1 // Copyright 2018 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "media/gpu/windows/d3d11_vp9_picture.h" 6 7 namespace media { 8 D3D11VP9Picture(D3D11PictureBuffer * picture_buffer,D3D11VideoDecoderClient * client)9D3D11VP9Picture::D3D11VP9Picture(D3D11PictureBuffer* picture_buffer, 10 D3D11VideoDecoderClient* client) 11 : picture_buffer_(picture_buffer), 12 client_(client), 13 picture_index_(picture_buffer_->picture_index()) { 14 picture_buffer_->set_in_picture_use(true); 15 } 16 ~D3D11VP9Picture()17D3D11VP9Picture::~D3D11VP9Picture() { 18 picture_buffer_->set_in_picture_use(false); 19 } 20 CreateDuplicate()21scoped_refptr<VP9Picture> D3D11VP9Picture::CreateDuplicate() { 22 // We've already sent off the base frame for rendering, so we can just stamp 23 // |picture_buffer_| with the updated timestamp. 24 client_->UpdateTimestamp(picture_buffer_); 25 return this; 26 } 27 28 } // namespace media 29