1 #ifndef _SGLRGLCONTEXT_HPP
2 #define _SGLRGLCONTEXT_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES Utilities
5  * ------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief GL Rendering Context.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "sglrContext.hpp"
28 #include "tcuTestLog.hpp"
29 #include "tcuVector.hpp"
30 #include "gluRenderContext.hpp"
31 #include "gluShaderProgram.hpp"
32 
33 #include <set>
34 #include <vector>
35 
36 namespace glu
37 {
38 class CallLogWrapper;
39 }
40 
41 namespace sglr
42 {
43 
44 enum GLContextLogFlag
45 {
46 	GLCONTEXT_LOG_CALLS		= (1 << 0),
47 	GLCONTEXT_LOG_PROGRAMS	= (1 << 1)
48 };
49 
50 class GLContext : public Context
51 {
52 public:
53 										GLContext				(const glu::RenderContext& context, tcu::TestLog& log, deUint32 logFlags, const tcu::IVec4& baseViewport);
54 	virtual								~GLContext				(void);
55 
56 	void								enableLogging			(deUint32 logFlags);
57 
58 	virtual int							getWidth				(void) const;
59 	virtual int							getHeight				(void) const;
60 
61 	virtual void						viewport				(int x, int y, int width, int height);
62 	virtual void						activeTexture			(deUint32 texture);
63 
64 	virtual void						bindTexture				(deUint32 target, deUint32 texture);
65 	virtual void						genTextures				(int numTextures, deUint32* textures);
66 	virtual void						deleteTextures			(int numTextures, const deUint32* textures);
67 
68 	virtual void						bindFramebuffer			(deUint32 target, deUint32 framebuffer);
69 	virtual void						genFramebuffers			(int numFramebuffers, deUint32* framebuffers);
70 	virtual void						deleteFramebuffers		(int numFramebuffers, const deUint32* framebuffers);
71 
72 	virtual void						bindRenderbuffer		(deUint32 target, deUint32 renderbuffer);
73 	virtual void						genRenderbuffers		(int numRenderbuffers, deUint32* renderbuffers);
74 	virtual void						deleteRenderbuffers		(int numRenderbuffers, const deUint32* renderbuffers);
75 
76 	virtual void						pixelStorei				(deUint32 pname, int param);
77 	virtual void						texImage1D				(deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data);
78 	virtual void						texImage2D				(deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data);
79 	virtual void						texImage3D				(deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data);
80 	virtual void						texSubImage1D			(deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data);
81 	virtual void						texSubImage2D			(deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data);
82 	virtual void						texSubImage3D			(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data);
83 	virtual void						copyTexImage1D			(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border);
84 	virtual void						copyTexImage2D			(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border);
85 	virtual void						copyTexSubImage1D		(deUint32 target, int level, int xoffset, int x, int y, int width);
86 	virtual void						copyTexSubImage2D		(deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
87 	virtual void						copyTexSubImage3D		(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
88 
89 	virtual void						texStorage2D			(deUint32 target, int levels, deUint32 internalFormat, int width, int height);
90 	virtual void						texStorage3D			(deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);
91 
92 	virtual void						texParameteri			(deUint32 target, deUint32 pname, int value);
93 
94 	virtual void						framebufferTexture2D	(deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level);
95 	virtual void						framebufferTextureLayer	(deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer);
96 	virtual void						framebufferRenderbuffer	(deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer);
97 	virtual deUint32					checkFramebufferStatus	(deUint32 target);
98 
99 	virtual void						getFramebufferAttachmentParameteriv	(deUint32 target, deUint32 attachment, deUint32 pname, int* params);
100 
101 	virtual void						renderbufferStorage				(deUint32 target, deUint32 internalformat, int width, int height);
102 	virtual void						renderbufferStorageMultisample	(deUint32 target, int samples, deUint32 internalFormat, int width, int height);
103 
104 	virtual void						bindBuffer				(deUint32 target, deUint32 buffer);
105 	virtual void						genBuffers				(int numBuffers, deUint32* buffers);
106 	virtual void						deleteBuffers			(int numBuffers, const deUint32* buffers);
107 
108 	virtual void						bufferData				(deUint32 target, deIntptr size, const void* data, deUint32 usage);
109 	virtual void						bufferSubData			(deUint32 target, deIntptr offset, deIntptr size, const void* data);
110 
111 	virtual void						clearColor				(float red, float green, float blue, float alpha);
112 	virtual void						clearDepthf				(float depth);
113 	virtual void						clearStencil			(int stencil);
114 
115 	virtual void						clear					(deUint32 buffers);
116 	virtual void						clearBufferiv			(deUint32 buffer, int drawbuffer, const int* value);
117 	virtual void						clearBufferfv			(deUint32 buffer, int drawbuffer, const float* value);
118 	virtual void						clearBufferuiv			(deUint32 buffer, int drawbuffer, const deUint32* value);
119 	virtual void						clearBufferfi			(deUint32 buffer, int drawbuffer, float depth, int stencil);
120 	virtual void						scissor					(int x, int y, int width, int height);
121 
122 	virtual void						enable					(deUint32 cap);
123 	virtual void						disable					(deUint32 cap);
124 
125 	virtual void						stencilFunc				(deUint32 func, int ref, deUint32 mask);
126 	virtual void						stencilOp				(deUint32 sfail, deUint32 dpfail, deUint32 dppass);
127 	virtual void						stencilFuncSeparate		(deUint32 face, deUint32 func, int ref, deUint32 mask);
128 	virtual void						stencilOpSeparate		(deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass);
129 
130 	virtual void						depthFunc				(deUint32 func);
131 	virtual void						depthRangef				(float n, float f);
132 	virtual void						depthRange				(double n, double f);
133 
134 	virtual void						polygonOffset			(float factor, float units);
135 	virtual void						provokingVertex			(deUint32 convention);
136 	virtual void						primitiveRestartIndex	(deUint32 index);
137 
138 	virtual void						blendEquation			(deUint32 mode);
139 	virtual void						blendEquationSeparate	(deUint32 modeRGB, deUint32 modeAlpha);
140 	virtual void						blendFunc				(deUint32 src, deUint32 dst);
141 	virtual void						blendFuncSeparate		(deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha);
142 	virtual void						blendColor				(float red, float green, float blue, float alpha);
143 
144 	virtual void						colorMask				(deBool r, deBool g, deBool b, deBool a);
145 	virtual void						depthMask				(deBool mask);
146 	virtual void						stencilMask				(deUint32 mask);
147 	virtual void						stencilMaskSeparate		(deUint32 face, deUint32 mask);
148 
149 	virtual void						blitFramebuffer			(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter);
150 
151 	virtual void						invalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height);
152 	virtual void						invalidateFramebuffer	(deUint32 target, int numAttachments, const deUint32* attachments);
153 
154 	virtual void						bindVertexArray			(deUint32 array);
155 	virtual void						genVertexArrays			(int numArrays, deUint32* vertexArrays);
156 	virtual void						deleteVertexArrays		(int numArrays, const deUint32* vertexArrays);
157 
158 	virtual void						vertexAttribPointer		(deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer);
159 	virtual void						vertexAttribIPointer	(deUint32 index, int size, deUint32 type, int stride, const void *pointer);
160 	virtual void						enableVertexAttribArray	(deUint32 index);
161 	virtual void						disableVertexAttribArray(deUint32 index);
162 	virtual void						vertexAttribDivisor		(deUint32 index, deUint32 divisor);
163 
164 	virtual void						vertexAttrib1f			(deUint32 index, float);
165 	virtual void						vertexAttrib2f			(deUint32 index, float, float);
166 	virtual void						vertexAttrib3f			(deUint32 index, float, float, float);
167 	virtual void						vertexAttrib4f			(deUint32 index, float, float, float, float);
168 	virtual void						vertexAttribI4i			(deUint32 index, deInt32, deInt32, deInt32, deInt32);
169 	virtual void						vertexAttribI4ui		(deUint32 index, deUint32, deUint32, deUint32, deUint32);
170 
171 	virtual deInt32						getAttribLocation		(deUint32 program, const char *name);
172 
173 	virtual void						uniform1f				(deInt32 location, float);
174 	virtual void						uniform1i				(deInt32 location, deInt32);
175 	virtual void						uniform1fv				(deInt32 index, deInt32 count, const float*);
176 	virtual void						uniform2fv				(deInt32 index, deInt32 count, const float*);
177 	virtual void						uniform3fv				(deInt32 index, deInt32 count, const float*);
178 	virtual void						uniform4fv				(deInt32 index, deInt32 count, const float*);
179 	virtual void						uniform1iv				(deInt32 index, deInt32 count, const deInt32*);
180 	virtual void						uniform2iv				(deInt32 index, deInt32 count, const deInt32*);
181 	virtual void						uniform3iv				(deInt32 index, deInt32 count, const deInt32*);
182 	virtual void						uniform4iv				(deInt32 index, deInt32 count, const deInt32*);
183 	virtual void						uniformMatrix3fv		(deInt32 location, deInt32 count, deBool transpose, const float *value);
184 	virtual void						uniformMatrix4fv		(deInt32 location, deInt32 count, deBool transpose, const float *value);
185 	virtual deInt32						getUniformLocation		(deUint32 program, const char *name);
186 
187 	virtual void						lineWidth				(float);
188 
189 	virtual void						drawArrays				(deUint32 mode, int first, int count);
190 	virtual void						drawArraysInstanced		(deUint32 mode, int first, int count, int instanceCount);
191 	virtual void						drawElements			(deUint32 mode, int count, deUint32 type, const void *indices);
192 	virtual void						drawElementsInstanced	(deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount);
193 	virtual void						drawElementsBaseVertex	(deUint32 mode, int count, deUint32 type, const void *indices, int baseVertex);
194 	virtual void						drawElementsInstancedBaseVertex	(deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount, int baseVertex);
195 	virtual void						drawRangeElements		(deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices);
196 	virtual void						drawRangeElementsBaseVertex	(deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices, int baseVertex);
197 	virtual void						drawArraysIndirect		(deUint32 mode, const void *indirect);
198 	virtual void						drawElementsIndirect	(deUint32 mode, deUint32 type, const void *indirect);
199 
200 	virtual void						multiDrawArrays			(deUint32 mode, const int* first, const int* count, int primCount);
201 	virtual void						multiDrawElements		(deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount);
202 	virtual void						multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount, const int* baseVertex);
203 
204 	virtual deUint32					createProgram			(ShaderProgram*);
205 	virtual void						deleteProgram			(deUint32 program);
206 	virtual void						useProgram				(deUint32 program);
207 
208 	virtual void						readPixels				(int x, int y, int width, int height, deUint32 format, deUint32 type, void* data);
209 	virtual deUint32					getError				(void);
210 	virtual void						finish					(void);
211 
212 	virtual void						getIntegerv				(deUint32 pname, int* params);
213 	virtual const char*					getString				(deUint32 pname);
214 
215 	// Expose helpers from Context.
216 	using Context::readPixels;
217 	using Context::texImage2D;
218 	using Context::texSubImage2D;
219 
220 private:
221 										GLContext				(const GLContext& other);
222 	GLContext&							operator=				(const GLContext& other);
223 
224 	tcu::IVec2							getReadOffset			(void) const;
225 	tcu::IVec2							getDrawOffset			(void) const;
226 
227 	const glu::RenderContext&			m_context;
228 	tcu::TestLog&						m_log;
229 
230 	deUint32							m_logFlags;
231 	tcu::IVec4							m_baseViewport;
232 	tcu::IVec4							m_curViewport;
233 	tcu::IVec4							m_curScissor;
234 	deUint32							m_readFramebufferBinding;
235 	deUint32							m_drawFramebufferBinding;
236 
237 	glu::CallLogWrapper*				m_wrapper;
238 
239 	// For cleanup
240 	std::set<deUint32>					m_allocatedTextures;
241 	std::set<deUint32>					m_allocatedFbos;
242 	std::set<deUint32>					m_allocatedRbos;
243 	std::set<deUint32>					m_allocatedBuffers;
244 	std::set<deUint32>					m_allocatedVaos;
245 	std::vector<glu::ShaderProgram*>	m_programs;
246 } DE_WARN_UNUSED_TYPE;
247 
248 } // sglr
249 
250 #endif // _SGLRGLCONTEXT_HPP
251