1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // renderer9_utils.h: Conversion functions and other utility routines
8 // specific to the D3D9 renderer
9
10 #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
11 #define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
12
13 #include "common/Color.h"
14 #include "libANGLE/Caps.h"
15 #include "libANGLE/Error.h"
16 #include "platform/FeaturesD3D.h"
17
18 namespace gl
19 {
20 class FramebufferAttachment;
21 }
22
23 namespace rx
24 {
25 class RenderTarget9;
26
27 namespace gl_d3d9
28 {
29
30 D3DCMPFUNC ConvertComparison(GLenum comparison);
31 D3DCOLOR ConvertColor(gl::ColorF color);
32 D3DBLEND ConvertBlendFunc(GLenum blend);
33 D3DBLENDOP ConvertBlendOp(GLenum blendOp);
34 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
35 D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
36 D3DCULL ConvertCullMode(gl::CullFaceMode cullFace, GLenum frontFace);
37 D3DCUBEMAP_FACES ConvertCubeFace(gl::TextureTarget cubeFace);
38 DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
39 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
40 void ConvertMinFilter(GLenum minFilter,
41 D3DTEXTUREFILTERTYPE *d3dMinFilter,
42 D3DTEXTUREFILTERTYPE *d3dMipFilter,
43 float *d3dLodBias,
44 float maxAnisotropy,
45 size_t baseLevel);
46 D3DQUERYTYPE ConvertQueryType(gl::QueryType type);
47
48 D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
49
50 } // namespace gl_d3d9
51
52 namespace d3d9_gl
53 {
54
55 unsigned int GetReservedVaryingVectors();
56
57 unsigned int GetReservedVertexUniformVectors();
58
59 unsigned int GetReservedFragmentUniformVectors();
60
61 GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
62
63 bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
64
65 void GenerateCaps(IDirect3D9 *d3d9,
66 IDirect3DDevice9 *device,
67 D3DDEVTYPE deviceType,
68 UINT adapter,
69 gl::Caps *caps,
70 gl::TextureCapsMap *textureCapsMap,
71 gl::Extensions *extensions,
72 gl::Limitations *limitations);
73 } // namespace d3d9_gl
74
75 namespace d3d9
76 {
77
78 GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
79
80 void MakeValidSize(bool isImage,
81 D3DFORMAT format,
82 GLsizei *requestWidth,
83 GLsizei *requestHeight,
84 int *levelOffset);
85
isDeviceLostError(HRESULT errorCode)86 inline bool isDeviceLostError(HRESULT errorCode)
87 {
88 switch (errorCode)
89 {
90 case D3DERR_DRIVERINTERNALERROR:
91 case D3DERR_DEVICELOST:
92 case D3DERR_DEVICEHUNG:
93 case D3DERR_DEVICEREMOVED:
94 return true;
95 default:
96 return false;
97 }
98 }
99
100 void InitializeFeatures(angle::FeaturesD3D *features);
101 } // namespace d3d9
102
103 } // namespace rx
104
105 #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
106