1# GENERATED FILE - DO NOT EDIT.
2# Generated by gen_blit11helper.py.
3#
4# Copyright 2020 The ANGLE Project Authors. All rights reserved.
5# Use of this source code is governed by a BSD-style license that can be
6# found in the LICENSE file.
7#
8# d3d11_blit_shaders_autogen.gni:
9#   List of generated blit shaders for inclusion in ANGLE's build process.
10
11libangle_d3d11_blit_shaders = [
12  "d3d11/shaders/compiled/passthroughrgba2d11ps.h",
13  "d3d11/shaders/compiled/passthroughrgb2d11ps.h",
14  "d3d11/shaders/compiled/passthroughrg2d11ps.h",
15  "d3d11/shaders/compiled/passthroughr2d11ps.h",
16  "d3d11/shaders/compiled/passthrougha2d11ps.h",
17  "d3d11/shaders/compiled/passthroughlum2d11ps.h",
18  "d3d11/shaders/compiled/passthroughlumalpha2d11ps.h",
19  "d3d11/shaders/compiled/passthroughrgba2dui11ps.h",
20  "d3d11/shaders/compiled/passthroughrgba2di11ps.h",
21  "d3d11/shaders/compiled/passthroughrgb2dui11ps.h",
22  "d3d11/shaders/compiled/passthroughrgb2di11ps.h",
23  "d3d11/shaders/compiled/passthroughrg2dui11ps.h",
24  "d3d11/shaders/compiled/passthroughrg2di11ps.h",
25  "d3d11/shaders/compiled/passthroughr2dui11ps.h",
26  "d3d11/shaders/compiled/passthroughr2di11ps.h",
27  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h",
28  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h",
29  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h",
30  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h",
31  "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h",
32  "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h",
33  "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h",
34  "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h",
35  "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h",
36  "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h",
37  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h",
38  "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h",
39  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h",
40  "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h",
41  "d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h",
42  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h",
43  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h",
44  "d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h",
45  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h",
46  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h",
47  "d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h",
48  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h",
49  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h",
50  "d3d11/shaders/compiled/passthroughrgba3d11ps.h",
51  "d3d11/shaders/compiled/passthroughrgb3d11ps.h",
52  "d3d11/shaders/compiled/passthroughrg3d11ps.h",
53  "d3d11/shaders/compiled/passthroughr3d11ps.h",
54  "d3d11/shaders/compiled/passthroughlum3d11ps.h",
55  "d3d11/shaders/compiled/passthroughlumalpha3d11ps.h",
56  "d3d11/shaders/compiled/passthroughrgba3dui11ps.h",
57  "d3d11/shaders/compiled/passthroughrgba3di11ps.h",
58  "d3d11/shaders/compiled/passthroughrgb3dui11ps.h",
59  "d3d11/shaders/compiled/passthroughrgb3di11ps.h",
60  "d3d11/shaders/compiled/passthroughrg3dui11ps.h",
61  "d3d11/shaders/compiled/passthroughrg3di11ps.h",
62  "d3d11/shaders/compiled/passthroughr3dui11ps.h",
63  "d3d11/shaders/compiled/passthroughr3di11ps.h",
64  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h",
65  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h",
66  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h",
67  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h",
68  "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h",
69  "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h",
70  "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h",
71  "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h",
72  "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h",
73  "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h",
74  "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h",
75  "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h",
76  "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h",
77  "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h",
78  "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h",
79  "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h",
80  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h",
81  "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h",
82  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h",
83  "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h",
84  "d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h",
85  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h",
86  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h",
87  "d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h",
88  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h",
89  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h",
90  "d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h",
91  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h",
92  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h",
93  "d3d11/shaders/compiled/passthroughrgba2darray11ps.h",
94  "d3d11/shaders/compiled/passthroughrgb2darray11ps.h",
95  "d3d11/shaders/compiled/passthroughrg2darray11ps.h",
96  "d3d11/shaders/compiled/passthroughr2darray11ps.h",
97  "d3d11/shaders/compiled/passthroughlum2darray11ps.h",
98  "d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h",
99  "d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h",
100  "d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h",
101  "d3d11/shaders/compiled/passthroughrgb2darrayui11ps.h",
102  "d3d11/shaders/compiled/passthroughrgb2darrayi11ps.h",
103  "d3d11/shaders/compiled/passthroughrg2darrayui11ps.h",
104  "d3d11/shaders/compiled/passthroughrg2darrayi11ps.h",
105  "d3d11/shaders/compiled/passthroughr2darrayui11ps.h",
106  "d3d11/shaders/compiled/passthroughr2darrayi11ps.h",
107  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h",
108  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h",
109  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h",
110  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h",
111  "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h",
112  "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h",
113  "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h",
114  "d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h",
115  "d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h",
116  "d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h",
117  "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h",
118  "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h",
119  "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h",
120  "d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h",
121  "d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h",
122  "d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h",
123  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h",
124  "d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h",
125  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h",
126  "d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h",
127  "d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h",
128  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h",
129  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h",
130  "d3d11/shaders/compiled/passthroughrgb2darray_565_11ps.h",
131  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h",
132  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h",
133  "d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h",
134  "d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h",
135  "d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h",
136]
137