1/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2/* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
4 * You can obtain one at http://mozilla.org/MPL/2.0/.
5 *
6 * The origin of this IDL file is
7 * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl
8 *
9 * Copyright © 2012 Khronos Group
10 */
11
12// WebGL IDL definitions scraped from the Khronos specification:
13// https://www.khronos.org/registry/webgl/specs/latest/
14//
15// This IDL depends on the typed array specification defined at:
16// https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
17
18typedef unsigned long  GLenum;
19typedef boolean        GLboolean;
20typedef unsigned long  GLbitfield;
21typedef byte           GLbyte;         /* 'byte' should be a signed 8 bit type. */
22typedef short          GLshort;
23typedef long           GLint;
24typedef long           GLsizei;
25typedef long long      GLintptr;
26typedef long long      GLsizeiptr;
27// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
28typedef octet          GLubyte;        /* 'octet' should be an unsigned 8 bit type. */
29typedef unsigned short GLushort;
30typedef unsigned long  GLuint;
31typedef unrestricted float GLfloat;
32typedef unrestricted float GLclampf;
33typedef unsigned long long GLuint64EXT;
34
35// The power preference settings are documented in the WebGLContextAttributes
36// section of the specification.
37enum WebGLPowerPreference { "default", "low-power", "high-performance" };
38
39[GenerateInit]
40dictionary WebGLContextAttributes {
41    // We deviate from the spec for alpha and antialias:
42    // * alpha: Historically, we might use rgb565 instead of rgb(x)8, for
43    //          memory bandwidth optimization.
44    // * antialias: On Android, DPI is high and mem-bandwidth is low, so we
45    //              default to antialias:false if it's not set.
46    GLboolean alpha; // = true; // Default is controlled by webgl.default-no-alpha.
47    GLboolean depth = true;
48    GLboolean stencil = false;
49    GLboolean antialias; // = true; // Default is controlled by webgl.default-antialias.
50    GLboolean premultipliedAlpha = true;
51    GLboolean preserveDrawingBuffer = false;
52    GLboolean failIfMajorPerformanceCaveat = false;
53    WebGLPowerPreference powerPreference = "default";
54};
55
56[Exposed=(Window,Worker),
57 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
58interface WebGLBuffer {
59};
60
61[Exposed=(Window,Worker),
62 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
63interface WebGLFramebuffer {
64};
65
66[Exposed=(Window,Worker),
67 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
68interface WebGLProgram {
69};
70
71[Exposed=(Window,Worker),
72 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
73interface WebGLRenderbuffer {
74};
75
76[Exposed=(Window,Worker),
77 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
78interface WebGLShader {
79};
80
81[Exposed=(Window,Worker),
82 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
83interface WebGLTexture {
84};
85
86[Exposed=(Window,Worker),
87 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
88interface WebGLUniformLocation {
89};
90
91[Exposed=Window]
92interface WebGLVertexArrayObject {
93};
94
95[Exposed=(Window,Worker),
96 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
97interface WebGLActiveInfo {
98    readonly attribute GLint size;
99    readonly attribute GLenum type;
100    readonly attribute DOMString name;
101};
102
103[Exposed=(Window,Worker),
104 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
105interface WebGLShaderPrecisionFormat {
106    readonly attribute GLint rangeMin;
107    readonly attribute GLint rangeMax;
108    readonly attribute GLint precision;
109};
110
111typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List;
112typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List;
113
114// Shared mixin for the things that WebGLRenderingContext and
115// WebGL2RenderingContext have in common.  This doesn't have all the things they
116// have in common, because we don't support splitting multiple overloads of the
117// same method across separate interfaces and pulling them in with "includes".
118[Exposed=(Window, Worker)]
119interface mixin WebGLRenderingContextBase {
120    /* ClearBufferMask */
121    const GLenum DEPTH_BUFFER_BIT               = 0x00000100;
122    const GLenum STENCIL_BUFFER_BIT             = 0x00000400;
123    const GLenum COLOR_BUFFER_BIT               = 0x00004000;
124
125    /* BeginMode */
126    const GLenum POINTS                         = 0x0000;
127    const GLenum LINES                          = 0x0001;
128    const GLenum LINE_LOOP                      = 0x0002;
129    const GLenum LINE_STRIP                     = 0x0003;
130    const GLenum TRIANGLES                      = 0x0004;
131    const GLenum TRIANGLE_STRIP                 = 0x0005;
132    const GLenum TRIANGLE_FAN                   = 0x0006;
133
134    /* AlphaFunction (not supported in ES20) */
135    /*      NEVER */
136    /*      LESS */
137    /*      EQUAL */
138    /*      LEQUAL */
139    /*      GREATER */
140    /*      NOTEQUAL */
141    /*      GEQUAL */
142    /*      ALWAYS */
143
144    /* BlendingFactorDest */
145    const GLenum ZERO                           = 0;
146    const GLenum ONE                            = 1;
147    const GLenum SRC_COLOR                      = 0x0300;
148    const GLenum ONE_MINUS_SRC_COLOR            = 0x0301;
149    const GLenum SRC_ALPHA                      = 0x0302;
150    const GLenum ONE_MINUS_SRC_ALPHA            = 0x0303;
151    const GLenum DST_ALPHA                      = 0x0304;
152    const GLenum ONE_MINUS_DST_ALPHA            = 0x0305;
153
154    /* BlendingFactorSrc */
155    /*      ZERO */
156    /*      ONE */
157    const GLenum DST_COLOR                      = 0x0306;
158    const GLenum ONE_MINUS_DST_COLOR            = 0x0307;
159    const GLenum SRC_ALPHA_SATURATE             = 0x0308;
160    /*      SRC_ALPHA */
161    /*      ONE_MINUS_SRC_ALPHA */
162    /*      DST_ALPHA */
163    /*      ONE_MINUS_DST_ALPHA */
164
165    /* BlendEquationSeparate */
166    const GLenum FUNC_ADD                       = 0x8006;
167    const GLenum BLEND_EQUATION                 = 0x8009;
168    const GLenum BLEND_EQUATION_RGB             = 0x8009;   /* same as BLEND_EQUATION */
169    const GLenum BLEND_EQUATION_ALPHA           = 0x883D;
170
171    /* BlendSubtract */
172    const GLenum FUNC_SUBTRACT                  = 0x800A;
173    const GLenum FUNC_REVERSE_SUBTRACT          = 0x800B;
174
175    /* Separate Blend Functions */
176    const GLenum BLEND_DST_RGB                  = 0x80C8;
177    const GLenum BLEND_SRC_RGB                  = 0x80C9;
178    const GLenum BLEND_DST_ALPHA                = 0x80CA;
179    const GLenum BLEND_SRC_ALPHA                = 0x80CB;
180    const GLenum CONSTANT_COLOR                 = 0x8001;
181    const GLenum ONE_MINUS_CONSTANT_COLOR       = 0x8002;
182    const GLenum CONSTANT_ALPHA                 = 0x8003;
183    const GLenum ONE_MINUS_CONSTANT_ALPHA       = 0x8004;
184    const GLenum BLEND_COLOR                    = 0x8005;
185
186    /* Buffer Objects */
187    const GLenum ARRAY_BUFFER                   = 0x8892;
188    const GLenum ELEMENT_ARRAY_BUFFER           = 0x8893;
189    const GLenum ARRAY_BUFFER_BINDING           = 0x8894;
190    const GLenum ELEMENT_ARRAY_BUFFER_BINDING   = 0x8895;
191
192    const GLenum STREAM_DRAW                    = 0x88E0;
193    const GLenum STATIC_DRAW                    = 0x88E4;
194    const GLenum DYNAMIC_DRAW                   = 0x88E8;
195
196    const GLenum BUFFER_SIZE                    = 0x8764;
197    const GLenum BUFFER_USAGE                   = 0x8765;
198
199    const GLenum CURRENT_VERTEX_ATTRIB          = 0x8626;
200
201    /* CullFaceMode */
202    const GLenum FRONT                          = 0x0404;
203    const GLenum BACK                           = 0x0405;
204    const GLenum FRONT_AND_BACK                 = 0x0408;
205
206    /* DepthFunction */
207    /*      NEVER */
208    /*      LESS */
209    /*      EQUAL */
210    /*      LEQUAL */
211    /*      GREATER */
212    /*      NOTEQUAL */
213    /*      GEQUAL */
214    /*      ALWAYS */
215
216    /* EnableCap */
217    /* TEXTURE_2D */
218    const GLenum CULL_FACE                      = 0x0B44;
219    const GLenum BLEND                          = 0x0BE2;
220    const GLenum DITHER                         = 0x0BD0;
221    const GLenum STENCIL_TEST                   = 0x0B90;
222    const GLenum DEPTH_TEST                     = 0x0B71;
223    const GLenum SCISSOR_TEST                   = 0x0C11;
224    const GLenum POLYGON_OFFSET_FILL            = 0x8037;
225    const GLenum SAMPLE_ALPHA_TO_COVERAGE       = 0x809E;
226    const GLenum SAMPLE_COVERAGE                = 0x80A0;
227
228    /* ErrorCode */
229    const GLenum NO_ERROR                       = 0;
230    const GLenum INVALID_ENUM                   = 0x0500;
231    const GLenum INVALID_VALUE                  = 0x0501;
232    const GLenum INVALID_OPERATION              = 0x0502;
233    const GLenum OUT_OF_MEMORY                  = 0x0505;
234
235    /* FrontFaceDirection */
236    const GLenum CW                             = 0x0900;
237    const GLenum CCW                            = 0x0901;
238
239    /* GetPName */
240    const GLenum LINE_WIDTH                     = 0x0B21;
241    const GLenum ALIASED_POINT_SIZE_RANGE       = 0x846D;
242    const GLenum ALIASED_LINE_WIDTH_RANGE       = 0x846E;
243    const GLenum CULL_FACE_MODE                 = 0x0B45;
244    const GLenum FRONT_FACE                     = 0x0B46;
245    const GLenum DEPTH_RANGE                    = 0x0B70;
246    const GLenum DEPTH_WRITEMASK                = 0x0B72;
247    const GLenum DEPTH_CLEAR_VALUE              = 0x0B73;
248    const GLenum DEPTH_FUNC                     = 0x0B74;
249    const GLenum STENCIL_CLEAR_VALUE            = 0x0B91;
250    const GLenum STENCIL_FUNC                   = 0x0B92;
251    const GLenum STENCIL_FAIL                   = 0x0B94;
252    const GLenum STENCIL_PASS_DEPTH_FAIL        = 0x0B95;
253    const GLenum STENCIL_PASS_DEPTH_PASS        = 0x0B96;
254    const GLenum STENCIL_REF                    = 0x0B97;
255    const GLenum STENCIL_VALUE_MASK             = 0x0B93;
256    const GLenum STENCIL_WRITEMASK              = 0x0B98;
257    const GLenum STENCIL_BACK_FUNC              = 0x8800;
258    const GLenum STENCIL_BACK_FAIL              = 0x8801;
259    const GLenum STENCIL_BACK_PASS_DEPTH_FAIL   = 0x8802;
260    const GLenum STENCIL_BACK_PASS_DEPTH_PASS   = 0x8803;
261    const GLenum STENCIL_BACK_REF               = 0x8CA3;
262    const GLenum STENCIL_BACK_VALUE_MASK        = 0x8CA4;
263    const GLenum STENCIL_BACK_WRITEMASK         = 0x8CA5;
264    const GLenum VIEWPORT                       = 0x0BA2;
265    const GLenum SCISSOR_BOX                    = 0x0C10;
266    /*      SCISSOR_TEST */
267    const GLenum COLOR_CLEAR_VALUE              = 0x0C22;
268    const GLenum COLOR_WRITEMASK                = 0x0C23;
269    const GLenum UNPACK_ALIGNMENT               = 0x0CF5;
270    const GLenum PACK_ALIGNMENT                 = 0x0D05;
271    const GLenum MAX_TEXTURE_SIZE               = 0x0D33;
272    const GLenum MAX_VIEWPORT_DIMS              = 0x0D3A;
273    const GLenum SUBPIXEL_BITS                  = 0x0D50;
274    const GLenum RED_BITS                       = 0x0D52;
275    const GLenum GREEN_BITS                     = 0x0D53;
276    const GLenum BLUE_BITS                      = 0x0D54;
277    const GLenum ALPHA_BITS                     = 0x0D55;
278    const GLenum DEPTH_BITS                     = 0x0D56;
279    const GLenum STENCIL_BITS                   = 0x0D57;
280    const GLenum POLYGON_OFFSET_UNITS           = 0x2A00;
281    /*      POLYGON_OFFSET_FILL */
282    const GLenum POLYGON_OFFSET_FACTOR          = 0x8038;
283    const GLenum TEXTURE_BINDING_2D             = 0x8069;
284    const GLenum SAMPLE_BUFFERS                 = 0x80A8;
285    const GLenum SAMPLES                        = 0x80A9;
286    const GLenum SAMPLE_COVERAGE_VALUE          = 0x80AA;
287    const GLenum SAMPLE_COVERAGE_INVERT         = 0x80AB;
288
289    /* GetTextureParameter */
290    /*      TEXTURE_MAG_FILTER */
291    /*      TEXTURE_MIN_FILTER */
292    /*      TEXTURE_WRAP_S */
293    /*      TEXTURE_WRAP_T */
294
295    const GLenum COMPRESSED_TEXTURE_FORMATS     = 0x86A3;
296
297    /* HintMode */
298    const GLenum DONT_CARE                      = 0x1100;
299    const GLenum FASTEST                        = 0x1101;
300    const GLenum NICEST                         = 0x1102;
301
302    /* HintTarget */
303    const GLenum GENERATE_MIPMAP_HINT            = 0x8192;
304
305    /* DataType */
306    const GLenum BYTE                           = 0x1400;
307    const GLenum UNSIGNED_BYTE                  = 0x1401;
308    const GLenum SHORT                          = 0x1402;
309    const GLenum UNSIGNED_SHORT                 = 0x1403;
310    const GLenum INT                            = 0x1404;
311    const GLenum UNSIGNED_INT                   = 0x1405;
312    const GLenum FLOAT                          = 0x1406;
313
314    /* PixelFormat */
315    const GLenum DEPTH_COMPONENT                = 0x1902;
316    const GLenum ALPHA                          = 0x1906;
317    const GLenum RGB                            = 0x1907;
318    const GLenum RGBA                           = 0x1908;
319    const GLenum LUMINANCE                      = 0x1909;
320    const GLenum LUMINANCE_ALPHA                = 0x190A;
321
322    /* PixelType */
323    /*      UNSIGNED_BYTE */
324    const GLenum UNSIGNED_SHORT_4_4_4_4         = 0x8033;
325    const GLenum UNSIGNED_SHORT_5_5_5_1         = 0x8034;
326    const GLenum UNSIGNED_SHORT_5_6_5           = 0x8363;
327
328    /* Shaders */
329    const GLenum FRAGMENT_SHADER                  = 0x8B30;
330    const GLenum VERTEX_SHADER                    = 0x8B31;
331    const GLenum MAX_VERTEX_ATTRIBS               = 0x8869;
332    const GLenum MAX_VERTEX_UNIFORM_VECTORS       = 0x8DFB;
333    const GLenum MAX_VARYING_VECTORS              = 0x8DFC;
334    const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
335    const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS   = 0x8B4C;
336    const GLenum MAX_TEXTURE_IMAGE_UNITS          = 0x8872;
337    const GLenum MAX_FRAGMENT_UNIFORM_VECTORS     = 0x8DFD;
338    const GLenum SHADER_TYPE                      = 0x8B4F;
339    const GLenum DELETE_STATUS                    = 0x8B80;
340    const GLenum LINK_STATUS                      = 0x8B82;
341    const GLenum VALIDATE_STATUS                  = 0x8B83;
342    const GLenum ATTACHED_SHADERS                 = 0x8B85;
343    const GLenum ACTIVE_UNIFORMS                  = 0x8B86;
344    const GLenum ACTIVE_ATTRIBUTES                = 0x8B89;
345    const GLenum SHADING_LANGUAGE_VERSION         = 0x8B8C;
346    const GLenum CURRENT_PROGRAM                  = 0x8B8D;
347
348    /* StencilFunction */
349    const GLenum NEVER                          = 0x0200;
350    const GLenum LESS                           = 0x0201;
351    const GLenum EQUAL                          = 0x0202;
352    const GLenum LEQUAL                         = 0x0203;
353    const GLenum GREATER                        = 0x0204;
354    const GLenum NOTEQUAL                       = 0x0205;
355    const GLenum GEQUAL                         = 0x0206;
356    const GLenum ALWAYS                         = 0x0207;
357
358    /* StencilOp */
359    /*      ZERO */
360    const GLenum KEEP                           = 0x1E00;
361    const GLenum REPLACE                        = 0x1E01;
362    const GLenum INCR                           = 0x1E02;
363    const GLenum DECR                           = 0x1E03;
364    const GLenum INVERT                         = 0x150A;
365    const GLenum INCR_WRAP                      = 0x8507;
366    const GLenum DECR_WRAP                      = 0x8508;
367
368    /* StringName */
369    const GLenum VENDOR                         = 0x1F00;
370    const GLenum RENDERER                       = 0x1F01;
371    const GLenum VERSION                        = 0x1F02;
372
373    /* TextureMagFilter */
374    const GLenum NEAREST                        = 0x2600;
375    const GLenum LINEAR                         = 0x2601;
376
377    /* TextureMinFilter */
378    /*      NEAREST */
379    /*      LINEAR */
380    const GLenum NEAREST_MIPMAP_NEAREST         = 0x2700;
381    const GLenum LINEAR_MIPMAP_NEAREST          = 0x2701;
382    const GLenum NEAREST_MIPMAP_LINEAR          = 0x2702;
383    const GLenum LINEAR_MIPMAP_LINEAR           = 0x2703;
384
385    /* TextureParameterName */
386    const GLenum TEXTURE_MAG_FILTER             = 0x2800;
387    const GLenum TEXTURE_MIN_FILTER             = 0x2801;
388    const GLenum TEXTURE_WRAP_S                 = 0x2802;
389    const GLenum TEXTURE_WRAP_T                 = 0x2803;
390
391    /* TextureTarget */
392    const GLenum TEXTURE_2D                     = 0x0DE1;
393    const GLenum TEXTURE                        = 0x1702;
394
395    const GLenum TEXTURE_CUBE_MAP               = 0x8513;
396    const GLenum TEXTURE_BINDING_CUBE_MAP       = 0x8514;
397    const GLenum TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515;
398    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516;
399    const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517;
400    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518;
401    const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519;
402    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A;
403    const GLenum MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C;
404
405    /* TextureUnit */
406    const GLenum TEXTURE0                       = 0x84C0;
407    const GLenum TEXTURE1                       = 0x84C1;
408    const GLenum TEXTURE2                       = 0x84C2;
409    const GLenum TEXTURE3                       = 0x84C3;
410    const GLenum TEXTURE4                       = 0x84C4;
411    const GLenum TEXTURE5                       = 0x84C5;
412    const GLenum TEXTURE6                       = 0x84C6;
413    const GLenum TEXTURE7                       = 0x84C7;
414    const GLenum TEXTURE8                       = 0x84C8;
415    const GLenum TEXTURE9                       = 0x84C9;
416    const GLenum TEXTURE10                      = 0x84CA;
417    const GLenum TEXTURE11                      = 0x84CB;
418    const GLenum TEXTURE12                      = 0x84CC;
419    const GLenum TEXTURE13                      = 0x84CD;
420    const GLenum TEXTURE14                      = 0x84CE;
421    const GLenum TEXTURE15                      = 0x84CF;
422    const GLenum TEXTURE16                      = 0x84D0;
423    const GLenum TEXTURE17                      = 0x84D1;
424    const GLenum TEXTURE18                      = 0x84D2;
425    const GLenum TEXTURE19                      = 0x84D3;
426    const GLenum TEXTURE20                      = 0x84D4;
427    const GLenum TEXTURE21                      = 0x84D5;
428    const GLenum TEXTURE22                      = 0x84D6;
429    const GLenum TEXTURE23                      = 0x84D7;
430    const GLenum TEXTURE24                      = 0x84D8;
431    const GLenum TEXTURE25                      = 0x84D9;
432    const GLenum TEXTURE26                      = 0x84DA;
433    const GLenum TEXTURE27                      = 0x84DB;
434    const GLenum TEXTURE28                      = 0x84DC;
435    const GLenum TEXTURE29                      = 0x84DD;
436    const GLenum TEXTURE30                      = 0x84DE;
437    const GLenum TEXTURE31                      = 0x84DF;
438    const GLenum ACTIVE_TEXTURE                 = 0x84E0;
439
440    /* TextureWrapMode */
441    const GLenum REPEAT                         = 0x2901;
442    const GLenum CLAMP_TO_EDGE                  = 0x812F;
443    const GLenum MIRRORED_REPEAT                = 0x8370;
444
445    /* Uniform Types */
446    const GLenum FLOAT_VEC2                     = 0x8B50;
447    const GLenum FLOAT_VEC3                     = 0x8B51;
448    const GLenum FLOAT_VEC4                     = 0x8B52;
449    const GLenum INT_VEC2                       = 0x8B53;
450    const GLenum INT_VEC3                       = 0x8B54;
451    const GLenum INT_VEC4                       = 0x8B55;
452    const GLenum BOOL                           = 0x8B56;
453    const GLenum BOOL_VEC2                      = 0x8B57;
454    const GLenum BOOL_VEC3                      = 0x8B58;
455    const GLenum BOOL_VEC4                      = 0x8B59;
456    const GLenum FLOAT_MAT2                     = 0x8B5A;
457    const GLenum FLOAT_MAT3                     = 0x8B5B;
458    const GLenum FLOAT_MAT4                     = 0x8B5C;
459    const GLenum SAMPLER_2D                     = 0x8B5E;
460    const GLenum SAMPLER_CUBE                   = 0x8B60;
461
462    /* Vertex Arrays */
463    const GLenum VERTEX_ATTRIB_ARRAY_ENABLED        = 0x8622;
464    const GLenum VERTEX_ATTRIB_ARRAY_SIZE           = 0x8623;
465    const GLenum VERTEX_ATTRIB_ARRAY_STRIDE         = 0x8624;
466    const GLenum VERTEX_ATTRIB_ARRAY_TYPE           = 0x8625;
467    const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED     = 0x886A;
468    const GLenum VERTEX_ATTRIB_ARRAY_POINTER        = 0x8645;
469    const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
470
471    /* Read Format */
472    const GLenum IMPLEMENTATION_COLOR_READ_TYPE   = 0x8B9A;
473    const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
474
475    /* Shader Source */
476    const GLenum COMPILE_STATUS                 = 0x8B81;
477
478    /* Shader Precision-Specified Types */
479    const GLenum LOW_FLOAT                      = 0x8DF0;
480    const GLenum MEDIUM_FLOAT                   = 0x8DF1;
481    const GLenum HIGH_FLOAT                     = 0x8DF2;
482    const GLenum LOW_INT                        = 0x8DF3;
483    const GLenum MEDIUM_INT                     = 0x8DF4;
484    const GLenum HIGH_INT                       = 0x8DF5;
485
486    /* Framebuffer Object. */
487    const GLenum FRAMEBUFFER                    = 0x8D40;
488    const GLenum RENDERBUFFER                   = 0x8D41;
489
490    const GLenum RGBA4                          = 0x8056;
491    const GLenum RGB5_A1                        = 0x8057;
492    const GLenum RGB565                         = 0x8D62;
493    const GLenum DEPTH_COMPONENT16              = 0x81A5;
494    const GLenum STENCIL_INDEX8                 = 0x8D48;
495    const GLenum DEPTH_STENCIL                  = 0x84F9;
496
497    const GLenum RENDERBUFFER_WIDTH             = 0x8D42;
498    const GLenum RENDERBUFFER_HEIGHT            = 0x8D43;
499    const GLenum RENDERBUFFER_INTERNAL_FORMAT   = 0x8D44;
500    const GLenum RENDERBUFFER_RED_SIZE          = 0x8D50;
501    const GLenum RENDERBUFFER_GREEN_SIZE        = 0x8D51;
502    const GLenum RENDERBUFFER_BLUE_SIZE         = 0x8D52;
503    const GLenum RENDERBUFFER_ALPHA_SIZE        = 0x8D53;
504    const GLenum RENDERBUFFER_DEPTH_SIZE        = 0x8D54;
505    const GLenum RENDERBUFFER_STENCIL_SIZE      = 0x8D55;
506
507    const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0;
508    const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1;
509    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2;
510    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
511
512    const GLenum COLOR_ATTACHMENT0              = 0x8CE0;
513    const GLenum DEPTH_ATTACHMENT               = 0x8D00;
514    const GLenum STENCIL_ATTACHMENT             = 0x8D20;
515    const GLenum DEPTH_STENCIL_ATTACHMENT       = 0x821A;
516
517    const GLenum NONE                           = 0;
518
519    const GLenum FRAMEBUFFER_COMPLETE                      = 0x8CD5;
520    const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = 0x8CD6;
521    const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
522    const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = 0x8CD9;
523    const GLenum FRAMEBUFFER_UNSUPPORTED                   = 0x8CDD;
524
525    const GLenum FRAMEBUFFER_BINDING            = 0x8CA6;
526    const GLenum RENDERBUFFER_BINDING           = 0x8CA7;
527    const GLenum MAX_RENDERBUFFER_SIZE          = 0x84E8;
528
529    const GLenum INVALID_FRAMEBUFFER_OPERATION  = 0x0506;
530
531    /* WebGL-specific enums */
532    const GLenum UNPACK_FLIP_Y_WEBGL            = 0x9240;
533    const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
534    const GLenum CONTEXT_LOST_WEBGL             = 0x9242;
535    const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
536    const GLenum BROWSER_DEFAULT_WEBGL          = 0x9244;
537
538    // The canvas might actually be null in some cases, apparently.
539    readonly attribute (HTMLCanvasElement or OffscreenCanvas)? canvas;
540    readonly attribute GLsizei drawingBufferWidth;
541    readonly attribute GLsizei drawingBufferHeight;
542
543    [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
544    [WebGLHandlesContextLoss] boolean isContextLost();
545
546    [NeedsCallerType]
547    sequence<DOMString>? getSupportedExtensions();
548
549    [Throws, NeedsCallerType]
550    object? getExtension(DOMString name);
551
552    void activeTexture(GLenum texture);
553    void attachShader(WebGLProgram program, WebGLShader shader);
554    void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
555    void bindBuffer(GLenum target, WebGLBuffer? buffer);
556    void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
557    void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
558    void bindTexture(GLenum target, WebGLTexture? texture);
559    void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
560    void blendEquation(GLenum mode);
561    void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
562    void blendFunc(GLenum sfactor, GLenum dfactor);
563    void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
564                           GLenum srcAlpha, GLenum dstAlpha);
565
566    [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
567    void clear(GLbitfield mask);
568    void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
569    void clearDepth(GLclampf depth);
570    void clearStencil(GLint s);
571    void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
572    void compileShader(WebGLShader shader);
573
574    void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
575                        GLint x, GLint y, GLsizei width, GLsizei height,
576                        GLint border);
577    void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
578                           GLint x, GLint y, GLsizei width, GLsizei height);
579
580    WebGLBuffer? createBuffer();
581    WebGLFramebuffer? createFramebuffer();
582    WebGLProgram? createProgram();
583    WebGLRenderbuffer? createRenderbuffer();
584    WebGLShader? createShader(GLenum type);
585    WebGLTexture? createTexture();
586
587    void cullFace(GLenum mode);
588
589    void deleteBuffer(WebGLBuffer? buffer);
590    void deleteFramebuffer(WebGLFramebuffer? framebuffer);
591    void deleteProgram(WebGLProgram? program);
592    void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
593    void deleteShader(WebGLShader? shader);
594    void deleteTexture(WebGLTexture? texture);
595
596    void depthFunc(GLenum func);
597    void depthMask(GLboolean flag);
598    void depthRange(GLclampf zNear, GLclampf zFar);
599    void detachShader(WebGLProgram program, WebGLShader shader);
600    void disable(GLenum cap);
601    void disableVertexAttribArray(GLuint index);
602    void drawArrays(GLenum mode, GLint first, GLsizei count);
603    void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
604
605    void enable(GLenum cap);
606    void enableVertexAttribArray(GLuint index);
607    void finish();
608    void flush();
609    void framebufferRenderbuffer(GLenum target, GLenum attachment,
610                                 GLenum renderbuffertarget,
611                                 WebGLRenderbuffer? renderbuffer);
612    void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
613                              WebGLTexture? texture, GLint level);
614    void frontFace(GLenum mode);
615
616    void generateMipmap(GLenum target);
617
618    [NewObject]
619    WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
620    [NewObject]
621    WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
622
623    sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
624
625    [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
626
627    any getBufferParameter(GLenum target, GLenum pname);
628    [Throws]
629    any getParameter(GLenum pname);
630
631    [WebGLHandlesContextLoss] GLenum getError();
632
633    [Throws]
634    any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
635                                          GLenum pname);
636    any getProgramParameter(WebGLProgram program, GLenum pname);
637    DOMString? getProgramInfoLog(WebGLProgram program);
638    any getRenderbufferParameter(GLenum target, GLenum pname);
639    any getShaderParameter(WebGLShader shader, GLenum pname);
640
641    [NewObject]
642    WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
643
644    DOMString? getShaderInfoLog(WebGLShader shader);
645
646    DOMString? getShaderSource(WebGLShader shader);
647
648    any getTexParameter(GLenum target, GLenum pname);
649
650    any getUniform(WebGLProgram program, WebGLUniformLocation location);
651
652    [NewObject]
653    WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
654
655    [Throws]
656    any getVertexAttrib(GLuint index, GLenum pname);
657
658    [WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
659
660    void hint(GLenum target, GLenum mode);
661    [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
662    [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
663    [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
664    [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
665    [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
666    [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
667    [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
668    void lineWidth(GLfloat width);
669    void linkProgram(WebGLProgram program);
670    void pixelStorei(GLenum pname, GLint param);
671    void polygonOffset(GLfloat factor, GLfloat units);
672
673    void renderbufferStorage(GLenum target, GLenum internalformat,
674                             GLsizei width, GLsizei height);
675    void sampleCoverage(GLclampf value, GLboolean invert);
676    void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
677
678    void shaderSource(WebGLShader shader, DOMString source);
679
680    void stencilFunc(GLenum func, GLint ref, GLuint mask);
681    void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
682    void stencilMask(GLuint mask);
683    void stencilMaskSeparate(GLenum face, GLuint mask);
684    void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
685    void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
686
687    void texParameterf(GLenum target, GLenum pname, GLfloat param);
688    void texParameteri(GLenum target, GLenum pname, GLint param);
689
690    void uniform1f(WebGLUniformLocation? location, GLfloat x);
691    void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
692    void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
693    void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
694
695    void uniform1i(WebGLUniformLocation? location, GLint x);
696    void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
697    void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
698    void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
699
700    void useProgram(WebGLProgram? program);
701    void validateProgram(WebGLProgram program);
702
703    void vertexAttrib1f(GLuint indx, GLfloat x);
704    void vertexAttrib1fv(GLuint indx, Float32List values);
705    void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
706    void vertexAttrib2fv(GLuint indx, Float32List values);
707    void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
708    void vertexAttrib3fv(GLuint indx, Float32List values);
709    void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
710    void vertexAttrib4fv(GLuint indx, Float32List values);
711    void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
712                             GLboolean normalized, GLsizei stride, GLintptr offset);
713
714    void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
715};
716
717[Exposed=(Window,Worker),
718 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
719interface WebGLRenderingContext {
720    // bufferData has WebGL2 overloads.
721    void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
722    void bufferData(GLenum target, [AllowShared] ArrayBuffer? data, GLenum usage);
723    void bufferData(GLenum target, [AllowShared] ArrayBufferView data, GLenum usage);
724    // bufferSubData has WebGL2 overloads.
725    void bufferSubData(GLenum target, GLintptr offset, [AllowShared] ArrayBuffer data);
726    void bufferSubData(GLenum target, GLintptr offset, [AllowShared] ArrayBufferView data);
727
728    // compressedTexImage2D has WebGL2 overloads.
729    void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
730                              GLsizei width, GLsizei height, GLint border,
731                              [AllowShared] ArrayBufferView data);
732    // compressedTexSubImage2D has WebGL2 overloads.
733    void compressedTexSubImage2D(GLenum target, GLint level,
734                                 GLint xoffset, GLint yoffset,
735                                 GLsizei width, GLsizei height, GLenum format,
736                                 [AllowShared] ArrayBufferView data);
737
738    // readPixels has WebGL2 overloads.
739    [Throws, NeedsCallerType]
740    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
741                    GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
742
743    // texImage2D has WebGL2 overloads.
744    // Overloads must share [Throws].
745    [Throws] // Can't actually throw.
746    void texImage2D(GLenum target, GLint level, GLint internalformat,
747                    GLsizei width, GLsizei height, GLint border, GLenum format,
748                    GLenum type, [AllowShared] ArrayBufferView? pixels);
749    [Throws] // Can't actually throw.
750    void texImage2D(GLenum target, GLint level, GLint internalformat,
751                    GLenum format, GLenum type, ImageBitmap pixels);
752    [Throws] // Can't actually throw.
753    void texImage2D(GLenum target, GLint level, GLint internalformat,
754                    GLenum format, GLenum type, ImageData pixels);
755    [Throws]
756    void texImage2D(GLenum target, GLint level, GLint internalformat,
757                    GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
758    [Throws]
759    void texImage2D(GLenum target, GLint level, GLint internalformat,
760                    GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
761    [Throws]
762    void texImage2D(GLenum target, GLint level, GLint internalformat,
763                    GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
764
765    // texSubImage2D has WebGL2 overloads.
766    [Throws] // Can't actually throw.
767    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
768                       GLsizei width, GLsizei height,
769                       GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
770    [Throws] // Can't actually throw.
771    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
772                       GLenum format, GLenum type, ImageBitmap pixels);
773    [Throws] // Can't actually throw.
774    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
775                       GLenum format, GLenum type, ImageData pixels);
776    [Throws]
777    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
778                       GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
779    [Throws]
780    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
781                       GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
782    [Throws]
783    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
784                       GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
785
786    // uniform*fv have WebGL2 overloads, or rather extensions, that are not
787    // distinguishable from the WebGL1 versions when called with two arguments.
788    void uniform1fv(WebGLUniformLocation? location, Float32List data);
789    void uniform2fv(WebGLUniformLocation? location, Float32List data);
790    void uniform3fv(WebGLUniformLocation? location, Float32List data);
791    void uniform4fv(WebGLUniformLocation? location, Float32List data);
792
793    // uniform*iv have WebGL2 overloads, or rather extensions, that are not
794    // distinguishable from the WebGL1 versions when called with two arguments.
795    void uniform1iv(WebGLUniformLocation? location, Int32List data);
796    void uniform2iv(WebGLUniformLocation? location, Int32List data);
797    void uniform3iv(WebGLUniformLocation? location, Int32List data);
798    void uniform4iv(WebGLUniformLocation? location, Int32List data);
799
800    // uniformMatrix*fv have WebGL2 overloads, or rather extensions, that are
801    // not distinguishable from the WebGL1 versions when called with two
802    // arguments.
803    void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
804    void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
805    void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
806};
807
808WebGLRenderingContext includes WebGLRenderingContextBase;
809
810// For OffscreenCanvas
811// Reference: https://wiki.whatwg.org/wiki/OffscreenCanvas
812[Exposed=(Window,Worker)]
813partial interface WebGLRenderingContext {
814    [Pref="gfx.offscreencanvas.enabled"]
815    void commit();
816};
817
818////////////////////////////////////////
819// specific extension interfaces
820
821[LegacyNoInterfaceObject,
822 Exposed=Window]
823interface EXT_texture_compression_bptc {
824    const GLenum COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C;
825    const GLenum COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D;
826    const GLenum COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E;
827    const GLenum COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F;
828};
829
830[LegacyNoInterfaceObject,
831 Exposed=Window]
832interface EXT_texture_compression_rgtc {
833    const GLenum COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
834    const GLenum COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
835    const GLenum COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
836    const GLenum COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
837};
838
839// https://www.khronos.org/registry/webgl/extensions/EXT_texture_norm16/
840[LegacyNoInterfaceObject,
841 Exposed=Window]
842interface EXT_texture_norm16 {
843  const GLenum R16_EXT = 0x822A;
844  const GLenum RG16_EXT = 0x822C;
845  const GLenum RGB16_EXT = 0x8054;
846  const GLenum RGBA16_EXT = 0x805B;
847  const GLenum R16_SNORM_EXT = 0x8F98;
848  const GLenum RG16_SNORM_EXT = 0x8F99;
849  const GLenum RGB16_SNORM_EXT = 0x8F9A;
850  const GLenum RGBA16_SNORM_EXT = 0x8F9B;
851};
852
853[LegacyNoInterfaceObject,
854 Exposed=Window]
855interface WEBGL_compressed_texture_s3tc
856{
857    const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT  = 0x83F0;
858    const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
859    const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
860    const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
861};
862
863[LegacyNoInterfaceObject,
864 Exposed=Window]
865interface WEBGL_compressed_texture_s3tc_srgb {
866    /* Compressed Texture Formats */
867    const GLenum COMPRESSED_SRGB_S3TC_DXT1_EXT        = 0x8C4C;
868    const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT  = 0x8C4D;
869    const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT  = 0x8C4E;
870    const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT  = 0x8C4F;
871};
872
873[LegacyNoInterfaceObject,
874 Exposed=Window]
875interface WEBGL_compressed_texture_astc {
876    /* Compressed Texture Format */
877    const GLenum COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
878    const GLenum COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
879    const GLenum COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
880    const GLenum COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
881    const GLenum COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
882    const GLenum COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
883    const GLenum COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
884    const GLenum COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
885    const GLenum COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
886    const GLenum COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
887    const GLenum COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
888    const GLenum COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
889    const GLenum COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
890    const GLenum COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
891
892    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
893    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
894    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
895    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
896    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
897    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
898    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
899    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
900    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
901    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
902    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
903    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
904    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
905    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
906
907    // Profile query support.
908    sequence<DOMString>? getSupportedProfiles();
909};
910
911[LegacyNoInterfaceObject,
912 Exposed=Window]
913interface WEBGL_compressed_texture_etc
914{
915    const GLenum COMPRESSED_R11_EAC                                 = 0x9270;
916    const GLenum COMPRESSED_SIGNED_R11_EAC                          = 0x9271;
917    const GLenum COMPRESSED_RG11_EAC                                = 0x9272;
918    const GLenum COMPRESSED_SIGNED_RG11_EAC                         = 0x9273;
919    const GLenum COMPRESSED_RGB8_ETC2                               = 0x9274;
920    const GLenum COMPRESSED_SRGB8_ETC2                              = 0x9275;
921    const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2           = 0x9276;
922    const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2          = 0x9277;
923    const GLenum COMPRESSED_RGBA8_ETC2_EAC                          = 0x9278;
924    const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                   = 0x9279;
925};
926
927[LegacyNoInterfaceObject,
928 Exposed=Window]
929interface WEBGL_compressed_texture_etc1
930{
931    const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
932};
933
934[LegacyNoInterfaceObject,
935 Exposed=Window]
936interface WEBGL_compressed_texture_pvrtc
937{
938    const GLenum COMPRESSED_RGB_PVRTC_4BPPV1_IMG  = 0x8C00;
939    const GLenum COMPRESSED_RGB_PVRTC_2BPPV1_IMG  = 0x8C01;
940    const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
941    const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
942};
943
944[LegacyNoInterfaceObject,
945 Exposed=Window]
946interface WEBGL_debug_renderer_info
947{
948    const GLenum UNMASKED_VENDOR_WEBGL        = 0x9245;
949    const GLenum UNMASKED_RENDERER_WEBGL      = 0x9246;
950};
951
952[LegacyNoInterfaceObject,
953 Exposed=Window]
954interface WEBGL_debug_shaders
955{
956    DOMString getTranslatedShaderSource(WebGLShader shader);
957};
958
959[LegacyNoInterfaceObject,
960 Exposed=Window]
961interface WEBGL_depth_texture
962{
963    const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
964};
965
966[LegacyNoInterfaceObject,
967 Exposed=Window]
968interface OES_element_index_uint
969{
970};
971
972[LegacyNoInterfaceObject,
973 Exposed=Window]
974interface EXT_frag_depth
975{
976};
977
978[LegacyNoInterfaceObject,
979 Exposed=Window]
980interface WEBGL_lose_context {
981    void loseContext();
982    void restoreContext();
983};
984
985[LegacyNoInterfaceObject,
986 Exposed=Window]
987interface EXT_texture_filter_anisotropic
988{
989    const GLenum TEXTURE_MAX_ANISOTROPY_EXT     = 0x84FE;
990    const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
991};
992
993[LegacyNoInterfaceObject,
994 Exposed=Window]
995interface EXT_sRGB
996{
997    const GLenum SRGB_EXT                                  = 0x8C40;
998    const GLenum SRGB_ALPHA_EXT                            = 0x8C42;
999    const GLenum SRGB8_ALPHA8_EXT                          = 0x8C43;
1000    const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
1001};
1002
1003[LegacyNoInterfaceObject,
1004 Exposed=Window]
1005interface OES_standard_derivatives {
1006    const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
1007};
1008
1009[LegacyNoInterfaceObject,
1010 Exposed=Window]
1011interface OES_texture_float
1012{
1013};
1014
1015[LegacyNoInterfaceObject,
1016 Exposed=Window]
1017interface WEBGL_draw_buffers {
1018    const GLenum COLOR_ATTACHMENT0_WEBGL     = 0x8CE0;
1019    const GLenum COLOR_ATTACHMENT1_WEBGL     = 0x8CE1;
1020    const GLenum COLOR_ATTACHMENT2_WEBGL     = 0x8CE2;
1021    const GLenum COLOR_ATTACHMENT3_WEBGL     = 0x8CE3;
1022    const GLenum COLOR_ATTACHMENT4_WEBGL     = 0x8CE4;
1023    const GLenum COLOR_ATTACHMENT5_WEBGL     = 0x8CE5;
1024    const GLenum COLOR_ATTACHMENT6_WEBGL     = 0x8CE6;
1025    const GLenum COLOR_ATTACHMENT7_WEBGL     = 0x8CE7;
1026    const GLenum COLOR_ATTACHMENT8_WEBGL     = 0x8CE8;
1027    const GLenum COLOR_ATTACHMENT9_WEBGL     = 0x8CE9;
1028    const GLenum COLOR_ATTACHMENT10_WEBGL    = 0x8CEA;
1029    const GLenum COLOR_ATTACHMENT11_WEBGL    = 0x8CEB;
1030    const GLenum COLOR_ATTACHMENT12_WEBGL    = 0x8CEC;
1031    const GLenum COLOR_ATTACHMENT13_WEBGL    = 0x8CED;
1032    const GLenum COLOR_ATTACHMENT14_WEBGL    = 0x8CEE;
1033    const GLenum COLOR_ATTACHMENT15_WEBGL    = 0x8CEF;
1034
1035    const GLenum DRAW_BUFFER0_WEBGL          = 0x8825;
1036    const GLenum DRAW_BUFFER1_WEBGL          = 0x8826;
1037    const GLenum DRAW_BUFFER2_WEBGL          = 0x8827;
1038    const GLenum DRAW_BUFFER3_WEBGL          = 0x8828;
1039    const GLenum DRAW_BUFFER4_WEBGL          = 0x8829;
1040    const GLenum DRAW_BUFFER5_WEBGL          = 0x882A;
1041    const GLenum DRAW_BUFFER6_WEBGL          = 0x882B;
1042    const GLenum DRAW_BUFFER7_WEBGL          = 0x882C;
1043    const GLenum DRAW_BUFFER8_WEBGL          = 0x882D;
1044    const GLenum DRAW_BUFFER9_WEBGL          = 0x882E;
1045    const GLenum DRAW_BUFFER10_WEBGL         = 0x882F;
1046    const GLenum DRAW_BUFFER11_WEBGL         = 0x8830;
1047    const GLenum DRAW_BUFFER12_WEBGL         = 0x8831;
1048    const GLenum DRAW_BUFFER13_WEBGL         = 0x8832;
1049    const GLenum DRAW_BUFFER14_WEBGL         = 0x8833;
1050    const GLenum DRAW_BUFFER15_WEBGL         = 0x8834;
1051
1052    const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
1053    const GLenum MAX_DRAW_BUFFERS_WEBGL      = 0x8824;
1054
1055    void drawBuffersWEBGL(sequence<GLenum> buffers);
1056};
1057
1058[LegacyNoInterfaceObject,
1059 Exposed=Window]
1060interface OES_texture_float_linear
1061{
1062};
1063
1064[LegacyNoInterfaceObject,
1065 Exposed=Window]
1066interface EXT_shader_texture_lod
1067{
1068};
1069
1070[LegacyNoInterfaceObject,
1071 Exposed=Window]
1072interface OES_texture_half_float
1073{
1074    const GLenum HALF_FLOAT_OES = 0x8D61;
1075};
1076
1077[LegacyNoInterfaceObject,
1078 Exposed=Window]
1079interface OES_texture_half_float_linear
1080{
1081};
1082
1083[LegacyNoInterfaceObject,
1084 Exposed=Window]
1085interface WEBGL_color_buffer_float
1086{
1087    const GLenum RGBA32F_EXT = 0x8814;
1088    const GLenum RGB32F_EXT = 0x8815;
1089    const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
1090    const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
1091};
1092
1093[LegacyNoInterfaceObject,
1094 Exposed=Window]
1095interface EXT_color_buffer_half_float
1096{
1097    const GLenum RGBA16F_EXT = 0x881A;
1098    const GLenum RGB16F_EXT = 0x881B;
1099    const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
1100    const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
1101};
1102
1103[LegacyNoInterfaceObject,
1104 Exposed=Window]
1105interface OES_vertex_array_object {
1106    const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
1107
1108    WebGLVertexArrayObject? createVertexArrayOES();
1109    void deleteVertexArrayOES(WebGLVertexArrayObject? arrayObject);
1110    [WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArrayObject? arrayObject);
1111    void bindVertexArrayOES(WebGLVertexArrayObject? arrayObject);
1112};
1113
1114[LegacyNoInterfaceObject,
1115 Exposed=Window]
1116interface ANGLE_instanced_arrays {
1117    const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
1118
1119    void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1120    void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
1121    void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
1122};
1123
1124[LegacyNoInterfaceObject,
1125 Exposed=Window]
1126interface EXT_blend_minmax {
1127    const GLenum MIN_EXT = 0x8007;
1128    const GLenum MAX_EXT = 0x8008;
1129};
1130
1131[Exposed=Window]
1132interface WebGLQuery {
1133};
1134
1135[LegacyNoInterfaceObject,
1136 Exposed=Window]
1137interface EXT_disjoint_timer_query {
1138    const GLenum QUERY_COUNTER_BITS_EXT = 0x8864;
1139    const GLenum CURRENT_QUERY_EXT = 0x8865;
1140    const GLenum QUERY_RESULT_EXT = 0x8866;
1141    const GLenum QUERY_RESULT_AVAILABLE_EXT = 0x8867;
1142    const GLenum TIME_ELAPSED_EXT = 0x88BF;
1143    const GLenum TIMESTAMP_EXT = 0x8E28;
1144    const GLenum GPU_DISJOINT_EXT = 0x8FBB;
1145
1146    WebGLQuery? createQueryEXT();
1147    void deleteQueryEXT(WebGLQuery? query);
1148    [WebGLHandlesContextLoss] boolean isQueryEXT(WebGLQuery? query);
1149    void beginQueryEXT(GLenum target, WebGLQuery query);
1150    void endQueryEXT(GLenum target);
1151    void queryCounterEXT(WebGLQuery query, GLenum target);
1152    any getQueryEXT(GLenum target, GLenum pname);
1153    any getQueryObjectEXT(WebGLQuery query, GLenum pname);
1154};
1155
1156[LegacyNoInterfaceObject,
1157 Exposed=Window]
1158interface MOZ_debug {
1159    const GLenum EXTENSIONS = 0x1F03;
1160
1161    const GLenum WSI_INFO   = 0x10000;
1162    const GLenum UNPACK_REQUIRE_FASTPATH = 0x10001;
1163    const GLenum DOES_INDEX_VALIDATION   = 0x10002;
1164
1165    [Throws]
1166    any getParameter(GLenum pname);
1167};
1168
1169[LegacyNoInterfaceObject,
1170 Exposed=Window]
1171interface EXT_float_blend {
1172};
1173
1174[LegacyNoInterfaceObject,
1175 Exposed=Window]
1176interface OES_fbo_render_mipmap {
1177};
1178
1179[LegacyNoInterfaceObject,
1180 Exposed=Window]
1181interface WEBGL_explicit_present {
1182    void present();
1183};
1184
1185// https://immersive-web.github.io/webxr/#dom-webglcontextattributes-xrcompatible
1186partial dictionary WebGLContextAttributes {
1187    [Pref="dom.vr.webxr.enabled"]
1188    boolean xrCompatible = false;
1189};
1190
1191// https://immersive-web.github.io/webxr/#dom-webglrenderingcontextbase-makexrcompatible
1192partial interface mixin WebGLRenderingContextBase {
1193    [NewObject, Pref="dom.vr.webxr.enabled"]
1194    Promise<void> makeXRCompatible();
1195};
1196