1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkTraceMemoryDump.h"
9 #include "include/gpu/GrDirectContext.h"
10 #include "src/gpu/GrDirectContextPriv.h"
11 #include "src/gpu/GrGpu.h"
12 #include "src/gpu/GrGpuResource.h"
13 #include "src/gpu/GrGpuResourcePriv.h"
14 #include "src/gpu/GrResourceCache.h"
15 #include <atomic>
16 
get_resource_cache(GrGpu * gpu)17 static inline GrResourceCache* get_resource_cache(GrGpu* gpu) {
18     SkASSERT(gpu);
19     SkASSERT(gpu->getContext());
20     SkASSERT(gpu->getContext()->priv().getResourceCache());
21     return gpu->getContext()->priv().getResourceCache();
22 }
23 
GrGpuResource(GrGpu * gpu)24 GrGpuResource::GrGpuResource(GrGpu* gpu) : fGpu(gpu), fUniqueID(CreateUniqueID()) {
25     SkDEBUGCODE(fCacheArrayIndex = -1);
26 }
27 
registerWithCache(SkBudgeted budgeted)28 void GrGpuResource::registerWithCache(SkBudgeted budgeted) {
29     SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
30     fBudgetedType = budgeted == SkBudgeted::kYes ? GrBudgetedType::kBudgeted
31                                                  : GrBudgetedType::kUnbudgetedUncacheable;
32     this->computeScratchKey(&fScratchKey);
33     get_resource_cache(fGpu)->resourceAccess().insertResource(this);
34 }
35 
registerWithCacheWrapped(GrWrapCacheable wrapType)36 void GrGpuResource::registerWithCacheWrapped(GrWrapCacheable wrapType) {
37     SkASSERT(fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable);
38     // Resources referencing wrapped objects are never budgeted. They may be cached or uncached.
39     fBudgetedType = wrapType == GrWrapCacheable::kNo ? GrBudgetedType::kUnbudgetedUncacheable
40                                                      : GrBudgetedType::kUnbudgetedCacheable;
41     fRefsWrappedObjects = true;
42     get_resource_cache(fGpu)->resourceAccess().insertResource(this);
43 }
44 
~GrGpuResource()45 GrGpuResource::~GrGpuResource() {
46     // The cache should have released or destroyed this resource.
47     SkASSERT(this->wasDestroyed());
48 }
49 
release()50 void GrGpuResource::release() {
51     SkASSERT(fGpu);
52     this->onRelease();
53     get_resource_cache(fGpu)->resourceAccess().removeResource(this);
54     fGpu = nullptr;
55     fGpuMemorySize = 0;
56 }
57 
abandon()58 void GrGpuResource::abandon() {
59     if (this->wasDestroyed()) {
60         return;
61     }
62     SkASSERT(fGpu);
63     this->onAbandon();
64     get_resource_cache(fGpu)->resourceAccess().removeResource(this);
65     fGpu = nullptr;
66     fGpuMemorySize = 0;
67 }
68 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const69 void GrGpuResource::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
70     if (this->fRefsWrappedObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
71         return;
72     }
73 
74     this->dumpMemoryStatisticsPriv(traceMemoryDump, this->getResourceName(),
75                                    this->getResourceType(), this->gpuMemorySize());
76 }
77 
dumpMemoryStatisticsPriv(SkTraceMemoryDump * traceMemoryDump,const SkString & resourceName,const char * type,size_t size) const78 void GrGpuResource::dumpMemoryStatisticsPriv(SkTraceMemoryDump* traceMemoryDump,
79                                              const SkString& resourceName,
80                                              const char* type, size_t size) const {
81     const char* tag = "Scratch";
82     if (fUniqueKey.isValid()) {
83         tag = (fUniqueKey.tag() != nullptr) ? fUniqueKey.tag() : "Other";
84     }
85 
86     traceMemoryDump->dumpNumericValue(resourceName.c_str(), "size", "bytes", size);
87     traceMemoryDump->dumpStringValue(resourceName.c_str(), "type", type);
88     traceMemoryDump->dumpStringValue(resourceName.c_str(), "category", tag);
89     if (this->isPurgeable()) {
90         traceMemoryDump->dumpNumericValue(resourceName.c_str(), "purgeable_size", "bytes", size);
91     }
92 
93     this->setMemoryBacking(traceMemoryDump, resourceName);
94 }
95 
isPurgeable() const96 bool GrGpuResource::isPurgeable() const {
97     // Resources in the kUnbudgetedCacheable state are never purgeable when they have a unique
98     // key. The key must be removed/invalidated to make them purgeable.
99     return !this->hasRef() &&
100            this->hasNoCommandBufferUsages() &&
101            !(fBudgetedType == GrBudgetedType::kUnbudgetedCacheable && fUniqueKey.isValid());
102 }
103 
hasRef() const104 bool GrGpuResource::hasRef() const { return this->internalHasRef(); }
105 
hasNoCommandBufferUsages() const106 bool GrGpuResource::hasNoCommandBufferUsages() const {
107     return this->internalHasNoCommandBufferUsages();
108 }
109 
getResourceName() const110 SkString GrGpuResource::getResourceName() const {
111     // Dump resource as "skia/gpu_resources/resource_#".
112     SkString resourceName("skia/gpu_resources/resource_");
113     resourceName.appendU32(this->uniqueID().asUInt());
114     return resourceName;
115 }
116 
getContext() const117 const GrDirectContext* GrGpuResource::getContext() const {
118     if (fGpu) {
119         return fGpu->getContext();
120     } else {
121         return nullptr;
122     }
123 }
124 
getContext()125 GrDirectContext* GrGpuResource::getContext() {
126     if (fGpu) {
127         return fGpu->getContext();
128     } else {
129         return nullptr;
130     }
131 }
132 
removeUniqueKey()133 void GrGpuResource::removeUniqueKey() {
134     if (this->wasDestroyed()) {
135         return;
136     }
137     SkASSERT(fUniqueKey.isValid());
138     get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this);
139 }
140 
setUniqueKey(const GrUniqueKey & key)141 void GrGpuResource::setUniqueKey(const GrUniqueKey& key) {
142     SkASSERT(this->internalHasRef());
143     SkASSERT(key.isValid());
144 
145     // Uncached resources can never have a unique key, unless they're wrapped resources. Wrapped
146     // resources are a special case: the unique keys give us a weak ref so that we can reuse the
147     // same resource (rather than re-wrapping). When a wrapped resource is no longer referenced,
148     // it will always be released - it is never converted to a scratch resource.
149     if (this->resourcePriv().budgetedType() != GrBudgetedType::kBudgeted &&
150         !this->fRefsWrappedObjects) {
151         return;
152     }
153 
154     if (this->wasDestroyed()) {
155         return;
156     }
157 
158     get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key);
159 }
160 
notifyRefCntWillBeZero() const161 void GrGpuResource::notifyRefCntWillBeZero() const {
162     GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
163     mutableThis->willRemoveLastRef();
164 }
165 
notifyRefCntIsZero() const166 void GrGpuResource::notifyRefCntIsZero() const {
167     if (this->wasDestroyed()) {
168         // We've already been removed from the cache. Goodbye cruel world!
169         delete this;
170         return;
171     }
172 
173     GrGpuResource* mutableThis = const_cast<GrGpuResource*>(this);
174 
175     get_resource_cache(fGpu)->resourceAccess().notifyRefCntReachedZero(mutableThis);
176 }
177 
removeScratchKey()178 void GrGpuResource::removeScratchKey() {
179     if (!this->wasDestroyed() && fScratchKey.isValid()) {
180         get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this);
181         fScratchKey.reset();
182     }
183 }
184 
makeBudgeted()185 void GrGpuResource::makeBudgeted() {
186     // We should never make a wrapped resource budgeted.
187     SkASSERT(!fRefsWrappedObjects);
188     // Only wrapped resources can be in the kUnbudgetedCacheable state.
189     SkASSERT(fBudgetedType != GrBudgetedType::kUnbudgetedCacheable);
190     if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kUnbudgetedUncacheable) {
191         // Currently resources referencing wrapped objects are not budgeted.
192         fBudgetedType = GrBudgetedType::kBudgeted;
193         get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
194     }
195 }
196 
makeUnbudgeted()197 void GrGpuResource::makeUnbudgeted() {
198     if (!this->wasDestroyed() && fBudgetedType == GrBudgetedType::kBudgeted &&
199         !fUniqueKey.isValid()) {
200         fBudgetedType = GrBudgetedType::kUnbudgetedUncacheable;
201         get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this);
202     }
203 }
204 
CreateUniqueID()205 uint32_t GrGpuResource::CreateUniqueID() {
206     static std::atomic<uint32_t> nextID{1};
207     uint32_t id;
208     do {
209         id = nextID.fetch_add(1, std::memory_order_relaxed);
210     } while (id == SK_InvalidUniqueID);
211     return id;
212 }
213 
214 //////////////////////////////////////////////////////////////////////////////
215 
ref(GrResourceCache * cache)216 void GrGpuResource::ProxyAccess::ref(GrResourceCache* cache) {
217     SkASSERT(cache == fResource->getContext()->priv().getResourceCache());
218     cache->resourceAccess().refResource(fResource);
219 }
220