1#version 310 es 2layout(local_size_x = 1) in; 3 4// TODO: Read structs, matrices and arrays. 5 6layout(std430, binding = 0) readonly buffer SSBO 7{ 8 vec4 a[3][2][4]; 9 float b[3][2][4]; 10 vec4 unsized[]; 11} ro; 12 13layout(std430, binding = 1) writeonly buffer SSBO1 14{ 15 vec4 c[3][2][4]; 16 float d[3][2][4]; 17 vec4 unsized[]; 18} wo; 19 20void main() 21{ 22 wo.c[2][gl_GlobalInvocationID.x][1] = ro.a[1][gl_GlobalInvocationID.x][2]; 23 wo.unsized[gl_GlobalInvocationID.x] = ro.unsized[gl_GlobalInvocationID.x]; 24} 25