1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Multisample texture size tests
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fShaderTextureSizeTests.hpp"
25 #include "gluRenderContext.hpp"
26 #include "gluShaderProgram.hpp"
27 #include "gluPixelTransfer.hpp"
28 #include "gluContextInfo.hpp"
29 #include "glwEnums.hpp"
30 #include "glwFunctions.hpp"
31 #include "tcuTestLog.hpp"
32 #include "tcuStringTemplate.hpp"
33 #include "tcuSurface.hpp"
34 #include "tcuRenderTarget.hpp"
35 #include "deStringUtil.hpp"
36 
37 using namespace glw;
38 
39 namespace deqp
40 {
41 namespace gles31
42 {
43 namespace Functional
44 {
45 namespace
46 {
47 
48 static const char* const s_positionVertexShaderSource =	"${GLSL_VERSION_DECL}\n"
49 														"in highp vec4 a_position;\n"
50 														"void main (void)\n"
51 														"{\n"
52 														"	gl_Position = a_position;\n"
53 														"}\n";
54 
specializeShader(Context & context,const char * code)55 static std::string specializeShader(Context& context, const char* code)
56 {
57 	glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(context.getRenderContext().getType());
58 	std::map<std::string, std::string> specializationMap;
59 
60 	specializationMap["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion);
61 
62 	return tcu::StringTemplate(code).specialize(specializationMap);
63 }
64 
65 class TextureSizeCase : public TestCase
66 {
67 public:
68 	enum TextureType
69 	{
70 		TEXTURE_FLOAT_2D = 0,
71 		TEXTURE_FLOAT_2D_ARRAY,
72 		TEXTURE_INT_2D,
73 		TEXTURE_INT_2D_ARRAY,
74 		TEXTURE_UINT_2D,
75 		TEXTURE_UINT_2D_ARRAY,
76 
77 		TEXTURE_LAST
78 	};
79 
80 							TextureSizeCase		(Context& context, const char* name, const char* desc, TextureType type, int samples);
81 							~TextureSizeCase	(void);
82 
83 private:
84 	void					init				(void);
85 	void					deinit				(void);
86 	IterateResult			iterate				(void);
87 
88 	std::string				genFragmentSource	(void);
89 	glw::GLenum				getTextureGLTarget	(void);
90 	glw::GLenum				getTextureGLInternalFormat (void);
91 
92 	void					createTexture		(const tcu::IVec3& size);
93 	void					deleteTexture		(void);
94 	void					runShader			(tcu::Surface& dst, const tcu::IVec3& size);
95 	bool					verifyImage			(const tcu::Surface& dst);
96 
97 	const TextureType		m_type;
98 	const int				m_numSamples;
99 	const bool				m_isArrayType;
100 
101 	glw::GLuint				m_texture;
102 	glw::GLuint				m_vbo;
103 	glu::ShaderProgram*		m_shader;
104 	std::vector<tcu::IVec3>	m_iterations;
105 	int						m_iteration;
106 
107 	bool					m_allIterationsPassed;
108 	bool					m_allCasesSkipped;
109 };
110 
TextureSizeCase(Context & context,const char * name,const char * desc,TextureType type,int samples)111 TextureSizeCase::TextureSizeCase (Context& context, const char* name, const char* desc, TextureType type, int samples)
112 	: TestCase				(context, name, desc)
113 	, m_type				(type)
114 	, m_numSamples			(samples)
115 	, m_isArrayType			(m_type == TEXTURE_FLOAT_2D_ARRAY || m_type == TEXTURE_INT_2D_ARRAY || m_type == TEXTURE_UINT_2D_ARRAY)
116 	, m_texture				(0)
117 	, m_vbo					(0)
118 	, m_shader				(DE_NULL)
119 	, m_iteration			(0)
120 	, m_allIterationsPassed	(true)
121 	, m_allCasesSkipped		(true)
122 {
123 	DE_ASSERT(type < TEXTURE_LAST);
124 }
125 
~TextureSizeCase(void)126 TextureSizeCase::~TextureSizeCase (void)
127 {
128 	deinit();
129 }
130 
init(void)131 void TextureSizeCase::init (void)
132 {
133 	static const tcu::IVec2 testSizes2D[] =
134 	{
135 		tcu::IVec2(1,	1),
136 		tcu::IVec2(1,	4),
137 		tcu::IVec2(4,	8),
138 		tcu::IVec2(21,	11),
139 		tcu::IVec2(107,	254),
140 		tcu::IVec2(-1,	3),
141 		tcu::IVec2(3,	-1),
142 	};
143 	static const tcu::IVec3 testSizes3D[] =
144 	{
145 		tcu::IVec3(1,	1,		1),
146 		tcu::IVec3(1,	4,		7),
147 		tcu::IVec3(4,	8,		12),
148 		tcu::IVec3(21,	11,		9),
149 		tcu::IVec3(107,	254,	2),
150 		tcu::IVec3(-1,	3,		3),
151 		tcu::IVec3(3,	-1,		3),
152 		tcu::IVec3(4,	4,		-1),
153 	};
154 	static const tcu::Vec4 fullscreenQuad[] =
155 	{
156 		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
157 		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
158 		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
159 		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f)
160 	};
161 
162 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
163 	const bool				supportsES32		= glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
164 
165 	// requirements
166 	if (m_isArrayType && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
167 		TCU_THROW(NotSupportedError, "Test requires OES_texture_storage_multisample_2d_array extension");
168 
169 	if (m_context.getRenderTarget().getWidth() < 1 || m_context.getRenderTarget().getHeight() < 1)
170 		TCU_THROW(NotSupportedError, "rendertarget size must be at least 1x1");
171 
172 	glw::GLint				maxTextureSize		= 0;
173 	glw::GLint				maxTextureLayers	= 0;
174 	glw::GLint				maxSamples			= 0;
175 
176 	gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
177 	gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers);
178 	gl.getInternalformativ(getTextureGLTarget(), getTextureGLInternalFormat(), GL_SAMPLES, 1, &maxSamples);
179 
180 	if (m_numSamples > maxSamples)
181 		TCU_THROW(NotSupportedError, "sample count is not supported");
182 
183 	// gen shade
184 
185 	m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << glu::FragmentSource(genFragmentSource()));
186 	m_testCtx.getLog() << *m_shader;
187 	if (!m_shader->isOk())
188 		throw tcu::TestError("shader build failed");
189 
190 	// gen buffer
191 
192 	gl.genBuffers(1, &m_vbo);
193 	gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
194 	gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
195 
196 	// gen iterations
197 
198 	m_testCtx.getLog()
199 		<< tcu::TestLog::Message
200 		<< "GL_MAX_TEXTURE_SIZE = " << maxTextureSize << "\n"
201 		<< "GL_MAX_ARRAY_TEXTURE_LAYERS = " << maxTextureLayers
202 		<< tcu::TestLog::EndMessage;
203 
204 	if (!m_isArrayType)
205 	{
206 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(testSizes2D); ++ndx)
207 		{
208 			if (testSizes2D[ndx].x() <= maxTextureSize && testSizes2D[ndx].y() <= maxTextureSize)
209 			{
210 				const int w = (testSizes2D[ndx].x() < 0) ? (maxTextureSize) : (testSizes2D[ndx].x());
211 				const int h = (testSizes2D[ndx].y() < 0) ? (maxTextureSize) : (testSizes2D[ndx].y());
212 
213 				m_iterations.push_back(tcu::IVec3(w, h, 0));
214 			}
215 		}
216 	}
217 	else
218 	{
219 		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(testSizes3D); ++ndx)
220 		{
221 			if (testSizes3D[ndx].x() <= maxTextureSize && testSizes3D[ndx].y() <= maxTextureSize && testSizes3D[ndx].z() <= maxTextureLayers)
222 			{
223 				const int w = (testSizes3D[ndx].x() < 0) ? (maxTextureSize)		: (testSizes3D[ndx].x());
224 				const int h = (testSizes3D[ndx].y() < 0) ? (maxTextureSize)		: (testSizes3D[ndx].y());
225 				const int d = (testSizes3D[ndx].z() < 0) ? (maxTextureLayers)	: (testSizes3D[ndx].z());
226 
227 				m_iterations.push_back(tcu::IVec3(w, h, d));
228 			}
229 		}
230 	}
231 }
232 
deinit(void)233 void TextureSizeCase::deinit (void)
234 {
235 	if (m_texture)
236 	{
237 		m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture);
238 		m_texture = 0;
239 	}
240 
241 	if (m_vbo)
242 	{
243 		m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_vbo);
244 		m_vbo = 0;
245 	}
246 
247 	if (m_shader)
248 	{
249 		delete m_shader;
250 		m_shader = DE_NULL;
251 	}
252 }
253 
iterate(void)254 TextureSizeCase::IterateResult TextureSizeCase::iterate (void)
255 {
256 	tcu::Surface	result		(1, 1);
257 	bool			skipTest	= false;
258 
259 	m_testCtx.getLog() << tcu::TestLog::Message << "\nIteration " << (m_iteration+1) << " / " << (int)m_iterations.size() << tcu::TestLog::EndMessage;
260 
261 	try
262 	{
263 		// set texture size
264 
265 		createTexture(m_iterations[m_iteration]);
266 
267 		// query texture size
268 
269 		runShader(result, m_iterations[m_iteration]);
270 	}
271 	catch (glu::OutOfMemoryError&)
272 	{
273 		m_testCtx.getLog() << tcu::TestLog::Message << "Got GL_OUT_OF_MEMORY, skipping this size" << tcu::TestLog::EndMessage;
274 
275 		skipTest = true;
276 	}
277 
278 	// free resources
279 
280 	deleteTexture();
281 
282 	// queried value was correct?
283 
284 	if (!skipTest)
285 	{
286 		m_allCasesSkipped = false;
287 
288 		if (!verifyImage(result))
289 			m_allIterationsPassed = false;
290 	}
291 
292 	// final result
293 
294 	if (++m_iteration < (int)m_iterations.size())
295 		return CONTINUE;
296 
297 	if (!m_allIterationsPassed)
298 	{
299 		m_testCtx.getLog() << tcu::TestLog::Message << "One or more test sizes failed." << tcu::TestLog::EndMessage;
300 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid texture size");
301 	}
302 	else if (m_allCasesSkipped)
303 	{
304 		m_testCtx.getLog() << tcu::TestLog::Message << "Could not test any texture size, texture creation failed." << tcu::TestLog::EndMessage;
305 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "All test texture creations failed");
306 	}
307 	else
308 	{
309 		m_testCtx.getLog() << tcu::TestLog::Message << "All texture sizes passed." << tcu::TestLog::EndMessage;
310 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
311 	}
312 
313 	return STOP;
314 }
315 
genFragmentSource(void)316 std::string TextureSizeCase::genFragmentSource (void)
317 {
318 	static const char* const templateSource =	"${GLSL_VERSION_DECL}\n"
319 												"${EXTENSION_STATEMENT}"
320 												"layout(location = 0) out highp vec4 fragColor;\n"
321 												"uniform highp ${SAMPLERTYPE} u_sampler;\n"
322 												"uniform highp ${SIZETYPE} u_size;\n"
323 												"void main (void)\n"
324 												"{\n"
325 												"	const highp vec4 okColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
326 												"	const highp vec4 failColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
327 												"	fragColor = (textureSize(u_sampler) == u_size) ? (okColor) : (failColor);\n"
328 												"}\n";
329 
330 	std::map<std::string, std::string> args;
331 
332 	switch (m_type)
333 	{
334 		case TEXTURE_FLOAT_2D:			args["SAMPLERTYPE"] = "sampler2DMS";		break;
335 		case TEXTURE_FLOAT_2D_ARRAY:	args["SAMPLERTYPE"] = "sampler2DMSArray";	break;
336 		case TEXTURE_INT_2D:			args["SAMPLERTYPE"] = "isampler2DMS";		break;
337 		case TEXTURE_INT_2D_ARRAY:		args["SAMPLERTYPE"] = "isampler2DMSArray";	break;
338 		case TEXTURE_UINT_2D:			args["SAMPLERTYPE"] = "usampler2DMS";		break;
339 		case TEXTURE_UINT_2D_ARRAY:		args["SAMPLERTYPE"] = "usampler2DMSArray";	break;
340 		default:
341 			DE_ASSERT(DE_FALSE);
342 	}
343 
344 	if (!m_isArrayType)
345 		args["SIZETYPE"] = "ivec2";
346 	else
347 		args["SIZETYPE"] = "ivec3";
348 
349 	const glu::ContextType	contextType	= m_context.getRenderContext().getType();
350 	const bool				supportsES32	= glu::contextSupports(contextType, glu::ApiType::es(3, 2));
351 
352 	if (m_isArrayType && !supportsES32)
353 		args["EXTENSION_STATEMENT"] = "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
354 	else
355 		args["EXTENSION_STATEMENT"] = "";
356 
357 	args["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType));
358 
359 	return tcu::StringTemplate(templateSource).specialize(args);
360 }
361 
getTextureGLTarget(void)362 glw::GLenum TextureSizeCase::getTextureGLTarget (void)
363 {
364 	switch (m_type)
365 	{
366 		case TEXTURE_FLOAT_2D:			return GL_TEXTURE_2D_MULTISAMPLE;
367 		case TEXTURE_FLOAT_2D_ARRAY:	return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
368 		case TEXTURE_INT_2D:			return GL_TEXTURE_2D_MULTISAMPLE;
369 		case TEXTURE_INT_2D_ARRAY:		return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
370 		case TEXTURE_UINT_2D:			return GL_TEXTURE_2D_MULTISAMPLE;
371 		case TEXTURE_UINT_2D_ARRAY:		return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
372 		default:
373 			DE_ASSERT(DE_FALSE);
374 			return 0;
375 	}
376 }
377 
getTextureGLInternalFormat(void)378 glw::GLenum TextureSizeCase::getTextureGLInternalFormat (void)
379 {
380 	switch (m_type)
381 	{
382 		case TEXTURE_FLOAT_2D:			return GL_RGBA8;
383 		case TEXTURE_FLOAT_2D_ARRAY:	return GL_RGBA8;
384 		case TEXTURE_INT_2D:			return GL_R8I;
385 		case TEXTURE_INT_2D_ARRAY:		return GL_R8I;
386 		case TEXTURE_UINT_2D:			return GL_R8UI;
387 		case TEXTURE_UINT_2D_ARRAY:		return GL_R8UI;
388 		default:
389 			DE_ASSERT(DE_FALSE);
390 			return 0;
391 	}
392 }
393 
createTexture(const tcu::IVec3 & size)394 void TextureSizeCase::createTexture (const tcu::IVec3& size)
395 {
396 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
397 
398 	if (!m_isArrayType)
399 		m_testCtx.getLog() << tcu::TestLog::Message << "Creating texture with size " << size.x() << "x" << size.y() << tcu::TestLog::EndMessage;
400 	else
401 		m_testCtx.getLog() << tcu::TestLog::Message << "Creating texture with size " << size.x() << "x" << size.y() << "x" << size.z() << tcu::TestLog::EndMessage;
402 
403 	gl.genTextures(1, &m_texture);
404 	gl.bindTexture(getTextureGLTarget(), m_texture);
405 	GLU_EXPECT_NO_ERROR(gl.getError(), "texture gen");
406 
407 	if (!m_isArrayType)
408 		gl.texStorage2DMultisample(getTextureGLTarget(), m_numSamples, getTextureGLInternalFormat(), size.x(), size.y(), GL_FALSE);
409 	else
410 		gl.texStorage3DMultisample(getTextureGLTarget(), m_numSamples, getTextureGLInternalFormat(), size.x(), size.y(), size.z(), GL_FALSE);
411 	GLU_EXPECT_NO_ERROR(gl.getError(), "texStorage");
412 }
413 
deleteTexture(void)414 void TextureSizeCase::deleteTexture (void)
415 {
416 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
417 
418 	if (m_texture)
419 	{
420 		gl.deleteTextures(1, &m_texture);
421 		m_texture = 0;
422 
423 		GLU_EXPECT_NO_ERROR(gl.getError(), "texture delete");
424 	}
425 }
426 
runShader(tcu::Surface & dst,const tcu::IVec3 & size)427 void TextureSizeCase::runShader (tcu::Surface& dst, const tcu::IVec3& size)
428 {
429 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
430 	const int				positionLoc			= gl.getAttribLocation(m_shader->getProgram(), "a_position");
431 	const int				shaderSamplerLoc	= gl.getUniformLocation(m_shader->getProgram(), "u_sampler");
432 	const int				shaderSizeLoc		= gl.getUniformLocation(m_shader->getProgram(), "u_size");
433 
434 	m_testCtx.getLog() << tcu::TestLog::Message << "Running the verification shader." << tcu::TestLog::EndMessage;
435 
436 	GLU_EXPECT_NO_ERROR(gl.getError(), "preclear");
437 	gl.viewport(0, 0, 1, 1);
438 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
439 	gl.clear(GL_COLOR_BUFFER_BIT);
440 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
441 
442 	gl.bindBuffer(GL_ARRAY_BUFFER, m_vbo);
443 	gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
444 	gl.enableVertexAttribArray(positionLoc);
445 	GLU_EXPECT_NO_ERROR(gl.getError(), "vertexAttrib");
446 
447 	gl.useProgram(m_shader->getProgram());
448 	gl.uniform1i(shaderSamplerLoc, 0);
449 	if (m_isArrayType)
450 		gl.uniform3iv(shaderSizeLoc, 1, size.getPtr());
451 	else
452 		gl.uniform2iv(shaderSizeLoc, 1, size.getPtr());
453 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup program");
454 
455 	gl.bindTexture(getTextureGLTarget(), m_texture);
456 	GLU_EXPECT_NO_ERROR(gl.getError(), "bindtex");
457 
458 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
459 	GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays");
460 
461 	gl.disableVertexAttribArray(positionLoc);
462 	gl.useProgram(0);
463 	GLU_EXPECT_NO_ERROR(gl.getError(), "cleanup");
464 
465 	gl.finish();
466 	glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
467 	GLU_EXPECT_NO_ERROR(gl.getError(), "readPixels");
468 }
469 
verifyImage(const tcu::Surface & dst)470 bool TextureSizeCase::verifyImage (const tcu::Surface& dst)
471 {
472 	DE_ASSERT(dst.getWidth() == 1 && dst.getHeight() == 1);
473 
474 	const int		colorThresholdRed	= 1 << (8 - m_context.getRenderTarget().getPixelFormat().redBits);
475 	const int		colorThresholdGreen	= 1 << (8 - m_context.getRenderTarget().getPixelFormat().greenBits);
476 	const int		colorThresholdBlue	= 1 << (8 - m_context.getRenderTarget().getPixelFormat().blueBits);
477 	const tcu::RGBA	color				= dst.getPixel(0,0);
478 
479 	m_testCtx.getLog() << tcu::TestLog::Message << "Verifying image." << tcu::TestLog::EndMessage;
480 
481 	// green
482 	if (color.getRed() < colorThresholdRed && color.getGreen() > 255 - colorThresholdGreen && color.getBlue() < colorThresholdBlue)
483 	{
484 		m_testCtx.getLog() << tcu::TestLog::Message << "Result ok." << tcu::TestLog::EndMessage;
485 		return true;
486 	}
487 	// red
488 	else if (color.getRed() > 255 - colorThresholdRed && color.getGreen() < colorThresholdGreen && color.getBlue() < colorThresholdBlue)
489 	{
490 		m_testCtx.getLog() << tcu::TestLog::Message << "Image size incorrect." << tcu::TestLog::EndMessage;
491 		return false;
492 	}
493 
494 	m_testCtx.getLog() << tcu::TestLog::Message << "Expected either green or red pixel, got " << color << tcu::TestLog::EndMessage;
495 	return false;
496 }
497 
498 } // anonymous
499 
ShaderTextureSizeTests(Context & context)500 ShaderTextureSizeTests::ShaderTextureSizeTests (Context& context)
501 	: TestCaseGroup(context, "texture_size", "Texture size tests")
502 {
503 }
504 
~ShaderTextureSizeTests(void)505 ShaderTextureSizeTests::~ShaderTextureSizeTests (void)
506 {
507 }
508 
init(void)509 void ShaderTextureSizeTests::init (void)
510 {
511 	static const struct SamplerType
512 	{
513 		TextureSizeCase::TextureType	type;
514 		const char*						name;
515 	} samplerTypes[] =
516 	{
517 		{ TextureSizeCase::TEXTURE_FLOAT_2D,		"texture_2d"			},
518 		{ TextureSizeCase::TEXTURE_FLOAT_2D_ARRAY,	"texture_2d_array"		},
519 		{ TextureSizeCase::TEXTURE_INT_2D,			"texture_int_2d"		},
520 		{ TextureSizeCase::TEXTURE_INT_2D_ARRAY,	"texture_int_2d_array"	},
521 		{ TextureSizeCase::TEXTURE_UINT_2D,			"texture_uint_2d"		},
522 		{ TextureSizeCase::TEXTURE_UINT_2D_ARRAY,	"texture_uint_2d_array"	},
523 	};
524 
525 	static const int sampleCounts[] = { 1, 4 };
526 
527 	for (int samplerTypeNdx = 0; samplerTypeNdx < DE_LENGTH_OF_ARRAY(samplerTypes); ++samplerTypeNdx)
528 	{
529 		for (int sampleCountNdx = 0; sampleCountNdx < DE_LENGTH_OF_ARRAY(sampleCounts); ++sampleCountNdx)
530 		{
531 			const std::string name = std::string() + "samples_" + de::toString(sampleCounts[sampleCountNdx]) + "_" + samplerTypes[samplerTypeNdx].name;
532 			const std::string desc = std::string() + "samples count = " + de::toString(sampleCounts[sampleCountNdx]) + ", type = " + samplerTypes[samplerTypeNdx].name;
533 
534 			addChild(new TextureSizeCase(m_context, name.c_str(), desc.c_str(), samplerTypes[samplerTypeNdx].type, sampleCounts[sampleCountNdx]));
535 		}
536 	}
537 }
538 
539 } // Functional
540 } // gles31
541 } // deqp
542