1#version 450
2layout(local_size_x = 2) in;
3
4struct Data
5{
6	float a;
7	float b;
8};
9
10layout(std430, binding = 0) buffer SSBO
11{
12	Data outdata[];
13};
14
15layout(constant_id = 0) const float X = 4.0;
16
17Data data[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0));
18Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0));
19
20Data combine(Data a, Data b)
21{
22	return Data(a.a + b.a, a.b + b.b);
23}
24
25void main()
26{
27	if (gl_LocalInvocationIndex == 0u)
28		outdata[gl_WorkGroupID.x] = combine(data[gl_LocalInvocationID.x], data2[gl_LocalInvocationID.x]);
29}
30