1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. See the AUTHORS file for names of contributors. 4 5 #include "util/arena.h" 6 7 namespace leveldb { 8 9 static const int kBlockSize = 4096; 10 Arena()11Arena::Arena() 12 : alloc_ptr_(nullptr), alloc_bytes_remaining_(0), memory_usage_(0) {} 13 ~Arena()14Arena::~Arena() { 15 for (size_t i = 0; i < blocks_.size(); i++) { 16 delete[] blocks_[i]; 17 } 18 } 19 AllocateFallback(size_t bytes)20char* Arena::AllocateFallback(size_t bytes) { 21 if (bytes > kBlockSize / 4) { 22 // Object is more than a quarter of our block size. Allocate it separately 23 // to avoid wasting too much space in leftover bytes. 24 char* result = AllocateNewBlock(bytes); 25 return result; 26 } 27 28 // We waste the remaining space in the current block. 29 alloc_ptr_ = AllocateNewBlock(kBlockSize); 30 alloc_bytes_remaining_ = kBlockSize; 31 32 char* result = alloc_ptr_; 33 alloc_ptr_ += bytes; 34 alloc_bytes_remaining_ -= bytes; 35 return result; 36 } 37 AllocateAligned(size_t bytes)38char* Arena::AllocateAligned(size_t bytes) { 39 const int align = (sizeof(void*) > 8) ? sizeof(void*) : 8; 40 static_assert((align & (align - 1)) == 0, 41 "Pointer size should be a power of 2"); 42 size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align - 1); 43 size_t slop = (current_mod == 0 ? 0 : align - current_mod); 44 size_t needed = bytes + slop; 45 char* result; 46 if (needed <= alloc_bytes_remaining_) { 47 result = alloc_ptr_ + slop; 48 alloc_ptr_ += needed; 49 alloc_bytes_remaining_ -= needed; 50 } else { 51 // AllocateFallback always returned aligned memory 52 result = AllocateFallback(bytes); 53 } 54 assert((reinterpret_cast<uintptr_t>(result) & (align - 1)) == 0); 55 return result; 56 } 57 AllocateNewBlock(size_t block_bytes)58char* Arena::AllocateNewBlock(size_t block_bytes) { 59 char* result = new char[block_bytes]; 60 blocks_.push_back(result); 61 memory_usage_.fetch_add(block_bytes + sizeof(char*), 62 std::memory_order_relaxed); 63 return result; 64 } 65 66 } // namespace leveldb 67