1 #![allow(unused_imports)]
2 use super::*;
3 use wasm_bindgen::prelude::*;
4 #[wasm_bindgen]
5 extern "C" {
6     # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadButton , typescript_type = "GamepadButton")]
7     #[derive(Debug, Clone, PartialEq, Eq)]
8     #[doc = "The `GamepadButton` class."]
9     #[doc = ""]
10     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton)"]
11     #[doc = ""]
12     #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
13     pub type GamepadButton;
14     # [wasm_bindgen (structural , method , getter , js_class = "GamepadButton" , js_name = pressed)]
15     #[doc = "Getter for the `pressed` field of this object."]
16     #[doc = ""]
17     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/pressed)"]
18     #[doc = ""]
19     #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
pressed(this: &GamepadButton) -> bool20     pub fn pressed(this: &GamepadButton) -> bool;
21     # [wasm_bindgen (structural , method , getter , js_class = "GamepadButton" , js_name = touched)]
22     #[doc = "Getter for the `touched` field of this object."]
23     #[doc = ""]
24     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/touched)"]
25     #[doc = ""]
26     #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
touched(this: &GamepadButton) -> bool27     pub fn touched(this: &GamepadButton) -> bool;
28     # [wasm_bindgen (structural , method , getter , js_class = "GamepadButton" , js_name = value)]
29     #[doc = "Getter for the `value` field of this object."]
30     #[doc = ""]
31     #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadButton/value)"]
32     #[doc = ""]
33     #[doc = "*This API requires the following crate features to be activated: `GamepadButton`*"]
value(this: &GamepadButton) -> f6434     pub fn value(this: &GamepadButton) -> f64;
35 }
36