1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkMatrix.h"
12 #include "include/core/SkPaint.h"
13 #include "include/core/SkRect.h"
14 #include "include/core/SkRefCnt.h"
15 #include "include/core/SkScalar.h"
16 #include "include/core/SkShader.h"
17 #include "include/core/SkSize.h"
18 #include "include/core/SkString.h"
19 #include "include/effects/SkPerlinNoiseShader.h"
20 
21 #include <utility>
22 
23 namespace {
24 
25 enum class Type {
26     kFractalNoise,
27     kTurbulence,
28 };
29 
30 class PerlinNoiseGM : public skiagm::GM {
31     SkISize fSize = {80, 80};
32 
onOnceBeforeDraw()33     void onOnceBeforeDraw() override { this->setBGColor(0xFF000000); }
34 
onShortName()35     SkString onShortName() override { return SkString("perlinnoise"); }
36 
onISize()37     SkISize onISize() override { return {200, 500}; }
38 
drawRect(SkCanvas * canvas,int x,int y,const SkPaint & paint,const SkISize & size)39     void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) {
40         canvas->save();
41         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
42         SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()),
43                                   SkIntToScalar(size.height()));
44         canvas->drawRect(r, paint);
45         canvas->restore();
46     }
47 
test(SkCanvas * canvas,int x,int y,Type type,float baseFrequencyX,float baseFrequencyY,int numOctaves,float seed,bool stitchTiles)48     void test(SkCanvas* canvas, int x, int y, Type type,
49               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
50               bool stitchTiles) {
51         SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2);
52         sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
53             SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
54                                                   seed, stitchTiles ? &tileSize : nullptr) :
55             SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
56                                                 seed, stitchTiles ? &tileSize : nullptr);
57         SkPaint paint;
58         paint.setShader(std::move(shader));
59         if (stitchTiles) {
60             drawRect(canvas, x, y, paint, tileSize);
61             x += tileSize.width();
62             drawRect(canvas, x, y, paint, tileSize);
63             y += tileSize.width();
64             drawRect(canvas, x, y, paint, tileSize);
65             x -= tileSize.width();
66             drawRect(canvas, x, y, paint, tileSize);
67         } else {
68             drawRect(canvas, x, y, paint, fSize);
69         }
70     }
71 
onDraw(SkCanvas * canvas)72     void onDraw(SkCanvas* canvas) override {
73         canvas->clear(SK_ColorBLACK);
74         test(canvas,   0,   0, Type::kFractalNoise,
75              0.1f, 0.1f, 0, 0, false);
76         test(canvas, 100,   0, Type::kTurbulence,
77              0.1f, 0.1f, 0, 0, false);
78 
79         test(canvas,   0, 100, Type::kFractalNoise,
80              0.1f, 0.1f, 2, 0, false);
81         test(canvas, 100, 100, Type::kFractalNoise,
82              0.05f, 0.1f, 1, 0, true);
83 
84         test(canvas,   0, 200, Type::kTurbulence,
85              0.1f, 0.1f, 1, 0, true);
86         test(canvas, 100, 200, Type::kTurbulence,
87              0.2f, 0.4f, 5, 0, false);
88 
89         test(canvas,   0, 300, Type::kFractalNoise,
90              0.1f, 0.1f, 3, 1, false);
91         test(canvas, 100, 300, Type::kFractalNoise,
92              0.1f, 0.1f, 3, 4, false);
93 
94         canvas->scale(0.75f, 1.0f);
95 
96         test(canvas,   0, 400, Type::kFractalNoise,
97              0.1f, 0.1f, 2, 0, false);
98         test(canvas, 100, 400, Type::kFractalNoise,
99              0.1f, 0.05f, 1, 0, true);
100     }
101 
102 private:
103     using INHERITED = GM;
104 };
105 
106 class PerlinNoiseGM2 : public skiagm::GM {
107     SkISize fSize = {80, 80};
108 
onShortName()109     SkString onShortName() override { return SkString("perlinnoise_localmatrix"); }
110 
onISize()111     SkISize onISize() override { return {640, 480}; }
112 
install(SkPaint * paint,Type type,float baseFrequencyX,float baseFrequencyY,int numOctaves,float seed,bool stitchTiles)113     void install(SkPaint* paint, Type type,
114               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
115               bool stitchTiles) {
116         sk_sp<SkShader> shader = (type == Type::kFractalNoise) ?
117             SkPerlinNoiseShader::MakeFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
118                                                   seed, stitchTiles ? &fSize : nullptr) :
119             SkPerlinNoiseShader::MakeTurbulence(baseFrequencyX, baseFrequencyY, numOctaves,
120                                                 seed, stitchTiles ? &fSize : nullptr);
121         paint->setShader(std::move(shader));
122     }
123 
onDraw(SkCanvas * canvas)124     void onDraw(SkCanvas* canvas) override {
125         canvas->translate(10, 10);
126 
127         SkPaint paint;
128         this->install(&paint, Type::kFractalNoise, 0.1f, 0.1f, 2, 0, false);
129 
130         const SkScalar w = SkIntToScalar(fSize.width());
131         const SkScalar h = SkIntToScalar(fSize.height());
132 
133         SkRect r = SkRect::MakeWH(w, h);
134         canvas->drawRect(r, paint);
135 
136         canvas->save();
137         canvas->translate(w * 5/4, 0);
138         canvas->drawRect(r, paint);
139         canvas->restore();
140 
141         canvas->save();
142         canvas->translate(0, h + 10);
143         canvas->scale(2, 2);
144         canvas->drawRect(r, paint);
145         canvas->restore();
146 
147         canvas->save();
148         canvas->translate(w + 100, h + 10);
149         canvas->scale(2, 2);
150         canvas->drawRect(r, paint);
151         canvas->restore();
152 
153         // The next row should draw the same as the previous, even though we are using a local
154         // matrix instead of the canvas.
155 
156         canvas->translate(0, h * 2 + 10);
157 
158         SkMatrix lm;
159         lm.setScale(2, 2);
160         paint.setShader(paint.getShader()->makeWithLocalMatrix(lm));
161         r.fRight += r.width();
162         r.fBottom += r.height();
163 
164         canvas->save();
165         canvas->translate(0, h + 10);
166         canvas->drawRect(r, paint);
167         canvas->restore();
168 
169         canvas->save();
170         canvas->translate(w + 100, h + 10);
171         canvas->drawRect(r, paint);
172         canvas->restore();
173     }
174 };
175 
176 } // namespace
177 
178 DEF_GM( return new PerlinNoiseGM; )
179 DEF_GM( return new PerlinNoiseGM2; )
180