1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/gl/GrGLGpu.h"
9 #include "src/gpu/gl/GrGLPathRendering.h"
10 #include "src/gpu/gl/GrGLUtil.h"
11 
12 #include "src/gpu/GrRenderTargetProxy.h"
13 #include "src/gpu/gl/GrGLPath.h"
14 #include "src/gpu/gl/GrGLPathRendering.h"
15 
16 #include "include/core/SkStream.h"
17 #include "include/core/SkTypeface.h"
18 
19 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X)
20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
21 
22 // Number of paths to allocate per glGenPaths call. The call can be overly slow on command buffer GL
23 // implementation. The call has a result value, and thus waiting for the call completion is needed.
24 static const GrGLsizei kPathIDPreallocationAmount = 65536;
25 
26 GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType);
27 GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType);
28 GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType);
29 GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType);
30 GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType);
31 GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType);
32 
33 #ifdef SK_DEBUG
34 
verify_floats(const float * floats,int count)35 static void verify_floats(const float* floats, int count) {
36     for (int i = 0; i < count; ++i) {
37         SkASSERT(!SkScalarIsNaN(SkFloatToScalar(floats[i])));
38     }
39 }
40 #endif
41 
gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op)42 static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) {
43     switch (op) {
44         default:
45             SK_ABORT("Unexpected path fill.");
46             /* fallthrough */
47         case GrStencilOp::kIncWrap:
48             return GR_GL_COUNT_UP;
49         case GrStencilOp::kInvert:
50             return GR_GL_INVERT;
51     }
52 }
53 
GrGLPathRendering(GrGLGpu * gpu)54 GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
55     : GrPathRendering(gpu)
56     , fPreallocatedPathCount(0) {
57     const GrGLInterface* glInterface = gpu->glInterface();
58     fCaps.bindFragmentInputSupport = (bool)glInterface->fFunctions.fBindFragmentInputLocation;
59 }
60 
~GrGLPathRendering()61 GrGLPathRendering::~GrGLPathRendering() {
62     if (fPreallocatedPathCount > 0) {
63         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
64     }
65 }
66 
disconnect(GrGpu::DisconnectType type)67 void GrGLPathRendering::disconnect(GrGpu::DisconnectType type) {
68     if (GrGpu::DisconnectType::kCleanup == type) {
69         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
70     }
71     fPreallocatedPathCount = 0;
72 }
73 
resetContext()74 void GrGLPathRendering::resetContext() {
75     fHWProjectionMatrixState.invalidate();
76     // we don't use the model view matrix.
77     GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW));
78 
79     fHWPathStencilSettings.invalidate();
80 }
81 
createPath(const SkPath & inPath,const GrStyle & style)82 sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath& inPath, const GrStyle& style) {
83     return sk_make_sp<GrGLPath>(this->gpu(), inPath, style);
84 }
85 
onStencilPath(const StencilPathArgs & args,const GrPath * path)86 void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) {
87     GrGLGpu* gpu = this->gpu();
88     SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport());
89     gpu->flushColorWrite(false);
90 
91     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fProxy->peekRenderTarget());
92     SkISize size = SkISize::Make(rt->width(), rt->height());
93     this->setProjectionMatrix(*args.fViewMatrix, size, args.fProxy->origin());
94     gpu->flushScissor(*args.fScissor, rt->width(), rt->height(), args.fProxy->origin());
95     gpu->flushHWAAState(rt, args.fUseHWAA);
96     gpu->flushRenderTarget(rt);
97 
98     const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
99 
100     this->flushPathStencilSettings(*args.fStencil);
101 
102     GrGLenum fillMode =
103         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.frontAndBack().fPassOp);
104     GrGLint writeMask = fHWPathStencilSettings.frontAndBack().fWriteMask;
105 
106     if (glPath->shouldFill()) {
107         GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
108     }
109     if (glPath->shouldStroke()) {
110         GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask));
111     }
112 }
113 
onDrawPath(GrRenderTarget * renderTarget,const GrProgramInfo & programInfo,const GrStencilSettings & stencilPassSettings,const GrPath * path)114 void GrGLPathRendering::onDrawPath(GrRenderTarget* renderTarget,
115                                    const GrProgramInfo& programInfo,
116                                    const GrStencilSettings& stencilPassSettings,
117                                    const GrPath* path) {
118     if (!this->gpu()->flushGLState(renderTarget, programInfo, GrPrimitiveType::kPath)) {
119         return;
120     }
121 
122     const GrGLPath* glPath = static_cast<const GrGLPath*>(path);
123 
124     this->flushPathStencilSettings(stencilPassSettings);
125 
126     GrGLenum fillMode =
127         gr_stencil_op_to_gl_path_rendering_fill_mode(fHWPathStencilSettings.frontAndBack().fPassOp);
128     GrGLint writeMask = fHWPathStencilSettings.frontAndBack().fWriteMask;
129 
130     if (glPath->shouldStroke()) {
131         if (glPath->shouldFill()) {
132             GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask));
133         }
134         GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask,
135                                            GR_GL_BOUNDING_BOX));
136     } else {
137         GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask,
138                                          GR_GL_BOUNDING_BOX));
139     }
140 }
141 
setProgramPathFragmentInputTransform(GrGLuint program,GrGLint location,GrGLenum genMode,GrGLint components,const SkMatrix & matrix)142 void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location,
143                                                              GrGLenum genMode, GrGLint components,
144                                                              const SkMatrix& matrix) {
145     float coefficients[3 * 3];
146     SkASSERT(components >= 1 && components <= 3);
147 
148     coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]);
149     coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]);
150     coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
151 
152     if (components >= 2) {
153         coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]);
154         coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]);
155         coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
156     }
157 
158     if (components >= 3) {
159         coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]);
160         coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]);
161         coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]);
162     }
163     SkDEBUGCODE(verify_floats(coefficients, components * 3));
164 
165     GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients));
166 }
167 
setProjectionMatrix(const SkMatrix & matrix,const SkISize & renderTargetSize,GrSurfaceOrigin renderTargetOrigin)168 void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix,
169                                             const SkISize& renderTargetSize,
170                                             GrSurfaceOrigin renderTargetOrigin) {
171 
172     SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport());
173 
174     if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin &&
175         renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize &&
176         matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) {
177         return;
178     }
179 
180     fHWProjectionMatrixState.fViewMatrix = matrix;
181     fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize;
182     fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin;
183 
184     float glMatrix[4 * 4];
185     fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix);
186     SkDEBUGCODE(verify_floats(glMatrix, SK_ARRAY_COUNT(glMatrix)));
187     GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix));
188 }
189 
genPaths(GrGLsizei range)190 GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) {
191     SkASSERT(range > 0);
192     GrGLuint firstID;
193     if (fPreallocatedPathCount >= range) {
194         firstID = fFirstPreallocatedPathID;
195         fPreallocatedPathCount -= range;
196         fFirstPreallocatedPathID += range;
197         return firstID;
198     }
199     // Allocate range + the amount to fill up preallocation amount. If succeed, either join with
200     // the existing preallocation range or delete the existing and use the new (potentially partial)
201     // preallocation range.
202     GrGLsizei allocAmount = range + (kPathIDPreallocationAmount - fPreallocatedPathCount);
203     if (allocAmount >= range) {
204         GL_CALL_RET(firstID, GenPaths(allocAmount));
205 
206         if (firstID != 0) {
207             if (fPreallocatedPathCount > 0 &&
208                 firstID == fFirstPreallocatedPathID + fPreallocatedPathCount) {
209                 firstID = fFirstPreallocatedPathID;
210                 fPreallocatedPathCount += allocAmount - range;
211                 fFirstPreallocatedPathID += range;
212                 return firstID;
213             }
214 
215             if (allocAmount > range) {
216                 if (fPreallocatedPathCount > 0) {
217                     this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
218                 }
219                 fFirstPreallocatedPathID = firstID + range;
220                 fPreallocatedPathCount = allocAmount - range;
221             }
222             // Special case: if allocAmount == range, we have full preallocated range.
223             return firstID;
224         }
225     }
226     // Failed to allocate with preallocation. Remove existing preallocation and try to allocate just
227     // the range.
228     if (fPreallocatedPathCount > 0) {
229         this->deletePaths(fFirstPreallocatedPathID, fPreallocatedPathCount);
230         fPreallocatedPathCount = 0;
231     }
232 
233     GL_CALL_RET(firstID, GenPaths(range));
234     if (firstID == 0) {
235         SkDebugf("Warning: Failed to allocate path\n");
236     }
237     return firstID;
238 }
239 
deletePaths(GrGLuint path,GrGLsizei range)240 void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) {
241     GL_CALL(DeletePaths(path, range));
242 }
243 
flushPathStencilSettings(const GrStencilSettings & stencilSettings)244 void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) {
245     SkASSERT(!stencilSettings.isTwoSided());
246     if (fHWPathStencilSettings != stencilSettings) {
247         SkASSERT(stencilSettings.isValid());
248         // Just the func, ref, and mask is set here. The op and write mask are params to the call
249         // that draws the path to the SB (glStencilFillPath)
250         uint16_t ref = stencilSettings.frontAndBack().fRef;
251         GrStencilTest test = stencilSettings.frontAndBack().fTest;
252         uint16_t testMask = stencilSettings.frontAndBack().fTestMask;
253 
254         if (!fHWPathStencilSettings.isValid() ||
255             ref != fHWPathStencilSettings.frontAndBack().fRef ||
256             test != fHWPathStencilSettings.frontAndBack().fTest ||
257             testMask != fHWPathStencilSettings.frontAndBack().fTestMask) {
258             GL_CALL(PathStencilFunc(GrToGLStencilFunc(test), ref, testMask));
259         }
260         fHWPathStencilSettings = stencilSettings;
261     }
262 }
263 
gpu()264 inline GrGLGpu* GrGLPathRendering::gpu() {
265     return static_cast<GrGLGpu*>(fGpu);
266 }
267