1#version 310 es
2layout(local_size_x = 1) in;
3
4// TODO: Read structs, matrices and arrays.
5
6layout(std430, binding = 0) readonly buffer SSBO
7{
8	vec4 a[3][2][4];
9	float b[3][2][4];
10	vec4 unsized[];
11} ro;
12
13layout(std430, binding = 1) writeonly buffer SSBO1
14{
15	vec4 c[3][2][4];
16	float d[3][2][4];
17	vec4 unsized[];
18} wo;
19
20void main()
21{
22	wo.c[2][gl_GlobalInvocationID.x][1] = ro.a[1][gl_GlobalInvocationID.x][2];
23	wo.unsized[gl_GlobalInvocationID.x] = ro.unsized[gl_GlobalInvocationID.x];
24}
25