1 #ifndef _ES2PTEXTURECASES_HPP
2 #define _ES2PTEXTURECASES_HPP
3 /*-------------------------------------------------------------------------
4  * drawElements Quality Program OpenGL ES 2.0 Module
5  * -------------------------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Texture format performance tests.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "tcuDefs.hpp"
27 #include "tes2TestCase.hpp"
28 #include "glsShaderPerformanceCase.hpp"
29 #include "tcuMatrix.hpp"
30 #include "gluTexture.hpp"
31 
32 namespace deqp
33 {
34 namespace gles2
35 {
36 namespace Performance
37 {
38 
39 class Texture2DRenderCase : public gls::ShaderPerformanceCase
40 {
41 public:
42 									Texture2DRenderCase			(Context& context, const char* name, const char* description,
43 																 deUint32 format, deUint32 dataType,
44 																 deUint32 wrapS, deUint32 wrapT,
45 																 deUint32 minFilter, deUint32 magFilter,
46 																 const tcu::Mat3& coordTransform,
47 																 int numTextures, bool powerOfTwo);
48 									~Texture2DRenderCase		(void);
49 
50 	void							init						(void);
51 	void							deinit						(void);
52 
53 private:
54 	void							setupProgram				(deUint32 program);
55 	void							setupRenderState			(void);
56 
57 	deUint32						m_format;
58 	deUint32						m_dataType;
59 	deUint32						m_wrapS;
60 	deUint32						m_wrapT;
61 	deUint32						m_minFilter;
62 	deUint32						m_magFilter;
63 	tcu::Mat3						m_coordTransform;
64 	int								m_numTextures;
65 	bool							m_powerOfTwo;
66 	std::vector<glu::Texture2D*>	m_textures;
67 };
68 
69 } // Performance
70 } // gles2
71 } // deqp
72 
73 #endif // _ES2PTEXTURECASES_HPP
74