1# GENERATED FILE - DO NOT EDIT. 2# Generated by gen_blit11helper.py. 3# 4# Copyright 2020 The ANGLE Project Authors. All rights reserved. 5# Use of this source code is governed by a BSD-style license that can be 6# found in the LICENSE file. 7# 8# d3d11_blit_shaders_autogen.gni: 9# List of generated blit shaders for inclusion in ANGLE's build process. 10 11libangle_d3d11_blit_shaders = [ 12 "d3d11/shaders/compiled/passthroughrgba2d11ps.h", 13 "d3d11/shaders/compiled/passthroughrgb2d11ps.h", 14 "d3d11/shaders/compiled/passthroughrg2d11ps.h", 15 "d3d11/shaders/compiled/passthroughr2d11ps.h", 16 "d3d11/shaders/compiled/passthrougha2d11ps.h", 17 "d3d11/shaders/compiled/passthroughlum2d11ps.h", 18 "d3d11/shaders/compiled/passthroughlumalpha2d11ps.h", 19 "d3d11/shaders/compiled/passthroughrgba2dui11ps.h", 20 "d3d11/shaders/compiled/passthroughrgba2di11ps.h", 21 "d3d11/shaders/compiled/passthroughrgb2dui11ps.h", 22 "d3d11/shaders/compiled/passthroughrgb2di11ps.h", 23 "d3d11/shaders/compiled/passthroughrg2dui11ps.h", 24 "d3d11/shaders/compiled/passthroughrg2di11ps.h", 25 "d3d11/shaders/compiled/passthroughr2dui11ps.h", 26 "d3d11/shaders/compiled/passthroughr2di11ps.h", 27 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h", 28 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h", 29 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h", 30 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h", 31 "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h", 32 "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h", 33 "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h", 34 "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h", 35 "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h", 36 "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h", 37 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h", 38 "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h", 39 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h", 40 "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h", 41 "d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h", 42 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h", 43 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h", 44 "d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h", 45 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h", 46 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h", 47 "d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h", 48 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h", 49 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h", 50 "d3d11/shaders/compiled/passthroughrgba3d11ps.h", 51 "d3d11/shaders/compiled/passthroughrgb3d11ps.h", 52 "d3d11/shaders/compiled/passthroughrg3d11ps.h", 53 "d3d11/shaders/compiled/passthroughr3d11ps.h", 54 "d3d11/shaders/compiled/passthroughlum3d11ps.h", 55 "d3d11/shaders/compiled/passthroughlumalpha3d11ps.h", 56 "d3d11/shaders/compiled/passthroughrgba3dui11ps.h", 57 "d3d11/shaders/compiled/passthroughrgba3di11ps.h", 58 "d3d11/shaders/compiled/passthroughrgb3dui11ps.h", 59 "d3d11/shaders/compiled/passthroughrgb3di11ps.h", 60 "d3d11/shaders/compiled/passthroughrg3dui11ps.h", 61 "d3d11/shaders/compiled/passthroughrg3di11ps.h", 62 "d3d11/shaders/compiled/passthroughr3dui11ps.h", 63 "d3d11/shaders/compiled/passthroughr3di11ps.h", 64 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h", 65 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h", 66 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h", 67 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h", 68 "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h", 69 "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h", 70 "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h", 71 "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h", 72 "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h", 73 "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h", 74 "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h", 75 "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h", 76 "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h", 77 "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h", 78 "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h", 79 "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h", 80 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h", 81 "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h", 82 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h", 83 "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h", 84 "d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h", 85 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h", 86 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h", 87 "d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h", 88 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h", 89 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h", 90 "d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h", 91 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h", 92 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h", 93 "d3d11/shaders/compiled/passthroughrgba2darray11ps.h", 94 "d3d11/shaders/compiled/passthroughrgb2darray11ps.h", 95 "d3d11/shaders/compiled/passthroughrg2darray11ps.h", 96 "d3d11/shaders/compiled/passthroughr2darray11ps.h", 97 "d3d11/shaders/compiled/passthroughlum2darray11ps.h", 98 "d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h", 99 "d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h", 100 "d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h", 101 "d3d11/shaders/compiled/passthroughrgb2darrayui11ps.h", 102 "d3d11/shaders/compiled/passthroughrgb2darrayi11ps.h", 103 "d3d11/shaders/compiled/passthroughrg2darrayui11ps.h", 104 "d3d11/shaders/compiled/passthroughrg2darrayi11ps.h", 105 "d3d11/shaders/compiled/passthroughr2darrayui11ps.h", 106 "d3d11/shaders/compiled/passthroughr2darrayi11ps.h", 107 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h", 108 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h", 109 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h", 110 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h", 111 "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h", 112 "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h", 113 "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h", 114 "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h", 115 "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h", 116 "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h", 117 "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h", 118 "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h", 119 "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h", 120 "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h", 121 "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h", 122 "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h", 123 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h", 124 "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h", 125 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h", 126 "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h", 127 "d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h", 128 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h", 129 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h", 130 "d3d11/shaders/compiled/passthroughrgb2darray_565_11ps.h", 131 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h", 132 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h", 133 "d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h", 134 "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h", 135 "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h", 136] 137