returns without error. 2180// 2181// See DeleteMatchmakingConfiguration for more information on using the DeleteMatchmakingConfiguration 2182// API call, and error handling. 2183// 2184// This method is useful when you want to inject custom logic or configuration 2185// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2186// 2187// 2188// // Example sending a request using the DeleteMatchmakingConfigurationRequest method. 2189// req, resp := client.DeleteMatchmakingConfigurationRequest(params) 2190// 2191// err := req.Send() 2192// if err == nil { // resp is now filled 2193// fmt.Println(resp) 2194// } 2195// 2196// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingConfiguration 2197func (c *GameLift) DeleteMatchmakingConfigurationRequest(input *DeleteMatchmakingConfigurationInput) (req *request.Request, output *DeleteMatchmakingConfigurationOutput) { 2198 op := &request.Operation{ 2199 Name: opDeleteMatchmakingConfiguration, 2200 HTTPMethod: "POST", 2201 HTTPPath: "/", 2202 } 2203 2204 if input == nil { 2205 input = &DeleteMatchmakingConfigurationInput{} 2206 } 2207 2208 output = &DeleteMatchmakingConfigurationOutput{} 2209 req = c.newRequest(op, input, output) 2210 return 2211} 2212 2213// DeleteMatchmakingConfiguration API operation for Amazon GameLift. 2214// 2215// Permanently removes a FlexMatch matchmaking configuration. To delete, specify 2216// the configuration name. A matchmaking configuration cannot be deleted if 2217// it is being used in any active matchmaking tickets. 2218// 2219// Operations related to match configurations and rule sets include: 2220// 2221// * CreateMatchmakingConfiguration 2222// 2223// * DescribeMatchmakingConfigurations 2224// 2225// * UpdateMatchmakingConfiguration 2226// 2227// * DeleteMatchmakingConfiguration 2228// 2229// * CreateMatchmakingRuleSet 2230// 2231// * DescribeMatchmakingRuleSets 2232// 2233// * ValidateMatchmakingRuleSet 2234// 2235// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2236// with awserr.Error's Code and Message methods to get detailed information about 2237// the error. 2238// 2239// See the AWS API reference guide for Amazon GameLift's 2240// API operation DeleteMatchmakingConfiguration for usage and error information. 2241// 2242// Returned Error Codes: 2243// * ErrCodeInvalidRequestException "InvalidRequestException" 2244// One or more parameter values in the request are invalid. Correct the invalid 2245// parameter values before retrying. 2246// 2247// * ErrCodeNotFoundException "NotFoundException" 2248// A service resource associated with the request could not be found. Clients 2249// should not retry such requests. 2250// 2251// * ErrCodeInternalServiceException "InternalServiceException" 2252// The service encountered an unrecoverable internal failure while processing 2253// the request. Clients can retry such requests immediately or after a waiting 2254// period. 2255// 2256// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 2257// The requested operation is not supported in the region specified. 2258// 2259// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingConfiguration 2260func (c *GameLift) DeleteMatchmakingConfiguration(input *DeleteMatchmakingConfigurationInput) (*DeleteMatchmakingConfigurationOutput, error) { 2261 req, out := c.DeleteMatchmakingConfigurationRequest(input) 2262 return out, req.Send() 2263} 2264 2265// DeleteMatchmakingConfigurationWithContext is the same as DeleteMatchmakingConfiguration with the addition of 2266// the ability to pass a context and additional request options. 2267// 2268// See DeleteMatchmakingConfiguration for details on how to use this API operation. 2269// 2270// The context must be non-nil and will be used for request cancellation. If 2271// the context is nil a panic will occur. In the future the SDK may create 2272// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2273// for more information on using Contexts. 2274func (c *GameLift) DeleteMatchmakingConfigurationWithContext(ctx aws.Context, input *DeleteMatchmakingConfigurationInput, opts ...request.Option) (*DeleteMatchmakingConfigurationOutput, error) { 2275 req, out := c.DeleteMatchmakingConfigurationRequest(input) 2276 req.SetContext(ctx) 2277 req.ApplyOptions(opts...) 2278 return out, req.Send() 2279} 2280 2281const opDeleteScalingPolicy = "DeleteScalingPolicy" 2282 2283// DeleteScalingPolicyRequest generates a "aws/request.Request" representing the 2284// client's request for the DeleteScalingPolicy operation. The "output" return 2285// value will be populated with the request's response once the request completes 2286// successfuly. 2287// 2288// Use "Send" method on the returned Request to send the API call to the service. 2289// the "output" return value is not valid until after Send returns without error. 2290// 2291// See DeleteScalingPolicy for more information on using the DeleteScalingPolicy 2292// API call, and error handling. 2293// 2294// This method is useful when you want to inject custom logic or configuration 2295// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2296// 2297// 2298// // Example sending a request using the DeleteScalingPolicyRequest method. 2299// req, resp := client.DeleteScalingPolicyRequest(params) 2300// 2301// err := req.Send() 2302// if err == nil { // resp is now filled 2303// fmt.Println(resp) 2304// } 2305// 2306// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicy 2307func (c *GameLift) DeleteScalingPolicyRequest(input *DeleteScalingPolicyInput) (req *request.Request, output *DeleteScalingPolicyOutput) { 2308 op := &request.Operation{ 2309 Name: opDeleteScalingPolicy, 2310 HTTPMethod: "POST", 2311 HTTPPath: "/", 2312 } 2313 2314 if input == nil { 2315 input = &DeleteScalingPolicyInput{} 2316 } 2317 2318 output = &DeleteScalingPolicyOutput{} 2319 req = c.newRequest(op, input, output) 2320 req.Handlers.Unmarshal.Remove(jsonrpc.UnmarshalHandler) 2321 req.Handlers.Unmarshal.PushBackNamed(protocol.UnmarshalDiscardBodyHandler) 2322 return 2323} 2324 2325// DeleteScalingPolicy API operation for Amazon GameLift. 2326// 2327// Deletes a fleet scaling policy. This action means that the policy is no longer 2328// in force and removes all record of it. To delete a scaling policy, specify 2329// both the scaling policy name and the fleet ID it is associated with. 2330// 2331// Fleet-related operations include: 2332// 2333// * CreateFleet 2334// 2335// * ListFleets 2336// 2337// * Describe fleets: 2338// 2339// DescribeFleetAttributes 2340// 2341// DescribeFleetPortSettings 2342// 2343// DescribeFleetUtilization 2344// 2345// DescribeRuntimeConfiguration 2346// 2347// DescribeFleetEvents 2348// 2349// * Update fleets: 2350// 2351// UpdateFleetAttributes 2352// 2353// UpdateFleetCapacity 2354// 2355// UpdateFleetPortSettings 2356// 2357// UpdateRuntimeConfiguration 2358// 2359// * Manage fleet capacity: 2360// 2361// DescribeFleetCapacity 2362// 2363// UpdateFleetCapacity 2364// 2365// PutScalingPolicy (automatic scaling) 2366// 2367// DescribeScalingPolicies (automatic scaling) 2368// 2369// DeleteScalingPolicy (automatic scaling) 2370// 2371// DescribeEC2InstanceLimits 2372// 2373// * DeleteFleet 2374// 2375// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2376// with awserr.Error's Code and Message methods to get detailed information about 2377// the error. 2378// 2379// See the AWS API reference guide for Amazon GameLift's 2380// API operation DeleteScalingPolicy for usage and error information. 2381// 2382// Returned Error Codes: 2383// * ErrCodeInternalServiceException "InternalServiceException" 2384// The service encountered an unrecoverable internal failure while processing 2385// the request. Clients can retry such requests immediately or after a waiting 2386// period. 2387// 2388// * ErrCodeInvalidRequestException "InvalidRequestException" 2389// One or more parameter values in the request are invalid. Correct the invalid 2390// parameter values before retrying. 2391// 2392// * ErrCodeUnauthorizedException "UnauthorizedException" 2393// The client failed authentication. Clients should not retry such requests. 2394// 2395// * ErrCodeNotFoundException "NotFoundException" 2396// A service resource associated with the request could not be found. Clients 2397// should not retry such requests. 2398// 2399// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteScalingPolicy 2400func (c *GameLift) DeleteScalingPolicy(input *DeleteScalingPolicyInput) (*DeleteScalingPolicyOutput, error) { 2401 req, out := c.DeleteScalingPolicyRequest(input) 2402 return out, req.Send() 2403} 2404 2405// DeleteScalingPolicyWithContext is the same as DeleteScalingPolicy with the addition of 2406// the ability to pass a context and additional request options. 2407// 2408// See DeleteScalingPolicy for details on how to use this API operation. 2409// 2410// The context must be non-nil and will be used for request cancellation. If 2411// the context is nil a panic will occur. In the future the SDK may create 2412// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2413// for more information on using Contexts. 2414func (c *GameLift) DeleteScalingPolicyWithContext(ctx aws.Context, input *DeleteScalingPolicyInput, opts ...request.Option) (*DeleteScalingPolicyOutput, error) { 2415 req, out := c.DeleteScalingPolicyRequest(input) 2416 req.SetContext(ctx) 2417 req.ApplyOptions(opts...) 2418 return out, req.Send() 2419} 2420 2421const opDeleteVpcPeeringAuthorization = "DeleteVpcPeeringAuthorization" 2422 2423// DeleteVpcPeeringAuthorizationRequest generates a "aws/request.Request" representing the 2424// client's request for the DeleteVpcPeeringAuthorization operation. The "output" return 2425// value will be populated with the request's response once the request completes 2426// successfuly. 2427// 2428// Use "Send" method on the returned Request to send the API call to the service. 2429// the "output" return value is not valid until after Send returns without error. 2430// 2431// See DeleteVpcPeeringAuthorization for more information on using the DeleteVpcPeeringAuthorization 2432// API call, and error handling. 2433// 2434// This method is useful when you want to inject custom logic or configuration 2435// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2436// 2437// 2438// // Example sending a request using the DeleteVpcPeeringAuthorizationRequest method. 2439// req, resp := client.DeleteVpcPeeringAuthorizationRequest(params) 2440// 2441// err := req.Send() 2442// if err == nil { // resp is now filled 2443// fmt.Println(resp) 2444// } 2445// 2446// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorization 2447func (c *GameLift) DeleteVpcPeeringAuthorizationRequest(input *DeleteVpcPeeringAuthorizationInput) (req *request.Request, output *DeleteVpcPeeringAuthorizationOutput) { 2448 op := &request.Operation{ 2449 Name: opDeleteVpcPeeringAuthorization, 2450 HTTPMethod: "POST", 2451 HTTPPath: "/", 2452 } 2453 2454 if input == nil { 2455 input = &DeleteVpcPeeringAuthorizationInput{} 2456 } 2457 2458 output = &DeleteVpcPeeringAuthorizationOutput{} 2459 req = c.newRequest(op, input, output) 2460 return 2461} 2462 2463// DeleteVpcPeeringAuthorization API operation for Amazon GameLift. 2464// 2465// Cancels a pending VPC peering authorization for the specified VPC. If the 2466// authorization has already been used to create a peering connection, call 2467// DeleteVpcPeeringConnection to remove the connection. 2468// 2469// VPC peering connection operations include: 2470// 2471// * CreateVpcPeeringAuthorization 2472// 2473// * DescribeVpcPeeringAuthorizations 2474// 2475// * DeleteVpcPeeringAuthorization 2476// 2477// * CreateVpcPeeringConnection 2478// 2479// * DescribeVpcPeeringConnections 2480// 2481// * DeleteVpcPeeringConnection 2482// 2483// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2484// with awserr.Error's Code and Message methods to get detailed information about 2485// the error. 2486// 2487// See the AWS API reference guide for Amazon GameLift's 2488// API operation DeleteVpcPeeringAuthorization for usage and error information. 2489// 2490// Returned Error Codes: 2491// * ErrCodeUnauthorizedException "UnauthorizedException" 2492// The client failed authentication. Clients should not retry such requests. 2493// 2494// * ErrCodeInvalidRequestException "InvalidRequestException" 2495// One or more parameter values in the request are invalid. Correct the invalid 2496// parameter values before retrying. 2497// 2498// * ErrCodeNotFoundException "NotFoundException" 2499// A service resource associated with the request could not be found. Clients 2500// should not retry such requests. 2501// 2502// * ErrCodeInternalServiceException "InternalServiceException" 2503// The service encountered an unrecoverable internal failure while processing 2504// the request. Clients can retry such requests immediately or after a waiting 2505// period. 2506// 2507// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringAuthorization 2508func (c *GameLift) DeleteVpcPeeringAuthorization(input *DeleteVpcPeeringAuthorizationInput) (*DeleteVpcPeeringAuthorizationOutput, error) { 2509 req, out := c.DeleteVpcPeeringAuthorizationRequest(input) 2510 return out, req.Send() 2511} 2512 2513// DeleteVpcPeeringAuthorizationWithContext is the same as DeleteVpcPeeringAuthorization with the addition of 2514// the ability to pass a context and additional request options. 2515// 2516// See DeleteVpcPeeringAuthorization for details on how to use this API operation. 2517// 2518// The context must be non-nil and will be used for request cancellation. If 2519// the context is nil a panic will occur. In the future the SDK may create 2520// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2521// for more information on using Contexts. 2522func (c *GameLift) DeleteVpcPeeringAuthorizationWithContext(ctx aws.Context, input *DeleteVpcPeeringAuthorizationInput, opts ...request.Option) (*DeleteVpcPeeringAuthorizationOutput, error) { 2523 req, out := c.DeleteVpcPeeringAuthorizationRequest(input) 2524 req.SetContext(ctx) 2525 req.ApplyOptions(opts...) 2526 return out, req.Send() 2527} 2528 2529const opDeleteVpcPeeringConnection = "DeleteVpcPeeringConnection" 2530 2531// DeleteVpcPeeringConnectionRequest generates a "aws/request.Request" representing the 2532// client's request for the DeleteVpcPeeringConnection operation. The "output" return 2533// value will be populated with the request's response once the request completes 2534// successfuly. 2535// 2536// Use "Send" method on the returned Request to send the API call to the service. 2537// the "output" return value is not valid until after Send returns without error. 2538// 2539// See DeleteVpcPeeringConnection for more information on using the DeleteVpcPeeringConnection 2540// API call, and error handling. 2541// 2542// This method is useful when you want to inject custom logic or configuration 2543// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2544// 2545// 2546// // Example sending a request using the DeleteVpcPeeringConnectionRequest method. 2547// req, resp := client.DeleteVpcPeeringConnectionRequest(params) 2548// 2549// err := req.Send() 2550// if err == nil { // resp is now filled 2551// fmt.Println(resp) 2552// } 2553// 2554// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnection 2555func (c *GameLift) DeleteVpcPeeringConnectionRequest(input *DeleteVpcPeeringConnectionInput) (req *request.Request, output *DeleteVpcPeeringConnectionOutput) { 2556 op := &request.Operation{ 2557 Name: opDeleteVpcPeeringConnection, 2558 HTTPMethod: "POST", 2559 HTTPPath: "/", 2560 } 2561 2562 if input == nil { 2563 input = &DeleteVpcPeeringConnectionInput{} 2564 } 2565 2566 output = &DeleteVpcPeeringConnectionOutput{} 2567 req = c.newRequest(op, input, output) 2568 return 2569} 2570 2571// DeleteVpcPeeringConnection API operation for Amazon GameLift. 2572// 2573// Removes a VPC peering connection. To delete the connection, you must have 2574// a valid authorization for the VPC peering connection that you want to delete. 2575// You can check for an authorization by calling DescribeVpcPeeringAuthorizations 2576// or request a new one using CreateVpcPeeringAuthorization. 2577// 2578// Once a valid authorization exists, call this operation from the AWS account 2579// that is used to manage the Amazon GameLift fleets. Identify the connection 2580// to delete by the connection ID and fleet ID. If successful, the connection 2581// is removed. 2582// 2583// VPC peering connection operations include: 2584// 2585// * CreateVpcPeeringAuthorization 2586// 2587// * DescribeVpcPeeringAuthorizations 2588// 2589// * DeleteVpcPeeringAuthorization 2590// 2591// * CreateVpcPeeringConnection 2592// 2593// * DescribeVpcPeeringConnections 2594// 2595// * DeleteVpcPeeringConnection 2596// 2597// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2598// with awserr.Error's Code and Message methods to get detailed information about 2599// the error. 2600// 2601// See the AWS API reference guide for Amazon GameLift's 2602// API operation DeleteVpcPeeringConnection for usage and error information. 2603// 2604// Returned Error Codes: 2605// * ErrCodeUnauthorizedException "UnauthorizedException" 2606// The client failed authentication. Clients should not retry such requests. 2607// 2608// * ErrCodeInvalidRequestException "InvalidRequestException" 2609// One or more parameter values in the request are invalid. Correct the invalid 2610// parameter values before retrying. 2611// 2612// * ErrCodeNotFoundException "NotFoundException" 2613// A service resource associated with the request could not be found. Clients 2614// should not retry such requests. 2615// 2616// * ErrCodeInternalServiceException "InternalServiceException" 2617// The service encountered an unrecoverable internal failure while processing 2618// the request. Clients can retry such requests immediately or after a waiting 2619// period. 2620// 2621// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteVpcPeeringConnection 2622func (c *GameLift) DeleteVpcPeeringConnection(input *DeleteVpcPeeringConnectionInput) (*DeleteVpcPeeringConnectionOutput, error) { 2623 req, out := c.DeleteVpcPeeringConnectionRequest(input) 2624 return out, req.Send() 2625} 2626 2627// DeleteVpcPeeringConnectionWithContext is the same as DeleteVpcPeeringConnection with the addition of 2628// the ability to pass a context and additional request options. 2629// 2630// See DeleteVpcPeeringConnection for details on how to use this API operation. 2631// 2632// The context must be non-nil and will be used for request cancellation. If 2633// the context is nil a panic will occur. In the future the SDK may create 2634// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2635// for more information on using Contexts. 2636func (c *GameLift) DeleteVpcPeeringConnectionWithContext(ctx aws.Context, input *DeleteVpcPeeringConnectionInput, opts ...request.Option) (*DeleteVpcPeeringConnectionOutput, error) { 2637 req, out := c.DeleteVpcPeeringConnectionRequest(input) 2638 req.SetContext(ctx) 2639 req.ApplyOptions(opts...) 2640 return out, req.Send() 2641} 2642 2643const opDescribeAlias = "DescribeAlias" 2644 2645// DescribeAliasRequest generates a "aws/request.Request" representing the 2646// client's request for the DescribeAlias operation. The "output" return 2647// value will be populated with the request's response once the request completes 2648// successfuly. 2649// 2650// Use "Send" method on the returned Request to send the API call to the service. 2651// the "output" return value is not valid until after Send returns without error. 2652// 2653// See DescribeAlias for more information on using the DescribeAlias 2654// API call, and error handling. 2655// 2656// This method is useful when you want to inject custom logic or configuration 2657// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2658// 2659// 2660// // Example sending a request using the DescribeAliasRequest method. 2661// req, resp := client.DescribeAliasRequest(params) 2662// 2663// err := req.Send() 2664// if err == nil { // resp is now filled 2665// fmt.Println(resp) 2666// } 2667// 2668// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAlias 2669func (c *GameLift) DescribeAliasRequest(input *DescribeAliasInput) (req *request.Request, output *DescribeAliasOutput) { 2670 op := &request.Operation{ 2671 Name: opDescribeAlias, 2672 HTTPMethod: "POST", 2673 HTTPPath: "/", 2674 } 2675 2676 if input == nil { 2677 input = &DescribeAliasInput{} 2678 } 2679 2680 output = &DescribeAliasOutput{} 2681 req = c.newRequest(op, input, output) 2682 return 2683} 2684 2685// DescribeAlias API operation for Amazon GameLift. 2686// 2687// Retrieves properties for an alias. This operation returns all alias metadata 2688// and settings. To get an alias's target fleet ID only, use ResolveAlias. 2689// 2690// To get alias properties, specify the alias ID. If successful, the requested 2691// alias record is returned. 2692// 2693// Alias-related operations include: 2694// 2695// * CreateAlias 2696// 2697// * ListAliases 2698// 2699// * DescribeAlias 2700// 2701// * UpdateAlias 2702// 2703// * DeleteAlias 2704// 2705// * ResolveAlias 2706// 2707// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2708// with awserr.Error's Code and Message methods to get detailed information about 2709// the error. 2710// 2711// See the AWS API reference guide for Amazon GameLift's 2712// API operation DescribeAlias for usage and error information. 2713// 2714// Returned Error Codes: 2715// * ErrCodeUnauthorizedException "UnauthorizedException" 2716// The client failed authentication. Clients should not retry such requests. 2717// 2718// * ErrCodeInvalidRequestException "InvalidRequestException" 2719// One or more parameter values in the request are invalid. Correct the invalid 2720// parameter values before retrying. 2721// 2722// * ErrCodeNotFoundException "NotFoundException" 2723// A service resource associated with the request could not be found. Clients 2724// should not retry such requests. 2725// 2726// * ErrCodeInternalServiceException "InternalServiceException" 2727// The service encountered an unrecoverable internal failure while processing 2728// the request. Clients can retry such requests immediately or after a waiting 2729// period. 2730// 2731// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeAlias 2732func (c *GameLift) DescribeAlias(input *DescribeAliasInput) (*DescribeAliasOutput, error) { 2733 req, out := c.DescribeAliasRequest(input) 2734 return out, req.Send() 2735} 2736 2737// DescribeAliasWithContext is the same as DescribeAlias with the addition of 2738// the ability to pass a context and additional request options. 2739// 2740// See DescribeAlias for details on how to use this API operation. 2741// 2742// The context must be non-nil and will be used for request cancellation. If 2743// the context is nil a panic will occur. In the future the SDK may create 2744// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2745// for more information on using Contexts. 2746func (c *GameLift) DescribeAliasWithContext(ctx aws.Context, input *DescribeAliasInput, opts ...request.Option) (*DescribeAliasOutput, error) { 2747 req, out := c.DescribeAliasRequest(input) 2748 req.SetContext(ctx) 2749 req.ApplyOptions(opts...) 2750 return out, req.Send() 2751} 2752 2753const opDescribeBuild = "DescribeBuild" 2754 2755// DescribeBuildRequest generates a "aws/request.Request" representing the 2756// client's request for the DescribeBuild operation. The "output" return 2757// value will be populated with the request's response once the request completes 2758// successfuly. 2759// 2760// Use "Send" method on the returned Request to send the API call to the service. 2761// the "output" return value is not valid until after Send returns without error. 2762// 2763// See DescribeBuild for more information on using the DescribeBuild 2764// API call, and error handling. 2765// 2766// This method is useful when you want to inject custom logic or configuration 2767// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2768// 2769// 2770// // Example sending a request using the DescribeBuildRequest method. 2771// req, resp := client.DescribeBuildRequest(params) 2772// 2773// err := req.Send() 2774// if err == nil { // resp is now filled 2775// fmt.Println(resp) 2776// } 2777// 2778// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild 2779func (c *GameLift) DescribeBuildRequest(input *DescribeBuildInput) (req *request.Request, output *DescribeBuildOutput) { 2780 op := &request.Operation{ 2781 Name: opDescribeBuild, 2782 HTTPMethod: "POST", 2783 HTTPPath: "/", 2784 } 2785 2786 if input == nil { 2787 input = &DescribeBuildInput{} 2788 } 2789 2790 output = &DescribeBuildOutput{} 2791 req = c.newRequest(op, input, output) 2792 return 2793} 2794 2795// DescribeBuild API operation for Amazon GameLift. 2796// 2797// Retrieves properties for a build. To request a build record, specify a build 2798// ID. If successful, an object containing the build properties is returned. 2799// 2800// Build-related operations include: 2801// 2802// * CreateBuild 2803// 2804// * ListBuilds 2805// 2806// * DescribeBuild 2807// 2808// * UpdateBuild 2809// 2810// * DeleteBuild 2811// 2812// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2813// with awserr.Error's Code and Message methods to get detailed information about 2814// the error. 2815// 2816// See the AWS API reference guide for Amazon GameLift's 2817// API operation DescribeBuild for usage and error information. 2818// 2819// Returned Error Codes: 2820// * ErrCodeUnauthorizedException "UnauthorizedException" 2821// The client failed authentication. Clients should not retry such requests. 2822// 2823// * ErrCodeInvalidRequestException "InvalidRequestException" 2824// One or more parameter values in the request are invalid. Correct the invalid 2825// parameter values before retrying. 2826// 2827// * ErrCodeNotFoundException "NotFoundException" 2828// A service resource associated with the request could not be found. Clients 2829// should not retry such requests. 2830// 2831// * ErrCodeInternalServiceException "InternalServiceException" 2832// The service encountered an unrecoverable internal failure while processing 2833// the request. Clients can retry such requests immediately or after a waiting 2834// period. 2835// 2836// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild 2837func (c *GameLift) DescribeBuild(input *DescribeBuildInput) (*DescribeBuildOutput, error) { 2838 req, out := c.DescribeBuildRequest(input) 2839 return out, req.Send() 2840} 2841 2842// DescribeBuildWithContext is the same as DescribeBuild with the addition of 2843// the ability to pass a context and additional request options. 2844// 2845// See DescribeBuild for details on how to use this API operation. 2846// 2847// The context must be non-nil and will be used for request cancellation. If 2848// the context is nil a panic will occur. In the future the SDK may create 2849// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2850// for more information on using Contexts. 2851func (c *GameLift) DescribeBuildWithContext(ctx aws.Context, input *DescribeBuildInput, opts ...request.Option) (*DescribeBuildOutput, error) { 2852 req, out := c.DescribeBuildRequest(input) 2853 req.SetContext(ctx) 2854 req.ApplyOptions(opts...) 2855 return out, req.Send() 2856} 2857 2858const opDescribeEC2InstanceLimits = "DescribeEC2InstanceLimits" 2859 2860// DescribeEC2InstanceLimitsRequest generates a "aws/request.Request" representing the 2861// client's request for the DescribeEC2InstanceLimits operation. The "output" return 2862// value will be populated with the request's response once the request completes 2863// successfuly. 2864// 2865// Use "Send" method on the returned Request to send the API call to the service. 2866// the "output" return value is not valid until after Send returns without error. 2867// 2868// See DescribeEC2InstanceLimits for more information on using the DescribeEC2InstanceLimits 2869// API call, and error handling. 2870// 2871// This method is useful when you want to inject custom logic or configuration 2872// into the SDK's request lifecycle. Such as custom headers, or retry logic. 2873// 2874// 2875// // Example sending a request using the DescribeEC2InstanceLimitsRequest method. 2876// req, resp := client.DescribeEC2InstanceLimitsRequest(params) 2877// 2878// err := req.Send() 2879// if err == nil { // resp is now filled 2880// fmt.Println(resp) 2881// } 2882// 2883// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits 2884func (c *GameLift) DescribeEC2InstanceLimitsRequest(input *DescribeEC2InstanceLimitsInput) (req *request.Request, output *DescribeEC2InstanceLimitsOutput) { 2885 op := &request.Operation{ 2886 Name: opDescribeEC2InstanceLimits, 2887 HTTPMethod: "POST", 2888 HTTPPath: "/", 2889 } 2890 2891 if input == nil { 2892 input = &DescribeEC2InstanceLimitsInput{} 2893 } 2894 2895 output = &DescribeEC2InstanceLimitsOutput{} 2896 req = c.newRequest(op, input, output) 2897 return 2898} 2899 2900// DescribeEC2InstanceLimits API operation for Amazon GameLift. 2901// 2902// Retrieves the following information for the specified EC2 instance type: 2903// 2904// * maximum number of instances allowed per AWS account (service limit) 2905// 2906// * current usage level for the AWS account 2907// 2908// Service limits vary depending on region. Available regions for Amazon GameLift 2909// can be found in the AWS Management Console for Amazon GameLift (see the drop-down 2910// list in the upper right corner). 2911// 2912// Fleet-related operations include: 2913// 2914// * CreateFleet 2915// 2916// * ListFleets 2917// 2918// * Describe fleets: 2919// 2920// DescribeFleetAttributes 2921// 2922// DescribeFleetPortSettings 2923// 2924// DescribeFleetUtilization 2925// 2926// DescribeRuntimeConfiguration 2927// 2928// DescribeFleetEvents 2929// 2930// * Update fleets: 2931// 2932// UpdateFleetAttributes 2933// 2934// UpdateFleetCapacity 2935// 2936// UpdateFleetPortSettings 2937// 2938// UpdateRuntimeConfiguration 2939// 2940// * Manage fleet capacity: 2941// 2942// DescribeFleetCapacity 2943// 2944// UpdateFleetCapacity 2945// 2946// PutScalingPolicy (automatic scaling) 2947// 2948// DescribeScalingPolicies (automatic scaling) 2949// 2950// DeleteScalingPolicy (automatic scaling) 2951// 2952// DescribeEC2InstanceLimits 2953// 2954// * DeleteFleet 2955// 2956// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 2957// with awserr.Error's Code and Message methods to get detailed information about 2958// the error. 2959// 2960// See the AWS API reference guide for Amazon GameLift's 2961// API operation DescribeEC2InstanceLimits for usage and error information. 2962// 2963// Returned Error Codes: 2964// * ErrCodeInvalidRequestException "InvalidRequestException" 2965// One or more parameter values in the request are invalid. Correct the invalid 2966// parameter values before retrying. 2967// 2968// * ErrCodeInternalServiceException "InternalServiceException" 2969// The service encountered an unrecoverable internal failure while processing 2970// the request. Clients can retry such requests immediately or after a waiting 2971// period. 2972// 2973// * ErrCodeUnauthorizedException "UnauthorizedException" 2974// The client failed authentication. Clients should not retry such requests. 2975// 2976// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeEC2InstanceLimits 2977func (c *GameLift) DescribeEC2InstanceLimits(input *DescribeEC2InstanceLimitsInput) (*DescribeEC2InstanceLimitsOutput, error) { 2978 req, out := c.DescribeEC2InstanceLimitsRequest(input) 2979 return out, req.Send() 2980} 2981 2982// DescribeEC2InstanceLimitsWithContext is the same as DescribeEC2InstanceLimits with the addition of 2983// the ability to pass a context and additional request options. 2984// 2985// See DescribeEC2InstanceLimits for details on how to use this API operation. 2986// 2987// The context must be non-nil and will be used for request cancellation. If 2988// the context is nil a panic will occur. In the future the SDK may create 2989// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 2990// for more information on using Contexts. 2991func (c *GameLift) DescribeEC2InstanceLimitsWithContext(ctx aws.Context, input *DescribeEC2InstanceLimitsInput, opts ...request.Option) (*DescribeEC2InstanceLimitsOutput, error) { 2992 req, out := c.DescribeEC2InstanceLimitsRequest(input) 2993 req.SetContext(ctx) 2994 req.ApplyOptions(opts...) 2995 return out, req.Send() 2996} 2997 2998const opDescribeFleetAttributes = "DescribeFleetAttributes" 2999 3000// DescribeFleetAttributesRequest generates a "aws/request.Request" representing the 3001// client's request for the DescribeFleetAttributes operation. The "output" return 3002// value will be populated with the request's response once the request completes 3003// successfuly. 3004// 3005// Use "Send" method on the returned Request to send the API call to the service. 3006// the "output" return value is not valid until after Send returns without error. 3007// 3008// See DescribeFleetAttributes for more information on using the DescribeFleetAttributes 3009// API call, and error handling. 3010// 3011// This method is useful when you want to inject custom logic or configuration 3012// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3013// 3014// 3015// // Example sending a request using the DescribeFleetAttributesRequest method. 3016// req, resp := client.DescribeFleetAttributesRequest(params) 3017// 3018// err := req.Send() 3019// if err == nil { // resp is now filled 3020// fmt.Println(resp) 3021// } 3022// 3023// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes 3024func (c *GameLift) DescribeFleetAttributesRequest(input *DescribeFleetAttributesInput) (req *request.Request, output *DescribeFleetAttributesOutput) { 3025 op := &request.Operation{ 3026 Name: opDescribeFleetAttributes, 3027 HTTPMethod: "POST", 3028 HTTPPath: "/", 3029 } 3030 3031 if input == nil { 3032 input = &DescribeFleetAttributesInput{} 3033 } 3034 3035 output = &DescribeFleetAttributesOutput{} 3036 req = c.newRequest(op, input, output) 3037 return 3038} 3039 3040// DescribeFleetAttributes API operation for Amazon GameLift. 3041// 3042// Retrieves fleet properties, including metadata, status, and configuration, 3043// for one or more fleets. You can request attributes for all fleets, or specify 3044// a list of one or more fleet IDs. When requesting multiple fleets, use the 3045// pagination parameters to retrieve results as a set of sequential pages. If 3046// successful, a FleetAttributes object is returned for each requested fleet 3047// ID. When specifying a list of fleet IDs, attribute objects are returned only 3048// for fleets that currently exist. 3049// 3050// Some API actions may limit the number of fleet IDs allowed in one request. 3051// If a request exceeds this limit, the request fails and the error message 3052// includes the maximum allowed. 3053// 3054// Fleet-related operations include: 3055// 3056// * CreateFleet 3057// 3058// * ListFleets 3059// 3060// * Describe fleets: 3061// 3062// DescribeFleetAttributes 3063// 3064// DescribeFleetPortSettings 3065// 3066// DescribeFleetUtilization 3067// 3068// DescribeRuntimeConfiguration 3069// 3070// DescribeFleetEvents 3071// 3072// * Update fleets: 3073// 3074// UpdateFleetAttributes 3075// 3076// UpdateFleetCapacity 3077// 3078// UpdateFleetPortSettings 3079// 3080// UpdateRuntimeConfiguration 3081// 3082// * Manage fleet capacity: 3083// 3084// DescribeFleetCapacity 3085// 3086// UpdateFleetCapacity 3087// 3088// PutScalingPolicy (automatic scaling) 3089// 3090// DescribeScalingPolicies (automatic scaling) 3091// 3092// DeleteScalingPolicy (automatic scaling) 3093// 3094// DescribeEC2InstanceLimits 3095// 3096// * DeleteFleet 3097// 3098// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 3099// with awserr.Error's Code and Message methods to get detailed information about 3100// the error. 3101// 3102// See the AWS API reference guide for Amazon GameLift's 3103// API operation DescribeFleetAttributes for usage and error information. 3104// 3105// Returned Error Codes: 3106// * ErrCodeInternalServiceException "InternalServiceException" 3107// The service encountered an unrecoverable internal failure while processing 3108// the request. Clients can retry such requests immediately or after a waiting 3109// period. 3110// 3111// * ErrCodeNotFoundException "NotFoundException" 3112// A service resource associated with the request could not be found. Clients 3113// should not retry such requests. 3114// 3115// * ErrCodeInvalidRequestException "InvalidRequestException" 3116// One or more parameter values in the request are invalid. Correct the invalid 3117// parameter values before retrying. 3118// 3119// * ErrCodeUnauthorizedException "UnauthorizedException" 3120// The client failed authentication. Clients should not retry such requests. 3121// 3122// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes 3123func (c *GameLift) DescribeFleetAttributes(input *DescribeFleetAttributesInput) (*DescribeFleetAttributesOutput, error) { 3124 req, out := c.DescribeFleetAttributesRequest(input) 3125 return out, req.Send() 3126} 3127 3128// DescribeFleetAttributesWithContext is the same as DescribeFleetAttributes with the addition of 3129// the ability to pass a context and additional request options. 3130// 3131// See DescribeFleetAttributes for details on how to use this API operation. 3132// 3133// The context must be non-nil and will be used for request cancellation. If 3134// the context is nil a panic will occur. In the future the SDK may create 3135// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 3136// for more information on using Contexts. 3137func (c *GameLift) DescribeFleetAttributesWithContext(ctx aws.Context, input *DescribeFleetAttributesInput, opts ...request.Option) (*DescribeFleetAttributesOutput, error) { 3138 req, out := c.DescribeFleetAttributesRequest(input) 3139 req.SetContext(ctx) 3140 req.ApplyOptions(opts...) 3141 return out, req.Send() 3142} 3143 3144const opDescribeFleetCapacity = "DescribeFleetCapacity" 3145 3146// DescribeFleetCapacityRequest generates a "aws/request.Request" representing the 3147// client's request for the DescribeFleetCapacity operation. The "output" return 3148// value will be populated with the request's response once the request completes 3149// successfuly. 3150// 3151// Use "Send" method on the returned Request to send the API call to the service. 3152// the "output" return value is not valid until after Send returns without error. 3153// 3154// See DescribeFleetCapacity for more information on using the DescribeFleetCapacity 3155// API call, and error handling. 3156// 3157// This method is useful when you want to inject custom logic or configuration 3158// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3159// 3160// 3161// // Example sending a request using the DescribeFleetCapacityRequest method. 3162// req, resp := client.DescribeFleetCapacityRequest(params) 3163// 3164// err := req.Send() 3165// if err == nil { // resp is now filled 3166// fmt.Println(resp) 3167// } 3168// 3169// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity 3170func (c *GameLift) DescribeFleetCapacityRequest(input *DescribeFleetCapacityInput) (req *request.Request, output *DescribeFleetCapacityOutput) { 3171 op := &request.Operation{ 3172 Name: opDescribeFleetCapacity, 3173 HTTPMethod: "POST", 3174 HTTPPath: "/", 3175 } 3176 3177 if input == nil { 3178 input = &DescribeFleetCapacityInput{} 3179 } 3180 3181 output = &DescribeFleetCapacityOutput{} 3182 req = c.newRequest(op, input, output) 3183 return 3184} 3185 3186// DescribeFleetCapacity API operation for Amazon GameLift. 3187// 3188// Retrieves the current status of fleet capacity for one or more fleets. This 3189// information includes the number of instances that have been requested for 3190// the fleet and the number currently active. You can request capacity for all 3191// fleets, or specify a list of one or more fleet IDs. When requesting multiple 3192// fleets, use the pagination parameters to retrieve results as a set of sequential 3193// pages. If successful, a FleetCapacity object is returned for each requested 3194// fleet ID. When specifying a list of fleet IDs, attribute objects are returned 3195// only for fleets that currently exist. 3196// 3197// Some API actions may limit the number of fleet IDs allowed in one request. 3198// If a request exceeds this limit, the request fails and the error message 3199// includes the maximum allowed. 3200// 3201// Fleet-related operations include: 3202// 3203// * CreateFleet 3204// 3205// * ListFleets 3206// 3207// * Describe fleets: 3208// 3209// DescribeFleetAttributes 3210// 3211// DescribeFleetPortSettings 3212// 3213// DescribeFleetUtilization 3214// 3215// DescribeRuntimeConfiguration 3216// 3217// DescribeFleetEvents 3218// 3219// * Update fleets: 3220// 3221// UpdateFleetAttributes 3222// 3223// UpdateFleetCapacity 3224// 3225// UpdateFleetPortSettings 3226// 3227// UpdateRuntimeConfiguration 3228// 3229// * Manage fleet capacity: 3230// 3231// DescribeFleetCapacity 3232// 3233// UpdateFleetCapacity 3234// 3235// PutScalingPolicy (automatic scaling) 3236// 3237// DescribeScalingPolicies (automatic scaling) 3238// 3239// DeleteScalingPolicy (automatic scaling) 3240// 3241// DescribeEC2InstanceLimits 3242// 3243// * DeleteFleet 3244// 3245// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 3246// with awserr.Error's Code and Message methods to get detailed information about 3247// the error. 3248// 3249// See the AWS API reference guide for Amazon GameLift's 3250// API operation DescribeFleetCapacity for usage and error information. 3251// 3252// Returned Error Codes: 3253// * ErrCodeInternalServiceException "InternalServiceException" 3254// The service encountered an unrecoverable internal failure while processing 3255// the request. Clients can retry such requests immediately or after a waiting 3256// period. 3257// 3258// * ErrCodeNotFoundException "NotFoundException" 3259// A service resource associated with the request could not be found. Clients 3260// should not retry such requests. 3261// 3262// * ErrCodeInvalidRequestException "InvalidRequestException" 3263// One or more parameter values in the request are invalid. Correct the invalid 3264// parameter values before retrying. 3265// 3266// * ErrCodeUnauthorizedException "UnauthorizedException" 3267// The client failed authentication. Clients should not retry such requests. 3268// 3269// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity 3270func (c *GameLift) DescribeFleetCapacity(input *DescribeFleetCapacityInput) (*DescribeFleetCapacityOutput, error) { 3271 req, out := c.DescribeFleetCapacityRequest(input) 3272 return out, req.Send() 3273} 3274 3275// DescribeFleetCapacityWithContext is the same as DescribeFleetCapacity with the addition of 3276// the ability to pass a context and additional request options. 3277// 3278// See DescribeFleetCapacity for details on how to use this API operation. 3279// 3280// The context must be non-nil and will be used for request cancellation. If 3281// the context is nil a panic will occur. In the future the SDK may create 3282// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 3283// for more information on using Contexts. 3284func (c *GameLift) DescribeFleetCapacityWithContext(ctx aws.Context, input *DescribeFleetCapacityInput, opts ...request.Option) (*DescribeFleetCapacityOutput, error) { 3285 req, out := c.DescribeFleetCapacityRequest(input) 3286 req.SetContext(ctx) 3287 req.ApplyOptions(opts...) 3288 return out, req.Send() 3289} 3290 3291const opDescribeFleetEvents = "DescribeFleetEvents" 3292 3293// DescribeFleetEventsRequest generates a "aws/request.Request" representing the 3294// client's request for the DescribeFleetEvents operation. The "output" return 3295// value will be populated with the request's response once the request completes 3296// successfuly. 3297// 3298// Use "Send" method on the returned Request to send the API call to the service. 3299// the "output" return value is not valid until after Send returns without error. 3300// 3301// See DescribeFleetEvents for more information on using the DescribeFleetEvents 3302// API call, and error handling. 3303// 3304// This method is useful when you want to inject custom logic or configuration 3305// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3306// 3307// 3308// // Example sending a request using the DescribeFleetEventsRequest method. 3309// req, resp := client.DescribeFleetEventsRequest(params) 3310// 3311// err := req.Send() 3312// if err == nil { // resp is now filled 3313// fmt.Println(resp) 3314// } 3315// 3316// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEvents 3317func (c *GameLift) DescribeFleetEventsRequest(input *DescribeFleetEventsInput) (req *request.Request, output *DescribeFleetEventsOutput) { 3318 op := &request.Operation{ 3319 Name: opDescribeFleetEvents, 3320 HTTPMethod: "POST", 3321 HTTPPath: "/", 3322 } 3323 3324 if input == nil { 3325 input = &DescribeFleetEventsInput{} 3326 } 3327 3328 output = &DescribeFleetEventsOutput{} 3329 req = c.newRequest(op, input, output) 3330 return 3331} 3332 3333// DescribeFleetEvents API operation for Amazon GameLift. 3334// 3335// Retrieves entries from the specified fleet's event log. You can specify a 3336// time range to limit the result set. Use the pagination parameters to retrieve 3337// results as a set of sequential pages. If successful, a collection of event 3338// log entries matching the request are returned. 3339// 3340// Fleet-related operations include: 3341// 3342// * CreateFleet 3343// 3344// * ListFleets 3345// 3346// * Describe fleets: 3347// 3348// DescribeFleetAttributes 3349// 3350// DescribeFleetPortSettings 3351// 3352// DescribeFleetUtilization 3353// 3354// DescribeRuntimeConfiguration 3355// 3356// DescribeFleetEvents 3357// 3358// * Update fleets: 3359// 3360// UpdateFleetAttributes 3361// 3362// UpdateFleetCapacity 3363// 3364// UpdateFleetPortSettings 3365// 3366// UpdateRuntimeConfiguration 3367// 3368// * Manage fleet capacity: 3369// 3370// DescribeFleetCapacity 3371// 3372// UpdateFleetCapacity 3373// 3374// PutScalingPolicy (automatic scaling) 3375// 3376// DescribeScalingPolicies (automatic scaling) 3377// 3378// DeleteScalingPolicy (automatic scaling) 3379// 3380// DescribeEC2InstanceLimits 3381// 3382// * DeleteFleet 3383// 3384// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 3385// with awserr.Error's Code and Message methods to get detailed information about 3386// the error. 3387// 3388// See the AWS API reference guide for Amazon GameLift's 3389// API operation DescribeFleetEvents for usage and error information. 3390// 3391// Returned Error Codes: 3392// * ErrCodeNotFoundException "NotFoundException" 3393// A service resource associated with the request could not be found. Clients 3394// should not retry such requests. 3395// 3396// * ErrCodeInternalServiceException "InternalServiceException" 3397// The service encountered an unrecoverable internal failure while processing 3398// the request. Clients can retry such requests immediately or after a waiting 3399// period. 3400// 3401// * ErrCodeUnauthorizedException "UnauthorizedException" 3402// The client failed authentication. Clients should not retry such requests. 3403// 3404// * ErrCodeInvalidRequestException "InvalidRequestException" 3405// One or more parameter values in the request are invalid. Correct the invalid 3406// parameter values before retrying. 3407// 3408// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEvents 3409func (c *GameLift) DescribeFleetEvents(input *DescribeFleetEventsInput) (*DescribeFleetEventsOutput, error) { 3410 req, out := c.DescribeFleetEventsRequest(input) 3411 return out, req.Send() 3412} 3413 3414// DescribeFleetEventsWithContext is the same as DescribeFleetEvents with the addition of 3415// the ability to pass a context and additional request options. 3416// 3417// See DescribeFleetEvents for details on how to use this API operation. 3418// 3419// The context must be non-nil and will be used for request cancellation. If 3420// the context is nil a panic will occur. In the future the SDK may create 3421// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 3422// for more information on using Contexts. 3423func (c *GameLift) DescribeFleetEventsWithContext(ctx aws.Context, input *DescribeFleetEventsInput, opts ...request.Option) (*DescribeFleetEventsOutput, error) { 3424 req, out := c.DescribeFleetEventsRequest(input) 3425 req.SetContext(ctx) 3426 req.ApplyOptions(opts...) 3427 return out, req.Send() 3428} 3429 3430const opDescribeFleetPortSettings = "DescribeFleetPortSettings" 3431 3432// DescribeFleetPortSettingsRequest generates a "aws/request.Request" representing the 3433// client's request for the DescribeFleetPortSettings operation. The "output" return 3434// value will be populated with the request's response once the request completes 3435// successfuly. 3436// 3437// Use "Send" method on the returned Request to send the API call to the service. 3438// the "output" return value is not valid until after Send returns without error. 3439// 3440// See DescribeFleetPortSettings for more information on using the DescribeFleetPortSettings 3441// API call, and error handling. 3442// 3443// This method is useful when you want to inject custom logic or configuration 3444// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3445// 3446// 3447// // Example sending a request using the DescribeFleetPortSettingsRequest method. 3448// req, resp := client.DescribeFleetPortSettingsRequest(params) 3449// 3450// err := req.Send() 3451// if err == nil { // resp is now filled 3452// fmt.Println(resp) 3453// } 3454// 3455// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettings 3456func (c *GameLift) DescribeFleetPortSettingsRequest(input *DescribeFleetPortSettingsInput) (req *request.Request, output *DescribeFleetPortSettingsOutput) { 3457 op := &request.Operation{ 3458 Name: opDescribeFleetPortSettings, 3459 HTTPMethod: "POST", 3460 HTTPPath: "/", 3461 } 3462 3463 if input == nil { 3464 input = &DescribeFleetPortSettingsInput{} 3465 } 3466 3467 output = &DescribeFleetPortSettingsOutput{} 3468 req = c.newRequest(op, input, output) 3469 return 3470} 3471 3472// DescribeFleetPortSettings API operation for Amazon GameLift. 3473// 3474// Retrieves the inbound connection permissions for a fleet. Connection permissions 3475// include a range of IP addresses and port settings that incoming traffic can 3476// use to access server processes in the fleet. To get a fleet's inbound connection 3477// permissions, specify a fleet ID. If successful, a collection of IpPermission 3478// objects is returned for the requested fleet ID. If the requested fleet has 3479// been deleted, the result set is empty. 3480// 3481// Fleet-related operations include: 3482// 3483// * CreateFleet 3484// 3485// * ListFleets 3486// 3487// * Describe fleets: 3488// 3489// DescribeFleetAttributes 3490// 3491// DescribeFleetPortSettings 3492// 3493// DescribeFleetUtilization 3494// 3495// DescribeRuntimeConfiguration 3496// 3497// DescribeFleetEvents 3498// 3499// * Update fleets: 3500// 3501// UpdateFleetAttributes 3502// 3503// UpdateFleetCapacity 3504// 3505// UpdateFleetPortSettings 3506// 3507// UpdateRuntimeConfiguration 3508// 3509// * Manage fleet capacity: 3510// 3511// DescribeFleetCapacity 3512// 3513// UpdateFleetCapacity 3514// 3515// PutScalingPolicy (automatic scaling) 3516// 3517// DescribeScalingPolicies (automatic scaling) 3518// 3519// DeleteScalingPolicy (automatic scaling) 3520// 3521// DescribeEC2InstanceLimits 3522// 3523// * DeleteFleet 3524// 3525// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 3526// with awserr.Error's Code and Message methods to get detailed information about 3527// the error. 3528// 3529// See the AWS API reference guide for Amazon GameLift's 3530// API operation DescribeFleetPortSettings for usage and error information. 3531// 3532// Returned Error Codes: 3533// * ErrCodeInternalServiceException "InternalServiceException" 3534// The service encountered an unrecoverable internal failure while processing 3535// the request. Clients can retry such requests immediately or after a waiting 3536// period. 3537// 3538// * ErrCodeNotFoundException "NotFoundException" 3539// A service resource associated with the request could not be found. Clients 3540// should not retry such requests. 3541// 3542// * ErrCodeInvalidRequestException "InvalidRequestException" 3543// One or more parameter values in the request are invalid. Correct the invalid 3544// parameter values before retrying. 3545// 3546// * ErrCodeUnauthorizedException "UnauthorizedException" 3547// The client failed authentication. Clients should not retry such requests. 3548// 3549// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetPortSettings 3550func (c *GameLift) DescribeFleetPortSettings(input *DescribeFleetPortSettingsInput) (*DescribeFleetPortSettingsOutput, error) { 3551 req, out := c.DescribeFleetPortSettingsRequest(input) 3552 return out, req.Send() 3553} 3554 3555// DescribeFleetPortSettingsWithContext is the same as DescribeFleetPortSettings with the addition of 3556// the ability to pass a context and additional request options. 3557// 3558// See DescribeFleetPortSettings for details on how to use this API operation. 3559// 3560// The context must be non-nil and will be used for request cancellation. If 3561// the context is nil a panic will occur. In the future the SDK may create 3562// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 3563// for more information on using Contexts. 3564func (c *GameLift) DescribeFleetPortSettingsWithContext(ctx aws.Context, input *DescribeFleetPortSettingsInput, opts ...request.Option) (*DescribeFleetPortSettingsOutput, error) { 3565 req, out := c.DescribeFleetPortSettingsRequest(input) 3566 req.SetContext(ctx) 3567 req.ApplyOptions(opts...) 3568 return out, req.Send() 3569} 3570 3571const opDescribeFleetUtilization = "DescribeFleetUtilization" 3572 3573// DescribeFleetUtilizationRequest generates a "aws/request.Request" representing the 3574// client's request for the DescribeFleetUtilization operation. The "output" return 3575// value will be populated with the request's response once the request completes 3576// successfuly. 3577// 3578// Use "Send" method on the returned Request to send the API call to the service. 3579// the "output" return value is not valid until after Send returns without error. 3580// 3581// See DescribeFleetUtilization for more information on using the DescribeFleetUtilization 3582// API call, and error handling. 3583// 3584// This method is useful when you want to inject custom logic or configuration 3585// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3586// 3587// 3588// // Example sending a request using the DescribeFleetUtilizationRequest method. 3589// req, resp := client.DescribeFleetUtilizationRequest(params) 3590// 3591// err := req.Send() 3592// if err == nil { // resp is now filled 3593// fmt.Println(resp) 3594// } 3595// 3596// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilization 3597func (c *GameLift) DescribeFleetUtilizationRequest(input *DescribeFleetUtilizationInput) (req *request.Request, output *DescribeFleetUtilizationOutput) { 3598 op := &request.Operation{ 3599 Name: opDescribeFleetUtilization, 3600 HTTPMethod: "POST", 3601 HTTPPath: "/", 3602 } 3603 3604 if input == nil { 3605 input = &DescribeFleetUtilizationInput{} 3606 } 3607 3608 output = &DescribeFleetUtilizationOutput{} 3609 req = c.newRequest(op, input, output) 3610 return 3611} 3612 3613// DescribeFleetUtilization API operation for Amazon GameLift. 3614// 3615// Retrieves utilization statistics for one or more fleets. You can request 3616// utilization data for all fleets, or specify a list of one or more fleet IDs. 3617// When requesting multiple fleets, use the pagination parameters to retrieve 3618// results as a set of sequential pages. If successful, a FleetUtilization object 3619// is returned for each requested fleet ID. When specifying a list of fleet 3620// IDs, utilization objects are returned only for fleets that currently exist. 3621// 3622// Some API actions may limit the number of fleet IDs allowed in one request. 3623// If a request exceeds this limit, the request fails and the error message 3624// includes the maximum allowed. 3625// 3626// Fleet-related operations include: 3627// 3628// * CreateFleet 3629// 3630// * ListFleets 3631// 3632// * Describe fleets: 3633// 3634// DescribeFleetAttributes 3635// 3636// DescribeFleetPortSettings 3637// 3638// DescribeFleetUtilization 3639// 3640// DescribeRuntimeConfiguration 3641// 3642// DescribeFleetEvents 3643// 3644// * Update fleets: 3645// 3646// UpdateFleetAttributes 3647// 3648// UpdateFleetCapacity 3649// 3650// UpdateFleetPortSettings 3651// 3652// UpdateRuntimeConfiguration 3653// 3654// * Manage fleet capacity: 3655// 3656// DescribeFleetCapacity 3657// 3658// UpdateFleetCapacity 3659// 3660// PutScalingPolicy (automatic scaling) 3661// 3662// DescribeScalingPolicies (automatic scaling) 3663// 3664// DeleteScalingPolicy (automatic scaling) 3665// 3666// DescribeEC2InstanceLimits 3667// 3668// * DeleteFleet 3669// 3670// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 3671// with awserr.Error's Code and Message methods to get detailed information about 3672// the error. 3673// 3674// See the AWS API reference guide for Amazon GameLift's 3675// API operation DescribeFleetUtilization for usage and error information. 3676// 3677// Returned Error Codes: 3678// * ErrCodeInternalServiceException "InternalServiceException" 3679// The service encountered an unrecoverable internal failure while processing 3680// the request. Clients can retry such requests immediately or after a waiting 3681// period. 3682// 3683// * ErrCodeNotFoundException "NotFoundException" 3684// A service resource associated with the request could not be found. Clients 3685// should not retry such requests. 3686// 3687// * ErrCodeInvalidRequestException "InvalidRequestException" 3688// One or more parameter values in the request are invalid. Correct the invalid 3689// parameter values before retrying. 3690// 3691// * ErrCodeUnauthorizedException "UnauthorizedException" 3692// The client failed authentication. Clients should not retry such requests. 3693// 3694// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetUtilization 3695func (c *GameLift) DescribeFleetUtilization(input *DescribeFleetUtilizationInput) (*DescribeFleetUtilizationOutput, error) { 3696 req, out := c.DescribeFleetUtilizationRequest(input) 3697 return out, req.Send() 3698} 3699 3700// DescribeFleetUtilizationWithContext is the same as DescribeFleetUtilization with the addition of 3701// the ability to pass a context and additional request options. 3702// 3703// See DescribeFleetUtilization for details on how to use this API operation. 3704// 3705// The context must be non-nil and will be used for request cancellation. If 3706// the context is nil a panic will occur. In the future the SDK may create 3707// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 3708// for more information on using Contexts. 3709func (c *GameLift) DescribeFleetUtilizationWithContext(ctx aws.Context, input *DescribeFleetUtilizationInput, opts ...request.Option) (*DescribeFleetUtilizationOutput, error) { 3710 req, out := c.DescribeFleetUtilizationRequest(input) 3711 req.SetContext(ctx) 3712 req.ApplyOptions(opts...) 3713 return out, req.Send() 3714} 3715 3716const opDescribeGameSessionDetails = "DescribeGameSessionDetails" 3717 3718// DescribeGameSessionDetailsRequest generates a "aws/request.Request" representing the 3719// client's request for the DescribeGameSessionDetails operation. The "output" return 3720// value will be populated with the request's response once the request completes 3721// successfuly. 3722// 3723// Use "Send" method on the returned Request to send the API call to the service. 3724// the "output" return value is not valid until after Send returns without error. 3725// 3726// See DescribeGameSessionDetails for more information on using the DescribeGameSessionDetails 3727// API call, and error handling. 3728// 3729// This method is useful when you want to inject custom logic or configuration 3730// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3731// 3732// 3733// // Example sending a request using the DescribeGameSessionDetailsRequest method. 3734// req, resp := client.DescribeGameSessionDetailsRequest(params) 3735// 3736// err := req.Send() 3737// if err == nil { // resp is now filled 3738// fmt.Println(resp) 3739// } 3740// 3741// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetails 3742func (c *GameLift) DescribeGameSessionDetailsRequest(input *DescribeGameSessionDetailsInput) (req *request.Request, output *DescribeGameSessionDetailsOutput) { 3743 op := &request.Operation{ 3744 Name: opDescribeGameSessionDetails, 3745 HTTPMethod: "POST", 3746 HTTPPath: "/", 3747 } 3748 3749 if input == nil { 3750 input = &DescribeGameSessionDetailsInput{} 3751 } 3752 3753 output = &DescribeGameSessionDetailsOutput{} 3754 req = c.newRequest(op, input, output) 3755 return 3756} 3757 3758// DescribeGameSessionDetails API operation for Amazon GameLift. 3759// 3760// Retrieves properties, including the protection policy in force, for one or 3761// more game sessions. This action can be used in several ways: (1) provide 3762// a GameSessionId or GameSessionArn to request details for a specific game 3763// session; (2) provide either a FleetId or an AliasId to request properties 3764// for all game sessions running on a fleet. 3765// 3766// To get game session record(s), specify just one of the following: game session 3767// ID, fleet ID, or alias ID. You can filter this request by game session status. 3768// Use the pagination parameters to retrieve results as a set of sequential 3769// pages. If successful, a GameSessionDetail object is returned for each session 3770// matching the request. 3771// 3772// Game-session-related operations include: 3773// 3774// * CreateGameSession 3775// 3776// * DescribeGameSessions 3777// 3778// * DescribeGameSessionDetails 3779// 3780// * SearchGameSessions 3781// 3782// * UpdateGameSession 3783// 3784// * GetGameSessionLogUrl 3785// 3786// * Game session placements 3787// 3788// StartGameSessionPlacement 3789// 3790// DescribeGameSessionPlacement 3791// 3792// StopGameSessionPlacement 3793// 3794// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 3795// with awserr.Error's Code and Message methods to get detailed information about 3796// the error. 3797// 3798// See the AWS API reference guide for Amazon GameLift's 3799// API operation DescribeGameSessionDetails for usage and error information. 3800// 3801// Returned Error Codes: 3802// * ErrCodeInternalServiceException "InternalServiceException" 3803// The service encountered an unrecoverable internal failure while processing 3804// the request. Clients can retry such requests immediately or after a waiting 3805// period. 3806// 3807// * ErrCodeNotFoundException "NotFoundException" 3808// A service resource associated with the request could not be found. Clients 3809// should not retry such requests. 3810// 3811// * ErrCodeInvalidRequestException "InvalidRequestException" 3812// One or more parameter values in the request are invalid. Correct the invalid 3813// parameter values before retrying. 3814// 3815// * ErrCodeUnauthorizedException "UnauthorizedException" 3816// The client failed authentication. Clients should not retry such requests. 3817// 3818// * ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" 3819// The service is unable to resolve the routing for a particular alias because 3820// it has a terminal RoutingStrategy associated with it. The message returned 3821// in this exception is the message defined in the routing strategy itself. 3822// Such requests should only be retried if the routing strategy for the specified 3823// alias is modified. 3824// 3825// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionDetails 3826func (c *GameLift) DescribeGameSessionDetails(input *DescribeGameSessionDetailsInput) (*DescribeGameSessionDetailsOutput, error) { 3827 req, out := c.DescribeGameSessionDetailsRequest(input) 3828 return out, req.Send() 3829} 3830 3831// DescribeGameSessionDetailsWithContext is the same as DescribeGameSessionDetails with the addition of 3832// the ability to pass a context and additional request options. 3833// 3834// See DescribeGameSessionDetails for details on how to use this API operation. 3835// 3836// The context must be non-nil and will be used for request cancellation. If 3837// the context is nil a panic will occur. In the future the SDK may create 3838// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 3839// for more information on using Contexts. 3840func (c *GameLift) DescribeGameSessionDetailsWithContext(ctx aws.Context, input *DescribeGameSessionDetailsInput, opts ...request.Option) (*DescribeGameSessionDetailsOutput, error) { 3841 req, out := c.DescribeGameSessionDetailsRequest(input) 3842 req.SetContext(ctx) 3843 req.ApplyOptions(opts...) 3844 return out, req.Send() 3845} 3846 3847const opDescribeGameSessionPlacement = "DescribeGameSessionPlacement" 3848 3849// DescribeGameSessionPlacementRequest generates a "aws/request.Request" representing the 3850// client's request for the DescribeGameSessionPlacement operation. The "output" return 3851// value will be populated with the request's response once the request completes 3852// successfuly. 3853// 3854// Use "Send" method on the returned Request to send the API call to the service. 3855// the "output" return value is not valid until after Send returns without error. 3856// 3857// See DescribeGameSessionPlacement for more information on using the DescribeGameSessionPlacement 3858// API call, and error handling. 3859// 3860// This method is useful when you want to inject custom logic or configuration 3861// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3862// 3863// 3864// // Example sending a request using the DescribeGameSessionPlacementRequest method. 3865// req, resp := client.DescribeGameSessionPlacementRequest(params) 3866// 3867// err := req.Send() 3868// if err == nil { // resp is now filled 3869// fmt.Println(resp) 3870// } 3871// 3872// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement 3873func (c *GameLift) DescribeGameSessionPlacementRequest(input *DescribeGameSessionPlacementInput) (req *request.Request, output *DescribeGameSessionPlacementOutput) { 3874 op := &request.Operation{ 3875 Name: opDescribeGameSessionPlacement, 3876 HTTPMethod: "POST", 3877 HTTPPath: "/", 3878 } 3879 3880 if input == nil { 3881 input = &DescribeGameSessionPlacementInput{} 3882 } 3883 3884 output = &DescribeGameSessionPlacementOutput{} 3885 req = c.newRequest(op, input, output) 3886 return 3887} 3888 3889// DescribeGameSessionPlacement API operation for Amazon GameLift. 3890// 3891// Retrieves properties and current status of a game session placement request. 3892// To get game session placement details, specify the placement ID. If successful, 3893// a GameSessionPlacement object is returned. 3894// 3895// Game-session-related operations include: 3896// 3897// * CreateGameSession 3898// 3899// * DescribeGameSessions 3900// 3901// * DescribeGameSessionDetails 3902// 3903// * SearchGameSessions 3904// 3905// * UpdateGameSession 3906// 3907// * GetGameSessionLogUrl 3908// 3909// * Game session placements 3910// 3911// StartGameSessionPlacement 3912// 3913// DescribeGameSessionPlacement 3914// 3915// StopGameSessionPlacement 3916// 3917// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 3918// with awserr.Error's Code and Message methods to get detailed information about 3919// the error. 3920// 3921// See the AWS API reference guide for Amazon GameLift's 3922// API operation DescribeGameSessionPlacement for usage and error information. 3923// 3924// Returned Error Codes: 3925// * ErrCodeInternalServiceException "InternalServiceException" 3926// The service encountered an unrecoverable internal failure while processing 3927// the request. Clients can retry such requests immediately or after a waiting 3928// period. 3929// 3930// * ErrCodeInvalidRequestException "InvalidRequestException" 3931// One or more parameter values in the request are invalid. Correct the invalid 3932// parameter values before retrying. 3933// 3934// * ErrCodeNotFoundException "NotFoundException" 3935// A service resource associated with the request could not be found. Clients 3936// should not retry such requests. 3937// 3938// * ErrCodeUnauthorizedException "UnauthorizedException" 3939// The client failed authentication. Clients should not retry such requests. 3940// 3941// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement 3942func (c *GameLift) DescribeGameSessionPlacement(input *DescribeGameSessionPlacementInput) (*DescribeGameSessionPlacementOutput, error) { 3943 req, out := c.DescribeGameSessionPlacementRequest(input) 3944 return out, req.Send() 3945} 3946 3947// DescribeGameSessionPlacementWithContext is the same as DescribeGameSessionPlacement with the addition of 3948// the ability to pass a context and additional request options. 3949// 3950// See DescribeGameSessionPlacement for details on how to use this API operation. 3951// 3952// The context must be non-nil and will be used for request cancellation. If 3953// the context is nil a panic will occur. In the future the SDK may create 3954// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 3955// for more information on using Contexts. 3956func (c *GameLift) DescribeGameSessionPlacementWithContext(ctx aws.Context, input *DescribeGameSessionPlacementInput, opts ...request.Option) (*DescribeGameSessionPlacementOutput, error) { 3957 req, out := c.DescribeGameSessionPlacementRequest(input) 3958 req.SetContext(ctx) 3959 req.ApplyOptions(opts...) 3960 return out, req.Send() 3961} 3962 3963const opDescribeGameSessionQueues = "DescribeGameSessionQueues" 3964 3965// DescribeGameSessionQueuesRequest generates a "aws/request.Request" representing the 3966// client's request for the DescribeGameSessionQueues operation. The "output" return 3967// value will be populated with the request's response once the request completes 3968// successfuly. 3969// 3970// Use "Send" method on the returned Request to send the API call to the service. 3971// the "output" return value is not valid until after Send returns without error. 3972// 3973// See DescribeGameSessionQueues for more information on using the DescribeGameSessionQueues 3974// API call, and error handling. 3975// 3976// This method is useful when you want to inject custom logic or configuration 3977// into the SDK's request lifecycle. Such as custom headers, or retry logic. 3978// 3979// 3980// // Example sending a request using the DescribeGameSessionQueuesRequest method. 3981// req, resp := client.DescribeGameSessionQueuesRequest(params) 3982// 3983// err := req.Send() 3984// if err == nil { // resp is now filled 3985// fmt.Println(resp) 3986// } 3987// 3988// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues 3989func (c *GameLift) DescribeGameSessionQueuesRequest(input *DescribeGameSessionQueuesInput) (req *request.Request, output *DescribeGameSessionQueuesOutput) { 3990 op := &request.Operation{ 3991 Name: opDescribeGameSessionQueues, 3992 HTTPMethod: "POST", 3993 HTTPPath: "/", 3994 } 3995 3996 if input == nil { 3997 input = &DescribeGameSessionQueuesInput{} 3998 } 3999 4000 output = &DescribeGameSessionQueuesOutput{} 4001 req = c.newRequest(op, input, output) 4002 return 4003} 4004 4005// DescribeGameSessionQueues API operation for Amazon GameLift. 4006// 4007// Retrieves the properties for one or more game session queues. When requesting 4008// multiple queues, use the pagination parameters to retrieve results as a set 4009// of sequential pages. If successful, a GameSessionQueue object is returned 4010// for each requested queue. When specifying a list of queues, objects are returned 4011// only for queues that currently exist in the region. 4012// 4013// Queue-related operations include: 4014// 4015// * CreateGameSessionQueue 4016// 4017// * DescribeGameSessionQueues 4018// 4019// * UpdateGameSessionQueue 4020// 4021// * DeleteGameSessionQueue 4022// 4023// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4024// with awserr.Error's Code and Message methods to get detailed information about 4025// the error. 4026// 4027// See the AWS API reference guide for Amazon GameLift's 4028// API operation DescribeGameSessionQueues for usage and error information. 4029// 4030// Returned Error Codes: 4031// * ErrCodeInternalServiceException "InternalServiceException" 4032// The service encountered an unrecoverable internal failure while processing 4033// the request. Clients can retry such requests immediately or after a waiting 4034// period. 4035// 4036// * ErrCodeInvalidRequestException "InvalidRequestException" 4037// One or more parameter values in the request are invalid. Correct the invalid 4038// parameter values before retrying. 4039// 4040// * ErrCodeNotFoundException "NotFoundException" 4041// A service resource associated with the request could not be found. Clients 4042// should not retry such requests. 4043// 4044// * ErrCodeUnauthorizedException "UnauthorizedException" 4045// The client failed authentication. Clients should not retry such requests. 4046// 4047// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionQueues 4048func (c *GameLift) DescribeGameSessionQueues(input *DescribeGameSessionQueuesInput) (*DescribeGameSessionQueuesOutput, error) { 4049 req, out := c.DescribeGameSessionQueuesRequest(input) 4050 return out, req.Send() 4051} 4052 4053// DescribeGameSessionQueuesWithContext is the same as DescribeGameSessionQueues with the addition of 4054// the ability to pass a context and additional request options. 4055// 4056// See DescribeGameSessionQueues for details on how to use this API operation. 4057// 4058// The context must be non-nil and will be used for request cancellation. If 4059// the context is nil a panic will occur. In the future the SDK may create 4060// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4061// for more information on using Contexts. 4062func (c *GameLift) DescribeGameSessionQueuesWithContext(ctx aws.Context, input *DescribeGameSessionQueuesInput, opts ...request.Option) (*DescribeGameSessionQueuesOutput, error) { 4063 req, out := c.DescribeGameSessionQueuesRequest(input) 4064 req.SetContext(ctx) 4065 req.ApplyOptions(opts...) 4066 return out, req.Send() 4067} 4068 4069const opDescribeGameSessions = "DescribeGameSessions" 4070 4071// DescribeGameSessionsRequest generates a "aws/request.Request" representing the 4072// client's request for the DescribeGameSessions operation. The "output" return 4073// value will be populated with the request's response once the request completes 4074// successfuly. 4075// 4076// Use "Send" method on the returned Request to send the API call to the service. 4077// the "output" return value is not valid until after Send returns without error. 4078// 4079// See DescribeGameSessions for more information on using the DescribeGameSessions 4080// API call, and error handling. 4081// 4082// This method is useful when you want to inject custom logic or configuration 4083// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4084// 4085// 4086// // Example sending a request using the DescribeGameSessionsRequest method. 4087// req, resp := client.DescribeGameSessionsRequest(params) 4088// 4089// err := req.Send() 4090// if err == nil { // resp is now filled 4091// fmt.Println(resp) 4092// } 4093// 4094// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions 4095func (c *GameLift) DescribeGameSessionsRequest(input *DescribeGameSessionsInput) (req *request.Request, output *DescribeGameSessionsOutput) { 4096 op := &request.Operation{ 4097 Name: opDescribeGameSessions, 4098 HTTPMethod: "POST", 4099 HTTPPath: "/", 4100 } 4101 4102 if input == nil { 4103 input = &DescribeGameSessionsInput{} 4104 } 4105 4106 output = &DescribeGameSessionsOutput{} 4107 req = c.newRequest(op, input, output) 4108 return 4109} 4110 4111// DescribeGameSessions API operation for Amazon GameLift. 4112// 4113// Retrieves a set of one or more game sessions. Request a specific game session 4114// or request all game sessions on a fleet. Alternatively, use SearchGameSessions 4115// to request a set of active game sessions that are filtered by certain criteria. 4116// To retrieve protection policy settings for game sessions, use DescribeGameSessionDetails. 4117// 4118// To get game sessions, specify one of the following: game session ID, fleet 4119// ID, or alias ID. You can filter this request by game session status. Use 4120// the pagination parameters to retrieve results as a set of sequential pages. 4121// If successful, a GameSession object is returned for each game session matching 4122// the request. 4123// 4124// Available in Amazon GameLift Local. 4125// 4126// Game-session-related operations include: 4127// 4128// * CreateGameSession 4129// 4130// * DescribeGameSessions 4131// 4132// * DescribeGameSessionDetails 4133// 4134// * SearchGameSessions 4135// 4136// * UpdateGameSession 4137// 4138// * GetGameSessionLogUrl 4139// 4140// * Game session placements 4141// 4142// StartGameSessionPlacement 4143// 4144// DescribeGameSessionPlacement 4145// 4146// StopGameSessionPlacement 4147// 4148// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4149// with awserr.Error's Code and Message methods to get detailed information about 4150// the error. 4151// 4152// See the AWS API reference guide for Amazon GameLift's 4153// API operation DescribeGameSessions for usage and error information. 4154// 4155// Returned Error Codes: 4156// * ErrCodeInternalServiceException "InternalServiceException" 4157// The service encountered an unrecoverable internal failure while processing 4158// the request. Clients can retry such requests immediately or after a waiting 4159// period. 4160// 4161// * ErrCodeNotFoundException "NotFoundException" 4162// A service resource associated with the request could not be found. Clients 4163// should not retry such requests. 4164// 4165// * ErrCodeInvalidRequestException "InvalidRequestException" 4166// One or more parameter values in the request are invalid. Correct the invalid 4167// parameter values before retrying. 4168// 4169// * ErrCodeUnauthorizedException "UnauthorizedException" 4170// The client failed authentication. Clients should not retry such requests. 4171// 4172// * ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" 4173// The service is unable to resolve the routing for a particular alias because 4174// it has a terminal RoutingStrategy associated with it. The message returned 4175// in this exception is the message defined in the routing strategy itself. 4176// Such requests should only be retried if the routing strategy for the specified 4177// alias is modified. 4178// 4179// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessions 4180func (c *GameLift) DescribeGameSessions(input *DescribeGameSessionsInput) (*DescribeGameSessionsOutput, error) { 4181 req, out := c.DescribeGameSessionsRequest(input) 4182 return out, req.Send() 4183} 4184 4185// DescribeGameSessionsWithContext is the same as DescribeGameSessions with the addition of 4186// the ability to pass a context and additional request options. 4187// 4188// See DescribeGameSessions for details on how to use this API operation. 4189// 4190// The context must be non-nil and will be used for request cancellation. If 4191// the context is nil a panic will occur. In the future the SDK may create 4192// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4193// for more information on using Contexts. 4194func (c *GameLift) DescribeGameSessionsWithContext(ctx aws.Context, input *DescribeGameSessionsInput, opts ...request.Option) (*DescribeGameSessionsOutput, error) { 4195 req, out := c.DescribeGameSessionsRequest(input) 4196 req.SetContext(ctx) 4197 req.ApplyOptions(opts...) 4198 return out, req.Send() 4199} 4200 4201const opDescribeInstances = "DescribeInstances" 4202 4203// DescribeInstancesRequest generates a "aws/request.Request" representing the 4204// client's request for the DescribeInstances operation. The "output" return 4205// value will be populated with the request's response once the request completes 4206// successfuly. 4207// 4208// Use "Send" method on the returned Request to send the API call to the service. 4209// the "output" return value is not valid until after Send returns without error. 4210// 4211// See DescribeInstances for more information on using the DescribeInstances 4212// API call, and error handling. 4213// 4214// This method is useful when you want to inject custom logic or configuration 4215// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4216// 4217// 4218// // Example sending a request using the DescribeInstancesRequest method. 4219// req, resp := client.DescribeInstancesRequest(params) 4220// 4221// err := req.Send() 4222// if err == nil { // resp is now filled 4223// fmt.Println(resp) 4224// } 4225// 4226// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstances 4227func (c *GameLift) DescribeInstancesRequest(input *DescribeInstancesInput) (req *request.Request, output *DescribeInstancesOutput) { 4228 op := &request.Operation{ 4229 Name: opDescribeInstances, 4230 HTTPMethod: "POST", 4231 HTTPPath: "/", 4232 } 4233 4234 if input == nil { 4235 input = &DescribeInstancesInput{} 4236 } 4237 4238 output = &DescribeInstancesOutput{} 4239 req = c.newRequest(op, input, output) 4240 return 4241} 4242 4243// DescribeInstances API operation for Amazon GameLift. 4244// 4245// Retrieves information about a fleet's instances, including instance IDs. 4246// Use this action to get details on all instances in the fleet or get details 4247// on one specific instance. 4248// 4249// To get a specific instance, specify fleet ID and instance ID. To get all 4250// instances in a fleet, specify a fleet ID only. Use the pagination parameters 4251// to retrieve results as a set of sequential pages. If successful, an Instance 4252// object is returned for each result. 4253// 4254// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4255// with awserr.Error's Code and Message methods to get detailed information about 4256// the error. 4257// 4258// See the AWS API reference guide for Amazon GameLift's 4259// API operation DescribeInstances for usage and error information. 4260// 4261// Returned Error Codes: 4262// * ErrCodeUnauthorizedException "UnauthorizedException" 4263// The client failed authentication. Clients should not retry such requests. 4264// 4265// * ErrCodeInvalidRequestException "InvalidRequestException" 4266// One or more parameter values in the request are invalid. Correct the invalid 4267// parameter values before retrying. 4268// 4269// * ErrCodeNotFoundException "NotFoundException" 4270// A service resource associated with the request could not be found. Clients 4271// should not retry such requests. 4272// 4273// * ErrCodeInternalServiceException "InternalServiceException" 4274// The service encountered an unrecoverable internal failure while processing 4275// the request. Clients can retry such requests immediately or after a waiting 4276// period. 4277// 4278// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeInstances 4279func (c *GameLift) DescribeInstances(input *DescribeInstancesInput) (*DescribeInstancesOutput, error) { 4280 req, out := c.DescribeInstancesRequest(input) 4281 return out, req.Send() 4282} 4283 4284// DescribeInstancesWithContext is the same as DescribeInstances with the addition of 4285// the ability to pass a context and additional request options. 4286// 4287// See DescribeInstances for details on how to use this API operation. 4288// 4289// The context must be non-nil and will be used for request cancellation. If 4290// the context is nil a panic will occur. In the future the SDK may create 4291// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4292// for more information on using Contexts. 4293func (c *GameLift) DescribeInstancesWithContext(ctx aws.Context, input *DescribeInstancesInput, opts ...request.Option) (*DescribeInstancesOutput, error) { 4294 req, out := c.DescribeInstancesRequest(input) 4295 req.SetContext(ctx) 4296 req.ApplyOptions(opts...) 4297 return out, req.Send() 4298} 4299 4300const opDescribeMatchmaking = "DescribeMatchmaking" 4301 4302// DescribeMatchmakingRequest generates a "aws/request.Request" representing the 4303// client's request for the DescribeMatchmaking operation. The "output" return 4304// value will be populated with the request's response once the request completes 4305// successfuly. 4306// 4307// Use "Send" method on the returned Request to send the API call to the service. 4308// the "output" return value is not valid until after Send returns without error. 4309// 4310// See DescribeMatchmaking for more information on using the DescribeMatchmaking 4311// API call, and error handling. 4312// 4313// This method is useful when you want to inject custom logic or configuration 4314// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4315// 4316// 4317// // Example sending a request using the DescribeMatchmakingRequest method. 4318// req, resp := client.DescribeMatchmakingRequest(params) 4319// 4320// err := req.Send() 4321// if err == nil { // resp is now filled 4322// fmt.Println(resp) 4323// } 4324// 4325// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmaking 4326func (c *GameLift) DescribeMatchmakingRequest(input *DescribeMatchmakingInput) (req *request.Request, output *DescribeMatchmakingOutput) { 4327 op := &request.Operation{ 4328 Name: opDescribeMatchmaking, 4329 HTTPMethod: "POST", 4330 HTTPPath: "/", 4331 } 4332 4333 if input == nil { 4334 input = &DescribeMatchmakingInput{} 4335 } 4336 4337 output = &DescribeMatchmakingOutput{} 4338 req = c.newRequest(op, input, output) 4339 return 4340} 4341 4342// DescribeMatchmaking API operation for Amazon GameLift. 4343// 4344// Retrieves one or more matchmaking tickets. Use this operation to retrieve 4345// ticket information, including status and--once a successful match is made--acquire 4346// connection information for the resulting new game session. 4347// 4348// You can use this operation to track the progress of matchmaking requests 4349// (through polling) as an alternative to using event notifications. See more 4350// details on tracking matchmaking requests through polling or notifications 4351// in StartMatchmaking. 4352// 4353// To request matchmaking tickets, provide a list of up to 10 ticket IDs. If 4354// the request is successful, a ticket object is returned for each requested 4355// ID that currently exists. 4356// 4357// Matchmaking-related operations include: 4358// 4359// * StartMatchmaking 4360// 4361// * DescribeMatchmaking 4362// 4363// * StopMatchmaking 4364// 4365// * AcceptMatch 4366// 4367// * StartMatchBackfill 4368// 4369// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4370// with awserr.Error's Code and Message methods to get detailed information about 4371// the error. 4372// 4373// See the AWS API reference guide for Amazon GameLift's 4374// API operation DescribeMatchmaking for usage and error information. 4375// 4376// Returned Error Codes: 4377// * ErrCodeInvalidRequestException "InvalidRequestException" 4378// One or more parameter values in the request are invalid. Correct the invalid 4379// parameter values before retrying. 4380// 4381// * ErrCodeInternalServiceException "InternalServiceException" 4382// The service encountered an unrecoverable internal failure while processing 4383// the request. Clients can retry such requests immediately or after a waiting 4384// period. 4385// 4386// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 4387// The requested operation is not supported in the region specified. 4388// 4389// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmaking 4390func (c *GameLift) DescribeMatchmaking(input *DescribeMatchmakingInput) (*DescribeMatchmakingOutput, error) { 4391 req, out := c.DescribeMatchmakingRequest(input) 4392 return out, req.Send() 4393} 4394 4395// DescribeMatchmakingWithContext is the same as DescribeMatchmaking with the addition of 4396// the ability to pass a context and additional request options. 4397// 4398// See DescribeMatchmaking for details on how to use this API operation. 4399// 4400// The context must be non-nil and will be used for request cancellation. If 4401// the context is nil a panic will occur. In the future the SDK may create 4402// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4403// for more information on using Contexts. 4404func (c *GameLift) DescribeMatchmakingWithContext(ctx aws.Context, input *DescribeMatchmakingInput, opts ...request.Option) (*DescribeMatchmakingOutput, error) { 4405 req, out := c.DescribeMatchmakingRequest(input) 4406 req.SetContext(ctx) 4407 req.ApplyOptions(opts...) 4408 return out, req.Send() 4409} 4410 4411const opDescribeMatchmakingConfigurations = "DescribeMatchmakingConfigurations" 4412 4413// DescribeMatchmakingConfigurationsRequest generates a "aws/request.Request" representing the 4414// client's request for the DescribeMatchmakingConfigurations operation. The "output" return 4415// value will be populated with the request's response once the request completes 4416// successfuly. 4417// 4418// Use "Send" method on the returned Request to send the API call to the service. 4419// the "output" return value is not valid until after Send returns without error. 4420// 4421// See DescribeMatchmakingConfigurations for more information on using the DescribeMatchmakingConfigurations 4422// API call, and error handling. 4423// 4424// This method is useful when you want to inject custom logic or configuration 4425// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4426// 4427// 4428// // Example sending a request using the DescribeMatchmakingConfigurationsRequest method. 4429// req, resp := client.DescribeMatchmakingConfigurationsRequest(params) 4430// 4431// err := req.Send() 4432// if err == nil { // resp is now filled 4433// fmt.Println(resp) 4434// } 4435// 4436// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations 4437func (c *GameLift) DescribeMatchmakingConfigurationsRequest(input *DescribeMatchmakingConfigurationsInput) (req *request.Request, output *DescribeMatchmakingConfigurationsOutput) { 4438 op := &request.Operation{ 4439 Name: opDescribeMatchmakingConfigurations, 4440 HTTPMethod: "POST", 4441 HTTPPath: "/", 4442 } 4443 4444 if input == nil { 4445 input = &DescribeMatchmakingConfigurationsInput{} 4446 } 4447 4448 output = &DescribeMatchmakingConfigurationsOutput{} 4449 req = c.newRequest(op, input, output) 4450 return 4451} 4452 4453// DescribeMatchmakingConfigurations API operation for Amazon GameLift. 4454// 4455// Retrieves the details of FlexMatch matchmaking configurations. with this 4456// operation, you have the following options: (1) retrieve all existing configurations, 4457// (2) provide the names of one or more configurations to retrieve, or (3) retrieve 4458// all configurations that use a specified rule set name. When requesting multiple 4459// items, use the pagination parameters to retrieve results as a set of sequential 4460// pages. If successful, a configuration is returned for each requested name. 4461// When specifying a list of names, only configurations that currently exist 4462// are returned. 4463// 4464// Operations related to match configurations and rule sets include: 4465// 4466// * CreateMatchmakingConfiguration 4467// 4468// * DescribeMatchmakingConfigurations 4469// 4470// * UpdateMatchmakingConfiguration 4471// 4472// * DeleteMatchmakingConfiguration 4473// 4474// * CreateMatchmakingRuleSet 4475// 4476// * DescribeMatchmakingRuleSets 4477// 4478// * ValidateMatchmakingRuleSet 4479// 4480// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4481// with awserr.Error's Code and Message methods to get detailed information about 4482// the error. 4483// 4484// See the AWS API reference guide for Amazon GameLift's 4485// API operation DescribeMatchmakingConfigurations for usage and error information. 4486// 4487// Returned Error Codes: 4488// * ErrCodeInvalidRequestException "InvalidRequestException" 4489// One or more parameter values in the request are invalid. Correct the invalid 4490// parameter values before retrying. 4491// 4492// * ErrCodeInternalServiceException "InternalServiceException" 4493// The service encountered an unrecoverable internal failure while processing 4494// the request. Clients can retry such requests immediately or after a waiting 4495// period. 4496// 4497// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 4498// The requested operation is not supported in the region specified. 4499// 4500// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations 4501func (c *GameLift) DescribeMatchmakingConfigurations(input *DescribeMatchmakingConfigurationsInput) (*DescribeMatchmakingConfigurationsOutput, error) { 4502 req, out := c.DescribeMatchmakingConfigurationsRequest(input) 4503 return out, req.Send() 4504} 4505 4506// DescribeMatchmakingConfigurationsWithContext is the same as DescribeMatchmakingConfigurations with the addition of 4507// the ability to pass a context and additional request options. 4508// 4509// See DescribeMatchmakingConfigurations for details on how to use this API operation. 4510// 4511// The context must be non-nil and will be used for request cancellation. If 4512// the context is nil a panic will occur. In the future the SDK may create 4513// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4514// for more information on using Contexts. 4515func (c *GameLift) DescribeMatchmakingConfigurationsWithContext(ctx aws.Context, input *DescribeMatchmakingConfigurationsInput, opts ...request.Option) (*DescribeMatchmakingConfigurationsOutput, error) { 4516 req, out := c.DescribeMatchmakingConfigurationsRequest(input) 4517 req.SetContext(ctx) 4518 req.ApplyOptions(opts...) 4519 return out, req.Send() 4520} 4521 4522const opDescribeMatchmakingRuleSets = "DescribeMatchmakingRuleSets" 4523 4524// DescribeMatchmakingRuleSetsRequest generates a "aws/request.Request" representing the 4525// client's request for the DescribeMatchmakingRuleSets operation. The "output" return 4526// value will be populated with the request's response once the request completes 4527// successfuly. 4528// 4529// Use "Send" method on the returned Request to send the API call to the service. 4530// the "output" return value is not valid until after Send returns without error. 4531// 4532// See DescribeMatchmakingRuleSets for more information on using the DescribeMatchmakingRuleSets 4533// API call, and error handling. 4534// 4535// This method is useful when you want to inject custom logic or configuration 4536// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4537// 4538// 4539// // Example sending a request using the DescribeMatchmakingRuleSetsRequest method. 4540// req, resp := client.DescribeMatchmakingRuleSetsRequest(params) 4541// 4542// err := req.Send() 4543// if err == nil { // resp is now filled 4544// fmt.Println(resp) 4545// } 4546// 4547// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSets 4548func (c *GameLift) DescribeMatchmakingRuleSetsRequest(input *DescribeMatchmakingRuleSetsInput) (req *request.Request, output *DescribeMatchmakingRuleSetsOutput) { 4549 op := &request.Operation{ 4550 Name: opDescribeMatchmakingRuleSets, 4551 HTTPMethod: "POST", 4552 HTTPPath: "/", 4553 } 4554 4555 if input == nil { 4556 input = &DescribeMatchmakingRuleSetsInput{} 4557 } 4558 4559 output = &DescribeMatchmakingRuleSetsOutput{} 4560 req = c.newRequest(op, input, output) 4561 return 4562} 4563 4564// DescribeMatchmakingRuleSets API operation for Amazon GameLift. 4565// 4566// Retrieves the details for FlexMatch matchmaking rule sets. You can request 4567// all existing rule sets for the region, or provide a list of one or more rule 4568// set names. When requesting multiple items, use the pagination parameters 4569// to retrieve results as a set of sequential pages. If successful, a rule set 4570// is returned for each requested name. 4571// 4572// Operations related to match configurations and rule sets include: 4573// 4574// * CreateMatchmakingConfiguration 4575// 4576// * DescribeMatchmakingConfigurations 4577// 4578// * UpdateMatchmakingConfiguration 4579// 4580// * DeleteMatchmakingConfiguration 4581// 4582// * CreateMatchmakingRuleSet 4583// 4584// * DescribeMatchmakingRuleSets 4585// 4586// * ValidateMatchmakingRuleSet 4587// 4588// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4589// with awserr.Error's Code and Message methods to get detailed information about 4590// the error. 4591// 4592// See the AWS API reference guide for Amazon GameLift's 4593// API operation DescribeMatchmakingRuleSets for usage and error information. 4594// 4595// Returned Error Codes: 4596// * ErrCodeInvalidRequestException "InvalidRequestException" 4597// One or more parameter values in the request are invalid. Correct the invalid 4598// parameter values before retrying. 4599// 4600// * ErrCodeInternalServiceException "InternalServiceException" 4601// The service encountered an unrecoverable internal failure while processing 4602// the request. Clients can retry such requests immediately or after a waiting 4603// period. 4604// 4605// * ErrCodeNotFoundException "NotFoundException" 4606// A service resource associated with the request could not be found. Clients 4607// should not retry such requests. 4608// 4609// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 4610// The requested operation is not supported in the region specified. 4611// 4612// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingRuleSets 4613func (c *GameLift) DescribeMatchmakingRuleSets(input *DescribeMatchmakingRuleSetsInput) (*DescribeMatchmakingRuleSetsOutput, error) { 4614 req, out := c.DescribeMatchmakingRuleSetsRequest(input) 4615 return out, req.Send() 4616} 4617 4618// DescribeMatchmakingRuleSetsWithContext is the same as DescribeMatchmakingRuleSets with the addition of 4619// the ability to pass a context and additional request options. 4620// 4621// See DescribeMatchmakingRuleSets for details on how to use this API operation. 4622// 4623// The context must be non-nil and will be used for request cancellation. If 4624// the context is nil a panic will occur. In the future the SDK may create 4625// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4626// for more information on using Contexts. 4627func (c *GameLift) DescribeMatchmakingRuleSetsWithContext(ctx aws.Context, input *DescribeMatchmakingRuleSetsInput, opts ...request.Option) (*DescribeMatchmakingRuleSetsOutput, error) { 4628 req, out := c.DescribeMatchmakingRuleSetsRequest(input) 4629 req.SetContext(ctx) 4630 req.ApplyOptions(opts...) 4631 return out, req.Send() 4632} 4633 4634const opDescribePlayerSessions = "DescribePlayerSessions" 4635 4636// DescribePlayerSessionsRequest generates a "aws/request.Request" representing the 4637// client's request for the DescribePlayerSessions operation. The "output" return 4638// value will be populated with the request's response once the request completes 4639// successfuly. 4640// 4641// Use "Send" method on the returned Request to send the API call to the service. 4642// the "output" return value is not valid until after Send returns without error. 4643// 4644// See DescribePlayerSessions for more information on using the DescribePlayerSessions 4645// API call, and error handling. 4646// 4647// This method is useful when you want to inject custom logic or configuration 4648// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4649// 4650// 4651// // Example sending a request using the DescribePlayerSessionsRequest method. 4652// req, resp := client.DescribePlayerSessionsRequest(params) 4653// 4654// err := req.Send() 4655// if err == nil { // resp is now filled 4656// fmt.Println(resp) 4657// } 4658// 4659// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions 4660func (c *GameLift) DescribePlayerSessionsRequest(input *DescribePlayerSessionsInput) (req *request.Request, output *DescribePlayerSessionsOutput) { 4661 op := &request.Operation{ 4662 Name: opDescribePlayerSessions, 4663 HTTPMethod: "POST", 4664 HTTPPath: "/", 4665 } 4666 4667 if input == nil { 4668 input = &DescribePlayerSessionsInput{} 4669 } 4670 4671 output = &DescribePlayerSessionsOutput{} 4672 req = c.newRequest(op, input, output) 4673 return 4674} 4675 4676// DescribePlayerSessions API operation for Amazon GameLift. 4677// 4678// Retrieves properties for one or more player sessions. This action can be 4679// used in several ways: (1) provide a PlayerSessionId to request properties 4680// for a specific player session; (2) provide a GameSessionId to request properties 4681// for all player sessions in the specified game session; (3) provide a PlayerId 4682// to request properties for all player sessions of a specified player. 4683// 4684// To get game session record(s), specify only one of the following: a player 4685// session ID, a game session ID, or a player ID. You can filter this request 4686// by player session status. Use the pagination parameters to retrieve results 4687// as a set of sequential pages. If successful, a PlayerSession object is returned 4688// for each session matching the request. 4689// 4690// Available in Amazon GameLift Local. 4691// 4692// Player-session-related operations include: 4693// 4694// * CreatePlayerSession 4695// 4696// * CreatePlayerSessions 4697// 4698// * DescribePlayerSessions 4699// 4700// * Game session placements 4701// 4702// StartGameSessionPlacement 4703// 4704// DescribeGameSessionPlacement 4705// 4706// StopGameSessionPlacement 4707// 4708// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4709// with awserr.Error's Code and Message methods to get detailed information about 4710// the error. 4711// 4712// See the AWS API reference guide for Amazon GameLift's 4713// API operation DescribePlayerSessions for usage and error information. 4714// 4715// Returned Error Codes: 4716// * ErrCodeInternalServiceException "InternalServiceException" 4717// The service encountered an unrecoverable internal failure while processing 4718// the request. Clients can retry such requests immediately or after a waiting 4719// period. 4720// 4721// * ErrCodeNotFoundException "NotFoundException" 4722// A service resource associated with the request could not be found. Clients 4723// should not retry such requests. 4724// 4725// * ErrCodeInvalidRequestException "InvalidRequestException" 4726// One or more parameter values in the request are invalid. Correct the invalid 4727// parameter values before retrying. 4728// 4729// * ErrCodeUnauthorizedException "UnauthorizedException" 4730// The client failed authentication. Clients should not retry such requests. 4731// 4732// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions 4733func (c *GameLift) DescribePlayerSessions(input *DescribePlayerSessionsInput) (*DescribePlayerSessionsOutput, error) { 4734 req, out := c.DescribePlayerSessionsRequest(input) 4735 return out, req.Send() 4736} 4737 4738// DescribePlayerSessionsWithContext is the same as DescribePlayerSessions with the addition of 4739// the ability to pass a context and additional request options. 4740// 4741// See DescribePlayerSessions for details on how to use this API operation. 4742// 4743// The context must be non-nil and will be used for request cancellation. If 4744// the context is nil a panic will occur. In the future the SDK may create 4745// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4746// for more information on using Contexts. 4747func (c *GameLift) DescribePlayerSessionsWithContext(ctx aws.Context, input *DescribePlayerSessionsInput, opts ...request.Option) (*DescribePlayerSessionsOutput, error) { 4748 req, out := c.DescribePlayerSessionsRequest(input) 4749 req.SetContext(ctx) 4750 req.ApplyOptions(opts...) 4751 return out, req.Send() 4752} 4753 4754const opDescribeRuntimeConfiguration = "DescribeRuntimeConfiguration" 4755 4756// DescribeRuntimeConfigurationRequest generates a "aws/request.Request" representing the 4757// client's request for the DescribeRuntimeConfiguration operation. The "output" return 4758// value will be populated with the request's response once the request completes 4759// successfuly. 4760// 4761// Use "Send" method on the returned Request to send the API call to the service. 4762// the "output" return value is not valid until after Send returns without error. 4763// 4764// See DescribeRuntimeConfiguration for more information on using the DescribeRuntimeConfiguration 4765// API call, and error handling. 4766// 4767// This method is useful when you want to inject custom logic or configuration 4768// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4769// 4770// 4771// // Example sending a request using the DescribeRuntimeConfigurationRequest method. 4772// req, resp := client.DescribeRuntimeConfigurationRequest(params) 4773// 4774// err := req.Send() 4775// if err == nil { // resp is now filled 4776// fmt.Println(resp) 4777// } 4778// 4779// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration 4780func (c *GameLift) DescribeRuntimeConfigurationRequest(input *DescribeRuntimeConfigurationInput) (req *request.Request, output *DescribeRuntimeConfigurationOutput) { 4781 op := &request.Operation{ 4782 Name: opDescribeRuntimeConfiguration, 4783 HTTPMethod: "POST", 4784 HTTPPath: "/", 4785 } 4786 4787 if input == nil { 4788 input = &DescribeRuntimeConfigurationInput{} 4789 } 4790 4791 output = &DescribeRuntimeConfigurationOutput{} 4792 req = c.newRequest(op, input, output) 4793 return 4794} 4795 4796// DescribeRuntimeConfiguration API operation for Amazon GameLift. 4797// 4798// Retrieves the current run-time configuration for the specified fleet. The 4799// run-time configuration tells Amazon GameLift how to launch server processes 4800// on instances in the fleet. 4801// 4802// Fleet-related operations include: 4803// 4804// * CreateFleet 4805// 4806// * ListFleets 4807// 4808// * Describe fleets: 4809// 4810// DescribeFleetAttributes 4811// 4812// DescribeFleetPortSettings 4813// 4814// DescribeFleetUtilization 4815// 4816// DescribeRuntimeConfiguration 4817// 4818// DescribeFleetEvents 4819// 4820// * Update fleets: 4821// 4822// UpdateFleetAttributes 4823// 4824// UpdateFleetCapacity 4825// 4826// UpdateFleetPortSettings 4827// 4828// UpdateRuntimeConfiguration 4829// 4830// * Manage fleet capacity: 4831// 4832// DescribeFleetCapacity 4833// 4834// UpdateFleetCapacity 4835// 4836// PutScalingPolicy (automatic scaling) 4837// 4838// DescribeScalingPolicies (automatic scaling) 4839// 4840// DeleteScalingPolicy (automatic scaling) 4841// 4842// DescribeEC2InstanceLimits 4843// 4844// * DeleteFleet 4845// 4846// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4847// with awserr.Error's Code and Message methods to get detailed information about 4848// the error. 4849// 4850// See the AWS API reference guide for Amazon GameLift's 4851// API operation DescribeRuntimeConfiguration for usage and error information. 4852// 4853// Returned Error Codes: 4854// * ErrCodeUnauthorizedException "UnauthorizedException" 4855// The client failed authentication. Clients should not retry such requests. 4856// 4857// * ErrCodeNotFoundException "NotFoundException" 4858// A service resource associated with the request could not be found. Clients 4859// should not retry such requests. 4860// 4861// * ErrCodeInternalServiceException "InternalServiceException" 4862// The service encountered an unrecoverable internal failure while processing 4863// the request. Clients can retry such requests immediately or after a waiting 4864// period. 4865// 4866// * ErrCodeInvalidRequestException "InvalidRequestException" 4867// One or more parameter values in the request are invalid. Correct the invalid 4868// parameter values before retrying. 4869// 4870// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration 4871func (c *GameLift) DescribeRuntimeConfiguration(input *DescribeRuntimeConfigurationInput) (*DescribeRuntimeConfigurationOutput, error) { 4872 req, out := c.DescribeRuntimeConfigurationRequest(input) 4873 return out, req.Send() 4874} 4875 4876// DescribeRuntimeConfigurationWithContext is the same as DescribeRuntimeConfiguration with the addition of 4877// the ability to pass a context and additional request options. 4878// 4879// See DescribeRuntimeConfiguration for details on how to use this API operation. 4880// 4881// The context must be non-nil and will be used for request cancellation. If 4882// the context is nil a panic will occur. In the future the SDK may create 4883// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 4884// for more information on using Contexts. 4885func (c *GameLift) DescribeRuntimeConfigurationWithContext(ctx aws.Context, input *DescribeRuntimeConfigurationInput, opts ...request.Option) (*DescribeRuntimeConfigurationOutput, error) { 4886 req, out := c.DescribeRuntimeConfigurationRequest(input) 4887 req.SetContext(ctx) 4888 req.ApplyOptions(opts...) 4889 return out, req.Send() 4890} 4891 4892const opDescribeScalingPolicies = "DescribeScalingPolicies" 4893 4894// DescribeScalingPoliciesRequest generates a "aws/request.Request" representing the 4895// client's request for the DescribeScalingPolicies operation. The "output" return 4896// value will be populated with the request's response once the request completes 4897// successfuly. 4898// 4899// Use "Send" method on the returned Request to send the API call to the service. 4900// the "output" return value is not valid until after Send returns without error. 4901// 4902// See DescribeScalingPolicies for more information on using the DescribeScalingPolicies 4903// API call, and error handling. 4904// 4905// This method is useful when you want to inject custom logic or configuration 4906// into the SDK's request lifecycle. Such as custom headers, or retry logic. 4907// 4908// 4909// // Example sending a request using the DescribeScalingPoliciesRequest method. 4910// req, resp := client.DescribeScalingPoliciesRequest(params) 4911// 4912// err := req.Send() 4913// if err == nil { // resp is now filled 4914// fmt.Println(resp) 4915// } 4916// 4917// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies 4918func (c *GameLift) DescribeScalingPoliciesRequest(input *DescribeScalingPoliciesInput) (req *request.Request, output *DescribeScalingPoliciesOutput) { 4919 op := &request.Operation{ 4920 Name: opDescribeScalingPolicies, 4921 HTTPMethod: "POST", 4922 HTTPPath: "/", 4923 } 4924 4925 if input == nil { 4926 input = &DescribeScalingPoliciesInput{} 4927 } 4928 4929 output = &DescribeScalingPoliciesOutput{} 4930 req = c.newRequest(op, input, output) 4931 return 4932} 4933 4934// DescribeScalingPolicies API operation for Amazon GameLift. 4935// 4936// Retrieves all scaling policies applied to a fleet. 4937// 4938// To get a fleet's scaling policies, specify the fleet ID. You can filter this 4939// request by policy status, such as to retrieve only active scaling policies. 4940// Use the pagination parameters to retrieve results as a set of sequential 4941// pages. If successful, set of ScalingPolicy objects is returned for the fleet. 4942// 4943// Fleet-related operations include: 4944// 4945// * CreateFleet 4946// 4947// * ListFleets 4948// 4949// * Describe fleets: 4950// 4951// DescribeFleetAttributes 4952// 4953// DescribeFleetPortSettings 4954// 4955// DescribeFleetUtilization 4956// 4957// DescribeRuntimeConfiguration 4958// 4959// DescribeFleetEvents 4960// 4961// * Update fleets: 4962// 4963// UpdateFleetAttributes 4964// 4965// UpdateFleetCapacity 4966// 4967// UpdateFleetPortSettings 4968// 4969// UpdateRuntimeConfiguration 4970// 4971// * Manage fleet capacity: 4972// 4973// DescribeFleetCapacity 4974// 4975// UpdateFleetCapacity 4976// 4977// PutScalingPolicy (automatic scaling) 4978// 4979// DescribeScalingPolicies (automatic scaling) 4980// 4981// DeleteScalingPolicy (automatic scaling) 4982// 4983// DescribeEC2InstanceLimits 4984// 4985// * DeleteFleet 4986// 4987// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 4988// with awserr.Error's Code and Message methods to get detailed information about 4989// the error. 4990// 4991// See the AWS API reference guide for Amazon GameLift's 4992// API operation DescribeScalingPolicies for usage and error information. 4993// 4994// Returned Error Codes: 4995// * ErrCodeInternalServiceException "InternalServiceException" 4996// The service encountered an unrecoverable internal failure while processing 4997// the request. Clients can retry such requests immediately or after a waiting 4998// period. 4999// 5000// * ErrCodeInvalidRequestException "InvalidRequestException" 5001// One or more parameter values in the request are invalid. Correct the invalid 5002// parameter values before retrying. 5003// 5004// * ErrCodeUnauthorizedException "UnauthorizedException" 5005// The client failed authentication. Clients should not retry such requests. 5006// 5007// * ErrCodeNotFoundException "NotFoundException" 5008// A service resource associated with the request could not be found. Clients 5009// should not retry such requests. 5010// 5011// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies 5012func (c *GameLift) DescribeScalingPolicies(input *DescribeScalingPoliciesInput) (*DescribeScalingPoliciesOutput, error) { 5013 req, out := c.DescribeScalingPoliciesRequest(input) 5014 return out, req.Send() 5015} 5016 5017// DescribeScalingPoliciesWithContext is the same as DescribeScalingPolicies with the addition of 5018// the ability to pass a context and additional request options. 5019// 5020// See DescribeScalingPolicies for details on how to use this API operation. 5021// 5022// The context must be non-nil and will be used for request cancellation. If 5023// the context is nil a panic will occur. In the future the SDK may create 5024// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5025// for more information on using Contexts. 5026func (c *GameLift) DescribeScalingPoliciesWithContext(ctx aws.Context, input *DescribeScalingPoliciesInput, opts ...request.Option) (*DescribeScalingPoliciesOutput, error) { 5027 req, out := c.DescribeScalingPoliciesRequest(input) 5028 req.SetContext(ctx) 5029 req.ApplyOptions(opts...) 5030 return out, req.Send() 5031} 5032 5033const opDescribeVpcPeeringAuthorizations = "DescribeVpcPeeringAuthorizations" 5034 5035// DescribeVpcPeeringAuthorizationsRequest generates a "aws/request.Request" representing the 5036// client's request for the DescribeVpcPeeringAuthorizations operation. The "output" return 5037// value will be populated with the request's response once the request completes 5038// successfuly. 5039// 5040// Use "Send" method on the returned Request to send the API call to the service. 5041// the "output" return value is not valid until after Send returns without error. 5042// 5043// See DescribeVpcPeeringAuthorizations for more information on using the DescribeVpcPeeringAuthorizations 5044// API call, and error handling. 5045// 5046// This method is useful when you want to inject custom logic or configuration 5047// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5048// 5049// 5050// // Example sending a request using the DescribeVpcPeeringAuthorizationsRequest method. 5051// req, resp := client.DescribeVpcPeeringAuthorizationsRequest(params) 5052// 5053// err := req.Send() 5054// if err == nil { // resp is now filled 5055// fmt.Println(resp) 5056// } 5057// 5058// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizations 5059func (c *GameLift) DescribeVpcPeeringAuthorizationsRequest(input *DescribeVpcPeeringAuthorizationsInput) (req *request.Request, output *DescribeVpcPeeringAuthorizationsOutput) { 5060 op := &request.Operation{ 5061 Name: opDescribeVpcPeeringAuthorizations, 5062 HTTPMethod: "POST", 5063 HTTPPath: "/", 5064 } 5065 5066 if input == nil { 5067 input = &DescribeVpcPeeringAuthorizationsInput{} 5068 } 5069 5070 output = &DescribeVpcPeeringAuthorizationsOutput{} 5071 req = c.newRequest(op, input, output) 5072 return 5073} 5074 5075// DescribeVpcPeeringAuthorizations API operation for Amazon GameLift. 5076// 5077// Retrieves valid VPC peering authorizations that are pending for the AWS account. 5078// This operation returns all VPC peering authorizations and requests for peering. 5079// This includes those initiated and received by this account. 5080// 5081// VPC peering connection operations include: 5082// 5083// * CreateVpcPeeringAuthorization 5084// 5085// * DescribeVpcPeeringAuthorizations 5086// 5087// * DeleteVpcPeeringAuthorization 5088// 5089// * CreateVpcPeeringConnection 5090// 5091// * DescribeVpcPeeringConnections 5092// 5093// * DeleteVpcPeeringConnection 5094// 5095// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5096// with awserr.Error's Code and Message methods to get detailed information about 5097// the error. 5098// 5099// See the AWS API reference guide for Amazon GameLift's 5100// API operation DescribeVpcPeeringAuthorizations for usage and error information. 5101// 5102// Returned Error Codes: 5103// * ErrCodeUnauthorizedException "UnauthorizedException" 5104// The client failed authentication. Clients should not retry such requests. 5105// 5106// * ErrCodeInvalidRequestException "InvalidRequestException" 5107// One or more parameter values in the request are invalid. Correct the invalid 5108// parameter values before retrying. 5109// 5110// * ErrCodeInternalServiceException "InternalServiceException" 5111// The service encountered an unrecoverable internal failure while processing 5112// the request. Clients can retry such requests immediately or after a waiting 5113// period. 5114// 5115// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringAuthorizations 5116func (c *GameLift) DescribeVpcPeeringAuthorizations(input *DescribeVpcPeeringAuthorizationsInput) (*DescribeVpcPeeringAuthorizationsOutput, error) { 5117 req, out := c.DescribeVpcPeeringAuthorizationsRequest(input) 5118 return out, req.Send() 5119} 5120 5121// DescribeVpcPeeringAuthorizationsWithContext is the same as DescribeVpcPeeringAuthorizations with the addition of 5122// the ability to pass a context and additional request options. 5123// 5124// See DescribeVpcPeeringAuthorizations for details on how to use this API operation. 5125// 5126// The context must be non-nil and will be used for request cancellation. If 5127// the context is nil a panic will occur. In the future the SDK may create 5128// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5129// for more information on using Contexts. 5130func (c *GameLift) DescribeVpcPeeringAuthorizationsWithContext(ctx aws.Context, input *DescribeVpcPeeringAuthorizationsInput, opts ...request.Option) (*DescribeVpcPeeringAuthorizationsOutput, error) { 5131 req, out := c.DescribeVpcPeeringAuthorizationsRequest(input) 5132 req.SetContext(ctx) 5133 req.ApplyOptions(opts...) 5134 return out, req.Send() 5135} 5136 5137const opDescribeVpcPeeringConnections = "DescribeVpcPeeringConnections" 5138 5139// DescribeVpcPeeringConnectionsRequest generates a "aws/request.Request" representing the 5140// client's request for the DescribeVpcPeeringConnections operation. The "output" return 5141// value will be populated with the request's response once the request completes 5142// successfuly. 5143// 5144// Use "Send" method on the returned Request to send the API call to the service. 5145// the "output" return value is not valid until after Send returns without error. 5146// 5147// See DescribeVpcPeeringConnections for more information on using the DescribeVpcPeeringConnections 5148// API call, and error handling. 5149// 5150// This method is useful when you want to inject custom logic or configuration 5151// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5152// 5153// 5154// // Example sending a request using the DescribeVpcPeeringConnectionsRequest method. 5155// req, resp := client.DescribeVpcPeeringConnectionsRequest(params) 5156// 5157// err := req.Send() 5158// if err == nil { // resp is now filled 5159// fmt.Println(resp) 5160// } 5161// 5162// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnections 5163func (c *GameLift) DescribeVpcPeeringConnectionsRequest(input *DescribeVpcPeeringConnectionsInput) (req *request.Request, output *DescribeVpcPeeringConnectionsOutput) { 5164 op := &request.Operation{ 5165 Name: opDescribeVpcPeeringConnections, 5166 HTTPMethod: "POST", 5167 HTTPPath: "/", 5168 } 5169 5170 if input == nil { 5171 input = &DescribeVpcPeeringConnectionsInput{} 5172 } 5173 5174 output = &DescribeVpcPeeringConnectionsOutput{} 5175 req = c.newRequest(op, input, output) 5176 return 5177} 5178 5179// DescribeVpcPeeringConnections API operation for Amazon GameLift. 5180// 5181// Retrieves information on VPC peering connections. Use this operation to get 5182// peering information for all fleets or for one specific fleet ID. 5183// 5184// To retrieve connection information, call this operation from the AWS account 5185// that is used to manage the Amazon GameLift fleets. Specify a fleet ID or 5186// leave the parameter empty to retrieve all connection records. If successful, 5187// the retrieved information includes both active and pending connections. Active 5188// connections identify the IpV4 CIDR block that the VPC uses to connect. 5189// 5190// VPC peering connection operations include: 5191// 5192// * CreateVpcPeeringAuthorization 5193// 5194// * DescribeVpcPeeringAuthorizations 5195// 5196// * DeleteVpcPeeringAuthorization 5197// 5198// * CreateVpcPeeringConnection 5199// 5200// * DescribeVpcPeeringConnections 5201// 5202// * DeleteVpcPeeringConnection 5203// 5204// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5205// with awserr.Error's Code and Message methods to get detailed information about 5206// the error. 5207// 5208// See the AWS API reference guide for Amazon GameLift's 5209// API operation DescribeVpcPeeringConnections for usage and error information. 5210// 5211// Returned Error Codes: 5212// * ErrCodeUnauthorizedException "UnauthorizedException" 5213// The client failed authentication. Clients should not retry such requests. 5214// 5215// * ErrCodeInvalidRequestException "InvalidRequestException" 5216// One or more parameter values in the request are invalid. Correct the invalid 5217// parameter values before retrying. 5218// 5219// * ErrCodeNotFoundException "NotFoundException" 5220// A service resource associated with the request could not be found. Clients 5221// should not retry such requests. 5222// 5223// * ErrCodeInternalServiceException "InternalServiceException" 5224// The service encountered an unrecoverable internal failure while processing 5225// the request. Clients can retry such requests immediately or after a waiting 5226// period. 5227// 5228// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeVpcPeeringConnections 5229func (c *GameLift) DescribeVpcPeeringConnections(input *DescribeVpcPeeringConnectionsInput) (*DescribeVpcPeeringConnectionsOutput, error) { 5230 req, out := c.DescribeVpcPeeringConnectionsRequest(input) 5231 return out, req.Send() 5232} 5233 5234// DescribeVpcPeeringConnectionsWithContext is the same as DescribeVpcPeeringConnections with the addition of 5235// the ability to pass a context and additional request options. 5236// 5237// See DescribeVpcPeeringConnections for details on how to use this API operation. 5238// 5239// The context must be non-nil and will be used for request cancellation. If 5240// the context is nil a panic will occur. In the future the SDK may create 5241// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5242// for more information on using Contexts. 5243func (c *GameLift) DescribeVpcPeeringConnectionsWithContext(ctx aws.Context, input *DescribeVpcPeeringConnectionsInput, opts ...request.Option) (*DescribeVpcPeeringConnectionsOutput, error) { 5244 req, out := c.DescribeVpcPeeringConnectionsRequest(input) 5245 req.SetContext(ctx) 5246 req.ApplyOptions(opts...) 5247 return out, req.Send() 5248} 5249 5250const opGetGameSessionLogUrl = "GetGameSessionLogUrl" 5251 5252// GetGameSessionLogUrlRequest generates a "aws/request.Request" representing the 5253// client's request for the GetGameSessionLogUrl operation. The "output" return 5254// value will be populated with the request's response once the request completes 5255// successfuly. 5256// 5257// Use "Send" method on the returned Request to send the API call to the service. 5258// the "output" return value is not valid until after Send returns without error. 5259// 5260// See GetGameSessionLogUrl for more information on using the GetGameSessionLogUrl 5261// API call, and error handling. 5262// 5263// This method is useful when you want to inject custom logic or configuration 5264// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5265// 5266// 5267// // Example sending a request using the GetGameSessionLogUrlRequest method. 5268// req, resp := client.GetGameSessionLogUrlRequest(params) 5269// 5270// err := req.Send() 5271// if err == nil { // resp is now filled 5272// fmt.Println(resp) 5273// } 5274// 5275// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrl 5276func (c *GameLift) GetGameSessionLogUrlRequest(input *GetGameSessionLogUrlInput) (req *request.Request, output *GetGameSessionLogUrlOutput) { 5277 op := &request.Operation{ 5278 Name: opGetGameSessionLogUrl, 5279 HTTPMethod: "POST", 5280 HTTPPath: "/", 5281 } 5282 5283 if input == nil { 5284 input = &GetGameSessionLogUrlInput{} 5285 } 5286 5287 output = &GetGameSessionLogUrlOutput{} 5288 req = c.newRequest(op, input, output) 5289 return 5290} 5291 5292// GetGameSessionLogUrl API operation for Amazon GameLift. 5293// 5294// Retrieves the location of stored game session logs for a specified game session. 5295// When a game session is terminated, Amazon GameLift automatically stores the 5296// logs in Amazon S3 and retains them for 14 days. Use this URL to download 5297// the logs. 5298// 5299// See the AWS Service Limits (http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift) 5300// page for maximum log file sizes. Log files that exceed this limit are not 5301// saved. 5302// 5303// Game-session-related operations include: 5304// 5305// * CreateGameSession 5306// 5307// * DescribeGameSessions 5308// 5309// * DescribeGameSessionDetails 5310// 5311// * SearchGameSessions 5312// 5313// * UpdateGameSession 5314// 5315// * GetGameSessionLogUrl 5316// 5317// * Game session placements 5318// 5319// StartGameSessionPlacement 5320// 5321// DescribeGameSessionPlacement 5322// 5323// StopGameSessionPlacement 5324// 5325// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5326// with awserr.Error's Code and Message methods to get detailed information about 5327// the error. 5328// 5329// See the AWS API reference guide for Amazon GameLift's 5330// API operation GetGameSessionLogUrl for usage and error information. 5331// 5332// Returned Error Codes: 5333// * ErrCodeInternalServiceException "InternalServiceException" 5334// The service encountered an unrecoverable internal failure while processing 5335// the request. Clients can retry such requests immediately or after a waiting 5336// period. 5337// 5338// * ErrCodeNotFoundException "NotFoundException" 5339// A service resource associated with the request could not be found. Clients 5340// should not retry such requests. 5341// 5342// * ErrCodeUnauthorizedException "UnauthorizedException" 5343// The client failed authentication. Clients should not retry such requests. 5344// 5345// * ErrCodeInvalidRequestException "InvalidRequestException" 5346// One or more parameter values in the request are invalid. Correct the invalid 5347// parameter values before retrying. 5348// 5349// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetGameSessionLogUrl 5350func (c *GameLift) GetGameSessionLogUrl(input *GetGameSessionLogUrlInput) (*GetGameSessionLogUrlOutput, error) { 5351 req, out := c.GetGameSessionLogUrlRequest(input) 5352 return out, req.Send() 5353} 5354 5355// GetGameSessionLogUrlWithContext is the same as GetGameSessionLogUrl with the addition of 5356// the ability to pass a context and additional request options. 5357// 5358// See GetGameSessionLogUrl for details on how to use this API operation. 5359// 5360// The context must be non-nil and will be used for request cancellation. If 5361// the context is nil a panic will occur. In the future the SDK may create 5362// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5363// for more information on using Contexts. 5364func (c *GameLift) GetGameSessionLogUrlWithContext(ctx aws.Context, input *GetGameSessionLogUrlInput, opts ...request.Option) (*GetGameSessionLogUrlOutput, error) { 5365 req, out := c.GetGameSessionLogUrlRequest(input) 5366 req.SetContext(ctx) 5367 req.ApplyOptions(opts...) 5368 return out, req.Send() 5369} 5370 5371const opGetInstanceAccess = "GetInstanceAccess" 5372 5373// GetInstanceAccessRequest generates a "aws/request.Request" representing the 5374// client's request for the GetInstanceAccess operation. The "output" return 5375// value will be populated with the request's response once the request completes 5376// successfuly. 5377// 5378// Use "Send" method on the returned Request to send the API call to the service. 5379// the "output" return value is not valid until after Send returns without error. 5380// 5381// See GetInstanceAccess for more information on using the GetInstanceAccess 5382// API call, and error handling. 5383// 5384// This method is useful when you want to inject custom logic or configuration 5385// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5386// 5387// 5388// // Example sending a request using the GetInstanceAccessRequest method. 5389// req, resp := client.GetInstanceAccessRequest(params) 5390// 5391// err := req.Send() 5392// if err == nil { // resp is now filled 5393// fmt.Println(resp) 5394// } 5395// 5396// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccess 5397func (c *GameLift) GetInstanceAccessRequest(input *GetInstanceAccessInput) (req *request.Request, output *GetInstanceAccessOutput) { 5398 op := &request.Operation{ 5399 Name: opGetInstanceAccess, 5400 HTTPMethod: "POST", 5401 HTTPPath: "/", 5402 } 5403 5404 if input == nil { 5405 input = &GetInstanceAccessInput{} 5406 } 5407 5408 output = &GetInstanceAccessOutput{} 5409 req = c.newRequest(op, input, output) 5410 return 5411} 5412 5413// GetInstanceAccess API operation for Amazon GameLift. 5414// 5415// Requests remote access to a fleet instance. Remote access is useful for debugging, 5416// gathering benchmarking data, or watching activity in real time. 5417// 5418// Access requires credentials that match the operating system of the instance. 5419// For a Windows instance, Amazon GameLift returns a user name and password 5420// as strings for use with a Windows Remote Desktop client. For a Linux instance, 5421// Amazon GameLift returns a user name and RSA private key, also as strings, 5422// for use with an SSH client. The private key must be saved in the proper format 5423// to a .pem file before using. If you're making this request using the AWS 5424// CLI, saving the secret can be handled as part of the GetInstanceAccess request. 5425// (See the example later in this topic). For more information on remote access, 5426// see Remotely Accessing an Instance (http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html). 5427// 5428// To request access to a specific instance, specify the IDs of the instance 5429// and the fleet it belongs to. If successful, an InstanceAccess object is returned 5430// containing the instance's IP address and a set of credentials. 5431// 5432// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5433// with awserr.Error's Code and Message methods to get detailed information about 5434// the error. 5435// 5436// See the AWS API reference guide for Amazon GameLift's 5437// API operation GetInstanceAccess for usage and error information. 5438// 5439// Returned Error Codes: 5440// * ErrCodeUnauthorizedException "UnauthorizedException" 5441// The client failed authentication. Clients should not retry such requests. 5442// 5443// * ErrCodeInvalidRequestException "InvalidRequestException" 5444// One or more parameter values in the request are invalid. Correct the invalid 5445// parameter values before retrying. 5446// 5447// * ErrCodeNotFoundException "NotFoundException" 5448// A service resource associated with the request could not be found. Clients 5449// should not retry such requests. 5450// 5451// * ErrCodeInternalServiceException "InternalServiceException" 5452// The service encountered an unrecoverable internal failure while processing 5453// the request. Clients can retry such requests immediately or after a waiting 5454// period. 5455// 5456// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetInstanceAccess 5457func (c *GameLift) GetInstanceAccess(input *GetInstanceAccessInput) (*GetInstanceAccessOutput, error) { 5458 req, out := c.GetInstanceAccessRequest(input) 5459 return out, req.Send() 5460} 5461 5462// GetInstanceAccessWithContext is the same as GetInstanceAccess with the addition of 5463// the ability to pass a context and additional request options. 5464// 5465// See GetInstanceAccess for details on how to use this API operation. 5466// 5467// The context must be non-nil and will be used for request cancellation. If 5468// the context is nil a panic will occur. In the future the SDK may create 5469// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5470// for more information on using Contexts. 5471func (c *GameLift) GetInstanceAccessWithContext(ctx aws.Context, input *GetInstanceAccessInput, opts ...request.Option) (*GetInstanceAccessOutput, error) { 5472 req, out := c.GetInstanceAccessRequest(input) 5473 req.SetContext(ctx) 5474 req.ApplyOptions(opts...) 5475 return out, req.Send() 5476} 5477 5478const opListAliases = "ListAliases" 5479 5480// ListAliasesRequest generates a "aws/request.Request" representing the 5481// client's request for the ListAliases operation. The "output" return 5482// value will be populated with the request's response once the request completes 5483// successfuly. 5484// 5485// Use "Send" method on the returned Request to send the API call to the service. 5486// the "output" return value is not valid until after Send returns without error. 5487// 5488// See ListAliases for more information on using the ListAliases 5489// API call, and error handling. 5490// 5491// This method is useful when you want to inject custom logic or configuration 5492// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5493// 5494// 5495// // Example sending a request using the ListAliasesRequest method. 5496// req, resp := client.ListAliasesRequest(params) 5497// 5498// err := req.Send() 5499// if err == nil { // resp is now filled 5500// fmt.Println(resp) 5501// } 5502// 5503// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliases 5504func (c *GameLift) ListAliasesRequest(input *ListAliasesInput) (req *request.Request, output *ListAliasesOutput) { 5505 op := &request.Operation{ 5506 Name: opListAliases, 5507 HTTPMethod: "POST", 5508 HTTPPath: "/", 5509 } 5510 5511 if input == nil { 5512 input = &ListAliasesInput{} 5513 } 5514 5515 output = &ListAliasesOutput{} 5516 req = c.newRequest(op, input, output) 5517 return 5518} 5519 5520// ListAliases API operation for Amazon GameLift. 5521// 5522// Retrieves all aliases for this AWS account. You can filter the result set 5523// by alias name and/or routing strategy type. Use the pagination parameters 5524// to retrieve results in sequential pages. 5525// 5526// Returned aliases are not listed in any particular order. 5527// 5528// Alias-related operations include: 5529// 5530// * CreateAlias 5531// 5532// * ListAliases 5533// 5534// * DescribeAlias 5535// 5536// * UpdateAlias 5537// 5538// * DeleteAlias 5539// 5540// * ResolveAlias 5541// 5542// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5543// with awserr.Error's Code and Message methods to get detailed information about 5544// the error. 5545// 5546// See the AWS API reference guide for Amazon GameLift's 5547// API operation ListAliases for usage and error information. 5548// 5549// Returned Error Codes: 5550// * ErrCodeUnauthorizedException "UnauthorizedException" 5551// The client failed authentication. Clients should not retry such requests. 5552// 5553// * ErrCodeInvalidRequestException "InvalidRequestException" 5554// One or more parameter values in the request are invalid. Correct the invalid 5555// parameter values before retrying. 5556// 5557// * ErrCodeInternalServiceException "InternalServiceException" 5558// The service encountered an unrecoverable internal failure while processing 5559// the request. Clients can retry such requests immediately or after a waiting 5560// period. 5561// 5562// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListAliases 5563func (c *GameLift) ListAliases(input *ListAliasesInput) (*ListAliasesOutput, error) { 5564 req, out := c.ListAliasesRequest(input) 5565 return out, req.Send() 5566} 5567 5568// ListAliasesWithContext is the same as ListAliases with the addition of 5569// the ability to pass a context and additional request options. 5570// 5571// See ListAliases for details on how to use this API operation. 5572// 5573// The context must be non-nil and will be used for request cancellation. If 5574// the context is nil a panic will occur. In the future the SDK may create 5575// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5576// for more information on using Contexts. 5577func (c *GameLift) ListAliasesWithContext(ctx aws.Context, input *ListAliasesInput, opts ...request.Option) (*ListAliasesOutput, error) { 5578 req, out := c.ListAliasesRequest(input) 5579 req.SetContext(ctx) 5580 req.ApplyOptions(opts...) 5581 return out, req.Send() 5582} 5583 5584const opListBuilds = "ListBuilds" 5585 5586// ListBuildsRequest generates a "aws/request.Request" representing the 5587// client's request for the ListBuilds operation. The "output" return 5588// value will be populated with the request's response once the request completes 5589// successfuly. 5590// 5591// Use "Send" method on the returned Request to send the API call to the service. 5592// the "output" return value is not valid until after Send returns without error. 5593// 5594// See ListBuilds for more information on using the ListBuilds 5595// API call, and error handling. 5596// 5597// This method is useful when you want to inject custom logic or configuration 5598// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5599// 5600// 5601// // Example sending a request using the ListBuildsRequest method. 5602// req, resp := client.ListBuildsRequest(params) 5603// 5604// err := req.Send() 5605// if err == nil { // resp is now filled 5606// fmt.Println(resp) 5607// } 5608// 5609// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds 5610func (c *GameLift) ListBuildsRequest(input *ListBuildsInput) (req *request.Request, output *ListBuildsOutput) { 5611 op := &request.Operation{ 5612 Name: opListBuilds, 5613 HTTPMethod: "POST", 5614 HTTPPath: "/", 5615 } 5616 5617 if input == nil { 5618 input = &ListBuildsInput{} 5619 } 5620 5621 output = &ListBuildsOutput{} 5622 req = c.newRequest(op, input, output) 5623 return 5624} 5625 5626// ListBuilds API operation for Amazon GameLift. 5627// 5628// Retrieves build records for all builds associated with the AWS account in 5629// use. You can limit results to builds that are in a specific status by using 5630// the Status parameter. Use the pagination parameters to retrieve results in 5631// a set of sequential pages. 5632// 5633// Build records are not listed in any particular order. 5634// 5635// Build-related operations include: 5636// 5637// * CreateBuild 5638// 5639// * ListBuilds 5640// 5641// * DescribeBuild 5642// 5643// * UpdateBuild 5644// 5645// * DeleteBuild 5646// 5647// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5648// with awserr.Error's Code and Message methods to get detailed information about 5649// the error. 5650// 5651// See the AWS API reference guide for Amazon GameLift's 5652// API operation ListBuilds for usage and error information. 5653// 5654// Returned Error Codes: 5655// * ErrCodeUnauthorizedException "UnauthorizedException" 5656// The client failed authentication. Clients should not retry such requests. 5657// 5658// * ErrCodeInvalidRequestException "InvalidRequestException" 5659// One or more parameter values in the request are invalid. Correct the invalid 5660// parameter values before retrying. 5661// 5662// * ErrCodeInternalServiceException "InternalServiceException" 5663// The service encountered an unrecoverable internal failure while processing 5664// the request. Clients can retry such requests immediately or after a waiting 5665// period. 5666// 5667// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds 5668func (c *GameLift) ListBuilds(input *ListBuildsInput) (*ListBuildsOutput, error) { 5669 req, out := c.ListBuildsRequest(input) 5670 return out, req.Send() 5671} 5672 5673// ListBuildsWithContext is the same as ListBuilds with the addition of 5674// the ability to pass a context and additional request options. 5675// 5676// See ListBuilds for details on how to use this API operation. 5677// 5678// The context must be non-nil and will be used for request cancellation. If 5679// the context is nil a panic will occur. In the future the SDK may create 5680// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5681// for more information on using Contexts. 5682func (c *GameLift) ListBuildsWithContext(ctx aws.Context, input *ListBuildsInput, opts ...request.Option) (*ListBuildsOutput, error) { 5683 req, out := c.ListBuildsRequest(input) 5684 req.SetContext(ctx) 5685 req.ApplyOptions(opts...) 5686 return out, req.Send() 5687} 5688 5689const opListFleets = "ListFleets" 5690 5691// ListFleetsRequest generates a "aws/request.Request" representing the 5692// client's request for the ListFleets operation. The "output" return 5693// value will be populated with the request's response once the request completes 5694// successfuly. 5695// 5696// Use "Send" method on the returned Request to send the API call to the service. 5697// the "output" return value is not valid until after Send returns without error. 5698// 5699// See ListFleets for more information on using the ListFleets 5700// API call, and error handling. 5701// 5702// This method is useful when you want to inject custom logic or configuration 5703// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5704// 5705// 5706// // Example sending a request using the ListFleetsRequest method. 5707// req, resp := client.ListFleetsRequest(params) 5708// 5709// err := req.Send() 5710// if err == nil { // resp is now filled 5711// fmt.Println(resp) 5712// } 5713// 5714// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleets 5715func (c *GameLift) ListFleetsRequest(input *ListFleetsInput) (req *request.Request, output *ListFleetsOutput) { 5716 op := &request.Operation{ 5717 Name: opListFleets, 5718 HTTPMethod: "POST", 5719 HTTPPath: "/", 5720 } 5721 5722 if input == nil { 5723 input = &ListFleetsInput{} 5724 } 5725 5726 output = &ListFleetsOutput{} 5727 req = c.newRequest(op, input, output) 5728 return 5729} 5730 5731// ListFleets API operation for Amazon GameLift. 5732// 5733// Retrieves a collection of fleet records for this AWS account. You can filter 5734// the result set by build ID. Use the pagination parameters to retrieve results 5735// in sequential pages. 5736// 5737// Fleet records are not listed in any particular order. 5738// 5739// Fleet-related operations include: 5740// 5741// * CreateFleet 5742// 5743// * ListFleets 5744// 5745// * Describe fleets: 5746// 5747// DescribeFleetAttributes 5748// 5749// DescribeFleetPortSettings 5750// 5751// DescribeFleetUtilization 5752// 5753// DescribeRuntimeConfiguration 5754// 5755// DescribeFleetEvents 5756// 5757// * Update fleets: 5758// 5759// UpdateFleetAttributes 5760// 5761// UpdateFleetCapacity 5762// 5763// UpdateFleetPortSettings 5764// 5765// UpdateRuntimeConfiguration 5766// 5767// * Manage fleet capacity: 5768// 5769// DescribeFleetCapacity 5770// 5771// UpdateFleetCapacity 5772// 5773// PutScalingPolicy (automatic scaling) 5774// 5775// DescribeScalingPolicies (automatic scaling) 5776// 5777// DeleteScalingPolicy (automatic scaling) 5778// 5779// DescribeEC2InstanceLimits 5780// 5781// * DeleteFleet 5782// 5783// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5784// with awserr.Error's Code and Message methods to get detailed information about 5785// the error. 5786// 5787// See the AWS API reference guide for Amazon GameLift's 5788// API operation ListFleets for usage and error information. 5789// 5790// Returned Error Codes: 5791// * ErrCodeInternalServiceException "InternalServiceException" 5792// The service encountered an unrecoverable internal failure while processing 5793// the request. Clients can retry such requests immediately or after a waiting 5794// period. 5795// 5796// * ErrCodeNotFoundException "NotFoundException" 5797// A service resource associated with the request could not be found. Clients 5798// should not retry such requests. 5799// 5800// * ErrCodeInvalidRequestException "InvalidRequestException" 5801// One or more parameter values in the request are invalid. Correct the invalid 5802// parameter values before retrying. 5803// 5804// * ErrCodeUnauthorizedException "UnauthorizedException" 5805// The client failed authentication. Clients should not retry such requests. 5806// 5807// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleets 5808func (c *GameLift) ListFleets(input *ListFleetsInput) (*ListFleetsOutput, error) { 5809 req, out := c.ListFleetsRequest(input) 5810 return out, req.Send() 5811} 5812 5813// ListFleetsWithContext is the same as ListFleets with the addition of 5814// the ability to pass a context and additional request options. 5815// 5816// See ListFleets for details on how to use this API operation. 5817// 5818// The context must be non-nil and will be used for request cancellation. If 5819// the context is nil a panic will occur. In the future the SDK may create 5820// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5821// for more information on using Contexts. 5822func (c *GameLift) ListFleetsWithContext(ctx aws.Context, input *ListFleetsInput, opts ...request.Option) (*ListFleetsOutput, error) { 5823 req, out := c.ListFleetsRequest(input) 5824 req.SetContext(ctx) 5825 req.ApplyOptions(opts...) 5826 return out, req.Send() 5827} 5828 5829const opPutScalingPolicy = "PutScalingPolicy" 5830 5831// PutScalingPolicyRequest generates a "aws/request.Request" representing the 5832// client's request for the PutScalingPolicy operation. The "output" return 5833// value will be populated with the request's response once the request completes 5834// successfuly. 5835// 5836// Use "Send" method on the returned Request to send the API call to the service. 5837// the "output" return value is not valid until after Send returns without error. 5838// 5839// See PutScalingPolicy for more information on using the PutScalingPolicy 5840// API call, and error handling. 5841// 5842// This method is useful when you want to inject custom logic or configuration 5843// into the SDK's request lifecycle. Such as custom headers, or retry logic. 5844// 5845// 5846// // Example sending a request using the PutScalingPolicyRequest method. 5847// req, resp := client.PutScalingPolicyRequest(params) 5848// 5849// err := req.Send() 5850// if err == nil { // resp is now filled 5851// fmt.Println(resp) 5852// } 5853// 5854// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicy 5855func (c *GameLift) PutScalingPolicyRequest(input *PutScalingPolicyInput) (req *request.Request, output *PutScalingPolicyOutput) { 5856 op := &request.Operation{ 5857 Name: opPutScalingPolicy, 5858 HTTPMethod: "POST", 5859 HTTPPath: "/", 5860 } 5861 5862 if input == nil { 5863 input = &PutScalingPolicyInput{} 5864 } 5865 5866 output = &PutScalingPolicyOutput{} 5867 req = c.newRequest(op, input, output) 5868 return 5869} 5870 5871// PutScalingPolicy API operation for Amazon GameLift. 5872// 5873// Creates or updates a scaling policy for a fleet. An active scaling policy 5874// prompts Amazon GameLift to track a certain metric for a fleet and automatically 5875// change the fleet's capacity in specific circumstances. Each scaling policy 5876// contains one rule statement. Fleets can have multiple scaling policies in 5877// force simultaneously. 5878// 5879// A scaling policy rule statement has the following structure: 5880// 5881// If [MetricName] is [ComparisonOperator][Threshold] for [EvaluationPeriods] 5882// minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment]. 5883// 5884// For example, this policy: "If the number of idle instances exceeds 20 for 5885// more than 15 minutes, then reduce the fleet capacity by 10 instances" could 5886// be implemented as the following rule statement: 5887// 5888// If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, 5889// then [ChangeInCapacity] by [-10]. 5890// 5891// To create or update a scaling policy, specify a unique combination of name 5892// and fleet ID, and set the rule values. All parameters for this action are 5893// required. If successful, the policy name is returned. Scaling policies cannot 5894// be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy. 5895// 5896// Fleet-related operations include: 5897// 5898// * CreateFleet 5899// 5900// * ListFleets 5901// 5902// * Describe fleets: 5903// 5904// DescribeFleetAttributes 5905// 5906// DescribeFleetPortSettings 5907// 5908// DescribeFleetUtilization 5909// 5910// DescribeRuntimeConfiguration 5911// 5912// DescribeFleetEvents 5913// 5914// * Update fleets: 5915// 5916// UpdateFleetAttributes 5917// 5918// UpdateFleetCapacity 5919// 5920// UpdateFleetPortSettings 5921// 5922// UpdateRuntimeConfiguration 5923// 5924// * Manage fleet capacity: 5925// 5926// DescribeFleetCapacity 5927// 5928// UpdateFleetCapacity 5929// 5930// PutScalingPolicy (automatic scaling) 5931// 5932// DescribeScalingPolicies (automatic scaling) 5933// 5934// DeleteScalingPolicy (automatic scaling) 5935// 5936// DescribeEC2InstanceLimits 5937// 5938// * DeleteFleet 5939// 5940// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 5941// with awserr.Error's Code and Message methods to get detailed information about 5942// the error. 5943// 5944// See the AWS API reference guide for Amazon GameLift's 5945// API operation PutScalingPolicy for usage and error information. 5946// 5947// Returned Error Codes: 5948// * ErrCodeInternalServiceException "InternalServiceException" 5949// The service encountered an unrecoverable internal failure while processing 5950// the request. Clients can retry such requests immediately or after a waiting 5951// period. 5952// 5953// * ErrCodeInvalidRequestException "InvalidRequestException" 5954// One or more parameter values in the request are invalid. Correct the invalid 5955// parameter values before retrying. 5956// 5957// * ErrCodeUnauthorizedException "UnauthorizedException" 5958// The client failed authentication. Clients should not retry such requests. 5959// 5960// * ErrCodeNotFoundException "NotFoundException" 5961// A service resource associated with the request could not be found. Clients 5962// should not retry such requests. 5963// 5964// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PutScalingPolicy 5965func (c *GameLift) PutScalingPolicy(input *PutScalingPolicyInput) (*PutScalingPolicyOutput, error) { 5966 req, out := c.PutScalingPolicyRequest(input) 5967 return out, req.Send() 5968} 5969 5970// PutScalingPolicyWithContext is the same as PutScalingPolicy with the addition of 5971// the ability to pass a context and additional request options. 5972// 5973// See PutScalingPolicy for details on how to use this API operation. 5974// 5975// The context must be non-nil and will be used for request cancellation. If 5976// the context is nil a panic will occur. In the future the SDK may create 5977// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 5978// for more information on using Contexts. 5979func (c *GameLift) PutScalingPolicyWithContext(ctx aws.Context, input *PutScalingPolicyInput, opts ...request.Option) (*PutScalingPolicyOutput, error) { 5980 req, out := c.PutScalingPolicyRequest(input) 5981 req.SetContext(ctx) 5982 req.ApplyOptions(opts...) 5983 return out, req.Send() 5984} 5985 5986const opRequestUploadCredentials = "RequestUploadCredentials" 5987 5988// RequestUploadCredentialsRequest generates a "aws/request.Request" representing the 5989// client's request for the RequestUploadCredentials operation. The "output" return 5990// value will be populated with the request's response once the request completes 5991// successfuly. 5992// 5993// Use "Send" method on the returned Request to send the API call to the service. 5994// the "output" return value is not valid until after Send returns without error. 5995// 5996// See RequestUploadCredentials for more information on using the RequestUploadCredentials 5997// API call, and error handling. 5998// 5999// This method is useful when you want to inject custom logic or configuration 6000// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6001// 6002// 6003// // Example sending a request using the RequestUploadCredentialsRequest method. 6004// req, resp := client.RequestUploadCredentialsRequest(params) 6005// 6006// err := req.Send() 6007// if err == nil { // resp is now filled 6008// fmt.Println(resp) 6009// } 6010// 6011// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials 6012func (c *GameLift) RequestUploadCredentialsRequest(input *RequestUploadCredentialsInput) (req *request.Request, output *RequestUploadCredentialsOutput) { 6013 op := &request.Operation{ 6014 Name: opRequestUploadCredentials, 6015 HTTPMethod: "POST", 6016 HTTPPath: "/", 6017 } 6018 6019 if input == nil { 6020 input = &RequestUploadCredentialsInput{} 6021 } 6022 6023 output = &RequestUploadCredentialsOutput{} 6024 req = c.newRequest(op, input, output) 6025 return 6026} 6027 6028// RequestUploadCredentials API operation for Amazon GameLift. 6029// 6030// Retrieves a fresh set of credentials for use when uploading a new set of 6031// game build files to Amazon GameLift's Amazon S3. This is done as part of 6032// the build creation process; see CreateBuild. 6033// 6034// To request new credentials, specify the build ID as returned with an initial 6035// CreateBuild request. If successful, a new set of credentials are returned, 6036// along with the S3 storage location associated with the build ID. 6037// 6038// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6039// with awserr.Error's Code and Message methods to get detailed information about 6040// the error. 6041// 6042// See the AWS API reference guide for Amazon GameLift's 6043// API operation RequestUploadCredentials for usage and error information. 6044// 6045// Returned Error Codes: 6046// * ErrCodeUnauthorizedException "UnauthorizedException" 6047// The client failed authentication. Clients should not retry such requests. 6048// 6049// * ErrCodeInvalidRequestException "InvalidRequestException" 6050// One or more parameter values in the request are invalid. Correct the invalid 6051// parameter values before retrying. 6052// 6053// * ErrCodeNotFoundException "NotFoundException" 6054// A service resource associated with the request could not be found. Clients 6055// should not retry such requests. 6056// 6057// * ErrCodeInternalServiceException "InternalServiceException" 6058// The service encountered an unrecoverable internal failure while processing 6059// the request. Clients can retry such requests immediately or after a waiting 6060// period. 6061// 6062// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RequestUploadCredentials 6063func (c *GameLift) RequestUploadCredentials(input *RequestUploadCredentialsInput) (*RequestUploadCredentialsOutput, error) { 6064 req, out := c.RequestUploadCredentialsRequest(input) 6065 return out, req.Send() 6066} 6067 6068// RequestUploadCredentialsWithContext is the same as RequestUploadCredentials with the addition of 6069// the ability to pass a context and additional request options. 6070// 6071// See RequestUploadCredentials for details on how to use this API operation. 6072// 6073// The context must be non-nil and will be used for request cancellation. If 6074// the context is nil a panic will occur. In the future the SDK may create 6075// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 6076// for more information on using Contexts. 6077func (c *GameLift) RequestUploadCredentialsWithContext(ctx aws.Context, input *RequestUploadCredentialsInput, opts ...request.Option) (*RequestUploadCredentialsOutput, error) { 6078 req, out := c.RequestUploadCredentialsRequest(input) 6079 req.SetContext(ctx) 6080 req.ApplyOptions(opts...) 6081 return out, req.Send() 6082} 6083 6084const opResolveAlias = "ResolveAlias" 6085 6086// ResolveAliasRequest generates a "aws/request.Request" representing the 6087// client's request for the ResolveAlias operation. The "output" return 6088// value will be populated with the request's response once the request completes 6089// successfuly. 6090// 6091// Use "Send" method on the returned Request to send the API call to the service. 6092// the "output" return value is not valid until after Send returns without error. 6093// 6094// See ResolveAlias for more information on using the ResolveAlias 6095// API call, and error handling. 6096// 6097// This method is useful when you want to inject custom logic or configuration 6098// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6099// 6100// 6101// // Example sending a request using the ResolveAliasRequest method. 6102// req, resp := client.ResolveAliasRequest(params) 6103// 6104// err := req.Send() 6105// if err == nil { // resp is now filled 6106// fmt.Println(resp) 6107// } 6108// 6109// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias 6110func (c *GameLift) ResolveAliasRequest(input *ResolveAliasInput) (req *request.Request, output *ResolveAliasOutput) { 6111 op := &request.Operation{ 6112 Name: opResolveAlias, 6113 HTTPMethod: "POST", 6114 HTTPPath: "/", 6115 } 6116 6117 if input == nil { 6118 input = &ResolveAliasInput{} 6119 } 6120 6121 output = &ResolveAliasOutput{} 6122 req = c.newRequest(op, input, output) 6123 return 6124} 6125 6126// ResolveAlias API operation for Amazon GameLift. 6127// 6128// Retrieves the fleet ID that a specified alias is currently pointing to. 6129// 6130// Alias-related operations include: 6131// 6132// * CreateAlias 6133// 6134// * ListAliases 6135// 6136// * DescribeAlias 6137// 6138// * UpdateAlias 6139// 6140// * DeleteAlias 6141// 6142// * ResolveAlias 6143// 6144// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6145// with awserr.Error's Code and Message methods to get detailed information about 6146// the error. 6147// 6148// See the AWS API reference guide for Amazon GameLift's 6149// API operation ResolveAlias for usage and error information. 6150// 6151// Returned Error Codes: 6152// * ErrCodeUnauthorizedException "UnauthorizedException" 6153// The client failed authentication. Clients should not retry such requests. 6154// 6155// * ErrCodeInvalidRequestException "InvalidRequestException" 6156// One or more parameter values in the request are invalid. Correct the invalid 6157// parameter values before retrying. 6158// 6159// * ErrCodeNotFoundException "NotFoundException" 6160// A service resource associated with the request could not be found. Clients 6161// should not retry such requests. 6162// 6163// * ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" 6164// The service is unable to resolve the routing for a particular alias because 6165// it has a terminal RoutingStrategy associated with it. The message returned 6166// in this exception is the message defined in the routing strategy itself. 6167// Such requests should only be retried if the routing strategy for the specified 6168// alias is modified. 6169// 6170// * ErrCodeInternalServiceException "InternalServiceException" 6171// The service encountered an unrecoverable internal failure while processing 6172// the request. Clients can retry such requests immediately or after a waiting 6173// period. 6174// 6175// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAlias 6176func (c *GameLift) ResolveAlias(input *ResolveAliasInput) (*ResolveAliasOutput, error) { 6177 req, out := c.ResolveAliasRequest(input) 6178 return out, req.Send() 6179} 6180 6181// ResolveAliasWithContext is the same as ResolveAlias with the addition of 6182// the ability to pass a context and additional request options. 6183// 6184// See ResolveAlias for details on how to use this API operation. 6185// 6186// The context must be non-nil and will be used for request cancellation. If 6187// the context is nil a panic will occur. In the future the SDK may create 6188// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 6189// for more information on using Contexts. 6190func (c *GameLift) ResolveAliasWithContext(ctx aws.Context, input *ResolveAliasInput, opts ...request.Option) (*ResolveAliasOutput, error) { 6191 req, out := c.ResolveAliasRequest(input) 6192 req.SetContext(ctx) 6193 req.ApplyOptions(opts...) 6194 return out, req.Send() 6195} 6196 6197const opSearchGameSessions = "SearchGameSessions" 6198 6199// SearchGameSessionsRequest generates a "aws/request.Request" representing the 6200// client's request for the SearchGameSessions operation. The "output" return 6201// value will be populated with the request's response once the request completes 6202// successfuly. 6203// 6204// Use "Send" method on the returned Request to send the API call to the service. 6205// the "output" return value is not valid until after Send returns without error. 6206// 6207// See SearchGameSessions for more information on using the SearchGameSessions 6208// API call, and error handling. 6209// 6210// This method is useful when you want to inject custom logic or configuration 6211// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6212// 6213// 6214// // Example sending a request using the SearchGameSessionsRequest method. 6215// req, resp := client.SearchGameSessionsRequest(params) 6216// 6217// err := req.Send() 6218// if err == nil { // resp is now filled 6219// fmt.Println(resp) 6220// } 6221// 6222// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions 6223func (c *GameLift) SearchGameSessionsRequest(input *SearchGameSessionsInput) (req *request.Request, output *SearchGameSessionsOutput) { 6224 op := &request.Operation{ 6225 Name: opSearchGameSessions, 6226 HTTPMethod: "POST", 6227 HTTPPath: "/", 6228 } 6229 6230 if input == nil { 6231 input = &SearchGameSessionsInput{} 6232 } 6233 6234 output = &SearchGameSessionsOutput{} 6235 req = c.newRequest(op, input, output) 6236 return 6237} 6238 6239// SearchGameSessions API operation for Amazon GameLift. 6240// 6241// Retrieves all active game sessions that match a set of search criteria and 6242// sorts them in a specified order. You can search or sort by the following 6243// game session attributes: 6244// 6245// * gameSessionId -- Unique identifier for the game session. You can use 6246// either a GameSessionId or GameSessionArn value. 6247// 6248// * gameSessionName -- Name assigned to a game session. This value is set 6249// when requesting a new game session with CreateGameSession or updating 6250// with UpdateGameSession. Game session names do not need to be unique to 6251// a game session. 6252// 6253// * gameSessionProperties -- Custom data defined in a game session's GameProperty 6254// parameter. GameProperty values are stored as key:value pairs; the filter 6255// expression must indicate the key and a string to search the data values 6256// for. For example, to search for game sessions with custom data containing 6257// the key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode 6258// = "brawl". All custom data values are searched as strings. 6259// 6260// * maximumSessions -- Maximum number of player sessions allowed for a game 6261// session. This value is set when requesting a new game session with CreateGameSession 6262// or updating with UpdateGameSession. 6263// 6264// * creationTimeMillis -- Value indicating when a game session was created. 6265// It is expressed in Unix time as milliseconds. 6266// 6267// * playerSessionCount -- Number of players currently connected to a game 6268// session. This value changes rapidly as players join the session or drop 6269// out. 6270// 6271// * hasAvailablePlayerSessions -- Boolean value indicating whether a game 6272// session has reached its maximum number of players. It is highly recommended 6273// that all search requests include this filter attribute to optimize search 6274// performance and return only sessions that players can join. 6275// 6276// Returned values for playerSessionCount and hasAvailablePlayerSessions change 6277// quickly as players join sessions and others drop out. Results should be considered 6278// a snapshot in time. Be sure to refresh search results often, and handle sessions 6279// that fill up before a player can join. 6280// 6281// To search or sort, specify either a fleet ID or an alias ID, and provide 6282// a search filter expression, a sort expression, or both. If successful, a 6283// collection of GameSession objects matching the request is returned. Use the 6284// pagination parameters to retrieve results as a set of sequential pages. 6285// 6286// You can search for game sessions one fleet at a time only. To find game sessions 6287// across multiple fleets, you must search each fleet separately and combine 6288// the results. This search feature finds only game sessions that are in ACTIVE 6289// status. To locate games in statuses other than active, use DescribeGameSessionDetails. 6290// 6291// Game-session-related operations include: 6292// 6293// * CreateGameSession 6294// 6295// * DescribeGameSessions 6296// 6297// * DescribeGameSessionDetails 6298// 6299// * SearchGameSessions 6300// 6301// * UpdateGameSession 6302// 6303// * GetGameSessionLogUrl 6304// 6305// * Game session placements 6306// 6307// StartGameSessionPlacement 6308// 6309// DescribeGameSessionPlacement 6310// 6311// StopGameSessionPlacement 6312// 6313// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6314// with awserr.Error's Code and Message methods to get detailed information about 6315// the error. 6316// 6317// See the AWS API reference guide for Amazon GameLift's 6318// API operation SearchGameSessions for usage and error information. 6319// 6320// Returned Error Codes: 6321// * ErrCodeInternalServiceException "InternalServiceException" 6322// The service encountered an unrecoverable internal failure while processing 6323// the request. Clients can retry such requests immediately or after a waiting 6324// period. 6325// 6326// * ErrCodeNotFoundException "NotFoundException" 6327// A service resource associated with the request could not be found. Clients 6328// should not retry such requests. 6329// 6330// * ErrCodeInvalidRequestException "InvalidRequestException" 6331// One or more parameter values in the request are invalid. Correct the invalid 6332// parameter values before retrying. 6333// 6334// * ErrCodeUnauthorizedException "UnauthorizedException" 6335// The client failed authentication. Clients should not retry such requests. 6336// 6337// * ErrCodeTerminalRoutingStrategyException "TerminalRoutingStrategyException" 6338// The service is unable to resolve the routing for a particular alias because 6339// it has a terminal RoutingStrategy associated with it. The message returned 6340// in this exception is the message defined in the routing strategy itself. 6341// Such requests should only be retried if the routing strategy for the specified 6342// alias is modified. 6343// 6344// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/SearchGameSessions 6345func (c *GameLift) SearchGameSessions(input *SearchGameSessionsInput) (*SearchGameSessionsOutput, error) { 6346 req, out := c.SearchGameSessionsRequest(input) 6347 return out, req.Send() 6348} 6349 6350// SearchGameSessionsWithContext is the same as SearchGameSessions with the addition of 6351// the ability to pass a context and additional request options. 6352// 6353// See SearchGameSessions for details on how to use this API operation. 6354// 6355// The context must be non-nil and will be used for request cancellation. If 6356// the context is nil a panic will occur. In the future the SDK may create 6357// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 6358// for more information on using Contexts. 6359func (c *GameLift) SearchGameSessionsWithContext(ctx aws.Context, input *SearchGameSessionsInput, opts ...request.Option) (*SearchGameSessionsOutput, error) { 6360 req, out := c.SearchGameSessionsRequest(input) 6361 req.SetContext(ctx) 6362 req.ApplyOptions(opts...) 6363 return out, req.Send() 6364} 6365 6366const opStartGameSessionPlacement = "StartGameSessionPlacement" 6367 6368// StartGameSessionPlacementRequest generates a "aws/request.Request" representing the 6369// client's request for the StartGameSessionPlacement operation. The "output" return 6370// value will be populated with the request's response once the request completes 6371// successfuly. 6372// 6373// Use "Send" method on the returned Request to send the API call to the service. 6374// the "output" return value is not valid until after Send returns without error. 6375// 6376// See StartGameSessionPlacement for more information on using the StartGameSessionPlacement 6377// API call, and error handling. 6378// 6379// This method is useful when you want to inject custom logic or configuration 6380// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6381// 6382// 6383// // Example sending a request using the StartGameSessionPlacementRequest method. 6384// req, resp := client.StartGameSessionPlacementRequest(params) 6385// 6386// err := req.Send() 6387// if err == nil { // resp is now filled 6388// fmt.Println(resp) 6389// } 6390// 6391// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement 6392func (c *GameLift) StartGameSessionPlacementRequest(input *StartGameSessionPlacementInput) (req *request.Request, output *StartGameSessionPlacementOutput) { 6393 op := &request.Operation{ 6394 Name: opStartGameSessionPlacement, 6395 HTTPMethod: "POST", 6396 HTTPPath: "/", 6397 } 6398 6399 if input == nil { 6400 input = &StartGameSessionPlacementInput{} 6401 } 6402 6403 output = &StartGameSessionPlacementOutput{} 6404 req = c.newRequest(op, input, output) 6405 return 6406} 6407 6408// StartGameSessionPlacement API operation for Amazon GameLift. 6409// 6410// Places a request for a new game session in a queue (see CreateGameSessionQueue). 6411// When processing a placement request, Amazon GameLift searches for available 6412// resources on the queue's destinations, scanning each until it finds resources 6413// or the placement request times out. 6414// 6415// A game session placement request can also request player sessions. When a 6416// new game session is successfully created, Amazon GameLift creates a player 6417// session for each player included in the request. 6418// 6419// When placing a game session, by default Amazon GameLift tries each fleet 6420// in the order they are listed in the queue configuration. Ideally, a queue's 6421// destinations are listed in preference order. 6422// 6423// Alternatively, when requesting a game session with players, you can also 6424// provide latency data for each player in relevant regions. Latency data indicates 6425// the performance lag a player experiences when connected to a fleet in the 6426// region. Amazon GameLift uses latency data to reorder the list of destinations 6427// to place the game session in a region with minimal lag. If latency data is 6428// provided for multiple players, Amazon GameLift calculates each region's average 6429// lag for all players and reorders to get the best game play across all players. 6430// 6431// To place a new game session request, specify the following: 6432// 6433// * The queue name and a set of game session properties and settings 6434// 6435// * A unique ID (such as a UUID) for the placement. You use this ID to track 6436// the status of the placement request 6437// 6438// * (Optional) A set of IDs and player data for each player you want to 6439// join to the new game session 6440// 6441// * Latency data for all players (if you want to optimize game play for 6442// the players) 6443// 6444// If successful, a new game session placement is created. 6445// 6446// To track the status of a placement request, call DescribeGameSessionPlacement 6447// and check the request's status. If the status is FULFILLED, a new game session 6448// has been created and a game session ARN and region are referenced. If the 6449// placement request times out, you can resubmit the request or retry it with 6450// a different queue. 6451// 6452// Game-session-related operations include: 6453// 6454// * CreateGameSession 6455// 6456// * DescribeGameSessions 6457// 6458// * DescribeGameSessionDetails 6459// 6460// * SearchGameSessions 6461// 6462// * UpdateGameSession 6463// 6464// * GetGameSessionLogUrl 6465// 6466// * Game session placements 6467// 6468// StartGameSessionPlacement 6469// 6470// DescribeGameSessionPlacement 6471// 6472// StopGameSessionPlacement 6473// 6474// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6475// with awserr.Error's Code and Message methods to get detailed information about 6476// the error. 6477// 6478// See the AWS API reference guide for Amazon GameLift's 6479// API operation StartGameSessionPlacement for usage and error information. 6480// 6481// Returned Error Codes: 6482// * ErrCodeInternalServiceException "InternalServiceException" 6483// The service encountered an unrecoverable internal failure while processing 6484// the request. Clients can retry such requests immediately or after a waiting 6485// period. 6486// 6487// * ErrCodeInvalidRequestException "InvalidRequestException" 6488// One or more parameter values in the request are invalid. Correct the invalid 6489// parameter values before retrying. 6490// 6491// * ErrCodeNotFoundException "NotFoundException" 6492// A service resource associated with the request could not be found. Clients 6493// should not retry such requests. 6494// 6495// * ErrCodeUnauthorizedException "UnauthorizedException" 6496// The client failed authentication. Clients should not retry such requests. 6497// 6498// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement 6499func (c *GameLift) StartGameSessionPlacement(input *StartGameSessionPlacementInput) (*StartGameSessionPlacementOutput, error) { 6500 req, out := c.StartGameSessionPlacementRequest(input) 6501 return out, req.Send() 6502} 6503 6504// StartGameSessionPlacementWithContext is the same as StartGameSessionPlacement with the addition of 6505// the ability to pass a context and additional request options. 6506// 6507// See StartGameSessionPlacement for details on how to use this API operation. 6508// 6509// The context must be non-nil and will be used for request cancellation. If 6510// the context is nil a panic will occur. In the future the SDK may create 6511// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 6512// for more information on using Contexts. 6513func (c *GameLift) StartGameSessionPlacementWithContext(ctx aws.Context, input *StartGameSessionPlacementInput, opts ...request.Option) (*StartGameSessionPlacementOutput, error) { 6514 req, out := c.StartGameSessionPlacementRequest(input) 6515 req.SetContext(ctx) 6516 req.ApplyOptions(opts...) 6517 return out, req.Send() 6518} 6519 6520const opStartMatchBackfill = "StartMatchBackfill" 6521 6522// StartMatchBackfillRequest generates a "aws/request.Request" representing the 6523// client's request for the StartMatchBackfill operation. The "output" return 6524// value will be populated with the request's response once the request completes 6525// successfuly. 6526// 6527// Use "Send" method on the returned Request to send the API call to the service. 6528// the "output" return value is not valid until after Send returns without error. 6529// 6530// See StartMatchBackfill for more information on using the StartMatchBackfill 6531// API call, and error handling. 6532// 6533// This method is useful when you want to inject custom logic or configuration 6534// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6535// 6536// 6537// // Example sending a request using the StartMatchBackfillRequest method. 6538// req, resp := client.StartMatchBackfillRequest(params) 6539// 6540// err := req.Send() 6541// if err == nil { // resp is now filled 6542// fmt.Println(resp) 6543// } 6544// 6545// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfill 6546func (c *GameLift) StartMatchBackfillRequest(input *StartMatchBackfillInput) (req *request.Request, output *StartMatchBackfillOutput) { 6547 op := &request.Operation{ 6548 Name: opStartMatchBackfill, 6549 HTTPMethod: "POST", 6550 HTTPPath: "/", 6551 } 6552 6553 if input == nil { 6554 input = &StartMatchBackfillInput{} 6555 } 6556 6557 output = &StartMatchBackfillOutput{} 6558 req = c.newRequest(op, input, output) 6559 return 6560} 6561 6562// StartMatchBackfill API operation for Amazon GameLift. 6563// 6564// Finds new players to fill open slots in an existing game session. This operation 6565// can be used to add players to matched games that start with fewer than the 6566// maximum number of players or to replace players when they drop out. By backfilling 6567// with the same matchmaker used to create the original match, you ensure that 6568// new players meet the match criteria and maintain a consistent experience 6569// throughout the game session. You can backfill a match anytime after a game 6570// session has been created. 6571// 6572// To request a match backfill, specify a unique ticket ID, the existing game 6573// session's ARN, a matchmaking configuration, and a set of data that describes 6574// all current players in the game session. If successful, a match backfill 6575// ticket is created and returned with status set to QUEUED. The ticket is placed 6576// in the matchmaker's ticket pool and processed. Track the status of the ticket 6577// to respond as needed. For more detail how to set up backfilling, see Backfill 6578// Existing Games with FlexMatch (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html). 6579// 6580// The process of finding backfill matches is essentially identical to the initial 6581// matchmaking process. The matchmaker searches the pool and groups tickets 6582// together to form potential matches, allowing only one backfill ticket per 6583// potential match. Once the a match is formed, the matchmaker creates player 6584// sessions for the new players. All tickets in the match are updated with the 6585// game session's connection information, and the GameSession object is updated 6586// to include matchmaker data on the new players. For more detail on how match 6587// backfill requests are processed, see How Amazon GameLift FlexMatch Works 6588// (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html). 6589// 6590// Matchmaking-related operations include: 6591// 6592// * StartMatchmaking 6593// 6594// * DescribeMatchmaking 6595// 6596// * StopMatchmaking 6597// 6598// * AcceptMatch 6599// 6600// * StartMatchBackfill 6601// 6602// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6603// with awserr.Error's Code and Message methods to get detailed information about 6604// the error. 6605// 6606// See the AWS API reference guide for Amazon GameLift's 6607// API operation StartMatchBackfill for usage and error information. 6608// 6609// Returned Error Codes: 6610// * ErrCodeInvalidRequestException "InvalidRequestException" 6611// One or more parameter values in the request are invalid. Correct the invalid 6612// parameter values before retrying. 6613// 6614// * ErrCodeNotFoundException "NotFoundException" 6615// A service resource associated with the request could not be found. Clients 6616// should not retry such requests. 6617// 6618// * ErrCodeInternalServiceException "InternalServiceException" 6619// The service encountered an unrecoverable internal failure while processing 6620// the request. Clients can retry such requests immediately or after a waiting 6621// period. 6622// 6623// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 6624// The requested operation is not supported in the region specified. 6625// 6626// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchBackfill 6627func (c *GameLift) StartMatchBackfill(input *StartMatchBackfillInput) (*StartMatchBackfillOutput, error) { 6628 req, out := c.StartMatchBackfillRequest(input) 6629 return out, req.Send() 6630} 6631 6632// StartMatchBackfillWithContext is the same as StartMatchBackfill with the addition of 6633// the ability to pass a context and additional request options. 6634// 6635// See StartMatchBackfill for details on how to use this API operation. 6636// 6637// The context must be non-nil and will be used for request cancellation. If 6638// the context is nil a panic will occur. In the future the SDK may create 6639// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 6640// for more information on using Contexts. 6641func (c *GameLift) StartMatchBackfillWithContext(ctx aws.Context, input *StartMatchBackfillInput, opts ...request.Option) (*StartMatchBackfillOutput, error) { 6642 req, out := c.StartMatchBackfillRequest(input) 6643 req.SetContext(ctx) 6644 req.ApplyOptions(opts...) 6645 return out, req.Send() 6646} 6647 6648const opStartMatchmaking = "StartMatchmaking" 6649 6650// StartMatchmakingRequest generates a "aws/request.Request" representing the 6651// client's request for the StartMatchmaking operation. The "output" return 6652// value will be populated with the request's response once the request completes 6653// successfuly. 6654// 6655// Use "Send" method on the returned Request to send the API call to the service. 6656// the "output" return value is not valid until after Send returns without error. 6657// 6658// See StartMatchmaking for more information on using the StartMatchmaking 6659// API call, and error handling. 6660// 6661// This method is useful when you want to inject custom logic or configuration 6662// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6663// 6664// 6665// // Example sending a request using the StartMatchmakingRequest method. 6666// req, resp := client.StartMatchmakingRequest(params) 6667// 6668// err := req.Send() 6669// if err == nil { // resp is now filled 6670// fmt.Println(resp) 6671// } 6672// 6673// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmaking 6674func (c *GameLift) StartMatchmakingRequest(input *StartMatchmakingInput) (req *request.Request, output *StartMatchmakingOutput) { 6675 op := &request.Operation{ 6676 Name: opStartMatchmaking, 6677 HTTPMethod: "POST", 6678 HTTPPath: "/", 6679 } 6680 6681 if input == nil { 6682 input = &StartMatchmakingInput{} 6683 } 6684 6685 output = &StartMatchmakingOutput{} 6686 req = c.newRequest(op, input, output) 6687 return 6688} 6689 6690// StartMatchmaking API operation for Amazon GameLift. 6691// 6692// Uses FlexMatch to create a game match for a group of players based on custom 6693// matchmaking rules, and starts a new game for the matched players. Each matchmaking 6694// request specifies the type of match to build (team configuration, rules for 6695// an acceptable match, etc.). The request also specifies the players to find 6696// a match for and where to host the new game session for optimal performance. 6697// A matchmaking request might start with a single player or a group of players 6698// who want to play together. FlexMatch finds additional players as needed to 6699// fill the match. Match type, rules, and the queue used to place a new game 6700// session are defined in a MatchmakingConfiguration. For complete information 6701// on setting up and using FlexMatch, see the topic Adding FlexMatch to Your 6702// Game (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html). 6703// 6704// To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, 6705// and include the players to be matched. You must also include a set of player 6706// attributes relevant for the matchmaking configuration. If successful, a matchmaking 6707// ticket is returned with status set to QUEUED. Track the status of the ticket 6708// to respond as needed and acquire game session connection information for 6709// successfully completed matches. 6710// 6711// Tracking ticket status -- A couple of options are available for tracking 6712// the status of matchmaking requests: 6713// 6714// * Polling -- Call DescribeMatchmaking. This operation returns the full 6715// ticket object, including current status and (for completed tickets) game 6716// session connection info. We recommend polling no more than once every 6717// 10 seconds. 6718// 6719// * Notifications -- Get event notifications for changes in ticket status 6720// using Amazon Simple Notification Service (SNS). Notifications are easy 6721// to set up (see CreateMatchmakingConfiguration) and typically deliver match 6722// status changes faster and more efficiently than polling. We recommend 6723// that you use polling to back up to notifications (since delivery is not 6724// guaranteed) and call DescribeMatchmaking only when notifications are not 6725// received within 30 seconds. 6726// 6727// Processing a matchmaking request -- FlexMatch handles a matchmaking request 6728// as follows: 6729// 6730// Your client code submits a StartMatchmaking request for one or more players 6731// and tracks the status of the request ticket. 6732// 6733// FlexMatch uses this ticket and others in process to build an acceptable match. 6734// When a potential match is identified, all tickets in the proposed match are 6735// advanced to the next status. 6736// 6737// If the match requires player acceptance (set in the matchmaking configuration), 6738// the tickets move into status REQUIRES_ACCEPTANCE. This status triggers your 6739// client code to solicit acceptance from all players in every ticket involved 6740// in the match, and then call AcceptMatch for each player. If any player rejects 6741// or fails to accept the match before a specified timeout, the proposed match 6742// is dropped (see AcceptMatch for more details). 6743// 6744// Once a match is proposed and accepted, the matchmaking tickets move into 6745// status PLACING. FlexMatch locates resources for a new game session using 6746// the game session queue (set in the matchmaking configuration) and creates 6747// the game session based on the match data. 6748// 6749// When the match is successfully placed, the matchmaking tickets move into 6750// COMPLETED status. Connection information (including game session endpoint 6751// and player session) is added to the matchmaking tickets. Matched players 6752// can use the connection information to join the game. 6753// 6754// Matchmaking-related operations include: 6755// 6756// * StartMatchmaking 6757// 6758// * DescribeMatchmaking 6759// 6760// * StopMatchmaking 6761// 6762// * AcceptMatch 6763// 6764// * StartMatchBackfill 6765// 6766// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6767// with awserr.Error's Code and Message methods to get detailed information about 6768// the error. 6769// 6770// See the AWS API reference guide for Amazon GameLift's 6771// API operation StartMatchmaking for usage and error information. 6772// 6773// Returned Error Codes: 6774// * ErrCodeInvalidRequestException "InvalidRequestException" 6775// One or more parameter values in the request are invalid. Correct the invalid 6776// parameter values before retrying. 6777// 6778// * ErrCodeNotFoundException "NotFoundException" 6779// A service resource associated with the request could not be found. Clients 6780// should not retry such requests. 6781// 6782// * ErrCodeInternalServiceException "InternalServiceException" 6783// The service encountered an unrecoverable internal failure while processing 6784// the request. Clients can retry such requests immediately or after a waiting 6785// period. 6786// 6787// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 6788// The requested operation is not supported in the region specified. 6789// 6790// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartMatchmaking 6791func (c *GameLift) StartMatchmaking(input *StartMatchmakingInput) (*StartMatchmakingOutput, error) { 6792 req, out := c.StartMatchmakingRequest(input) 6793 return out, req.Send() 6794} 6795 6796// StartMatchmakingWithContext is the same as StartMatchmaking with the addition of 6797// the ability to pass a context and additional request options. 6798// 6799// See StartMatchmaking for details on how to use this API operation. 6800// 6801// The context must be non-nil and will be used for request cancellation. If 6802// the context is nil a panic will occur. In the future the SDK may create 6803// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 6804// for more information on using Contexts. 6805func (c *GameLift) StartMatchmakingWithContext(ctx aws.Context, input *StartMatchmakingInput, opts ...request.Option) (*StartMatchmakingOutput, error) { 6806 req, out := c.StartMatchmakingRequest(input) 6807 req.SetContext(ctx) 6808 req.ApplyOptions(opts...) 6809 return out, req.Send() 6810} 6811 6812const opStopGameSessionPlacement = "StopGameSessionPlacement" 6813 6814// StopGameSessionPlacementRequest generates a "aws/request.Request" representing the 6815// client's request for the StopGameSessionPlacement operation. The "output" return 6816// value will be populated with the request's response once the request completes 6817// successfuly. 6818// 6819// Use "Send" method on the returned Request to send the API call to the service. 6820// the "output" return value is not valid until after Send returns without error. 6821// 6822// See StopGameSessionPlacement for more information on using the StopGameSessionPlacement 6823// API call, and error handling. 6824// 6825// This method is useful when you want to inject custom logic or configuration 6826// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6827// 6828// 6829// // Example sending a request using the StopGameSessionPlacementRequest method. 6830// req, resp := client.StopGameSessionPlacementRequest(params) 6831// 6832// err := req.Send() 6833// if err == nil { // resp is now filled 6834// fmt.Println(resp) 6835// } 6836// 6837// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement 6838func (c *GameLift) StopGameSessionPlacementRequest(input *StopGameSessionPlacementInput) (req *request.Request, output *StopGameSessionPlacementOutput) { 6839 op := &request.Operation{ 6840 Name: opStopGameSessionPlacement, 6841 HTTPMethod: "POST", 6842 HTTPPath: "/", 6843 } 6844 6845 if input == nil { 6846 input = &StopGameSessionPlacementInput{} 6847 } 6848 6849 output = &StopGameSessionPlacementOutput{} 6850 req = c.newRequest(op, input, output) 6851 return 6852} 6853 6854// StopGameSessionPlacement API operation for Amazon GameLift. 6855// 6856// Cancels a game session placement that is in PENDING status. To stop a placement, 6857// provide the placement ID values. If successful, the placement is moved to 6858// CANCELLED status. 6859// 6860// Game-session-related operations include: 6861// 6862// * CreateGameSession 6863// 6864// * DescribeGameSessions 6865// 6866// * DescribeGameSessionDetails 6867// 6868// * SearchGameSessions 6869// 6870// * UpdateGameSession 6871// 6872// * GetGameSessionLogUrl 6873// 6874// * Game session placements 6875// 6876// StartGameSessionPlacement 6877// 6878// DescribeGameSessionPlacement 6879// 6880// StopGameSessionPlacement 6881// 6882// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6883// with awserr.Error's Code and Message methods to get detailed information about 6884// the error. 6885// 6886// See the AWS API reference guide for Amazon GameLift's 6887// API operation StopGameSessionPlacement for usage and error information. 6888// 6889// Returned Error Codes: 6890// * ErrCodeInternalServiceException "InternalServiceException" 6891// The service encountered an unrecoverable internal failure while processing 6892// the request. Clients can retry such requests immediately or after a waiting 6893// period. 6894// 6895// * ErrCodeInvalidRequestException "InvalidRequestException" 6896// One or more parameter values in the request are invalid. Correct the invalid 6897// parameter values before retrying. 6898// 6899// * ErrCodeNotFoundException "NotFoundException" 6900// A service resource associated with the request could not be found. Clients 6901// should not retry such requests. 6902// 6903// * ErrCodeUnauthorizedException "UnauthorizedException" 6904// The client failed authentication. Clients should not retry such requests. 6905// 6906// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement 6907func (c *GameLift) StopGameSessionPlacement(input *StopGameSessionPlacementInput) (*StopGameSessionPlacementOutput, error) { 6908 req, out := c.StopGameSessionPlacementRequest(input) 6909 return out, req.Send() 6910} 6911 6912// StopGameSessionPlacementWithContext is the same as StopGameSessionPlacement with the addition of 6913// the ability to pass a context and additional request options. 6914// 6915// See StopGameSessionPlacement for details on how to use this API operation. 6916// 6917// The context must be non-nil and will be used for request cancellation. If 6918// the context is nil a panic will occur. In the future the SDK may create 6919// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 6920// for more information on using Contexts. 6921func (c *GameLift) StopGameSessionPlacementWithContext(ctx aws.Context, input *StopGameSessionPlacementInput, opts ...request.Option) (*StopGameSessionPlacementOutput, error) { 6922 req, out := c.StopGameSessionPlacementRequest(input) 6923 req.SetContext(ctx) 6924 req.ApplyOptions(opts...) 6925 return out, req.Send() 6926} 6927 6928const opStopMatchmaking = "StopMatchmaking" 6929 6930// StopMatchmakingRequest generates a "aws/request.Request" representing the 6931// client's request for the StopMatchmaking operation. The "output" return 6932// value will be populated with the request's response once the request completes 6933// successfuly. 6934// 6935// Use "Send" method on the returned Request to send the API call to the service. 6936// the "output" return value is not valid until after Send returns without error. 6937// 6938// See StopMatchmaking for more information on using the StopMatchmaking 6939// API call, and error handling. 6940// 6941// This method is useful when you want to inject custom logic or configuration 6942// into the SDK's request lifecycle. Such as custom headers, or retry logic. 6943// 6944// 6945// // Example sending a request using the StopMatchmakingRequest method. 6946// req, resp := client.StopMatchmakingRequest(params) 6947// 6948// err := req.Send() 6949// if err == nil { // resp is now filled 6950// fmt.Println(resp) 6951// } 6952// 6953// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopMatchmaking 6954func (c *GameLift) StopMatchmakingRequest(input *StopMatchmakingInput) (req *request.Request, output *StopMatchmakingOutput) { 6955 op := &request.Operation{ 6956 Name: opStopMatchmaking, 6957 HTTPMethod: "POST", 6958 HTTPPath: "/", 6959 } 6960 6961 if input == nil { 6962 input = &StopMatchmakingInput{} 6963 } 6964 6965 output = &StopMatchmakingOutput{} 6966 req = c.newRequest(op, input, output) 6967 return 6968} 6969 6970// StopMatchmaking API operation for Amazon GameLift. 6971// 6972// Cancels a matchmaking ticket that is currently being processed. To stop the 6973// matchmaking operation, specify the ticket ID. If successful, work on the 6974// ticket is stopped, and the ticket status is changed to CANCELLED. 6975// 6976// Matchmaking-related operations include: 6977// 6978// * StartMatchmaking 6979// 6980// * DescribeMatchmaking 6981// 6982// * StopMatchmaking 6983// 6984// * AcceptMatch 6985// 6986// * StartMatchBackfill 6987// 6988// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 6989// with awserr.Error's Code and Message methods to get detailed information about 6990// the error. 6991// 6992// See the AWS API reference guide for Amazon GameLift's 6993// API operation StopMatchmaking for usage and error information. 6994// 6995// Returned Error Codes: 6996// * ErrCodeInvalidRequestException "InvalidRequestException" 6997// One or more parameter values in the request are invalid. Correct the invalid 6998// parameter values before retrying. 6999// 7000// * ErrCodeNotFoundException "NotFoundException" 7001// A service resource associated with the request could not be found. Clients 7002// should not retry such requests. 7003// 7004// * ErrCodeInternalServiceException "InternalServiceException" 7005// The service encountered an unrecoverable internal failure while processing 7006// the request. Clients can retry such requests immediately or after a waiting 7007// period. 7008// 7009// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 7010// The requested operation is not supported in the region specified. 7011// 7012// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopMatchmaking 7013func (c *GameLift) StopMatchmaking(input *StopMatchmakingInput) (*StopMatchmakingOutput, error) { 7014 req, out := c.StopMatchmakingRequest(input) 7015 return out, req.Send() 7016} 7017 7018// StopMatchmakingWithContext is the same as StopMatchmaking with the addition of 7019// the ability to pass a context and additional request options. 7020// 7021// See StopMatchmaking for details on how to use this API operation. 7022// 7023// The context must be non-nil and will be used for request cancellation. If 7024// the context is nil a panic will occur. In the future the SDK may create 7025// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7026// for more information on using Contexts. 7027func (c *GameLift) StopMatchmakingWithContext(ctx aws.Context, input *StopMatchmakingInput, opts ...request.Option) (*StopMatchmakingOutput, error) { 7028 req, out := c.StopMatchmakingRequest(input) 7029 req.SetContext(ctx) 7030 req.ApplyOptions(opts...) 7031 return out, req.Send() 7032} 7033 7034const opUpdateAlias = "UpdateAlias" 7035 7036// UpdateAliasRequest generates a "aws/request.Request" representing the 7037// client's request for the UpdateAlias operation. The "output" return 7038// value will be populated with the request's response once the request completes 7039// successfuly. 7040// 7041// Use "Send" method on the returned Request to send the API call to the service. 7042// the "output" return value is not valid until after Send returns without error. 7043// 7044// See UpdateAlias for more information on using the UpdateAlias 7045// API call, and error handling. 7046// 7047// This method is useful when you want to inject custom logic or configuration 7048// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7049// 7050// 7051// // Example sending a request using the UpdateAliasRequest method. 7052// req, resp := client.UpdateAliasRequest(params) 7053// 7054// err := req.Send() 7055// if err == nil { // resp is now filled 7056// fmt.Println(resp) 7057// } 7058// 7059// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAlias 7060func (c *GameLift) UpdateAliasRequest(input *UpdateAliasInput) (req *request.Request, output *UpdateAliasOutput) { 7061 op := &request.Operation{ 7062 Name: opUpdateAlias, 7063 HTTPMethod: "POST", 7064 HTTPPath: "/", 7065 } 7066 7067 if input == nil { 7068 input = &UpdateAliasInput{} 7069 } 7070 7071 output = &UpdateAliasOutput{} 7072 req = c.newRequest(op, input, output) 7073 return 7074} 7075 7076// UpdateAlias API operation for Amazon GameLift. 7077// 7078// Updates properties for an alias. To update properties, specify the alias 7079// ID to be updated and provide the information to be changed. To reassign an 7080// alias to another fleet, provide an updated routing strategy. If successful, 7081// the updated alias record is returned. 7082// 7083// Alias-related operations include: 7084// 7085// * CreateAlias 7086// 7087// * ListAliases 7088// 7089// * DescribeAlias 7090// 7091// * UpdateAlias 7092// 7093// * DeleteAlias 7094// 7095// * ResolveAlias 7096// 7097// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 7098// with awserr.Error's Code and Message methods to get detailed information about 7099// the error. 7100// 7101// See the AWS API reference guide for Amazon GameLift's 7102// API operation UpdateAlias for usage and error information. 7103// 7104// Returned Error Codes: 7105// * ErrCodeUnauthorizedException "UnauthorizedException" 7106// The client failed authentication. Clients should not retry such requests. 7107// 7108// * ErrCodeInvalidRequestException "InvalidRequestException" 7109// One or more parameter values in the request are invalid. Correct the invalid 7110// parameter values before retrying. 7111// 7112// * ErrCodeNotFoundException "NotFoundException" 7113// A service resource associated with the request could not be found. Clients 7114// should not retry such requests. 7115// 7116// * ErrCodeInternalServiceException "InternalServiceException" 7117// The service encountered an unrecoverable internal failure while processing 7118// the request. Clients can retry such requests immediately or after a waiting 7119// period. 7120// 7121// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAlias 7122func (c *GameLift) UpdateAlias(input *UpdateAliasInput) (*UpdateAliasOutput, error) { 7123 req, out := c.UpdateAliasRequest(input) 7124 return out, req.Send() 7125} 7126 7127// UpdateAliasWithContext is the same as UpdateAlias with the addition of 7128// the ability to pass a context and additional request options. 7129// 7130// See UpdateAlias for details on how to use this API operation. 7131// 7132// The context must be non-nil and will be used for request cancellation. If 7133// the context is nil a panic will occur. In the future the SDK may create 7134// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7135// for more information on using Contexts. 7136func (c *GameLift) UpdateAliasWithContext(ctx aws.Context, input *UpdateAliasInput, opts ...request.Option) (*UpdateAliasOutput, error) { 7137 req, out := c.UpdateAliasRequest(input) 7138 req.SetContext(ctx) 7139 req.ApplyOptions(opts...) 7140 return out, req.Send() 7141} 7142 7143const opUpdateBuild = "UpdateBuild" 7144 7145// UpdateBuildRequest generates a "aws/request.Request" representing the 7146// client's request for the UpdateBuild operation. The "output" return 7147// value will be populated with the request's response once the request completes 7148// successfuly. 7149// 7150// Use "Send" method on the returned Request to send the API call to the service. 7151// the "output" return value is not valid until after Send returns without error. 7152// 7153// See UpdateBuild for more information on using the UpdateBuild 7154// API call, and error handling. 7155// 7156// This method is useful when you want to inject custom logic or configuration 7157// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7158// 7159// 7160// // Example sending a request using the UpdateBuildRequest method. 7161// req, resp := client.UpdateBuildRequest(params) 7162// 7163// err := req.Send() 7164// if err == nil { // resp is now filled 7165// fmt.Println(resp) 7166// } 7167// 7168// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild 7169func (c *GameLift) UpdateBuildRequest(input *UpdateBuildInput) (req *request.Request, output *UpdateBuildOutput) { 7170 op := &request.Operation{ 7171 Name: opUpdateBuild, 7172 HTTPMethod: "POST", 7173 HTTPPath: "/", 7174 } 7175 7176 if input == nil { 7177 input = &UpdateBuildInput{} 7178 } 7179 7180 output = &UpdateBuildOutput{} 7181 req = c.newRequest(op, input, output) 7182 return 7183} 7184 7185// UpdateBuild API operation for Amazon GameLift. 7186// 7187// Updates metadata in a build record, including the build name and version. 7188// To update the metadata, specify the build ID to update and provide the new 7189// values. If successful, a build object containing the updated metadata is 7190// returned. 7191// 7192// Build-related operations include: 7193// 7194// * CreateBuild 7195// 7196// * ListBuilds 7197// 7198// * DescribeBuild 7199// 7200// * UpdateBuild 7201// 7202// * DeleteBuild 7203// 7204// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 7205// with awserr.Error's Code and Message methods to get detailed information about 7206// the error. 7207// 7208// See the AWS API reference guide for Amazon GameLift's 7209// API operation UpdateBuild for usage and error information. 7210// 7211// Returned Error Codes: 7212// * ErrCodeUnauthorizedException "UnauthorizedException" 7213// The client failed authentication. Clients should not retry such requests. 7214// 7215// * ErrCodeInvalidRequestException "InvalidRequestException" 7216// One or more parameter values in the request are invalid. Correct the invalid 7217// parameter values before retrying. 7218// 7219// * ErrCodeNotFoundException "NotFoundException" 7220// A service resource associated with the request could not be found. Clients 7221// should not retry such requests. 7222// 7223// * ErrCodeInternalServiceException "InternalServiceException" 7224// The service encountered an unrecoverable internal failure while processing 7225// the request. Clients can retry such requests immediately or after a waiting 7226// period. 7227// 7228// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild 7229func (c *GameLift) UpdateBuild(input *UpdateBuildInput) (*UpdateBuildOutput, error) { 7230 req, out := c.UpdateBuildRequest(input) 7231 return out, req.Send() 7232} 7233 7234// UpdateBuildWithContext is the same as UpdateBuild with the addition of 7235// the ability to pass a context and additional request options. 7236// 7237// See UpdateBuild for details on how to use this API operation. 7238// 7239// The context must be non-nil and will be used for request cancellation. If 7240// the context is nil a panic will occur. In the future the SDK may create 7241// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7242// for more information on using Contexts. 7243func (c *GameLift) UpdateBuildWithContext(ctx aws.Context, input *UpdateBuildInput, opts ...request.Option) (*UpdateBuildOutput, error) { 7244 req, out := c.UpdateBuildRequest(input) 7245 req.SetContext(ctx) 7246 req.ApplyOptions(opts...) 7247 return out, req.Send() 7248} 7249 7250const opUpdateFleetAttributes = "UpdateFleetAttributes" 7251 7252// UpdateFleetAttributesRequest generates a "aws/request.Request" representing the 7253// client's request for the UpdateFleetAttributes operation. The "output" return 7254// value will be populated with the request's response once the request completes 7255// successfuly. 7256// 7257// Use "Send" method on the returned Request to send the API call to the service. 7258// the "output" return value is not valid until after Send returns without error. 7259// 7260// See UpdateFleetAttributes for more information on using the UpdateFleetAttributes 7261// API call, and error handling. 7262// 7263// This method is useful when you want to inject custom logic or configuration 7264// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7265// 7266// 7267// // Example sending a request using the UpdateFleetAttributesRequest method. 7268// req, resp := client.UpdateFleetAttributesRequest(params) 7269// 7270// err := req.Send() 7271// if err == nil { // resp is now filled 7272// fmt.Println(resp) 7273// } 7274// 7275// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes 7276func (c *GameLift) UpdateFleetAttributesRequest(input *UpdateFleetAttributesInput) (req *request.Request, output *UpdateFleetAttributesOutput) { 7277 op := &request.Operation{ 7278 Name: opUpdateFleetAttributes, 7279 HTTPMethod: "POST", 7280 HTTPPath: "/", 7281 } 7282 7283 if input == nil { 7284 input = &UpdateFleetAttributesInput{} 7285 } 7286 7287 output = &UpdateFleetAttributesOutput{} 7288 req = c.newRequest(op, input, output) 7289 return 7290} 7291 7292// UpdateFleetAttributes API operation for Amazon GameLift. 7293// 7294// Updates fleet properties, including name and description, for a fleet. To 7295// update metadata, specify the fleet ID and the property values that you want 7296// to change. If successful, the fleet ID for the updated fleet is returned. 7297// 7298// Fleet-related operations include: 7299// 7300// * CreateFleet 7301// 7302// * ListFleets 7303// 7304// * Describe fleets: 7305// 7306// DescribeFleetAttributes 7307// 7308// DescribeFleetPortSettings 7309// 7310// DescribeFleetUtilization 7311// 7312// DescribeRuntimeConfiguration 7313// 7314// DescribeFleetEvents 7315// 7316// * Update fleets: 7317// 7318// UpdateFleetAttributes 7319// 7320// UpdateFleetCapacity 7321// 7322// UpdateFleetPortSettings 7323// 7324// UpdateRuntimeConfiguration 7325// 7326// * Manage fleet capacity: 7327// 7328// DescribeFleetCapacity 7329// 7330// UpdateFleetCapacity 7331// 7332// PutScalingPolicy (automatic scaling) 7333// 7334// DescribeScalingPolicies (automatic scaling) 7335// 7336// DeleteScalingPolicy (automatic scaling) 7337// 7338// DescribeEC2InstanceLimits 7339// 7340// * DeleteFleet 7341// 7342// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 7343// with awserr.Error's Code and Message methods to get detailed information about 7344// the error. 7345// 7346// See the AWS API reference guide for Amazon GameLift's 7347// API operation UpdateFleetAttributes for usage and error information. 7348// 7349// Returned Error Codes: 7350// * ErrCodeNotFoundException "NotFoundException" 7351// A service resource associated with the request could not be found. Clients 7352// should not retry such requests. 7353// 7354// * ErrCodeConflictException "ConflictException" 7355// The requested operation would cause a conflict with the current state of 7356// a service resource associated with the request. Resolve the conflict before 7357// retrying this request. 7358// 7359// * ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" 7360// The requested operation would cause a conflict with the current state of 7361// a resource associated with the request and/or the fleet. Resolve the conflict 7362// before retrying. 7363// 7364// * ErrCodeLimitExceededException "LimitExceededException" 7365// The requested operation would cause the resource to exceed the allowed service 7366// limit. Resolve the issue before retrying. 7367// 7368// * ErrCodeInternalServiceException "InternalServiceException" 7369// The service encountered an unrecoverable internal failure while processing 7370// the request. Clients can retry such requests immediately or after a waiting 7371// period. 7372// 7373// * ErrCodeInvalidRequestException "InvalidRequestException" 7374// One or more parameter values in the request are invalid. Correct the invalid 7375// parameter values before retrying. 7376// 7377// * ErrCodeUnauthorizedException "UnauthorizedException" 7378// The client failed authentication. Clients should not retry such requests. 7379// 7380// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes 7381func (c *GameLift) UpdateFleetAttributes(input *UpdateFleetAttributesInput) (*UpdateFleetAttributesOutput, error) { 7382 req, out := c.UpdateFleetAttributesRequest(input) 7383 return out, req.Send() 7384} 7385 7386// UpdateFleetAttributesWithContext is the same as UpdateFleetAttributes with the addition of 7387// the ability to pass a context and additional request options. 7388// 7389// See UpdateFleetAttributes for details on how to use this API operation. 7390// 7391// The context must be non-nil and will be used for request cancellation. If 7392// the context is nil a panic will occur. In the future the SDK may create 7393// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7394// for more information on using Contexts. 7395func (c *GameLift) UpdateFleetAttributesWithContext(ctx aws.Context, input *UpdateFleetAttributesInput, opts ...request.Option) (*UpdateFleetAttributesOutput, error) { 7396 req, out := c.UpdateFleetAttributesRequest(input) 7397 req.SetContext(ctx) 7398 req.ApplyOptions(opts...) 7399 return out, req.Send() 7400} 7401 7402const opUpdateFleetCapacity = "UpdateFleetCapacity" 7403 7404// UpdateFleetCapacityRequest generates a "aws/request.Request" representing the 7405// client's request for the UpdateFleetCapacity operation. The "output" return 7406// value will be populated with the request's response once the request completes 7407// successfuly. 7408// 7409// Use "Send" method on the returned Request to send the API call to the service. 7410// the "output" return value is not valid until after Send returns without error. 7411// 7412// See UpdateFleetCapacity for more information on using the UpdateFleetCapacity 7413// API call, and error handling. 7414// 7415// This method is useful when you want to inject custom logic or configuration 7416// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7417// 7418// 7419// // Example sending a request using the UpdateFleetCapacityRequest method. 7420// req, resp := client.UpdateFleetCapacityRequest(params) 7421// 7422// err := req.Send() 7423// if err == nil { // resp is now filled 7424// fmt.Println(resp) 7425// } 7426// 7427// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity 7428func (c *GameLift) UpdateFleetCapacityRequest(input *UpdateFleetCapacityInput) (req *request.Request, output *UpdateFleetCapacityOutput) { 7429 op := &request.Operation{ 7430 Name: opUpdateFleetCapacity, 7431 HTTPMethod: "POST", 7432 HTTPPath: "/", 7433 } 7434 7435 if input == nil { 7436 input = &UpdateFleetCapacityInput{} 7437 } 7438 7439 output = &UpdateFleetCapacityOutput{} 7440 req = c.newRequest(op, input, output) 7441 return 7442} 7443 7444// UpdateFleetCapacity API operation for Amazon GameLift. 7445// 7446// Updates capacity settings for a fleet. Use this action to specify the number 7447// of EC2 instances (hosts) that you want this fleet to contain. Before calling 7448// this action, you may want to call DescribeEC2InstanceLimits to get the maximum 7449// capacity based on the fleet's EC2 instance type. 7450// 7451// If you're using autoscaling (see PutScalingPolicy), you may want to specify 7452// a minimum and/or maximum capacity. If you don't provide these, autoscaling 7453// can set capacity anywhere between zero and the service limits (http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift). 7454// 7455// To update fleet capacity, specify the fleet ID and the number of instances 7456// you want the fleet to host. If successful, Amazon GameLift starts or terminates 7457// instances so that the fleet's active instance count matches the desired instance 7458// count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. 7459// If the desired instance count is higher than the instance type's limit, the 7460// "Limit Exceeded" exception occurs. 7461// 7462// Fleet-related operations include: 7463// 7464// * CreateFleet 7465// 7466// * ListFleets 7467// 7468// * Describe fleets: 7469// 7470// DescribeFleetAttributes 7471// 7472// DescribeFleetPortSettings 7473// 7474// DescribeFleetUtilization 7475// 7476// DescribeRuntimeConfiguration 7477// 7478// DescribeFleetEvents 7479// 7480// * Update fleets: 7481// 7482// UpdateFleetAttributes 7483// 7484// UpdateFleetCapacity 7485// 7486// UpdateFleetPortSettings 7487// 7488// UpdateRuntimeConfiguration 7489// 7490// * Manage fleet capacity: 7491// 7492// DescribeFleetCapacity 7493// 7494// UpdateFleetCapacity 7495// 7496// PutScalingPolicy (automatic scaling) 7497// 7498// DescribeScalingPolicies (automatic scaling) 7499// 7500// DeleteScalingPolicy (automatic scaling) 7501// 7502// DescribeEC2InstanceLimits 7503// 7504// * DeleteFleet 7505// 7506// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 7507// with awserr.Error's Code and Message methods to get detailed information about 7508// the error. 7509// 7510// See the AWS API reference guide for Amazon GameLift's 7511// API operation UpdateFleetCapacity for usage and error information. 7512// 7513// Returned Error Codes: 7514// * ErrCodeNotFoundException "NotFoundException" 7515// A service resource associated with the request could not be found. Clients 7516// should not retry such requests. 7517// 7518// * ErrCodeConflictException "ConflictException" 7519// The requested operation would cause a conflict with the current state of 7520// a service resource associated with the request. Resolve the conflict before 7521// retrying this request. 7522// 7523// * ErrCodeLimitExceededException "LimitExceededException" 7524// The requested operation would cause the resource to exceed the allowed service 7525// limit. Resolve the issue before retrying. 7526// 7527// * ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" 7528// The requested operation would cause a conflict with the current state of 7529// a resource associated with the request and/or the fleet. Resolve the conflict 7530// before retrying. 7531// 7532// * ErrCodeInternalServiceException "InternalServiceException" 7533// The service encountered an unrecoverable internal failure while processing 7534// the request. Clients can retry such requests immediately or after a waiting 7535// period. 7536// 7537// * ErrCodeInvalidRequestException "InvalidRequestException" 7538// One or more parameter values in the request are invalid. Correct the invalid 7539// parameter values before retrying. 7540// 7541// * ErrCodeUnauthorizedException "UnauthorizedException" 7542// The client failed authentication. Clients should not retry such requests. 7543// 7544// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacity 7545func (c *GameLift) UpdateFleetCapacity(input *UpdateFleetCapacityInput) (*UpdateFleetCapacityOutput, error) { 7546 req, out := c.UpdateFleetCapacityRequest(input) 7547 return out, req.Send() 7548} 7549 7550// UpdateFleetCapacityWithContext is the same as UpdateFleetCapacity with the addition of 7551// the ability to pass a context and additional request options. 7552// 7553// See UpdateFleetCapacity for details on how to use this API operation. 7554// 7555// The context must be non-nil and will be used for request cancellation. If 7556// the context is nil a panic will occur. In the future the SDK may create 7557// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7558// for more information on using Contexts. 7559func (c *GameLift) UpdateFleetCapacityWithContext(ctx aws.Context, input *UpdateFleetCapacityInput, opts ...request.Option) (*UpdateFleetCapacityOutput, error) { 7560 req, out := c.UpdateFleetCapacityRequest(input) 7561 req.SetContext(ctx) 7562 req.ApplyOptions(opts...) 7563 return out, req.Send() 7564} 7565 7566const opUpdateFleetPortSettings = "UpdateFleetPortSettings" 7567 7568// UpdateFleetPortSettingsRequest generates a "aws/request.Request" representing the 7569// client's request for the UpdateFleetPortSettings operation. The "output" return 7570// value will be populated with the request's response once the request completes 7571// successfuly. 7572// 7573// Use "Send" method on the returned Request to send the API call to the service. 7574// the "output" return value is not valid until after Send returns without error. 7575// 7576// See UpdateFleetPortSettings for more information on using the UpdateFleetPortSettings 7577// API call, and error handling. 7578// 7579// This method is useful when you want to inject custom logic or configuration 7580// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7581// 7582// 7583// // Example sending a request using the UpdateFleetPortSettingsRequest method. 7584// req, resp := client.UpdateFleetPortSettingsRequest(params) 7585// 7586// err := req.Send() 7587// if err == nil { // resp is now filled 7588// fmt.Println(resp) 7589// } 7590// 7591// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings 7592func (c *GameLift) UpdateFleetPortSettingsRequest(input *UpdateFleetPortSettingsInput) (req *request.Request, output *UpdateFleetPortSettingsOutput) { 7593 op := &request.Operation{ 7594 Name: opUpdateFleetPortSettings, 7595 HTTPMethod: "POST", 7596 HTTPPath: "/", 7597 } 7598 7599 if input == nil { 7600 input = &UpdateFleetPortSettingsInput{} 7601 } 7602 7603 output = &UpdateFleetPortSettingsOutput{} 7604 req = c.newRequest(op, input, output) 7605 return 7606} 7607 7608// UpdateFleetPortSettings API operation for Amazon GameLift. 7609// 7610// Updates port settings for a fleet. To update settings, specify the fleet 7611// ID to be updated and list the permissions you want to update. List the permissions 7612// you want to add in InboundPermissionAuthorizations, and permissions you want 7613// to remove in InboundPermissionRevocations. Permissions to be removed must 7614// match existing fleet permissions. If successful, the fleet ID for the updated 7615// fleet is returned. 7616// 7617// Fleet-related operations include: 7618// 7619// * CreateFleet 7620// 7621// * ListFleets 7622// 7623// * Describe fleets: 7624// 7625// DescribeFleetAttributes 7626// 7627// DescribeFleetPortSettings 7628// 7629// DescribeFleetUtilization 7630// 7631// DescribeRuntimeConfiguration 7632// 7633// DescribeFleetEvents 7634// 7635// * Update fleets: 7636// 7637// UpdateFleetAttributes 7638// 7639// UpdateFleetCapacity 7640// 7641// UpdateFleetPortSettings 7642// 7643// UpdateRuntimeConfiguration 7644// 7645// * Manage fleet capacity: 7646// 7647// DescribeFleetCapacity 7648// 7649// UpdateFleetCapacity 7650// 7651// PutScalingPolicy (automatic scaling) 7652// 7653// DescribeScalingPolicies (automatic scaling) 7654// 7655// DeleteScalingPolicy (automatic scaling) 7656// 7657// DescribeEC2InstanceLimits 7658// 7659// * DeleteFleet 7660// 7661// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 7662// with awserr.Error's Code and Message methods to get detailed information about 7663// the error. 7664// 7665// See the AWS API reference guide for Amazon GameLift's 7666// API operation UpdateFleetPortSettings for usage and error information. 7667// 7668// Returned Error Codes: 7669// * ErrCodeNotFoundException "NotFoundException" 7670// A service resource associated with the request could not be found. Clients 7671// should not retry such requests. 7672// 7673// * ErrCodeConflictException "ConflictException" 7674// The requested operation would cause a conflict with the current state of 7675// a service resource associated with the request. Resolve the conflict before 7676// retrying this request. 7677// 7678// * ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" 7679// The requested operation would cause a conflict with the current state of 7680// a resource associated with the request and/or the fleet. Resolve the conflict 7681// before retrying. 7682// 7683// * ErrCodeLimitExceededException "LimitExceededException" 7684// The requested operation would cause the resource to exceed the allowed service 7685// limit. Resolve the issue before retrying. 7686// 7687// * ErrCodeInternalServiceException "InternalServiceException" 7688// The service encountered an unrecoverable internal failure while processing 7689// the request. Clients can retry such requests immediately or after a waiting 7690// period. 7691// 7692// * ErrCodeInvalidRequestException "InvalidRequestException" 7693// One or more parameter values in the request are invalid. Correct the invalid 7694// parameter values before retrying. 7695// 7696// * ErrCodeUnauthorizedException "UnauthorizedException" 7697// The client failed authentication. Clients should not retry such requests. 7698// 7699// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings 7700func (c *GameLift) UpdateFleetPortSettings(input *UpdateFleetPortSettingsInput) (*UpdateFleetPortSettingsOutput, error) { 7701 req, out := c.UpdateFleetPortSettingsRequest(input) 7702 return out, req.Send() 7703} 7704 7705// UpdateFleetPortSettingsWithContext is the same as UpdateFleetPortSettings with the addition of 7706// the ability to pass a context and additional request options. 7707// 7708// See UpdateFleetPortSettings for details on how to use this API operation. 7709// 7710// The context must be non-nil and will be used for request cancellation. If 7711// the context is nil a panic will occur. In the future the SDK may create 7712// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7713// for more information on using Contexts. 7714func (c *GameLift) UpdateFleetPortSettingsWithContext(ctx aws.Context, input *UpdateFleetPortSettingsInput, opts ...request.Option) (*UpdateFleetPortSettingsOutput, error) { 7715 req, out := c.UpdateFleetPortSettingsRequest(input) 7716 req.SetContext(ctx) 7717 req.ApplyOptions(opts...) 7718 return out, req.Send() 7719} 7720 7721const opUpdateGameSession = "UpdateGameSession" 7722 7723// UpdateGameSessionRequest generates a "aws/request.Request" representing the 7724// client's request for the UpdateGameSession operation. The "output" return 7725// value will be populated with the request's response once the request completes 7726// successfuly. 7727// 7728// Use "Send" method on the returned Request to send the API call to the service. 7729// the "output" return value is not valid until after Send returns without error. 7730// 7731// See UpdateGameSession for more information on using the UpdateGameSession 7732// API call, and error handling. 7733// 7734// This method is useful when you want to inject custom logic or configuration 7735// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7736// 7737// 7738// // Example sending a request using the UpdateGameSessionRequest method. 7739// req, resp := client.UpdateGameSessionRequest(params) 7740// 7741// err := req.Send() 7742// if err == nil { // resp is now filled 7743// fmt.Println(resp) 7744// } 7745// 7746// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession 7747func (c *GameLift) UpdateGameSessionRequest(input *UpdateGameSessionInput) (req *request.Request, output *UpdateGameSessionOutput) { 7748 op := &request.Operation{ 7749 Name: opUpdateGameSession, 7750 HTTPMethod: "POST", 7751 HTTPPath: "/", 7752 } 7753 7754 if input == nil { 7755 input = &UpdateGameSessionInput{} 7756 } 7757 7758 output = &UpdateGameSessionOutput{} 7759 req = c.newRequest(op, input, output) 7760 return 7761} 7762 7763// UpdateGameSession API operation for Amazon GameLift. 7764// 7765// Updates game session properties. This includes the session name, maximum 7766// player count, protection policy, which controls whether or not an active 7767// game session can be terminated during a scale-down event, and the player 7768// session creation policy, which controls whether or not new players can join 7769// the session. To update a game session, specify the game session ID and the 7770// values you want to change. If successful, an updated GameSession object is 7771// returned. 7772// 7773// Game-session-related operations include: 7774// 7775// * CreateGameSession 7776// 7777// * DescribeGameSessions 7778// 7779// * DescribeGameSessionDetails 7780// 7781// * SearchGameSessions 7782// 7783// * UpdateGameSession 7784// 7785// * GetGameSessionLogUrl 7786// 7787// * Game session placements 7788// 7789// StartGameSessionPlacement 7790// 7791// DescribeGameSessionPlacement 7792// 7793// StopGameSessionPlacement 7794// 7795// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 7796// with awserr.Error's Code and Message methods to get detailed information about 7797// the error. 7798// 7799// See the AWS API reference guide for Amazon GameLift's 7800// API operation UpdateGameSession for usage and error information. 7801// 7802// Returned Error Codes: 7803// * ErrCodeNotFoundException "NotFoundException" 7804// A service resource associated with the request could not be found. Clients 7805// should not retry such requests. 7806// 7807// * ErrCodeConflictException "ConflictException" 7808// The requested operation would cause a conflict with the current state of 7809// a service resource associated with the request. Resolve the conflict before 7810// retrying this request. 7811// 7812// * ErrCodeInternalServiceException "InternalServiceException" 7813// The service encountered an unrecoverable internal failure while processing 7814// the request. Clients can retry such requests immediately or after a waiting 7815// period. 7816// 7817// * ErrCodeUnauthorizedException "UnauthorizedException" 7818// The client failed authentication. Clients should not retry such requests. 7819// 7820// * ErrCodeInvalidGameSessionStatusException "InvalidGameSessionStatusException" 7821// The requested operation would cause a conflict with the current state of 7822// a resource associated with the request and/or the game instance. Resolve 7823// the conflict before retrying. 7824// 7825// * ErrCodeInvalidRequestException "InvalidRequestException" 7826// One or more parameter values in the request are invalid. Correct the invalid 7827// parameter values before retrying. 7828// 7829// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSession 7830func (c *GameLift) UpdateGameSession(input *UpdateGameSessionInput) (*UpdateGameSessionOutput, error) { 7831 req, out := c.UpdateGameSessionRequest(input) 7832 return out, req.Send() 7833} 7834 7835// UpdateGameSessionWithContext is the same as UpdateGameSession with the addition of 7836// the ability to pass a context and additional request options. 7837// 7838// See UpdateGameSession for details on how to use this API operation. 7839// 7840// The context must be non-nil and will be used for request cancellation. If 7841// the context is nil a panic will occur. In the future the SDK may create 7842// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7843// for more information on using Contexts. 7844func (c *GameLift) UpdateGameSessionWithContext(ctx aws.Context, input *UpdateGameSessionInput, opts ...request.Option) (*UpdateGameSessionOutput, error) { 7845 req, out := c.UpdateGameSessionRequest(input) 7846 req.SetContext(ctx) 7847 req.ApplyOptions(opts...) 7848 return out, req.Send() 7849} 7850 7851const opUpdateGameSessionQueue = "UpdateGameSessionQueue" 7852 7853// UpdateGameSessionQueueRequest generates a "aws/request.Request" representing the 7854// client's request for the UpdateGameSessionQueue operation. The "output" return 7855// value will be populated with the request's response once the request completes 7856// successfuly. 7857// 7858// Use "Send" method on the returned Request to send the API call to the service. 7859// the "output" return value is not valid until after Send returns without error. 7860// 7861// See UpdateGameSessionQueue for more information on using the UpdateGameSessionQueue 7862// API call, and error handling. 7863// 7864// This method is useful when you want to inject custom logic or configuration 7865// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7866// 7867// 7868// // Example sending a request using the UpdateGameSessionQueueRequest method. 7869// req, resp := client.UpdateGameSessionQueueRequest(params) 7870// 7871// err := req.Send() 7872// if err == nil { // resp is now filled 7873// fmt.Println(resp) 7874// } 7875// 7876// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue 7877func (c *GameLift) UpdateGameSessionQueueRequest(input *UpdateGameSessionQueueInput) (req *request.Request, output *UpdateGameSessionQueueOutput) { 7878 op := &request.Operation{ 7879 Name: opUpdateGameSessionQueue, 7880 HTTPMethod: "POST", 7881 HTTPPath: "/", 7882 } 7883 7884 if input == nil { 7885 input = &UpdateGameSessionQueueInput{} 7886 } 7887 7888 output = &UpdateGameSessionQueueOutput{} 7889 req = c.newRequest(op, input, output) 7890 return 7891} 7892 7893// UpdateGameSessionQueue API operation for Amazon GameLift. 7894// 7895// Updates settings for a game session queue, which determines how new game 7896// session requests in the queue are processed. To update settings, specify 7897// the queue name to be updated and provide the new settings. When updating 7898// destinations, provide a complete list of destinations. 7899// 7900// Queue-related operations include: 7901// 7902// * CreateGameSessionQueue 7903// 7904// * DescribeGameSessionQueues 7905// 7906// * UpdateGameSessionQueue 7907// 7908// * DeleteGameSessionQueue 7909// 7910// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 7911// with awserr.Error's Code and Message methods to get detailed information about 7912// the error. 7913// 7914// See the AWS API reference guide for Amazon GameLift's 7915// API operation UpdateGameSessionQueue for usage and error information. 7916// 7917// Returned Error Codes: 7918// * ErrCodeInternalServiceException "InternalServiceException" 7919// The service encountered an unrecoverable internal failure while processing 7920// the request. Clients can retry such requests immediately or after a waiting 7921// period. 7922// 7923// * ErrCodeInvalidRequestException "InvalidRequestException" 7924// One or more parameter values in the request are invalid. Correct the invalid 7925// parameter values before retrying. 7926// 7927// * ErrCodeNotFoundException "NotFoundException" 7928// A service resource associated with the request could not be found. Clients 7929// should not retry such requests. 7930// 7931// * ErrCodeUnauthorizedException "UnauthorizedException" 7932// The client failed authentication. Clients should not retry such requests. 7933// 7934// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionQueue 7935func (c *GameLift) UpdateGameSessionQueue(input *UpdateGameSessionQueueInput) (*UpdateGameSessionQueueOutput, error) { 7936 req, out := c.UpdateGameSessionQueueRequest(input) 7937 return out, req.Send() 7938} 7939 7940// UpdateGameSessionQueueWithContext is the same as UpdateGameSessionQueue with the addition of 7941// the ability to pass a context and additional request options. 7942// 7943// See UpdateGameSessionQueue for details on how to use this API operation. 7944// 7945// The context must be non-nil and will be used for request cancellation. If 7946// the context is nil a panic will occur. In the future the SDK may create 7947// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 7948// for more information on using Contexts. 7949func (c *GameLift) UpdateGameSessionQueueWithContext(ctx aws.Context, input *UpdateGameSessionQueueInput, opts ...request.Option) (*UpdateGameSessionQueueOutput, error) { 7950 req, out := c.UpdateGameSessionQueueRequest(input) 7951 req.SetContext(ctx) 7952 req.ApplyOptions(opts...) 7953 return out, req.Send() 7954} 7955 7956const opUpdateMatchmakingConfiguration = "UpdateMatchmakingConfiguration" 7957 7958// UpdateMatchmakingConfigurationRequest generates a "aws/request.Request" representing the 7959// client's request for the UpdateMatchmakingConfiguration operation. The "output" return 7960// value will be populated with the request's response once the request completes 7961// successfuly. 7962// 7963// Use "Send" method on the returned Request to send the API call to the service. 7964// the "output" return value is not valid until after Send returns without error. 7965// 7966// See UpdateMatchmakingConfiguration for more information on using the UpdateMatchmakingConfiguration 7967// API call, and error handling. 7968// 7969// This method is useful when you want to inject custom logic or configuration 7970// into the SDK's request lifecycle. Such as custom headers, or retry logic. 7971// 7972// 7973// // Example sending a request using the UpdateMatchmakingConfigurationRequest method. 7974// req, resp := client.UpdateMatchmakingConfigurationRequest(params) 7975// 7976// err := req.Send() 7977// if err == nil { // resp is now filled 7978// fmt.Println(resp) 7979// } 7980// 7981// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration 7982func (c *GameLift) UpdateMatchmakingConfigurationRequest(input *UpdateMatchmakingConfigurationInput) (req *request.Request, output *UpdateMatchmakingConfigurationOutput) { 7983 op := &request.Operation{ 7984 Name: opUpdateMatchmakingConfiguration, 7985 HTTPMethod: "POST", 7986 HTTPPath: "/", 7987 } 7988 7989 if input == nil { 7990 input = &UpdateMatchmakingConfigurationInput{} 7991 } 7992 7993 output = &UpdateMatchmakingConfigurationOutput{} 7994 req = c.newRequest(op, input, output) 7995 return 7996} 7997 7998// UpdateMatchmakingConfiguration API operation for Amazon GameLift. 7999// 8000// Updates settings for a FlexMatch matchmaking configuration. To update settings, 8001// specify the configuration name to be updated and provide the new settings. 8002// 8003// Operations related to match configurations and rule sets include: 8004// 8005// * CreateMatchmakingConfiguration 8006// 8007// * DescribeMatchmakingConfigurations 8008// 8009// * UpdateMatchmakingConfiguration 8010// 8011// * DeleteMatchmakingConfiguration 8012// 8013// * CreateMatchmakingRuleSet 8014// 8015// * DescribeMatchmakingRuleSets 8016// 8017// * ValidateMatchmakingRuleSet 8018// 8019// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 8020// with awserr.Error's Code and Message methods to get detailed information about 8021// the error. 8022// 8023// See the AWS API reference guide for Amazon GameLift's 8024// API operation UpdateMatchmakingConfiguration for usage and error information. 8025// 8026// Returned Error Codes: 8027// * ErrCodeInvalidRequestException "InvalidRequestException" 8028// One or more parameter values in the request are invalid. Correct the invalid 8029// parameter values before retrying. 8030// 8031// * ErrCodeNotFoundException "NotFoundException" 8032// A service resource associated with the request could not be found. Clients 8033// should not retry such requests. 8034// 8035// * ErrCodeInternalServiceException "InternalServiceException" 8036// The service encountered an unrecoverable internal failure while processing 8037// the request. Clients can retry such requests immediately or after a waiting 8038// period. 8039// 8040// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 8041// The requested operation is not supported in the region specified. 8042// 8043// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration 8044func (c *GameLift) UpdateMatchmakingConfiguration(input *UpdateMatchmakingConfigurationInput) (*UpdateMatchmakingConfigurationOutput, error) { 8045 req, out := c.UpdateMatchmakingConfigurationRequest(input) 8046 return out, req.Send() 8047} 8048 8049// UpdateMatchmakingConfigurationWithContext is the same as UpdateMatchmakingConfiguration with the addition of 8050// the ability to pass a context and additional request options. 8051// 8052// See UpdateMatchmakingConfiguration for details on how to use this API operation. 8053// 8054// The context must be non-nil and will be used for request cancellation. If 8055// the context is nil a panic will occur. In the future the SDK may create 8056// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 8057// for more information on using Contexts. 8058func (c *GameLift) UpdateMatchmakingConfigurationWithContext(ctx aws.Context, input *UpdateMatchmakingConfigurationInput, opts ...request.Option) (*UpdateMatchmakingConfigurationOutput, error) { 8059 req, out := c.UpdateMatchmakingConfigurationRequest(input) 8060 req.SetContext(ctx) 8061 req.ApplyOptions(opts...) 8062 return out, req.Send() 8063} 8064 8065const opUpdateRuntimeConfiguration = "UpdateRuntimeConfiguration" 8066 8067// UpdateRuntimeConfigurationRequest generates a "aws/request.Request" representing the 8068// client's request for the UpdateRuntimeConfiguration operation. The "output" return 8069// value will be populated with the request's response once the request completes 8070// successfuly. 8071// 8072// Use "Send" method on the returned Request to send the API call to the service. 8073// the "output" return value is not valid until after Send returns without error. 8074// 8075// See UpdateRuntimeConfiguration for more information on using the UpdateRuntimeConfiguration 8076// API call, and error handling. 8077// 8078// This method is useful when you want to inject custom logic or configuration 8079// into the SDK's request lifecycle. Such as custom headers, or retry logic. 8080// 8081// 8082// // Example sending a request using the UpdateRuntimeConfigurationRequest method. 8083// req, resp := client.UpdateRuntimeConfigurationRequest(params) 8084// 8085// err := req.Send() 8086// if err == nil { // resp is now filled 8087// fmt.Println(resp) 8088// } 8089// 8090// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration 8091func (c *GameLift) UpdateRuntimeConfigurationRequest(input *UpdateRuntimeConfigurationInput) (req *request.Request, output *UpdateRuntimeConfigurationOutput) { 8092 op := &request.Operation{ 8093 Name: opUpdateRuntimeConfiguration, 8094 HTTPMethod: "POST", 8095 HTTPPath: "/", 8096 } 8097 8098 if input == nil { 8099 input = &UpdateRuntimeConfigurationInput{} 8100 } 8101 8102 output = &UpdateRuntimeConfigurationOutput{} 8103 req = c.newRequest(op, input, output) 8104 return 8105} 8106 8107// UpdateRuntimeConfiguration API operation for Amazon GameLift. 8108// 8109// Updates the current run-time configuration for the specified fleet, which 8110// tells Amazon GameLift how to launch server processes on instances in the 8111// fleet. You can update a fleet's run-time configuration at any time after 8112// the fleet is created; it does not need to be in an ACTIVE status. 8113// 8114// To update run-time configuration, specify the fleet ID and provide a RuntimeConfiguration 8115// object with the updated collection of server process configurations. 8116// 8117// Each instance in a Amazon GameLift fleet checks regularly for an updated 8118// run-time configuration and changes how it launches server processes to comply 8119// with the latest version. Existing server processes are not affected by the 8120// update; they continue to run until they end, while Amazon GameLift simply 8121// adds new server processes to fit the current run-time configuration. As a 8122// result, the run-time configuration changes are applied gradually as existing 8123// processes shut down and new processes are launched in Amazon GameLift's normal 8124// process recycling activity. 8125// 8126// Fleet-related operations include: 8127// 8128// * CreateFleet 8129// 8130// * ListFleets 8131// 8132// * Describe fleets: 8133// 8134// DescribeFleetAttributes 8135// 8136// DescribeFleetPortSettings 8137// 8138// DescribeFleetUtilization 8139// 8140// DescribeRuntimeConfiguration 8141// 8142// DescribeFleetEvents 8143// 8144// * Update fleets: 8145// 8146// UpdateFleetAttributes 8147// 8148// UpdateFleetCapacity 8149// 8150// UpdateFleetPortSettings 8151// 8152// UpdateRuntimeConfiguration 8153// 8154// * Manage fleet capacity: 8155// 8156// DescribeFleetCapacity 8157// 8158// UpdateFleetCapacity 8159// 8160// PutScalingPolicy (automatic scaling) 8161// 8162// DescribeScalingPolicies (automatic scaling) 8163// 8164// DeleteScalingPolicy (automatic scaling) 8165// 8166// DescribeEC2InstanceLimits 8167// 8168// * DeleteFleet 8169// 8170// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 8171// with awserr.Error's Code and Message methods to get detailed information about 8172// the error. 8173// 8174// See the AWS API reference guide for Amazon GameLift's 8175// API operation UpdateRuntimeConfiguration for usage and error information. 8176// 8177// Returned Error Codes: 8178// * ErrCodeUnauthorizedException "UnauthorizedException" 8179// The client failed authentication. Clients should not retry such requests. 8180// 8181// * ErrCodeNotFoundException "NotFoundException" 8182// A service resource associated with the request could not be found. Clients 8183// should not retry such requests. 8184// 8185// * ErrCodeInternalServiceException "InternalServiceException" 8186// The service encountered an unrecoverable internal failure while processing 8187// the request. Clients can retry such requests immediately or after a waiting 8188// period. 8189// 8190// * ErrCodeInvalidRequestException "InvalidRequestException" 8191// One or more parameter values in the request are invalid. Correct the invalid 8192// parameter values before retrying. 8193// 8194// * ErrCodeInvalidFleetStatusException "InvalidFleetStatusException" 8195// The requested operation would cause a conflict with the current state of 8196// a resource associated with the request and/or the fleet. Resolve the conflict 8197// before retrying. 8198// 8199// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration 8200func (c *GameLift) UpdateRuntimeConfiguration(input *UpdateRuntimeConfigurationInput) (*UpdateRuntimeConfigurationOutput, error) { 8201 req, out := c.UpdateRuntimeConfigurationRequest(input) 8202 return out, req.Send() 8203} 8204 8205// UpdateRuntimeConfigurationWithContext is the same as UpdateRuntimeConfiguration with the addition of 8206// the ability to pass a context and additional request options. 8207// 8208// See UpdateRuntimeConfiguration for details on how to use this API operation. 8209// 8210// The context must be non-nil and will be used for request cancellation. If 8211// the context is nil a panic will occur. In the future the SDK may create 8212// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 8213// for more information on using Contexts. 8214func (c *GameLift) UpdateRuntimeConfigurationWithContext(ctx aws.Context, input *UpdateRuntimeConfigurationInput, opts ...request.Option) (*UpdateRuntimeConfigurationOutput, error) { 8215 req, out := c.UpdateRuntimeConfigurationRequest(input) 8216 req.SetContext(ctx) 8217 req.ApplyOptions(opts...) 8218 return out, req.Send() 8219} 8220 8221const opValidateMatchmakingRuleSet = "ValidateMatchmakingRuleSet" 8222 8223// ValidateMatchmakingRuleSetRequest generates a "aws/request.Request" representing the 8224// client's request for the ValidateMatchmakingRuleSet operation. The "output" return 8225// value will be populated with the request's response once the request completes 8226// successfuly. 8227// 8228// Use "Send" method on the returned Request to send the API call to the service. 8229// the "output" return value is not valid until after Send returns without error. 8230// 8231// See ValidateMatchmakingRuleSet for more information on using the ValidateMatchmakingRuleSet 8232// API call, and error handling. 8233// 8234// This method is useful when you want to inject custom logic or configuration 8235// into the SDK's request lifecycle. Such as custom headers, or retry logic. 8236// 8237// 8238// // Example sending a request using the ValidateMatchmakingRuleSetRequest method. 8239// req, resp := client.ValidateMatchmakingRuleSetRequest(params) 8240// 8241// err := req.Send() 8242// if err == nil { // resp is now filled 8243// fmt.Println(resp) 8244// } 8245// 8246// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSet 8247func (c *GameLift) ValidateMatchmakingRuleSetRequest(input *ValidateMatchmakingRuleSetInput) (req *request.Request, output *ValidateMatchmakingRuleSetOutput) { 8248 op := &request.Operation{ 8249 Name: opValidateMatchmakingRuleSet, 8250 HTTPMethod: "POST", 8251 HTTPPath: "/", 8252 } 8253 8254 if input == nil { 8255 input = &ValidateMatchmakingRuleSetInput{} 8256 } 8257 8258 output = &ValidateMatchmakingRuleSetOutput{} 8259 req = c.newRequest(op, input, output) 8260 return 8261} 8262 8263// ValidateMatchmakingRuleSet API operation for Amazon GameLift. 8264// 8265// Validates the syntax of a matchmaking rule or rule set. This operation checks 8266// that the rule set uses syntactically correct JSON and that it conforms to 8267// allowed property expressions. To validate syntax, provide a rule set string. 8268// 8269// Operations related to match configurations and rule sets include: 8270// 8271// * CreateMatchmakingConfiguration 8272// 8273// * DescribeMatchmakingConfigurations 8274// 8275// * UpdateMatchmakingConfiguration 8276// 8277// * DeleteMatchmakingConfiguration 8278// 8279// * CreateMatchmakingRuleSet 8280// 8281// * DescribeMatchmakingRuleSets 8282// 8283// * ValidateMatchmakingRuleSet 8284// 8285// Returns awserr.Error for service API and SDK errors. Use runtime type assertions 8286// with awserr.Error's Code and Message methods to get detailed information about 8287// the error. 8288// 8289// See the AWS API reference guide for Amazon GameLift's 8290// API operation ValidateMatchmakingRuleSet for usage and error information. 8291// 8292// Returned Error Codes: 8293// * ErrCodeInternalServiceException "InternalServiceException" 8294// The service encountered an unrecoverable internal failure while processing 8295// the request. Clients can retry such requests immediately or after a waiting 8296// period. 8297// 8298// * ErrCodeUnsupportedRegionException "UnsupportedRegionException" 8299// The requested operation is not supported in the region specified. 8300// 8301// * ErrCodeInvalidRequestException "InvalidRequestException" 8302// One or more parameter values in the request are invalid. Correct the invalid 8303// parameter values before retrying. 8304// 8305// See also, https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSet 8306func (c *GameLift) ValidateMatchmakingRuleSet(input *ValidateMatchmakingRuleSetInput) (*ValidateMatchmakingRuleSetOutput, error) { 8307 req, out := c.ValidateMatchmakingRuleSetRequest(input) 8308 return out, req.Send() 8309} 8310 8311// ValidateMatchmakingRuleSetWithContext is the same as ValidateMatchmakingRuleSet with the addition of 8312// the ability to pass a context and additional request options. 8313// 8314// See ValidateMatchmakingRuleSet for details on how to use this API operation. 8315// 8316// The context must be non-nil and will be used for request cancellation. If 8317// the context is nil a panic will occur. In the future the SDK may create 8318// sub-contexts for http.Requests. See https://golang.org/pkg/context/ 8319// for more information on using Contexts. 8320func (c *GameLift) ValidateMatchmakingRuleSetWithContext(ctx aws.Context, input *ValidateMatchmakingRuleSetInput, opts ...request.Option) (*ValidateMatchmakingRuleSetOutput, error) { 8321 req, out := c.ValidateMatchmakingRuleSetRequest(input) 8322 req.SetContext(ctx) 8323 req.ApplyOptions(opts...) 8324 return out, req.Send() 8325} 8326 8327// Represents the input for a request action. 8328type AcceptMatchInput struct { 8329 _ struct{} `type:"structure"` 8330 8331 // Player response to the proposed match. 8332 // 8333 // AcceptanceType is a required field 8334 AcceptanceType *string `type:"string" required:"true" enum:"AcceptanceType"` 8335 8336 // Unique identifier for a player delivering the response. This parameter can 8337 // include one or multiple player IDs. 8338 // 8339 // PlayerIds is a required field 8340 PlayerIds []*string `type:"list" required:"true"` 8341 8342 // Unique identifier for a matchmaking ticket. The ticket must be in status 8343 // REQUIRES_ACCEPTANCE; otherwise this request will fail. 8344 // 8345 // TicketId is a required field 8346 TicketId *string `min:"1" type:"string" required:"true"` 8347} 8348 8349// String returns the string representation 8350func (s AcceptMatchInput) String() string { 8351 return awsutil.Prettify(s) 8352} 8353 8354// GoString returns the string representation 8355func (s AcceptMatchInput) GoString() string { 8356 return s.String() 8357} 8358 8359// Validate inspects the fields of the type to determine if they are valid. 8360func (s *AcceptMatchInput) Validate() error { 8361 invalidParams := request.ErrInvalidParams{Context: "AcceptMatchInput"} 8362 if s.AcceptanceType == nil { 8363 invalidParams.Add(request.NewErrParamRequired("AcceptanceType")) 8364 } 8365 if s.PlayerIds == nil { 8366 invalidParams.Add(request.NewErrParamRequired("PlayerIds")) 8367 } 8368 if s.TicketId == nil { 8369 invalidParams.Add(request.NewErrParamRequired("TicketId")) 8370 } 8371 if s.TicketId != nil && len(*s.TicketId) < 1 { 8372 invalidParams.Add(request.NewErrParamMinLen("TicketId", 1)) 8373 } 8374 8375 if invalidParams.Len() > 0 { 8376 return invalidParams 8377 } 8378 return nil 8379} 8380 8381// SetAcceptanceType sets the AcceptanceType field's value. 8382func (s *AcceptMatchInput) SetAcceptanceType(v string) *AcceptMatchInput { 8383 s.AcceptanceType = &v 8384 return s 8385} 8386 8387// SetPlayerIds sets the PlayerIds field's value. 8388func (s *AcceptMatchInput) SetPlayerIds(v []*string) *AcceptMatchInput { 8389 s.PlayerIds = v 8390 return s 8391} 8392 8393// SetTicketId sets the TicketId field's value. 8394func (s *AcceptMatchInput) SetTicketId(v string) *AcceptMatchInput { 8395 s.TicketId = &v 8396 return s 8397} 8398 8399type AcceptMatchOutput struct { 8400 _ struct{} `type:"structure"` 8401} 8402 8403// String returns the string representation 8404func (s AcceptMatchOutput) String() string { 8405 return awsutil.Prettify(s) 8406} 8407 8408// GoString returns the string representation 8409func (s AcceptMatchOutput) GoString() string { 8410 return s.String() 8411} 8412 8413// Properties describing a fleet alias. 8414// 8415// Alias-related operations include: 8416// 8417// * CreateAlias 8418// 8419// * ListAliases 8420// 8421// * DescribeAlias 8422// 8423// * UpdateAlias 8424// 8425// * DeleteAlias 8426// 8427// * ResolveAlias 8428type Alias struct { 8429 _ struct{} `type:"structure"` 8430 8431 // Unique identifier for an alias; alias ARNs are unique across all regions. 8432 AliasArn *string `min:"1" type:"string"` 8433 8434 // Unique identifier for an alias; alias IDs are unique within a region. 8435 AliasId *string `type:"string"` 8436 8437 // Time stamp indicating when this data object was created. Format is a number 8438 // expressed in Unix time as milliseconds (for example "1469498468.057"). 8439 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 8440 8441 // Human-readable description of an alias. 8442 Description *string `type:"string"` 8443 8444 // Time stamp indicating when this data object was last modified. Format is 8445 // a number expressed in Unix time as milliseconds (for example "1469498468.057"). 8446 LastUpdatedTime *time.Time `type:"timestamp" timestampFormat:"unix"` 8447 8448 // Descriptive label that is associated with an alias. Alias names do not need 8449 // to be unique. 8450 Name *string `min:"1" type:"string"` 8451 8452 // Alias configuration for the alias, including routing type and settings. 8453 RoutingStrategy *RoutingStrategy `type:"structure"` 8454} 8455 8456// String returns the string representation 8457func (s Alias) String() string { 8458 return awsutil.Prettify(s) 8459} 8460 8461// GoString returns the string representation 8462func (s Alias) GoString() string { 8463 return s.String() 8464} 8465 8466// SetAliasArn sets the AliasArn field's value. 8467func (s *Alias) SetAliasArn(v string) *Alias { 8468 s.AliasArn = &v 8469 return s 8470} 8471 8472// SetAliasId sets the AliasId field's value. 8473func (s *Alias) SetAliasId(v string) *Alias { 8474 s.AliasId = &v 8475 return s 8476} 8477 8478// SetCreationTime sets the CreationTime field's value. 8479func (s *Alias) SetCreationTime(v time.Time) *Alias { 8480 s.CreationTime = &v 8481 return s 8482} 8483 8484// SetDescription sets the Description field's value. 8485func (s *Alias) SetDescription(v string) *Alias { 8486 s.Description = &v 8487 return s 8488} 8489 8490// SetLastUpdatedTime sets the LastUpdatedTime field's value. 8491func (s *Alias) SetLastUpdatedTime(v time.Time) *Alias { 8492 s.LastUpdatedTime = &v 8493 return s 8494} 8495 8496// SetName sets the Name field's value. 8497func (s *Alias) SetName(v string) *Alias { 8498 s.Name = &v 8499 return s 8500} 8501 8502// SetRoutingStrategy sets the RoutingStrategy field's value. 8503func (s *Alias) SetRoutingStrategy(v *RoutingStrategy) *Alias { 8504 s.RoutingStrategy = v 8505 return s 8506} 8507 8508// Values for use in Player attribute key:value pairs. This object lets you 8509// specify an attribute value using any of the valid data types: string, number, 8510// string array or data map. Each AttributeValue object can use only one of 8511// the available properties. 8512type AttributeValue struct { 8513 _ struct{} `type:"structure"` 8514 8515 // For number values, expressed as double. 8516 N *float64 `type:"double"` 8517 8518 // For single string values. Maximum string length is 100 characters. 8519 S *string `min:"1" type:"string"` 8520 8521 // For a map of up to 10 data type:value pairs. Maximum length for each string 8522 // value is 100 characters. 8523 SDM map[string]*float64 `type:"map"` 8524 8525 // For a list of up to 10 strings. Maximum length for each string is 100 characters. 8526 // Duplicate values are not recognized; all occurrences of the repeated value 8527 // after the first of a repeated value are ignored. 8528 SL []*string `type:"list"` 8529} 8530 8531// String returns the string representation 8532func (s AttributeValue) String() string { 8533 return awsutil.Prettify(s) 8534} 8535 8536// GoString returns the string representation 8537func (s AttributeValue) GoString() string { 8538 return s.String() 8539} 8540 8541// Validate inspects the fields of the type to determine if they are valid. 8542func (s *AttributeValue) Validate() error { 8543 invalidParams := request.ErrInvalidParams{Context: "AttributeValue"} 8544 if s.S != nil && len(*s.S) < 1 { 8545 invalidParams.Add(request.NewErrParamMinLen("S", 1)) 8546 } 8547 8548 if invalidParams.Len() > 0 { 8549 return invalidParams 8550 } 8551 return nil 8552} 8553 8554// SetN sets the N field's value. 8555func (s *AttributeValue) SetN(v float64) *AttributeValue { 8556 s.N = &v 8557 return s 8558} 8559 8560// SetS sets the S field's value. 8561func (s *AttributeValue) SetS(v string) *AttributeValue { 8562 s.S = &v 8563 return s 8564} 8565 8566// SetSDM sets the SDM field's value. 8567func (s *AttributeValue) SetSDM(v map[string]*float64) *AttributeValue { 8568 s.SDM = v 8569 return s 8570} 8571 8572// SetSL sets the SL field's value. 8573func (s *AttributeValue) SetSL(v []*string) *AttributeValue { 8574 s.SL = v 8575 return s 8576} 8577 8578// Temporary access credentials used for uploading game build files to Amazon 8579// GameLift. They are valid for a limited time. If they expire before you upload 8580// your game build, get a new set by calling RequestUploadCredentials. 8581type AwsCredentials struct { 8582 _ struct{} `type:"structure"` 8583 8584 // Temporary key allowing access to the Amazon GameLift S3 account. 8585 AccessKeyId *string `min:"1" type:"string"` 8586 8587 // Temporary secret key allowing access to the Amazon GameLift S3 account. 8588 SecretAccessKey *string `min:"1" type:"string"` 8589 8590 // Token used to associate a specific build ID with the files uploaded using 8591 // these credentials. 8592 SessionToken *string `min:"1" type:"string"` 8593} 8594 8595// String returns the string representation 8596func (s AwsCredentials) String() string { 8597 return awsutil.Prettify(s) 8598} 8599 8600// GoString returns the string representation 8601func (s AwsCredentials) GoString() string { 8602 return s.String() 8603} 8604 8605// SetAccessKeyId sets the AccessKeyId field's value. 8606func (s *AwsCredentials) SetAccessKeyId(v string) *AwsCredentials { 8607 s.AccessKeyId = &v 8608 return s 8609} 8610 8611// SetSecretAccessKey sets the SecretAccessKey field's value. 8612func (s *AwsCredentials) SetSecretAccessKey(v string) *AwsCredentials { 8613 s.SecretAccessKey = &v 8614 return s 8615} 8616 8617// SetSessionToken sets the SessionToken field's value. 8618func (s *AwsCredentials) SetSessionToken(v string) *AwsCredentials { 8619 s.SessionToken = &v 8620 return s 8621} 8622 8623// Properties describing a game build. 8624// 8625// Build-related operations include: 8626// 8627// * CreateBuild 8628// 8629// * ListBuilds 8630// 8631// * DescribeBuild 8632// 8633// * UpdateBuild 8634// 8635// * DeleteBuild 8636type Build struct { 8637 _ struct{} `type:"structure"` 8638 8639 // Unique identifier for a build. 8640 BuildId *string `type:"string"` 8641 8642 // Time stamp indicating when this data object was created. Format is a number 8643 // expressed in Unix time as milliseconds (for example "1469498468.057"). 8644 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 8645 8646 // Descriptive label that is associated with a build. Build names do not need 8647 // to be unique. It can be set using CreateBuild or UpdateBuild. 8648 Name *string `type:"string"` 8649 8650 // Operating system that the game server binaries are built to run on. This 8651 // value determines the type of fleet resources that you can use for this build. 8652 OperatingSystem *string `type:"string" enum:"OperatingSystem"` 8653 8654 // File size of the uploaded game build, expressed in bytes. When the build 8655 // status is INITIALIZED, this value is 0. 8656 SizeOnDisk *int64 `min:"1" type:"long"` 8657 8658 // Current status of the build. 8659 // 8660 // Possible build statuses include the following: 8661 // 8662 // * INITIALIZED -- A new build has been defined, but no files have been 8663 // uploaded. You cannot create fleets for builds that are in this status. 8664 // When a build is successfully created, the build status is set to this 8665 // value. 8666 // 8667 // * READY -- The game build has been successfully uploaded. You can now 8668 // create new fleets for this build. 8669 // 8670 // * FAILED -- The game build upload failed. You cannot create new fleets 8671 // for this build. 8672 Status *string `type:"string" enum:"BuildStatus"` 8673 8674 // Version that is associated with this build. Version strings do not need to 8675 // be unique. This value can be set using CreateBuild or UpdateBuild. 8676 Version *string `type:"string"` 8677} 8678 8679// String returns the string representation 8680func (s Build) String() string { 8681 return awsutil.Prettify(s) 8682} 8683 8684// GoString returns the string representation 8685func (s Build) GoString() string { 8686 return s.String() 8687} 8688 8689// SetBuildId sets the BuildId field's value. 8690func (s *Build) SetBuildId(v string) *Build { 8691 s.BuildId = &v 8692 return s 8693} 8694 8695// SetCreationTime sets the CreationTime field's value. 8696func (s *Build) SetCreationTime(v time.Time) *Build { 8697 s.CreationTime = &v 8698 return s 8699} 8700 8701// SetName sets the Name field's value. 8702func (s *Build) SetName(v string) *Build { 8703 s.Name = &v 8704 return s 8705} 8706 8707// SetOperatingSystem sets the OperatingSystem field's value. 8708func (s *Build) SetOperatingSystem(v string) *Build { 8709 s.OperatingSystem = &v 8710 return s 8711} 8712 8713// SetSizeOnDisk sets the SizeOnDisk field's value. 8714func (s *Build) SetSizeOnDisk(v int64) *Build { 8715 s.SizeOnDisk = &v 8716 return s 8717} 8718 8719// SetStatus sets the Status field's value. 8720func (s *Build) SetStatus(v string) *Build { 8721 s.Status = &v 8722 return s 8723} 8724 8725// SetVersion sets the Version field's value. 8726func (s *Build) SetVersion(v string) *Build { 8727 s.Version = &v 8728 return s 8729} 8730 8731// Represents the input for a request action. 8732type CreateAliasInput struct { 8733 _ struct{} `type:"structure"` 8734 8735 // Human-readable description of an alias. 8736 Description *string `min:"1" type:"string"` 8737 8738 // Descriptive label that is associated with an alias. Alias names do not need 8739 // to be unique. 8740 // 8741 // Name is a required field 8742 Name *string `min:"1" type:"string" required:"true"` 8743 8744 // Object that specifies the fleet and routing type to use for the alias. 8745 // 8746 // RoutingStrategy is a required field 8747 RoutingStrategy *RoutingStrategy `type:"structure" required:"true"` 8748} 8749 8750// String returns the string representation 8751func (s CreateAliasInput) String() string { 8752 return awsutil.Prettify(s) 8753} 8754 8755// GoString returns the string representation 8756func (s CreateAliasInput) GoString() string { 8757 return s.String() 8758} 8759 8760// Validate inspects the fields of the type to determine if they are valid. 8761func (s *CreateAliasInput) Validate() error { 8762 invalidParams := request.ErrInvalidParams{Context: "CreateAliasInput"} 8763 if s.Description != nil && len(*s.Description) < 1 { 8764 invalidParams.Add(request.NewErrParamMinLen("Description", 1)) 8765 } 8766 if s.Name == nil { 8767 invalidParams.Add(request.NewErrParamRequired("Name")) 8768 } 8769 if s.Name != nil && len(*s.Name) < 1 { 8770 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 8771 } 8772 if s.RoutingStrategy == nil { 8773 invalidParams.Add(request.NewErrParamRequired("RoutingStrategy")) 8774 } 8775 8776 if invalidParams.Len() > 0 { 8777 return invalidParams 8778 } 8779 return nil 8780} 8781 8782// SetDescription sets the Description field's value. 8783func (s *CreateAliasInput) SetDescription(v string) *CreateAliasInput { 8784 s.Description = &v 8785 return s 8786} 8787 8788// SetName sets the Name field's value. 8789func (s *CreateAliasInput) SetName(v string) *CreateAliasInput { 8790 s.Name = &v 8791 return s 8792} 8793 8794// SetRoutingStrategy sets the RoutingStrategy field's value. 8795func (s *CreateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *CreateAliasInput { 8796 s.RoutingStrategy = v 8797 return s 8798} 8799 8800// Represents the returned data in response to a request action. 8801type CreateAliasOutput struct { 8802 _ struct{} `type:"structure"` 8803 8804 // Object that describes the newly created alias record. 8805 Alias *Alias `type:"structure"` 8806} 8807 8808// String returns the string representation 8809func (s CreateAliasOutput) String() string { 8810 return awsutil.Prettify(s) 8811} 8812 8813// GoString returns the string representation 8814func (s CreateAliasOutput) GoString() string { 8815 return s.String() 8816} 8817 8818// SetAlias sets the Alias field's value. 8819func (s *CreateAliasOutput) SetAlias(v *Alias) *CreateAliasOutput { 8820 s.Alias = v 8821 return s 8822} 8823 8824// Represents the input for a request action. 8825type CreateBuildInput struct { 8826 _ struct{} `type:"structure"` 8827 8828 // Descriptive label that is associated with a build. Build names do not need 8829 // to be unique. You can use UpdateBuild to change this value later. 8830 Name *string `min:"1" type:"string"` 8831 8832 // Operating system that the game server binaries are built to run on. This 8833 // value determines the type of fleet resources that you can use for this build. 8834 // If your game build contains multiple executables, they all must run on the 8835 // same operating system. If an operating system is not specified when creating 8836 // a build, Amazon GameLift uses the default value (WINDOWS_2012). This value 8837 // cannot be changed later. 8838 OperatingSystem *string `type:"string" enum:"OperatingSystem"` 8839 8840 // Information indicating where your game build files are stored. Use this parameter 8841 // only when creating a build with files stored in an Amazon S3 bucket that 8842 // you own. The storage location must specify an Amazon S3 bucket name and key, 8843 // as well as a role ARN that you set up to allow Amazon GameLift to access 8844 // your Amazon S3 bucket. The S3 bucket must be in the same region that you 8845 // want to create a new build in. 8846 StorageLocation *S3Location `type:"structure"` 8847 8848 // Version that is associated with this build. Version strings do not need to 8849 // be unique. You can use UpdateBuild to change this value later. 8850 Version *string `min:"1" type:"string"` 8851} 8852 8853// String returns the string representation 8854func (s CreateBuildInput) String() string { 8855 return awsutil.Prettify(s) 8856} 8857 8858// GoString returns the string representation 8859func (s CreateBuildInput) GoString() string { 8860 return s.String() 8861} 8862 8863// Validate inspects the fields of the type to determine if they are valid. 8864func (s *CreateBuildInput) Validate() error { 8865 invalidParams := request.ErrInvalidParams{Context: "CreateBuildInput"} 8866 if s.Name != nil && len(*s.Name) < 1 { 8867 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 8868 } 8869 if s.Version != nil && len(*s.Version) < 1 { 8870 invalidParams.Add(request.NewErrParamMinLen("Version", 1)) 8871 } 8872 if s.StorageLocation != nil { 8873 if err := s.StorageLocation.Validate(); err != nil { 8874 invalidParams.AddNested("StorageLocation", err.(request.ErrInvalidParams)) 8875 } 8876 } 8877 8878 if invalidParams.Len() > 0 { 8879 return invalidParams 8880 } 8881 return nil 8882} 8883 8884// SetName sets the Name field's value. 8885func (s *CreateBuildInput) SetName(v string) *CreateBuildInput { 8886 s.Name = &v 8887 return s 8888} 8889 8890// SetOperatingSystem sets the OperatingSystem field's value. 8891func (s *CreateBuildInput) SetOperatingSystem(v string) *CreateBuildInput { 8892 s.OperatingSystem = &v 8893 return s 8894} 8895 8896// SetStorageLocation sets the StorageLocation field's value. 8897func (s *CreateBuildInput) SetStorageLocation(v *S3Location) *CreateBuildInput { 8898 s.StorageLocation = v 8899 return s 8900} 8901 8902// SetVersion sets the Version field's value. 8903func (s *CreateBuildInput) SetVersion(v string) *CreateBuildInput { 8904 s.Version = &v 8905 return s 8906} 8907 8908// Represents the returned data in response to a request action. 8909type CreateBuildOutput struct { 8910 _ struct{} `type:"structure"` 8911 8912 // The newly created build record, including a unique build ID and status. 8913 Build *Build `type:"structure"` 8914 8915 // Amazon S3 location for your game build file, including bucket name and key. 8916 StorageLocation *S3Location `type:"structure"` 8917 8918 // This element is returned only when the operation is called without a storage 8919 // location. It contains credentials to use when you are uploading a build file 8920 // to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have 8921 // a limited life span. To refresh these credentials, call RequestUploadCredentials. 8922 UploadCredentials *AwsCredentials `type:"structure"` 8923} 8924 8925// String returns the string representation 8926func (s CreateBuildOutput) String() string { 8927 return awsutil.Prettify(s) 8928} 8929 8930// GoString returns the string representation 8931func (s CreateBuildOutput) GoString() string { 8932 return s.String() 8933} 8934 8935// SetBuild sets the Build field's value. 8936func (s *CreateBuildOutput) SetBuild(v *Build) *CreateBuildOutput { 8937 s.Build = v 8938 return s 8939} 8940 8941// SetStorageLocation sets the StorageLocation field's value. 8942func (s *CreateBuildOutput) SetStorageLocation(v *S3Location) *CreateBuildOutput { 8943 s.StorageLocation = v 8944 return s 8945} 8946 8947// SetUploadCredentials sets the UploadCredentials field's value. 8948func (s *CreateBuildOutput) SetUploadCredentials(v *AwsCredentials) *CreateBuildOutput { 8949 s.UploadCredentials = v 8950 return s 8951} 8952 8953// Represents the input for a request action. 8954type CreateFleetInput struct { 8955 _ struct{} `type:"structure"` 8956 8957 // Unique identifier for a build to be deployed on the new fleet. The build 8958 // must have been successfully uploaded to Amazon GameLift and be in a READY 8959 // status. This fleet setting cannot be changed once the fleet is created. 8960 // 8961 // BuildId is a required field 8962 BuildId *string `type:"string" required:"true"` 8963 8964 // Human-readable description of a fleet. 8965 Description *string `min:"1" type:"string"` 8966 8967 // Range of IP addresses and port settings that permit inbound traffic to access 8968 // server processes running on the fleet. If no inbound permissions are set, 8969 // including both IP address range and port range, the server processes in the 8970 // fleet cannot accept connections. You can specify one or more sets of permissions 8971 // for a fleet. 8972 EC2InboundPermissions []*IpPermission `type:"list"` 8973 8974 // Name of an EC2 instance type that is supported in Amazon GameLift. A fleet 8975 // instance type determines the computing resources of each instance in the 8976 // fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift 8977 // supports the following EC2 instance types. See Amazon EC2 Instance Types 8978 // (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions. 8979 // 8980 // EC2InstanceType is a required field 8981 EC2InstanceType *string `type:"string" required:"true" enum:"EC2InstanceType"` 8982 8983 // Indicates whether to use on-demand instances or spot instances for this fleet. 8984 // If empty, the default is ON_DEMAND. Both categories of instances use identical 8985 // hardware and configurations, based on the instance type selected for this 8986 // fleet. You can acquire on-demand instances at any time for a fixed price 8987 // and keep them as long as you need them. Spot instances have lower prices, 8988 // but spot pricing is variable, and while in use they can be interrupted (with 8989 // a two-minute notification). Learn more about Amazon GameLift spot instances 8990 // with at Choose Computing Resources (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html). 8991 FleetType *string `type:"string" enum:"FleetType"` 8992 8993 // This parameter is no longer used. Instead, to specify where Amazon GameLift 8994 // should store log files once a server process shuts down, use the Amazon GameLift 8995 // server API ProcessReady() and specify one or more directory paths in logParameters. 8996 // See more information in the Server API Reference (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process). 8997 LogPaths []*string `type:"list"` 8998 8999 // Name of a metric group to add this fleet to. A metric group tracks metrics 9000 // across all fleets in the group. Use an existing metric group name to add 9001 // this fleet to the group, or use a new name to create a new metric group. 9002 // A fleet can only be included in one metric group at a time. 9003 MetricGroups []*string `type:"list"` 9004 9005 // Descriptive label that is associated with a fleet. Fleet names do not need 9006 // to be unique. 9007 // 9008 // Name is a required field 9009 Name *string `min:"1" type:"string" required:"true"` 9010 9011 // Game session protection policy to apply to all instances in this fleet. If 9012 // this parameter is not set, instances in this fleet default to no protection. 9013 // You can change a fleet's protection policy using UpdateFleetAttributes, but 9014 // this change will only affect sessions created after the policy change. You 9015 // can also set protection for individual instances using UpdateGameSession. 9016 // 9017 // * NoProtection -- The game session can be terminated during a scale-down 9018 // event. 9019 // 9020 // * FullProtection -- If the game session is in an ACTIVE status, it cannot 9021 // be terminated during a scale-down event. 9022 NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"` 9023 9024 // Unique identifier for the AWS account with the VPC that you want to peer 9025 // your Amazon GameLift fleet with. You can find your Account ID in the AWS 9026 // Management Console under account settings. 9027 PeerVpcAwsAccountId *string `min:"1" type:"string"` 9028 9029 // Unique identifier for a VPC with resources to be accessed by your Amazon 9030 // GameLift fleet. The VPC must be in the same region where your fleet is deployed. 9031 // To get VPC information, including IDs, use the Virtual Private Cloud service 9032 // tools, including the VPC Dashboard in the AWS Management Console. 9033 PeerVpcId *string `min:"1" type:"string"` 9034 9035 // Policy that limits the number of game sessions an individual player can create 9036 // over a span of time for this fleet. 9037 ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"` 9038 9039 // Instructions for launching server processes on each instance in the fleet. 9040 // The run-time configuration for a fleet has a collection of server process 9041 // configurations, one for each type of server process to run on an instance. 9042 // A server process configuration specifies the location of the server executable, 9043 // launch parameters, and the number of concurrent processes with that configuration 9044 // to maintain on each instance. A CreateFleet request must include a run-time 9045 // configuration with at least one server process configuration; otherwise the 9046 // request fails with an invalid request exception. (This parameter replaces 9047 // the parameters ServerLaunchPath and ServerLaunchParameters; requests that 9048 // contain values for these parameters instead of a run-time configuration will 9049 // continue to work.) 9050 RuntimeConfiguration *RuntimeConfiguration `type:"structure"` 9051 9052 // This parameter is no longer used. Instead, specify server launch parameters 9053 // in the RuntimeConfiguration parameter. (Requests that specify a server launch 9054 // path and launch parameters instead of a run-time configuration will continue 9055 // to work.) 9056 ServerLaunchParameters *string `min:"1" type:"string"` 9057 9058 // This parameter is no longer used. Instead, specify a server launch path using 9059 // the RuntimeConfiguration parameter. (Requests that specify a server launch 9060 // path and launch parameters instead of a run-time configuration will continue 9061 // to work.) 9062 ServerLaunchPath *string `min:"1" type:"string"` 9063} 9064 9065// String returns the string representation 9066func (s CreateFleetInput) String() string { 9067 return awsutil.Prettify(s) 9068} 9069 9070// GoString returns the string representation 9071func (s CreateFleetInput) GoString() string { 9072 return s.String() 9073} 9074 9075// Validate inspects the fields of the type to determine if they are valid. 9076func (s *CreateFleetInput) Validate() error { 9077 invalidParams := request.ErrInvalidParams{Context: "CreateFleetInput"} 9078 if s.BuildId == nil { 9079 invalidParams.Add(request.NewErrParamRequired("BuildId")) 9080 } 9081 if s.Description != nil && len(*s.Description) < 1 { 9082 invalidParams.Add(request.NewErrParamMinLen("Description", 1)) 9083 } 9084 if s.EC2InstanceType == nil { 9085 invalidParams.Add(request.NewErrParamRequired("EC2InstanceType")) 9086 } 9087 if s.Name == nil { 9088 invalidParams.Add(request.NewErrParamRequired("Name")) 9089 } 9090 if s.Name != nil && len(*s.Name) < 1 { 9091 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 9092 } 9093 if s.PeerVpcAwsAccountId != nil && len(*s.PeerVpcAwsAccountId) < 1 { 9094 invalidParams.Add(request.NewErrParamMinLen("PeerVpcAwsAccountId", 1)) 9095 } 9096 if s.PeerVpcId != nil && len(*s.PeerVpcId) < 1 { 9097 invalidParams.Add(request.NewErrParamMinLen("PeerVpcId", 1)) 9098 } 9099 if s.ServerLaunchParameters != nil && len(*s.ServerLaunchParameters) < 1 { 9100 invalidParams.Add(request.NewErrParamMinLen("ServerLaunchParameters", 1)) 9101 } 9102 if s.ServerLaunchPath != nil && len(*s.ServerLaunchPath) < 1 { 9103 invalidParams.Add(request.NewErrParamMinLen("ServerLaunchPath", 1)) 9104 } 9105 if s.EC2InboundPermissions != nil { 9106 for i, v := range s.EC2InboundPermissions { 9107 if v == nil { 9108 continue 9109 } 9110 if err := v.Validate(); err != nil { 9111 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "EC2InboundPermissions", i), err.(request.ErrInvalidParams)) 9112 } 9113 } 9114 } 9115 if s.RuntimeConfiguration != nil { 9116 if err := s.RuntimeConfiguration.Validate(); err != nil { 9117 invalidParams.AddNested("RuntimeConfiguration", err.(request.ErrInvalidParams)) 9118 } 9119 } 9120 9121 if invalidParams.Len() > 0 { 9122 return invalidParams 9123 } 9124 return nil 9125} 9126 9127// SetBuildId sets the BuildId field's value. 9128func (s *CreateFleetInput) SetBuildId(v string) *CreateFleetInput { 9129 s.BuildId = &v 9130 return s 9131} 9132 9133// SetDescription sets the Description field's value. 9134func (s *CreateFleetInput) SetDescription(v string) *CreateFleetInput { 9135 s.Description = &v 9136 return s 9137} 9138 9139// SetEC2InboundPermissions sets the EC2InboundPermissions field's value. 9140func (s *CreateFleetInput) SetEC2InboundPermissions(v []*IpPermission) *CreateFleetInput { 9141 s.EC2InboundPermissions = v 9142 return s 9143} 9144 9145// SetEC2InstanceType sets the EC2InstanceType field's value. 9146func (s *CreateFleetInput) SetEC2InstanceType(v string) *CreateFleetInput { 9147 s.EC2InstanceType = &v 9148 return s 9149} 9150 9151// SetFleetType sets the FleetType field's value. 9152func (s *CreateFleetInput) SetFleetType(v string) *CreateFleetInput { 9153 s.FleetType = &v 9154 return s 9155} 9156 9157// SetLogPaths sets the LogPaths field's value. 9158func (s *CreateFleetInput) SetLogPaths(v []*string) *CreateFleetInput { 9159 s.LogPaths = v 9160 return s 9161} 9162 9163// SetMetricGroups sets the MetricGroups field's value. 9164func (s *CreateFleetInput) SetMetricGroups(v []*string) *CreateFleetInput { 9165 s.MetricGroups = v 9166 return s 9167} 9168 9169// SetName sets the Name field's value. 9170func (s *CreateFleetInput) SetName(v string) *CreateFleetInput { 9171 s.Name = &v 9172 return s 9173} 9174 9175// SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value. 9176func (s *CreateFleetInput) SetNewGameSessionProtectionPolicy(v string) *CreateFleetInput { 9177 s.NewGameSessionProtectionPolicy = &v 9178 return s 9179} 9180 9181// SetPeerVpcAwsAccountId sets the PeerVpcAwsAccountId field's value. 9182func (s *CreateFleetInput) SetPeerVpcAwsAccountId(v string) *CreateFleetInput { 9183 s.PeerVpcAwsAccountId = &v 9184 return s 9185} 9186 9187// SetPeerVpcId sets the PeerVpcId field's value. 9188func (s *CreateFleetInput) SetPeerVpcId(v string) *CreateFleetInput { 9189 s.PeerVpcId = &v 9190 return s 9191} 9192 9193// SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value. 9194func (s *CreateFleetInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *CreateFleetInput { 9195 s.ResourceCreationLimitPolicy = v 9196 return s 9197} 9198 9199// SetRuntimeConfiguration sets the RuntimeConfiguration field's value. 9200func (s *CreateFleetInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *CreateFleetInput { 9201 s.RuntimeConfiguration = v 9202 return s 9203} 9204 9205// SetServerLaunchParameters sets the ServerLaunchParameters field's value. 9206func (s *CreateFleetInput) SetServerLaunchParameters(v string) *CreateFleetInput { 9207 s.ServerLaunchParameters = &v 9208 return s 9209} 9210 9211// SetServerLaunchPath sets the ServerLaunchPath field's value. 9212func (s *CreateFleetInput) SetServerLaunchPath(v string) *CreateFleetInput { 9213 s.ServerLaunchPath = &v 9214 return s 9215} 9216 9217// Represents the returned data in response to a request action. 9218type CreateFleetOutput struct { 9219 _ struct{} `type:"structure"` 9220 9221 // Properties for the newly created fleet. 9222 FleetAttributes *FleetAttributes `type:"structure"` 9223} 9224 9225// String returns the string representation 9226func (s CreateFleetOutput) String() string { 9227 return awsutil.Prettify(s) 9228} 9229 9230// GoString returns the string representation 9231func (s CreateFleetOutput) GoString() string { 9232 return s.String() 9233} 9234 9235// SetFleetAttributes sets the FleetAttributes field's value. 9236func (s *CreateFleetOutput) SetFleetAttributes(v *FleetAttributes) *CreateFleetOutput { 9237 s.FleetAttributes = v 9238 return s 9239} 9240 9241// Represents the input for a request action. 9242type CreateGameSessionInput struct { 9243 _ struct{} `type:"structure"` 9244 9245 // Unique identifier for an alias associated with the fleet to create a game 9246 // session in. Each request must reference either a fleet ID or alias ID, but 9247 // not both. 9248 AliasId *string `type:"string"` 9249 9250 // Unique identifier for a player or entity creating the game session. This 9251 // ID is used to enforce a resource protection policy (if one exists) that limits 9252 // the number of concurrent active game sessions one player can have. 9253 CreatorId *string `min:"1" type:"string"` 9254 9255 // Unique identifier for a fleet to create a game session in. Each request must 9256 // reference either a fleet ID or alias ID, but not both. 9257 FleetId *string `type:"string"` 9258 9259 // Set of custom properties for a game session, formatted as key:value pairs. 9260 // These properties are passed to a game server process in the GameSession object 9261 // with a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 9262 GameProperties []*GameProperty `type:"list"` 9263 9264 // Set of custom game session properties, formatted as a single string value. 9265 // This data is passed to a game server process in the GameSession object with 9266 // a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 9267 GameSessionData *string `min:"1" type:"string"` 9268 9269 // This parameter is no longer preferred. Please use IdempotencyToken instead. 9270 // Custom string that uniquely identifies a request for a new game session. 9271 // Maximum token length is 48 characters. If provided, this string is included 9272 // in the new game session's ID. (A game session ARN has the following format: 9273 // arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency 9274 // token>.) 9275 GameSessionId *string `min:"1" type:"string"` 9276 9277 // Custom string that uniquely identifies a request for a new game session. 9278 // Maximum token length is 48 characters. If provided, this string is included 9279 // in the new game session's ID. (A game session ARN has the following format: 9280 // arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency 9281 // token>.) Idempotency tokens remain in use for 30 days after a game session 9282 // has ended; game session objects are retained for this time period and then 9283 // deleted. 9284 IdempotencyToken *string `min:"1" type:"string"` 9285 9286 // Maximum number of players that can be connected simultaneously to the game 9287 // session. 9288 // 9289 // MaximumPlayerSessionCount is a required field 9290 MaximumPlayerSessionCount *int64 `type:"integer" required:"true"` 9291 9292 // Descriptive label that is associated with a game session. Session names do 9293 // not need to be unique. 9294 Name *string `min:"1" type:"string"` 9295} 9296 9297// String returns the string representation 9298func (s CreateGameSessionInput) String() string { 9299 return awsutil.Prettify(s) 9300} 9301 9302// GoString returns the string representation 9303func (s CreateGameSessionInput) GoString() string { 9304 return s.String() 9305} 9306 9307// Validate inspects the fields of the type to determine if they are valid. 9308func (s *CreateGameSessionInput) Validate() error { 9309 invalidParams := request.ErrInvalidParams{Context: "CreateGameSessionInput"} 9310 if s.CreatorId != nil && len(*s.CreatorId) < 1 { 9311 invalidParams.Add(request.NewErrParamMinLen("CreatorId", 1)) 9312 } 9313 if s.GameSessionData != nil && len(*s.GameSessionData) < 1 { 9314 invalidParams.Add(request.NewErrParamMinLen("GameSessionData", 1)) 9315 } 9316 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 9317 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 9318 } 9319 if s.IdempotencyToken != nil && len(*s.IdempotencyToken) < 1 { 9320 invalidParams.Add(request.NewErrParamMinLen("IdempotencyToken", 1)) 9321 } 9322 if s.MaximumPlayerSessionCount == nil { 9323 invalidParams.Add(request.NewErrParamRequired("MaximumPlayerSessionCount")) 9324 } 9325 if s.Name != nil && len(*s.Name) < 1 { 9326 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 9327 } 9328 if s.GameProperties != nil { 9329 for i, v := range s.GameProperties { 9330 if v == nil { 9331 continue 9332 } 9333 if err := v.Validate(); err != nil { 9334 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "GameProperties", i), err.(request.ErrInvalidParams)) 9335 } 9336 } 9337 } 9338 9339 if invalidParams.Len() > 0 { 9340 return invalidParams 9341 } 9342 return nil 9343} 9344 9345// SetAliasId sets the AliasId field's value. 9346func (s *CreateGameSessionInput) SetAliasId(v string) *CreateGameSessionInput { 9347 s.AliasId = &v 9348 return s 9349} 9350 9351// SetCreatorId sets the CreatorId field's value. 9352func (s *CreateGameSessionInput) SetCreatorId(v string) *CreateGameSessionInput { 9353 s.CreatorId = &v 9354 return s 9355} 9356 9357// SetFleetId sets the FleetId field's value. 9358func (s *CreateGameSessionInput) SetFleetId(v string) *CreateGameSessionInput { 9359 s.FleetId = &v 9360 return s 9361} 9362 9363// SetGameProperties sets the GameProperties field's value. 9364func (s *CreateGameSessionInput) SetGameProperties(v []*GameProperty) *CreateGameSessionInput { 9365 s.GameProperties = v 9366 return s 9367} 9368 9369// SetGameSessionData sets the GameSessionData field's value. 9370func (s *CreateGameSessionInput) SetGameSessionData(v string) *CreateGameSessionInput { 9371 s.GameSessionData = &v 9372 return s 9373} 9374 9375// SetGameSessionId sets the GameSessionId field's value. 9376func (s *CreateGameSessionInput) SetGameSessionId(v string) *CreateGameSessionInput { 9377 s.GameSessionId = &v 9378 return s 9379} 9380 9381// SetIdempotencyToken sets the IdempotencyToken field's value. 9382func (s *CreateGameSessionInput) SetIdempotencyToken(v string) *CreateGameSessionInput { 9383 s.IdempotencyToken = &v 9384 return s 9385} 9386 9387// SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value. 9388func (s *CreateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *CreateGameSessionInput { 9389 s.MaximumPlayerSessionCount = &v 9390 return s 9391} 9392 9393// SetName sets the Name field's value. 9394func (s *CreateGameSessionInput) SetName(v string) *CreateGameSessionInput { 9395 s.Name = &v 9396 return s 9397} 9398 9399// Represents the returned data in response to a request action. 9400type CreateGameSessionOutput struct { 9401 _ struct{} `type:"structure"` 9402 9403 // Object that describes the newly created game session record. 9404 GameSession *GameSession `type:"structure"` 9405} 9406 9407// String returns the string representation 9408func (s CreateGameSessionOutput) String() string { 9409 return awsutil.Prettify(s) 9410} 9411 9412// GoString returns the string representation 9413func (s CreateGameSessionOutput) GoString() string { 9414 return s.String() 9415} 9416 9417// SetGameSession sets the GameSession field's value. 9418func (s *CreateGameSessionOutput) SetGameSession(v *GameSession) *CreateGameSessionOutput { 9419 s.GameSession = v 9420 return s 9421} 9422 9423// Represents the input for a request action. 9424type CreateGameSessionQueueInput struct { 9425 _ struct{} `type:"structure"` 9426 9427 // List of fleets that can be used to fulfill game session placement requests 9428 // in the queue. Fleets are identified by either a fleet ARN or a fleet alias 9429 // ARN. Destinations are listed in default preference order. 9430 Destinations []*GameSessionQueueDestination `type:"list"` 9431 9432 // Descriptive label that is associated with game session queue. Queue names 9433 // must be unique within each region. 9434 // 9435 // Name is a required field 9436 Name *string `min:"1" type:"string" required:"true"` 9437 9438 // Collection of latency policies to apply when processing game sessions placement 9439 // requests with player latency information. Multiple policies are evaluated 9440 // in order of the maximum latency value, starting with the lowest latency values. 9441 // With just one policy, it is enforced at the start of the game session placement 9442 // for the duration period. With multiple policies, each policy is enforced 9443 // consecutively for its duration period. For example, a queue might enforce 9444 // a 60-second policy followed by a 120-second policy, and then no policy for 9445 // the remainder of the placement. A player latency policy must set a value 9446 // for MaximumIndividualPlayerLatencyMilliseconds; if none is set, this API 9447 // requests will fail. 9448 PlayerLatencyPolicies []*PlayerLatencyPolicy `type:"list"` 9449 9450 // Maximum time, in seconds, that a new game session placement request remains 9451 // in the queue. When a request exceeds this time, the game session placement 9452 // changes to a TIMED_OUT status. 9453 TimeoutInSeconds *int64 `type:"integer"` 9454} 9455 9456// String returns the string representation 9457func (s CreateGameSessionQueueInput) String() string { 9458 return awsutil.Prettify(s) 9459} 9460 9461// GoString returns the string representation 9462func (s CreateGameSessionQueueInput) GoString() string { 9463 return s.String() 9464} 9465 9466// Validate inspects the fields of the type to determine if they are valid. 9467func (s *CreateGameSessionQueueInput) Validate() error { 9468 invalidParams := request.ErrInvalidParams{Context: "CreateGameSessionQueueInput"} 9469 if s.Name == nil { 9470 invalidParams.Add(request.NewErrParamRequired("Name")) 9471 } 9472 if s.Name != nil && len(*s.Name) < 1 { 9473 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 9474 } 9475 if s.Destinations != nil { 9476 for i, v := range s.Destinations { 9477 if v == nil { 9478 continue 9479 } 9480 if err := v.Validate(); err != nil { 9481 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Destinations", i), err.(request.ErrInvalidParams)) 9482 } 9483 } 9484 } 9485 9486 if invalidParams.Len() > 0 { 9487 return invalidParams 9488 } 9489 return nil 9490} 9491 9492// SetDestinations sets the Destinations field's value. 9493func (s *CreateGameSessionQueueInput) SetDestinations(v []*GameSessionQueueDestination) *CreateGameSessionQueueInput { 9494 s.Destinations = v 9495 return s 9496} 9497 9498// SetName sets the Name field's value. 9499func (s *CreateGameSessionQueueInput) SetName(v string) *CreateGameSessionQueueInput { 9500 s.Name = &v 9501 return s 9502} 9503 9504// SetPlayerLatencyPolicies sets the PlayerLatencyPolicies field's value. 9505func (s *CreateGameSessionQueueInput) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *CreateGameSessionQueueInput { 9506 s.PlayerLatencyPolicies = v 9507 return s 9508} 9509 9510// SetTimeoutInSeconds sets the TimeoutInSeconds field's value. 9511func (s *CreateGameSessionQueueInput) SetTimeoutInSeconds(v int64) *CreateGameSessionQueueInput { 9512 s.TimeoutInSeconds = &v 9513 return s 9514} 9515 9516// Represents the returned data in response to a request action. 9517type CreateGameSessionQueueOutput struct { 9518 _ struct{} `type:"structure"` 9519 9520 // Object that describes the newly created game session queue. 9521 GameSessionQueue *GameSessionQueue `type:"structure"` 9522} 9523 9524// String returns the string representation 9525func (s CreateGameSessionQueueOutput) String() string { 9526 return awsutil.Prettify(s) 9527} 9528 9529// GoString returns the string representation 9530func (s CreateGameSessionQueueOutput) GoString() string { 9531 return s.String() 9532} 9533 9534// SetGameSessionQueue sets the GameSessionQueue field's value. 9535func (s *CreateGameSessionQueueOutput) SetGameSessionQueue(v *GameSessionQueue) *CreateGameSessionQueueOutput { 9536 s.GameSessionQueue = v 9537 return s 9538} 9539 9540// Represents the input for a request action. 9541type CreateMatchmakingConfigurationInput struct { 9542 _ struct{} `type:"structure"` 9543 9544 // Flag that determines whether or not a match that was created with this configuration 9545 // must be accepted by the matched players. To require acceptance, set to TRUE. 9546 // 9547 // AcceptanceRequired is a required field 9548 AcceptanceRequired *bool `type:"boolean" required:"true"` 9549 9550 // Length of time (in seconds) to wait for players to accept a proposed match. 9551 // If any player rejects the match or fails to accept before the timeout, the 9552 // ticket continues to look for an acceptable match. 9553 AcceptanceTimeoutSeconds *int64 `min:"1" type:"integer"` 9554 9555 // Number of player slots in a match to keep open for future players. For example, 9556 // if the configuration's rule set specifies a match for a single 12-person 9557 // team, and the additional player count is set to 2, only 10 players are selected 9558 // for the match. 9559 AdditionalPlayerCount *int64 `type:"integer"` 9560 9561 // Information to attached to all events related to the matchmaking configuration. 9562 CustomEventData *string `type:"string"` 9563 9564 // Meaningful description of the matchmaking configuration. 9565 Description *string `min:"1" type:"string"` 9566 9567 // Set of custom properties for a game session, formatted as key:value pairs. 9568 // These properties are passed to a game server process in the GameSession object 9569 // with a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 9570 // This information is added to the new GameSession object that is created for 9571 // a successful match. 9572 GameProperties []*GameProperty `type:"list"` 9573 9574 // Set of custom game session properties, formatted as a single string value. 9575 // This data is passed to a game server process in the GameSession object with 9576 // a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 9577 // This information is added to the new GameSession object that is created for 9578 // a successful match. 9579 GameSessionData *string `min:"1" type:"string"` 9580 9581 // Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) 9582 // that is assigned to a game session queue and uniquely identifies it. Format 9583 // is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. 9584 // These queues are used when placing game sessions for matches that are created 9585 // with this matchmaking configuration. Queues can be located in any region. 9586 // 9587 // GameSessionQueueArns is a required field 9588 GameSessionQueueArns []*string `type:"list" required:"true"` 9589 9590 // Unique identifier for a matchmaking configuration. This name is used to identify 9591 // the configuration associated with a matchmaking request or ticket. 9592 // 9593 // Name is a required field 9594 Name *string `min:"1" type:"string" required:"true"` 9595 9596 // SNS topic ARN that is set up to receive matchmaking notifications. 9597 NotificationTarget *string `type:"string"` 9598 9599 // Maximum duration, in seconds, that a matchmaking ticket can remain in process 9600 // before timing out. Requests that time out can be resubmitted as needed. 9601 // 9602 // RequestTimeoutSeconds is a required field 9603 RequestTimeoutSeconds *int64 `min:"1" type:"integer" required:"true"` 9604 9605 // Unique identifier for a matchmaking rule set to use with this configuration. 9606 // A matchmaking configuration can only use rule sets that are defined in the 9607 // same region. 9608 // 9609 // RuleSetName is a required field 9610 RuleSetName *string `min:"1" type:"string" required:"true"` 9611} 9612 9613// String returns the string representation 9614func (s CreateMatchmakingConfigurationInput) String() string { 9615 return awsutil.Prettify(s) 9616} 9617 9618// GoString returns the string representation 9619func (s CreateMatchmakingConfigurationInput) GoString() string { 9620 return s.String() 9621} 9622 9623// Validate inspects the fields of the type to determine if they are valid. 9624func (s *CreateMatchmakingConfigurationInput) Validate() error { 9625 invalidParams := request.ErrInvalidParams{Context: "CreateMatchmakingConfigurationInput"} 9626 if s.AcceptanceRequired == nil { 9627 invalidParams.Add(request.NewErrParamRequired("AcceptanceRequired")) 9628 } 9629 if s.AcceptanceTimeoutSeconds != nil && *s.AcceptanceTimeoutSeconds < 1 { 9630 invalidParams.Add(request.NewErrParamMinValue("AcceptanceTimeoutSeconds", 1)) 9631 } 9632 if s.Description != nil && len(*s.Description) < 1 { 9633 invalidParams.Add(request.NewErrParamMinLen("Description", 1)) 9634 } 9635 if s.GameSessionData != nil && len(*s.GameSessionData) < 1 { 9636 invalidParams.Add(request.NewErrParamMinLen("GameSessionData", 1)) 9637 } 9638 if s.GameSessionQueueArns == nil { 9639 invalidParams.Add(request.NewErrParamRequired("GameSessionQueueArns")) 9640 } 9641 if s.Name == nil { 9642 invalidParams.Add(request.NewErrParamRequired("Name")) 9643 } 9644 if s.Name != nil && len(*s.Name) < 1 { 9645 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 9646 } 9647 if s.RequestTimeoutSeconds == nil { 9648 invalidParams.Add(request.NewErrParamRequired("RequestTimeoutSeconds")) 9649 } 9650 if s.RequestTimeoutSeconds != nil && *s.RequestTimeoutSeconds < 1 { 9651 invalidParams.Add(request.NewErrParamMinValue("RequestTimeoutSeconds", 1)) 9652 } 9653 if s.RuleSetName == nil { 9654 invalidParams.Add(request.NewErrParamRequired("RuleSetName")) 9655 } 9656 if s.RuleSetName != nil && len(*s.RuleSetName) < 1 { 9657 invalidParams.Add(request.NewErrParamMinLen("RuleSetName", 1)) 9658 } 9659 if s.GameProperties != nil { 9660 for i, v := range s.GameProperties { 9661 if v == nil { 9662 continue 9663 } 9664 if err := v.Validate(); err != nil { 9665 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "GameProperties", i), err.(request.ErrInvalidParams)) 9666 } 9667 } 9668 } 9669 9670 if invalidParams.Len() > 0 { 9671 return invalidParams 9672 } 9673 return nil 9674} 9675 9676// SetAcceptanceRequired sets the AcceptanceRequired field's value. 9677func (s *CreateMatchmakingConfigurationInput) SetAcceptanceRequired(v bool) *CreateMatchmakingConfigurationInput { 9678 s.AcceptanceRequired = &v 9679 return s 9680} 9681 9682// SetAcceptanceTimeoutSeconds sets the AcceptanceTimeoutSeconds field's value. 9683func (s *CreateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput { 9684 s.AcceptanceTimeoutSeconds = &v 9685 return s 9686} 9687 9688// SetAdditionalPlayerCount sets the AdditionalPlayerCount field's value. 9689func (s *CreateMatchmakingConfigurationInput) SetAdditionalPlayerCount(v int64) *CreateMatchmakingConfigurationInput { 9690 s.AdditionalPlayerCount = &v 9691 return s 9692} 9693 9694// SetCustomEventData sets the CustomEventData field's value. 9695func (s *CreateMatchmakingConfigurationInput) SetCustomEventData(v string) *CreateMatchmakingConfigurationInput { 9696 s.CustomEventData = &v 9697 return s 9698} 9699 9700// SetDescription sets the Description field's value. 9701func (s *CreateMatchmakingConfigurationInput) SetDescription(v string) *CreateMatchmakingConfigurationInput { 9702 s.Description = &v 9703 return s 9704} 9705 9706// SetGameProperties sets the GameProperties field's value. 9707func (s *CreateMatchmakingConfigurationInput) SetGameProperties(v []*GameProperty) *CreateMatchmakingConfigurationInput { 9708 s.GameProperties = v 9709 return s 9710} 9711 9712// SetGameSessionData sets the GameSessionData field's value. 9713func (s *CreateMatchmakingConfigurationInput) SetGameSessionData(v string) *CreateMatchmakingConfigurationInput { 9714 s.GameSessionData = &v 9715 return s 9716} 9717 9718// SetGameSessionQueueArns sets the GameSessionQueueArns field's value. 9719func (s *CreateMatchmakingConfigurationInput) SetGameSessionQueueArns(v []*string) *CreateMatchmakingConfigurationInput { 9720 s.GameSessionQueueArns = v 9721 return s 9722} 9723 9724// SetName sets the Name field's value. 9725func (s *CreateMatchmakingConfigurationInput) SetName(v string) *CreateMatchmakingConfigurationInput { 9726 s.Name = &v 9727 return s 9728} 9729 9730// SetNotificationTarget sets the NotificationTarget field's value. 9731func (s *CreateMatchmakingConfigurationInput) SetNotificationTarget(v string) *CreateMatchmakingConfigurationInput { 9732 s.NotificationTarget = &v 9733 return s 9734} 9735 9736// SetRequestTimeoutSeconds sets the RequestTimeoutSeconds field's value. 9737func (s *CreateMatchmakingConfigurationInput) SetRequestTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput { 9738 s.RequestTimeoutSeconds = &v 9739 return s 9740} 9741 9742// SetRuleSetName sets the RuleSetName field's value. 9743func (s *CreateMatchmakingConfigurationInput) SetRuleSetName(v string) *CreateMatchmakingConfigurationInput { 9744 s.RuleSetName = &v 9745 return s 9746} 9747 9748// Represents the returned data in response to a request action. 9749type CreateMatchmakingConfigurationOutput struct { 9750 _ struct{} `type:"structure"` 9751 9752 // Object that describes the newly created matchmaking configuration. 9753 Configuration *MatchmakingConfiguration `type:"structure"` 9754} 9755 9756// String returns the string representation 9757func (s CreateMatchmakingConfigurationOutput) String() string { 9758 return awsutil.Prettify(s) 9759} 9760 9761// GoString returns the string representation 9762func (s CreateMatchmakingConfigurationOutput) GoString() string { 9763 return s.String() 9764} 9765 9766// SetConfiguration sets the Configuration field's value. 9767func (s *CreateMatchmakingConfigurationOutput) SetConfiguration(v *MatchmakingConfiguration) *CreateMatchmakingConfigurationOutput { 9768 s.Configuration = v 9769 return s 9770} 9771 9772// Represents the input for a request action. 9773type CreateMatchmakingRuleSetInput struct { 9774 _ struct{} `type:"structure"` 9775 9776 // Unique identifier for a matchmaking rule set. This name is used to identify 9777 // the rule set associated with a matchmaking configuration. 9778 // 9779 // Name is a required field 9780 Name *string `min:"1" type:"string" required:"true"` 9781 9782 // Collection of matchmaking rules, formatted as a JSON string. (Note that comments 9783 // are not allowed in JSON, but most elements support a description field.) 9784 // 9785 // RuleSetBody is a required field 9786 RuleSetBody *string `min:"1" type:"string" required:"true"` 9787} 9788 9789// String returns the string representation 9790func (s CreateMatchmakingRuleSetInput) String() string { 9791 return awsutil.Prettify(s) 9792} 9793 9794// GoString returns the string representation 9795func (s CreateMatchmakingRuleSetInput) GoString() string { 9796 return s.String() 9797} 9798 9799// Validate inspects the fields of the type to determine if they are valid. 9800func (s *CreateMatchmakingRuleSetInput) Validate() error { 9801 invalidParams := request.ErrInvalidParams{Context: "CreateMatchmakingRuleSetInput"} 9802 if s.Name == nil { 9803 invalidParams.Add(request.NewErrParamRequired("Name")) 9804 } 9805 if s.Name != nil && len(*s.Name) < 1 { 9806 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 9807 } 9808 if s.RuleSetBody == nil { 9809 invalidParams.Add(request.NewErrParamRequired("RuleSetBody")) 9810 } 9811 if s.RuleSetBody != nil && len(*s.RuleSetBody) < 1 { 9812 invalidParams.Add(request.NewErrParamMinLen("RuleSetBody", 1)) 9813 } 9814 9815 if invalidParams.Len() > 0 { 9816 return invalidParams 9817 } 9818 return nil 9819} 9820 9821// SetName sets the Name field's value. 9822func (s *CreateMatchmakingRuleSetInput) SetName(v string) *CreateMatchmakingRuleSetInput { 9823 s.Name = &v 9824 return s 9825} 9826 9827// SetRuleSetBody sets the RuleSetBody field's value. 9828func (s *CreateMatchmakingRuleSetInput) SetRuleSetBody(v string) *CreateMatchmakingRuleSetInput { 9829 s.RuleSetBody = &v 9830 return s 9831} 9832 9833// Represents the returned data in response to a request action. 9834type CreateMatchmakingRuleSetOutput struct { 9835 _ struct{} `type:"structure"` 9836 9837 // Object that describes the newly created matchmaking rule set. 9838 // 9839 // RuleSet is a required field 9840 RuleSet *MatchmakingRuleSet `type:"structure" required:"true"` 9841} 9842 9843// String returns the string representation 9844func (s CreateMatchmakingRuleSetOutput) String() string { 9845 return awsutil.Prettify(s) 9846} 9847 9848// GoString returns the string representation 9849func (s CreateMatchmakingRuleSetOutput) GoString() string { 9850 return s.String() 9851} 9852 9853// SetRuleSet sets the RuleSet field's value. 9854func (s *CreateMatchmakingRuleSetOutput) SetRuleSet(v *MatchmakingRuleSet) *CreateMatchmakingRuleSetOutput { 9855 s.RuleSet = v 9856 return s 9857} 9858 9859// Represents the input for a request action. 9860type CreatePlayerSessionInput struct { 9861 _ struct{} `type:"structure"` 9862 9863 // Unique identifier for the game session to add a player to. 9864 // 9865 // GameSessionId is a required field 9866 GameSessionId *string `min:"1" type:"string" required:"true"` 9867 9868 // Developer-defined information related to a player. Amazon GameLift does not 9869 // use this data, so it can be formatted as needed for use in the game. 9870 PlayerData *string `min:"1" type:"string"` 9871 9872 // Unique identifier for a player. Player IDs are developer-defined. 9873 // 9874 // PlayerId is a required field 9875 PlayerId *string `min:"1" type:"string" required:"true"` 9876} 9877 9878// String returns the string representation 9879func (s CreatePlayerSessionInput) String() string { 9880 return awsutil.Prettify(s) 9881} 9882 9883// GoString returns the string representation 9884func (s CreatePlayerSessionInput) GoString() string { 9885 return s.String() 9886} 9887 9888// Validate inspects the fields of the type to determine if they are valid. 9889func (s *CreatePlayerSessionInput) Validate() error { 9890 invalidParams := request.ErrInvalidParams{Context: "CreatePlayerSessionInput"} 9891 if s.GameSessionId == nil { 9892 invalidParams.Add(request.NewErrParamRequired("GameSessionId")) 9893 } 9894 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 9895 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 9896 } 9897 if s.PlayerData != nil && len(*s.PlayerData) < 1 { 9898 invalidParams.Add(request.NewErrParamMinLen("PlayerData", 1)) 9899 } 9900 if s.PlayerId == nil { 9901 invalidParams.Add(request.NewErrParamRequired("PlayerId")) 9902 } 9903 if s.PlayerId != nil && len(*s.PlayerId) < 1 { 9904 invalidParams.Add(request.NewErrParamMinLen("PlayerId", 1)) 9905 } 9906 9907 if invalidParams.Len() > 0 { 9908 return invalidParams 9909 } 9910 return nil 9911} 9912 9913// SetGameSessionId sets the GameSessionId field's value. 9914func (s *CreatePlayerSessionInput) SetGameSessionId(v string) *CreatePlayerSessionInput { 9915 s.GameSessionId = &v 9916 return s 9917} 9918 9919// SetPlayerData sets the PlayerData field's value. 9920func (s *CreatePlayerSessionInput) SetPlayerData(v string) *CreatePlayerSessionInput { 9921 s.PlayerData = &v 9922 return s 9923} 9924 9925// SetPlayerId sets the PlayerId field's value. 9926func (s *CreatePlayerSessionInput) SetPlayerId(v string) *CreatePlayerSessionInput { 9927 s.PlayerId = &v 9928 return s 9929} 9930 9931// Represents the returned data in response to a request action. 9932type CreatePlayerSessionOutput struct { 9933 _ struct{} `type:"structure"` 9934 9935 // Object that describes the newly created player session record. 9936 PlayerSession *PlayerSession `type:"structure"` 9937} 9938 9939// String returns the string representation 9940func (s CreatePlayerSessionOutput) String() string { 9941 return awsutil.Prettify(s) 9942} 9943 9944// GoString returns the string representation 9945func (s CreatePlayerSessionOutput) GoString() string { 9946 return s.String() 9947} 9948 9949// SetPlayerSession sets the PlayerSession field's value. 9950func (s *CreatePlayerSessionOutput) SetPlayerSession(v *PlayerSession) *CreatePlayerSessionOutput { 9951 s.PlayerSession = v 9952 return s 9953} 9954 9955// Represents the input for a request action. 9956type CreatePlayerSessionsInput struct { 9957 _ struct{} `type:"structure"` 9958 9959 // Unique identifier for the game session to add players to. 9960 // 9961 // GameSessionId is a required field 9962 GameSessionId *string `min:"1" type:"string" required:"true"` 9963 9964 // Map of string pairs, each specifying a player ID and a set of developer-defined 9965 // information related to the player. Amazon GameLift does not use this data, 9966 // so it can be formatted as needed for use in the game. Player data strings 9967 // for player IDs not included in the PlayerIds parameter are ignored. 9968 PlayerDataMap map[string]*string `type:"map"` 9969 9970 // List of unique identifiers for the players to be added. 9971 // 9972 // PlayerIds is a required field 9973 PlayerIds []*string `min:"1" type:"list" required:"true"` 9974} 9975 9976// String returns the string representation 9977func (s CreatePlayerSessionsInput) String() string { 9978 return awsutil.Prettify(s) 9979} 9980 9981// GoString returns the string representation 9982func (s CreatePlayerSessionsInput) GoString() string { 9983 return s.String() 9984} 9985 9986// Validate inspects the fields of the type to determine if they are valid. 9987func (s *CreatePlayerSessionsInput) Validate() error { 9988 invalidParams := request.ErrInvalidParams{Context: "CreatePlayerSessionsInput"} 9989 if s.GameSessionId == nil { 9990 invalidParams.Add(request.NewErrParamRequired("GameSessionId")) 9991 } 9992 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 9993 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 9994 } 9995 if s.PlayerIds == nil { 9996 invalidParams.Add(request.NewErrParamRequired("PlayerIds")) 9997 } 9998 if s.PlayerIds != nil && len(s.PlayerIds) < 1 { 9999 invalidParams.Add(request.NewErrParamMinLen("PlayerIds", 1)) 10000 } 10001 10002 if invalidParams.Len() > 0 { 10003 return invalidParams 10004 } 10005 return nil 10006} 10007 10008// SetGameSessionId sets the GameSessionId field's value. 10009func (s *CreatePlayerSessionsInput) SetGameSessionId(v string) *CreatePlayerSessionsInput { 10010 s.GameSessionId = &v 10011 return s 10012} 10013 10014// SetPlayerDataMap sets the PlayerDataMap field's value. 10015func (s *CreatePlayerSessionsInput) SetPlayerDataMap(v map[string]*string) *CreatePlayerSessionsInput { 10016 s.PlayerDataMap = v 10017 return s 10018} 10019 10020// SetPlayerIds sets the PlayerIds field's value. 10021func (s *CreatePlayerSessionsInput) SetPlayerIds(v []*string) *CreatePlayerSessionsInput { 10022 s.PlayerIds = v 10023 return s 10024} 10025 10026// Represents the returned data in response to a request action. 10027type CreatePlayerSessionsOutput struct { 10028 _ struct{} `type:"structure"` 10029 10030 // Collection of player session objects created for the added players. 10031 PlayerSessions []*PlayerSession `type:"list"` 10032} 10033 10034// String returns the string representation 10035func (s CreatePlayerSessionsOutput) String() string { 10036 return awsutil.Prettify(s) 10037} 10038 10039// GoString returns the string representation 10040func (s CreatePlayerSessionsOutput) GoString() string { 10041 return s.String() 10042} 10043 10044// SetPlayerSessions sets the PlayerSessions field's value. 10045func (s *CreatePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *CreatePlayerSessionsOutput { 10046 s.PlayerSessions = v 10047 return s 10048} 10049 10050// Represents the input for a request action. 10051type CreateVpcPeeringAuthorizationInput struct { 10052 _ struct{} `type:"structure"` 10053 10054 // Unique identifier for the AWS account that you use to manage your Amazon 10055 // GameLift fleet. You can find your Account ID in the AWS Management Console 10056 // under account settings. 10057 // 10058 // GameLiftAwsAccountId is a required field 10059 GameLiftAwsAccountId *string `min:"1" type:"string" required:"true"` 10060 10061 // Unique identifier for a VPC with resources to be accessed by your Amazon 10062 // GameLift fleet. The VPC must be in the same region where your fleet is deployed. 10063 // To get VPC information, including IDs, use the Virtual Private Cloud service 10064 // tools, including the VPC Dashboard in the AWS Management Console. 10065 // 10066 // PeerVpcId is a required field 10067 PeerVpcId *string `min:"1" type:"string" required:"true"` 10068} 10069 10070// String returns the string representation 10071func (s CreateVpcPeeringAuthorizationInput) String() string { 10072 return awsutil.Prettify(s) 10073} 10074 10075// GoString returns the string representation 10076func (s CreateVpcPeeringAuthorizationInput) GoString() string { 10077 return s.String() 10078} 10079 10080// Validate inspects the fields of the type to determine if they are valid. 10081func (s *CreateVpcPeeringAuthorizationInput) Validate() error { 10082 invalidParams := request.ErrInvalidParams{Context: "CreateVpcPeeringAuthorizationInput"} 10083 if s.GameLiftAwsAccountId == nil { 10084 invalidParams.Add(request.NewErrParamRequired("GameLiftAwsAccountId")) 10085 } 10086 if s.GameLiftAwsAccountId != nil && len(*s.GameLiftAwsAccountId) < 1 { 10087 invalidParams.Add(request.NewErrParamMinLen("GameLiftAwsAccountId", 1)) 10088 } 10089 if s.PeerVpcId == nil { 10090 invalidParams.Add(request.NewErrParamRequired("PeerVpcId")) 10091 } 10092 if s.PeerVpcId != nil && len(*s.PeerVpcId) < 1 { 10093 invalidParams.Add(request.NewErrParamMinLen("PeerVpcId", 1)) 10094 } 10095 10096 if invalidParams.Len() > 0 { 10097 return invalidParams 10098 } 10099 return nil 10100} 10101 10102// SetGameLiftAwsAccountId sets the GameLiftAwsAccountId field's value. 10103func (s *CreateVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *CreateVpcPeeringAuthorizationInput { 10104 s.GameLiftAwsAccountId = &v 10105 return s 10106} 10107 10108// SetPeerVpcId sets the PeerVpcId field's value. 10109func (s *CreateVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *CreateVpcPeeringAuthorizationInput { 10110 s.PeerVpcId = &v 10111 return s 10112} 10113 10114// Represents the returned data in response to a request action. 10115type CreateVpcPeeringAuthorizationOutput struct { 10116 _ struct{} `type:"structure"` 10117 10118 // Details on the requested VPC peering authorization, including expiration. 10119 VpcPeeringAuthorization *VpcPeeringAuthorization `type:"structure"` 10120} 10121 10122// String returns the string representation 10123func (s CreateVpcPeeringAuthorizationOutput) String() string { 10124 return awsutil.Prettify(s) 10125} 10126 10127// GoString returns the string representation 10128func (s CreateVpcPeeringAuthorizationOutput) GoString() string { 10129 return s.String() 10130} 10131 10132// SetVpcPeeringAuthorization sets the VpcPeeringAuthorization field's value. 10133func (s *CreateVpcPeeringAuthorizationOutput) SetVpcPeeringAuthorization(v *VpcPeeringAuthorization) *CreateVpcPeeringAuthorizationOutput { 10134 s.VpcPeeringAuthorization = v 10135 return s 10136} 10137 10138// Represents the input for a request action. 10139type CreateVpcPeeringConnectionInput struct { 10140 _ struct{} `type:"structure"` 10141 10142 // Unique identifier for a fleet. This tells Amazon GameLift which GameLift 10143 // VPC to peer with. 10144 // 10145 // FleetId is a required field 10146 FleetId *string `type:"string" required:"true"` 10147 10148 // Unique identifier for the AWS account with the VPC that you want to peer 10149 // your Amazon GameLift fleet with. You can find your Account ID in the AWS 10150 // Management Console under account settings. 10151 // 10152 // PeerVpcAwsAccountId is a required field 10153 PeerVpcAwsAccountId *string `min:"1" type:"string" required:"true"` 10154 10155 // Unique identifier for a VPC with resources to be accessed by your Amazon 10156 // GameLift fleet. The VPC must be in the same region where your fleet is deployed. 10157 // To get VPC information, including IDs, use the Virtual Private Cloud service 10158 // tools, including the VPC Dashboard in the AWS Management Console. 10159 // 10160 // PeerVpcId is a required field 10161 PeerVpcId *string `min:"1" type:"string" required:"true"` 10162} 10163 10164// String returns the string representation 10165func (s CreateVpcPeeringConnectionInput) String() string { 10166 return awsutil.Prettify(s) 10167} 10168 10169// GoString returns the string representation 10170func (s CreateVpcPeeringConnectionInput) GoString() string { 10171 return s.String() 10172} 10173 10174// Validate inspects the fields of the type to determine if they are valid. 10175func (s *CreateVpcPeeringConnectionInput) Validate() error { 10176 invalidParams := request.ErrInvalidParams{Context: "CreateVpcPeeringConnectionInput"} 10177 if s.FleetId == nil { 10178 invalidParams.Add(request.NewErrParamRequired("FleetId")) 10179 } 10180 if s.PeerVpcAwsAccountId == nil { 10181 invalidParams.Add(request.NewErrParamRequired("PeerVpcAwsAccountId")) 10182 } 10183 if s.PeerVpcAwsAccountId != nil && len(*s.PeerVpcAwsAccountId) < 1 { 10184 invalidParams.Add(request.NewErrParamMinLen("PeerVpcAwsAccountId", 1)) 10185 } 10186 if s.PeerVpcId == nil { 10187 invalidParams.Add(request.NewErrParamRequired("PeerVpcId")) 10188 } 10189 if s.PeerVpcId != nil && len(*s.PeerVpcId) < 1 { 10190 invalidParams.Add(request.NewErrParamMinLen("PeerVpcId", 1)) 10191 } 10192 10193 if invalidParams.Len() > 0 { 10194 return invalidParams 10195 } 10196 return nil 10197} 10198 10199// SetFleetId sets the FleetId field's value. 10200func (s *CreateVpcPeeringConnectionInput) SetFleetId(v string) *CreateVpcPeeringConnectionInput { 10201 s.FleetId = &v 10202 return s 10203} 10204 10205// SetPeerVpcAwsAccountId sets the PeerVpcAwsAccountId field's value. 10206func (s *CreateVpcPeeringConnectionInput) SetPeerVpcAwsAccountId(v string) *CreateVpcPeeringConnectionInput { 10207 s.PeerVpcAwsAccountId = &v 10208 return s 10209} 10210 10211// SetPeerVpcId sets the PeerVpcId field's value. 10212func (s *CreateVpcPeeringConnectionInput) SetPeerVpcId(v string) *CreateVpcPeeringConnectionInput { 10213 s.PeerVpcId = &v 10214 return s 10215} 10216 10217type CreateVpcPeeringConnectionOutput struct { 10218 _ struct{} `type:"structure"` 10219} 10220 10221// String returns the string representation 10222func (s CreateVpcPeeringConnectionOutput) String() string { 10223 return awsutil.Prettify(s) 10224} 10225 10226// GoString returns the string representation 10227func (s CreateVpcPeeringConnectionOutput) GoString() string { 10228 return s.String() 10229} 10230 10231// Represents the input for a request action. 10232type DeleteAliasInput struct { 10233 _ struct{} `type:"structure"` 10234 10235 // Unique identifier for a fleet alias. Specify the alias you want to delete. 10236 // 10237 // AliasId is a required field 10238 AliasId *string `type:"string" required:"true"` 10239} 10240 10241// String returns the string representation 10242func (s DeleteAliasInput) String() string { 10243 return awsutil.Prettify(s) 10244} 10245 10246// GoString returns the string representation 10247func (s DeleteAliasInput) GoString() string { 10248 return s.String() 10249} 10250 10251// Validate inspects the fields of the type to determine if they are valid. 10252func (s *DeleteAliasInput) Validate() error { 10253 invalidParams := request.ErrInvalidParams{Context: "DeleteAliasInput"} 10254 if s.AliasId == nil { 10255 invalidParams.Add(request.NewErrParamRequired("AliasId")) 10256 } 10257 10258 if invalidParams.Len() > 0 { 10259 return invalidParams 10260 } 10261 return nil 10262} 10263 10264// SetAliasId sets the AliasId field's value. 10265func (s *DeleteAliasInput) SetAliasId(v string) *DeleteAliasInput { 10266 s.AliasId = &v 10267 return s 10268} 10269 10270type DeleteAliasOutput struct { 10271 _ struct{} `type:"structure"` 10272} 10273 10274// String returns the string representation 10275func (s DeleteAliasOutput) String() string { 10276 return awsutil.Prettify(s) 10277} 10278 10279// GoString returns the string representation 10280func (s DeleteAliasOutput) GoString() string { 10281 return s.String() 10282} 10283 10284// Represents the input for a request action. 10285type DeleteBuildInput struct { 10286 _ struct{} `type:"structure"` 10287 10288 // Unique identifier for a build to delete. 10289 // 10290 // BuildId is a required field 10291 BuildId *string `type:"string" required:"true"` 10292} 10293 10294// String returns the string representation 10295func (s DeleteBuildInput) String() string { 10296 return awsutil.Prettify(s) 10297} 10298 10299// GoString returns the string representation 10300func (s DeleteBuildInput) GoString() string { 10301 return s.String() 10302} 10303 10304// Validate inspects the fields of the type to determine if they are valid. 10305func (s *DeleteBuildInput) Validate() error { 10306 invalidParams := request.ErrInvalidParams{Context: "DeleteBuildInput"} 10307 if s.BuildId == nil { 10308 invalidParams.Add(request.NewErrParamRequired("BuildId")) 10309 } 10310 10311 if invalidParams.Len() > 0 { 10312 return invalidParams 10313 } 10314 return nil 10315} 10316 10317// SetBuildId sets the BuildId field's value. 10318func (s *DeleteBuildInput) SetBuildId(v string) *DeleteBuildInput { 10319 s.BuildId = &v 10320 return s 10321} 10322 10323type DeleteBuildOutput struct { 10324 _ struct{} `type:"structure"` 10325} 10326 10327// String returns the string representation 10328func (s DeleteBuildOutput) String() string { 10329 return awsutil.Prettify(s) 10330} 10331 10332// GoString returns the string representation 10333func (s DeleteBuildOutput) GoString() string { 10334 return s.String() 10335} 10336 10337// Represents the input for a request action. 10338type DeleteFleetInput struct { 10339 _ struct{} `type:"structure"` 10340 10341 // Unique identifier for a fleet to be deleted. 10342 // 10343 // FleetId is a required field 10344 FleetId *string `type:"string" required:"true"` 10345} 10346 10347// String returns the string representation 10348func (s DeleteFleetInput) String() string { 10349 return awsutil.Prettify(s) 10350} 10351 10352// GoString returns the string representation 10353func (s DeleteFleetInput) GoString() string { 10354 return s.String() 10355} 10356 10357// Validate inspects the fields of the type to determine if they are valid. 10358func (s *DeleteFleetInput) Validate() error { 10359 invalidParams := request.ErrInvalidParams{Context: "DeleteFleetInput"} 10360 if s.FleetId == nil { 10361 invalidParams.Add(request.NewErrParamRequired("FleetId")) 10362 } 10363 10364 if invalidParams.Len() > 0 { 10365 return invalidParams 10366 } 10367 return nil 10368} 10369 10370// SetFleetId sets the FleetId field's value. 10371func (s *DeleteFleetInput) SetFleetId(v string) *DeleteFleetInput { 10372 s.FleetId = &v 10373 return s 10374} 10375 10376type DeleteFleetOutput struct { 10377 _ struct{} `type:"structure"` 10378} 10379 10380// String returns the string representation 10381func (s DeleteFleetOutput) String() string { 10382 return awsutil.Prettify(s) 10383} 10384 10385// GoString returns the string representation 10386func (s DeleteFleetOutput) GoString() string { 10387 return s.String() 10388} 10389 10390// Represents the input for a request action. 10391type DeleteGameSessionQueueInput struct { 10392 _ struct{} `type:"structure"` 10393 10394 // Descriptive label that is associated with game session queue. Queue names 10395 // must be unique within each region. 10396 // 10397 // Name is a required field 10398 Name *string `min:"1" type:"string" required:"true"` 10399} 10400 10401// String returns the string representation 10402func (s DeleteGameSessionQueueInput) String() string { 10403 return awsutil.Prettify(s) 10404} 10405 10406// GoString returns the string representation 10407func (s DeleteGameSessionQueueInput) GoString() string { 10408 return s.String() 10409} 10410 10411// Validate inspects the fields of the type to determine if they are valid. 10412func (s *DeleteGameSessionQueueInput) Validate() error { 10413 invalidParams := request.ErrInvalidParams{Context: "DeleteGameSessionQueueInput"} 10414 if s.Name == nil { 10415 invalidParams.Add(request.NewErrParamRequired("Name")) 10416 } 10417 if s.Name != nil && len(*s.Name) < 1 { 10418 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 10419 } 10420 10421 if invalidParams.Len() > 0 { 10422 return invalidParams 10423 } 10424 return nil 10425} 10426 10427// SetName sets the Name field's value. 10428func (s *DeleteGameSessionQueueInput) SetName(v string) *DeleteGameSessionQueueInput { 10429 s.Name = &v 10430 return s 10431} 10432 10433type DeleteGameSessionQueueOutput struct { 10434 _ struct{} `type:"structure"` 10435} 10436 10437// String returns the string representation 10438func (s DeleteGameSessionQueueOutput) String() string { 10439 return awsutil.Prettify(s) 10440} 10441 10442// GoString returns the string representation 10443func (s DeleteGameSessionQueueOutput) GoString() string { 10444 return s.String() 10445} 10446 10447// Represents the input for a request action. 10448type DeleteMatchmakingConfigurationInput struct { 10449 _ struct{} `type:"structure"` 10450 10451 // Unique identifier for a matchmaking configuration 10452 // 10453 // Name is a required field 10454 Name *string `min:"1" type:"string" required:"true"` 10455} 10456 10457// String returns the string representation 10458func (s DeleteMatchmakingConfigurationInput) String() string { 10459 return awsutil.Prettify(s) 10460} 10461 10462// GoString returns the string representation 10463func (s DeleteMatchmakingConfigurationInput) GoString() string { 10464 return s.String() 10465} 10466 10467// Validate inspects the fields of the type to determine if they are valid. 10468func (s *DeleteMatchmakingConfigurationInput) Validate() error { 10469 invalidParams := request.ErrInvalidParams{Context: "DeleteMatchmakingConfigurationInput"} 10470 if s.Name == nil { 10471 invalidParams.Add(request.NewErrParamRequired("Name")) 10472 } 10473 if s.Name != nil && len(*s.Name) < 1 { 10474 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 10475 } 10476 10477 if invalidParams.Len() > 0 { 10478 return invalidParams 10479 } 10480 return nil 10481} 10482 10483// SetName sets the Name field's value. 10484func (s *DeleteMatchmakingConfigurationInput) SetName(v string) *DeleteMatchmakingConfigurationInput { 10485 s.Name = &v 10486 return s 10487} 10488 10489type DeleteMatchmakingConfigurationOutput struct { 10490 _ struct{} `type:"structure"` 10491} 10492 10493// String returns the string representation 10494func (s DeleteMatchmakingConfigurationOutput) String() string { 10495 return awsutil.Prettify(s) 10496} 10497 10498// GoString returns the string representation 10499func (s DeleteMatchmakingConfigurationOutput) GoString() string { 10500 return s.String() 10501} 10502 10503// Represents the input for a request action. 10504type DeleteScalingPolicyInput struct { 10505 _ struct{} `type:"structure"` 10506 10507 // Unique identifier for a fleet to be deleted. 10508 // 10509 // FleetId is a required field 10510 FleetId *string `type:"string" required:"true"` 10511 10512 // Descriptive label that is associated with a scaling policy. Policy names 10513 // do not need to be unique. 10514 // 10515 // Name is a required field 10516 Name *string `min:"1" type:"string" required:"true"` 10517} 10518 10519// String returns the string representation 10520func (s DeleteScalingPolicyInput) String() string { 10521 return awsutil.Prettify(s) 10522} 10523 10524// GoString returns the string representation 10525func (s DeleteScalingPolicyInput) GoString() string { 10526 return s.String() 10527} 10528 10529// Validate inspects the fields of the type to determine if they are valid. 10530func (s *DeleteScalingPolicyInput) Validate() error { 10531 invalidParams := request.ErrInvalidParams{Context: "DeleteScalingPolicyInput"} 10532 if s.FleetId == nil { 10533 invalidParams.Add(request.NewErrParamRequired("FleetId")) 10534 } 10535 if s.Name == nil { 10536 invalidParams.Add(request.NewErrParamRequired("Name")) 10537 } 10538 if s.Name != nil && len(*s.Name) < 1 { 10539 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 10540 } 10541 10542 if invalidParams.Len() > 0 { 10543 return invalidParams 10544 } 10545 return nil 10546} 10547 10548// SetFleetId sets the FleetId field's value. 10549func (s *DeleteScalingPolicyInput) SetFleetId(v string) *DeleteScalingPolicyInput { 10550 s.FleetId = &v 10551 return s 10552} 10553 10554// SetName sets the Name field's value. 10555func (s *DeleteScalingPolicyInput) SetName(v string) *DeleteScalingPolicyInput { 10556 s.Name = &v 10557 return s 10558} 10559 10560type DeleteScalingPolicyOutput struct { 10561 _ struct{} `type:"structure"` 10562} 10563 10564// String returns the string representation 10565func (s DeleteScalingPolicyOutput) String() string { 10566 return awsutil.Prettify(s) 10567} 10568 10569// GoString returns the string representation 10570func (s DeleteScalingPolicyOutput) GoString() string { 10571 return s.String() 10572} 10573 10574// Represents the input for a request action. 10575type DeleteVpcPeeringAuthorizationInput struct { 10576 _ struct{} `type:"structure"` 10577 10578 // Unique identifier for the AWS account that you use to manage your Amazon 10579 // GameLift fleet. You can find your Account ID in the AWS Management Console 10580 // under account settings. 10581 // 10582 // GameLiftAwsAccountId is a required field 10583 GameLiftAwsAccountId *string `min:"1" type:"string" required:"true"` 10584 10585 // Unique identifier for a VPC with resources to be accessed by your Amazon 10586 // GameLift fleet. The VPC must be in the same region where your fleet is deployed. 10587 // To get VPC information, including IDs, use the Virtual Private Cloud service 10588 // tools, including the VPC Dashboard in the AWS Management Console. 10589 // 10590 // PeerVpcId is a required field 10591 PeerVpcId *string `min:"1" type:"string" required:"true"` 10592} 10593 10594// String returns the string representation 10595func (s DeleteVpcPeeringAuthorizationInput) String() string { 10596 return awsutil.Prettify(s) 10597} 10598 10599// GoString returns the string representation 10600func (s DeleteVpcPeeringAuthorizationInput) GoString() string { 10601 return s.String() 10602} 10603 10604// Validate inspects the fields of the type to determine if they are valid. 10605func (s *DeleteVpcPeeringAuthorizationInput) Validate() error { 10606 invalidParams := request.ErrInvalidParams{Context: "DeleteVpcPeeringAuthorizationInput"} 10607 if s.GameLiftAwsAccountId == nil { 10608 invalidParams.Add(request.NewErrParamRequired("GameLiftAwsAccountId")) 10609 } 10610 if s.GameLiftAwsAccountId != nil && len(*s.GameLiftAwsAccountId) < 1 { 10611 invalidParams.Add(request.NewErrParamMinLen("GameLiftAwsAccountId", 1)) 10612 } 10613 if s.PeerVpcId == nil { 10614 invalidParams.Add(request.NewErrParamRequired("PeerVpcId")) 10615 } 10616 if s.PeerVpcId != nil && len(*s.PeerVpcId) < 1 { 10617 invalidParams.Add(request.NewErrParamMinLen("PeerVpcId", 1)) 10618 } 10619 10620 if invalidParams.Len() > 0 { 10621 return invalidParams 10622 } 10623 return nil 10624} 10625 10626// SetGameLiftAwsAccountId sets the GameLiftAwsAccountId field's value. 10627func (s *DeleteVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *DeleteVpcPeeringAuthorizationInput { 10628 s.GameLiftAwsAccountId = &v 10629 return s 10630} 10631 10632// SetPeerVpcId sets the PeerVpcId field's value. 10633func (s *DeleteVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *DeleteVpcPeeringAuthorizationInput { 10634 s.PeerVpcId = &v 10635 return s 10636} 10637 10638type DeleteVpcPeeringAuthorizationOutput struct { 10639 _ struct{} `type:"structure"` 10640} 10641 10642// String returns the string representation 10643func (s DeleteVpcPeeringAuthorizationOutput) String() string { 10644 return awsutil.Prettify(s) 10645} 10646 10647// GoString returns the string representation 10648func (s DeleteVpcPeeringAuthorizationOutput) GoString() string { 10649 return s.String() 10650} 10651 10652// Represents the input for a request action. 10653type DeleteVpcPeeringConnectionInput struct { 10654 _ struct{} `type:"structure"` 10655 10656 // Unique identifier for a fleet. This value must match the fleet ID referenced 10657 // in the VPC peering connection record. 10658 // 10659 // FleetId is a required field 10660 FleetId *string `type:"string" required:"true"` 10661 10662 // Unique identifier for a VPC peering connection. This value is included in 10663 // the VpcPeeringConnection object, which can be retrieved by calling DescribeVpcPeeringConnections. 10664 // 10665 // VpcPeeringConnectionId is a required field 10666 VpcPeeringConnectionId *string `min:"1" type:"string" required:"true"` 10667} 10668 10669// String returns the string representation 10670func (s DeleteVpcPeeringConnectionInput) String() string { 10671 return awsutil.Prettify(s) 10672} 10673 10674// GoString returns the string representation 10675func (s DeleteVpcPeeringConnectionInput) GoString() string { 10676 return s.String() 10677} 10678 10679// Validate inspects the fields of the type to determine if they are valid. 10680func (s *DeleteVpcPeeringConnectionInput) Validate() error { 10681 invalidParams := request.ErrInvalidParams{Context: "DeleteVpcPeeringConnectionInput"} 10682 if s.FleetId == nil { 10683 invalidParams.Add(request.NewErrParamRequired("FleetId")) 10684 } 10685 if s.VpcPeeringConnectionId == nil { 10686 invalidParams.Add(request.NewErrParamRequired("VpcPeeringConnectionId")) 10687 } 10688 if s.VpcPeeringConnectionId != nil && len(*s.VpcPeeringConnectionId) < 1 { 10689 invalidParams.Add(request.NewErrParamMinLen("VpcPeeringConnectionId", 1)) 10690 } 10691 10692 if invalidParams.Len() > 0 { 10693 return invalidParams 10694 } 10695 return nil 10696} 10697 10698// SetFleetId sets the FleetId field's value. 10699func (s *DeleteVpcPeeringConnectionInput) SetFleetId(v string) *DeleteVpcPeeringConnectionInput { 10700 s.FleetId = &v 10701 return s 10702} 10703 10704// SetVpcPeeringConnectionId sets the VpcPeeringConnectionId field's value. 10705func (s *DeleteVpcPeeringConnectionInput) SetVpcPeeringConnectionId(v string) *DeleteVpcPeeringConnectionInput { 10706 s.VpcPeeringConnectionId = &v 10707 return s 10708} 10709 10710type DeleteVpcPeeringConnectionOutput struct { 10711 _ struct{} `type:"structure"` 10712} 10713 10714// String returns the string representation 10715func (s DeleteVpcPeeringConnectionOutput) String() string { 10716 return awsutil.Prettify(s) 10717} 10718 10719// GoString returns the string representation 10720func (s DeleteVpcPeeringConnectionOutput) GoString() string { 10721 return s.String() 10722} 10723 10724// Represents the input for a request action. 10725type DescribeAliasInput struct { 10726 _ struct{} `type:"structure"` 10727 10728 // Unique identifier for a fleet alias. Specify the alias you want to retrieve. 10729 // 10730 // AliasId is a required field 10731 AliasId *string `type:"string" required:"true"` 10732} 10733 10734// String returns the string representation 10735func (s DescribeAliasInput) String() string { 10736 return awsutil.Prettify(s) 10737} 10738 10739// GoString returns the string representation 10740func (s DescribeAliasInput) GoString() string { 10741 return s.String() 10742} 10743 10744// Validate inspects the fields of the type to determine if they are valid. 10745func (s *DescribeAliasInput) Validate() error { 10746 invalidParams := request.ErrInvalidParams{Context: "DescribeAliasInput"} 10747 if s.AliasId == nil { 10748 invalidParams.Add(request.NewErrParamRequired("AliasId")) 10749 } 10750 10751 if invalidParams.Len() > 0 { 10752 return invalidParams 10753 } 10754 return nil 10755} 10756 10757// SetAliasId sets the AliasId field's value. 10758func (s *DescribeAliasInput) SetAliasId(v string) *DescribeAliasInput { 10759 s.AliasId = &v 10760 return s 10761} 10762 10763// Represents the returned data in response to a request action. 10764type DescribeAliasOutput struct { 10765 _ struct{} `type:"structure"` 10766 10767 // Object that contains the requested alias. 10768 Alias *Alias `type:"structure"` 10769} 10770 10771// String returns the string representation 10772func (s DescribeAliasOutput) String() string { 10773 return awsutil.Prettify(s) 10774} 10775 10776// GoString returns the string representation 10777func (s DescribeAliasOutput) GoString() string { 10778 return s.String() 10779} 10780 10781// SetAlias sets the Alias field's value. 10782func (s *DescribeAliasOutput) SetAlias(v *Alias) *DescribeAliasOutput { 10783 s.Alias = v 10784 return s 10785} 10786 10787// Represents the input for a request action. 10788type DescribeBuildInput struct { 10789 _ struct{} `type:"structure"` 10790 10791 // Unique identifier for a build to retrieve properties for. 10792 // 10793 // BuildId is a required field 10794 BuildId *string `type:"string" required:"true"` 10795} 10796 10797// String returns the string representation 10798func (s DescribeBuildInput) String() string { 10799 return awsutil.Prettify(s) 10800} 10801 10802// GoString returns the string representation 10803func (s DescribeBuildInput) GoString() string { 10804 return s.String() 10805} 10806 10807// Validate inspects the fields of the type to determine if they are valid. 10808func (s *DescribeBuildInput) Validate() error { 10809 invalidParams := request.ErrInvalidParams{Context: "DescribeBuildInput"} 10810 if s.BuildId == nil { 10811 invalidParams.Add(request.NewErrParamRequired("BuildId")) 10812 } 10813 10814 if invalidParams.Len() > 0 { 10815 return invalidParams 10816 } 10817 return nil 10818} 10819 10820// SetBuildId sets the BuildId field's value. 10821func (s *DescribeBuildInput) SetBuildId(v string) *DescribeBuildInput { 10822 s.BuildId = &v 10823 return s 10824} 10825 10826// Represents the returned data in response to a request action. 10827type DescribeBuildOutput struct { 10828 _ struct{} `type:"structure"` 10829 10830 // Set of properties describing the requested build. 10831 Build *Build `type:"structure"` 10832} 10833 10834// String returns the string representation 10835func (s DescribeBuildOutput) String() string { 10836 return awsutil.Prettify(s) 10837} 10838 10839// GoString returns the string representation 10840func (s DescribeBuildOutput) GoString() string { 10841 return s.String() 10842} 10843 10844// SetBuild sets the Build field's value. 10845func (s *DescribeBuildOutput) SetBuild(v *Build) *DescribeBuildOutput { 10846 s.Build = v 10847 return s 10848} 10849 10850// Represents the input for a request action. 10851type DescribeEC2InstanceLimitsInput struct { 10852 _ struct{} `type:"structure"` 10853 10854 // Name of an EC2 instance type that is supported in Amazon GameLift. A fleet 10855 // instance type determines the computing resources of each instance in the 10856 // fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift 10857 // supports the following EC2 instance types. See Amazon EC2 Instance Types 10858 // (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions. Leave 10859 // this parameter blank to retrieve limits for all types. 10860 EC2InstanceType *string `type:"string" enum:"EC2InstanceType"` 10861} 10862 10863// String returns the string representation 10864func (s DescribeEC2InstanceLimitsInput) String() string { 10865 return awsutil.Prettify(s) 10866} 10867 10868// GoString returns the string representation 10869func (s DescribeEC2InstanceLimitsInput) GoString() string { 10870 return s.String() 10871} 10872 10873// SetEC2InstanceType sets the EC2InstanceType field's value. 10874func (s *DescribeEC2InstanceLimitsInput) SetEC2InstanceType(v string) *DescribeEC2InstanceLimitsInput { 10875 s.EC2InstanceType = &v 10876 return s 10877} 10878 10879// Represents the returned data in response to a request action. 10880type DescribeEC2InstanceLimitsOutput struct { 10881 _ struct{} `type:"structure"` 10882 10883 // Object that contains the maximum number of instances for the specified instance 10884 // type. 10885 EC2InstanceLimits []*EC2InstanceLimit `type:"list"` 10886} 10887 10888// String returns the string representation 10889func (s DescribeEC2InstanceLimitsOutput) String() string { 10890 return awsutil.Prettify(s) 10891} 10892 10893// GoString returns the string representation 10894func (s DescribeEC2InstanceLimitsOutput) GoString() string { 10895 return s.String() 10896} 10897 10898// SetEC2InstanceLimits sets the EC2InstanceLimits field's value. 10899func (s *DescribeEC2InstanceLimitsOutput) SetEC2InstanceLimits(v []*EC2InstanceLimit) *DescribeEC2InstanceLimitsOutput { 10900 s.EC2InstanceLimits = v 10901 return s 10902} 10903 10904// Represents the input for a request action. 10905type DescribeFleetAttributesInput struct { 10906 _ struct{} `type:"structure"` 10907 10908 // Unique identifier for a fleet(s) to retrieve attributes for. To request attributes 10909 // for all fleets, leave this parameter empty. 10910 FleetIds []*string `min:"1" type:"list"` 10911 10912 // Maximum number of results to return. Use this parameter with NextToken to 10913 // get results as a set of sequential pages. This parameter is ignored when 10914 // the request specifies one or a list of fleet IDs. 10915 Limit *int64 `min:"1" type:"integer"` 10916 10917 // Token that indicates the start of the next sequential page of results. Use 10918 // the token that is returned with a previous call to this action. To start 10919 // at the beginning of the result set, do not specify a value. This parameter 10920 // is ignored when the request specifies one or a list of fleet IDs. 10921 NextToken *string `min:"1" type:"string"` 10922} 10923 10924// String returns the string representation 10925func (s DescribeFleetAttributesInput) String() string { 10926 return awsutil.Prettify(s) 10927} 10928 10929// GoString returns the string representation 10930func (s DescribeFleetAttributesInput) GoString() string { 10931 return s.String() 10932} 10933 10934// Validate inspects the fields of the type to determine if they are valid. 10935func (s *DescribeFleetAttributesInput) Validate() error { 10936 invalidParams := request.ErrInvalidParams{Context: "DescribeFleetAttributesInput"} 10937 if s.FleetIds != nil && len(s.FleetIds) < 1 { 10938 invalidParams.Add(request.NewErrParamMinLen("FleetIds", 1)) 10939 } 10940 if s.Limit != nil && *s.Limit < 1 { 10941 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 10942 } 10943 if s.NextToken != nil && len(*s.NextToken) < 1 { 10944 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 10945 } 10946 10947 if invalidParams.Len() > 0 { 10948 return invalidParams 10949 } 10950 return nil 10951} 10952 10953// SetFleetIds sets the FleetIds field's value. 10954func (s *DescribeFleetAttributesInput) SetFleetIds(v []*string) *DescribeFleetAttributesInput { 10955 s.FleetIds = v 10956 return s 10957} 10958 10959// SetLimit sets the Limit field's value. 10960func (s *DescribeFleetAttributesInput) SetLimit(v int64) *DescribeFleetAttributesInput { 10961 s.Limit = &v 10962 return s 10963} 10964 10965// SetNextToken sets the NextToken field's value. 10966func (s *DescribeFleetAttributesInput) SetNextToken(v string) *DescribeFleetAttributesInput { 10967 s.NextToken = &v 10968 return s 10969} 10970 10971// Represents the returned data in response to a request action. 10972type DescribeFleetAttributesOutput struct { 10973 _ struct{} `type:"structure"` 10974 10975 // Collection of objects containing attribute metadata for each requested fleet 10976 // ID. 10977 FleetAttributes []*FleetAttributes `type:"list"` 10978 10979 // Token that indicates where to resume retrieving results on the next call 10980 // to this action. If no token is returned, these results represent the end 10981 // of the list. 10982 NextToken *string `min:"1" type:"string"` 10983} 10984 10985// String returns the string representation 10986func (s DescribeFleetAttributesOutput) String() string { 10987 return awsutil.Prettify(s) 10988} 10989 10990// GoString returns the string representation 10991func (s DescribeFleetAttributesOutput) GoString() string { 10992 return s.String() 10993} 10994 10995// SetFleetAttributes sets the FleetAttributes field's value. 10996func (s *DescribeFleetAttributesOutput) SetFleetAttributes(v []*FleetAttributes) *DescribeFleetAttributesOutput { 10997 s.FleetAttributes = v 10998 return s 10999} 11000 11001// SetNextToken sets the NextToken field's value. 11002func (s *DescribeFleetAttributesOutput) SetNextToken(v string) *DescribeFleetAttributesOutput { 11003 s.NextToken = &v 11004 return s 11005} 11006 11007// Represents the input for a request action. 11008type DescribeFleetCapacityInput struct { 11009 _ struct{} `type:"structure"` 11010 11011 // Unique identifier for a fleet(s) to retrieve capacity information for. To 11012 // request capacity information for all fleets, leave this parameter empty. 11013 FleetIds []*string `min:"1" type:"list"` 11014 11015 // Maximum number of results to return. Use this parameter with NextToken to 11016 // get results as a set of sequential pages. This parameter is ignored when 11017 // the request specifies one or a list of fleet IDs. 11018 Limit *int64 `min:"1" type:"integer"` 11019 11020 // Token that indicates the start of the next sequential page of results. Use 11021 // the token that is returned with a previous call to this action. To start 11022 // at the beginning of the result set, do not specify a value. This parameter 11023 // is ignored when the request specifies one or a list of fleet IDs. 11024 NextToken *string `min:"1" type:"string"` 11025} 11026 11027// String returns the string representation 11028func (s DescribeFleetCapacityInput) String() string { 11029 return awsutil.Prettify(s) 11030} 11031 11032// GoString returns the string representation 11033func (s DescribeFleetCapacityInput) GoString() string { 11034 return s.String() 11035} 11036 11037// Validate inspects the fields of the type to determine if they are valid. 11038func (s *DescribeFleetCapacityInput) Validate() error { 11039 invalidParams := request.ErrInvalidParams{Context: "DescribeFleetCapacityInput"} 11040 if s.FleetIds != nil && len(s.FleetIds) < 1 { 11041 invalidParams.Add(request.NewErrParamMinLen("FleetIds", 1)) 11042 } 11043 if s.Limit != nil && *s.Limit < 1 { 11044 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11045 } 11046 if s.NextToken != nil && len(*s.NextToken) < 1 { 11047 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11048 } 11049 11050 if invalidParams.Len() > 0 { 11051 return invalidParams 11052 } 11053 return nil 11054} 11055 11056// SetFleetIds sets the FleetIds field's value. 11057func (s *DescribeFleetCapacityInput) SetFleetIds(v []*string) *DescribeFleetCapacityInput { 11058 s.FleetIds = v 11059 return s 11060} 11061 11062// SetLimit sets the Limit field's value. 11063func (s *DescribeFleetCapacityInput) SetLimit(v int64) *DescribeFleetCapacityInput { 11064 s.Limit = &v 11065 return s 11066} 11067 11068// SetNextToken sets the NextToken field's value. 11069func (s *DescribeFleetCapacityInput) SetNextToken(v string) *DescribeFleetCapacityInput { 11070 s.NextToken = &v 11071 return s 11072} 11073 11074// Represents the returned data in response to a request action. 11075type DescribeFleetCapacityOutput struct { 11076 _ struct{} `type:"structure"` 11077 11078 // Collection of objects containing capacity information for each requested 11079 // fleet ID. Leave this parameter empty to retrieve capacity information for 11080 // all fleets. 11081 FleetCapacity []*FleetCapacity `type:"list"` 11082 11083 // Token that indicates where to resume retrieving results on the next call 11084 // to this action. If no token is returned, these results represent the end 11085 // of the list. 11086 NextToken *string `min:"1" type:"string"` 11087} 11088 11089// String returns the string representation 11090func (s DescribeFleetCapacityOutput) String() string { 11091 return awsutil.Prettify(s) 11092} 11093 11094// GoString returns the string representation 11095func (s DescribeFleetCapacityOutput) GoString() string { 11096 return s.String() 11097} 11098 11099// SetFleetCapacity sets the FleetCapacity field's value. 11100func (s *DescribeFleetCapacityOutput) SetFleetCapacity(v []*FleetCapacity) *DescribeFleetCapacityOutput { 11101 s.FleetCapacity = v 11102 return s 11103} 11104 11105// SetNextToken sets the NextToken field's value. 11106func (s *DescribeFleetCapacityOutput) SetNextToken(v string) *DescribeFleetCapacityOutput { 11107 s.NextToken = &v 11108 return s 11109} 11110 11111// Represents the input for a request action. 11112type DescribeFleetEventsInput struct { 11113 _ struct{} `type:"structure"` 11114 11115 // Most recent date to retrieve event logs for. If no end time is specified, 11116 // this call returns entries from the specified start time up to the present. 11117 // Format is a number expressed in Unix time as milliseconds (ex: "1469498468.057"). 11118 EndTime *time.Time `type:"timestamp" timestampFormat:"unix"` 11119 11120 // Unique identifier for a fleet to get event logs for. 11121 // 11122 // FleetId is a required field 11123 FleetId *string `type:"string" required:"true"` 11124 11125 // Maximum number of results to return. Use this parameter with NextToken to 11126 // get results as a set of sequential pages. 11127 Limit *int64 `min:"1" type:"integer"` 11128 11129 // Token that indicates the start of the next sequential page of results. Use 11130 // the token that is returned with a previous call to this action. To start 11131 // at the beginning of the result set, do not specify a value. 11132 NextToken *string `min:"1" type:"string"` 11133 11134 // Earliest date to retrieve event logs for. If no start time is specified, 11135 // this call returns entries starting from when the fleet was created to the 11136 // specified end time. Format is a number expressed in Unix time as milliseconds 11137 // (ex: "1469498468.057"). 11138 StartTime *time.Time `type:"timestamp" timestampFormat:"unix"` 11139} 11140 11141// String returns the string representation 11142func (s DescribeFleetEventsInput) String() string { 11143 return awsutil.Prettify(s) 11144} 11145 11146// GoString returns the string representation 11147func (s DescribeFleetEventsInput) GoString() string { 11148 return s.String() 11149} 11150 11151// Validate inspects the fields of the type to determine if they are valid. 11152func (s *DescribeFleetEventsInput) Validate() error { 11153 invalidParams := request.ErrInvalidParams{Context: "DescribeFleetEventsInput"} 11154 if s.FleetId == nil { 11155 invalidParams.Add(request.NewErrParamRequired("FleetId")) 11156 } 11157 if s.Limit != nil && *s.Limit < 1 { 11158 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11159 } 11160 if s.NextToken != nil && len(*s.NextToken) < 1 { 11161 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11162 } 11163 11164 if invalidParams.Len() > 0 { 11165 return invalidParams 11166 } 11167 return nil 11168} 11169 11170// SetEndTime sets the EndTime field's value. 11171func (s *DescribeFleetEventsInput) SetEndTime(v time.Time) *DescribeFleetEventsInput { 11172 s.EndTime = &v 11173 return s 11174} 11175 11176// SetFleetId sets the FleetId field's value. 11177func (s *DescribeFleetEventsInput) SetFleetId(v string) *DescribeFleetEventsInput { 11178 s.FleetId = &v 11179 return s 11180} 11181 11182// SetLimit sets the Limit field's value. 11183func (s *DescribeFleetEventsInput) SetLimit(v int64) *DescribeFleetEventsInput { 11184 s.Limit = &v 11185 return s 11186} 11187 11188// SetNextToken sets the NextToken field's value. 11189func (s *DescribeFleetEventsInput) SetNextToken(v string) *DescribeFleetEventsInput { 11190 s.NextToken = &v 11191 return s 11192} 11193 11194// SetStartTime sets the StartTime field's value. 11195func (s *DescribeFleetEventsInput) SetStartTime(v time.Time) *DescribeFleetEventsInput { 11196 s.StartTime = &v 11197 return s 11198} 11199 11200// Represents the returned data in response to a request action. 11201type DescribeFleetEventsOutput struct { 11202 _ struct{} `type:"structure"` 11203 11204 // Collection of objects containing event log entries for the specified fleet. 11205 Events []*Event `type:"list"` 11206 11207 // Token that indicates where to resume retrieving results on the next call 11208 // to this action. If no token is returned, these results represent the end 11209 // of the list. 11210 NextToken *string `min:"1" type:"string"` 11211} 11212 11213// String returns the string representation 11214func (s DescribeFleetEventsOutput) String() string { 11215 return awsutil.Prettify(s) 11216} 11217 11218// GoString returns the string representation 11219func (s DescribeFleetEventsOutput) GoString() string { 11220 return s.String() 11221} 11222 11223// SetEvents sets the Events field's value. 11224func (s *DescribeFleetEventsOutput) SetEvents(v []*Event) *DescribeFleetEventsOutput { 11225 s.Events = v 11226 return s 11227} 11228 11229// SetNextToken sets the NextToken field's value. 11230func (s *DescribeFleetEventsOutput) SetNextToken(v string) *DescribeFleetEventsOutput { 11231 s.NextToken = &v 11232 return s 11233} 11234 11235// Represents the input for a request action. 11236type DescribeFleetPortSettingsInput struct { 11237 _ struct{} `type:"structure"` 11238 11239 // Unique identifier for a fleet to retrieve port settings for. 11240 // 11241 // FleetId is a required field 11242 FleetId *string `type:"string" required:"true"` 11243} 11244 11245// String returns the string representation 11246func (s DescribeFleetPortSettingsInput) String() string { 11247 return awsutil.Prettify(s) 11248} 11249 11250// GoString returns the string representation 11251func (s DescribeFleetPortSettingsInput) GoString() string { 11252 return s.String() 11253} 11254 11255// Validate inspects the fields of the type to determine if they are valid. 11256func (s *DescribeFleetPortSettingsInput) Validate() error { 11257 invalidParams := request.ErrInvalidParams{Context: "DescribeFleetPortSettingsInput"} 11258 if s.FleetId == nil { 11259 invalidParams.Add(request.NewErrParamRequired("FleetId")) 11260 } 11261 11262 if invalidParams.Len() > 0 { 11263 return invalidParams 11264 } 11265 return nil 11266} 11267 11268// SetFleetId sets the FleetId field's value. 11269func (s *DescribeFleetPortSettingsInput) SetFleetId(v string) *DescribeFleetPortSettingsInput { 11270 s.FleetId = &v 11271 return s 11272} 11273 11274// Represents the returned data in response to a request action. 11275type DescribeFleetPortSettingsOutput struct { 11276 _ struct{} `type:"structure"` 11277 11278 // Object that contains port settings for the requested fleet ID. 11279 InboundPermissions []*IpPermission `type:"list"` 11280} 11281 11282// String returns the string representation 11283func (s DescribeFleetPortSettingsOutput) String() string { 11284 return awsutil.Prettify(s) 11285} 11286 11287// GoString returns the string representation 11288func (s DescribeFleetPortSettingsOutput) GoString() string { 11289 return s.String() 11290} 11291 11292// SetInboundPermissions sets the InboundPermissions field's value. 11293func (s *DescribeFleetPortSettingsOutput) SetInboundPermissions(v []*IpPermission) *DescribeFleetPortSettingsOutput { 11294 s.InboundPermissions = v 11295 return s 11296} 11297 11298// Represents the input for a request action. 11299type DescribeFleetUtilizationInput struct { 11300 _ struct{} `type:"structure"` 11301 11302 // Unique identifier for a fleet(s) to retrieve utilization data for. To request 11303 // utilization data for all fleets, leave this parameter empty. 11304 FleetIds []*string `min:"1" type:"list"` 11305 11306 // Maximum number of results to return. Use this parameter with NextToken to 11307 // get results as a set of sequential pages. This parameter is ignored when 11308 // the request specifies one or a list of fleet IDs. 11309 Limit *int64 `min:"1" type:"integer"` 11310 11311 // Token that indicates the start of the next sequential page of results. Use 11312 // the token that is returned with a previous call to this action. To start 11313 // at the beginning of the result set, do not specify a value. This parameter 11314 // is ignored when the request specifies one or a list of fleet IDs. 11315 NextToken *string `min:"1" type:"string"` 11316} 11317 11318// String returns the string representation 11319func (s DescribeFleetUtilizationInput) String() string { 11320 return awsutil.Prettify(s) 11321} 11322 11323// GoString returns the string representation 11324func (s DescribeFleetUtilizationInput) GoString() string { 11325 return s.String() 11326} 11327 11328// Validate inspects the fields of the type to determine if they are valid. 11329func (s *DescribeFleetUtilizationInput) Validate() error { 11330 invalidParams := request.ErrInvalidParams{Context: "DescribeFleetUtilizationInput"} 11331 if s.FleetIds != nil && len(s.FleetIds) < 1 { 11332 invalidParams.Add(request.NewErrParamMinLen("FleetIds", 1)) 11333 } 11334 if s.Limit != nil && *s.Limit < 1 { 11335 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11336 } 11337 if s.NextToken != nil && len(*s.NextToken) < 1 { 11338 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11339 } 11340 11341 if invalidParams.Len() > 0 { 11342 return invalidParams 11343 } 11344 return nil 11345} 11346 11347// SetFleetIds sets the FleetIds field's value. 11348func (s *DescribeFleetUtilizationInput) SetFleetIds(v []*string) *DescribeFleetUtilizationInput { 11349 s.FleetIds = v 11350 return s 11351} 11352 11353// SetLimit sets the Limit field's value. 11354func (s *DescribeFleetUtilizationInput) SetLimit(v int64) *DescribeFleetUtilizationInput { 11355 s.Limit = &v 11356 return s 11357} 11358 11359// SetNextToken sets the NextToken field's value. 11360func (s *DescribeFleetUtilizationInput) SetNextToken(v string) *DescribeFleetUtilizationInput { 11361 s.NextToken = &v 11362 return s 11363} 11364 11365// Represents the returned data in response to a request action. 11366type DescribeFleetUtilizationOutput struct { 11367 _ struct{} `type:"structure"` 11368 11369 // Collection of objects containing utilization information for each requested 11370 // fleet ID. 11371 FleetUtilization []*FleetUtilization `type:"list"` 11372 11373 // Token that indicates where to resume retrieving results on the next call 11374 // to this action. If no token is returned, these results represent the end 11375 // of the list. 11376 NextToken *string `min:"1" type:"string"` 11377} 11378 11379// String returns the string representation 11380func (s DescribeFleetUtilizationOutput) String() string { 11381 return awsutil.Prettify(s) 11382} 11383 11384// GoString returns the string representation 11385func (s DescribeFleetUtilizationOutput) GoString() string { 11386 return s.String() 11387} 11388 11389// SetFleetUtilization sets the FleetUtilization field's value. 11390func (s *DescribeFleetUtilizationOutput) SetFleetUtilization(v []*FleetUtilization) *DescribeFleetUtilizationOutput { 11391 s.FleetUtilization = v 11392 return s 11393} 11394 11395// SetNextToken sets the NextToken field's value. 11396func (s *DescribeFleetUtilizationOutput) SetNextToken(v string) *DescribeFleetUtilizationOutput { 11397 s.NextToken = &v 11398 return s 11399} 11400 11401// Represents the input for a request action. 11402type DescribeGameSessionDetailsInput struct { 11403 _ struct{} `type:"structure"` 11404 11405 // Unique identifier for an alias associated with the fleet to retrieve all 11406 // game sessions for. 11407 AliasId *string `type:"string"` 11408 11409 // Unique identifier for a fleet to retrieve all game sessions active on the 11410 // fleet. 11411 FleetId *string `type:"string"` 11412 11413 // Unique identifier for the game session to retrieve. 11414 GameSessionId *string `min:"1" type:"string"` 11415 11416 // Maximum number of results to return. Use this parameter with NextToken to 11417 // get results as a set of sequential pages. 11418 Limit *int64 `min:"1" type:"integer"` 11419 11420 // Token that indicates the start of the next sequential page of results. Use 11421 // the token that is returned with a previous call to this action. To start 11422 // at the beginning of the result set, do not specify a value. 11423 NextToken *string `min:"1" type:"string"` 11424 11425 // Game session status to filter results on. Possible game session statuses 11426 // include ACTIVE, TERMINATED, ACTIVATING and TERMINATING (the last two are 11427 // transitory). 11428 StatusFilter *string `min:"1" type:"string"` 11429} 11430 11431// String returns the string representation 11432func (s DescribeGameSessionDetailsInput) String() string { 11433 return awsutil.Prettify(s) 11434} 11435 11436// GoString returns the string representation 11437func (s DescribeGameSessionDetailsInput) GoString() string { 11438 return s.String() 11439} 11440 11441// Validate inspects the fields of the type to determine if they are valid. 11442func (s *DescribeGameSessionDetailsInput) Validate() error { 11443 invalidParams := request.ErrInvalidParams{Context: "DescribeGameSessionDetailsInput"} 11444 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 11445 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 11446 } 11447 if s.Limit != nil && *s.Limit < 1 { 11448 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11449 } 11450 if s.NextToken != nil && len(*s.NextToken) < 1 { 11451 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11452 } 11453 if s.StatusFilter != nil && len(*s.StatusFilter) < 1 { 11454 invalidParams.Add(request.NewErrParamMinLen("StatusFilter", 1)) 11455 } 11456 11457 if invalidParams.Len() > 0 { 11458 return invalidParams 11459 } 11460 return nil 11461} 11462 11463// SetAliasId sets the AliasId field's value. 11464func (s *DescribeGameSessionDetailsInput) SetAliasId(v string) *DescribeGameSessionDetailsInput { 11465 s.AliasId = &v 11466 return s 11467} 11468 11469// SetFleetId sets the FleetId field's value. 11470func (s *DescribeGameSessionDetailsInput) SetFleetId(v string) *DescribeGameSessionDetailsInput { 11471 s.FleetId = &v 11472 return s 11473} 11474 11475// SetGameSessionId sets the GameSessionId field's value. 11476func (s *DescribeGameSessionDetailsInput) SetGameSessionId(v string) *DescribeGameSessionDetailsInput { 11477 s.GameSessionId = &v 11478 return s 11479} 11480 11481// SetLimit sets the Limit field's value. 11482func (s *DescribeGameSessionDetailsInput) SetLimit(v int64) *DescribeGameSessionDetailsInput { 11483 s.Limit = &v 11484 return s 11485} 11486 11487// SetNextToken sets the NextToken field's value. 11488func (s *DescribeGameSessionDetailsInput) SetNextToken(v string) *DescribeGameSessionDetailsInput { 11489 s.NextToken = &v 11490 return s 11491} 11492 11493// SetStatusFilter sets the StatusFilter field's value. 11494func (s *DescribeGameSessionDetailsInput) SetStatusFilter(v string) *DescribeGameSessionDetailsInput { 11495 s.StatusFilter = &v 11496 return s 11497} 11498 11499// Represents the returned data in response to a request action. 11500type DescribeGameSessionDetailsOutput struct { 11501 _ struct{} `type:"structure"` 11502 11503 // Collection of objects containing game session properties and the protection 11504 // policy currently in force for each session matching the request. 11505 GameSessionDetails []*GameSessionDetail `type:"list"` 11506 11507 // Token that indicates where to resume retrieving results on the next call 11508 // to this action. If no token is returned, these results represent the end 11509 // of the list. 11510 NextToken *string `min:"1" type:"string"` 11511} 11512 11513// String returns the string representation 11514func (s DescribeGameSessionDetailsOutput) String() string { 11515 return awsutil.Prettify(s) 11516} 11517 11518// GoString returns the string representation 11519func (s DescribeGameSessionDetailsOutput) GoString() string { 11520 return s.String() 11521} 11522 11523// SetGameSessionDetails sets the GameSessionDetails field's value. 11524func (s *DescribeGameSessionDetailsOutput) SetGameSessionDetails(v []*GameSessionDetail) *DescribeGameSessionDetailsOutput { 11525 s.GameSessionDetails = v 11526 return s 11527} 11528 11529// SetNextToken sets the NextToken field's value. 11530func (s *DescribeGameSessionDetailsOutput) SetNextToken(v string) *DescribeGameSessionDetailsOutput { 11531 s.NextToken = &v 11532 return s 11533} 11534 11535// Represents the input for a request action. 11536type DescribeGameSessionPlacementInput struct { 11537 _ struct{} `type:"structure"` 11538 11539 // Unique identifier for a game session placement to retrieve. 11540 // 11541 // PlacementId is a required field 11542 PlacementId *string `min:"1" type:"string" required:"true"` 11543} 11544 11545// String returns the string representation 11546func (s DescribeGameSessionPlacementInput) String() string { 11547 return awsutil.Prettify(s) 11548} 11549 11550// GoString returns the string representation 11551func (s DescribeGameSessionPlacementInput) GoString() string { 11552 return s.String() 11553} 11554 11555// Validate inspects the fields of the type to determine if they are valid. 11556func (s *DescribeGameSessionPlacementInput) Validate() error { 11557 invalidParams := request.ErrInvalidParams{Context: "DescribeGameSessionPlacementInput"} 11558 if s.PlacementId == nil { 11559 invalidParams.Add(request.NewErrParamRequired("PlacementId")) 11560 } 11561 if s.PlacementId != nil && len(*s.PlacementId) < 1 { 11562 invalidParams.Add(request.NewErrParamMinLen("PlacementId", 1)) 11563 } 11564 11565 if invalidParams.Len() > 0 { 11566 return invalidParams 11567 } 11568 return nil 11569} 11570 11571// SetPlacementId sets the PlacementId field's value. 11572func (s *DescribeGameSessionPlacementInput) SetPlacementId(v string) *DescribeGameSessionPlacementInput { 11573 s.PlacementId = &v 11574 return s 11575} 11576 11577// Represents the returned data in response to a request action. 11578type DescribeGameSessionPlacementOutput struct { 11579 _ struct{} `type:"structure"` 11580 11581 // Object that describes the requested game session placement. 11582 GameSessionPlacement *GameSessionPlacement `type:"structure"` 11583} 11584 11585// String returns the string representation 11586func (s DescribeGameSessionPlacementOutput) String() string { 11587 return awsutil.Prettify(s) 11588} 11589 11590// GoString returns the string representation 11591func (s DescribeGameSessionPlacementOutput) GoString() string { 11592 return s.String() 11593} 11594 11595// SetGameSessionPlacement sets the GameSessionPlacement field's value. 11596func (s *DescribeGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *DescribeGameSessionPlacementOutput { 11597 s.GameSessionPlacement = v 11598 return s 11599} 11600 11601// Represents the input for a request action. 11602type DescribeGameSessionQueuesInput struct { 11603 _ struct{} `type:"structure"` 11604 11605 // Maximum number of results to return. Use this parameter with NextToken to 11606 // get results as a set of sequential pages. 11607 Limit *int64 `min:"1" type:"integer"` 11608 11609 // List of queue names to retrieve information for. To request settings for 11610 // all queues, leave this parameter empty. 11611 Names []*string `type:"list"` 11612 11613 // Token that indicates the start of the next sequential page of results. Use 11614 // the token that is returned with a previous call to this action. To start 11615 // at the beginning of the result set, do not specify a value. 11616 NextToken *string `min:"1" type:"string"` 11617} 11618 11619// String returns the string representation 11620func (s DescribeGameSessionQueuesInput) String() string { 11621 return awsutil.Prettify(s) 11622} 11623 11624// GoString returns the string representation 11625func (s DescribeGameSessionQueuesInput) GoString() string { 11626 return s.String() 11627} 11628 11629// Validate inspects the fields of the type to determine if they are valid. 11630func (s *DescribeGameSessionQueuesInput) Validate() error { 11631 invalidParams := request.ErrInvalidParams{Context: "DescribeGameSessionQueuesInput"} 11632 if s.Limit != nil && *s.Limit < 1 { 11633 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11634 } 11635 if s.NextToken != nil && len(*s.NextToken) < 1 { 11636 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11637 } 11638 11639 if invalidParams.Len() > 0 { 11640 return invalidParams 11641 } 11642 return nil 11643} 11644 11645// SetLimit sets the Limit field's value. 11646func (s *DescribeGameSessionQueuesInput) SetLimit(v int64) *DescribeGameSessionQueuesInput { 11647 s.Limit = &v 11648 return s 11649} 11650 11651// SetNames sets the Names field's value. 11652func (s *DescribeGameSessionQueuesInput) SetNames(v []*string) *DescribeGameSessionQueuesInput { 11653 s.Names = v 11654 return s 11655} 11656 11657// SetNextToken sets the NextToken field's value. 11658func (s *DescribeGameSessionQueuesInput) SetNextToken(v string) *DescribeGameSessionQueuesInput { 11659 s.NextToken = &v 11660 return s 11661} 11662 11663// Represents the returned data in response to a request action. 11664type DescribeGameSessionQueuesOutput struct { 11665 _ struct{} `type:"structure"` 11666 11667 // Collection of objects that describes the requested game session queues. 11668 GameSessionQueues []*GameSessionQueue `type:"list"` 11669 11670 // Token that indicates where to resume retrieving results on the next call 11671 // to this action. If no token is returned, these results represent the end 11672 // of the list. 11673 NextToken *string `min:"1" type:"string"` 11674} 11675 11676// String returns the string representation 11677func (s DescribeGameSessionQueuesOutput) String() string { 11678 return awsutil.Prettify(s) 11679} 11680 11681// GoString returns the string representation 11682func (s DescribeGameSessionQueuesOutput) GoString() string { 11683 return s.String() 11684} 11685 11686// SetGameSessionQueues sets the GameSessionQueues field's value. 11687func (s *DescribeGameSessionQueuesOutput) SetGameSessionQueues(v []*GameSessionQueue) *DescribeGameSessionQueuesOutput { 11688 s.GameSessionQueues = v 11689 return s 11690} 11691 11692// SetNextToken sets the NextToken field's value. 11693func (s *DescribeGameSessionQueuesOutput) SetNextToken(v string) *DescribeGameSessionQueuesOutput { 11694 s.NextToken = &v 11695 return s 11696} 11697 11698// Represents the input for a request action. 11699type DescribeGameSessionsInput struct { 11700 _ struct{} `type:"structure"` 11701 11702 // Unique identifier for an alias associated with the fleet to retrieve all 11703 // game sessions for. 11704 AliasId *string `type:"string"` 11705 11706 // Unique identifier for a fleet to retrieve all game sessions for. 11707 FleetId *string `type:"string"` 11708 11709 // Unique identifier for the game session to retrieve. You can use either a 11710 // GameSessionId or GameSessionArn value. 11711 GameSessionId *string `min:"1" type:"string"` 11712 11713 // Maximum number of results to return. Use this parameter with NextToken to 11714 // get results as a set of sequential pages. 11715 Limit *int64 `min:"1" type:"integer"` 11716 11717 // Token that indicates the start of the next sequential page of results. Use 11718 // the token that is returned with a previous call to this action. To start 11719 // at the beginning of the result set, do not specify a value. 11720 NextToken *string `min:"1" type:"string"` 11721 11722 // Game session status to filter results on. Possible game session statuses 11723 // include ACTIVE, TERMINATED, ACTIVATING, and TERMINATING (the last two are 11724 // transitory). 11725 StatusFilter *string `min:"1" type:"string"` 11726} 11727 11728// String returns the string representation 11729func (s DescribeGameSessionsInput) String() string { 11730 return awsutil.Prettify(s) 11731} 11732 11733// GoString returns the string representation 11734func (s DescribeGameSessionsInput) GoString() string { 11735 return s.String() 11736} 11737 11738// Validate inspects the fields of the type to determine if they are valid. 11739func (s *DescribeGameSessionsInput) Validate() error { 11740 invalidParams := request.ErrInvalidParams{Context: "DescribeGameSessionsInput"} 11741 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 11742 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 11743 } 11744 if s.Limit != nil && *s.Limit < 1 { 11745 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11746 } 11747 if s.NextToken != nil && len(*s.NextToken) < 1 { 11748 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11749 } 11750 if s.StatusFilter != nil && len(*s.StatusFilter) < 1 { 11751 invalidParams.Add(request.NewErrParamMinLen("StatusFilter", 1)) 11752 } 11753 11754 if invalidParams.Len() > 0 { 11755 return invalidParams 11756 } 11757 return nil 11758} 11759 11760// SetAliasId sets the AliasId field's value. 11761func (s *DescribeGameSessionsInput) SetAliasId(v string) *DescribeGameSessionsInput { 11762 s.AliasId = &v 11763 return s 11764} 11765 11766// SetFleetId sets the FleetId field's value. 11767func (s *DescribeGameSessionsInput) SetFleetId(v string) *DescribeGameSessionsInput { 11768 s.FleetId = &v 11769 return s 11770} 11771 11772// SetGameSessionId sets the GameSessionId field's value. 11773func (s *DescribeGameSessionsInput) SetGameSessionId(v string) *DescribeGameSessionsInput { 11774 s.GameSessionId = &v 11775 return s 11776} 11777 11778// SetLimit sets the Limit field's value. 11779func (s *DescribeGameSessionsInput) SetLimit(v int64) *DescribeGameSessionsInput { 11780 s.Limit = &v 11781 return s 11782} 11783 11784// SetNextToken sets the NextToken field's value. 11785func (s *DescribeGameSessionsInput) SetNextToken(v string) *DescribeGameSessionsInput { 11786 s.NextToken = &v 11787 return s 11788} 11789 11790// SetStatusFilter sets the StatusFilter field's value. 11791func (s *DescribeGameSessionsInput) SetStatusFilter(v string) *DescribeGameSessionsInput { 11792 s.StatusFilter = &v 11793 return s 11794} 11795 11796// Represents the returned data in response to a request action. 11797type DescribeGameSessionsOutput struct { 11798 _ struct{} `type:"structure"` 11799 11800 // Collection of objects containing game session properties for each session 11801 // matching the request. 11802 GameSessions []*GameSession `type:"list"` 11803 11804 // Token that indicates where to resume retrieving results on the next call 11805 // to this action. If no token is returned, these results represent the end 11806 // of the list. 11807 NextToken *string `min:"1" type:"string"` 11808} 11809 11810// String returns the string representation 11811func (s DescribeGameSessionsOutput) String() string { 11812 return awsutil.Prettify(s) 11813} 11814 11815// GoString returns the string representation 11816func (s DescribeGameSessionsOutput) GoString() string { 11817 return s.String() 11818} 11819 11820// SetGameSessions sets the GameSessions field's value. 11821func (s *DescribeGameSessionsOutput) SetGameSessions(v []*GameSession) *DescribeGameSessionsOutput { 11822 s.GameSessions = v 11823 return s 11824} 11825 11826// SetNextToken sets the NextToken field's value. 11827func (s *DescribeGameSessionsOutput) SetNextToken(v string) *DescribeGameSessionsOutput { 11828 s.NextToken = &v 11829 return s 11830} 11831 11832// Represents the input for a request action. 11833type DescribeInstancesInput struct { 11834 _ struct{} `type:"structure"` 11835 11836 // Unique identifier for a fleet to retrieve instance information for. 11837 // 11838 // FleetId is a required field 11839 FleetId *string `type:"string" required:"true"` 11840 11841 // Unique identifier for an instance to retrieve. Specify an instance ID or 11842 // leave blank to retrieve all instances in the fleet. 11843 InstanceId *string `type:"string"` 11844 11845 // Maximum number of results to return. Use this parameter with NextToken to 11846 // get results as a set of sequential pages. 11847 Limit *int64 `min:"1" type:"integer"` 11848 11849 // Token that indicates the start of the next sequential page of results. Use 11850 // the token that is returned with a previous call to this action. To start 11851 // at the beginning of the result set, do not specify a value. 11852 NextToken *string `min:"1" type:"string"` 11853} 11854 11855// String returns the string representation 11856func (s DescribeInstancesInput) String() string { 11857 return awsutil.Prettify(s) 11858} 11859 11860// GoString returns the string representation 11861func (s DescribeInstancesInput) GoString() string { 11862 return s.String() 11863} 11864 11865// Validate inspects the fields of the type to determine if they are valid. 11866func (s *DescribeInstancesInput) Validate() error { 11867 invalidParams := request.ErrInvalidParams{Context: "DescribeInstancesInput"} 11868 if s.FleetId == nil { 11869 invalidParams.Add(request.NewErrParamRequired("FleetId")) 11870 } 11871 if s.Limit != nil && *s.Limit < 1 { 11872 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11873 } 11874 if s.NextToken != nil && len(*s.NextToken) < 1 { 11875 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11876 } 11877 11878 if invalidParams.Len() > 0 { 11879 return invalidParams 11880 } 11881 return nil 11882} 11883 11884// SetFleetId sets the FleetId field's value. 11885func (s *DescribeInstancesInput) SetFleetId(v string) *DescribeInstancesInput { 11886 s.FleetId = &v 11887 return s 11888} 11889 11890// SetInstanceId sets the InstanceId field's value. 11891func (s *DescribeInstancesInput) SetInstanceId(v string) *DescribeInstancesInput { 11892 s.InstanceId = &v 11893 return s 11894} 11895 11896// SetLimit sets the Limit field's value. 11897func (s *DescribeInstancesInput) SetLimit(v int64) *DescribeInstancesInput { 11898 s.Limit = &v 11899 return s 11900} 11901 11902// SetNextToken sets the NextToken field's value. 11903func (s *DescribeInstancesInput) SetNextToken(v string) *DescribeInstancesInput { 11904 s.NextToken = &v 11905 return s 11906} 11907 11908// Represents the returned data in response to a request action. 11909type DescribeInstancesOutput struct { 11910 _ struct{} `type:"structure"` 11911 11912 // Collection of objects containing properties for each instance returned. 11913 Instances []*Instance `type:"list"` 11914 11915 // Token that indicates where to resume retrieving results on the next call 11916 // to this action. If no token is returned, these results represent the end 11917 // of the list. 11918 NextToken *string `min:"1" type:"string"` 11919} 11920 11921// String returns the string representation 11922func (s DescribeInstancesOutput) String() string { 11923 return awsutil.Prettify(s) 11924} 11925 11926// GoString returns the string representation 11927func (s DescribeInstancesOutput) GoString() string { 11928 return s.String() 11929} 11930 11931// SetInstances sets the Instances field's value. 11932func (s *DescribeInstancesOutput) SetInstances(v []*Instance) *DescribeInstancesOutput { 11933 s.Instances = v 11934 return s 11935} 11936 11937// SetNextToken sets the NextToken field's value. 11938func (s *DescribeInstancesOutput) SetNextToken(v string) *DescribeInstancesOutput { 11939 s.NextToken = &v 11940 return s 11941} 11942 11943// Represents the input for a request action. 11944type DescribeMatchmakingConfigurationsInput struct { 11945 _ struct{} `type:"structure"` 11946 11947 // Maximum number of results to return. Use this parameter with NextToken to 11948 // get results as a set of sequential pages. This parameter is limited to 10. 11949 Limit *int64 `min:"1" type:"integer"` 11950 11951 // Unique identifier for a matchmaking configuration(s) to retrieve. To request 11952 // all existing configurations, leave this parameter empty. 11953 Names []*string `type:"list"` 11954 11955 // Token that indicates the start of the next sequential page of results. Use 11956 // the token that is returned with a previous call to this action. To start 11957 // at the beginning of the result set, do not specify a value. 11958 NextToken *string `min:"1" type:"string"` 11959 11960 // Unique identifier for a matchmaking rule set. Use this parameter to retrieve 11961 // all matchmaking configurations that use this rule set. 11962 RuleSetName *string `min:"1" type:"string"` 11963} 11964 11965// String returns the string representation 11966func (s DescribeMatchmakingConfigurationsInput) String() string { 11967 return awsutil.Prettify(s) 11968} 11969 11970// GoString returns the string representation 11971func (s DescribeMatchmakingConfigurationsInput) GoString() string { 11972 return s.String() 11973} 11974 11975// Validate inspects the fields of the type to determine if they are valid. 11976func (s *DescribeMatchmakingConfigurationsInput) Validate() error { 11977 invalidParams := request.ErrInvalidParams{Context: "DescribeMatchmakingConfigurationsInput"} 11978 if s.Limit != nil && *s.Limit < 1 { 11979 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 11980 } 11981 if s.NextToken != nil && len(*s.NextToken) < 1 { 11982 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 11983 } 11984 if s.RuleSetName != nil && len(*s.RuleSetName) < 1 { 11985 invalidParams.Add(request.NewErrParamMinLen("RuleSetName", 1)) 11986 } 11987 11988 if invalidParams.Len() > 0 { 11989 return invalidParams 11990 } 11991 return nil 11992} 11993 11994// SetLimit sets the Limit field's value. 11995func (s *DescribeMatchmakingConfigurationsInput) SetLimit(v int64) *DescribeMatchmakingConfigurationsInput { 11996 s.Limit = &v 11997 return s 11998} 11999 12000// SetNames sets the Names field's value. 12001func (s *DescribeMatchmakingConfigurationsInput) SetNames(v []*string) *DescribeMatchmakingConfigurationsInput { 12002 s.Names = v 12003 return s 12004} 12005 12006// SetNextToken sets the NextToken field's value. 12007func (s *DescribeMatchmakingConfigurationsInput) SetNextToken(v string) *DescribeMatchmakingConfigurationsInput { 12008 s.NextToken = &v 12009 return s 12010} 12011 12012// SetRuleSetName sets the RuleSetName field's value. 12013func (s *DescribeMatchmakingConfigurationsInput) SetRuleSetName(v string) *DescribeMatchmakingConfigurationsInput { 12014 s.RuleSetName = &v 12015 return s 12016} 12017 12018// Represents the returned data in response to a request action. 12019type DescribeMatchmakingConfigurationsOutput struct { 12020 _ struct{} `type:"structure"` 12021 12022 // Collection of requested matchmaking configuration objects. 12023 Configurations []*MatchmakingConfiguration `type:"list"` 12024 12025 // Token that indicates where to resume retrieving results on the next call 12026 // to this action. If no token is returned, these results represent the end 12027 // of the list. 12028 NextToken *string `min:"1" type:"string"` 12029} 12030 12031// String returns the string representation 12032func (s DescribeMatchmakingConfigurationsOutput) String() string { 12033 return awsutil.Prettify(s) 12034} 12035 12036// GoString returns the string representation 12037func (s DescribeMatchmakingConfigurationsOutput) GoString() string { 12038 return s.String() 12039} 12040 12041// SetConfigurations sets the Configurations field's value. 12042func (s *DescribeMatchmakingConfigurationsOutput) SetConfigurations(v []*MatchmakingConfiguration) *DescribeMatchmakingConfigurationsOutput { 12043 s.Configurations = v 12044 return s 12045} 12046 12047// SetNextToken sets the NextToken field's value. 12048func (s *DescribeMatchmakingConfigurationsOutput) SetNextToken(v string) *DescribeMatchmakingConfigurationsOutput { 12049 s.NextToken = &v 12050 return s 12051} 12052 12053// Represents the input for a request action. 12054type DescribeMatchmakingInput struct { 12055 _ struct{} `type:"structure"` 12056 12057 // Unique identifier for a matchmaking ticket. You can include up to 10 ID values. 12058 // 12059 // TicketIds is a required field 12060 TicketIds []*string `type:"list" required:"true"` 12061} 12062 12063// String returns the string representation 12064func (s DescribeMatchmakingInput) String() string { 12065 return awsutil.Prettify(s) 12066} 12067 12068// GoString returns the string representation 12069func (s DescribeMatchmakingInput) GoString() string { 12070 return s.String() 12071} 12072 12073// Validate inspects the fields of the type to determine if they are valid. 12074func (s *DescribeMatchmakingInput) Validate() error { 12075 invalidParams := request.ErrInvalidParams{Context: "DescribeMatchmakingInput"} 12076 if s.TicketIds == nil { 12077 invalidParams.Add(request.NewErrParamRequired("TicketIds")) 12078 } 12079 12080 if invalidParams.Len() > 0 { 12081 return invalidParams 12082 } 12083 return nil 12084} 12085 12086// SetTicketIds sets the TicketIds field's value. 12087func (s *DescribeMatchmakingInput) SetTicketIds(v []*string) *DescribeMatchmakingInput { 12088 s.TicketIds = v 12089 return s 12090} 12091 12092// Represents the returned data in response to a request action. 12093type DescribeMatchmakingOutput struct { 12094 _ struct{} `type:"structure"` 12095 12096 // Collection of existing matchmaking ticket objects matching the request. 12097 TicketList []*MatchmakingTicket `type:"list"` 12098} 12099 12100// String returns the string representation 12101func (s DescribeMatchmakingOutput) String() string { 12102 return awsutil.Prettify(s) 12103} 12104 12105// GoString returns the string representation 12106func (s DescribeMatchmakingOutput) GoString() string { 12107 return s.String() 12108} 12109 12110// SetTicketList sets the TicketList field's value. 12111func (s *DescribeMatchmakingOutput) SetTicketList(v []*MatchmakingTicket) *DescribeMatchmakingOutput { 12112 s.TicketList = v 12113 return s 12114} 12115 12116// Represents the input for a request action. 12117type DescribeMatchmakingRuleSetsInput struct { 12118 _ struct{} `type:"structure"` 12119 12120 // Maximum number of results to return. Use this parameter with NextToken to 12121 // get results as a set of sequential pages. 12122 Limit *int64 `min:"1" type:"integer"` 12123 12124 // Unique identifier for a matchmaking rule set. This name is used to identify 12125 // the rule set associated with a matchmaking configuration. 12126 Names []*string `min:"1" type:"list"` 12127 12128 // Token that indicates the start of the next sequential page of results. Use 12129 // the token that is returned with a previous call to this action. To start 12130 // at the beginning of the result set, do not specify a value. 12131 NextToken *string `min:"1" type:"string"` 12132} 12133 12134// String returns the string representation 12135func (s DescribeMatchmakingRuleSetsInput) String() string { 12136 return awsutil.Prettify(s) 12137} 12138 12139// GoString returns the string representation 12140func (s DescribeMatchmakingRuleSetsInput) GoString() string { 12141 return s.String() 12142} 12143 12144// Validate inspects the fields of the type to determine if they are valid. 12145func (s *DescribeMatchmakingRuleSetsInput) Validate() error { 12146 invalidParams := request.ErrInvalidParams{Context: "DescribeMatchmakingRuleSetsInput"} 12147 if s.Limit != nil && *s.Limit < 1 { 12148 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 12149 } 12150 if s.Names != nil && len(s.Names) < 1 { 12151 invalidParams.Add(request.NewErrParamMinLen("Names", 1)) 12152 } 12153 if s.NextToken != nil && len(*s.NextToken) < 1 { 12154 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 12155 } 12156 12157 if invalidParams.Len() > 0 { 12158 return invalidParams 12159 } 12160 return nil 12161} 12162 12163// SetLimit sets the Limit field's value. 12164func (s *DescribeMatchmakingRuleSetsInput) SetLimit(v int64) *DescribeMatchmakingRuleSetsInput { 12165 s.Limit = &v 12166 return s 12167} 12168 12169// SetNames sets the Names field's value. 12170func (s *DescribeMatchmakingRuleSetsInput) SetNames(v []*string) *DescribeMatchmakingRuleSetsInput { 12171 s.Names = v 12172 return s 12173} 12174 12175// SetNextToken sets the NextToken field's value. 12176func (s *DescribeMatchmakingRuleSetsInput) SetNextToken(v string) *DescribeMatchmakingRuleSetsInput { 12177 s.NextToken = &v 12178 return s 12179} 12180 12181// Represents the returned data in response to a request action. 12182type DescribeMatchmakingRuleSetsOutput struct { 12183 _ struct{} `type:"structure"` 12184 12185 // Token that indicates where to resume retrieving results on the next call 12186 // to this action. If no token is returned, these results represent the end 12187 // of the list. 12188 NextToken *string `min:"1" type:"string"` 12189 12190 // Collection of requested matchmaking rule set objects. 12191 // 12192 // RuleSets is a required field 12193 RuleSets []*MatchmakingRuleSet `type:"list" required:"true"` 12194} 12195 12196// String returns the string representation 12197func (s DescribeMatchmakingRuleSetsOutput) String() string { 12198 return awsutil.Prettify(s) 12199} 12200 12201// GoString returns the string representation 12202func (s DescribeMatchmakingRuleSetsOutput) GoString() string { 12203 return s.String() 12204} 12205 12206// SetNextToken sets the NextToken field's value. 12207func (s *DescribeMatchmakingRuleSetsOutput) SetNextToken(v string) *DescribeMatchmakingRuleSetsOutput { 12208 s.NextToken = &v 12209 return s 12210} 12211 12212// SetRuleSets sets the RuleSets field's value. 12213func (s *DescribeMatchmakingRuleSetsOutput) SetRuleSets(v []*MatchmakingRuleSet) *DescribeMatchmakingRuleSetsOutput { 12214 s.RuleSets = v 12215 return s 12216} 12217 12218// Represents the input for a request action. 12219type DescribePlayerSessionsInput struct { 12220 _ struct{} `type:"structure"` 12221 12222 // Unique identifier for the game session to retrieve player sessions for. 12223 GameSessionId *string `min:"1" type:"string"` 12224 12225 // Maximum number of results to return. Use this parameter with NextToken to 12226 // get results as a set of sequential pages. If a player session ID is specified, 12227 // this parameter is ignored. 12228 Limit *int64 `min:"1" type:"integer"` 12229 12230 // Token that indicates the start of the next sequential page of results. Use 12231 // the token that is returned with a previous call to this action. To start 12232 // at the beginning of the result set, do not specify a value. If a player session 12233 // ID is specified, this parameter is ignored. 12234 NextToken *string `min:"1" type:"string"` 12235 12236 // Unique identifier for a player to retrieve player sessions for. 12237 PlayerId *string `min:"1" type:"string"` 12238 12239 // Unique identifier for a player session to retrieve. 12240 PlayerSessionId *string `type:"string"` 12241 12242 // Player session status to filter results on. 12243 // 12244 // Possible player session statuses include the following: 12245 // 12246 // * RESERVED -- The player session request has been received, but the player 12247 // has not yet connected to the server process and/or been validated. 12248 // 12249 // * ACTIVE -- The player has been validated by the server process and is 12250 // currently connected. 12251 // 12252 // * COMPLETED -- The player connection has been dropped. 12253 // 12254 // * TIMEDOUT -- A player session request was received, but the player did 12255 // not connect and/or was not validated within the timeout limit (60 seconds). 12256 PlayerSessionStatusFilter *string `min:"1" type:"string"` 12257} 12258 12259// String returns the string representation 12260func (s DescribePlayerSessionsInput) String() string { 12261 return awsutil.Prettify(s) 12262} 12263 12264// GoString returns the string representation 12265func (s DescribePlayerSessionsInput) GoString() string { 12266 return s.String() 12267} 12268 12269// Validate inspects the fields of the type to determine if they are valid. 12270func (s *DescribePlayerSessionsInput) Validate() error { 12271 invalidParams := request.ErrInvalidParams{Context: "DescribePlayerSessionsInput"} 12272 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 12273 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 12274 } 12275 if s.Limit != nil && *s.Limit < 1 { 12276 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 12277 } 12278 if s.NextToken != nil && len(*s.NextToken) < 1 { 12279 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 12280 } 12281 if s.PlayerId != nil && len(*s.PlayerId) < 1 { 12282 invalidParams.Add(request.NewErrParamMinLen("PlayerId", 1)) 12283 } 12284 if s.PlayerSessionStatusFilter != nil && len(*s.PlayerSessionStatusFilter) < 1 { 12285 invalidParams.Add(request.NewErrParamMinLen("PlayerSessionStatusFilter", 1)) 12286 } 12287 12288 if invalidParams.Len() > 0 { 12289 return invalidParams 12290 } 12291 return nil 12292} 12293 12294// SetGameSessionId sets the GameSessionId field's value. 12295func (s *DescribePlayerSessionsInput) SetGameSessionId(v string) *DescribePlayerSessionsInput { 12296 s.GameSessionId = &v 12297 return s 12298} 12299 12300// SetLimit sets the Limit field's value. 12301func (s *DescribePlayerSessionsInput) SetLimit(v int64) *DescribePlayerSessionsInput { 12302 s.Limit = &v 12303 return s 12304} 12305 12306// SetNextToken sets the NextToken field's value. 12307func (s *DescribePlayerSessionsInput) SetNextToken(v string) *DescribePlayerSessionsInput { 12308 s.NextToken = &v 12309 return s 12310} 12311 12312// SetPlayerId sets the PlayerId field's value. 12313func (s *DescribePlayerSessionsInput) SetPlayerId(v string) *DescribePlayerSessionsInput { 12314 s.PlayerId = &v 12315 return s 12316} 12317 12318// SetPlayerSessionId sets the PlayerSessionId field's value. 12319func (s *DescribePlayerSessionsInput) SetPlayerSessionId(v string) *DescribePlayerSessionsInput { 12320 s.PlayerSessionId = &v 12321 return s 12322} 12323 12324// SetPlayerSessionStatusFilter sets the PlayerSessionStatusFilter field's value. 12325func (s *DescribePlayerSessionsInput) SetPlayerSessionStatusFilter(v string) *DescribePlayerSessionsInput { 12326 s.PlayerSessionStatusFilter = &v 12327 return s 12328} 12329 12330// Represents the returned data in response to a request action. 12331type DescribePlayerSessionsOutput struct { 12332 _ struct{} `type:"structure"` 12333 12334 // Token that indicates where to resume retrieving results on the next call 12335 // to this action. If no token is returned, these results represent the end 12336 // of the list. 12337 NextToken *string `min:"1" type:"string"` 12338 12339 // Collection of objects containing properties for each player session that 12340 // matches the request. 12341 PlayerSessions []*PlayerSession `type:"list"` 12342} 12343 12344// String returns the string representation 12345func (s DescribePlayerSessionsOutput) String() string { 12346 return awsutil.Prettify(s) 12347} 12348 12349// GoString returns the string representation 12350func (s DescribePlayerSessionsOutput) GoString() string { 12351 return s.String() 12352} 12353 12354// SetNextToken sets the NextToken field's value. 12355func (s *DescribePlayerSessionsOutput) SetNextToken(v string) *DescribePlayerSessionsOutput { 12356 s.NextToken = &v 12357 return s 12358} 12359 12360// SetPlayerSessions sets the PlayerSessions field's value. 12361func (s *DescribePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *DescribePlayerSessionsOutput { 12362 s.PlayerSessions = v 12363 return s 12364} 12365 12366// Represents the input for a request action. 12367type DescribeRuntimeConfigurationInput struct { 12368 _ struct{} `type:"structure"` 12369 12370 // Unique identifier for a fleet to get the run-time configuration for. 12371 // 12372 // FleetId is a required field 12373 FleetId *string `type:"string" required:"true"` 12374} 12375 12376// String returns the string representation 12377func (s DescribeRuntimeConfigurationInput) String() string { 12378 return awsutil.Prettify(s) 12379} 12380 12381// GoString returns the string representation 12382func (s DescribeRuntimeConfigurationInput) GoString() string { 12383 return s.String() 12384} 12385 12386// Validate inspects the fields of the type to determine if they are valid. 12387func (s *DescribeRuntimeConfigurationInput) Validate() error { 12388 invalidParams := request.ErrInvalidParams{Context: "DescribeRuntimeConfigurationInput"} 12389 if s.FleetId == nil { 12390 invalidParams.Add(request.NewErrParamRequired("FleetId")) 12391 } 12392 12393 if invalidParams.Len() > 0 { 12394 return invalidParams 12395 } 12396 return nil 12397} 12398 12399// SetFleetId sets the FleetId field's value. 12400func (s *DescribeRuntimeConfigurationInput) SetFleetId(v string) *DescribeRuntimeConfigurationInput { 12401 s.FleetId = &v 12402 return s 12403} 12404 12405// Represents the returned data in response to a request action. 12406type DescribeRuntimeConfigurationOutput struct { 12407 _ struct{} `type:"structure"` 12408 12409 // Instructions describing how server processes should be launched and maintained 12410 // on each instance in the fleet. 12411 RuntimeConfiguration *RuntimeConfiguration `type:"structure"` 12412} 12413 12414// String returns the string representation 12415func (s DescribeRuntimeConfigurationOutput) String() string { 12416 return awsutil.Prettify(s) 12417} 12418 12419// GoString returns the string representation 12420func (s DescribeRuntimeConfigurationOutput) GoString() string { 12421 return s.String() 12422} 12423 12424// SetRuntimeConfiguration sets the RuntimeConfiguration field's value. 12425func (s *DescribeRuntimeConfigurationOutput) SetRuntimeConfiguration(v *RuntimeConfiguration) *DescribeRuntimeConfigurationOutput { 12426 s.RuntimeConfiguration = v 12427 return s 12428} 12429 12430// Represents the input for a request action. 12431type DescribeScalingPoliciesInput struct { 12432 _ struct{} `type:"structure"` 12433 12434 // Unique identifier for a fleet to retrieve scaling policies for. 12435 // 12436 // FleetId is a required field 12437 FleetId *string `type:"string" required:"true"` 12438 12439 // Maximum number of results to return. Use this parameter with NextToken to 12440 // get results as a set of sequential pages. 12441 Limit *int64 `min:"1" type:"integer"` 12442 12443 // Token that indicates the start of the next sequential page of results. Use 12444 // the token that is returned with a previous call to this action. To start 12445 // at the beginning of the result set, do not specify a value. 12446 NextToken *string `min:"1" type:"string"` 12447 12448 // Scaling policy status to filter results on. A scaling policy is only in force 12449 // when in an ACTIVE status. 12450 // 12451 // * ACTIVE -- The scaling policy is currently in force. 12452 // 12453 // * UPDATEREQUESTED -- A request to update the scaling policy has been received. 12454 // 12455 // * UPDATING -- A change is being made to the scaling policy. 12456 // 12457 // * DELETEREQUESTED -- A request to delete the scaling policy has been received. 12458 // 12459 // * DELETING -- The scaling policy is being deleted. 12460 // 12461 // * DELETED -- The scaling policy has been deleted. 12462 // 12463 // * ERROR -- An error occurred in creating the policy. It should be removed 12464 // and recreated. 12465 StatusFilter *string `type:"string" enum:"ScalingStatusType"` 12466} 12467 12468// String returns the string representation 12469func (s DescribeScalingPoliciesInput) String() string { 12470 return awsutil.Prettify(s) 12471} 12472 12473// GoString returns the string representation 12474func (s DescribeScalingPoliciesInput) GoString() string { 12475 return s.String() 12476} 12477 12478// Validate inspects the fields of the type to determine if they are valid. 12479func (s *DescribeScalingPoliciesInput) Validate() error { 12480 invalidParams := request.ErrInvalidParams{Context: "DescribeScalingPoliciesInput"} 12481 if s.FleetId == nil { 12482 invalidParams.Add(request.NewErrParamRequired("FleetId")) 12483 } 12484 if s.Limit != nil && *s.Limit < 1 { 12485 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 12486 } 12487 if s.NextToken != nil && len(*s.NextToken) < 1 { 12488 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 12489 } 12490 12491 if invalidParams.Len() > 0 { 12492 return invalidParams 12493 } 12494 return nil 12495} 12496 12497// SetFleetId sets the FleetId field's value. 12498func (s *DescribeScalingPoliciesInput) SetFleetId(v string) *DescribeScalingPoliciesInput { 12499 s.FleetId = &v 12500 return s 12501} 12502 12503// SetLimit sets the Limit field's value. 12504func (s *DescribeScalingPoliciesInput) SetLimit(v int64) *DescribeScalingPoliciesInput { 12505 s.Limit = &v 12506 return s 12507} 12508 12509// SetNextToken sets the NextToken field's value. 12510func (s *DescribeScalingPoliciesInput) SetNextToken(v string) *DescribeScalingPoliciesInput { 12511 s.NextToken = &v 12512 return s 12513} 12514 12515// SetStatusFilter sets the StatusFilter field's value. 12516func (s *DescribeScalingPoliciesInput) SetStatusFilter(v string) *DescribeScalingPoliciesInput { 12517 s.StatusFilter = &v 12518 return s 12519} 12520 12521// Represents the returned data in response to a request action. 12522type DescribeScalingPoliciesOutput struct { 12523 _ struct{} `type:"structure"` 12524 12525 // Token that indicates where to resume retrieving results on the next call 12526 // to this action. If no token is returned, these results represent the end 12527 // of the list. 12528 NextToken *string `min:"1" type:"string"` 12529 12530 // Collection of objects containing the scaling policies matching the request. 12531 ScalingPolicies []*ScalingPolicy `type:"list"` 12532} 12533 12534// String returns the string representation 12535func (s DescribeScalingPoliciesOutput) String() string { 12536 return awsutil.Prettify(s) 12537} 12538 12539// GoString returns the string representation 12540func (s DescribeScalingPoliciesOutput) GoString() string { 12541 return s.String() 12542} 12543 12544// SetNextToken sets the NextToken field's value. 12545func (s *DescribeScalingPoliciesOutput) SetNextToken(v string) *DescribeScalingPoliciesOutput { 12546 s.NextToken = &v 12547 return s 12548} 12549 12550// SetScalingPolicies sets the ScalingPolicies field's value. 12551func (s *DescribeScalingPoliciesOutput) SetScalingPolicies(v []*ScalingPolicy) *DescribeScalingPoliciesOutput { 12552 s.ScalingPolicies = v 12553 return s 12554} 12555 12556type DescribeVpcPeeringAuthorizationsInput struct { 12557 _ struct{} `type:"structure"` 12558} 12559 12560// String returns the string representation 12561func (s DescribeVpcPeeringAuthorizationsInput) String() string { 12562 return awsutil.Prettify(s) 12563} 12564 12565// GoString returns the string representation 12566func (s DescribeVpcPeeringAuthorizationsInput) GoString() string { 12567 return s.String() 12568} 12569 12570type DescribeVpcPeeringAuthorizationsOutput struct { 12571 _ struct{} `type:"structure"` 12572 12573 // Collection of objects that describe all valid VPC peering operations for 12574 // the current AWS account. 12575 VpcPeeringAuthorizations []*VpcPeeringAuthorization `type:"list"` 12576} 12577 12578// String returns the string representation 12579func (s DescribeVpcPeeringAuthorizationsOutput) String() string { 12580 return awsutil.Prettify(s) 12581} 12582 12583// GoString returns the string representation 12584func (s DescribeVpcPeeringAuthorizationsOutput) GoString() string { 12585 return s.String() 12586} 12587 12588// SetVpcPeeringAuthorizations sets the VpcPeeringAuthorizations field's value. 12589func (s *DescribeVpcPeeringAuthorizationsOutput) SetVpcPeeringAuthorizations(v []*VpcPeeringAuthorization) *DescribeVpcPeeringAuthorizationsOutput { 12590 s.VpcPeeringAuthorizations = v 12591 return s 12592} 12593 12594// Represents the input for a request action. 12595type DescribeVpcPeeringConnectionsInput struct { 12596 _ struct{} `type:"structure"` 12597 12598 // Unique identifier for a fleet. 12599 FleetId *string `type:"string"` 12600} 12601 12602// String returns the string representation 12603func (s DescribeVpcPeeringConnectionsInput) String() string { 12604 return awsutil.Prettify(s) 12605} 12606 12607// GoString returns the string representation 12608func (s DescribeVpcPeeringConnectionsInput) GoString() string { 12609 return s.String() 12610} 12611 12612// SetFleetId sets the FleetId field's value. 12613func (s *DescribeVpcPeeringConnectionsInput) SetFleetId(v string) *DescribeVpcPeeringConnectionsInput { 12614 s.FleetId = &v 12615 return s 12616} 12617 12618// Represents the returned data in response to a request action. 12619type DescribeVpcPeeringConnectionsOutput struct { 12620 _ struct{} `type:"structure"` 12621 12622 // Collection of VPC peering connection records that match the request. 12623 VpcPeeringConnections []*VpcPeeringConnection `type:"list"` 12624} 12625 12626// String returns the string representation 12627func (s DescribeVpcPeeringConnectionsOutput) String() string { 12628 return awsutil.Prettify(s) 12629} 12630 12631// GoString returns the string representation 12632func (s DescribeVpcPeeringConnectionsOutput) GoString() string { 12633 return s.String() 12634} 12635 12636// SetVpcPeeringConnections sets the VpcPeeringConnections field's value. 12637func (s *DescribeVpcPeeringConnectionsOutput) SetVpcPeeringConnections(v []*VpcPeeringConnection) *DescribeVpcPeeringConnectionsOutput { 12638 s.VpcPeeringConnections = v 12639 return s 12640} 12641 12642// Player information for use when creating player sessions using a game session 12643// placement request with StartGameSessionPlacement. 12644type DesiredPlayerSession struct { 12645 _ struct{} `type:"structure"` 12646 12647 // Developer-defined information related to a player. Amazon GameLift does not 12648 // use this data, so it can be formatted as needed for use in the game. 12649 PlayerData *string `min:"1" type:"string"` 12650 12651 // Unique identifier for a player to associate with the player session. 12652 PlayerId *string `min:"1" type:"string"` 12653} 12654 12655// String returns the string representation 12656func (s DesiredPlayerSession) String() string { 12657 return awsutil.Prettify(s) 12658} 12659 12660// GoString returns the string representation 12661func (s DesiredPlayerSession) GoString() string { 12662 return s.String() 12663} 12664 12665// Validate inspects the fields of the type to determine if they are valid. 12666func (s *DesiredPlayerSession) Validate() error { 12667 invalidParams := request.ErrInvalidParams{Context: "DesiredPlayerSession"} 12668 if s.PlayerData != nil && len(*s.PlayerData) < 1 { 12669 invalidParams.Add(request.NewErrParamMinLen("PlayerData", 1)) 12670 } 12671 if s.PlayerId != nil && len(*s.PlayerId) < 1 { 12672 invalidParams.Add(request.NewErrParamMinLen("PlayerId", 1)) 12673 } 12674 12675 if invalidParams.Len() > 0 { 12676 return invalidParams 12677 } 12678 return nil 12679} 12680 12681// SetPlayerData sets the PlayerData field's value. 12682func (s *DesiredPlayerSession) SetPlayerData(v string) *DesiredPlayerSession { 12683 s.PlayerData = &v 12684 return s 12685} 12686 12687// SetPlayerId sets the PlayerId field's value. 12688func (s *DesiredPlayerSession) SetPlayerId(v string) *DesiredPlayerSession { 12689 s.PlayerId = &v 12690 return s 12691} 12692 12693// Current status of fleet capacity. The number of active instances should match 12694// or be in the process of matching the number of desired instances. Pending 12695// and terminating counts are non-zero only if fleet capacity is adjusting to 12696// an UpdateFleetCapacity request, or if access to resources is temporarily 12697// affected. 12698// 12699// Fleet-related operations include: 12700// 12701// * CreateFleet 12702// 12703// * ListFleets 12704// 12705// * Describe fleets: 12706// 12707// DescribeFleetAttributes 12708// 12709// DescribeFleetPortSettings 12710// 12711// DescribeFleetUtilization 12712// 12713// DescribeRuntimeConfiguration 12714// 12715// DescribeFleetEvents 12716// 12717// * Update fleets: 12718// 12719// UpdateFleetAttributes 12720// 12721// UpdateFleetCapacity 12722// 12723// UpdateFleetPortSettings 12724// 12725// UpdateRuntimeConfiguration 12726// 12727// * Manage fleet capacity: 12728// 12729// DescribeFleetCapacity 12730// 12731// UpdateFleetCapacity 12732// 12733// PutScalingPolicy (automatic scaling) 12734// 12735// DescribeScalingPolicies (automatic scaling) 12736// 12737// DeleteScalingPolicy (automatic scaling) 12738// 12739// DescribeEC2InstanceLimits 12740// 12741// * DeleteFleet 12742type EC2InstanceCounts struct { 12743 _ struct{} `type:"structure"` 12744 12745 // Actual number of active instances in the fleet. 12746 ACTIVE *int64 `type:"integer"` 12747 12748 // Ideal number of active instances in the fleet. 12749 DESIRED *int64 `type:"integer"` 12750 12751 // Number of active instances in the fleet that are not currently hosting a 12752 // game session. 12753 IDLE *int64 `type:"integer"` 12754 12755 // Maximum value allowed for the fleet's instance count. 12756 MAXIMUM *int64 `type:"integer"` 12757 12758 // Minimum value allowed for the fleet's instance count. 12759 MINIMUM *int64 `type:"integer"` 12760 12761 // Number of instances in the fleet that are starting but not yet active. 12762 PENDING *int64 `type:"integer"` 12763 12764 // Number of instances in the fleet that are no longer active but haven't yet 12765 // been terminated. 12766 TERMINATING *int64 `type:"integer"` 12767} 12768 12769// String returns the string representation 12770func (s EC2InstanceCounts) String() string { 12771 return awsutil.Prettify(s) 12772} 12773 12774// GoString returns the string representation 12775func (s EC2InstanceCounts) GoString() string { 12776 return s.String() 12777} 12778 12779// SetACTIVE sets the ACTIVE field's value. 12780func (s *EC2InstanceCounts) SetACTIVE(v int64) *EC2InstanceCounts { 12781 s.ACTIVE = &v 12782 return s 12783} 12784 12785// SetDESIRED sets the DESIRED field's value. 12786func (s *EC2InstanceCounts) SetDESIRED(v int64) *EC2InstanceCounts { 12787 s.DESIRED = &v 12788 return s 12789} 12790 12791// SetIDLE sets the IDLE field's value. 12792func (s *EC2InstanceCounts) SetIDLE(v int64) *EC2InstanceCounts { 12793 s.IDLE = &v 12794 return s 12795} 12796 12797// SetMAXIMUM sets the MAXIMUM field's value. 12798func (s *EC2InstanceCounts) SetMAXIMUM(v int64) *EC2InstanceCounts { 12799 s.MAXIMUM = &v 12800 return s 12801} 12802 12803// SetMINIMUM sets the MINIMUM field's value. 12804func (s *EC2InstanceCounts) SetMINIMUM(v int64) *EC2InstanceCounts { 12805 s.MINIMUM = &v 12806 return s 12807} 12808 12809// SetPENDING sets the PENDING field's value. 12810func (s *EC2InstanceCounts) SetPENDING(v int64) *EC2InstanceCounts { 12811 s.PENDING = &v 12812 return s 12813} 12814 12815// SetTERMINATING sets the TERMINATING field's value. 12816func (s *EC2InstanceCounts) SetTERMINATING(v int64) *EC2InstanceCounts { 12817 s.TERMINATING = &v 12818 return s 12819} 12820 12821// Maximum number of instances allowed based on the Amazon Elastic Compute Cloud 12822// (Amazon EC2) instance type. Instance limits can be retrieved by calling DescribeEC2InstanceLimits. 12823type EC2InstanceLimit struct { 12824 _ struct{} `type:"structure"` 12825 12826 // Number of instances of the specified type that are currently in use by this 12827 // AWS account. 12828 CurrentInstances *int64 `type:"integer"` 12829 12830 // Name of an EC2 instance type that is supported in Amazon GameLift. A fleet 12831 // instance type determines the computing resources of each instance in the 12832 // fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift 12833 // supports the following EC2 instance types. See Amazon EC2 Instance Types 12834 // (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions. 12835 EC2InstanceType *string `type:"string" enum:"EC2InstanceType"` 12836 12837 // Number of instances allowed. 12838 InstanceLimit *int64 `type:"integer"` 12839} 12840 12841// String returns the string representation 12842func (s EC2InstanceLimit) String() string { 12843 return awsutil.Prettify(s) 12844} 12845 12846// GoString returns the string representation 12847func (s EC2InstanceLimit) GoString() string { 12848 return s.String() 12849} 12850 12851// SetCurrentInstances sets the CurrentInstances field's value. 12852func (s *EC2InstanceLimit) SetCurrentInstances(v int64) *EC2InstanceLimit { 12853 s.CurrentInstances = &v 12854 return s 12855} 12856 12857// SetEC2InstanceType sets the EC2InstanceType field's value. 12858func (s *EC2InstanceLimit) SetEC2InstanceType(v string) *EC2InstanceLimit { 12859 s.EC2InstanceType = &v 12860 return s 12861} 12862 12863// SetInstanceLimit sets the InstanceLimit field's value. 12864func (s *EC2InstanceLimit) SetInstanceLimit(v int64) *EC2InstanceLimit { 12865 s.InstanceLimit = &v 12866 return s 12867} 12868 12869// Log entry describing an event that involves Amazon GameLift resources (such 12870// as a fleet). In addition to tracking activity, event codes and messages can 12871// provide additional information for troubleshooting and debugging problems. 12872type Event struct { 12873 _ struct{} `type:"structure"` 12874 12875 // Type of event being logged. The following events are currently in use: 12876 // 12877 // Fleet creation events: 12878 // 12879 // * FLEET_CREATED -- A fleet record was successfully created with a status 12880 // of NEW. Event messaging includes the fleet ID. 12881 // 12882 // * FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING. 12883 // The compressed build has started downloading to a fleet instance for installation. 12884 // 12885 // * FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the 12886 // fleet instance. 12887 // 12888 // * FLEET_CREATION_EXTRACTING_BUILD – The game server build was successfully 12889 // downloaded to an instance, and the build files are now being extracted 12890 // from the uploaded build and saved to an instance. Failure at this stage 12891 // prevents a fleet from moving to ACTIVE status. Logs for this stage display 12892 // a list of the files that are extracted and saved on the instance. Access 12893 // the logs by using the URL in PreSignedLogUrl. 12894 // 12895 // * FLEET_CREATION_RUNNING_INSTALLER – The game server build files were 12896 // successfully extracted, and the Amazon GameLift is now running the build's 12897 // install script (if one is included). Failure in this stage prevents a 12898 // fleet from moving to ACTIVE status. Logs for this stage list the installation 12899 // steps and whether or not the install completed successfully. Access the 12900 // logs by using the URL in PreSignedLogUrl. 12901 // 12902 // * FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, 12903 // and the Amazon GameLift is now verifying that the game server launch paths, 12904 // which are specified in the fleet's run-time configuration, exist. If any 12905 // listed launch path exists, Amazon GameLift tries to launch a game server 12906 // process and waits for the process to report ready. Failures in this stage 12907 // prevent a fleet from moving to ACTIVE status. Logs for this stage list 12908 // the launch paths in the run-time configuration and indicate whether each 12909 // is found. Access the logs by using the URL in PreSignedLogUrl. 12910 // 12911 // * FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING to VALIDATING. 12912 // 12913 // * FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the run-time 12914 // configuration failed because the executable specified in a launch path 12915 // does not exist on the instance. 12916 // 12917 // * FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING to BUILDING. 12918 // 12919 // * FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the run-time 12920 // configuration failed because the executable specified in a launch path 12921 // failed to run on the fleet instance. 12922 // 12923 // * FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING to ACTIVATING. 12924 // 12925 // 12926 // * FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete 12927 // one of the steps in the fleet activation process. This event code indicates 12928 // that the game build was successfully downloaded to a fleet instance, built, 12929 // and validated, but was not able to start a server process. A possible 12930 // reason for failure is that the game server is not reporting "process ready" 12931 // to the Amazon GameLift service. 12932 // 12933 // * FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING to 12934 // ACTIVE. The fleet is now ready to host game sessions. 12935 // 12936 // VPC peering events: 12937 // 12938 // * FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established 12939 // between the VPC for an Amazon GameLift fleet and a VPC in your AWS account. 12940 // 12941 // * FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. 12942 // Event details and status information (see DescribeVpcPeeringConnections) 12943 // provide additional detail. A common reason for peering failure is that 12944 // the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve 12945 // this, change the CIDR block for the VPC in your AWS account. For more 12946 // information on VPC peering failures, see http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html 12947 // (http://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html) 12948 // 12949 // * FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully 12950 // deleted. 12951 // 12952 // Spot instance events: 12953 // 12954 // * INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with 12955 // a two-minute notification. 12956 // 12957 // Other fleet events: 12958 // 12959 // * FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings 12960 // (desired instances, minimum/maximum scaling limits). Event messaging includes 12961 // the new capacity settings. 12962 // 12963 // * FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made 12964 // to the fleet's game session protection policy setting. Event messaging 12965 // includes both the old and new policy setting. 12966 // 12967 // * FLEET_DELETED -- A request to delete a fleet was initiated. 12968 // 12969 // * GENERIC_EVENT -- An unspecified event has occurred. 12970 EventCode *string `type:"string" enum:"EventCode"` 12971 12972 // Unique identifier for a fleet event. 12973 EventId *string `min:"1" type:"string"` 12974 12975 // Time stamp indicating when this event occurred. Format is a number expressed 12976 // in Unix time as milliseconds (for example "1469498468.057"). 12977 EventTime *time.Time `type:"timestamp" timestampFormat:"unix"` 12978 12979 // Additional information related to the event. 12980 Message *string `min:"1" type:"string"` 12981 12982 // Location of stored logs with additional detail that is related to the event. 12983 // This is useful for debugging issues. The URL is valid for 15 minutes. You 12984 // can also access fleet creation logs through the Amazon GameLift console. 12985 PreSignedLogUrl *string `min:"1" type:"string"` 12986 12987 // Unique identifier for an event resource, such as a fleet ID. 12988 ResourceId *string `min:"1" type:"string"` 12989} 12990 12991// String returns the string representation 12992func (s Event) String() string { 12993 return awsutil.Prettify(s) 12994} 12995 12996// GoString returns the string representation 12997func (s Event) GoString() string { 12998 return s.String() 12999} 13000 13001// SetEventCode sets the EventCode field's value. 13002func (s *Event) SetEventCode(v string) *Event { 13003 s.EventCode = &v 13004 return s 13005} 13006 13007// SetEventId sets the EventId field's value. 13008func (s *Event) SetEventId(v string) *Event { 13009 s.EventId = &v 13010 return s 13011} 13012 13013// SetEventTime sets the EventTime field's value. 13014func (s *Event) SetEventTime(v time.Time) *Event { 13015 s.EventTime = &v 13016 return s 13017} 13018 13019// SetMessage sets the Message field's value. 13020func (s *Event) SetMessage(v string) *Event { 13021 s.Message = &v 13022 return s 13023} 13024 13025// SetPreSignedLogUrl sets the PreSignedLogUrl field's value. 13026func (s *Event) SetPreSignedLogUrl(v string) *Event { 13027 s.PreSignedLogUrl = &v 13028 return s 13029} 13030 13031// SetResourceId sets the ResourceId field's value. 13032func (s *Event) SetResourceId(v string) *Event { 13033 s.ResourceId = &v 13034 return s 13035} 13036 13037// General properties describing a fleet. 13038// 13039// Fleet-related operations include: 13040// 13041// * CreateFleet 13042// 13043// * ListFleets 13044// 13045// * Describe fleets: 13046// 13047// DescribeFleetAttributes 13048// 13049// DescribeFleetPortSettings 13050// 13051// DescribeFleetUtilization 13052// 13053// DescribeRuntimeConfiguration 13054// 13055// DescribeFleetEvents 13056// 13057// * Update fleets: 13058// 13059// UpdateFleetAttributes 13060// 13061// UpdateFleetCapacity 13062// 13063// UpdateFleetPortSettings 13064// 13065// UpdateRuntimeConfiguration 13066// 13067// * Manage fleet capacity: 13068// 13069// DescribeFleetCapacity 13070// 13071// UpdateFleetCapacity 13072// 13073// PutScalingPolicy (automatic scaling) 13074// 13075// DescribeScalingPolicies (automatic scaling) 13076// 13077// DeleteScalingPolicy (automatic scaling) 13078// 13079// DescribeEC2InstanceLimits 13080// 13081// * DeleteFleet 13082type FleetAttributes struct { 13083 _ struct{} `type:"structure"` 13084 13085 // Unique identifier for a build. 13086 BuildId *string `type:"string"` 13087 13088 // Time stamp indicating when this data object was created. Format is a number 13089 // expressed in Unix time as milliseconds (for example "1469498468.057"). 13090 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 13091 13092 // Human-readable description of the fleet. 13093 Description *string `min:"1" type:"string"` 13094 13095 // Identifier for a fleet that is unique across all regions. 13096 FleetArn *string `min:"1" type:"string"` 13097 13098 // Unique identifier for a fleet. 13099 FleetId *string `type:"string"` 13100 13101 // Indicates whether the fleet uses on-demand or spot instances. A spot instance 13102 // in use may be interrupted with a two-minute notification. 13103 FleetType *string `type:"string" enum:"FleetType"` 13104 13105 // EC2 instance type indicating the computing resources of each instance in 13106 // the fleet, including CPU, memory, storage, and networking capacity. See Amazon 13107 // EC2 Instance Types (http://aws.amazon.com/ec2/instance-types/) for detailed 13108 // descriptions. 13109 InstanceType *string `type:"string" enum:"EC2InstanceType"` 13110 13111 // Location of default log files. When a server process is shut down, Amazon 13112 // GameLift captures and stores any log files in this location. These logs are 13113 // in addition to game session logs; see more on game session logs in the Amazon 13114 // GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-api-server-code). 13115 // If no default log path for a fleet is specified, Amazon GameLift automatically 13116 // uploads logs that are stored on each instance at C:\game\logs (for Windows) 13117 // or /local/game/logs (for Linux). Use the Amazon GameLift console to access 13118 // stored logs. 13119 LogPaths []*string `type:"list"` 13120 13121 // Names of metric groups that this fleet is included in. In Amazon CloudWatch, 13122 // you can view metrics for an individual fleet or aggregated metrics for fleets 13123 // that are in a fleet metric group. A fleet can be included in only one metric 13124 // group at a time. 13125 MetricGroups []*string `type:"list"` 13126 13127 // Descriptive label that is associated with a fleet. Fleet names do not need 13128 // to be unique. 13129 Name *string `min:"1" type:"string"` 13130 13131 // Type of game session protection to set for all new instances started in the 13132 // fleet. 13133 // 13134 // * NoProtection -- The game session can be terminated during a scale-down 13135 // event. 13136 // 13137 // * FullProtection -- If the game session is in an ACTIVE status, it cannot 13138 // be terminated during a scale-down event. 13139 NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"` 13140 13141 // Operating system of the fleet's computing resources. A fleet's operating 13142 // system depends on the OS specified for the build that is deployed on this 13143 // fleet. 13144 OperatingSystem *string `type:"string" enum:"OperatingSystem"` 13145 13146 // Fleet policy to limit the number of game sessions an individual player can 13147 // create over a span of time. 13148 ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"` 13149 13150 // Game server launch parameters specified for fleets created before 2016-08-04 13151 // (or AWS SDK v. 0.12.16). Server launch parameters for fleets created after 13152 // this date are specified in the fleet's RuntimeConfiguration. 13153 ServerLaunchParameters *string `min:"1" type:"string"` 13154 13155 // Path to a game server executable in the fleet's build, specified for fleets 13156 // created before 2016-08-04 (or AWS SDK v. 0.12.16). Server launch paths for 13157 // fleets created after this date are specified in the fleet's RuntimeConfiguration. 13158 ServerLaunchPath *string `min:"1" type:"string"` 13159 13160 // Current status of the fleet. 13161 // 13162 // Possible fleet statuses include the following: 13163 // 13164 // * NEW -- A new fleet has been defined and desired instances is set to 13165 // 1. 13166 // 13167 // * DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is setting 13168 // up the new fleet, creating new instances with the game build and starting 13169 // server processes. 13170 // 13171 // * ACTIVE -- Hosts can now accept game sessions. 13172 // 13173 // * ERROR -- An error occurred when downloading, validating, building, or 13174 // activating the fleet. 13175 // 13176 // * DELETING -- Hosts are responding to a delete fleet request. 13177 // 13178 // * TERMINATED -- The fleet no longer exists. 13179 Status *string `type:"string" enum:"FleetStatus"` 13180 13181 // Time stamp indicating when this data object was terminated. Format is a number 13182 // expressed in Unix time as milliseconds (for example "1469498468.057"). 13183 TerminationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 13184} 13185 13186// String returns the string representation 13187func (s FleetAttributes) String() string { 13188 return awsutil.Prettify(s) 13189} 13190 13191// GoString returns the string representation 13192func (s FleetAttributes) GoString() string { 13193 return s.String() 13194} 13195 13196// SetBuildId sets the BuildId field's value. 13197func (s *FleetAttributes) SetBuildId(v string) *FleetAttributes { 13198 s.BuildId = &v 13199 return s 13200} 13201 13202// SetCreationTime sets the CreationTime field's value. 13203func (s *FleetAttributes) SetCreationTime(v time.Time) *FleetAttributes { 13204 s.CreationTime = &v 13205 return s 13206} 13207 13208// SetDescription sets the Description field's value. 13209func (s *FleetAttributes) SetDescription(v string) *FleetAttributes { 13210 s.Description = &v 13211 return s 13212} 13213 13214// SetFleetArn sets the FleetArn field's value. 13215func (s *FleetAttributes) SetFleetArn(v string) *FleetAttributes { 13216 s.FleetArn = &v 13217 return s 13218} 13219 13220// SetFleetId sets the FleetId field's value. 13221func (s *FleetAttributes) SetFleetId(v string) *FleetAttributes { 13222 s.FleetId = &v 13223 return s 13224} 13225 13226// SetFleetType sets the FleetType field's value. 13227func (s *FleetAttributes) SetFleetType(v string) *FleetAttributes { 13228 s.FleetType = &v 13229 return s 13230} 13231 13232// SetInstanceType sets the InstanceType field's value. 13233func (s *FleetAttributes) SetInstanceType(v string) *FleetAttributes { 13234 s.InstanceType = &v 13235 return s 13236} 13237 13238// SetLogPaths sets the LogPaths field's value. 13239func (s *FleetAttributes) SetLogPaths(v []*string) *FleetAttributes { 13240 s.LogPaths = v 13241 return s 13242} 13243 13244// SetMetricGroups sets the MetricGroups field's value. 13245func (s *FleetAttributes) SetMetricGroups(v []*string) *FleetAttributes { 13246 s.MetricGroups = v 13247 return s 13248} 13249 13250// SetName sets the Name field's value. 13251func (s *FleetAttributes) SetName(v string) *FleetAttributes { 13252 s.Name = &v 13253 return s 13254} 13255 13256// SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value. 13257func (s *FleetAttributes) SetNewGameSessionProtectionPolicy(v string) *FleetAttributes { 13258 s.NewGameSessionProtectionPolicy = &v 13259 return s 13260} 13261 13262// SetOperatingSystem sets the OperatingSystem field's value. 13263func (s *FleetAttributes) SetOperatingSystem(v string) *FleetAttributes { 13264 s.OperatingSystem = &v 13265 return s 13266} 13267 13268// SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value. 13269func (s *FleetAttributes) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *FleetAttributes { 13270 s.ResourceCreationLimitPolicy = v 13271 return s 13272} 13273 13274// SetServerLaunchParameters sets the ServerLaunchParameters field's value. 13275func (s *FleetAttributes) SetServerLaunchParameters(v string) *FleetAttributes { 13276 s.ServerLaunchParameters = &v 13277 return s 13278} 13279 13280// SetServerLaunchPath sets the ServerLaunchPath field's value. 13281func (s *FleetAttributes) SetServerLaunchPath(v string) *FleetAttributes { 13282 s.ServerLaunchPath = &v 13283 return s 13284} 13285 13286// SetStatus sets the Status field's value. 13287func (s *FleetAttributes) SetStatus(v string) *FleetAttributes { 13288 s.Status = &v 13289 return s 13290} 13291 13292// SetTerminationTime sets the TerminationTime field's value. 13293func (s *FleetAttributes) SetTerminationTime(v time.Time) *FleetAttributes { 13294 s.TerminationTime = &v 13295 return s 13296} 13297 13298// Information about the fleet's capacity. Fleet capacity is measured in EC2 13299// instances. By default, new fleets have a capacity of one instance, but can 13300// be updated as needed. The maximum number of instances for a fleet is determined 13301// by the fleet's instance type. 13302// 13303// Fleet-related operations include: 13304// 13305// * CreateFleet 13306// 13307// * ListFleets 13308// 13309// * Describe fleets: 13310// 13311// DescribeFleetAttributes 13312// 13313// DescribeFleetPortSettings 13314// 13315// DescribeFleetUtilization 13316// 13317// DescribeRuntimeConfiguration 13318// 13319// DescribeFleetEvents 13320// 13321// * Update fleets: 13322// 13323// UpdateFleetAttributes 13324// 13325// UpdateFleetCapacity 13326// 13327// UpdateFleetPortSettings 13328// 13329// UpdateRuntimeConfiguration 13330// 13331// * Manage fleet capacity: 13332// 13333// DescribeFleetCapacity 13334// 13335// UpdateFleetCapacity 13336// 13337// PutScalingPolicy (automatic scaling) 13338// 13339// DescribeScalingPolicies (automatic scaling) 13340// 13341// DeleteScalingPolicy (automatic scaling) 13342// 13343// DescribeEC2InstanceLimits 13344// 13345// * DeleteFleet 13346type FleetCapacity struct { 13347 _ struct{} `type:"structure"` 13348 13349 // Unique identifier for a fleet. 13350 FleetId *string `type:"string"` 13351 13352 // Current status of fleet capacity. 13353 InstanceCounts *EC2InstanceCounts `type:"structure"` 13354 13355 // Name of an EC2 instance type that is supported in Amazon GameLift. A fleet 13356 // instance type determines the computing resources of each instance in the 13357 // fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift 13358 // supports the following EC2 instance types. See Amazon EC2 Instance Types 13359 // (http://aws.amazon.com/ec2/instance-types/) for detailed descriptions. 13360 InstanceType *string `type:"string" enum:"EC2InstanceType"` 13361} 13362 13363// String returns the string representation 13364func (s FleetCapacity) String() string { 13365 return awsutil.Prettify(s) 13366} 13367 13368// GoString returns the string representation 13369func (s FleetCapacity) GoString() string { 13370 return s.String() 13371} 13372 13373// SetFleetId sets the FleetId field's value. 13374func (s *FleetCapacity) SetFleetId(v string) *FleetCapacity { 13375 s.FleetId = &v 13376 return s 13377} 13378 13379// SetInstanceCounts sets the InstanceCounts field's value. 13380func (s *FleetCapacity) SetInstanceCounts(v *EC2InstanceCounts) *FleetCapacity { 13381 s.InstanceCounts = v 13382 return s 13383} 13384 13385// SetInstanceType sets the InstanceType field's value. 13386func (s *FleetCapacity) SetInstanceType(v string) *FleetCapacity { 13387 s.InstanceType = &v 13388 return s 13389} 13390 13391// Current status of fleet utilization, including the number of game and player 13392// sessions being hosted. 13393// 13394// Fleet-related operations include: 13395// 13396// * CreateFleet 13397// 13398// * ListFleets 13399// 13400// * Describe fleets: 13401// 13402// DescribeFleetAttributes 13403// 13404// DescribeFleetPortSettings 13405// 13406// DescribeFleetUtilization 13407// 13408// DescribeRuntimeConfiguration 13409// 13410// DescribeFleetEvents 13411// 13412// * Update fleets: 13413// 13414// UpdateFleetAttributes 13415// 13416// UpdateFleetCapacity 13417// 13418// UpdateFleetPortSettings 13419// 13420// UpdateRuntimeConfiguration 13421// 13422// * Manage fleet capacity: 13423// 13424// DescribeFleetCapacity 13425// 13426// UpdateFleetCapacity 13427// 13428// PutScalingPolicy (automatic scaling) 13429// 13430// DescribeScalingPolicies (automatic scaling) 13431// 13432// DeleteScalingPolicy (automatic scaling) 13433// 13434// DescribeEC2InstanceLimits 13435// 13436// * DeleteFleet 13437type FleetUtilization struct { 13438 _ struct{} `type:"structure"` 13439 13440 // Number of active game sessions currently being hosted on all instances in 13441 // the fleet. 13442 ActiveGameSessionCount *int64 `type:"integer"` 13443 13444 // Number of server processes in an ACTIVE status currently running across all 13445 // instances in the fleet 13446 ActiveServerProcessCount *int64 `type:"integer"` 13447 13448 // Number of active player sessions currently being hosted on all instances 13449 // in the fleet. 13450 CurrentPlayerSessionCount *int64 `type:"integer"` 13451 13452 // Unique identifier for a fleet. 13453 FleetId *string `type:"string"` 13454 13455 // Maximum players allowed across all game sessions currently being hosted on 13456 // all instances in the fleet. 13457 MaximumPlayerSessionCount *int64 `type:"integer"` 13458} 13459 13460// String returns the string representation 13461func (s FleetUtilization) String() string { 13462 return awsutil.Prettify(s) 13463} 13464 13465// GoString returns the string representation 13466func (s FleetUtilization) GoString() string { 13467 return s.String() 13468} 13469 13470// SetActiveGameSessionCount sets the ActiveGameSessionCount field's value. 13471func (s *FleetUtilization) SetActiveGameSessionCount(v int64) *FleetUtilization { 13472 s.ActiveGameSessionCount = &v 13473 return s 13474} 13475 13476// SetActiveServerProcessCount sets the ActiveServerProcessCount field's value. 13477func (s *FleetUtilization) SetActiveServerProcessCount(v int64) *FleetUtilization { 13478 s.ActiveServerProcessCount = &v 13479 return s 13480} 13481 13482// SetCurrentPlayerSessionCount sets the CurrentPlayerSessionCount field's value. 13483func (s *FleetUtilization) SetCurrentPlayerSessionCount(v int64) *FleetUtilization { 13484 s.CurrentPlayerSessionCount = &v 13485 return s 13486} 13487 13488// SetFleetId sets the FleetId field's value. 13489func (s *FleetUtilization) SetFleetId(v string) *FleetUtilization { 13490 s.FleetId = &v 13491 return s 13492} 13493 13494// SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value. 13495func (s *FleetUtilization) SetMaximumPlayerSessionCount(v int64) *FleetUtilization { 13496 s.MaximumPlayerSessionCount = &v 13497 return s 13498} 13499 13500// Set of key-value pairs that contain information about a game session. When 13501// included in a game session request, these properties communicate details 13502// to be used when setting up the new game session, such as to specify a game 13503// mode, level, or map. Game properties are passed to the game server process 13504// when initiating a new game session; the server process uses the properties 13505// as appropriate. For more information, see the Amazon GameLift Developer 13506// Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create). 13507type GameProperty struct { 13508 _ struct{} `type:"structure"` 13509 13510 // Game property identifier. 13511 // 13512 // Key is a required field 13513 Key *string `type:"string" required:"true"` 13514 13515 // Game property value. 13516 // 13517 // Value is a required field 13518 Value *string `type:"string" required:"true"` 13519} 13520 13521// String returns the string representation 13522func (s GameProperty) String() string { 13523 return awsutil.Prettify(s) 13524} 13525 13526// GoString returns the string representation 13527func (s GameProperty) GoString() string { 13528 return s.String() 13529} 13530 13531// Validate inspects the fields of the type to determine if they are valid. 13532func (s *GameProperty) Validate() error { 13533 invalidParams := request.ErrInvalidParams{Context: "GameProperty"} 13534 if s.Key == nil { 13535 invalidParams.Add(request.NewErrParamRequired("Key")) 13536 } 13537 if s.Value == nil { 13538 invalidParams.Add(request.NewErrParamRequired("Value")) 13539 } 13540 13541 if invalidParams.Len() > 0 { 13542 return invalidParams 13543 } 13544 return nil 13545} 13546 13547// SetKey sets the Key field's value. 13548func (s *GameProperty) SetKey(v string) *GameProperty { 13549 s.Key = &v 13550 return s 13551} 13552 13553// SetValue sets the Value field's value. 13554func (s *GameProperty) SetValue(v string) *GameProperty { 13555 s.Value = &v 13556 return s 13557} 13558 13559// Properties describing a game session. 13560// 13561// A game session in ACTIVE status can host players. When a game session ends, 13562// its status is set to TERMINATED. 13563// 13564// Once the session ends, the game session object is retained for 30 days. This 13565// means you can reuse idempotency token values after this time. Game session 13566// logs are retained for 14 days. 13567// 13568// Game-session-related operations include: 13569// 13570// * CreateGameSession 13571// 13572// * DescribeGameSessions 13573// 13574// * DescribeGameSessionDetails 13575// 13576// * SearchGameSessions 13577// 13578// * UpdateGameSession 13579// 13580// * GetGameSessionLogUrl 13581// 13582// * Game session placements 13583// 13584// StartGameSessionPlacement 13585// 13586// DescribeGameSessionPlacement 13587// 13588// StopGameSessionPlacement 13589type GameSession struct { 13590 _ struct{} `type:"structure"` 13591 13592 // Time stamp indicating when this data object was created. Format is a number 13593 // expressed in Unix time as milliseconds (for example "1469498468.057"). 13594 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 13595 13596 // Unique identifier for a player. This ID is used to enforce a resource protection 13597 // policy (if one exists), that limits the number of game sessions a player 13598 // can create. 13599 CreatorId *string `min:"1" type:"string"` 13600 13601 // Number of players currently in the game session. 13602 CurrentPlayerSessionCount *int64 `type:"integer"` 13603 13604 // Unique identifier for a fleet that the game session is running on. 13605 FleetId *string `type:"string"` 13606 13607 // Set of custom properties for a game session, formatted as key:value pairs. 13608 // These properties are passed to a game server process in the GameSession object 13609 // with a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 13610 // You can search for active game sessions based on this custom data with SearchGameSessions. 13611 GameProperties []*GameProperty `type:"list"` 13612 13613 // Set of custom game session properties, formatted as a single string value. 13614 // This data is passed to a game server process in the GameSession object with 13615 // a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 13616 GameSessionData *string `min:"1" type:"string"` 13617 13618 // Unique identifier for the game session. A game session ARN has the following 13619 // format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string 13620 // or idempotency token>. 13621 GameSessionId *string `min:"1" type:"string"` 13622 13623 // IP address of the game session. To connect to a Amazon GameLift game server, 13624 // an app needs both the IP address and port number. 13625 IpAddress *string `type:"string"` 13626 13627 // Information about the matchmaking process that was used to create the game 13628 // session. It is in JSON syntax, formated as a string. In addition the matchmaking 13629 // configuration used, it contains data on all players assigned to the match, 13630 // including player attributes and team assignments. For more details on matchmaker 13631 // data, see Match Data (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data). 13632 // Matchmaker data is useful when requesting match backfills, and is updated 13633 // whenever new players are added during a successful backfill (see StartMatchBackfill). 13634 MatchmakerData *string `min:"1" type:"string"` 13635 13636 // Maximum number of players that can be connected simultaneously to the game 13637 // session. 13638 MaximumPlayerSessionCount *int64 `type:"integer"` 13639 13640 // Descriptive label that is associated with a game session. Session names do 13641 // not need to be unique. 13642 Name *string `min:"1" type:"string"` 13643 13644 // Indicates whether or not the game session is accepting new players. 13645 PlayerSessionCreationPolicy *string `type:"string" enum:"PlayerSessionCreationPolicy"` 13646 13647 // Port number for the game session. To connect to a Amazon GameLift game server, 13648 // an app needs both the IP address and port number. 13649 Port *int64 `min:"1" type:"integer"` 13650 13651 // Current status of the game session. A game session must have an ACTIVE status 13652 // to have player sessions. 13653 Status *string `type:"string" enum:"GameSessionStatus"` 13654 13655 // Provides additional information about game session status. INTERRUPTED indicates 13656 // that the game session was hosted on a spot instance that was reclaimed, causing 13657 // the active game session to be terminated. 13658 StatusReason *string `type:"string" enum:"GameSessionStatusReason"` 13659 13660 // Time stamp indicating when this data object was terminated. Format is a number 13661 // expressed in Unix time as milliseconds (for example "1469498468.057"). 13662 TerminationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 13663} 13664 13665// String returns the string representation 13666func (s GameSession) String() string { 13667 return awsutil.Prettify(s) 13668} 13669 13670// GoString returns the string representation 13671func (s GameSession) GoString() string { 13672 return s.String() 13673} 13674 13675// SetCreationTime sets the CreationTime field's value. 13676func (s *GameSession) SetCreationTime(v time.Time) *GameSession { 13677 s.CreationTime = &v 13678 return s 13679} 13680 13681// SetCreatorId sets the CreatorId field's value. 13682func (s *GameSession) SetCreatorId(v string) *GameSession { 13683 s.CreatorId = &v 13684 return s 13685} 13686 13687// SetCurrentPlayerSessionCount sets the CurrentPlayerSessionCount field's value. 13688func (s *GameSession) SetCurrentPlayerSessionCount(v int64) *GameSession { 13689 s.CurrentPlayerSessionCount = &v 13690 return s 13691} 13692 13693// SetFleetId sets the FleetId field's value. 13694func (s *GameSession) SetFleetId(v string) *GameSession { 13695 s.FleetId = &v 13696 return s 13697} 13698 13699// SetGameProperties sets the GameProperties field's value. 13700func (s *GameSession) SetGameProperties(v []*GameProperty) *GameSession { 13701 s.GameProperties = v 13702 return s 13703} 13704 13705// SetGameSessionData sets the GameSessionData field's value. 13706func (s *GameSession) SetGameSessionData(v string) *GameSession { 13707 s.GameSessionData = &v 13708 return s 13709} 13710 13711// SetGameSessionId sets the GameSessionId field's value. 13712func (s *GameSession) SetGameSessionId(v string) *GameSession { 13713 s.GameSessionId = &v 13714 return s 13715} 13716 13717// SetIpAddress sets the IpAddress field's value. 13718func (s *GameSession) SetIpAddress(v string) *GameSession { 13719 s.IpAddress = &v 13720 return s 13721} 13722 13723// SetMatchmakerData sets the MatchmakerData field's value. 13724func (s *GameSession) SetMatchmakerData(v string) *GameSession { 13725 s.MatchmakerData = &v 13726 return s 13727} 13728 13729// SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value. 13730func (s *GameSession) SetMaximumPlayerSessionCount(v int64) *GameSession { 13731 s.MaximumPlayerSessionCount = &v 13732 return s 13733} 13734 13735// SetName sets the Name field's value. 13736func (s *GameSession) SetName(v string) *GameSession { 13737 s.Name = &v 13738 return s 13739} 13740 13741// SetPlayerSessionCreationPolicy sets the PlayerSessionCreationPolicy field's value. 13742func (s *GameSession) SetPlayerSessionCreationPolicy(v string) *GameSession { 13743 s.PlayerSessionCreationPolicy = &v 13744 return s 13745} 13746 13747// SetPort sets the Port field's value. 13748func (s *GameSession) SetPort(v int64) *GameSession { 13749 s.Port = &v 13750 return s 13751} 13752 13753// SetStatus sets the Status field's value. 13754func (s *GameSession) SetStatus(v string) *GameSession { 13755 s.Status = &v 13756 return s 13757} 13758 13759// SetStatusReason sets the StatusReason field's value. 13760func (s *GameSession) SetStatusReason(v string) *GameSession { 13761 s.StatusReason = &v 13762 return s 13763} 13764 13765// SetTerminationTime sets the TerminationTime field's value. 13766func (s *GameSession) SetTerminationTime(v time.Time) *GameSession { 13767 s.TerminationTime = &v 13768 return s 13769} 13770 13771// Connection information for the new game session that is created with matchmaking. 13772// (with StartMatchmaking). Once a match is set, the FlexMatch engine places 13773// the match and creates a new game session for it. This information, including 13774// the game session endpoint and player sessions for each player in the original 13775// matchmaking request, is added to the MatchmakingTicket, which can be retrieved 13776// by calling DescribeMatchmaking. 13777type GameSessionConnectionInfo struct { 13778 _ struct{} `type:"structure"` 13779 13780 // Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) 13781 // that is assigned to a game session and uniquely identifies it. 13782 GameSessionArn *string `min:"1" type:"string"` 13783 13784 // IP address of the game session. To connect to a Amazon GameLift game server, 13785 // an app needs both the IP address and port number. 13786 IpAddress *string `type:"string"` 13787 13788 // Collection of player session IDs, one for each player ID that was included 13789 // in the original matchmaking request. 13790 MatchedPlayerSessions []*MatchedPlayerSession `type:"list"` 13791 13792 // Port number for the game session. To connect to a Amazon GameLift game server, 13793 // an app needs both the IP address and port number. 13794 Port *int64 `min:"1" type:"integer"` 13795} 13796 13797// String returns the string representation 13798func (s GameSessionConnectionInfo) String() string { 13799 return awsutil.Prettify(s) 13800} 13801 13802// GoString returns the string representation 13803func (s GameSessionConnectionInfo) GoString() string { 13804 return s.String() 13805} 13806 13807// SetGameSessionArn sets the GameSessionArn field's value. 13808func (s *GameSessionConnectionInfo) SetGameSessionArn(v string) *GameSessionConnectionInfo { 13809 s.GameSessionArn = &v 13810 return s 13811} 13812 13813// SetIpAddress sets the IpAddress field's value. 13814func (s *GameSessionConnectionInfo) SetIpAddress(v string) *GameSessionConnectionInfo { 13815 s.IpAddress = &v 13816 return s 13817} 13818 13819// SetMatchedPlayerSessions sets the MatchedPlayerSessions field's value. 13820func (s *GameSessionConnectionInfo) SetMatchedPlayerSessions(v []*MatchedPlayerSession) *GameSessionConnectionInfo { 13821 s.MatchedPlayerSessions = v 13822 return s 13823} 13824 13825// SetPort sets the Port field's value. 13826func (s *GameSessionConnectionInfo) SetPort(v int64) *GameSessionConnectionInfo { 13827 s.Port = &v 13828 return s 13829} 13830 13831// A game session's properties plus the protection policy currently in force. 13832type GameSessionDetail struct { 13833 _ struct{} `type:"structure"` 13834 13835 // Object that describes a game session. 13836 GameSession *GameSession `type:"structure"` 13837 13838 // Current status of protection for the game session. 13839 // 13840 // * NoProtection -- The game session can be terminated during a scale-down 13841 // event. 13842 // 13843 // * FullProtection -- If the game session is in an ACTIVE status, it cannot 13844 // be terminated during a scale-down event. 13845 ProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"` 13846} 13847 13848// String returns the string representation 13849func (s GameSessionDetail) String() string { 13850 return awsutil.Prettify(s) 13851} 13852 13853// GoString returns the string representation 13854func (s GameSessionDetail) GoString() string { 13855 return s.String() 13856} 13857 13858// SetGameSession sets the GameSession field's value. 13859func (s *GameSessionDetail) SetGameSession(v *GameSession) *GameSessionDetail { 13860 s.GameSession = v 13861 return s 13862} 13863 13864// SetProtectionPolicy sets the ProtectionPolicy field's value. 13865func (s *GameSessionDetail) SetProtectionPolicy(v string) *GameSessionDetail { 13866 s.ProtectionPolicy = &v 13867 return s 13868} 13869 13870// Object that describes a StartGameSessionPlacement request. This object includes 13871// the full details of the original request plus the current status and start/end 13872// time stamps. 13873// 13874// Game session placement-related operations include: 13875// 13876// * StartGameSessionPlacement 13877// 13878// * DescribeGameSessionPlacement 13879// 13880// * StopGameSessionPlacement 13881type GameSessionPlacement struct { 13882 _ struct{} `type:"structure"` 13883 13884 // Time stamp indicating when this request was completed, canceled, or timed 13885 // out. 13886 EndTime *time.Time `type:"timestamp" timestampFormat:"unix"` 13887 13888 // Set of custom properties for a game session, formatted as key:value pairs. 13889 // These properties are passed to a game server process in the GameSession object 13890 // with a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 13891 GameProperties []*GameProperty `type:"list"` 13892 13893 // Identifier for the game session created by this placement request. This value 13894 // is set once the new game session is placed (placement status is FULFILLED). 13895 // This identifier is unique across all regions. You can use this value as a 13896 // GameSessionId value as needed. 13897 GameSessionArn *string `min:"1" type:"string"` 13898 13899 // Set of custom game session properties, formatted as a single string value. 13900 // This data is passed to a game server process in the GameSession object with 13901 // a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 13902 GameSessionData *string `min:"1" type:"string"` 13903 13904 // Unique identifier for the game session. This value is set once the new game 13905 // session is placed (placement status is FULFILLED). 13906 GameSessionId *string `min:"1" type:"string"` 13907 13908 // Descriptive label that is associated with a game session. Session names do 13909 // not need to be unique. 13910 GameSessionName *string `min:"1" type:"string"` 13911 13912 // Descriptive label that is associated with game session queue. Queue names 13913 // must be unique within each region. 13914 GameSessionQueueName *string `min:"1" type:"string"` 13915 13916 // Name of the region where the game session created by this placement request 13917 // is running. This value is set once the new game session is placed (placement 13918 // status is FULFILLED). 13919 GameSessionRegion *string `min:"1" type:"string"` 13920 13921 // IP address of the game session. To connect to a Amazon GameLift game server, 13922 // an app needs both the IP address and port number. This value is set once 13923 // the new game session is placed (placement status is FULFILLED). 13924 IpAddress *string `type:"string"` 13925 13926 // Information on the matchmaking process for this game. Data is in JSON syntax, 13927 // formated as a string. It identifies the matchmaking configuration used to 13928 // create the match, and contains data on all players assigned to the match, 13929 // including player attributes and team assignments. For more details on matchmaker 13930 // data, see Match Data (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data). 13931 MatchmakerData *string `min:"1" type:"string"` 13932 13933 // Maximum number of players that can be connected simultaneously to the game 13934 // session. 13935 MaximumPlayerSessionCount *int64 `type:"integer"` 13936 13937 // Collection of information on player sessions created in response to the game 13938 // session placement request. These player sessions are created only once a 13939 // new game session is successfully placed (placement status is FULFILLED). 13940 // This information includes the player ID (as provided in the placement request) 13941 // and the corresponding player session ID. Retrieve full player sessions by 13942 // calling DescribePlayerSessions with the player session ID. 13943 PlacedPlayerSessions []*PlacedPlayerSession `type:"list"` 13944 13945 // Unique identifier for a game session placement. 13946 PlacementId *string `min:"1" type:"string"` 13947 13948 // Set of values, expressed in milliseconds, indicating the amount of latency 13949 // that a player experiences when connected to AWS regions. 13950 PlayerLatencies []*PlayerLatency `type:"list"` 13951 13952 // Port number for the game session. To connect to a Amazon GameLift game server, 13953 // an app needs both the IP address and port number. This value is set once 13954 // the new game session is placed (placement status is FULFILLED). 13955 Port *int64 `min:"1" type:"integer"` 13956 13957 // Time stamp indicating when this request was placed in the queue. Format is 13958 // a number expressed in Unix time as milliseconds (for example "1469498468.057"). 13959 StartTime *time.Time `type:"timestamp" timestampFormat:"unix"` 13960 13961 // Current status of the game session placement request. 13962 // 13963 // * PENDING -- The placement request is currently in the queue waiting to 13964 // be processed. 13965 // 13966 // * FULFILLED -- A new game session and player sessions (if requested) have 13967 // been successfully created. Values for GameSessionArn and GameSessionRegion 13968 // are available. 13969 // 13970 // * CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement. 13971 // 13972 // * TIMED_OUT -- A new game session was not successfully created before 13973 // the time limit expired. You can resubmit the placement request as needed. 13974 Status *string `type:"string" enum:"GameSessionPlacementState"` 13975} 13976 13977// String returns the string representation 13978func (s GameSessionPlacement) String() string { 13979 return awsutil.Prettify(s) 13980} 13981 13982// GoString returns the string representation 13983func (s GameSessionPlacement) GoString() string { 13984 return s.String() 13985} 13986 13987// SetEndTime sets the EndTime field's value. 13988func (s *GameSessionPlacement) SetEndTime(v time.Time) *GameSessionPlacement { 13989 s.EndTime = &v 13990 return s 13991} 13992 13993// SetGameProperties sets the GameProperties field's value. 13994func (s *GameSessionPlacement) SetGameProperties(v []*GameProperty) *GameSessionPlacement { 13995 s.GameProperties = v 13996 return s 13997} 13998 13999// SetGameSessionArn sets the GameSessionArn field's value. 14000func (s *GameSessionPlacement) SetGameSessionArn(v string) *GameSessionPlacement { 14001 s.GameSessionArn = &v 14002 return s 14003} 14004 14005// SetGameSessionData sets the GameSessionData field's value. 14006func (s *GameSessionPlacement) SetGameSessionData(v string) *GameSessionPlacement { 14007 s.GameSessionData = &v 14008 return s 14009} 14010 14011// SetGameSessionId sets the GameSessionId field's value. 14012func (s *GameSessionPlacement) SetGameSessionId(v string) *GameSessionPlacement { 14013 s.GameSessionId = &v 14014 return s 14015} 14016 14017// SetGameSessionName sets the GameSessionName field's value. 14018func (s *GameSessionPlacement) SetGameSessionName(v string) *GameSessionPlacement { 14019 s.GameSessionName = &v 14020 return s 14021} 14022 14023// SetGameSessionQueueName sets the GameSessionQueueName field's value. 14024func (s *GameSessionPlacement) SetGameSessionQueueName(v string) *GameSessionPlacement { 14025 s.GameSessionQueueName = &v 14026 return s 14027} 14028 14029// SetGameSessionRegion sets the GameSessionRegion field's value. 14030func (s *GameSessionPlacement) SetGameSessionRegion(v string) *GameSessionPlacement { 14031 s.GameSessionRegion = &v 14032 return s 14033} 14034 14035// SetIpAddress sets the IpAddress field's value. 14036func (s *GameSessionPlacement) SetIpAddress(v string) *GameSessionPlacement { 14037 s.IpAddress = &v 14038 return s 14039} 14040 14041// SetMatchmakerData sets the MatchmakerData field's value. 14042func (s *GameSessionPlacement) SetMatchmakerData(v string) *GameSessionPlacement { 14043 s.MatchmakerData = &v 14044 return s 14045} 14046 14047// SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value. 14048func (s *GameSessionPlacement) SetMaximumPlayerSessionCount(v int64) *GameSessionPlacement { 14049 s.MaximumPlayerSessionCount = &v 14050 return s 14051} 14052 14053// SetPlacedPlayerSessions sets the PlacedPlayerSessions field's value. 14054func (s *GameSessionPlacement) SetPlacedPlayerSessions(v []*PlacedPlayerSession) *GameSessionPlacement { 14055 s.PlacedPlayerSessions = v 14056 return s 14057} 14058 14059// SetPlacementId sets the PlacementId field's value. 14060func (s *GameSessionPlacement) SetPlacementId(v string) *GameSessionPlacement { 14061 s.PlacementId = &v 14062 return s 14063} 14064 14065// SetPlayerLatencies sets the PlayerLatencies field's value. 14066func (s *GameSessionPlacement) SetPlayerLatencies(v []*PlayerLatency) *GameSessionPlacement { 14067 s.PlayerLatencies = v 14068 return s 14069} 14070 14071// SetPort sets the Port field's value. 14072func (s *GameSessionPlacement) SetPort(v int64) *GameSessionPlacement { 14073 s.Port = &v 14074 return s 14075} 14076 14077// SetStartTime sets the StartTime field's value. 14078func (s *GameSessionPlacement) SetStartTime(v time.Time) *GameSessionPlacement { 14079 s.StartTime = &v 14080 return s 14081} 14082 14083// SetStatus sets the Status field's value. 14084func (s *GameSessionPlacement) SetStatus(v string) *GameSessionPlacement { 14085 s.Status = &v 14086 return s 14087} 14088 14089// Configuration of a queue that is used to process game session placement requests. 14090// The queue configuration identifies several game features: 14091// 14092// * The destinations where a new game session can potentially be hosted. 14093// Amazon GameLift tries these destinations in an order based on either the 14094// queue's default order or player latency information, if provided in a 14095// placement request. With latency information, Amazon GameLift can place 14096// game sessions where the majority of players are reporting the lowest possible 14097// latency. 14098// 14099// * The length of time that placement requests can wait in the queue before 14100// timing out. 14101// 14102// * A set of optional latency policies that protect individual players from 14103// high latencies, preventing game sessions from being placed where any individual 14104// player is reporting latency higher than a policy's maximum. 14105// 14106// Queue-related operations include: 14107// 14108// * CreateGameSessionQueue 14109// 14110// * DescribeGameSessionQueues 14111// 14112// * UpdateGameSessionQueue 14113// 14114// * DeleteGameSessionQueue 14115type GameSessionQueue struct { 14116 _ struct{} `type:"structure"` 14117 14118 // List of fleets that can be used to fulfill game session placement requests 14119 // in the queue. Fleets are identified by either a fleet ARN or a fleet alias 14120 // ARN. Destinations are listed in default preference order. 14121 Destinations []*GameSessionQueueDestination `type:"list"` 14122 14123 // Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) 14124 // that is assigned to a game session queue and uniquely identifies it. Format 14125 // is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. 14126 GameSessionQueueArn *string `min:"1" type:"string"` 14127 14128 // Descriptive label that is associated with game session queue. Queue names 14129 // must be unique within each region. 14130 Name *string `min:"1" type:"string"` 14131 14132 // Collection of latency policies to apply when processing game sessions placement 14133 // requests with player latency information. Multiple policies are evaluated 14134 // in order of the maximum latency value, starting with the lowest latency values. 14135 // With just one policy, it is enforced at the start of the game session placement 14136 // for the duration period. With multiple policies, each policy is enforced 14137 // consecutively for its duration period. For example, a queue might enforce 14138 // a 60-second policy followed by a 120-second policy, and then no policy for 14139 // the remainder of the placement. 14140 PlayerLatencyPolicies []*PlayerLatencyPolicy `type:"list"` 14141 14142 // Maximum time, in seconds, that a new game session placement request remains 14143 // in the queue. When a request exceeds this time, the game session placement 14144 // changes to a TIMED_OUT status. 14145 TimeoutInSeconds *int64 `type:"integer"` 14146} 14147 14148// String returns the string representation 14149func (s GameSessionQueue) String() string { 14150 return awsutil.Prettify(s) 14151} 14152 14153// GoString returns the string representation 14154func (s GameSessionQueue) GoString() string { 14155 return s.String() 14156} 14157 14158// SetDestinations sets the Destinations field's value. 14159func (s *GameSessionQueue) SetDestinations(v []*GameSessionQueueDestination) *GameSessionQueue { 14160 s.Destinations = v 14161 return s 14162} 14163 14164// SetGameSessionQueueArn sets the GameSessionQueueArn field's value. 14165func (s *GameSessionQueue) SetGameSessionQueueArn(v string) *GameSessionQueue { 14166 s.GameSessionQueueArn = &v 14167 return s 14168} 14169 14170// SetName sets the Name field's value. 14171func (s *GameSessionQueue) SetName(v string) *GameSessionQueue { 14172 s.Name = &v 14173 return s 14174} 14175 14176// SetPlayerLatencyPolicies sets the PlayerLatencyPolicies field's value. 14177func (s *GameSessionQueue) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *GameSessionQueue { 14178 s.PlayerLatencyPolicies = v 14179 return s 14180} 14181 14182// SetTimeoutInSeconds sets the TimeoutInSeconds field's value. 14183func (s *GameSessionQueue) SetTimeoutInSeconds(v int64) *GameSessionQueue { 14184 s.TimeoutInSeconds = &v 14185 return s 14186} 14187 14188// Fleet designated in a game session queue. Requests for new game sessions 14189// in the queue are fulfilled by starting a new game session on any destination 14190// configured for a queue. 14191// 14192// Queue-related operations include: 14193// 14194// * CreateGameSessionQueue 14195// 14196// * DescribeGameSessionQueues 14197// 14198// * UpdateGameSessionQueue 14199// 14200// * DeleteGameSessionQueue 14201type GameSessionQueueDestination struct { 14202 _ struct{} `type:"structure"` 14203 14204 // Amazon Resource Name (ARN) assigned to fleet or fleet alias. ARNs, which 14205 // include a fleet ID or alias ID and a region name, provide a unique identifier 14206 // across all regions. 14207 DestinationArn *string `min:"1" type:"string"` 14208} 14209 14210// String returns the string representation 14211func (s GameSessionQueueDestination) String() string { 14212 return awsutil.Prettify(s) 14213} 14214 14215// GoString returns the string representation 14216func (s GameSessionQueueDestination) GoString() string { 14217 return s.String() 14218} 14219 14220// Validate inspects the fields of the type to determine if they are valid. 14221func (s *GameSessionQueueDestination) Validate() error { 14222 invalidParams := request.ErrInvalidParams{Context: "GameSessionQueueDestination"} 14223 if s.DestinationArn != nil && len(*s.DestinationArn) < 1 { 14224 invalidParams.Add(request.NewErrParamMinLen("DestinationArn", 1)) 14225 } 14226 14227 if invalidParams.Len() > 0 { 14228 return invalidParams 14229 } 14230 return nil 14231} 14232 14233// SetDestinationArn sets the DestinationArn field's value. 14234func (s *GameSessionQueueDestination) SetDestinationArn(v string) *GameSessionQueueDestination { 14235 s.DestinationArn = &v 14236 return s 14237} 14238 14239// Represents the input for a request action. 14240type GetGameSessionLogUrlInput struct { 14241 _ struct{} `type:"structure"` 14242 14243 // Unique identifier for the game session to get logs for. 14244 // 14245 // GameSessionId is a required field 14246 GameSessionId *string `min:"1" type:"string" required:"true"` 14247} 14248 14249// String returns the string representation 14250func (s GetGameSessionLogUrlInput) String() string { 14251 return awsutil.Prettify(s) 14252} 14253 14254// GoString returns the string representation 14255func (s GetGameSessionLogUrlInput) GoString() string { 14256 return s.String() 14257} 14258 14259// Validate inspects the fields of the type to determine if they are valid. 14260func (s *GetGameSessionLogUrlInput) Validate() error { 14261 invalidParams := request.ErrInvalidParams{Context: "GetGameSessionLogUrlInput"} 14262 if s.GameSessionId == nil { 14263 invalidParams.Add(request.NewErrParamRequired("GameSessionId")) 14264 } 14265 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 14266 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 14267 } 14268 14269 if invalidParams.Len() > 0 { 14270 return invalidParams 14271 } 14272 return nil 14273} 14274 14275// SetGameSessionId sets the GameSessionId field's value. 14276func (s *GetGameSessionLogUrlInput) SetGameSessionId(v string) *GetGameSessionLogUrlInput { 14277 s.GameSessionId = &v 14278 return s 14279} 14280 14281// Represents the returned data in response to a request action. 14282type GetGameSessionLogUrlOutput struct { 14283 _ struct{} `type:"structure"` 14284 14285 // Location of the requested game session logs, available for download. 14286 PreSignedUrl *string `min:"1" type:"string"` 14287} 14288 14289// String returns the string representation 14290func (s GetGameSessionLogUrlOutput) String() string { 14291 return awsutil.Prettify(s) 14292} 14293 14294// GoString returns the string representation 14295func (s GetGameSessionLogUrlOutput) GoString() string { 14296 return s.String() 14297} 14298 14299// SetPreSignedUrl sets the PreSignedUrl field's value. 14300func (s *GetGameSessionLogUrlOutput) SetPreSignedUrl(v string) *GetGameSessionLogUrlOutput { 14301 s.PreSignedUrl = &v 14302 return s 14303} 14304 14305// Represents the input for a request action. 14306type GetInstanceAccessInput struct { 14307 _ struct{} `type:"structure"` 14308 14309 // Unique identifier for a fleet that contains the instance you want access 14310 // to. The fleet can be in any of the following statuses: ACTIVATING, ACTIVE, 14311 // or ERROR. Fleets with an ERROR status may be accessible for a short time 14312 // before they are deleted. 14313 // 14314 // FleetId is a required field 14315 FleetId *string `type:"string" required:"true"` 14316 14317 // Unique identifier for an instance you want to get access to. You can access 14318 // an instance in any status. 14319 // 14320 // InstanceId is a required field 14321 InstanceId *string `type:"string" required:"true"` 14322} 14323 14324// String returns the string representation 14325func (s GetInstanceAccessInput) String() string { 14326 return awsutil.Prettify(s) 14327} 14328 14329// GoString returns the string representation 14330func (s GetInstanceAccessInput) GoString() string { 14331 return s.String() 14332} 14333 14334// Validate inspects the fields of the type to determine if they are valid. 14335func (s *GetInstanceAccessInput) Validate() error { 14336 invalidParams := request.ErrInvalidParams{Context: "GetInstanceAccessInput"} 14337 if s.FleetId == nil { 14338 invalidParams.Add(request.NewErrParamRequired("FleetId")) 14339 } 14340 if s.InstanceId == nil { 14341 invalidParams.Add(request.NewErrParamRequired("InstanceId")) 14342 } 14343 14344 if invalidParams.Len() > 0 { 14345 return invalidParams 14346 } 14347 return nil 14348} 14349 14350// SetFleetId sets the FleetId field's value. 14351func (s *GetInstanceAccessInput) SetFleetId(v string) *GetInstanceAccessInput { 14352 s.FleetId = &v 14353 return s 14354} 14355 14356// SetInstanceId sets the InstanceId field's value. 14357func (s *GetInstanceAccessInput) SetInstanceId(v string) *GetInstanceAccessInput { 14358 s.InstanceId = &v 14359 return s 14360} 14361 14362// Represents the returned data in response to a request action. 14363type GetInstanceAccessOutput struct { 14364 _ struct{} `type:"structure"` 14365 14366 // Object that contains connection information for a fleet instance, including 14367 // IP address and access credentials. 14368 InstanceAccess *InstanceAccess `type:"structure"` 14369} 14370 14371// String returns the string representation 14372func (s GetInstanceAccessOutput) String() string { 14373 return awsutil.Prettify(s) 14374} 14375 14376// GoString returns the string representation 14377func (s GetInstanceAccessOutput) GoString() string { 14378 return s.String() 14379} 14380 14381// SetInstanceAccess sets the InstanceAccess field's value. 14382func (s *GetInstanceAccessOutput) SetInstanceAccess(v *InstanceAccess) *GetInstanceAccessOutput { 14383 s.InstanceAccess = v 14384 return s 14385} 14386 14387// Properties that describe an instance of a virtual computing resource that 14388// hosts one or more game servers. A fleet may contain zero or more instances. 14389type Instance struct { 14390 _ struct{} `type:"structure"` 14391 14392 // Time stamp indicating when this data object was created. Format is a number 14393 // expressed in Unix time as milliseconds (for example "1469498468.057"). 14394 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 14395 14396 // Unique identifier for a fleet that the instance is in. 14397 FleetId *string `type:"string"` 14398 14399 // Unique identifier for an instance. 14400 InstanceId *string `type:"string"` 14401 14402 // IP address assigned to the instance. 14403 IpAddress *string `type:"string"` 14404 14405 // Operating system that is running on this instance. 14406 OperatingSystem *string `type:"string" enum:"OperatingSystem"` 14407 14408 // Current status of the instance. Possible statuses include the following: 14409 // 14410 // * PENDING -- The instance is in the process of being created and launching 14411 // server processes as defined in the fleet's run-time configuration. 14412 // 14413 // * ACTIVE -- The instance has been successfully created and at least one 14414 // server process has successfully launched and reported back to Amazon GameLift 14415 // that it is ready to host a game session. The instance is now considered 14416 // ready to host game sessions. 14417 // 14418 // * TERMINATING -- The instance is in the process of shutting down. This 14419 // may happen to reduce capacity during a scaling down event or to recycle 14420 // resources in the event of a problem. 14421 Status *string `type:"string" enum:"InstanceStatus"` 14422 14423 // EC2 instance type that defines the computing resources of this instance. 14424 Type *string `type:"string" enum:"EC2InstanceType"` 14425} 14426 14427// String returns the string representation 14428func (s Instance) String() string { 14429 return awsutil.Prettify(s) 14430} 14431 14432// GoString returns the string representation 14433func (s Instance) GoString() string { 14434 return s.String() 14435} 14436 14437// SetCreationTime sets the CreationTime field's value. 14438func (s *Instance) SetCreationTime(v time.Time) *Instance { 14439 s.CreationTime = &v 14440 return s 14441} 14442 14443// SetFleetId sets the FleetId field's value. 14444func (s *Instance) SetFleetId(v string) *Instance { 14445 s.FleetId = &v 14446 return s 14447} 14448 14449// SetInstanceId sets the InstanceId field's value. 14450func (s *Instance) SetInstanceId(v string) *Instance { 14451 s.InstanceId = &v 14452 return s 14453} 14454 14455// SetIpAddress sets the IpAddress field's value. 14456func (s *Instance) SetIpAddress(v string) *Instance { 14457 s.IpAddress = &v 14458 return s 14459} 14460 14461// SetOperatingSystem sets the OperatingSystem field's value. 14462func (s *Instance) SetOperatingSystem(v string) *Instance { 14463 s.OperatingSystem = &v 14464 return s 14465} 14466 14467// SetStatus sets the Status field's value. 14468func (s *Instance) SetStatus(v string) *Instance { 14469 s.Status = &v 14470 return s 14471} 14472 14473// SetType sets the Type field's value. 14474func (s *Instance) SetType(v string) *Instance { 14475 s.Type = &v 14476 return s 14477} 14478 14479// Information required to remotely connect to a fleet instance. Access is requested 14480// by calling GetInstanceAccess. 14481type InstanceAccess struct { 14482 _ struct{} `type:"structure"` 14483 14484 // Credentials required to access the instance. 14485 Credentials *InstanceCredentials `type:"structure"` 14486 14487 // Unique identifier for a fleet containing the instance being accessed. 14488 FleetId *string `type:"string"` 14489 14490 // Unique identifier for an instance being accessed. 14491 InstanceId *string `type:"string"` 14492 14493 // IP address assigned to the instance. 14494 IpAddress *string `type:"string"` 14495 14496 // Operating system that is running on the instance. 14497 OperatingSystem *string `type:"string" enum:"OperatingSystem"` 14498} 14499 14500// String returns the string representation 14501func (s InstanceAccess) String() string { 14502 return awsutil.Prettify(s) 14503} 14504 14505// GoString returns the string representation 14506func (s InstanceAccess) GoString() string { 14507 return s.String() 14508} 14509 14510// SetCredentials sets the Credentials field's value. 14511func (s *InstanceAccess) SetCredentials(v *InstanceCredentials) *InstanceAccess { 14512 s.Credentials = v 14513 return s 14514} 14515 14516// SetFleetId sets the FleetId field's value. 14517func (s *InstanceAccess) SetFleetId(v string) *InstanceAccess { 14518 s.FleetId = &v 14519 return s 14520} 14521 14522// SetInstanceId sets the InstanceId field's value. 14523func (s *InstanceAccess) SetInstanceId(v string) *InstanceAccess { 14524 s.InstanceId = &v 14525 return s 14526} 14527 14528// SetIpAddress sets the IpAddress field's value. 14529func (s *InstanceAccess) SetIpAddress(v string) *InstanceAccess { 14530 s.IpAddress = &v 14531 return s 14532} 14533 14534// SetOperatingSystem sets the OperatingSystem field's value. 14535func (s *InstanceAccess) SetOperatingSystem(v string) *InstanceAccess { 14536 s.OperatingSystem = &v 14537 return s 14538} 14539 14540// Set of credentials required to remotely access a fleet instance. Access credentials 14541// are requested by calling GetInstanceAccess and returned in an InstanceAccess 14542// object. 14543type InstanceCredentials struct { 14544 _ struct{} `type:"structure"` 14545 14546 // Secret string. For Windows instances, the secret is a password for use with 14547 // Windows Remote Desktop. For Linux instances, it is a private key (which must 14548 // be saved as a .pem file) for use with SSH. 14549 Secret *string `min:"1" type:"string"` 14550 14551 // User login string. 14552 UserName *string `min:"1" type:"string"` 14553} 14554 14555// String returns the string representation 14556func (s InstanceCredentials) String() string { 14557 return awsutil.Prettify(s) 14558} 14559 14560// GoString returns the string representation 14561func (s InstanceCredentials) GoString() string { 14562 return s.String() 14563} 14564 14565// SetSecret sets the Secret field's value. 14566func (s *InstanceCredentials) SetSecret(v string) *InstanceCredentials { 14567 s.Secret = &v 14568 return s 14569} 14570 14571// SetUserName sets the UserName field's value. 14572func (s *InstanceCredentials) SetUserName(v string) *InstanceCredentials { 14573 s.UserName = &v 14574 return s 14575} 14576 14577// A range of IP addresses and port settings that allow inbound traffic to connect 14578// to server processes on Amazon GameLift. Each game session hosted on a fleet 14579// is assigned a unique combination of IP address and port number, which must 14580// fall into the fleet's allowed ranges. This combination is included in the 14581// GameSession object. 14582type IpPermission struct { 14583 _ struct{} `type:"structure"` 14584 14585 // Starting value for a range of allowed port numbers. 14586 // 14587 // FromPort is a required field 14588 FromPort *int64 `min:"1" type:"integer" required:"true"` 14589 14590 // Range of allowed IP addresses. This value must be expressed in CIDR notation. 14591 // Example: "000.000.000.000/[subnet mask]" or optionally the shortened version 14592 // "0.0.0.0/[subnet mask]". 14593 // 14594 // IpRange is a required field 14595 IpRange *string `type:"string" required:"true"` 14596 14597 // Network communication protocol used by the fleet. 14598 // 14599 // Protocol is a required field 14600 Protocol *string `type:"string" required:"true" enum:"IpProtocol"` 14601 14602 // Ending value for a range of allowed port numbers. Port numbers are end-inclusive. 14603 // This value must be higher than FromPort. 14604 // 14605 // ToPort is a required field 14606 ToPort *int64 `min:"1" type:"integer" required:"true"` 14607} 14608 14609// String returns the string representation 14610func (s IpPermission) String() string { 14611 return awsutil.Prettify(s) 14612} 14613 14614// GoString returns the string representation 14615func (s IpPermission) GoString() string { 14616 return s.String() 14617} 14618 14619// Validate inspects the fields of the type to determine if they are valid. 14620func (s *IpPermission) Validate() error { 14621 invalidParams := request.ErrInvalidParams{Context: "IpPermission"} 14622 if s.FromPort == nil { 14623 invalidParams.Add(request.NewErrParamRequired("FromPort")) 14624 } 14625 if s.FromPort != nil && *s.FromPort < 1 { 14626 invalidParams.Add(request.NewErrParamMinValue("FromPort", 1)) 14627 } 14628 if s.IpRange == nil { 14629 invalidParams.Add(request.NewErrParamRequired("IpRange")) 14630 } 14631 if s.Protocol == nil { 14632 invalidParams.Add(request.NewErrParamRequired("Protocol")) 14633 } 14634 if s.ToPort == nil { 14635 invalidParams.Add(request.NewErrParamRequired("ToPort")) 14636 } 14637 if s.ToPort != nil && *s.ToPort < 1 { 14638 invalidParams.Add(request.NewErrParamMinValue("ToPort", 1)) 14639 } 14640 14641 if invalidParams.Len() > 0 { 14642 return invalidParams 14643 } 14644 return nil 14645} 14646 14647// SetFromPort sets the FromPort field's value. 14648func (s *IpPermission) SetFromPort(v int64) *IpPermission { 14649 s.FromPort = &v 14650 return s 14651} 14652 14653// SetIpRange sets the IpRange field's value. 14654func (s *IpPermission) SetIpRange(v string) *IpPermission { 14655 s.IpRange = &v 14656 return s 14657} 14658 14659// SetProtocol sets the Protocol field's value. 14660func (s *IpPermission) SetProtocol(v string) *IpPermission { 14661 s.Protocol = &v 14662 return s 14663} 14664 14665// SetToPort sets the ToPort field's value. 14666func (s *IpPermission) SetToPort(v int64) *IpPermission { 14667 s.ToPort = &v 14668 return s 14669} 14670 14671// Represents the input for a request action. 14672type ListAliasesInput struct { 14673 _ struct{} `type:"structure"` 14674 14675 // Maximum number of results to return. Use this parameter with NextToken to 14676 // get results as a set of sequential pages. 14677 Limit *int64 `min:"1" type:"integer"` 14678 14679 // Descriptive label that is associated with an alias. Alias names do not need 14680 // to be unique. 14681 Name *string `min:"1" type:"string"` 14682 14683 // Token that indicates the start of the next sequential page of results. Use 14684 // the token that is returned with a previous call to this action. To start 14685 // at the beginning of the result set, do not specify a value. 14686 NextToken *string `min:"1" type:"string"` 14687 14688 // Type of routing to filter results on. Use this parameter to retrieve only 14689 // aliases of a certain type. To retrieve all aliases, leave this parameter 14690 // empty. 14691 // 14692 // Possible routing types include the following: 14693 // 14694 // * SIMPLE -- The alias resolves to one specific fleet. Use this type when 14695 // routing to active fleets. 14696 // 14697 // * TERMINAL -- The alias does not resolve to a fleet but instead can be 14698 // used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException 14699 // with the RoutingStrategy message embedded. 14700 RoutingStrategyType *string `type:"string" enum:"RoutingStrategyType"` 14701} 14702 14703// String returns the string representation 14704func (s ListAliasesInput) String() string { 14705 return awsutil.Prettify(s) 14706} 14707 14708// GoString returns the string representation 14709func (s ListAliasesInput) GoString() string { 14710 return s.String() 14711} 14712 14713// Validate inspects the fields of the type to determine if they are valid. 14714func (s *ListAliasesInput) Validate() error { 14715 invalidParams := request.ErrInvalidParams{Context: "ListAliasesInput"} 14716 if s.Limit != nil && *s.Limit < 1 { 14717 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 14718 } 14719 if s.Name != nil && len(*s.Name) < 1 { 14720 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 14721 } 14722 if s.NextToken != nil && len(*s.NextToken) < 1 { 14723 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 14724 } 14725 14726 if invalidParams.Len() > 0 { 14727 return invalidParams 14728 } 14729 return nil 14730} 14731 14732// SetLimit sets the Limit field's value. 14733func (s *ListAliasesInput) SetLimit(v int64) *ListAliasesInput { 14734 s.Limit = &v 14735 return s 14736} 14737 14738// SetName sets the Name field's value. 14739func (s *ListAliasesInput) SetName(v string) *ListAliasesInput { 14740 s.Name = &v 14741 return s 14742} 14743 14744// SetNextToken sets the NextToken field's value. 14745func (s *ListAliasesInput) SetNextToken(v string) *ListAliasesInput { 14746 s.NextToken = &v 14747 return s 14748} 14749 14750// SetRoutingStrategyType sets the RoutingStrategyType field's value. 14751func (s *ListAliasesInput) SetRoutingStrategyType(v string) *ListAliasesInput { 14752 s.RoutingStrategyType = &v 14753 return s 14754} 14755 14756// Represents the returned data in response to a request action. 14757type ListAliasesOutput struct { 14758 _ struct{} `type:"structure"` 14759 14760 // Collection of alias records that match the list request. 14761 Aliases []*Alias `type:"list"` 14762 14763 // Token that indicates where to resume retrieving results on the next call 14764 // to this action. If no token is returned, these results represent the end 14765 // of the list. 14766 NextToken *string `min:"1" type:"string"` 14767} 14768 14769// String returns the string representation 14770func (s ListAliasesOutput) String() string { 14771 return awsutil.Prettify(s) 14772} 14773 14774// GoString returns the string representation 14775func (s ListAliasesOutput) GoString() string { 14776 return s.String() 14777} 14778 14779// SetAliases sets the Aliases field's value. 14780func (s *ListAliasesOutput) SetAliases(v []*Alias) *ListAliasesOutput { 14781 s.Aliases = v 14782 return s 14783} 14784 14785// SetNextToken sets the NextToken field's value. 14786func (s *ListAliasesOutput) SetNextToken(v string) *ListAliasesOutput { 14787 s.NextToken = &v 14788 return s 14789} 14790 14791// Represents the input for a request action. 14792type ListBuildsInput struct { 14793 _ struct{} `type:"structure"` 14794 14795 // Maximum number of results to return. Use this parameter with NextToken to 14796 // get results as a set of sequential pages. 14797 Limit *int64 `min:"1" type:"integer"` 14798 14799 // Token that indicates the start of the next sequential page of results. Use 14800 // the token that is returned with a previous call to this action. To start 14801 // at the beginning of the result set, do not specify a value. 14802 NextToken *string `min:"1" type:"string"` 14803 14804 // Build status to filter results by. To retrieve all builds, leave this parameter 14805 // empty. 14806 // 14807 // Possible build statuses include the following: 14808 // 14809 // * INITIALIZED -- A new build has been defined, but no files have been 14810 // uploaded. You cannot create fleets for builds that are in this status. 14811 // When a build is successfully created, the build status is set to this 14812 // value. 14813 // 14814 // * READY -- The game build has been successfully uploaded. You can now 14815 // create new fleets for this build. 14816 // 14817 // * FAILED -- The game build upload failed. You cannot create new fleets 14818 // for this build. 14819 Status *string `type:"string" enum:"BuildStatus"` 14820} 14821 14822// String returns the string representation 14823func (s ListBuildsInput) String() string { 14824 return awsutil.Prettify(s) 14825} 14826 14827// GoString returns the string representation 14828func (s ListBuildsInput) GoString() string { 14829 return s.String() 14830} 14831 14832// Validate inspects the fields of the type to determine if they are valid. 14833func (s *ListBuildsInput) Validate() error { 14834 invalidParams := request.ErrInvalidParams{Context: "ListBuildsInput"} 14835 if s.Limit != nil && *s.Limit < 1 { 14836 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 14837 } 14838 if s.NextToken != nil && len(*s.NextToken) < 1 { 14839 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 14840 } 14841 14842 if invalidParams.Len() > 0 { 14843 return invalidParams 14844 } 14845 return nil 14846} 14847 14848// SetLimit sets the Limit field's value. 14849func (s *ListBuildsInput) SetLimit(v int64) *ListBuildsInput { 14850 s.Limit = &v 14851 return s 14852} 14853 14854// SetNextToken sets the NextToken field's value. 14855func (s *ListBuildsInput) SetNextToken(v string) *ListBuildsInput { 14856 s.NextToken = &v 14857 return s 14858} 14859 14860// SetStatus sets the Status field's value. 14861func (s *ListBuildsInput) SetStatus(v string) *ListBuildsInput { 14862 s.Status = &v 14863 return s 14864} 14865 14866// Represents the returned data in response to a request action. 14867type ListBuildsOutput struct { 14868 _ struct{} `type:"structure"` 14869 14870 // Collection of build records that match the request. 14871 Builds []*Build `type:"list"` 14872 14873 // Token that indicates where to resume retrieving results on the next call 14874 // to this action. If no token is returned, these results represent the end 14875 // of the list. 14876 NextToken *string `min:"1" type:"string"` 14877} 14878 14879// String returns the string representation 14880func (s ListBuildsOutput) String() string { 14881 return awsutil.Prettify(s) 14882} 14883 14884// GoString returns the string representation 14885func (s ListBuildsOutput) GoString() string { 14886 return s.String() 14887} 14888 14889// SetBuilds sets the Builds field's value. 14890func (s *ListBuildsOutput) SetBuilds(v []*Build) *ListBuildsOutput { 14891 s.Builds = v 14892 return s 14893} 14894 14895// SetNextToken sets the NextToken field's value. 14896func (s *ListBuildsOutput) SetNextToken(v string) *ListBuildsOutput { 14897 s.NextToken = &v 14898 return s 14899} 14900 14901// Represents the input for a request action. 14902type ListFleetsInput struct { 14903 _ struct{} `type:"structure"` 14904 14905 // Unique identifier for a build to return fleets for. Use this parameter to 14906 // return only fleets using the specified build. To retrieve all fleets, leave 14907 // this parameter empty. 14908 BuildId *string `type:"string"` 14909 14910 // Maximum number of results to return. Use this parameter with NextToken to 14911 // get results as a set of sequential pages. 14912 Limit *int64 `min:"1" type:"integer"` 14913 14914 // Token that indicates the start of the next sequential page of results. Use 14915 // the token that is returned with a previous call to this action. To start 14916 // at the beginning of the result set, do not specify a value. 14917 NextToken *string `min:"1" type:"string"` 14918} 14919 14920// String returns the string representation 14921func (s ListFleetsInput) String() string { 14922 return awsutil.Prettify(s) 14923} 14924 14925// GoString returns the string representation 14926func (s ListFleetsInput) GoString() string { 14927 return s.String() 14928} 14929 14930// Validate inspects the fields of the type to determine if they are valid. 14931func (s *ListFleetsInput) Validate() error { 14932 invalidParams := request.ErrInvalidParams{Context: "ListFleetsInput"} 14933 if s.Limit != nil && *s.Limit < 1 { 14934 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 14935 } 14936 if s.NextToken != nil && len(*s.NextToken) < 1 { 14937 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 14938 } 14939 14940 if invalidParams.Len() > 0 { 14941 return invalidParams 14942 } 14943 return nil 14944} 14945 14946// SetBuildId sets the BuildId field's value. 14947func (s *ListFleetsInput) SetBuildId(v string) *ListFleetsInput { 14948 s.BuildId = &v 14949 return s 14950} 14951 14952// SetLimit sets the Limit field's value. 14953func (s *ListFleetsInput) SetLimit(v int64) *ListFleetsInput { 14954 s.Limit = &v 14955 return s 14956} 14957 14958// SetNextToken sets the NextToken field's value. 14959func (s *ListFleetsInput) SetNextToken(v string) *ListFleetsInput { 14960 s.NextToken = &v 14961 return s 14962} 14963 14964// Represents the returned data in response to a request action. 14965type ListFleetsOutput struct { 14966 _ struct{} `type:"structure"` 14967 14968 // Set of fleet IDs matching the list request. You can retrieve additional information 14969 // about all returned fleets by passing this result set to a call to DescribeFleetAttributes, 14970 // DescribeFleetCapacity, or DescribeFleetUtilization. 14971 FleetIds []*string `min:"1" type:"list"` 14972 14973 // Token that indicates where to resume retrieving results on the next call 14974 // to this action. If no token is returned, these results represent the end 14975 // of the list. 14976 NextToken *string `min:"1" type:"string"` 14977} 14978 14979// String returns the string representation 14980func (s ListFleetsOutput) String() string { 14981 return awsutil.Prettify(s) 14982} 14983 14984// GoString returns the string representation 14985func (s ListFleetsOutput) GoString() string { 14986 return s.String() 14987} 14988 14989// SetFleetIds sets the FleetIds field's value. 14990func (s *ListFleetsOutput) SetFleetIds(v []*string) *ListFleetsOutput { 14991 s.FleetIds = v 14992 return s 14993} 14994 14995// SetNextToken sets the NextToken field's value. 14996func (s *ListFleetsOutput) SetNextToken(v string) *ListFleetsOutput { 14997 s.NextToken = &v 14998 return s 14999} 15000 15001// Represents a new player session that is created as a result of a successful 15002// FlexMatch match. A successful match automatically creates new player sessions 15003// for every player ID in the original matchmaking request. 15004// 15005// When players connect to the match's game session, they must include both 15006// player ID and player session ID in order to claim their assigned player slot. 15007type MatchedPlayerSession struct { 15008 _ struct{} `type:"structure"` 15009 15010 // Unique identifier for a player 15011 PlayerId *string `min:"1" type:"string"` 15012 15013 // Unique identifier for a player session 15014 PlayerSessionId *string `type:"string"` 15015} 15016 15017// String returns the string representation 15018func (s MatchedPlayerSession) String() string { 15019 return awsutil.Prettify(s) 15020} 15021 15022// GoString returns the string representation 15023func (s MatchedPlayerSession) GoString() string { 15024 return s.String() 15025} 15026 15027// SetPlayerId sets the PlayerId field's value. 15028func (s *MatchedPlayerSession) SetPlayerId(v string) *MatchedPlayerSession { 15029 s.PlayerId = &v 15030 return s 15031} 15032 15033// SetPlayerSessionId sets the PlayerSessionId field's value. 15034func (s *MatchedPlayerSession) SetPlayerSessionId(v string) *MatchedPlayerSession { 15035 s.PlayerSessionId = &v 15036 return s 15037} 15038 15039// Guidelines for use with FlexMatch to match players into games. All matchmaking 15040// requests must specify a matchmaking configuration. 15041type MatchmakingConfiguration struct { 15042 _ struct{} `type:"structure"` 15043 15044 // Flag that determines whether or not a match that was created with this configuration 15045 // must be accepted by the matched players. To require acceptance, set to TRUE. 15046 AcceptanceRequired *bool `type:"boolean"` 15047 15048 // Length of time (in seconds) to wait for players to accept a proposed match. 15049 // If any player rejects the match or fails to accept before the timeout, the 15050 // ticket continues to look for an acceptable match. 15051 AcceptanceTimeoutSeconds *int64 `min:"1" type:"integer"` 15052 15053 // Number of player slots in a match to keep open for future players. For example, 15054 // if the configuration's rule set specifies a match for a single 12-person 15055 // team, and the additional player count is set to 2, only 10 players are selected 15056 // for the match. 15057 AdditionalPlayerCount *int64 `type:"integer"` 15058 15059 // Time stamp indicating when this data object was created. Format is a number 15060 // expressed in Unix time as milliseconds (for example "1469498468.057"). 15061 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 15062 15063 // Information to attached to all events related to the matchmaking configuration. 15064 CustomEventData *string `type:"string"` 15065 15066 // Descriptive label that is associated with matchmaking configuration. 15067 Description *string `min:"1" type:"string"` 15068 15069 // Set of custom properties for a game session, formatted as key:value pairs. 15070 // These properties are passed to a game server process in the GameSession object 15071 // with a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 15072 // This information is added to the new GameSession object that is created for 15073 // a successful match. 15074 GameProperties []*GameProperty `type:"list"` 15075 15076 // Set of custom game session properties, formatted as a single string value. 15077 // This data is passed to a game server process in the GameSession object with 15078 // a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 15079 // This information is added to the new GameSession object that is created for 15080 // a successful match. 15081 GameSessionData *string `min:"1" type:"string"` 15082 15083 // Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) 15084 // that is assigned to a game session queue and uniquely identifies it. Format 15085 // is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. 15086 // These queues are used when placing game sessions for matches that are created 15087 // with this matchmaking configuration. Queues can be located in any region. 15088 GameSessionQueueArns []*string `type:"list"` 15089 15090 // Unique identifier for a matchmaking configuration. This name is used to identify 15091 // the configuration associated with a matchmaking request or ticket. 15092 Name *string `min:"1" type:"string"` 15093 15094 // SNS topic ARN that is set up to receive matchmaking notifications. 15095 NotificationTarget *string `type:"string"` 15096 15097 // Maximum duration, in seconds, that a matchmaking ticket can remain in process 15098 // before timing out. Requests that time out can be resubmitted as needed. 15099 RequestTimeoutSeconds *int64 `min:"1" type:"integer"` 15100 15101 // Unique identifier for a matchmaking rule set to use with this configuration. 15102 // A matchmaking configuration can only use rule sets that are defined in the 15103 // same region. 15104 RuleSetName *string `min:"1" type:"string"` 15105} 15106 15107// String returns the string representation 15108func (s MatchmakingConfiguration) String() string { 15109 return awsutil.Prettify(s) 15110} 15111 15112// GoString returns the string representation 15113func (s MatchmakingConfiguration) GoString() string { 15114 return s.String() 15115} 15116 15117// SetAcceptanceRequired sets the AcceptanceRequired field's value. 15118func (s *MatchmakingConfiguration) SetAcceptanceRequired(v bool) *MatchmakingConfiguration { 15119 s.AcceptanceRequired = &v 15120 return s 15121} 15122 15123// SetAcceptanceTimeoutSeconds sets the AcceptanceTimeoutSeconds field's value. 15124func (s *MatchmakingConfiguration) SetAcceptanceTimeoutSeconds(v int64) *MatchmakingConfiguration { 15125 s.AcceptanceTimeoutSeconds = &v 15126 return s 15127} 15128 15129// SetAdditionalPlayerCount sets the AdditionalPlayerCount field's value. 15130func (s *MatchmakingConfiguration) SetAdditionalPlayerCount(v int64) *MatchmakingConfiguration { 15131 s.AdditionalPlayerCount = &v 15132 return s 15133} 15134 15135// SetCreationTime sets the CreationTime field's value. 15136func (s *MatchmakingConfiguration) SetCreationTime(v time.Time) *MatchmakingConfiguration { 15137 s.CreationTime = &v 15138 return s 15139} 15140 15141// SetCustomEventData sets the CustomEventData field's value. 15142func (s *MatchmakingConfiguration) SetCustomEventData(v string) *MatchmakingConfiguration { 15143 s.CustomEventData = &v 15144 return s 15145} 15146 15147// SetDescription sets the Description field's value. 15148func (s *MatchmakingConfiguration) SetDescription(v string) *MatchmakingConfiguration { 15149 s.Description = &v 15150 return s 15151} 15152 15153// SetGameProperties sets the GameProperties field's value. 15154func (s *MatchmakingConfiguration) SetGameProperties(v []*GameProperty) *MatchmakingConfiguration { 15155 s.GameProperties = v 15156 return s 15157} 15158 15159// SetGameSessionData sets the GameSessionData field's value. 15160func (s *MatchmakingConfiguration) SetGameSessionData(v string) *MatchmakingConfiguration { 15161 s.GameSessionData = &v 15162 return s 15163} 15164 15165// SetGameSessionQueueArns sets the GameSessionQueueArns field's value. 15166func (s *MatchmakingConfiguration) SetGameSessionQueueArns(v []*string) *MatchmakingConfiguration { 15167 s.GameSessionQueueArns = v 15168 return s 15169} 15170 15171// SetName sets the Name field's value. 15172func (s *MatchmakingConfiguration) SetName(v string) *MatchmakingConfiguration { 15173 s.Name = &v 15174 return s 15175} 15176 15177// SetNotificationTarget sets the NotificationTarget field's value. 15178func (s *MatchmakingConfiguration) SetNotificationTarget(v string) *MatchmakingConfiguration { 15179 s.NotificationTarget = &v 15180 return s 15181} 15182 15183// SetRequestTimeoutSeconds sets the RequestTimeoutSeconds field's value. 15184func (s *MatchmakingConfiguration) SetRequestTimeoutSeconds(v int64) *MatchmakingConfiguration { 15185 s.RequestTimeoutSeconds = &v 15186 return s 15187} 15188 15189// SetRuleSetName sets the RuleSetName field's value. 15190func (s *MatchmakingConfiguration) SetRuleSetName(v string) *MatchmakingConfiguration { 15191 s.RuleSetName = &v 15192 return s 15193} 15194 15195// Set of rule statements, used with FlexMatch, that determine how to build 15196// a certain kind of player match. Each rule set describes a type of group to 15197// be created and defines the parameters for acceptable player matches. Rule 15198// sets are used in MatchmakingConfiguration objects. 15199// 15200// A rule set may define the following elements for a match. For detailed information 15201// and examples showing how to construct a rule set, see Build a FlexMatch Rule 15202// Set (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html). 15203// 15204// * Teams -- Required. A rule set must define one or multiple teams for 15205// the match and set minimum and maximum team sizes. For example, a rule 15206// set might describe a 4x4 match that requires all eight slots to be filled. 15207// 15208// 15209// * Player attributes -- Optional. These attributes specify a set of player 15210// characteristics to evaluate when looking for a match. Matchmaking requests 15211// that use a rule set with player attributes must provide the corresponding 15212// attribute values. For example, an attribute might specify a player's skill 15213// or level. 15214// 15215// * Rules -- Optional. Rules define how to evaluate potential players for 15216// a match based on player attributes. A rule might specify minimum requirements 15217// for individual players, teams, or entire matches. For example, a rule 15218// might require each player to meet a certain skill level, each team to 15219// have at least one player in a certain role, or the match to have a minimum 15220// average skill level. or may describe an entire group--such as all teams 15221// must be evenly matched or have at least one player in a certain role. 15222// 15223// 15224// * Expansions -- Optional. Expansions allow you to relax the rules after 15225// a period of time when no acceptable matches are found. This feature lets 15226// you balance getting players into games in a reasonable amount of time 15227// instead of making them wait indefinitely for the best possible match. 15228// For example, you might use an expansion to increase the maximum skill 15229// variance between players after 30 seconds. 15230type MatchmakingRuleSet struct { 15231 _ struct{} `type:"structure"` 15232 15233 // Time stamp indicating when this data object was created. Format is a number 15234 // expressed in Unix time as milliseconds (for example "1469498468.057"). 15235 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 15236 15237 // Collection of matchmaking rules, formatted as a JSON string. (Note that comments14 15238 // are not allowed in JSON, but most elements support a description field.) 15239 // 15240 // RuleSetBody is a required field 15241 RuleSetBody *string `min:"1" type:"string" required:"true"` 15242 15243 // Unique identifier for a matchmaking rule set 15244 RuleSetName *string `min:"1" type:"string"` 15245} 15246 15247// String returns the string representation 15248func (s MatchmakingRuleSet) String() string { 15249 return awsutil.Prettify(s) 15250} 15251 15252// GoString returns the string representation 15253func (s MatchmakingRuleSet) GoString() string { 15254 return s.String() 15255} 15256 15257// SetCreationTime sets the CreationTime field's value. 15258func (s *MatchmakingRuleSet) SetCreationTime(v time.Time) *MatchmakingRuleSet { 15259 s.CreationTime = &v 15260 return s 15261} 15262 15263// SetRuleSetBody sets the RuleSetBody field's value. 15264func (s *MatchmakingRuleSet) SetRuleSetBody(v string) *MatchmakingRuleSet { 15265 s.RuleSetBody = &v 15266 return s 15267} 15268 15269// SetRuleSetName sets the RuleSetName field's value. 15270func (s *MatchmakingRuleSet) SetRuleSetName(v string) *MatchmakingRuleSet { 15271 s.RuleSetName = &v 15272 return s 15273} 15274 15275// Ticket generated to track the progress of a matchmaking request. Each ticket 15276// is uniquely identified by a ticket ID, supplied by the requester, when creating 15277// a matchmaking request with StartMatchmaking. Tickets can be retrieved by 15278// calling DescribeMatchmaking with the ticket ID. 15279type MatchmakingTicket struct { 15280 _ struct{} `type:"structure"` 15281 15282 // Name of the MatchmakingConfiguration that is used with this ticket. Matchmaking 15283 // configurations determine how players are grouped into a match and how a new 15284 // game session is created for the match. 15285 ConfigurationName *string `min:"1" type:"string"` 15286 15287 // Time stamp indicating when this matchmaking request stopped being processed 15288 // due to success, failure, or cancellation. Format is a number expressed in 15289 // Unix time as milliseconds (for example "1469498468.057"). 15290 EndTime *time.Time `type:"timestamp" timestampFormat:"unix"` 15291 15292 // Average amount of time (in seconds) that players are currently waiting for 15293 // a match. If there is not enough recent data, this property may be empty. 15294 EstimatedWaitTime *int64 `type:"integer"` 15295 15296 // Identifier and connection information of the game session created for the 15297 // match. This information is added to the ticket only after the matchmaking 15298 // request has been successfully completed. 15299 GameSessionConnectionInfo *GameSessionConnectionInfo `type:"structure"` 15300 15301 // A set of Player objects, each representing a player to find matches for. 15302 // Players are identified by a unique player ID and may include latency data 15303 // for use during matchmaking. If the ticket is in status COMPLETED, the Player 15304 // objects include the team the players were assigned to in the resulting match. 15305 Players []*Player `type:"list"` 15306 15307 // Time stamp indicating when this matchmaking request was received. Format 15308 // is a number expressed in Unix time as milliseconds (for example "1469498468.057"). 15309 StartTime *time.Time `type:"timestamp" timestampFormat:"unix"` 15310 15311 // Current status of the matchmaking request. 15312 // 15313 // * QUEUED -- The matchmaking request has been received and is currently 15314 // waiting to be processed. 15315 // 15316 // * SEARCHING -- The matchmaking request is currently being processed. 15317 // 15318 // * REQUIRES_ACCEPTANCE -- A match has been proposed and the players must 15319 // accept the match (see AcceptMatch). This status is used only with requests 15320 // that use a matchmaking configuration with a player acceptance requirement. 15321 // 15322 // * PLACING -- The FlexMatch engine has matched players and is in the process 15323 // of placing a new game session for the match. 15324 // 15325 // * COMPLETED -- Players have been matched and a game session is ready to 15326 // host the players. A ticket in this state contains the necessary connection 15327 // information for players. 15328 // 15329 // * FAILED -- The matchmaking request was not completed. Tickets with players 15330 // who fail to accept a proposed match are placed in FAILED status. 15331 // 15332 // * CANCELLED -- The matchmaking request was canceled with a call to StopMatchmaking. 15333 // 15334 // * TIMED_OUT -- The matchmaking request was not successful within the duration 15335 // specified in the matchmaking configuration. 15336 // 15337 // Matchmaking requests that fail to successfully complete (statuses FAILED, 15338 // CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket 15339 // IDs. 15340 Status *string `type:"string" enum:"MatchmakingConfigurationStatus"` 15341 15342 // Additional information about the current status. 15343 StatusMessage *string `type:"string"` 15344 15345 // Code to explain the current status. For example, a status reason may indicate 15346 // when a ticket has returned to SEARCHING status after a proposed match fails 15347 // to receive player acceptances. 15348 StatusReason *string `type:"string"` 15349 15350 // Unique identifier for a matchmaking ticket. 15351 TicketId *string `min:"1" type:"string"` 15352} 15353 15354// String returns the string representation 15355func (s MatchmakingTicket) String() string { 15356 return awsutil.Prettify(s) 15357} 15358 15359// GoString returns the string representation 15360func (s MatchmakingTicket) GoString() string { 15361 return s.String() 15362} 15363 15364// SetConfigurationName sets the ConfigurationName field's value. 15365func (s *MatchmakingTicket) SetConfigurationName(v string) *MatchmakingTicket { 15366 s.ConfigurationName = &v 15367 return s 15368} 15369 15370// SetEndTime sets the EndTime field's value. 15371func (s *MatchmakingTicket) SetEndTime(v time.Time) *MatchmakingTicket { 15372 s.EndTime = &v 15373 return s 15374} 15375 15376// SetEstimatedWaitTime sets the EstimatedWaitTime field's value. 15377func (s *MatchmakingTicket) SetEstimatedWaitTime(v int64) *MatchmakingTicket { 15378 s.EstimatedWaitTime = &v 15379 return s 15380} 15381 15382// SetGameSessionConnectionInfo sets the GameSessionConnectionInfo field's value. 15383func (s *MatchmakingTicket) SetGameSessionConnectionInfo(v *GameSessionConnectionInfo) *MatchmakingTicket { 15384 s.GameSessionConnectionInfo = v 15385 return s 15386} 15387 15388// SetPlayers sets the Players field's value. 15389func (s *MatchmakingTicket) SetPlayers(v []*Player) *MatchmakingTicket { 15390 s.Players = v 15391 return s 15392} 15393 15394// SetStartTime sets the StartTime field's value. 15395func (s *MatchmakingTicket) SetStartTime(v time.Time) *MatchmakingTicket { 15396 s.StartTime = &v 15397 return s 15398} 15399 15400// SetStatus sets the Status field's value. 15401func (s *MatchmakingTicket) SetStatus(v string) *MatchmakingTicket { 15402 s.Status = &v 15403 return s 15404} 15405 15406// SetStatusMessage sets the StatusMessage field's value. 15407func (s *MatchmakingTicket) SetStatusMessage(v string) *MatchmakingTicket { 15408 s.StatusMessage = &v 15409 return s 15410} 15411 15412// SetStatusReason sets the StatusReason field's value. 15413func (s *MatchmakingTicket) SetStatusReason(v string) *MatchmakingTicket { 15414 s.StatusReason = &v 15415 return s 15416} 15417 15418// SetTicketId sets the TicketId field's value. 15419func (s *MatchmakingTicket) SetTicketId(v string) *MatchmakingTicket { 15420 s.TicketId = &v 15421 return s 15422} 15423 15424// Information about a player session that was created as part of a StartGameSessionPlacement 15425// request. This object contains only the player ID and player session ID. To 15426// retrieve full details on a player session, call DescribePlayerSessions with 15427// the player session ID. 15428// 15429// Player-session-related operations include: 15430// 15431// * CreatePlayerSession 15432// 15433// * CreatePlayerSessions 15434// 15435// * DescribePlayerSessions 15436// 15437// * Game session placements 15438// 15439// StartGameSessionPlacement 15440// 15441// DescribeGameSessionPlacement 15442// 15443// StopGameSessionPlacement 15444type PlacedPlayerSession struct { 15445 _ struct{} `type:"structure"` 15446 15447 // Unique identifier for a player that is associated with this player session. 15448 PlayerId *string `min:"1" type:"string"` 15449 15450 // Unique identifier for a player session. 15451 PlayerSessionId *string `type:"string"` 15452} 15453 15454// String returns the string representation 15455func (s PlacedPlayerSession) String() string { 15456 return awsutil.Prettify(s) 15457} 15458 15459// GoString returns the string representation 15460func (s PlacedPlayerSession) GoString() string { 15461 return s.String() 15462} 15463 15464// SetPlayerId sets the PlayerId field's value. 15465func (s *PlacedPlayerSession) SetPlayerId(v string) *PlacedPlayerSession { 15466 s.PlayerId = &v 15467 return s 15468} 15469 15470// SetPlayerSessionId sets the PlayerSessionId field's value. 15471func (s *PlacedPlayerSession) SetPlayerSessionId(v string) *PlacedPlayerSession { 15472 s.PlayerSessionId = &v 15473 return s 15474} 15475 15476// Represents a player in matchmaking. When starting a matchmaking request, 15477// a player has a player ID, attributes, and may have latency data. Team information 15478// is added after a match has been successfully completed. 15479type Player struct { 15480 _ struct{} `type:"structure"` 15481 15482 // Set of values, expressed in milliseconds, indicating the amount of latency 15483 // that a player experiences when connected to AWS regions. If this property 15484 // is present, FlexMatch considers placing the match only in regions for which 15485 // latency is reported. 15486 // 15487 // If a matchmaker has a rule that evaluates player latency, players must report 15488 // latency in order to be matched. If no latency is reported in this scenario, 15489 // FlexMatch assumes that no regions are available to the player and the ticket 15490 // is not matchable. 15491 LatencyInMs map[string]*int64 `type:"map"` 15492 15493 // Collection of key:value pairs containing player information for use in matchmaking. 15494 // Player attribute keys must match the playerAttributes used in a matchmaking 15495 // rule set. Example: "PlayerAttributes": {"skill": {"N": "23"}, "gameMode": 15496 // {"S": "deathmatch"}}. 15497 PlayerAttributes map[string]*AttributeValue `type:"map"` 15498 15499 // Unique identifier for a player 15500 PlayerId *string `min:"1" type:"string"` 15501 15502 // Name of the team that the player is assigned to in a match. Team names are 15503 // defined in a matchmaking rule set. 15504 Team *string `min:"1" type:"string"` 15505} 15506 15507// String returns the string representation 15508func (s Player) String() string { 15509 return awsutil.Prettify(s) 15510} 15511 15512// GoString returns the string representation 15513func (s Player) GoString() string { 15514 return s.String() 15515} 15516 15517// Validate inspects the fields of the type to determine if they are valid. 15518func (s *Player) Validate() error { 15519 invalidParams := request.ErrInvalidParams{Context: "Player"} 15520 if s.PlayerId != nil && len(*s.PlayerId) < 1 { 15521 invalidParams.Add(request.NewErrParamMinLen("PlayerId", 1)) 15522 } 15523 if s.Team != nil && len(*s.Team) < 1 { 15524 invalidParams.Add(request.NewErrParamMinLen("Team", 1)) 15525 } 15526 if s.PlayerAttributes != nil { 15527 for i, v := range s.PlayerAttributes { 15528 if v == nil { 15529 continue 15530 } 15531 if err := v.Validate(); err != nil { 15532 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "PlayerAttributes", i), err.(request.ErrInvalidParams)) 15533 } 15534 } 15535 } 15536 15537 if invalidParams.Len() > 0 { 15538 return invalidParams 15539 } 15540 return nil 15541} 15542 15543// SetLatencyInMs sets the LatencyInMs field's value. 15544func (s *Player) SetLatencyInMs(v map[string]*int64) *Player { 15545 s.LatencyInMs = v 15546 return s 15547} 15548 15549// SetPlayerAttributes sets the PlayerAttributes field's value. 15550func (s *Player) SetPlayerAttributes(v map[string]*AttributeValue) *Player { 15551 s.PlayerAttributes = v 15552 return s 15553} 15554 15555// SetPlayerId sets the PlayerId field's value. 15556func (s *Player) SetPlayerId(v string) *Player { 15557 s.PlayerId = &v 15558 return s 15559} 15560 15561// SetTeam sets the Team field's value. 15562func (s *Player) SetTeam(v string) *Player { 15563 s.Team = &v 15564 return s 15565} 15566 15567// Regional latency information for a player, used when requesting a new game 15568// session with StartGameSessionPlacement. This value indicates the amount of 15569// time lag that exists when the player is connected to a fleet in the specified 15570// region. The relative difference between a player's latency values for multiple 15571// regions are used to determine which fleets are best suited to place a new 15572// game session for the player. 15573type PlayerLatency struct { 15574 _ struct{} `type:"structure"` 15575 15576 // Amount of time that represents the time lag experienced by the player when 15577 // connected to the specified region. 15578 LatencyInMilliseconds *float64 `type:"float"` 15579 15580 // Unique identifier for a player associated with the latency data. 15581 PlayerId *string `min:"1" type:"string"` 15582 15583 // Name of the region that is associated with the latency value. 15584 RegionIdentifier *string `min:"1" type:"string"` 15585} 15586 15587// String returns the string representation 15588func (s PlayerLatency) String() string { 15589 return awsutil.Prettify(s) 15590} 15591 15592// GoString returns the string representation 15593func (s PlayerLatency) GoString() string { 15594 return s.String() 15595} 15596 15597// Validate inspects the fields of the type to determine if they are valid. 15598func (s *PlayerLatency) Validate() error { 15599 invalidParams := request.ErrInvalidParams{Context: "PlayerLatency"} 15600 if s.PlayerId != nil && len(*s.PlayerId) < 1 { 15601 invalidParams.Add(request.NewErrParamMinLen("PlayerId", 1)) 15602 } 15603 if s.RegionIdentifier != nil && len(*s.RegionIdentifier) < 1 { 15604 invalidParams.Add(request.NewErrParamMinLen("RegionIdentifier", 1)) 15605 } 15606 15607 if invalidParams.Len() > 0 { 15608 return invalidParams 15609 } 15610 return nil 15611} 15612 15613// SetLatencyInMilliseconds sets the LatencyInMilliseconds field's value. 15614func (s *PlayerLatency) SetLatencyInMilliseconds(v float64) *PlayerLatency { 15615 s.LatencyInMilliseconds = &v 15616 return s 15617} 15618 15619// SetPlayerId sets the PlayerId field's value. 15620func (s *PlayerLatency) SetPlayerId(v string) *PlayerLatency { 15621 s.PlayerId = &v 15622 return s 15623} 15624 15625// SetRegionIdentifier sets the RegionIdentifier field's value. 15626func (s *PlayerLatency) SetRegionIdentifier(v string) *PlayerLatency { 15627 s.RegionIdentifier = &v 15628 return s 15629} 15630 15631// Queue setting that determines the highest latency allowed for individual 15632// players when placing a game session. When a latency policy is in force, a 15633// game session cannot be placed at any destination in a region where a player 15634// is reporting latency higher than the cap. Latency policies are only enforced 15635// when the placement request contains player latency information. 15636// 15637// Queue-related operations include: 15638// 15639// * CreateGameSessionQueue 15640// 15641// * DescribeGameSessionQueues 15642// 15643// * UpdateGameSessionQueue 15644// 15645// * DeleteGameSessionQueue 15646type PlayerLatencyPolicy struct { 15647 _ struct{} `type:"structure"` 15648 15649 // The maximum latency value that is allowed for any player, in milliseconds. 15650 // All policies must have a value set for this property. 15651 MaximumIndividualPlayerLatencyMilliseconds *int64 `type:"integer"` 15652 15653 // The length of time, in seconds, that the policy is enforced while placing 15654 // a new game session. A null value for this property means that the policy 15655 // is enforced until the queue times out. 15656 PolicyDurationSeconds *int64 `type:"integer"` 15657} 15658 15659// String returns the string representation 15660func (s PlayerLatencyPolicy) String() string { 15661 return awsutil.Prettify(s) 15662} 15663 15664// GoString returns the string representation 15665func (s PlayerLatencyPolicy) GoString() string { 15666 return s.String() 15667} 15668 15669// SetMaximumIndividualPlayerLatencyMilliseconds sets the MaximumIndividualPlayerLatencyMilliseconds field's value. 15670func (s *PlayerLatencyPolicy) SetMaximumIndividualPlayerLatencyMilliseconds(v int64) *PlayerLatencyPolicy { 15671 s.MaximumIndividualPlayerLatencyMilliseconds = &v 15672 return s 15673} 15674 15675// SetPolicyDurationSeconds sets the PolicyDurationSeconds field's value. 15676func (s *PlayerLatencyPolicy) SetPolicyDurationSeconds(v int64) *PlayerLatencyPolicy { 15677 s.PolicyDurationSeconds = &v 15678 return s 15679} 15680 15681// Properties describing a player session. Player session objects are created 15682// either by creating a player session for a specific game session, or as part 15683// of a game session placement. A player session represents either a player 15684// reservation for a game session (status RESERVED) or actual player activity 15685// in a game session (status ACTIVE). A player session object (including player 15686// data) is automatically passed to a game session when the player connects 15687// to the game session and is validated. 15688// 15689// When a player disconnects, the player session status changes to COMPLETED. 15690// Once the session ends, the player session object is retained for 30 days 15691// and then removed. 15692// 15693// Player-session-related operations include: 15694// 15695// * CreatePlayerSession 15696// 15697// * CreatePlayerSessions 15698// 15699// * DescribePlayerSessions 15700// 15701// * Game session placements 15702// 15703// StartGameSessionPlacement 15704// 15705// DescribeGameSessionPlacement 15706// 15707// StopGameSessionPlacement 15708type PlayerSession struct { 15709 _ struct{} `type:"structure"` 15710 15711 // Time stamp indicating when this data object was created. Format is a number 15712 // expressed in Unix time as milliseconds (for example "1469498468.057"). 15713 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 15714 15715 // Unique identifier for a fleet that the player's game session is running on. 15716 FleetId *string `type:"string"` 15717 15718 // Unique identifier for the game session that the player session is connected 15719 // to. 15720 GameSessionId *string `min:"1" type:"string"` 15721 15722 // IP address of the game session. To connect to a Amazon GameLift game server, 15723 // an app needs both the IP address and port number. 15724 IpAddress *string `type:"string"` 15725 15726 // Developer-defined information related to a player. Amazon GameLift does not 15727 // use this data, so it can be formatted as needed for use in the game. 15728 PlayerData *string `min:"1" type:"string"` 15729 15730 // Unique identifier for a player that is associated with this player session. 15731 PlayerId *string `min:"1" type:"string"` 15732 15733 // Unique identifier for a player session. 15734 PlayerSessionId *string `type:"string"` 15735 15736 // Port number for the game session. To connect to a Amazon GameLift server 15737 // process, an app needs both the IP address and port number. 15738 Port *int64 `min:"1" type:"integer"` 15739 15740 // Current status of the player session. 15741 // 15742 // Possible player session statuses include the following: 15743 // 15744 // * RESERVED -- The player session request has been received, but the player 15745 // has not yet connected to the server process and/or been validated. 15746 // 15747 // * ACTIVE -- The player has been validated by the server process and is 15748 // currently connected. 15749 // 15750 // * COMPLETED -- The player connection has been dropped. 15751 // 15752 // * TIMEDOUT -- A player session request was received, but the player did 15753 // not connect and/or was not validated within the timeout limit (60 seconds). 15754 Status *string `type:"string" enum:"PlayerSessionStatus"` 15755 15756 // Time stamp indicating when this data object was terminated. Format is a number 15757 // expressed in Unix time as milliseconds (for example "1469498468.057"). 15758 TerminationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 15759} 15760 15761// String returns the string representation 15762func (s PlayerSession) String() string { 15763 return awsutil.Prettify(s) 15764} 15765 15766// GoString returns the string representation 15767func (s PlayerSession) GoString() string { 15768 return s.String() 15769} 15770 15771// SetCreationTime sets the CreationTime field's value. 15772func (s *PlayerSession) SetCreationTime(v time.Time) *PlayerSession { 15773 s.CreationTime = &v 15774 return s 15775} 15776 15777// SetFleetId sets the FleetId field's value. 15778func (s *PlayerSession) SetFleetId(v string) *PlayerSession { 15779 s.FleetId = &v 15780 return s 15781} 15782 15783// SetGameSessionId sets the GameSessionId field's value. 15784func (s *PlayerSession) SetGameSessionId(v string) *PlayerSession { 15785 s.GameSessionId = &v 15786 return s 15787} 15788 15789// SetIpAddress sets the IpAddress field's value. 15790func (s *PlayerSession) SetIpAddress(v string) *PlayerSession { 15791 s.IpAddress = &v 15792 return s 15793} 15794 15795// SetPlayerData sets the PlayerData field's value. 15796func (s *PlayerSession) SetPlayerData(v string) *PlayerSession { 15797 s.PlayerData = &v 15798 return s 15799} 15800 15801// SetPlayerId sets the PlayerId field's value. 15802func (s *PlayerSession) SetPlayerId(v string) *PlayerSession { 15803 s.PlayerId = &v 15804 return s 15805} 15806 15807// SetPlayerSessionId sets the PlayerSessionId field's value. 15808func (s *PlayerSession) SetPlayerSessionId(v string) *PlayerSession { 15809 s.PlayerSessionId = &v 15810 return s 15811} 15812 15813// SetPort sets the Port field's value. 15814func (s *PlayerSession) SetPort(v int64) *PlayerSession { 15815 s.Port = &v 15816 return s 15817} 15818 15819// SetStatus sets the Status field's value. 15820func (s *PlayerSession) SetStatus(v string) *PlayerSession { 15821 s.Status = &v 15822 return s 15823} 15824 15825// SetTerminationTime sets the TerminationTime field's value. 15826func (s *PlayerSession) SetTerminationTime(v time.Time) *PlayerSession { 15827 s.TerminationTime = &v 15828 return s 15829} 15830 15831// Represents the input for a request action. 15832type PutScalingPolicyInput struct { 15833 _ struct{} `type:"structure"` 15834 15835 // Comparison operator to use when measuring the metric against the threshold 15836 // value. 15837 // 15838 // ComparisonOperator is a required field 15839 ComparisonOperator *string `type:"string" required:"true" enum:"ComparisonOperatorType"` 15840 15841 // Length of time (in minutes) the metric must be at or beyond the threshold 15842 // before a scaling event is triggered. 15843 // 15844 // EvaluationPeriods is a required field 15845 EvaluationPeriods *int64 `min:"1" type:"integer" required:"true"` 15846 15847 // Unique identifier for a fleet to apply this policy to. 15848 // 15849 // FleetId is a required field 15850 FleetId *string `type:"string" required:"true"` 15851 15852 // Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. 15853 // 15854 // * ActivatingGameSessions -- number of game sessions in the process of 15855 // being created (game session status = ACTIVATING). 15856 // 15857 // * ActiveGameSessions -- number of game sessions currently running (game 15858 // session status = ACTIVE). 15859 // 15860 // * CurrentPlayerSessions -- number of active or reserved player sessions 15861 // (player session status = ACTIVE or RESERVED). 15862 // 15863 // * AvailablePlayerSessions -- number of player session slots currently 15864 // available in active game sessions across the fleet, calculated by subtracting 15865 // a game session's current player session count from its maximum player 15866 // session count. This number includes game sessions that are not currently 15867 // accepting players (game session PlayerSessionCreationPolicy = DENY_ALL). 15868 // 15869 // * ActiveInstances -- number of instances currently running a game session. 15870 // 15871 // * IdleInstances -- number of instances not currently running a game session. 15872 // 15873 // MetricName is a required field 15874 MetricName *string `type:"string" required:"true" enum:"MetricName"` 15875 15876 // Descriptive label that is associated with a scaling policy. Policy names 15877 // do not need to be unique. A fleet can have only one scaling policy with the 15878 // same name. 15879 // 15880 // Name is a required field 15881 Name *string `min:"1" type:"string" required:"true"` 15882 15883 // Amount of adjustment to make, based on the scaling adjustment type. 15884 // 15885 // ScalingAdjustment is a required field 15886 ScalingAdjustment *int64 `type:"integer" required:"true"` 15887 15888 // Type of adjustment to make to a fleet's instance count (see FleetCapacity): 15889 // 15890 // * ChangeInCapacity -- add (or subtract) the scaling adjustment value from 15891 // the current instance count. Positive values scale up while negative values 15892 // scale down. 15893 // 15894 // * ExactCapacity -- set the instance count to the scaling adjustment value. 15895 // 15896 // * PercentChangeInCapacity -- increase or reduce the current instance count 15897 // by the scaling adjustment, read as a percentage. Positive values scale 15898 // up while negative values scale down; for example, a value of "-10" scales 15899 // the fleet down by 10%. 15900 // 15901 // ScalingAdjustmentType is a required field 15902 ScalingAdjustmentType *string `type:"string" required:"true" enum:"ScalingAdjustmentType"` 15903 15904 // Metric value used to trigger a scaling event. 15905 // 15906 // Threshold is a required field 15907 Threshold *float64 `type:"double" required:"true"` 15908} 15909 15910// String returns the string representation 15911func (s PutScalingPolicyInput) String() string { 15912 return awsutil.Prettify(s) 15913} 15914 15915// GoString returns the string representation 15916func (s PutScalingPolicyInput) GoString() string { 15917 return s.String() 15918} 15919 15920// Validate inspects the fields of the type to determine if they are valid. 15921func (s *PutScalingPolicyInput) Validate() error { 15922 invalidParams := request.ErrInvalidParams{Context: "PutScalingPolicyInput"} 15923 if s.ComparisonOperator == nil { 15924 invalidParams.Add(request.NewErrParamRequired("ComparisonOperator")) 15925 } 15926 if s.EvaluationPeriods == nil { 15927 invalidParams.Add(request.NewErrParamRequired("EvaluationPeriods")) 15928 } 15929 if s.EvaluationPeriods != nil && *s.EvaluationPeriods < 1 { 15930 invalidParams.Add(request.NewErrParamMinValue("EvaluationPeriods", 1)) 15931 } 15932 if s.FleetId == nil { 15933 invalidParams.Add(request.NewErrParamRequired("FleetId")) 15934 } 15935 if s.MetricName == nil { 15936 invalidParams.Add(request.NewErrParamRequired("MetricName")) 15937 } 15938 if s.Name == nil { 15939 invalidParams.Add(request.NewErrParamRequired("Name")) 15940 } 15941 if s.Name != nil && len(*s.Name) < 1 { 15942 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 15943 } 15944 if s.ScalingAdjustment == nil { 15945 invalidParams.Add(request.NewErrParamRequired("ScalingAdjustment")) 15946 } 15947 if s.ScalingAdjustmentType == nil { 15948 invalidParams.Add(request.NewErrParamRequired("ScalingAdjustmentType")) 15949 } 15950 if s.Threshold == nil { 15951 invalidParams.Add(request.NewErrParamRequired("Threshold")) 15952 } 15953 15954 if invalidParams.Len() > 0 { 15955 return invalidParams 15956 } 15957 return nil 15958} 15959 15960// SetComparisonOperator sets the ComparisonOperator field's value. 15961func (s *PutScalingPolicyInput) SetComparisonOperator(v string) *PutScalingPolicyInput { 15962 s.ComparisonOperator = &v 15963 return s 15964} 15965 15966// SetEvaluationPeriods sets the EvaluationPeriods field's value. 15967func (s *PutScalingPolicyInput) SetEvaluationPeriods(v int64) *PutScalingPolicyInput { 15968 s.EvaluationPeriods = &v 15969 return s 15970} 15971 15972// SetFleetId sets the FleetId field's value. 15973func (s *PutScalingPolicyInput) SetFleetId(v string) *PutScalingPolicyInput { 15974 s.FleetId = &v 15975 return s 15976} 15977 15978// SetMetricName sets the MetricName field's value. 15979func (s *PutScalingPolicyInput) SetMetricName(v string) *PutScalingPolicyInput { 15980 s.MetricName = &v 15981 return s 15982} 15983 15984// SetName sets the Name field's value. 15985func (s *PutScalingPolicyInput) SetName(v string) *PutScalingPolicyInput { 15986 s.Name = &v 15987 return s 15988} 15989 15990// SetScalingAdjustment sets the ScalingAdjustment field's value. 15991func (s *PutScalingPolicyInput) SetScalingAdjustment(v int64) *PutScalingPolicyInput { 15992 s.ScalingAdjustment = &v 15993 return s 15994} 15995 15996// SetScalingAdjustmentType sets the ScalingAdjustmentType field's value. 15997func (s *PutScalingPolicyInput) SetScalingAdjustmentType(v string) *PutScalingPolicyInput { 15998 s.ScalingAdjustmentType = &v 15999 return s 16000} 16001 16002// SetThreshold sets the Threshold field's value. 16003func (s *PutScalingPolicyInput) SetThreshold(v float64) *PutScalingPolicyInput { 16004 s.Threshold = &v 16005 return s 16006} 16007 16008// Represents the returned data in response to a request action. 16009type PutScalingPolicyOutput struct { 16010 _ struct{} `type:"structure"` 16011 16012 // Descriptive label that is associated with a scaling policy. Policy names 16013 // do not need to be unique. 16014 Name *string `min:"1" type:"string"` 16015} 16016 16017// String returns the string representation 16018func (s PutScalingPolicyOutput) String() string { 16019 return awsutil.Prettify(s) 16020} 16021 16022// GoString returns the string representation 16023func (s PutScalingPolicyOutput) GoString() string { 16024 return s.String() 16025} 16026 16027// SetName sets the Name field's value. 16028func (s *PutScalingPolicyOutput) SetName(v string) *PutScalingPolicyOutput { 16029 s.Name = &v 16030 return s 16031} 16032 16033// Represents the input for a request action. 16034type RequestUploadCredentialsInput struct { 16035 _ struct{} `type:"structure"` 16036 16037 // Unique identifier for a build to get credentials for. 16038 // 16039 // BuildId is a required field 16040 BuildId *string `type:"string" required:"true"` 16041} 16042 16043// String returns the string representation 16044func (s RequestUploadCredentialsInput) String() string { 16045 return awsutil.Prettify(s) 16046} 16047 16048// GoString returns the string representation 16049func (s RequestUploadCredentialsInput) GoString() string { 16050 return s.String() 16051} 16052 16053// Validate inspects the fields of the type to determine if they are valid. 16054func (s *RequestUploadCredentialsInput) Validate() error { 16055 invalidParams := request.ErrInvalidParams{Context: "RequestUploadCredentialsInput"} 16056 if s.BuildId == nil { 16057 invalidParams.Add(request.NewErrParamRequired("BuildId")) 16058 } 16059 16060 if invalidParams.Len() > 0 { 16061 return invalidParams 16062 } 16063 return nil 16064} 16065 16066// SetBuildId sets the BuildId field's value. 16067func (s *RequestUploadCredentialsInput) SetBuildId(v string) *RequestUploadCredentialsInput { 16068 s.BuildId = &v 16069 return s 16070} 16071 16072// Represents the returned data in response to a request action. 16073type RequestUploadCredentialsOutput struct { 16074 _ struct{} `type:"structure"` 16075 16076 // Amazon S3 path and key, identifying where the game build files are stored. 16077 StorageLocation *S3Location `type:"structure"` 16078 16079 // AWS credentials required when uploading a game build to the storage location. 16080 // These credentials have a limited lifespan and are valid only for the build 16081 // they were issued for. 16082 UploadCredentials *AwsCredentials `type:"structure"` 16083} 16084 16085// String returns the string representation 16086func (s RequestUploadCredentialsOutput) String() string { 16087 return awsutil.Prettify(s) 16088} 16089 16090// GoString returns the string representation 16091func (s RequestUploadCredentialsOutput) GoString() string { 16092 return s.String() 16093} 16094 16095// SetStorageLocation sets the StorageLocation field's value. 16096func (s *RequestUploadCredentialsOutput) SetStorageLocation(v *S3Location) *RequestUploadCredentialsOutput { 16097 s.StorageLocation = v 16098 return s 16099} 16100 16101// SetUploadCredentials sets the UploadCredentials field's value. 16102func (s *RequestUploadCredentialsOutput) SetUploadCredentials(v *AwsCredentials) *RequestUploadCredentialsOutput { 16103 s.UploadCredentials = v 16104 return s 16105} 16106 16107// Represents the input for a request action. 16108type ResolveAliasInput struct { 16109 _ struct{} `type:"structure"` 16110 16111 // Unique identifier for the alias you want to resolve. 16112 // 16113 // AliasId is a required field 16114 AliasId *string `type:"string" required:"true"` 16115} 16116 16117// String returns the string representation 16118func (s ResolveAliasInput) String() string { 16119 return awsutil.Prettify(s) 16120} 16121 16122// GoString returns the string representation 16123func (s ResolveAliasInput) GoString() string { 16124 return s.String() 16125} 16126 16127// Validate inspects the fields of the type to determine if they are valid. 16128func (s *ResolveAliasInput) Validate() error { 16129 invalidParams := request.ErrInvalidParams{Context: "ResolveAliasInput"} 16130 if s.AliasId == nil { 16131 invalidParams.Add(request.NewErrParamRequired("AliasId")) 16132 } 16133 16134 if invalidParams.Len() > 0 { 16135 return invalidParams 16136 } 16137 return nil 16138} 16139 16140// SetAliasId sets the AliasId field's value. 16141func (s *ResolveAliasInput) SetAliasId(v string) *ResolveAliasInput { 16142 s.AliasId = &v 16143 return s 16144} 16145 16146// Represents the returned data in response to a request action. 16147type ResolveAliasOutput struct { 16148 _ struct{} `type:"structure"` 16149 16150 // Fleet identifier that is associated with the requested alias. 16151 FleetId *string `type:"string"` 16152} 16153 16154// String returns the string representation 16155func (s ResolveAliasOutput) String() string { 16156 return awsutil.Prettify(s) 16157} 16158 16159// GoString returns the string representation 16160func (s ResolveAliasOutput) GoString() string { 16161 return s.String() 16162} 16163 16164// SetFleetId sets the FleetId field's value. 16165func (s *ResolveAliasOutput) SetFleetId(v string) *ResolveAliasOutput { 16166 s.FleetId = &v 16167 return s 16168} 16169 16170// Policy that limits the number of game sessions a player can create on the 16171// same fleet. This optional policy gives game owners control over how players 16172// can consume available game server resources. A resource creation policy makes 16173// the following statement: "An individual player can create a maximum number 16174// of new game sessions within a specified time period". 16175// 16176// The policy is evaluated when a player tries to create a new game session. 16177// For example, with a policy of 10 new game sessions and a time period of 60 16178// minutes, on receiving a CreateGameSession request, Amazon GameLift checks 16179// that the player (identified by CreatorId) has created fewer than 10 game 16180// sessions in the past 60 minutes. 16181type ResourceCreationLimitPolicy struct { 16182 _ struct{} `type:"structure"` 16183 16184 // Maximum number of game sessions that an individual can create during the 16185 // policy period. 16186 NewGameSessionsPerCreator *int64 `type:"integer"` 16187 16188 // Time span used in evaluating the resource creation limit policy. 16189 PolicyPeriodInMinutes *int64 `type:"integer"` 16190} 16191 16192// String returns the string representation 16193func (s ResourceCreationLimitPolicy) String() string { 16194 return awsutil.Prettify(s) 16195} 16196 16197// GoString returns the string representation 16198func (s ResourceCreationLimitPolicy) GoString() string { 16199 return s.String() 16200} 16201 16202// SetNewGameSessionsPerCreator sets the NewGameSessionsPerCreator field's value. 16203func (s *ResourceCreationLimitPolicy) SetNewGameSessionsPerCreator(v int64) *ResourceCreationLimitPolicy { 16204 s.NewGameSessionsPerCreator = &v 16205 return s 16206} 16207 16208// SetPolicyPeriodInMinutes sets the PolicyPeriodInMinutes field's value. 16209func (s *ResourceCreationLimitPolicy) SetPolicyPeriodInMinutes(v int64) *ResourceCreationLimitPolicy { 16210 s.PolicyPeriodInMinutes = &v 16211 return s 16212} 16213 16214// Routing configuration for a fleet alias. 16215// 16216// Fleet-related operations include: 16217// 16218// * CreateFleet 16219// 16220// * ListFleets 16221// 16222// * Describe fleets: 16223// 16224// DescribeFleetAttributes 16225// 16226// DescribeFleetPortSettings 16227// 16228// DescribeFleetUtilization 16229// 16230// DescribeRuntimeConfiguration 16231// 16232// DescribeFleetEvents 16233// 16234// * Update fleets: 16235// 16236// UpdateFleetAttributes 16237// 16238// UpdateFleetCapacity 16239// 16240// UpdateFleetPortSettings 16241// 16242// UpdateRuntimeConfiguration 16243// 16244// * Manage fleet capacity: 16245// 16246// DescribeFleetCapacity 16247// 16248// UpdateFleetCapacity 16249// 16250// PutScalingPolicy (automatic scaling) 16251// 16252// DescribeScalingPolicies (automatic scaling) 16253// 16254// DeleteScalingPolicy (automatic scaling) 16255// 16256// DescribeEC2InstanceLimits 16257// 16258// * DeleteFleet 16259type RoutingStrategy struct { 16260 _ struct{} `type:"structure"` 16261 16262 // Unique identifier for a fleet that the alias points to. 16263 FleetId *string `type:"string"` 16264 16265 // Message text to be used with a terminal routing strategy. 16266 Message *string `type:"string"` 16267 16268 // Type of routing strategy. 16269 // 16270 // Possible routing types include the following: 16271 // 16272 // * SIMPLE -- The alias resolves to one specific fleet. Use this type when 16273 // routing to active fleets. 16274 // 16275 // * TERMINAL -- The alias does not resolve to a fleet but instead can be 16276 // used to display a message to the user. A terminal alias throws a TerminalRoutingStrategyException 16277 // with the RoutingStrategy message embedded. 16278 Type *string `type:"string" enum:"RoutingStrategyType"` 16279} 16280 16281// String returns the string representation 16282func (s RoutingStrategy) String() string { 16283 return awsutil.Prettify(s) 16284} 16285 16286// GoString returns the string representation 16287func (s RoutingStrategy) GoString() string { 16288 return s.String() 16289} 16290 16291// SetFleetId sets the FleetId field's value. 16292func (s *RoutingStrategy) SetFleetId(v string) *RoutingStrategy { 16293 s.FleetId = &v 16294 return s 16295} 16296 16297// SetMessage sets the Message field's value. 16298func (s *RoutingStrategy) SetMessage(v string) *RoutingStrategy { 16299 s.Message = &v 16300 return s 16301} 16302 16303// SetType sets the Type field's value. 16304func (s *RoutingStrategy) SetType(v string) *RoutingStrategy { 16305 s.Type = &v 16306 return s 16307} 16308 16309// A collection of server process configurations that describe what processes 16310// to run on each instance in a fleet. All fleets must have a run-time configuration. 16311// Each instance in the fleet launches the server processes specified in the 16312// run-time configuration and launches new ones as existing processes end. Each 16313// instance regularly checks for an updated run-time configuration and follows 16314// the new instructions. 16315// 16316// The run-time configuration enables the instances in a fleet to run multiple 16317// processes simultaneously. Potential scenarios are as follows: (1) Run multiple 16318// processes of a single game server executable to maximize usage of your hosting 16319// resources. (2) Run one or more processes of different build executables, 16320// such as your game server executable and a related program, or two or more 16321// different versions of a game server. (3) Run multiple processes of a single 16322// game server but with different launch parameters, for example to run one 16323// process on each instance in debug mode. 16324// 16325// A Amazon GameLift instance is limited to 50 processes running simultaneously. 16326// A run-time configuration must specify fewer than this limit. To calculate 16327// the total number of processes specified in a run-time configuration, add 16328// the values of the ConcurrentExecutions parameter for each ServerProcess object 16329// in the run-time configuration. 16330// 16331// Fleet-related operations include: 16332// 16333// * CreateFleet 16334// 16335// * ListFleets 16336// 16337// * Describe fleets: 16338// 16339// DescribeFleetAttributes 16340// 16341// DescribeFleetPortSettings 16342// 16343// DescribeFleetUtilization 16344// 16345// DescribeRuntimeConfiguration 16346// 16347// DescribeFleetEvents 16348// 16349// * Update fleets: 16350// 16351// UpdateFleetAttributes 16352// 16353// UpdateFleetCapacity 16354// 16355// UpdateFleetPortSettings 16356// 16357// UpdateRuntimeConfiguration 16358// 16359// * Manage fleet capacity: 16360// 16361// DescribeFleetCapacity 16362// 16363// UpdateFleetCapacity 16364// 16365// PutScalingPolicy (automatic scaling) 16366// 16367// DescribeScalingPolicies (automatic scaling) 16368// 16369// DeleteScalingPolicy (automatic scaling) 16370// 16371// DescribeEC2InstanceLimits 16372// 16373// * DeleteFleet 16374type RuntimeConfiguration struct { 16375 _ struct{} `type:"structure"` 16376 16377 // Maximum amount of time (in seconds) that a game session can remain in status 16378 // ACTIVATING. If the game session is not active before the timeout, activation 16379 // is terminated and the game session status is changed to TERMINATED. 16380 GameSessionActivationTimeoutSeconds *int64 `min:"1" type:"integer"` 16381 16382 // Maximum number of game sessions with status ACTIVATING to allow on an instance 16383 // simultaneously. This setting limits the amount of instance resources that 16384 // can be used for new game activations at any one time. 16385 MaxConcurrentGameSessionActivations *int64 `min:"1" type:"integer"` 16386 16387 // Collection of server process configurations that describe which server processes 16388 // to run on each instance in a fleet. 16389 ServerProcesses []*ServerProcess `min:"1" type:"list"` 16390} 16391 16392// String returns the string representation 16393func (s RuntimeConfiguration) String() string { 16394 return awsutil.Prettify(s) 16395} 16396 16397// GoString returns the string representation 16398func (s RuntimeConfiguration) GoString() string { 16399 return s.String() 16400} 16401 16402// Validate inspects the fields of the type to determine if they are valid. 16403func (s *RuntimeConfiguration) Validate() error { 16404 invalidParams := request.ErrInvalidParams{Context: "RuntimeConfiguration"} 16405 if s.GameSessionActivationTimeoutSeconds != nil && *s.GameSessionActivationTimeoutSeconds < 1 { 16406 invalidParams.Add(request.NewErrParamMinValue("GameSessionActivationTimeoutSeconds", 1)) 16407 } 16408 if s.MaxConcurrentGameSessionActivations != nil && *s.MaxConcurrentGameSessionActivations < 1 { 16409 invalidParams.Add(request.NewErrParamMinValue("MaxConcurrentGameSessionActivations", 1)) 16410 } 16411 if s.ServerProcesses != nil && len(s.ServerProcesses) < 1 { 16412 invalidParams.Add(request.NewErrParamMinLen("ServerProcesses", 1)) 16413 } 16414 if s.ServerProcesses != nil { 16415 for i, v := range s.ServerProcesses { 16416 if v == nil { 16417 continue 16418 } 16419 if err := v.Validate(); err != nil { 16420 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "ServerProcesses", i), err.(request.ErrInvalidParams)) 16421 } 16422 } 16423 } 16424 16425 if invalidParams.Len() > 0 { 16426 return invalidParams 16427 } 16428 return nil 16429} 16430 16431// SetGameSessionActivationTimeoutSeconds sets the GameSessionActivationTimeoutSeconds field's value. 16432func (s *RuntimeConfiguration) SetGameSessionActivationTimeoutSeconds(v int64) *RuntimeConfiguration { 16433 s.GameSessionActivationTimeoutSeconds = &v 16434 return s 16435} 16436 16437// SetMaxConcurrentGameSessionActivations sets the MaxConcurrentGameSessionActivations field's value. 16438func (s *RuntimeConfiguration) SetMaxConcurrentGameSessionActivations(v int64) *RuntimeConfiguration { 16439 s.MaxConcurrentGameSessionActivations = &v 16440 return s 16441} 16442 16443// SetServerProcesses sets the ServerProcesses field's value. 16444func (s *RuntimeConfiguration) SetServerProcesses(v []*ServerProcess) *RuntimeConfiguration { 16445 s.ServerProcesses = v 16446 return s 16447} 16448 16449// Location in Amazon Simple Storage Service (Amazon S3) where build files can 16450// be stored for access by Amazon GameLift. This location is specified in a 16451// CreateBuild request. For more details, see the Create a Build with Files 16452// in Amazon S3 (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build). 16453type S3Location struct { 16454 _ struct{} `type:"structure"` 16455 16456 // Amazon S3 bucket identifier. This is the name of your S3 bucket. 16457 Bucket *string `min:"1" type:"string"` 16458 16459 // Name of the zip file containing your build files. 16460 Key *string `min:"1" type:"string"` 16461 16462 // Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) 16463 // for the access role that allows Amazon GameLift to access your S3 bucket. 16464 RoleArn *string `min:"1" type:"string"` 16465} 16466 16467// String returns the string representation 16468func (s S3Location) String() string { 16469 return awsutil.Prettify(s) 16470} 16471 16472// GoString returns the string representation 16473func (s S3Location) GoString() string { 16474 return s.String() 16475} 16476 16477// Validate inspects the fields of the type to determine if they are valid. 16478func (s *S3Location) Validate() error { 16479 invalidParams := request.ErrInvalidParams{Context: "S3Location"} 16480 if s.Bucket != nil && len(*s.Bucket) < 1 { 16481 invalidParams.Add(request.NewErrParamMinLen("Bucket", 1)) 16482 } 16483 if s.Key != nil && len(*s.Key) < 1 { 16484 invalidParams.Add(request.NewErrParamMinLen("Key", 1)) 16485 } 16486 if s.RoleArn != nil && len(*s.RoleArn) < 1 { 16487 invalidParams.Add(request.NewErrParamMinLen("RoleArn", 1)) 16488 } 16489 16490 if invalidParams.Len() > 0 { 16491 return invalidParams 16492 } 16493 return nil 16494} 16495 16496// SetBucket sets the Bucket field's value. 16497func (s *S3Location) SetBucket(v string) *S3Location { 16498 s.Bucket = &v 16499 return s 16500} 16501 16502// SetKey sets the Key field's value. 16503func (s *S3Location) SetKey(v string) *S3Location { 16504 s.Key = &v 16505 return s 16506} 16507 16508// SetRoleArn sets the RoleArn field's value. 16509func (s *S3Location) SetRoleArn(v string) *S3Location { 16510 s.RoleArn = &v 16511 return s 16512} 16513 16514// Rule that controls how a fleet is scaled. Scaling policies are uniquely identified 16515// by the combination of name and fleet ID. 16516// 16517// Fleet-related operations include: 16518// 16519// * CreateFleet 16520// 16521// * ListFleets 16522// 16523// * Describe fleets: 16524// 16525// DescribeFleetAttributes 16526// 16527// DescribeFleetPortSettings 16528// 16529// DescribeFleetUtilization 16530// 16531// DescribeRuntimeConfiguration 16532// 16533// DescribeFleetEvents 16534// 16535// * Update fleets: 16536// 16537// UpdateFleetAttributes 16538// 16539// UpdateFleetCapacity 16540// 16541// UpdateFleetPortSettings 16542// 16543// UpdateRuntimeConfiguration 16544// 16545// * Manage fleet capacity: 16546// 16547// DescribeFleetCapacity 16548// 16549// UpdateFleetCapacity 16550// 16551// PutScalingPolicy (automatic scaling) 16552// 16553// DescribeScalingPolicies (automatic scaling) 16554// 16555// DeleteScalingPolicy (automatic scaling) 16556// 16557// DescribeEC2InstanceLimits 16558// 16559// * DeleteFleet 16560type ScalingPolicy struct { 16561 _ struct{} `type:"structure"` 16562 16563 // Comparison operator to use when measuring a metric against the threshold 16564 // value. 16565 ComparisonOperator *string `type:"string" enum:"ComparisonOperatorType"` 16566 16567 // Length of time (in minutes) the metric must be at or beyond the threshold 16568 // before a scaling event is triggered. 16569 EvaluationPeriods *int64 `min:"1" type:"integer"` 16570 16571 // Unique identifier for a fleet that is associated with this scaling policy. 16572 FleetId *string `type:"string"` 16573 16574 // Name of the Amazon GameLift-defined metric that is used to trigger an adjustment. 16575 // 16576 // * ActivatingGameSessions -- number of game sessions in the process of 16577 // being created (game session status = ACTIVATING). 16578 // 16579 // * ActiveGameSessions -- number of game sessions currently running (game 16580 // session status = ACTIVE). 16581 // 16582 // * CurrentPlayerSessions -- number of active or reserved player sessions 16583 // (player session status = ACTIVE or RESERVED). 16584 // 16585 // * AvailablePlayerSessions -- number of player session slots currently 16586 // available in active game sessions across the fleet, calculated by subtracting 16587 // a game session's current player session count from its maximum player 16588 // session count. This number does include game sessions that are not currently 16589 // accepting players (game session PlayerSessionCreationPolicy = DENY_ALL). 16590 // 16591 // * ActiveInstances -- number of instances currently running a game session. 16592 // 16593 // * IdleInstances -- number of instances not currently running a game session. 16594 MetricName *string `type:"string" enum:"MetricName"` 16595 16596 // Descriptive label that is associated with a scaling policy. Policy names 16597 // do not need to be unique. 16598 Name *string `min:"1" type:"string"` 16599 16600 // Amount of adjustment to make, based on the scaling adjustment type. 16601 ScalingAdjustment *int64 `type:"integer"` 16602 16603 // Type of adjustment to make to a fleet's instance count (see FleetCapacity): 16604 // 16605 // * ChangeInCapacity -- add (or subtract) the scaling adjustment value from 16606 // the current instance count. Positive values scale up while negative values 16607 // scale down. 16608 // 16609 // * ExactCapacity -- set the instance count to the scaling adjustment value. 16610 // 16611 // * PercentChangeInCapacity -- increase or reduce the current instance count 16612 // by the scaling adjustment, read as a percentage. Positive values scale 16613 // up while negative values scale down. 16614 ScalingAdjustmentType *string `type:"string" enum:"ScalingAdjustmentType"` 16615 16616 // Current status of the scaling policy. The scaling policy is only in force 16617 // when in an ACTIVE status. 16618 // 16619 // * ACTIVE -- The scaling policy is currently in force. 16620 // 16621 // * UPDATE_REQUESTED -- A request to update the scaling policy has been 16622 // received. 16623 // 16624 // * UPDATING -- A change is being made to the scaling policy. 16625 // 16626 // * DELETE_REQUESTED -- A request to delete the scaling policy has been 16627 // received. 16628 // 16629 // * DELETING -- The scaling policy is being deleted. 16630 // 16631 // * DELETED -- The scaling policy has been deleted. 16632 // 16633 // * ERROR -- An error occurred in creating the policy. It should be removed 16634 // and recreated. 16635 Status *string `type:"string" enum:"ScalingStatusType"` 16636 16637 // Metric value used to trigger a scaling event. 16638 Threshold *float64 `type:"double"` 16639} 16640 16641// String returns the string representation 16642func (s ScalingPolicy) String() string { 16643 return awsutil.Prettify(s) 16644} 16645 16646// GoString returns the string representation 16647func (s ScalingPolicy) GoString() string { 16648 return s.String() 16649} 16650 16651// SetComparisonOperator sets the ComparisonOperator field's value. 16652func (s *ScalingPolicy) SetComparisonOperator(v string) *ScalingPolicy { 16653 s.ComparisonOperator = &v 16654 return s 16655} 16656 16657// SetEvaluationPeriods sets the EvaluationPeriods field's value. 16658func (s *ScalingPolicy) SetEvaluationPeriods(v int64) *ScalingPolicy { 16659 s.EvaluationPeriods = &v 16660 return s 16661} 16662 16663// SetFleetId sets the FleetId field's value. 16664func (s *ScalingPolicy) SetFleetId(v string) *ScalingPolicy { 16665 s.FleetId = &v 16666 return s 16667} 16668 16669// SetMetricName sets the MetricName field's value. 16670func (s *ScalingPolicy) SetMetricName(v string) *ScalingPolicy { 16671 s.MetricName = &v 16672 return s 16673} 16674 16675// SetName sets the Name field's value. 16676func (s *ScalingPolicy) SetName(v string) *ScalingPolicy { 16677 s.Name = &v 16678 return s 16679} 16680 16681// SetScalingAdjustment sets the ScalingAdjustment field's value. 16682func (s *ScalingPolicy) SetScalingAdjustment(v int64) *ScalingPolicy { 16683 s.ScalingAdjustment = &v 16684 return s 16685} 16686 16687// SetScalingAdjustmentType sets the ScalingAdjustmentType field's value. 16688func (s *ScalingPolicy) SetScalingAdjustmentType(v string) *ScalingPolicy { 16689 s.ScalingAdjustmentType = &v 16690 return s 16691} 16692 16693// SetStatus sets the Status field's value. 16694func (s *ScalingPolicy) SetStatus(v string) *ScalingPolicy { 16695 s.Status = &v 16696 return s 16697} 16698 16699// SetThreshold sets the Threshold field's value. 16700func (s *ScalingPolicy) SetThreshold(v float64) *ScalingPolicy { 16701 s.Threshold = &v 16702 return s 16703} 16704 16705// Represents the input for a request action. 16706type SearchGameSessionsInput struct { 16707 _ struct{} `type:"structure"` 16708 16709 // Unique identifier for an alias associated with the fleet to search for active 16710 // game sessions. Each request must reference either a fleet ID or alias ID, 16711 // but not both. 16712 AliasId *string `type:"string"` 16713 16714 // String containing the search criteria for the session search. If no filter 16715 // expression is included, the request returns results for all game sessions 16716 // in the fleet that are in ACTIVE status. 16717 // 16718 // A filter expression can contain one or multiple conditions. Each condition 16719 // consists of the following: 16720 // 16721 // * Operand -- Name of a game session attribute. Valid values are gameSessionName, 16722 // gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, 16723 // playerSessionCount, hasAvailablePlayerSessions. 16724 // 16725 // * Comparator -- Valid comparators are: =, <>, <, >, <=, >=. 16726 // 16727 // * Value -- Value to be searched for. Values may be numbers, boolean values 16728 // (true/false) or strings depending on the operand. String values are case 16729 // sensitive and must be enclosed in single quotes. Special characters must 16730 // be escaped. Boolean and string values can only be used with the comparators 16731 // = and <>. For example, the following filter expression searches on gameSessionName: 16732 // "FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game 1'". 16733 // 16734 // To chain multiple conditions in a single expression, use the logical keywords 16735 // AND, OR, and NOT and parentheses as needed. For example: x AND y AND NOT 16736 // z, NOT (x OR y). 16737 // 16738 // Session search evaluates conditions from left to right using the following 16739 // precedence rules: 16740 // 16741 // =, <>, <, >, <=, >= 16742 // 16743 // Parentheses 16744 // 16745 // NOT 16746 // 16747 // AND 16748 // 16749 // OR 16750 // 16751 // For example, this filter expression retrieves game sessions hosting at least 16752 // ten players that have an open player slot: "maximumSessions>=10 AND hasAvailablePlayerSessions=true". 16753 FilterExpression *string `min:"1" type:"string"` 16754 16755 // Unique identifier for a fleet to search for active game sessions. Each request 16756 // must reference either a fleet ID or alias ID, but not both. 16757 FleetId *string `type:"string"` 16758 16759 // Maximum number of results to return. Use this parameter with NextToken to 16760 // get results as a set of sequential pages. The maximum number of results returned 16761 // is 20, even if this value is not set or is set higher than 20. 16762 Limit *int64 `min:"1" type:"integer"` 16763 16764 // Token that indicates the start of the next sequential page of results. Use 16765 // the token that is returned with a previous call to this action. To start 16766 // at the beginning of the result set, do not specify a value. 16767 NextToken *string `min:"1" type:"string"` 16768 16769 // Instructions on how to sort the search results. If no sort expression is 16770 // included, the request returns results in random order. A sort expression 16771 // consists of the following elements: 16772 // 16773 // * Operand -- Name of a game session attribute. Valid values are gameSessionName, 16774 // gameSessionId, gameSessionProperties, maximumSessions, creationTimeMillis, 16775 // playerSessionCount, hasAvailablePlayerSessions. 16776 // 16777 // * Order -- Valid sort orders are ASC (ascending) and DESC (descending). 16778 // 16779 // For example, this sort expression returns the oldest active sessions first: 16780 // "SortExpression": "creationTimeMillis ASC". Results with a null value for 16781 // the sort operand are returned at the end of the list. 16782 SortExpression *string `min:"1" type:"string"` 16783} 16784 16785// String returns the string representation 16786func (s SearchGameSessionsInput) String() string { 16787 return awsutil.Prettify(s) 16788} 16789 16790// GoString returns the string representation 16791func (s SearchGameSessionsInput) GoString() string { 16792 return s.String() 16793} 16794 16795// Validate inspects the fields of the type to determine if they are valid. 16796func (s *SearchGameSessionsInput) Validate() error { 16797 invalidParams := request.ErrInvalidParams{Context: "SearchGameSessionsInput"} 16798 if s.FilterExpression != nil && len(*s.FilterExpression) < 1 { 16799 invalidParams.Add(request.NewErrParamMinLen("FilterExpression", 1)) 16800 } 16801 if s.Limit != nil && *s.Limit < 1 { 16802 invalidParams.Add(request.NewErrParamMinValue("Limit", 1)) 16803 } 16804 if s.NextToken != nil && len(*s.NextToken) < 1 { 16805 invalidParams.Add(request.NewErrParamMinLen("NextToken", 1)) 16806 } 16807 if s.SortExpression != nil && len(*s.SortExpression) < 1 { 16808 invalidParams.Add(request.NewErrParamMinLen("SortExpression", 1)) 16809 } 16810 16811 if invalidParams.Len() > 0 { 16812 return invalidParams 16813 } 16814 return nil 16815} 16816 16817// SetAliasId sets the AliasId field's value. 16818func (s *SearchGameSessionsInput) SetAliasId(v string) *SearchGameSessionsInput { 16819 s.AliasId = &v 16820 return s 16821} 16822 16823// SetFilterExpression sets the FilterExpression field's value. 16824func (s *SearchGameSessionsInput) SetFilterExpression(v string) *SearchGameSessionsInput { 16825 s.FilterExpression = &v 16826 return s 16827} 16828 16829// SetFleetId sets the FleetId field's value. 16830func (s *SearchGameSessionsInput) SetFleetId(v string) *SearchGameSessionsInput { 16831 s.FleetId = &v 16832 return s 16833} 16834 16835// SetLimit sets the Limit field's value. 16836func (s *SearchGameSessionsInput) SetLimit(v int64) *SearchGameSessionsInput { 16837 s.Limit = &v 16838 return s 16839} 16840 16841// SetNextToken sets the NextToken field's value. 16842func (s *SearchGameSessionsInput) SetNextToken(v string) *SearchGameSessionsInput { 16843 s.NextToken = &v 16844 return s 16845} 16846 16847// SetSortExpression sets the SortExpression field's value. 16848func (s *SearchGameSessionsInput) SetSortExpression(v string) *SearchGameSessionsInput { 16849 s.SortExpression = &v 16850 return s 16851} 16852 16853// Represents the returned data in response to a request action. 16854type SearchGameSessionsOutput struct { 16855 _ struct{} `type:"structure"` 16856 16857 // Collection of objects containing game session properties for each session 16858 // matching the request. 16859 GameSessions []*GameSession `type:"list"` 16860 16861 // Token that indicates where to resume retrieving results on the next call 16862 // to this action. If no token is returned, these results represent the end 16863 // of the list. 16864 NextToken *string `min:"1" type:"string"` 16865} 16866 16867// String returns the string representation 16868func (s SearchGameSessionsOutput) String() string { 16869 return awsutil.Prettify(s) 16870} 16871 16872// GoString returns the string representation 16873func (s SearchGameSessionsOutput) GoString() string { 16874 return s.String() 16875} 16876 16877// SetGameSessions sets the GameSessions field's value. 16878func (s *SearchGameSessionsOutput) SetGameSessions(v []*GameSession) *SearchGameSessionsOutput { 16879 s.GameSessions = v 16880 return s 16881} 16882 16883// SetNextToken sets the NextToken field's value. 16884func (s *SearchGameSessionsOutput) SetNextToken(v string) *SearchGameSessionsOutput { 16885 s.NextToken = &v 16886 return s 16887} 16888 16889// A set of instructions for launching server processes on each instance in 16890// a fleet. Each instruction set identifies the location of the server executable, 16891// optional launch parameters, and the number of server processes with this 16892// configuration to maintain concurrently on the instance. Server process configurations 16893// make up a fleet's RuntimeConfiguration. 16894type ServerProcess struct { 16895 _ struct{} `type:"structure"` 16896 16897 // Number of server processes using this configuration to run concurrently on 16898 // an instance. 16899 // 16900 // ConcurrentExecutions is a required field 16901 ConcurrentExecutions *int64 `min:"1" type:"integer" required:"true"` 16902 16903 // Location of the server executable in a game build. All game builds are installed 16904 // on instances at the root : for Windows instances C:\game, and for Linux instances 16905 // /local/game. A Windows game build with an executable file located at MyGame\latest\server.exe 16906 // must have a launch path of "C:\game\MyGame\latest\server.exe". A Linux game 16907 // build with an executable file located at MyGame/latest/server.exe must have 16908 // a launch path of "/local/game/MyGame/latest/server.exe". 16909 // 16910 // LaunchPath is a required field 16911 LaunchPath *string `min:"1" type:"string" required:"true"` 16912 16913 // Optional list of parameters to pass to the server executable on launch. 16914 Parameters *string `min:"1" type:"string"` 16915} 16916 16917// String returns the string representation 16918func (s ServerProcess) String() string { 16919 return awsutil.Prettify(s) 16920} 16921 16922// GoString returns the string representation 16923func (s ServerProcess) GoString() string { 16924 return s.String() 16925} 16926 16927// Validate inspects the fields of the type to determine if they are valid. 16928func (s *ServerProcess) Validate() error { 16929 invalidParams := request.ErrInvalidParams{Context: "ServerProcess"} 16930 if s.ConcurrentExecutions == nil { 16931 invalidParams.Add(request.NewErrParamRequired("ConcurrentExecutions")) 16932 } 16933 if s.ConcurrentExecutions != nil && *s.ConcurrentExecutions < 1 { 16934 invalidParams.Add(request.NewErrParamMinValue("ConcurrentExecutions", 1)) 16935 } 16936 if s.LaunchPath == nil { 16937 invalidParams.Add(request.NewErrParamRequired("LaunchPath")) 16938 } 16939 if s.LaunchPath != nil && len(*s.LaunchPath) < 1 { 16940 invalidParams.Add(request.NewErrParamMinLen("LaunchPath", 1)) 16941 } 16942 if s.Parameters != nil && len(*s.Parameters) < 1 { 16943 invalidParams.Add(request.NewErrParamMinLen("Parameters", 1)) 16944 } 16945 16946 if invalidParams.Len() > 0 { 16947 return invalidParams 16948 } 16949 return nil 16950} 16951 16952// SetConcurrentExecutions sets the ConcurrentExecutions field's value. 16953func (s *ServerProcess) SetConcurrentExecutions(v int64) *ServerProcess { 16954 s.ConcurrentExecutions = &v 16955 return s 16956} 16957 16958// SetLaunchPath sets the LaunchPath field's value. 16959func (s *ServerProcess) SetLaunchPath(v string) *ServerProcess { 16960 s.LaunchPath = &v 16961 return s 16962} 16963 16964// SetParameters sets the Parameters field's value. 16965func (s *ServerProcess) SetParameters(v string) *ServerProcess { 16966 s.Parameters = &v 16967 return s 16968} 16969 16970// Represents the input for a request action. 16971type StartGameSessionPlacementInput struct { 16972 _ struct{} `type:"structure"` 16973 16974 // Set of information on each player to create a player session for. 16975 DesiredPlayerSessions []*DesiredPlayerSession `type:"list"` 16976 16977 // Set of custom properties for a game session, formatted as key:value pairs. 16978 // These properties are passed to a game server process in the GameSession object 16979 // with a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 16980 GameProperties []*GameProperty `type:"list"` 16981 16982 // Set of custom game session properties, formatted as a single string value. 16983 // This data is passed to a game server process in the GameSession object with 16984 // a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 16985 GameSessionData *string `min:"1" type:"string"` 16986 16987 // Descriptive label that is associated with a game session. Session names do 16988 // not need to be unique. 16989 GameSessionName *string `min:"1" type:"string"` 16990 16991 // Name of the queue to use to place the new game session. 16992 // 16993 // GameSessionQueueName is a required field 16994 GameSessionQueueName *string `min:"1" type:"string" required:"true"` 16995 16996 // Maximum number of players that can be connected simultaneously to the game 16997 // session. 16998 // 16999 // MaximumPlayerSessionCount is a required field 17000 MaximumPlayerSessionCount *int64 `type:"integer" required:"true"` 17001 17002 // Unique identifier to assign to the new game session placement. This value 17003 // is developer-defined. The value must be unique across all regions and cannot 17004 // be reused unless you are resubmitting a canceled or timed-out placement request. 17005 // 17006 // PlacementId is a required field 17007 PlacementId *string `min:"1" type:"string" required:"true"` 17008 17009 // Set of values, expressed in milliseconds, indicating the amount of latency 17010 // that a player experiences when connected to AWS regions. This information 17011 // is used to try to place the new game session where it can offer the best 17012 // possible gameplay experience for the players. 17013 PlayerLatencies []*PlayerLatency `type:"list"` 17014} 17015 17016// String returns the string representation 17017func (s StartGameSessionPlacementInput) String() string { 17018 return awsutil.Prettify(s) 17019} 17020 17021// GoString returns the string representation 17022func (s StartGameSessionPlacementInput) GoString() string { 17023 return s.String() 17024} 17025 17026// Validate inspects the fields of the type to determine if they are valid. 17027func (s *StartGameSessionPlacementInput) Validate() error { 17028 invalidParams := request.ErrInvalidParams{Context: "StartGameSessionPlacementInput"} 17029 if s.GameSessionData != nil && len(*s.GameSessionData) < 1 { 17030 invalidParams.Add(request.NewErrParamMinLen("GameSessionData", 1)) 17031 } 17032 if s.GameSessionName != nil && len(*s.GameSessionName) < 1 { 17033 invalidParams.Add(request.NewErrParamMinLen("GameSessionName", 1)) 17034 } 17035 if s.GameSessionQueueName == nil { 17036 invalidParams.Add(request.NewErrParamRequired("GameSessionQueueName")) 17037 } 17038 if s.GameSessionQueueName != nil && len(*s.GameSessionQueueName) < 1 { 17039 invalidParams.Add(request.NewErrParamMinLen("GameSessionQueueName", 1)) 17040 } 17041 if s.MaximumPlayerSessionCount == nil { 17042 invalidParams.Add(request.NewErrParamRequired("MaximumPlayerSessionCount")) 17043 } 17044 if s.PlacementId == nil { 17045 invalidParams.Add(request.NewErrParamRequired("PlacementId")) 17046 } 17047 if s.PlacementId != nil && len(*s.PlacementId) < 1 { 17048 invalidParams.Add(request.NewErrParamMinLen("PlacementId", 1)) 17049 } 17050 if s.DesiredPlayerSessions != nil { 17051 for i, v := range s.DesiredPlayerSessions { 17052 if v == nil { 17053 continue 17054 } 17055 if err := v.Validate(); err != nil { 17056 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "DesiredPlayerSessions", i), err.(request.ErrInvalidParams)) 17057 } 17058 } 17059 } 17060 if s.GameProperties != nil { 17061 for i, v := range s.GameProperties { 17062 if v == nil { 17063 continue 17064 } 17065 if err := v.Validate(); err != nil { 17066 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "GameProperties", i), err.(request.ErrInvalidParams)) 17067 } 17068 } 17069 } 17070 if s.PlayerLatencies != nil { 17071 for i, v := range s.PlayerLatencies { 17072 if v == nil { 17073 continue 17074 } 17075 if err := v.Validate(); err != nil { 17076 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "PlayerLatencies", i), err.(request.ErrInvalidParams)) 17077 } 17078 } 17079 } 17080 17081 if invalidParams.Len() > 0 { 17082 return invalidParams 17083 } 17084 return nil 17085} 17086 17087// SetDesiredPlayerSessions sets the DesiredPlayerSessions field's value. 17088func (s *StartGameSessionPlacementInput) SetDesiredPlayerSessions(v []*DesiredPlayerSession) *StartGameSessionPlacementInput { 17089 s.DesiredPlayerSessions = v 17090 return s 17091} 17092 17093// SetGameProperties sets the GameProperties field's value. 17094func (s *StartGameSessionPlacementInput) SetGameProperties(v []*GameProperty) *StartGameSessionPlacementInput { 17095 s.GameProperties = v 17096 return s 17097} 17098 17099// SetGameSessionData sets the GameSessionData field's value. 17100func (s *StartGameSessionPlacementInput) SetGameSessionData(v string) *StartGameSessionPlacementInput { 17101 s.GameSessionData = &v 17102 return s 17103} 17104 17105// SetGameSessionName sets the GameSessionName field's value. 17106func (s *StartGameSessionPlacementInput) SetGameSessionName(v string) *StartGameSessionPlacementInput { 17107 s.GameSessionName = &v 17108 return s 17109} 17110 17111// SetGameSessionQueueName sets the GameSessionQueueName field's value. 17112func (s *StartGameSessionPlacementInput) SetGameSessionQueueName(v string) *StartGameSessionPlacementInput { 17113 s.GameSessionQueueName = &v 17114 return s 17115} 17116 17117// SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value. 17118func (s *StartGameSessionPlacementInput) SetMaximumPlayerSessionCount(v int64) *StartGameSessionPlacementInput { 17119 s.MaximumPlayerSessionCount = &v 17120 return s 17121} 17122 17123// SetPlacementId sets the PlacementId field's value. 17124func (s *StartGameSessionPlacementInput) SetPlacementId(v string) *StartGameSessionPlacementInput { 17125 s.PlacementId = &v 17126 return s 17127} 17128 17129// SetPlayerLatencies sets the PlayerLatencies field's value. 17130func (s *StartGameSessionPlacementInput) SetPlayerLatencies(v []*PlayerLatency) *StartGameSessionPlacementInput { 17131 s.PlayerLatencies = v 17132 return s 17133} 17134 17135// Represents the returned data in response to a request action. 17136type StartGameSessionPlacementOutput struct { 17137 _ struct{} `type:"structure"` 17138 17139 // Object that describes the newly created game session placement. This object 17140 // includes all the information provided in the request, as well as start/end 17141 // time stamps and placement status. 17142 GameSessionPlacement *GameSessionPlacement `type:"structure"` 17143} 17144 17145// String returns the string representation 17146func (s StartGameSessionPlacementOutput) String() string { 17147 return awsutil.Prettify(s) 17148} 17149 17150// GoString returns the string representation 17151func (s StartGameSessionPlacementOutput) GoString() string { 17152 return s.String() 17153} 17154 17155// SetGameSessionPlacement sets the GameSessionPlacement field's value. 17156func (s *StartGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *StartGameSessionPlacementOutput { 17157 s.GameSessionPlacement = v 17158 return s 17159} 17160 17161// Represents the input for a request action. 17162type StartMatchBackfillInput struct { 17163 _ struct{} `type:"structure"` 17164 17165 // Name of the matchmaker to use for this request. The name of the matchmaker 17166 // that was used with the original game session is listed in the GameSession 17167 // object, MatchmakerData property. This property contains a matchmaking configuration 17168 // ARN value, which includes the matchmaker name. (In the ARN value "arn:aws:gamelift:us-west-2:111122223333:matchmakingconfiguration/MM-4v4", 17169 // the matchmaking configuration name is "MM-4v4".) Use only the name for this 17170 // parameter. 17171 // 17172 // ConfigurationName is a required field 17173 ConfigurationName *string `min:"1" type:"string" required:"true"` 17174 17175 // Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) 17176 // that is assigned to a game session and uniquely identifies it. 17177 // 17178 // GameSessionArn is a required field 17179 GameSessionArn *string `min:"1" type:"string" required:"true"` 17180 17181 // Match information on all players that are currently assigned to the game 17182 // session. This information is used by the matchmaker to find new players and 17183 // add them to the existing game. 17184 // 17185 // * PlayerID, PlayerAttributes, Team -\\- This information is maintained 17186 // in the GameSession object, MatchmakerData property, for all players who 17187 // are currently assigned to the game session. The matchmaker data is in 17188 // JSON syntax, formatted as a string. For more details, see Match Data 17189 // (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data). 17190 // 17191 // 17192 // * LatencyInMs -\\- If the matchmaker uses player latency, include a latency 17193 // value, in milliseconds, for the region that the game session is currently 17194 // in. Do not include latency values for any other region. 17195 // 17196 // Players is a required field 17197 Players []*Player `type:"list" required:"true"` 17198 17199 // Unique identifier for a matchmaking ticket. If no ticket ID is specified 17200 // here, Amazon GameLift will generate one in the form of a UUID. Use this identifier 17201 // to track the match backfill ticket status and retrieve match results. 17202 TicketId *string `min:"1" type:"string"` 17203} 17204 17205// String returns the string representation 17206func (s StartMatchBackfillInput) String() string { 17207 return awsutil.Prettify(s) 17208} 17209 17210// GoString returns the string representation 17211func (s StartMatchBackfillInput) GoString() string { 17212 return s.String() 17213} 17214 17215// Validate inspects the fields of the type to determine if they are valid. 17216func (s *StartMatchBackfillInput) Validate() error { 17217 invalidParams := request.ErrInvalidParams{Context: "StartMatchBackfillInput"} 17218 if s.ConfigurationName == nil { 17219 invalidParams.Add(request.NewErrParamRequired("ConfigurationName")) 17220 } 17221 if s.ConfigurationName != nil && len(*s.ConfigurationName) < 1 { 17222 invalidParams.Add(request.NewErrParamMinLen("ConfigurationName", 1)) 17223 } 17224 if s.GameSessionArn == nil { 17225 invalidParams.Add(request.NewErrParamRequired("GameSessionArn")) 17226 } 17227 if s.GameSessionArn != nil && len(*s.GameSessionArn) < 1 { 17228 invalidParams.Add(request.NewErrParamMinLen("GameSessionArn", 1)) 17229 } 17230 if s.Players == nil { 17231 invalidParams.Add(request.NewErrParamRequired("Players")) 17232 } 17233 if s.TicketId != nil && len(*s.TicketId) < 1 { 17234 invalidParams.Add(request.NewErrParamMinLen("TicketId", 1)) 17235 } 17236 if s.Players != nil { 17237 for i, v := range s.Players { 17238 if v == nil { 17239 continue 17240 } 17241 if err := v.Validate(); err != nil { 17242 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Players", i), err.(request.ErrInvalidParams)) 17243 } 17244 } 17245 } 17246 17247 if invalidParams.Len() > 0 { 17248 return invalidParams 17249 } 17250 return nil 17251} 17252 17253// SetConfigurationName sets the ConfigurationName field's value. 17254func (s *StartMatchBackfillInput) SetConfigurationName(v string) *StartMatchBackfillInput { 17255 s.ConfigurationName = &v 17256 return s 17257} 17258 17259// SetGameSessionArn sets the GameSessionArn field's value. 17260func (s *StartMatchBackfillInput) SetGameSessionArn(v string) *StartMatchBackfillInput { 17261 s.GameSessionArn = &v 17262 return s 17263} 17264 17265// SetPlayers sets the Players field's value. 17266func (s *StartMatchBackfillInput) SetPlayers(v []*Player) *StartMatchBackfillInput { 17267 s.Players = v 17268 return s 17269} 17270 17271// SetTicketId sets the TicketId field's value. 17272func (s *StartMatchBackfillInput) SetTicketId(v string) *StartMatchBackfillInput { 17273 s.TicketId = &v 17274 return s 17275} 17276 17277// Represents the returned data in response to a request action. 17278type StartMatchBackfillOutput struct { 17279 _ struct{} `type:"structure"` 17280 17281 // Ticket representing the backfill matchmaking request. This object includes 17282 // the information in the request, ticket status, and match results as generated 17283 // during the matchmaking process. 17284 MatchmakingTicket *MatchmakingTicket `type:"structure"` 17285} 17286 17287// String returns the string representation 17288func (s StartMatchBackfillOutput) String() string { 17289 return awsutil.Prettify(s) 17290} 17291 17292// GoString returns the string representation 17293func (s StartMatchBackfillOutput) GoString() string { 17294 return s.String() 17295} 17296 17297// SetMatchmakingTicket sets the MatchmakingTicket field's value. 17298func (s *StartMatchBackfillOutput) SetMatchmakingTicket(v *MatchmakingTicket) *StartMatchBackfillOutput { 17299 s.MatchmakingTicket = v 17300 return s 17301} 17302 17303// Represents the input for a request action. 17304type StartMatchmakingInput struct { 17305 _ struct{} `type:"structure"` 17306 17307 // Name of the matchmaking configuration to use for this request. Matchmaking 17308 // configurations must exist in the same region as this request. 17309 // 17310 // ConfigurationName is a required field 17311 ConfigurationName *string `min:"1" type:"string" required:"true"` 17312 17313 // Information on each player to be matched. This information must include a 17314 // player ID, and may contain player attributes and latency data to be used 17315 // in the matchmaking process. After a successful match, Player objects contain 17316 // the name of the team the player is assigned to. 17317 // 17318 // Players is a required field 17319 Players []*Player `type:"list" required:"true"` 17320 17321 // Unique identifier for a matchmaking ticket. If no ticket ID is specified 17322 // here, Amazon GameLift will generate one in the form of a UUID. Use this identifier 17323 // to track the matchmaking ticket status and retrieve match results. 17324 TicketId *string `min:"1" type:"string"` 17325} 17326 17327// String returns the string representation 17328func (s StartMatchmakingInput) String() string { 17329 return awsutil.Prettify(s) 17330} 17331 17332// GoString returns the string representation 17333func (s StartMatchmakingInput) GoString() string { 17334 return s.String() 17335} 17336 17337// Validate inspects the fields of the type to determine if they are valid. 17338func (s *StartMatchmakingInput) Validate() error { 17339 invalidParams := request.ErrInvalidParams{Context: "StartMatchmakingInput"} 17340 if s.ConfigurationName == nil { 17341 invalidParams.Add(request.NewErrParamRequired("ConfigurationName")) 17342 } 17343 if s.ConfigurationName != nil && len(*s.ConfigurationName) < 1 { 17344 invalidParams.Add(request.NewErrParamMinLen("ConfigurationName", 1)) 17345 } 17346 if s.Players == nil { 17347 invalidParams.Add(request.NewErrParamRequired("Players")) 17348 } 17349 if s.TicketId != nil && len(*s.TicketId) < 1 { 17350 invalidParams.Add(request.NewErrParamMinLen("TicketId", 1)) 17351 } 17352 if s.Players != nil { 17353 for i, v := range s.Players { 17354 if v == nil { 17355 continue 17356 } 17357 if err := v.Validate(); err != nil { 17358 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Players", i), err.(request.ErrInvalidParams)) 17359 } 17360 } 17361 } 17362 17363 if invalidParams.Len() > 0 { 17364 return invalidParams 17365 } 17366 return nil 17367} 17368 17369// SetConfigurationName sets the ConfigurationName field's value. 17370func (s *StartMatchmakingInput) SetConfigurationName(v string) *StartMatchmakingInput { 17371 s.ConfigurationName = &v 17372 return s 17373} 17374 17375// SetPlayers sets the Players field's value. 17376func (s *StartMatchmakingInput) SetPlayers(v []*Player) *StartMatchmakingInput { 17377 s.Players = v 17378 return s 17379} 17380 17381// SetTicketId sets the TicketId field's value. 17382func (s *StartMatchmakingInput) SetTicketId(v string) *StartMatchmakingInput { 17383 s.TicketId = &v 17384 return s 17385} 17386 17387// Represents the returned data in response to a request action. 17388type StartMatchmakingOutput struct { 17389 _ struct{} `type:"structure"` 17390 17391 // Ticket representing the matchmaking request. This object include the information 17392 // included in the request, ticket status, and match results as generated during 17393 // the matchmaking process. 17394 MatchmakingTicket *MatchmakingTicket `type:"structure"` 17395} 17396 17397// String returns the string representation 17398func (s StartMatchmakingOutput) String() string { 17399 return awsutil.Prettify(s) 17400} 17401 17402// GoString returns the string representation 17403func (s StartMatchmakingOutput) GoString() string { 17404 return s.String() 17405} 17406 17407// SetMatchmakingTicket sets the MatchmakingTicket field's value. 17408func (s *StartMatchmakingOutput) SetMatchmakingTicket(v *MatchmakingTicket) *StartMatchmakingOutput { 17409 s.MatchmakingTicket = v 17410 return s 17411} 17412 17413// Represents the input for a request action. 17414type StopGameSessionPlacementInput struct { 17415 _ struct{} `type:"structure"` 17416 17417 // Unique identifier for a game session placement to cancel. 17418 // 17419 // PlacementId is a required field 17420 PlacementId *string `min:"1" type:"string" required:"true"` 17421} 17422 17423// String returns the string representation 17424func (s StopGameSessionPlacementInput) String() string { 17425 return awsutil.Prettify(s) 17426} 17427 17428// GoString returns the string representation 17429func (s StopGameSessionPlacementInput) GoString() string { 17430 return s.String() 17431} 17432 17433// Validate inspects the fields of the type to determine if they are valid. 17434func (s *StopGameSessionPlacementInput) Validate() error { 17435 invalidParams := request.ErrInvalidParams{Context: "StopGameSessionPlacementInput"} 17436 if s.PlacementId == nil { 17437 invalidParams.Add(request.NewErrParamRequired("PlacementId")) 17438 } 17439 if s.PlacementId != nil && len(*s.PlacementId) < 1 { 17440 invalidParams.Add(request.NewErrParamMinLen("PlacementId", 1)) 17441 } 17442 17443 if invalidParams.Len() > 0 { 17444 return invalidParams 17445 } 17446 return nil 17447} 17448 17449// SetPlacementId sets the PlacementId field's value. 17450func (s *StopGameSessionPlacementInput) SetPlacementId(v string) *StopGameSessionPlacementInput { 17451 s.PlacementId = &v 17452 return s 17453} 17454 17455// Represents the returned data in response to a request action. 17456type StopGameSessionPlacementOutput struct { 17457 _ struct{} `type:"structure"` 17458 17459 // Object that describes the canceled game session placement, with CANCELLED 17460 // status and an end time stamp. 17461 GameSessionPlacement *GameSessionPlacement `type:"structure"` 17462} 17463 17464// String returns the string representation 17465func (s StopGameSessionPlacementOutput) String() string { 17466 return awsutil.Prettify(s) 17467} 17468 17469// GoString returns the string representation 17470func (s StopGameSessionPlacementOutput) GoString() string { 17471 return s.String() 17472} 17473 17474// SetGameSessionPlacement sets the GameSessionPlacement field's value. 17475func (s *StopGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *StopGameSessionPlacementOutput { 17476 s.GameSessionPlacement = v 17477 return s 17478} 17479 17480// Represents the input for a request action. 17481type StopMatchmakingInput struct { 17482 _ struct{} `type:"structure"` 17483 17484 // Unique identifier for a matchmaking ticket. 17485 // 17486 // TicketId is a required field 17487 TicketId *string `min:"1" type:"string" required:"true"` 17488} 17489 17490// String returns the string representation 17491func (s StopMatchmakingInput) String() string { 17492 return awsutil.Prettify(s) 17493} 17494 17495// GoString returns the string representation 17496func (s StopMatchmakingInput) GoString() string { 17497 return s.String() 17498} 17499 17500// Validate inspects the fields of the type to determine if they are valid. 17501func (s *StopMatchmakingInput) Validate() error { 17502 invalidParams := request.ErrInvalidParams{Context: "StopMatchmakingInput"} 17503 if s.TicketId == nil { 17504 invalidParams.Add(request.NewErrParamRequired("TicketId")) 17505 } 17506 if s.TicketId != nil && len(*s.TicketId) < 1 { 17507 invalidParams.Add(request.NewErrParamMinLen("TicketId", 1)) 17508 } 17509 17510 if invalidParams.Len() > 0 { 17511 return invalidParams 17512 } 17513 return nil 17514} 17515 17516// SetTicketId sets the TicketId field's value. 17517func (s *StopMatchmakingInput) SetTicketId(v string) *StopMatchmakingInput { 17518 s.TicketId = &v 17519 return s 17520} 17521 17522type StopMatchmakingOutput struct { 17523 _ struct{} `type:"structure"` 17524} 17525 17526// String returns the string representation 17527func (s StopMatchmakingOutput) String() string { 17528 return awsutil.Prettify(s) 17529} 17530 17531// GoString returns the string representation 17532func (s StopMatchmakingOutput) GoString() string { 17533 return s.String() 17534} 17535 17536// Represents the input for a request action. 17537type UpdateAliasInput struct { 17538 _ struct{} `type:"structure"` 17539 17540 // Unique identifier for a fleet alias. Specify the alias you want to update. 17541 // 17542 // AliasId is a required field 17543 AliasId *string `type:"string" required:"true"` 17544 17545 // Human-readable description of an alias. 17546 Description *string `min:"1" type:"string"` 17547 17548 // Descriptive label that is associated with an alias. Alias names do not need 17549 // to be unique. 17550 Name *string `min:"1" type:"string"` 17551 17552 // Object that specifies the fleet and routing type to use for the alias. 17553 RoutingStrategy *RoutingStrategy `type:"structure"` 17554} 17555 17556// String returns the string representation 17557func (s UpdateAliasInput) String() string { 17558 return awsutil.Prettify(s) 17559} 17560 17561// GoString returns the string representation 17562func (s UpdateAliasInput) GoString() string { 17563 return s.String() 17564} 17565 17566// Validate inspects the fields of the type to determine if they are valid. 17567func (s *UpdateAliasInput) Validate() error { 17568 invalidParams := request.ErrInvalidParams{Context: "UpdateAliasInput"} 17569 if s.AliasId == nil { 17570 invalidParams.Add(request.NewErrParamRequired("AliasId")) 17571 } 17572 if s.Description != nil && len(*s.Description) < 1 { 17573 invalidParams.Add(request.NewErrParamMinLen("Description", 1)) 17574 } 17575 if s.Name != nil && len(*s.Name) < 1 { 17576 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 17577 } 17578 17579 if invalidParams.Len() > 0 { 17580 return invalidParams 17581 } 17582 return nil 17583} 17584 17585// SetAliasId sets the AliasId field's value. 17586func (s *UpdateAliasInput) SetAliasId(v string) *UpdateAliasInput { 17587 s.AliasId = &v 17588 return s 17589} 17590 17591// SetDescription sets the Description field's value. 17592func (s *UpdateAliasInput) SetDescription(v string) *UpdateAliasInput { 17593 s.Description = &v 17594 return s 17595} 17596 17597// SetName sets the Name field's value. 17598func (s *UpdateAliasInput) SetName(v string) *UpdateAliasInput { 17599 s.Name = &v 17600 return s 17601} 17602 17603// SetRoutingStrategy sets the RoutingStrategy field's value. 17604func (s *UpdateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *UpdateAliasInput { 17605 s.RoutingStrategy = v 17606 return s 17607} 17608 17609// Represents the returned data in response to a request action. 17610type UpdateAliasOutput struct { 17611 _ struct{} `type:"structure"` 17612 17613 // Object that contains the updated alias configuration. 17614 Alias *Alias `type:"structure"` 17615} 17616 17617// String returns the string representation 17618func (s UpdateAliasOutput) String() string { 17619 return awsutil.Prettify(s) 17620} 17621 17622// GoString returns the string representation 17623func (s UpdateAliasOutput) GoString() string { 17624 return s.String() 17625} 17626 17627// SetAlias sets the Alias field's value. 17628func (s *UpdateAliasOutput) SetAlias(v *Alias) *UpdateAliasOutput { 17629 s.Alias = v 17630 return s 17631} 17632 17633// Represents the input for a request action. 17634type UpdateBuildInput struct { 17635 _ struct{} `type:"structure"` 17636 17637 // Unique identifier for a build to update. 17638 // 17639 // BuildId is a required field 17640 BuildId *string `type:"string" required:"true"` 17641 17642 // Descriptive label that is associated with a build. Build names do not need 17643 // to be unique. 17644 Name *string `min:"1" type:"string"` 17645 17646 // Version that is associated with this build. Version strings do not need to 17647 // be unique. 17648 Version *string `min:"1" type:"string"` 17649} 17650 17651// String returns the string representation 17652func (s UpdateBuildInput) String() string { 17653 return awsutil.Prettify(s) 17654} 17655 17656// GoString returns the string representation 17657func (s UpdateBuildInput) GoString() string { 17658 return s.String() 17659} 17660 17661// Validate inspects the fields of the type to determine if they are valid. 17662func (s *UpdateBuildInput) Validate() error { 17663 invalidParams := request.ErrInvalidParams{Context: "UpdateBuildInput"} 17664 if s.BuildId == nil { 17665 invalidParams.Add(request.NewErrParamRequired("BuildId")) 17666 } 17667 if s.Name != nil && len(*s.Name) < 1 { 17668 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 17669 } 17670 if s.Version != nil && len(*s.Version) < 1 { 17671 invalidParams.Add(request.NewErrParamMinLen("Version", 1)) 17672 } 17673 17674 if invalidParams.Len() > 0 { 17675 return invalidParams 17676 } 17677 return nil 17678} 17679 17680// SetBuildId sets the BuildId field's value. 17681func (s *UpdateBuildInput) SetBuildId(v string) *UpdateBuildInput { 17682 s.BuildId = &v 17683 return s 17684} 17685 17686// SetName sets the Name field's value. 17687func (s *UpdateBuildInput) SetName(v string) *UpdateBuildInput { 17688 s.Name = &v 17689 return s 17690} 17691 17692// SetVersion sets the Version field's value. 17693func (s *UpdateBuildInput) SetVersion(v string) *UpdateBuildInput { 17694 s.Version = &v 17695 return s 17696} 17697 17698// Represents the returned data in response to a request action. 17699type UpdateBuildOutput struct { 17700 _ struct{} `type:"structure"` 17701 17702 // Object that contains the updated build record. 17703 Build *Build `type:"structure"` 17704} 17705 17706// String returns the string representation 17707func (s UpdateBuildOutput) String() string { 17708 return awsutil.Prettify(s) 17709} 17710 17711// GoString returns the string representation 17712func (s UpdateBuildOutput) GoString() string { 17713 return s.String() 17714} 17715 17716// SetBuild sets the Build field's value. 17717func (s *UpdateBuildOutput) SetBuild(v *Build) *UpdateBuildOutput { 17718 s.Build = v 17719 return s 17720} 17721 17722// Represents the input for a request action. 17723type UpdateFleetAttributesInput struct { 17724 _ struct{} `type:"structure"` 17725 17726 // Human-readable description of a fleet. 17727 Description *string `min:"1" type:"string"` 17728 17729 // Unique identifier for a fleet to update attribute metadata for. 17730 // 17731 // FleetId is a required field 17732 FleetId *string `type:"string" required:"true"` 17733 17734 // Names of metric groups to include this fleet in. Amazon CloudWatch uses a 17735 // fleet metric group is to aggregate metrics from multiple fleets. Use an existing 17736 // metric group name to add this fleet to the group. Or use a new name to create 17737 // a new metric group. A fleet can only be included in one metric group at a 17738 // time. 17739 MetricGroups []*string `type:"list"` 17740 17741 // Descriptive label that is associated with a fleet. Fleet names do not need 17742 // to be unique. 17743 Name *string `min:"1" type:"string"` 17744 17745 // Game session protection policy to apply to all new instances created in this 17746 // fleet. Instances that already exist are not affected. You can set protection 17747 // for individual instances using UpdateGameSession. 17748 // 17749 // * NoProtection -- The game session can be terminated during a scale-down 17750 // event. 17751 // 17752 // * FullProtection -- If the game session is in an ACTIVE status, it cannot 17753 // be terminated during a scale-down event. 17754 NewGameSessionProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"` 17755 17756 // Policy that limits the number of game sessions an individual player can create 17757 // over a span of time. 17758 ResourceCreationLimitPolicy *ResourceCreationLimitPolicy `type:"structure"` 17759} 17760 17761// String returns the string representation 17762func (s UpdateFleetAttributesInput) String() string { 17763 return awsutil.Prettify(s) 17764} 17765 17766// GoString returns the string representation 17767func (s UpdateFleetAttributesInput) GoString() string { 17768 return s.String() 17769} 17770 17771// Validate inspects the fields of the type to determine if they are valid. 17772func (s *UpdateFleetAttributesInput) Validate() error { 17773 invalidParams := request.ErrInvalidParams{Context: "UpdateFleetAttributesInput"} 17774 if s.Description != nil && len(*s.Description) < 1 { 17775 invalidParams.Add(request.NewErrParamMinLen("Description", 1)) 17776 } 17777 if s.FleetId == nil { 17778 invalidParams.Add(request.NewErrParamRequired("FleetId")) 17779 } 17780 if s.Name != nil && len(*s.Name) < 1 { 17781 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 17782 } 17783 17784 if invalidParams.Len() > 0 { 17785 return invalidParams 17786 } 17787 return nil 17788} 17789 17790// SetDescription sets the Description field's value. 17791func (s *UpdateFleetAttributesInput) SetDescription(v string) *UpdateFleetAttributesInput { 17792 s.Description = &v 17793 return s 17794} 17795 17796// SetFleetId sets the FleetId field's value. 17797func (s *UpdateFleetAttributesInput) SetFleetId(v string) *UpdateFleetAttributesInput { 17798 s.FleetId = &v 17799 return s 17800} 17801 17802// SetMetricGroups sets the MetricGroups field's value. 17803func (s *UpdateFleetAttributesInput) SetMetricGroups(v []*string) *UpdateFleetAttributesInput { 17804 s.MetricGroups = v 17805 return s 17806} 17807 17808// SetName sets the Name field's value. 17809func (s *UpdateFleetAttributesInput) SetName(v string) *UpdateFleetAttributesInput { 17810 s.Name = &v 17811 return s 17812} 17813 17814// SetNewGameSessionProtectionPolicy sets the NewGameSessionProtectionPolicy field's value. 17815func (s *UpdateFleetAttributesInput) SetNewGameSessionProtectionPolicy(v string) *UpdateFleetAttributesInput { 17816 s.NewGameSessionProtectionPolicy = &v 17817 return s 17818} 17819 17820// SetResourceCreationLimitPolicy sets the ResourceCreationLimitPolicy field's value. 17821func (s *UpdateFleetAttributesInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *UpdateFleetAttributesInput { 17822 s.ResourceCreationLimitPolicy = v 17823 return s 17824} 17825 17826// Represents the returned data in response to a request action. 17827type UpdateFleetAttributesOutput struct { 17828 _ struct{} `type:"structure"` 17829 17830 // Unique identifier for a fleet that was updated. 17831 FleetId *string `type:"string"` 17832} 17833 17834// String returns the string representation 17835func (s UpdateFleetAttributesOutput) String() string { 17836 return awsutil.Prettify(s) 17837} 17838 17839// GoString returns the string representation 17840func (s UpdateFleetAttributesOutput) GoString() string { 17841 return s.String() 17842} 17843 17844// SetFleetId sets the FleetId field's value. 17845func (s *UpdateFleetAttributesOutput) SetFleetId(v string) *UpdateFleetAttributesOutput { 17846 s.FleetId = &v 17847 return s 17848} 17849 17850// Represents the input for a request action. 17851type UpdateFleetCapacityInput struct { 17852 _ struct{} `type:"structure"` 17853 17854 // Number of EC2 instances you want this fleet to host. 17855 DesiredInstances *int64 `type:"integer"` 17856 17857 // Unique identifier for a fleet to update capacity for. 17858 // 17859 // FleetId is a required field 17860 FleetId *string `type:"string" required:"true"` 17861 17862 // Maximum value allowed for the fleet's instance count. Default if not set 17863 // is 1. 17864 MaxSize *int64 `type:"integer"` 17865 17866 // Minimum value allowed for the fleet's instance count. Default if not set 17867 // is 0. 17868 MinSize *int64 `type:"integer"` 17869} 17870 17871// String returns the string representation 17872func (s UpdateFleetCapacityInput) String() string { 17873 return awsutil.Prettify(s) 17874} 17875 17876// GoString returns the string representation 17877func (s UpdateFleetCapacityInput) GoString() string { 17878 return s.String() 17879} 17880 17881// Validate inspects the fields of the type to determine if they are valid. 17882func (s *UpdateFleetCapacityInput) Validate() error { 17883 invalidParams := request.ErrInvalidParams{Context: "UpdateFleetCapacityInput"} 17884 if s.FleetId == nil { 17885 invalidParams.Add(request.NewErrParamRequired("FleetId")) 17886 } 17887 17888 if invalidParams.Len() > 0 { 17889 return invalidParams 17890 } 17891 return nil 17892} 17893 17894// SetDesiredInstances sets the DesiredInstances field's value. 17895func (s *UpdateFleetCapacityInput) SetDesiredInstances(v int64) *UpdateFleetCapacityInput { 17896 s.DesiredInstances = &v 17897 return s 17898} 17899 17900// SetFleetId sets the FleetId field's value. 17901func (s *UpdateFleetCapacityInput) SetFleetId(v string) *UpdateFleetCapacityInput { 17902 s.FleetId = &v 17903 return s 17904} 17905 17906// SetMaxSize sets the MaxSize field's value. 17907func (s *UpdateFleetCapacityInput) SetMaxSize(v int64) *UpdateFleetCapacityInput { 17908 s.MaxSize = &v 17909 return s 17910} 17911 17912// SetMinSize sets the MinSize field's value. 17913func (s *UpdateFleetCapacityInput) SetMinSize(v int64) *UpdateFleetCapacityInput { 17914 s.MinSize = &v 17915 return s 17916} 17917 17918// Represents the returned data in response to a request action. 17919type UpdateFleetCapacityOutput struct { 17920 _ struct{} `type:"structure"` 17921 17922 // Unique identifier for a fleet that was updated. 17923 FleetId *string `type:"string"` 17924} 17925 17926// String returns the string representation 17927func (s UpdateFleetCapacityOutput) String() string { 17928 return awsutil.Prettify(s) 17929} 17930 17931// GoString returns the string representation 17932func (s UpdateFleetCapacityOutput) GoString() string { 17933 return s.String() 17934} 17935 17936// SetFleetId sets the FleetId field's value. 17937func (s *UpdateFleetCapacityOutput) SetFleetId(v string) *UpdateFleetCapacityOutput { 17938 s.FleetId = &v 17939 return s 17940} 17941 17942// Represents the input for a request action. 17943type UpdateFleetPortSettingsInput struct { 17944 _ struct{} `type:"structure"` 17945 17946 // Unique identifier for a fleet to update port settings for. 17947 // 17948 // FleetId is a required field 17949 FleetId *string `type:"string" required:"true"` 17950 17951 // Collection of port settings to be added to the fleet record. 17952 InboundPermissionAuthorizations []*IpPermission `type:"list"` 17953 17954 // Collection of port settings to be removed from the fleet record. 17955 InboundPermissionRevocations []*IpPermission `type:"list"` 17956} 17957 17958// String returns the string representation 17959func (s UpdateFleetPortSettingsInput) String() string { 17960 return awsutil.Prettify(s) 17961} 17962 17963// GoString returns the string representation 17964func (s UpdateFleetPortSettingsInput) GoString() string { 17965 return s.String() 17966} 17967 17968// Validate inspects the fields of the type to determine if they are valid. 17969func (s *UpdateFleetPortSettingsInput) Validate() error { 17970 invalidParams := request.ErrInvalidParams{Context: "UpdateFleetPortSettingsInput"} 17971 if s.FleetId == nil { 17972 invalidParams.Add(request.NewErrParamRequired("FleetId")) 17973 } 17974 if s.InboundPermissionAuthorizations != nil { 17975 for i, v := range s.InboundPermissionAuthorizations { 17976 if v == nil { 17977 continue 17978 } 17979 if err := v.Validate(); err != nil { 17980 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "InboundPermissionAuthorizations", i), err.(request.ErrInvalidParams)) 17981 } 17982 } 17983 } 17984 if s.InboundPermissionRevocations != nil { 17985 for i, v := range s.InboundPermissionRevocations { 17986 if v == nil { 17987 continue 17988 } 17989 if err := v.Validate(); err != nil { 17990 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "InboundPermissionRevocations", i), err.(request.ErrInvalidParams)) 17991 } 17992 } 17993 } 17994 17995 if invalidParams.Len() > 0 { 17996 return invalidParams 17997 } 17998 return nil 17999} 18000 18001// SetFleetId sets the FleetId field's value. 18002func (s *UpdateFleetPortSettingsInput) SetFleetId(v string) *UpdateFleetPortSettingsInput { 18003 s.FleetId = &v 18004 return s 18005} 18006 18007// SetInboundPermissionAuthorizations sets the InboundPermissionAuthorizations field's value. 18008func (s *UpdateFleetPortSettingsInput) SetInboundPermissionAuthorizations(v []*IpPermission) *UpdateFleetPortSettingsInput { 18009 s.InboundPermissionAuthorizations = v 18010 return s 18011} 18012 18013// SetInboundPermissionRevocations sets the InboundPermissionRevocations field's value. 18014func (s *UpdateFleetPortSettingsInput) SetInboundPermissionRevocations(v []*IpPermission) *UpdateFleetPortSettingsInput { 18015 s.InboundPermissionRevocations = v 18016 return s 18017} 18018 18019// Represents the returned data in response to a request action. 18020type UpdateFleetPortSettingsOutput struct { 18021 _ struct{} `type:"structure"` 18022 18023 // Unique identifier for a fleet that was updated. 18024 FleetId *string `type:"string"` 18025} 18026 18027// String returns the string representation 18028func (s UpdateFleetPortSettingsOutput) String() string { 18029 return awsutil.Prettify(s) 18030} 18031 18032// GoString returns the string representation 18033func (s UpdateFleetPortSettingsOutput) GoString() string { 18034 return s.String() 18035} 18036 18037// SetFleetId sets the FleetId field's value. 18038func (s *UpdateFleetPortSettingsOutput) SetFleetId(v string) *UpdateFleetPortSettingsOutput { 18039 s.FleetId = &v 18040 return s 18041} 18042 18043// Represents the input for a request action. 18044type UpdateGameSessionInput struct { 18045 _ struct{} `type:"structure"` 18046 18047 // Unique identifier for the game session to update. 18048 // 18049 // GameSessionId is a required field 18050 GameSessionId *string `min:"1" type:"string" required:"true"` 18051 18052 // Maximum number of players that can be connected simultaneously to the game 18053 // session. 18054 MaximumPlayerSessionCount *int64 `type:"integer"` 18055 18056 // Descriptive label that is associated with a game session. Session names do 18057 // not need to be unique. 18058 Name *string `min:"1" type:"string"` 18059 18060 // Policy determining whether or not the game session accepts new players. 18061 PlayerSessionCreationPolicy *string `type:"string" enum:"PlayerSessionCreationPolicy"` 18062 18063 // Game session protection policy to apply to this game session only. 18064 // 18065 // * NoProtection -- The game session can be terminated during a scale-down 18066 // event. 18067 // 18068 // * FullProtection -- If the game session is in an ACTIVE status, it cannot 18069 // be terminated during a scale-down event. 18070 ProtectionPolicy *string `type:"string" enum:"ProtectionPolicy"` 18071} 18072 18073// String returns the string representation 18074func (s UpdateGameSessionInput) String() string { 18075 return awsutil.Prettify(s) 18076} 18077 18078// GoString returns the string representation 18079func (s UpdateGameSessionInput) GoString() string { 18080 return s.String() 18081} 18082 18083// Validate inspects the fields of the type to determine if they are valid. 18084func (s *UpdateGameSessionInput) Validate() error { 18085 invalidParams := request.ErrInvalidParams{Context: "UpdateGameSessionInput"} 18086 if s.GameSessionId == nil { 18087 invalidParams.Add(request.NewErrParamRequired("GameSessionId")) 18088 } 18089 if s.GameSessionId != nil && len(*s.GameSessionId) < 1 { 18090 invalidParams.Add(request.NewErrParamMinLen("GameSessionId", 1)) 18091 } 18092 if s.Name != nil && len(*s.Name) < 1 { 18093 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 18094 } 18095 18096 if invalidParams.Len() > 0 { 18097 return invalidParams 18098 } 18099 return nil 18100} 18101 18102// SetGameSessionId sets the GameSessionId field's value. 18103func (s *UpdateGameSessionInput) SetGameSessionId(v string) *UpdateGameSessionInput { 18104 s.GameSessionId = &v 18105 return s 18106} 18107 18108// SetMaximumPlayerSessionCount sets the MaximumPlayerSessionCount field's value. 18109func (s *UpdateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *UpdateGameSessionInput { 18110 s.MaximumPlayerSessionCount = &v 18111 return s 18112} 18113 18114// SetName sets the Name field's value. 18115func (s *UpdateGameSessionInput) SetName(v string) *UpdateGameSessionInput { 18116 s.Name = &v 18117 return s 18118} 18119 18120// SetPlayerSessionCreationPolicy sets the PlayerSessionCreationPolicy field's value. 18121func (s *UpdateGameSessionInput) SetPlayerSessionCreationPolicy(v string) *UpdateGameSessionInput { 18122 s.PlayerSessionCreationPolicy = &v 18123 return s 18124} 18125 18126// SetProtectionPolicy sets the ProtectionPolicy field's value. 18127func (s *UpdateGameSessionInput) SetProtectionPolicy(v string) *UpdateGameSessionInput { 18128 s.ProtectionPolicy = &v 18129 return s 18130} 18131 18132// Represents the returned data in response to a request action. 18133type UpdateGameSessionOutput struct { 18134 _ struct{} `type:"structure"` 18135 18136 // Object that contains the updated game session metadata. 18137 GameSession *GameSession `type:"structure"` 18138} 18139 18140// String returns the string representation 18141func (s UpdateGameSessionOutput) String() string { 18142 return awsutil.Prettify(s) 18143} 18144 18145// GoString returns the string representation 18146func (s UpdateGameSessionOutput) GoString() string { 18147 return s.String() 18148} 18149 18150// SetGameSession sets the GameSession field's value. 18151func (s *UpdateGameSessionOutput) SetGameSession(v *GameSession) *UpdateGameSessionOutput { 18152 s.GameSession = v 18153 return s 18154} 18155 18156// Represents the input for a request action. 18157type UpdateGameSessionQueueInput struct { 18158 _ struct{} `type:"structure"` 18159 18160 // List of fleets that can be used to fulfill game session placement requests 18161 // in the queue. Fleets are identified by either a fleet ARN or a fleet alias 18162 // ARN. Destinations are listed in default preference order. When updating this 18163 // list, provide a complete list of destinations. 18164 Destinations []*GameSessionQueueDestination `type:"list"` 18165 18166 // Descriptive label that is associated with game session queue. Queue names 18167 // must be unique within each region. 18168 // 18169 // Name is a required field 18170 Name *string `min:"1" type:"string" required:"true"` 18171 18172 // Collection of latency policies to apply when processing game sessions placement 18173 // requests with player latency information. Multiple policies are evaluated 18174 // in order of the maximum latency value, starting with the lowest latency values. 18175 // With just one policy, it is enforced at the start of the game session placement 18176 // for the duration period. With multiple policies, each policy is enforced 18177 // consecutively for its duration period. For example, a queue might enforce 18178 // a 60-second policy followed by a 120-second policy, and then no policy for 18179 // the remainder of the placement. When updating policies, provide a complete 18180 // collection of policies. 18181 PlayerLatencyPolicies []*PlayerLatencyPolicy `type:"list"` 18182 18183 // Maximum time, in seconds, that a new game session placement request remains 18184 // in the queue. When a request exceeds this time, the game session placement 18185 // changes to a TIMED_OUT status. 18186 TimeoutInSeconds *int64 `type:"integer"` 18187} 18188 18189// String returns the string representation 18190func (s UpdateGameSessionQueueInput) String() string { 18191 return awsutil.Prettify(s) 18192} 18193 18194// GoString returns the string representation 18195func (s UpdateGameSessionQueueInput) GoString() string { 18196 return s.String() 18197} 18198 18199// Validate inspects the fields of the type to determine if they are valid. 18200func (s *UpdateGameSessionQueueInput) Validate() error { 18201 invalidParams := request.ErrInvalidParams{Context: "UpdateGameSessionQueueInput"} 18202 if s.Name == nil { 18203 invalidParams.Add(request.NewErrParamRequired("Name")) 18204 } 18205 if s.Name != nil && len(*s.Name) < 1 { 18206 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 18207 } 18208 if s.Destinations != nil { 18209 for i, v := range s.Destinations { 18210 if v == nil { 18211 continue 18212 } 18213 if err := v.Validate(); err != nil { 18214 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "Destinations", i), err.(request.ErrInvalidParams)) 18215 } 18216 } 18217 } 18218 18219 if invalidParams.Len() > 0 { 18220 return invalidParams 18221 } 18222 return nil 18223} 18224 18225// SetDestinations sets the Destinations field's value. 18226func (s *UpdateGameSessionQueueInput) SetDestinations(v []*GameSessionQueueDestination) *UpdateGameSessionQueueInput { 18227 s.Destinations = v 18228 return s 18229} 18230 18231// SetName sets the Name field's value. 18232func (s *UpdateGameSessionQueueInput) SetName(v string) *UpdateGameSessionQueueInput { 18233 s.Name = &v 18234 return s 18235} 18236 18237// SetPlayerLatencyPolicies sets the PlayerLatencyPolicies field's value. 18238func (s *UpdateGameSessionQueueInput) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *UpdateGameSessionQueueInput { 18239 s.PlayerLatencyPolicies = v 18240 return s 18241} 18242 18243// SetTimeoutInSeconds sets the TimeoutInSeconds field's value. 18244func (s *UpdateGameSessionQueueInput) SetTimeoutInSeconds(v int64) *UpdateGameSessionQueueInput { 18245 s.TimeoutInSeconds = &v 18246 return s 18247} 18248 18249// Represents the returned data in response to a request action. 18250type UpdateGameSessionQueueOutput struct { 18251 _ struct{} `type:"structure"` 18252 18253 // Object that describes the newly updated game session queue. 18254 GameSessionQueue *GameSessionQueue `type:"structure"` 18255} 18256 18257// String returns the string representation 18258func (s UpdateGameSessionQueueOutput) String() string { 18259 return awsutil.Prettify(s) 18260} 18261 18262// GoString returns the string representation 18263func (s UpdateGameSessionQueueOutput) GoString() string { 18264 return s.String() 18265} 18266 18267// SetGameSessionQueue sets the GameSessionQueue field's value. 18268func (s *UpdateGameSessionQueueOutput) SetGameSessionQueue(v *GameSessionQueue) *UpdateGameSessionQueueOutput { 18269 s.GameSessionQueue = v 18270 return s 18271} 18272 18273// Represents the input for a request action. 18274type UpdateMatchmakingConfigurationInput struct { 18275 _ struct{} `type:"structure"` 18276 18277 // Flag that determines whether or not a match that was created with this configuration 18278 // must be accepted by the matched players. To require acceptance, set to TRUE. 18279 AcceptanceRequired *bool `type:"boolean"` 18280 18281 // Length of time (in seconds) to wait for players to accept a proposed match. 18282 // If any player rejects the match or fails to accept before the timeout, the 18283 // ticket continues to look for an acceptable match. 18284 AcceptanceTimeoutSeconds *int64 `min:"1" type:"integer"` 18285 18286 // Number of player slots in a match to keep open for future players. For example, 18287 // if the configuration's rule set specifies a match for a single 12-person 18288 // team, and the additional player count is set to 2, only 10 players are selected 18289 // for the match. 18290 AdditionalPlayerCount *int64 `type:"integer"` 18291 18292 // Information to attached to all events related to the matchmaking configuration. 18293 CustomEventData *string `type:"string"` 18294 18295 // Descriptive label that is associated with matchmaking configuration. 18296 Description *string `min:"1" type:"string"` 18297 18298 // Set of custom properties for a game session, formatted as key:value pairs. 18299 // These properties are passed to a game server process in the GameSession object 18300 // with a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 18301 // This information is added to the new GameSession object that is created for 18302 // a successful match. 18303 GameProperties []*GameProperty `type:"list"` 18304 18305 // Set of custom game session properties, formatted as a single string value. 18306 // This data is passed to a game server process in the GameSession object with 18307 // a request to start a new game session (see Start a Game Session (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)). 18308 // This information is added to the new GameSession object that is created for 18309 // a successful match. 18310 GameSessionData *string `min:"1" type:"string"` 18311 18312 // Amazon Resource Name (ARN (http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) 18313 // that is assigned to a game session queue and uniquely identifies it. Format 18314 // is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. 18315 // These queues are used when placing game sessions for matches that are created 18316 // with this matchmaking configuration. Queues can be located in any region. 18317 GameSessionQueueArns []*string `type:"list"` 18318 18319 // Unique identifier for a matchmaking configuration to update. 18320 // 18321 // Name is a required field 18322 Name *string `min:"1" type:"string" required:"true"` 18323 18324 // SNS topic ARN that is set up to receive matchmaking notifications. See Setting 18325 // up Notifications for Matchmaking (http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html) 18326 // for more information. 18327 NotificationTarget *string `type:"string"` 18328 18329 // Maximum duration, in seconds, that a matchmaking ticket can remain in process 18330 // before timing out. Requests that time out can be resubmitted as needed. 18331 RequestTimeoutSeconds *int64 `min:"1" type:"integer"` 18332 18333 // Unique identifier for a matchmaking rule set to use with this configuration. 18334 // A matchmaking configuration can only use rule sets that are defined in the 18335 // same region. 18336 RuleSetName *string `min:"1" type:"string"` 18337} 18338 18339// String returns the string representation 18340func (s UpdateMatchmakingConfigurationInput) String() string { 18341 return awsutil.Prettify(s) 18342} 18343 18344// GoString returns the string representation 18345func (s UpdateMatchmakingConfigurationInput) GoString() string { 18346 return s.String() 18347} 18348 18349// Validate inspects the fields of the type to determine if they are valid. 18350func (s *UpdateMatchmakingConfigurationInput) Validate() error { 18351 invalidParams := request.ErrInvalidParams{Context: "UpdateMatchmakingConfigurationInput"} 18352 if s.AcceptanceTimeoutSeconds != nil && *s.AcceptanceTimeoutSeconds < 1 { 18353 invalidParams.Add(request.NewErrParamMinValue("AcceptanceTimeoutSeconds", 1)) 18354 } 18355 if s.Description != nil && len(*s.Description) < 1 { 18356 invalidParams.Add(request.NewErrParamMinLen("Description", 1)) 18357 } 18358 if s.GameSessionData != nil && len(*s.GameSessionData) < 1 { 18359 invalidParams.Add(request.NewErrParamMinLen("GameSessionData", 1)) 18360 } 18361 if s.Name == nil { 18362 invalidParams.Add(request.NewErrParamRequired("Name")) 18363 } 18364 if s.Name != nil && len(*s.Name) < 1 { 18365 invalidParams.Add(request.NewErrParamMinLen("Name", 1)) 18366 } 18367 if s.RequestTimeoutSeconds != nil && *s.RequestTimeoutSeconds < 1 { 18368 invalidParams.Add(request.NewErrParamMinValue("RequestTimeoutSeconds", 1)) 18369 } 18370 if s.RuleSetName != nil && len(*s.RuleSetName) < 1 { 18371 invalidParams.Add(request.NewErrParamMinLen("RuleSetName", 1)) 18372 } 18373 if s.GameProperties != nil { 18374 for i, v := range s.GameProperties { 18375 if v == nil { 18376 continue 18377 } 18378 if err := v.Validate(); err != nil { 18379 invalidParams.AddNested(fmt.Sprintf("%s[%v]", "GameProperties", i), err.(request.ErrInvalidParams)) 18380 } 18381 } 18382 } 18383 18384 if invalidParams.Len() > 0 { 18385 return invalidParams 18386 } 18387 return nil 18388} 18389 18390// SetAcceptanceRequired sets the AcceptanceRequired field's value. 18391func (s *UpdateMatchmakingConfigurationInput) SetAcceptanceRequired(v bool) *UpdateMatchmakingConfigurationInput { 18392 s.AcceptanceRequired = &v 18393 return s 18394} 18395 18396// SetAcceptanceTimeoutSeconds sets the AcceptanceTimeoutSeconds field's value. 18397func (s *UpdateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *UpdateMatchmakingConfigurationInput { 18398 s.AcceptanceTimeoutSeconds = &v 18399 return s 18400} 18401 18402// SetAdditionalPlayerCount sets the AdditionalPlayerCount field's value. 18403func (s *UpdateMatchmakingConfigurationInput) SetAdditionalPlayerCount(v int64) *UpdateMatchmakingConfigurationInput { 18404 s.AdditionalPlayerCount = &v 18405 return s 18406} 18407 18408// SetCustomEventData sets the CustomEventData field's value. 18409func (s *UpdateMatchmakingConfigurationInput) SetCustomEventData(v string) *UpdateMatchmakingConfigurationInput { 18410 s.CustomEventData = &v 18411 return s 18412} 18413 18414// SetDescription sets the Description field's value. 18415func (s *UpdateMatchmakingConfigurationInput) SetDescription(v string) *UpdateMatchmakingConfigurationInput { 18416 s.Description = &v 18417 return s 18418} 18419 18420// SetGameProperties sets the GameProperties field's value. 18421func (s *UpdateMatchmakingConfigurationInput) SetGameProperties(v []*GameProperty) *UpdateMatchmakingConfigurationInput { 18422 s.GameProperties = v 18423 return s 18424} 18425 18426// SetGameSessionData sets the GameSessionData field's value. 18427func (s *UpdateMatchmakingConfigurationInput) SetGameSessionData(v string) *UpdateMatchmakingConfigurationInput { 18428 s.GameSessionData = &v 18429 return s 18430} 18431 18432// SetGameSessionQueueArns sets the GameSessionQueueArns field's value. 18433func (s *UpdateMatchmakingConfigurationInput) SetGameSessionQueueArns(v []*string) *UpdateMatchmakingConfigurationInput { 18434 s.GameSessionQueueArns = v 18435 return s 18436} 18437 18438// SetName sets the Name field's value. 18439func (s *UpdateMatchmakingConfigurationInput) SetName(v string) *UpdateMatchmakingConfigurationInput { 18440 s.Name = &v 18441 return s 18442} 18443 18444// SetNotificationTarget sets the NotificationTarget field's value. 18445func (s *UpdateMatchmakingConfigurationInput) SetNotificationTarget(v string) *UpdateMatchmakingConfigurationInput { 18446 s.NotificationTarget = &v 18447 return s 18448} 18449 18450// SetRequestTimeoutSeconds sets the RequestTimeoutSeconds field's value. 18451func (s *UpdateMatchmakingConfigurationInput) SetRequestTimeoutSeconds(v int64) *UpdateMatchmakingConfigurationInput { 18452 s.RequestTimeoutSeconds = &v 18453 return s 18454} 18455 18456// SetRuleSetName sets the RuleSetName field's value. 18457func (s *UpdateMatchmakingConfigurationInput) SetRuleSetName(v string) *UpdateMatchmakingConfigurationInput { 18458 s.RuleSetName = &v 18459 return s 18460} 18461 18462// Represents the returned data in response to a request action. 18463type UpdateMatchmakingConfigurationOutput struct { 18464 _ struct{} `type:"structure"` 18465 18466 // Object that describes the updated matchmaking configuration. 18467 Configuration *MatchmakingConfiguration `type:"structure"` 18468} 18469 18470// String returns the string representation 18471func (s UpdateMatchmakingConfigurationOutput) String() string { 18472 return awsutil.Prettify(s) 18473} 18474 18475// GoString returns the string representation 18476func (s UpdateMatchmakingConfigurationOutput) GoString() string { 18477 return s.String() 18478} 18479 18480// SetConfiguration sets the Configuration field's value. 18481func (s *UpdateMatchmakingConfigurationOutput) SetConfiguration(v *MatchmakingConfiguration) *UpdateMatchmakingConfigurationOutput { 18482 s.Configuration = v 18483 return s 18484} 18485 18486// Represents the input for a request action. 18487type UpdateRuntimeConfigurationInput struct { 18488 _ struct{} `type:"structure"` 18489 18490 // Unique identifier for a fleet to update run-time configuration for. 18491 // 18492 // FleetId is a required field 18493 FleetId *string `type:"string" required:"true"` 18494 18495 // Instructions for launching server processes on each instance in the fleet. 18496 // The run-time configuration for a fleet has a collection of server process 18497 // configurations, one for each type of server process to run on an instance. 18498 // A server process configuration specifies the location of the server executable, 18499 // launch parameters, and the number of concurrent processes with that configuration 18500 // to maintain on each instance. 18501 // 18502 // RuntimeConfiguration is a required field 18503 RuntimeConfiguration *RuntimeConfiguration `type:"structure" required:"true"` 18504} 18505 18506// String returns the string representation 18507func (s UpdateRuntimeConfigurationInput) String() string { 18508 return awsutil.Prettify(s) 18509} 18510 18511// GoString returns the string representation 18512func (s UpdateRuntimeConfigurationInput) GoString() string { 18513 return s.String() 18514} 18515 18516// Validate inspects the fields of the type to determine if they are valid. 18517func (s *UpdateRuntimeConfigurationInput) Validate() error { 18518 invalidParams := request.ErrInvalidParams{Context: "UpdateRuntimeConfigurationInput"} 18519 if s.FleetId == nil { 18520 invalidParams.Add(request.NewErrParamRequired("FleetId")) 18521 } 18522 if s.RuntimeConfiguration == nil { 18523 invalidParams.Add(request.NewErrParamRequired("RuntimeConfiguration")) 18524 } 18525 if s.RuntimeConfiguration != nil { 18526 if err := s.RuntimeConfiguration.Validate(); err != nil { 18527 invalidParams.AddNested("RuntimeConfiguration", err.(request.ErrInvalidParams)) 18528 } 18529 } 18530 18531 if invalidParams.Len() > 0 { 18532 return invalidParams 18533 } 18534 return nil 18535} 18536 18537// SetFleetId sets the FleetId field's value. 18538func (s *UpdateRuntimeConfigurationInput) SetFleetId(v string) *UpdateRuntimeConfigurationInput { 18539 s.FleetId = &v 18540 return s 18541} 18542 18543// SetRuntimeConfiguration sets the RuntimeConfiguration field's value. 18544func (s *UpdateRuntimeConfigurationInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *UpdateRuntimeConfigurationInput { 18545 s.RuntimeConfiguration = v 18546 return s 18547} 18548 18549// Represents the returned data in response to a request action. 18550type UpdateRuntimeConfigurationOutput struct { 18551 _ struct{} `type:"structure"` 18552 18553 // The run-time configuration currently in force. If the update was successful, 18554 // this object matches the one in the request. 18555 RuntimeConfiguration *RuntimeConfiguration `type:"structure"` 18556} 18557 18558// String returns the string representation 18559func (s UpdateRuntimeConfigurationOutput) String() string { 18560 return awsutil.Prettify(s) 18561} 18562 18563// GoString returns the string representation 18564func (s UpdateRuntimeConfigurationOutput) GoString() string { 18565 return s.String() 18566} 18567 18568// SetRuntimeConfiguration sets the RuntimeConfiguration field's value. 18569func (s *UpdateRuntimeConfigurationOutput) SetRuntimeConfiguration(v *RuntimeConfiguration) *UpdateRuntimeConfigurationOutput { 18570 s.RuntimeConfiguration = v 18571 return s 18572} 18573 18574// Represents the input for a request action. 18575type ValidateMatchmakingRuleSetInput struct { 18576 _ struct{} `type:"structure"` 18577 18578 // Collection of matchmaking rules to validate, formatted as a JSON string. 18579 // 18580 // RuleSetBody is a required field 18581 RuleSetBody *string `min:"1" type:"string" required:"true"` 18582} 18583 18584// String returns the string representation 18585func (s ValidateMatchmakingRuleSetInput) String() string { 18586 return awsutil.Prettify(s) 18587} 18588 18589// GoString returns the string representation 18590func (s ValidateMatchmakingRuleSetInput) GoString() string { 18591 return s.String() 18592} 18593 18594// Validate inspects the fields of the type to determine if they are valid. 18595func (s *ValidateMatchmakingRuleSetInput) Validate() error { 18596 invalidParams := request.ErrInvalidParams{Context: "ValidateMatchmakingRuleSetInput"} 18597 if s.RuleSetBody == nil { 18598 invalidParams.Add(request.NewErrParamRequired("RuleSetBody")) 18599 } 18600 if s.RuleSetBody != nil && len(*s.RuleSetBody) < 1 { 18601 invalidParams.Add(request.NewErrParamMinLen("RuleSetBody", 1)) 18602 } 18603 18604 if invalidParams.Len() > 0 { 18605 return invalidParams 18606 } 18607 return nil 18608} 18609 18610// SetRuleSetBody sets the RuleSetBody field's value. 18611func (s *ValidateMatchmakingRuleSetInput) SetRuleSetBody(v string) *ValidateMatchmakingRuleSetInput { 18612 s.RuleSetBody = &v 18613 return s 18614} 18615 18616// Represents the returned data in response to a request action. 18617type ValidateMatchmakingRuleSetOutput struct { 18618 _ struct{} `type:"structure"` 18619 18620 // Response indicating whether or not the rule set is valid. 18621 Valid *bool `type:"boolean"` 18622} 18623 18624// String returns the string representation 18625func (s ValidateMatchmakingRuleSetOutput) String() string { 18626 return awsutil.Prettify(s) 18627} 18628 18629// GoString returns the string representation 18630func (s ValidateMatchmakingRuleSetOutput) GoString() string { 18631 return s.String() 18632} 18633 18634// SetValid sets the Valid field's value. 18635func (s *ValidateMatchmakingRuleSetOutput) SetValid(v bool) *ValidateMatchmakingRuleSetOutput { 18636 s.Valid = &v 18637 return s 18638} 18639 18640// Represents an authorization for a VPC peering connection between the VPC 18641// for an Amazon GameLift fleet and another VPC on an account you have access 18642// to. This authorization must exist and be valid for the peering connection 18643// to be established. Authorizations are valid for 24 hours after they are issued. 18644// 18645// VPC peering connection operations include: 18646// 18647// * CreateVpcPeeringAuthorization 18648// 18649// * DescribeVpcPeeringAuthorizations 18650// 18651// * DeleteVpcPeeringAuthorization 18652// 18653// * CreateVpcPeeringConnection 18654// 18655// * DescribeVpcPeeringConnections 18656// 18657// * DeleteVpcPeeringConnection 18658type VpcPeeringAuthorization struct { 18659 _ struct{} `type:"structure"` 18660 18661 // Time stamp indicating when this authorization was issued. Format is a number 18662 // expressed in Unix time as milliseconds (for example "1469498468.057"). 18663 CreationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 18664 18665 // Time stamp indicating when this authorization expires (24 hours after issuance). 18666 // Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). 18667 ExpirationTime *time.Time `type:"timestamp" timestampFormat:"unix"` 18668 18669 // Unique identifier for the AWS account that you use to manage your Amazon 18670 // GameLift fleet. You can find your Account ID in the AWS Management Console 18671 // under account settings. 18672 GameLiftAwsAccountId *string `min:"1" type:"string"` 18673 18674 PeerVpcAwsAccountId *string `min:"1" type:"string"` 18675 18676 // Unique identifier for a VPC with resources to be accessed by your Amazon 18677 // GameLift fleet. The VPC must be in the same region where your fleet is deployed. 18678 // To get VPC information, including IDs, use the Virtual Private Cloud service 18679 // tools, including the VPC Dashboard in the AWS Management Console. 18680 PeerVpcId *string `min:"1" type:"string"` 18681} 18682 18683// String returns the string representation 18684func (s VpcPeeringAuthorization) String() string { 18685 return awsutil.Prettify(s) 18686} 18687 18688// GoString returns the string representation 18689func (s VpcPeeringAuthorization) GoString() string { 18690 return s.String() 18691} 18692 18693// SetCreationTime sets the CreationTime field's value. 18694func (s *VpcPeeringAuthorization) SetCreationTime(v time.Time) *VpcPeeringAuthorization { 18695 s.CreationTime = &v 18696 return s 18697} 18698 18699// SetExpirationTime sets the ExpirationTime field's value. 18700func (s *VpcPeeringAuthorization) SetExpirationTime(v time.Time) *VpcPeeringAuthorization { 18701 s.ExpirationTime = &v 18702 return s 18703} 18704 18705// SetGameLiftAwsAccountId sets the GameLiftAwsAccountId field's value. 18706func (s *VpcPeeringAuthorization) SetGameLiftAwsAccountId(v string) *VpcPeeringAuthorization { 18707 s.GameLiftAwsAccountId = &v 18708 return s 18709} 18710 18711// SetPeerVpcAwsAccountId sets the PeerVpcAwsAccountId field's value. 18712func (s *VpcPeeringAuthorization) SetPeerVpcAwsAccountId(v string) *VpcPeeringAuthorization { 18713 s.PeerVpcAwsAccountId = &v 18714 return s 18715} 18716 18717// SetPeerVpcId sets the PeerVpcId field's value. 18718func (s *VpcPeeringAuthorization) SetPeerVpcId(v string) *VpcPeeringAuthorization { 18719 s.PeerVpcId = &v 18720 return s 18721} 18722 18723// Represents a peering connection between a VPC on one of your AWS accounts 18724// and the VPC for your Amazon GameLift fleets. This record may be for an active 18725// peering connection or a pending connection that has not yet been established. 18726// 18727// VPC peering connection operations include: 18728// 18729// * CreateVpcPeeringAuthorization 18730// 18731// * DescribeVpcPeeringAuthorizations 18732// 18733// * DeleteVpcPeeringAuthorization 18734// 18735// * CreateVpcPeeringConnection 18736// 18737// * DescribeVpcPeeringConnections 18738// 18739// * DeleteVpcPeeringConnection 18740type VpcPeeringConnection struct { 18741 _ struct{} `type:"structure"` 18742 18743 // Unique identifier for a fleet. This ID determines the ID of the Amazon GameLift 18744 // VPC for your fleet. 18745 FleetId *string `type:"string"` 18746 18747 // Unique identifier for the VPC that contains the Amazon GameLift fleet for 18748 // this connection. This VPC is managed by Amazon GameLift and does not appear 18749 // in your AWS account. 18750 GameLiftVpcId *string `min:"1" type:"string"` 18751 18752 // CIDR block of IPv4 addresses assigned to the VPC peering connection for the 18753 // GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with 18754 // it; these blocks cannot overlap or the peering connection cannot be created. 18755 IpV4CidrBlock *string `min:"1" type:"string"` 18756 18757 // Unique identifier for a VPC with resources to be accessed by your Amazon 18758 // GameLift fleet. The VPC must be in the same region where your fleet is deployed. 18759 // To get VPC information, including IDs, use the Virtual Private Cloud service 18760 // tools, including the VPC Dashboard in the AWS Management Console. 18761 PeerVpcId *string `min:"1" type:"string"` 18762 18763 // Object that contains status information about the connection. Status indicates 18764 // if a connection is pending, successful, or failed. 18765 Status *VpcPeeringConnectionStatus `type:"structure"` 18766 18767 // Unique identifier that is automatically assigned to the connection record. 18768 // This ID is referenced in VPC peering connection events, and is used when 18769 // deleting a connection with DeleteVpcPeeringConnection. 18770 VpcPeeringConnectionId *string `min:"1" type:"string"` 18771} 18772 18773// String returns the string representation 18774func (s VpcPeeringConnection) String() string { 18775 return awsutil.Prettify(s) 18776} 18777 18778// GoString returns the string representation 18779func (s VpcPeeringConnection) GoString() string { 18780 return s.String() 18781} 18782 18783// SetFleetId sets the FleetId field's value. 18784func (s *VpcPeeringConnection) SetFleetId(v string) *VpcPeeringConnection { 18785 s.FleetId = &v 18786 return s 18787} 18788 18789// SetGameLiftVpcId sets the GameLiftVpcId field's value. 18790func (s *VpcPeeringConnection) SetGameLiftVpcId(v string) *VpcPeeringConnection { 18791 s.GameLiftVpcId = &v 18792 return s 18793} 18794 18795// SetIpV4CidrBlock sets the IpV4CidrBlock field's value. 18796func (s *VpcPeeringConnection) SetIpV4CidrBlock(v string) *VpcPeeringConnection { 18797 s.IpV4CidrBlock = &v 18798 return s 18799} 18800 18801// SetPeerVpcId sets the PeerVpcId field's value. 18802func (s *VpcPeeringConnection) SetPeerVpcId(v string) *VpcPeeringConnection { 18803 s.PeerVpcId = &v 18804 return s 18805} 18806 18807// SetStatus sets the Status field's value. 18808func (s *VpcPeeringConnection) SetStatus(v *VpcPeeringConnectionStatus) *VpcPeeringConnection { 18809 s.Status = v 18810 return s 18811} 18812 18813// SetVpcPeeringConnectionId sets the VpcPeeringConnectionId field's value. 18814func (s *VpcPeeringConnection) SetVpcPeeringConnectionId(v string) *VpcPeeringConnection { 18815 s.VpcPeeringConnectionId = &v 18816 return s 18817} 18818 18819// Represents status information for a VPC peering connection. Status is associated 18820// with a VpcPeeringConnection object. Status codes and messages are provided 18821// from EC2 (see VpcPeeringConnectionStateReason (http://docs.aws.amazon.com/AWSEC2/latest/APIReference/API_VpcPeeringConnectionStateReason.html)). 18822// Connection status information is also communicated as a fleet Event. 18823type VpcPeeringConnectionStatus struct { 18824 _ struct{} `type:"structure"` 18825 18826 // Code indicating the status of a VPC peering connection. 18827 Code *string `min:"1" type:"string"` 18828 18829 // Additional messaging associated with the connection status. 18830 Message *string `min:"1" type:"string"` 18831} 18832 18833// String returns the string representation 18834func (s VpcPeeringConnectionStatus) String() string { 18835 return awsutil.Prettify(s) 18836} 18837 18838// GoString returns the string representation 18839func (s VpcPeeringConnectionStatus) GoString() string { 18840 return s.String() 18841} 18842 18843// SetCode sets the Code field's value. 18844func (s *VpcPeeringConnectionStatus) SetCode(v string) *VpcPeeringConnectionStatus { 18845 s.Code = &v 18846 return s 18847} 18848 18849// SetMessage sets the Message field's value. 18850func (s *VpcPeeringConnectionStatus) SetMessage(v string) *VpcPeeringConnectionStatus { 18851 s.Message = &v 18852 return s 18853} 18854 18855const ( 18856 // AcceptanceTypeAccept is a AcceptanceType enum value 18857 AcceptanceTypeAccept = "ACCEPT" 18858 18859 // AcceptanceTypeReject is a AcceptanceType enum value 18860 AcceptanceTypeReject = "REJECT" 18861) 18862 18863const ( 18864 // BuildStatusInitialized is a BuildStatus enum value 18865 BuildStatusInitialized = "INITIALIZED" 18866 18867 // BuildStatusReady is a BuildStatus enum value 18868 BuildStatusReady = "READY" 18869 18870 // BuildStatusFailed is a BuildStatus enum value 18871 BuildStatusFailed = "FAILED" 18872) 18873 18874const ( 18875 // ComparisonOperatorTypeGreaterThanOrEqualToThreshold is a ComparisonOperatorType enum value 18876 ComparisonOperatorTypeGreaterThanOrEqualToThreshold = "GreaterThanOrEqualToThreshold" 18877 18878 // ComparisonOperatorTypeGreaterThanThreshold is a ComparisonOperatorType enum value 18879 ComparisonOperatorTypeGreaterThanThreshold = "GreaterThanThreshold" 18880 18881 // ComparisonOperatorTypeLessThanThreshold is a ComparisonOperatorType enum value 18882 ComparisonOperatorTypeLessThanThreshold = "LessThanThreshold" 18883 18884 // ComparisonOperatorTypeLessThanOrEqualToThreshold is a ComparisonOperatorType enum value 18885 ComparisonOperatorTypeLessThanOrEqualToThreshold = "LessThanOrEqualToThreshold" 18886) 18887 18888const ( 18889 // EC2InstanceTypeT2Micro is a EC2InstanceType enum value 18890 EC2InstanceTypeT2Micro = "t2.micro" 18891 18892 // EC2InstanceTypeT2Small is a EC2InstanceType enum value 18893 EC2InstanceTypeT2Small = "t2.small" 18894 18895 // EC2InstanceTypeT2Medium is a EC2InstanceType enum value 18896 EC2InstanceTypeT2Medium = "t2.medium" 18897 18898 // EC2InstanceTypeT2Large is a EC2InstanceType enum value 18899 EC2InstanceTypeT2Large = "t2.large" 18900 18901 // EC2InstanceTypeC3Large is a EC2InstanceType enum value 18902 EC2InstanceTypeC3Large = "c3.large" 18903 18904 // EC2InstanceTypeC3Xlarge is a EC2InstanceType enum value 18905 EC2InstanceTypeC3Xlarge = "c3.xlarge" 18906 18907 // EC2InstanceTypeC32xlarge is a EC2InstanceType enum value 18908 EC2InstanceTypeC32xlarge = "c3.2xlarge" 18909 18910 // EC2InstanceTypeC34xlarge is a EC2InstanceType enum value 18911 EC2InstanceTypeC34xlarge = "c3.4xlarge" 18912 18913 // EC2InstanceTypeC38xlarge is a EC2InstanceType enum value 18914 EC2InstanceTypeC38xlarge = "c3.8xlarge" 18915 18916 // EC2InstanceTypeC4Large is a EC2InstanceType enum value 18917 EC2InstanceTypeC4Large = "c4.large" 18918 18919 // EC2InstanceTypeC4Xlarge is a EC2InstanceType enum value 18920 EC2InstanceTypeC4Xlarge = "c4.xlarge" 18921 18922 // EC2InstanceTypeC42xlarge is a EC2InstanceType enum value 18923 EC2InstanceTypeC42xlarge = "c4.2xlarge" 18924 18925 // EC2InstanceTypeC44xlarge is a EC2InstanceType enum value 18926 EC2InstanceTypeC44xlarge = "c4.4xlarge" 18927 18928 // EC2InstanceTypeC48xlarge is a EC2InstanceType enum value 18929 EC2InstanceTypeC48xlarge = "c4.8xlarge" 18930 18931 // EC2InstanceTypeR3Large is a EC2InstanceType enum value 18932 EC2InstanceTypeR3Large = "r3.large" 18933 18934 // EC2InstanceTypeR3Xlarge is a EC2InstanceType enum value 18935 EC2InstanceTypeR3Xlarge = "r3.xlarge" 18936 18937 // EC2InstanceTypeR32xlarge is a EC2InstanceType enum value 18938 EC2InstanceTypeR32xlarge = "r3.2xlarge" 18939 18940 // EC2InstanceTypeR34xlarge is a EC2InstanceType enum value 18941 EC2InstanceTypeR34xlarge = "r3.4xlarge" 18942 18943 // EC2InstanceTypeR38xlarge is a EC2InstanceType enum value 18944 EC2InstanceTypeR38xlarge = "r3.8xlarge" 18945 18946 // EC2InstanceTypeR4Large is a EC2InstanceType enum value 18947 EC2InstanceTypeR4Large = "r4.large" 18948 18949 // EC2InstanceTypeR4Xlarge is a EC2InstanceType enum value 18950 EC2InstanceTypeR4Xlarge = "r4.xlarge" 18951 18952 // EC2InstanceTypeR42xlarge is a EC2InstanceType enum value 18953 EC2InstanceTypeR42xlarge = "r4.2xlarge" 18954 18955 // EC2InstanceTypeR44xlarge is a EC2InstanceType enum value 18956 EC2InstanceTypeR44xlarge = "r4.4xlarge" 18957 18958 // EC2InstanceTypeR48xlarge is a EC2InstanceType enum value 18959 EC2InstanceTypeR48xlarge = "r4.8xlarge" 18960 18961 // EC2InstanceTypeR416xlarge is a EC2InstanceType enum value 18962 EC2InstanceTypeR416xlarge = "r4.16xlarge" 18963 18964 // EC2InstanceTypeM3Medium is a EC2InstanceType enum value 18965 EC2InstanceTypeM3Medium = "m3.medium" 18966 18967 // EC2InstanceTypeM3Large is a EC2InstanceType enum value 18968 EC2InstanceTypeM3Large = "m3.large" 18969 18970 // EC2InstanceTypeM3Xlarge is a EC2InstanceType enum value 18971 EC2InstanceTypeM3Xlarge = "m3.xlarge" 18972 18973 // EC2InstanceTypeM32xlarge is a EC2InstanceType enum value 18974 EC2InstanceTypeM32xlarge = "m3.2xlarge" 18975 18976 // EC2InstanceTypeM4Large is a EC2InstanceType enum value 18977 EC2InstanceTypeM4Large = "m4.large" 18978 18979 // EC2InstanceTypeM4Xlarge is a EC2InstanceType enum value 18980 EC2InstanceTypeM4Xlarge = "m4.xlarge" 18981 18982 // EC2InstanceTypeM42xlarge is a EC2InstanceType enum value 18983 EC2InstanceTypeM42xlarge = "m4.2xlarge" 18984 18985 // EC2InstanceTypeM44xlarge is a EC2InstanceType enum value 18986 EC2InstanceTypeM44xlarge = "m4.4xlarge" 18987 18988 // EC2InstanceTypeM410xlarge is a EC2InstanceType enum value 18989 EC2InstanceTypeM410xlarge = "m4.10xlarge" 18990) 18991 18992const ( 18993 // EventCodeGenericEvent is a EventCode enum value 18994 EventCodeGenericEvent = "GENERIC_EVENT" 18995 18996 // EventCodeFleetCreated is a EventCode enum value 18997 EventCodeFleetCreated = "FLEET_CREATED" 18998 18999 // EventCodeFleetDeleted is a EventCode enum value 19000 EventCodeFleetDeleted = "FLEET_DELETED" 19001 19002 // EventCodeFleetScalingEvent is a EventCode enum value 19003 EventCodeFleetScalingEvent = "FLEET_SCALING_EVENT" 19004 19005 // EventCodeFleetStateDownloading is a EventCode enum value 19006 EventCodeFleetStateDownloading = "FLEET_STATE_DOWNLOADING" 19007 19008 // EventCodeFleetStateValidating is a EventCode enum value 19009 EventCodeFleetStateValidating = "FLEET_STATE_VALIDATING" 19010 19011 // EventCodeFleetStateBuilding is a EventCode enum value 19012 EventCodeFleetStateBuilding = "FLEET_STATE_BUILDING" 19013 19014 // EventCodeFleetStateActivating is a EventCode enum value 19015 EventCodeFleetStateActivating = "FLEET_STATE_ACTIVATING" 19016 19017 // EventCodeFleetStateActive is a EventCode enum value 19018 EventCodeFleetStateActive = "FLEET_STATE_ACTIVE" 19019 19020 // EventCodeFleetStateError is a EventCode enum value 19021 EventCodeFleetStateError = "FLEET_STATE_ERROR" 19022 19023 // EventCodeFleetInitializationFailed is a EventCode enum value 19024 EventCodeFleetInitializationFailed = "FLEET_INITIALIZATION_FAILED" 19025 19026 // EventCodeFleetBinaryDownloadFailed is a EventCode enum value 19027 EventCodeFleetBinaryDownloadFailed = "FLEET_BINARY_DOWNLOAD_FAILED" 19028 19029 // EventCodeFleetValidationLaunchPathNotFound is a EventCode enum value 19030 EventCodeFleetValidationLaunchPathNotFound = "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" 19031 19032 // EventCodeFleetValidationExecutableRuntimeFailure is a EventCode enum value 19033 EventCodeFleetValidationExecutableRuntimeFailure = "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" 19034 19035 // EventCodeFleetValidationTimedOut is a EventCode enum value 19036 EventCodeFleetValidationTimedOut = "FLEET_VALIDATION_TIMED_OUT" 19037 19038 // EventCodeFleetActivationFailed is a EventCode enum value 19039 EventCodeFleetActivationFailed = "FLEET_ACTIVATION_FAILED" 19040 19041 // EventCodeFleetActivationFailedNoInstances is a EventCode enum value 19042 EventCodeFleetActivationFailedNoInstances = "FLEET_ACTIVATION_FAILED_NO_INSTANCES" 19043 19044 // EventCodeFleetNewGameSessionProtectionPolicyUpdated is a EventCode enum value 19045 EventCodeFleetNewGameSessionProtectionPolicyUpdated = "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" 19046 19047 // EventCodeServerProcessInvalidPath is a EventCode enum value 19048 EventCodeServerProcessInvalidPath = "SERVER_PROCESS_INVALID_PATH" 19049 19050 // EventCodeServerProcessSdkInitializationTimeout is a EventCode enum value 19051 EventCodeServerProcessSdkInitializationTimeout = "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" 19052 19053 // EventCodeServerProcessProcessReadyTimeout is a EventCode enum value 19054 EventCodeServerProcessProcessReadyTimeout = "SERVER_PROCESS_PROCESS_READY_TIMEOUT" 19055 19056 // EventCodeServerProcessCrashed is a EventCode enum value 19057 EventCodeServerProcessCrashed = "SERVER_PROCESS_CRASHED" 19058 19059 // EventCodeServerProcessTerminatedUnhealthy is a EventCode enum value 19060 EventCodeServerProcessTerminatedUnhealthy = "SERVER_PROCESS_TERMINATED_UNHEALTHY" 19061 19062 // EventCodeServerProcessForceTerminated is a EventCode enum value 19063 EventCodeServerProcessForceTerminated = "SERVER_PROCESS_FORCE_TERMINATED" 19064 19065 // EventCodeServerProcessProcessExitTimeout is a EventCode enum value 19066 EventCodeServerProcessProcessExitTimeout = "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" 19067 19068 // EventCodeGameSessionActivationTimeout is a EventCode enum value 19069 EventCodeGameSessionActivationTimeout = "GAME_SESSION_ACTIVATION_TIMEOUT" 19070 19071 // EventCodeFleetCreationExtractingBuild is a EventCode enum value 19072 EventCodeFleetCreationExtractingBuild = "FLEET_CREATION_EXTRACTING_BUILD" 19073 19074 // EventCodeFleetCreationRunningInstaller is a EventCode enum value 19075 EventCodeFleetCreationRunningInstaller = "FLEET_CREATION_RUNNING_INSTALLER" 19076 19077 // EventCodeFleetCreationValidatingRuntimeConfig is a EventCode enum value 19078 EventCodeFleetCreationValidatingRuntimeConfig = "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" 19079 19080 // EventCodeFleetVpcPeeringSucceeded is a EventCode enum value 19081 EventCodeFleetVpcPeeringSucceeded = "FLEET_VPC_PEERING_SUCCEEDED" 19082 19083 // EventCodeFleetVpcPeeringFailed is a EventCode enum value 19084 EventCodeFleetVpcPeeringFailed = "FLEET_VPC_PEERING_FAILED" 19085 19086 // EventCodeFleetVpcPeeringDeleted is a EventCode enum value 19087 EventCodeFleetVpcPeeringDeleted = "FLEET_VPC_PEERING_DELETED" 19088 19089 // EventCodeInstanceInterrupted is a EventCode enum value 19090 EventCodeInstanceInterrupted = "INSTANCE_INTERRUPTED" 19091) 19092 19093const ( 19094 // FleetStatusNew is a FleetStatus enum value 19095 FleetStatusNew = "NEW" 19096 19097 // FleetStatusDownloading is a FleetStatus enum value 19098 FleetStatusDownloading = "DOWNLOADING" 19099 19100 // FleetStatusValidating is a FleetStatus enum value 19101 FleetStatusValidating = "VALIDATING" 19102 19103 // FleetStatusBuilding is a FleetStatus enum value 19104 FleetStatusBuilding = "BUILDING" 19105 19106 // FleetStatusActivating is a FleetStatus enum value 19107 FleetStatusActivating = "ACTIVATING" 19108 19109 // FleetStatusActive is a FleetStatus enum value 19110 FleetStatusActive = "ACTIVE" 19111 19112 // FleetStatusDeleting is a FleetStatus enum value 19113 FleetStatusDeleting = "DELETING" 19114 19115 // FleetStatusError is a FleetStatus enum value 19116 FleetStatusError = "ERROR" 19117 19118 // FleetStatusTerminated is a FleetStatus enum value 19119 FleetStatusTerminated = "TERMINATED" 19120) 19121 19122const ( 19123 // FleetTypeOnDemand is a FleetType enum value 19124 FleetTypeOnDemand = "ON_DEMAND" 19125 19126 // FleetTypeSpot is a FleetType enum value 19127 FleetTypeSpot = "SPOT" 19128) 19129 19130const ( 19131 // GameSessionPlacementStatePending is a GameSessionPlacementState enum value 19132 GameSessionPlacementStatePending = "PENDING" 19133 19134 // GameSessionPlacementStateFulfilled is a GameSessionPlacementState enum value 19135 GameSessionPlacementStateFulfilled = "FULFILLED" 19136 19137 // GameSessionPlacementStateCancelled is a GameSessionPlacementState enum value 19138 GameSessionPlacementStateCancelled = "CANCELLED" 19139 19140 // GameSessionPlacementStateTimedOut is a GameSessionPlacementState enum value 19141 GameSessionPlacementStateTimedOut = "TIMED_OUT" 19142) 19143 19144const ( 19145 // GameSessionStatusActive is a GameSessionStatus enum value 19146 GameSessionStatusActive = "ACTIVE" 19147 19148 // GameSessionStatusActivating is a GameSessionStatus enum value 19149 GameSessionStatusActivating = "ACTIVATING" 19150 19151 // GameSessionStatusTerminated is a GameSessionStatus enum value 19152 GameSessionStatusTerminated = "TERMINATED" 19153 19154 // GameSessionStatusTerminating is a GameSessionStatus enum value 19155 GameSessionStatusTerminating = "TERMINATING" 19156 19157 // GameSessionStatusError is a GameSessionStatus enum value 19158 GameSessionStatusError = "ERROR" 19159) 19160 19161const ( 19162 // GameSessionStatusReasonInterrupted is a GameSessionStatusReason enum value 19163 GameSessionStatusReasonInterrupted = "INTERRUPTED" 19164) 19165 19166const ( 19167 // InstanceStatusPending is a InstanceStatus enum value 19168 InstanceStatusPending = "PENDING" 19169 19170 // InstanceStatusActive is a InstanceStatus enum value 19171 InstanceStatusActive = "ACTIVE" 19172 19173 // InstanceStatusTerminating is a InstanceStatus enum value 19174 InstanceStatusTerminating = "TERMINATING" 19175) 19176 19177const ( 19178 // IpProtocolTcp is a IpProtocol enum value 19179 IpProtocolTcp = "TCP" 19180 19181 // IpProtocolUdp is a IpProtocol enum value 19182 IpProtocolUdp = "UDP" 19183) 19184 19185const ( 19186 // MatchmakingConfigurationStatusCancelled is a MatchmakingConfigurationStatus enum value 19187 MatchmakingConfigurationStatusCancelled = "CANCELLED" 19188 19189 // MatchmakingConfigurationStatusCompleted is a MatchmakingConfigurationStatus enum value 19190 MatchmakingConfigurationStatusCompleted = "COMPLETED" 19191 19192 // MatchmakingConfigurationStatusFailed is a MatchmakingConfigurationStatus enum value 19193 MatchmakingConfigurationStatusFailed = "FAILED" 19194 19195 // MatchmakingConfigurationStatusPlacing is a MatchmakingConfigurationStatus enum value 19196 MatchmakingConfigurationStatusPlacing = "PLACING" 19197 19198 // MatchmakingConfigurationStatusQueued is a MatchmakingConfigurationStatus enum value 19199 MatchmakingConfigurationStatusQueued = "QUEUED" 19200 19201 // MatchmakingConfigurationStatusRequiresAcceptance is a MatchmakingConfigurationStatus enum value 19202 MatchmakingConfigurationStatusRequiresAcceptance = "REQUIRES_ACCEPTANCE" 19203 19204 // MatchmakingConfigurationStatusSearching is a MatchmakingConfigurationStatus enum value 19205 MatchmakingConfigurationStatusSearching = "SEARCHING" 19206 19207 // MatchmakingConfigurationStatusTimedOut is a MatchmakingConfigurationStatus enum value 19208 MatchmakingConfigurationStatusTimedOut = "TIMED_OUT" 19209) 19210 19211const ( 19212 // MetricNameActivatingGameSessions is a MetricName enum value 19213 MetricNameActivatingGameSessions = "ActivatingGameSessions" 19214 19215 // MetricNameActiveGameSessions is a MetricName enum value 19216 MetricNameActiveGameSessions = "ActiveGameSessions" 19217 19218 // MetricNameActiveInstances is a MetricName enum value 19219 MetricNameActiveInstances = "ActiveInstances" 19220 19221 // MetricNameAvailableGameSessions is a MetricName enum value 19222 MetricNameAvailableGameSessions = "AvailableGameSessions" 19223 19224 // MetricNameAvailablePlayerSessions is a MetricName enum value 19225 MetricNameAvailablePlayerSessions = "AvailablePlayerSessions" 19226 19227 // MetricNameCurrentPlayerSessions is a MetricName enum value 19228 MetricNameCurrentPlayerSessions = "CurrentPlayerSessions" 19229 19230 // MetricNameIdleInstances is a MetricName enum value 19231 MetricNameIdleInstances = "IdleInstances" 19232 19233 // MetricNamePercentAvailableGameSessions is a MetricName enum value 19234 MetricNamePercentAvailableGameSessions = "PercentAvailableGameSessions" 19235 19236 // MetricNamePercentIdleInstances is a MetricName enum value 19237 MetricNamePercentIdleInstances = "PercentIdleInstances" 19238 19239 // MetricNameQueueDepth is a MetricName enum value 19240 MetricNameQueueDepth = "QueueDepth" 19241 19242 // MetricNameWaitTime is a MetricName enum value 19243 MetricNameWaitTime = "WaitTime" 19244) 19245 19246const ( 19247 // OperatingSystemWindows2012 is a OperatingSystem enum value 19248 OperatingSystemWindows2012 = "WINDOWS_2012" 19249 19250 // OperatingSystemAmazonLinux is a OperatingSystem enum value 19251 OperatingSystemAmazonLinux = "AMAZON_LINUX" 19252) 19253 19254const ( 19255 // PlayerSessionCreationPolicyAcceptAll is a PlayerSessionCreationPolicy enum value 19256 PlayerSessionCreationPolicyAcceptAll = "ACCEPT_ALL" 19257 19258 // PlayerSessionCreationPolicyDenyAll is a PlayerSessionCreationPolicy enum value 19259 PlayerSessionCreationPolicyDenyAll = "DENY_ALL" 19260) 19261 19262const ( 19263 // PlayerSessionStatusReserved is a PlayerSessionStatus enum value 19264 PlayerSessionStatusReserved = "RESERVED" 19265 19266 // PlayerSessionStatusActive is a PlayerSessionStatus enum value 19267 PlayerSessionStatusActive = "ACTIVE" 19268 19269 // PlayerSessionStatusCompleted is a PlayerSessionStatus enum value 19270 PlayerSessionStatusCompleted = "COMPLETED" 19271 19272 // PlayerSessionStatusTimedout is a PlayerSessionStatus enum value 19273 PlayerSessionStatusTimedout = "TIMEDOUT" 19274) 19275 19276const ( 19277 // ProtectionPolicyNoProtection is a ProtectionPolicy enum value 19278 ProtectionPolicyNoProtection = "NoProtection" 19279 19280 // ProtectionPolicyFullProtection is a ProtectionPolicy enum value 19281 ProtectionPolicyFullProtection = "FullProtection" 19282) 19283 19284const ( 19285 // RoutingStrategyTypeSimple is a RoutingStrategyType enum value 19286 RoutingStrategyTypeSimple = "SIMPLE" 19287 19288 // RoutingStrategyTypeTerminal is a RoutingStrategyType enum value 19289 RoutingStrategyTypeTerminal = "TERMINAL" 19290) 19291 19292const ( 19293 // ScalingAdjustmentTypeChangeInCapacity is a ScalingAdjustmentType enum value 19294 ScalingAdjustmentTypeChangeInCapacity = "ChangeInCapacity" 19295 19296 // ScalingAdjustmentTypeExactCapacity is a ScalingAdjustmentType enum value 19297 ScalingAdjustmentTypeExactCapacity = "ExactCapacity" 19298 19299 // ScalingAdjustmentTypePercentChangeInCapacity is a ScalingAdjustmentType enum value 19300 ScalingAdjustmentTypePercentChangeInCapacity = "PercentChangeInCapacity" 19301) 19302 19303const ( 19304 // ScalingStatusTypeActive is a ScalingStatusType enum value 19305 ScalingStatusTypeActive = "ACTIVE" 19306 19307 // ScalingStatusTypeUpdateRequested is a ScalingStatusType enum value 19308 ScalingStatusTypeUpdateRequested = "UPDATE_REQUESTED" 19309 19310 // ScalingStatusTypeUpdating is a ScalingStatusType enum value 19311 ScalingStatusTypeUpdating = "UPDATING" 19312 19313 // ScalingStatusTypeDeleteRequested is a ScalingStatusType enum value 19314 ScalingStatusTypeDeleteRequested = "DELETE_REQUESTED" 19315 19316 // ScalingStatusTypeDeleting is a ScalingStatusType enum value 19317 ScalingStatusTypeDeleting = "DELETING" 19318 19319 // ScalingStatusTypeDeleted is a ScalingStatusType enum value 19320 ScalingStatusTypeDeleted = "DELETED" 19321 19322 // ScalingStatusTypeError is a ScalingStatusType enum value 19323 ScalingStatusTypeError = "ERROR" 19324) 19325