1# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
2# Use of this source code is governed by a BSD-style license that can be
3# found in the LICENSE file.
4
5{
6    'variables':
7    {
8        # These file lists are shared with the GN build.
9        'libangle_common_sources':
10        [
11            'common/BitSetIterator.h',
12            'common/Color.h',
13            'common/Color.inl',
14            'common/Float16ToFloat32.cpp',
15            'common/MemoryBuffer.cpp',
16            'common/MemoryBuffer.h',
17            'common/Optional.h',
18            'common/angleutils.cpp',
19            'common/angleutils.h',
20            'common/debug.cpp',
21            'common/debug.h',
22            'common/mathutil.cpp',
23            'common/mathutil.h',
24            'common/matrix_utils.h',
25            'common/platform.h',
26            'common/string_utils.cpp',
27            'common/string_utils.h',
28            'common/third_party/numerics/base/logging.h',
29            'common/third_party/numerics/base/numerics/safe_conversions.h',
30            'common/third_party/numerics/base/numerics/safe_conversions_impl.h',
31            'common/third_party/numerics/base/numerics/safe_math.h',
32            'common/third_party/numerics/base/numerics/safe_math_impl.h',
33            'common/tls.cpp',
34            'common/tls.h',
35            'common/utilities.cpp',
36            'common/utilities.h',
37            'common/version.h',
38        ],
39        'libangle_image_util_sources':
40        [
41            'image_util/copyimage.cpp',
42            'image_util/copyimage.h',
43            'image_util/copyimage.inl',
44            'image_util/generatemip.h',
45            'image_util/generatemip.inl',
46            'image_util/imageformats.cpp',
47            'image_util/imageformats.h',
48            'image_util/loadimage.cpp',
49            'image_util/loadimage.h',
50            'image_util/loadimage.inl',
51            'image_util/loadimage_etc.cpp',
52        ],
53        'libangle_includes':
54        [
55            '../include/angle_gl.h',
56            '../include/export.h',
57            '../include/EGL/egl.h',
58            '../include/EGL/eglext.h',
59            '../include/EGL/eglplatform.h',
60            '../include/GLES2/gl2.h',
61            '../include/GLES2/gl2ext.h',
62            '../include/GLES2/gl2platform.h',
63            '../include/GLES3/gl3.h',
64            '../include/GLES3/gl3platform.h',
65            '../include/GLES3/gl31.h',
66            '../include/GLES3/gl32.h',
67            '../include/GLSLANG/ShaderLang.h',
68            '../include/GLSLANG/ShaderVars.h',
69            '../include/KHR/khrplatform.h',
70            '../include/platform/Platform.h',
71        ],
72        'libangle_sources':
73        [
74            'common/event_tracer.cpp',
75            'common/event_tracer.h',
76            'libANGLE/AttributeMap.cpp',
77            'libANGLE/AttributeMap.h',
78            'libANGLE/BinaryStream.h',
79            'libANGLE/Buffer.cpp',
80            'libANGLE/Buffer.h',
81            'libANGLE/Caps.cpp',
82            'libANGLE/Caps.h',
83            'libANGLE/Compiler.cpp',
84            'libANGLE/Compiler.h',
85            'libANGLE/Config.cpp',
86            'libANGLE/Config.h',
87            'libANGLE/Constants.h',
88            'libANGLE/Context.cpp',
89            'libANGLE/Context.h',
90            'libANGLE/ContextState.cpp',
91            'libANGLE/ContextState.h',
92            'libANGLE/Debug.cpp',
93            'libANGLE/Debug.h',
94            'libANGLE/Device.cpp',
95            'libANGLE/Device.h',
96            'libANGLE/Display.cpp',
97            'libANGLE/Display.h',
98            'libANGLE/Error.cpp',
99            'libANGLE/Error.h',
100            'libANGLE/Error.inl',
101            'libANGLE/Fence.cpp',
102            'libANGLE/Fence.h',
103            'libANGLE/Framebuffer.cpp',
104            'libANGLE/Framebuffer.h',
105            'libANGLE/FramebufferAttachment.cpp',
106            'libANGLE/FramebufferAttachment.h',
107            'libANGLE/HandleAllocator.cpp',
108            'libANGLE/HandleAllocator.h',
109            'libANGLE/HandleRangeAllocator.h',
110            'libANGLE/HandleRangeAllocator.cpp',
111            'libANGLE/Image.h',
112            'libANGLE/Image.cpp',
113            'libANGLE/ImageIndex.h',
114            'libANGLE/ImageIndex.cpp',
115            'libANGLE/IndexRangeCache.cpp',
116            'libANGLE/IndexRangeCache.h',
117            'libANGLE/Path.h',
118            'libANGLE/Path.cpp',
119            'libANGLE/Platform.cpp',
120            'libANGLE/Program.cpp',
121            'libANGLE/Program.h',
122            'libANGLE/Query.cpp',
123            'libANGLE/Query.h',
124            'libANGLE/RefCountObject.h',
125            'libANGLE/Renderbuffer.cpp',
126            'libANGLE/Renderbuffer.h',
127            'libANGLE/ResourceManager.cpp',
128            'libANGLE/ResourceManager.h',
129            'libANGLE/Sampler.cpp',
130            'libANGLE/Sampler.h',
131            'libANGLE/Shader.cpp',
132            'libANGLE/Shader.h',
133            'libANGLE/State.cpp',
134            'libANGLE/State.h',
135            'libANGLE/Stream.cpp',
136            'libANGLE/Stream.h',
137            'libANGLE/Surface.cpp',
138            'libANGLE/Surface.h',
139            'libANGLE/Texture.cpp',
140            'libANGLE/Texture.h',
141            'libANGLE/Thread.cpp',
142            'libANGLE/Thread.h',
143            'libANGLE/TransformFeedback.cpp',
144            'libANGLE/TransformFeedback.h',
145            'libANGLE/Uniform.cpp',
146            'libANGLE/Uniform.h',
147            'libANGLE/Version.h',
148            'libANGLE/Version.inl',
149            'libANGLE/VertexArray.cpp',
150            'libANGLE/VertexArray.h',
151            'libANGLE/VertexAttribute.cpp',
152            'libANGLE/VertexAttribute.h',
153            'libANGLE/VertexAttribute.inl',
154            'libANGLE/angletypes.cpp',
155            'libANGLE/angletypes.h',
156            'libANGLE/angletypes.inl',
157            'libANGLE/es3_copy_conversion_table_autogen.cpp',
158            'libANGLE/features.h',
159            'libANGLE/format_map_autogen.cpp',
160            'libANGLE/formatutils.cpp',
161            'libANGLE/formatutils.h',
162            'libANGLE/histogram_macros.h',
163            'libANGLE/queryconversions.cpp',
164            'libANGLE/queryconversions.h',
165            'libANGLE/queryutils.cpp',
166            'libANGLE/queryutils.h',
167            'libANGLE/renderer/BufferImpl.h',
168            'libANGLE/renderer/CompilerImpl.h',
169            'libANGLE/renderer/ContextImpl.cpp',
170            'libANGLE/renderer/ContextImpl.h',
171            'libANGLE/renderer/driver_utils.cpp',
172            'libANGLE/renderer/driver_utils.h',
173            'libANGLE/renderer/DeviceImpl.cpp',
174            'libANGLE/renderer/DeviceImpl.h',
175            'libANGLE/renderer/DisplayImpl.cpp',
176            'libANGLE/renderer/DisplayImpl.h',
177            'libANGLE/renderer/EGLImplFactory.h',
178            'libANGLE/renderer/FenceNVImpl.h',
179            'libANGLE/renderer/FenceSyncImpl.h',
180            'libANGLE/renderer/Format_ID_autogen.inl',
181            'libANGLE/renderer/Format_table_autogen.cpp',
182            'libANGLE/renderer/Format.h',
183            'libANGLE/renderer/FramebufferAttachmentObjectImpl.h',
184            'libANGLE/renderer/FramebufferImpl.h',
185            'libANGLE/renderer/GLImplFactory.h',
186            'libANGLE/renderer/ImageImpl.h',
187            'libANGLE/renderer/ProgramImpl.h',
188            'libANGLE/renderer/QueryImpl.h',
189            'libANGLE/renderer/RenderbufferImpl.h',
190            'libANGLE/renderer/SamplerImpl.h',
191            'libANGLE/renderer/ShaderImpl.h',
192            'libANGLE/renderer/StreamProducerImpl.h',
193            'libANGLE/renderer/SurfaceImpl.cpp',
194            'libANGLE/renderer/SurfaceImpl.h',
195            'libANGLE/renderer/TextureImpl.cpp',
196            'libANGLE/renderer/TextureImpl.h',
197            'libANGLE/renderer/TransformFeedbackImpl.h',
198            'libANGLE/renderer/VertexArrayImpl.h',
199            'libANGLE/renderer/load_functions_table.h',
200            'libANGLE/renderer/load_functions_table_autogen.cpp',
201            'libANGLE/renderer/renderer_utils.cpp',
202            'libANGLE/renderer/renderer_utils.h',
203            'libANGLE/signal_utils.cpp',
204            'libANGLE/signal_utils.h',
205            'libANGLE/validationEGL.cpp',
206            'libANGLE/validationEGL.h',
207            'libANGLE/validationES.cpp',
208            'libANGLE/validationES.h',
209            'libANGLE/validationES2.cpp',
210            'libANGLE/validationES2.h',
211            'libANGLE/validationES3.cpp',
212            'libANGLE/validationES3.h',
213            'libANGLE/validationES31.cpp',
214            'libANGLE/validationES31.h',
215            'third_party/murmurhash/MurmurHash3.cpp',
216            'third_party/murmurhash/MurmurHash3.h',
217        ],
218        'libangle_d3d_shared_sources':
219        [
220            'libANGLE/renderer/d3d/BufferD3D.cpp',
221            'libANGLE/renderer/d3d/BufferD3D.h',
222            'libANGLE/renderer/d3d/CompilerD3D.cpp',
223            'libANGLE/renderer/d3d/CompilerD3D.h',
224            'libANGLE/renderer/d3d/DeviceD3D.cpp',
225            'libANGLE/renderer/d3d/DeviceD3D.h',
226            'libANGLE/renderer/d3d/DisplayD3D.cpp',
227            'libANGLE/renderer/d3d/DisplayD3D.h',
228            'libANGLE/renderer/d3d/DynamicHLSL.cpp',
229            'libANGLE/renderer/d3d/DynamicHLSL.h',
230            'libANGLE/renderer/d3d/EGLImageD3D.cpp',
231            'libANGLE/renderer/d3d/EGLImageD3D.h',
232            'libANGLE/renderer/d3d/formatutilsD3D.h',
233            'libANGLE/renderer/d3d/FramebufferD3D.cpp',
234            'libANGLE/renderer/d3d/FramebufferD3D.h',
235            'libANGLE/renderer/d3d/HLSLCompiler.cpp',
236            'libANGLE/renderer/d3d/HLSLCompiler.h',
237            'libANGLE/renderer/d3d/ImageD3D.cpp',
238            'libANGLE/renderer/d3d/ImageD3D.h',
239            'libANGLE/renderer/d3d/IndexBuffer.cpp',
240            'libANGLE/renderer/d3d/IndexBuffer.h',
241            'libANGLE/renderer/d3d/IndexDataManager.cpp',
242            'libANGLE/renderer/d3d/IndexDataManager.h',
243            'libANGLE/renderer/d3d/NativeWindowD3D.cpp',
244            'libANGLE/renderer/d3d/NativeWindowD3D.h',
245            'libANGLE/renderer/d3d/ProgramD3D.cpp',
246            'libANGLE/renderer/d3d/ProgramD3D.h',
247            'libANGLE/renderer/d3d/RenderbufferD3D.cpp',
248            'libANGLE/renderer/d3d/RenderbufferD3D.h',
249            'libANGLE/renderer/d3d/RendererD3D.cpp',
250            'libANGLE/renderer/d3d/RendererD3D.h',
251            'libANGLE/renderer/d3d/RenderTargetD3D.h',
252            'libANGLE/renderer/d3d/RenderTargetD3D.cpp',
253            'libANGLE/renderer/d3d/SamplerD3D.h',
254            'libANGLE/renderer/d3d/ShaderD3D.cpp',
255            'libANGLE/renderer/d3d/ShaderD3D.h',
256            'libANGLE/renderer/d3d/ShaderExecutableD3D.cpp',
257            'libANGLE/renderer/d3d/ShaderExecutableD3D.h',
258            'libANGLE/renderer/d3d/SurfaceD3D.cpp',
259            'libANGLE/renderer/d3d/SurfaceD3D.h',
260            'libANGLE/renderer/d3d/SwapChainD3D.cpp',
261            'libANGLE/renderer/d3d/SwapChainD3D.h',
262            'libANGLE/renderer/d3d/TextureD3D.cpp',
263            'libANGLE/renderer/d3d/TextureD3D.h',
264            'libANGLE/renderer/d3d/TextureStorage.h',
265            'libANGLE/renderer/d3d/VaryingPacking.cpp',
266            'libANGLE/renderer/d3d/VaryingPacking.h',
267            'libANGLE/renderer/d3d/VertexBuffer.cpp',
268            'libANGLE/renderer/d3d/VertexBuffer.h',
269            'libANGLE/renderer/d3d/VertexDataManager.cpp',
270            'libANGLE/renderer/d3d/VertexDataManager.h',
271            'libANGLE/renderer/d3d/WorkaroundsD3D.h',
272        ],
273        'libangle_d3d9_sources':
274        [
275            'libANGLE/renderer/d3d/d3d9/Blit9.cpp',
276            'libANGLE/renderer/d3d/d3d9/Blit9.h',
277            'libANGLE/renderer/d3d/d3d9/Buffer9.cpp',
278            'libANGLE/renderer/d3d/d3d9/Buffer9.h',
279            'libANGLE/renderer/d3d/d3d9/Context9.cpp',
280            'libANGLE/renderer/d3d/d3d9/Context9.h',
281            'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp',
282            'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h',
283            'libANGLE/renderer/d3d/d3d9/Fence9.cpp',
284            'libANGLE/renderer/d3d/d3d9/Fence9.h',
285            'libANGLE/renderer/d3d/d3d9/formatutils9.cpp',
286            'libANGLE/renderer/d3d/d3d9/formatutils9.h',
287            'libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp',
288            'libANGLE/renderer/d3d/d3d9/Framebuffer9.h',
289            'libANGLE/renderer/d3d/d3d9/Image9.cpp',
290            'libANGLE/renderer/d3d/d3d9/Image9.h',
291            'libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp',
292            'libANGLE/renderer/d3d/d3d9/IndexBuffer9.h',
293            'libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp',
294            'libANGLE/renderer/d3d/d3d9/NativeWindow9.h',
295            'libANGLE/renderer/d3d/d3d9/Query9.cpp',
296            'libANGLE/renderer/d3d/d3d9/Query9.h',
297            'libANGLE/renderer/d3d/d3d9/Renderer9.cpp',
298            'libANGLE/renderer/d3d/d3d9/Renderer9.h',
299            'libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp',
300            'libANGLE/renderer/d3d/d3d9/renderer9_utils.h',
301            'libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp',
302            'libANGLE/renderer/d3d/d3d9/RenderTarget9.h',
303            'libANGLE/renderer/d3d/d3d9/ShaderCache.h',
304            'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp',
305            'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h',
306            'libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h',
307            'libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h',
308            'libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h',
309            'libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h',
310            'libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h',
311            'libANGLE/renderer/d3d/d3d9/StateManager9.cpp',
312            'libANGLE/renderer/d3d/d3d9/StateManager9.h',
313            'libANGLE/renderer/d3d/d3d9/SwapChain9.cpp',
314            'libANGLE/renderer/d3d/d3d9/SwapChain9.h',
315            'libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp',
316            'libANGLE/renderer/d3d/d3d9/TextureStorage9.h',
317            'libANGLE/renderer/d3d/d3d9/VertexArray9.h',
318            'libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp',
319            'libANGLE/renderer/d3d/d3d9/VertexBuffer9.h',
320            'libANGLE/renderer/d3d/d3d9/vertexconversion.h',
321            'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp',
322            'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h',
323        ],
324        'libangle_d3d11_sources':
325        [
326            'libANGLE/renderer/d3d/d3d11/Blit11.cpp',
327            'libANGLE/renderer/d3d/d3d11/Blit11.h',
328            'libANGLE/renderer/d3d/d3d11/Buffer11.cpp',
329            'libANGLE/renderer/d3d/d3d11/Buffer11.h',
330            'libANGLE/renderer/d3d/d3d11/Clear11.cpp',
331            'libANGLE/renderer/d3d/d3d11/Clear11.h',
332            'libANGLE/renderer/d3d/d3d11/Context11.cpp',
333            'libANGLE/renderer/d3d/d3d11/Context11.h',
334            'libANGLE/renderer/d3d/d3d11/copyvertex.h',
335            'libANGLE/renderer/d3d/d3d11/copyvertex.inl',
336            'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp',
337            'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h',
338            'libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp',
339            'libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp',
340            'libANGLE/renderer/d3d/d3d11/dxgi_support_table.h',
341            'libANGLE/renderer/d3d/d3d11/Fence11.cpp',
342            'libANGLE/renderer/d3d/d3d11/Fence11.h',
343            'libANGLE/renderer/d3d/d3d11/formatutils11.cpp',
344            'libANGLE/renderer/d3d/d3d11/formatutils11.h',
345            'libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp',
346            'libANGLE/renderer/d3d/d3d11/Framebuffer11.h',
347            'libANGLE/renderer/d3d/d3d11/Image11.cpp',
348            'libANGLE/renderer/d3d/d3d11/Image11.h',
349            'libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp',
350            'libANGLE/renderer/d3d/d3d11/IndexBuffer11.h',
351            'libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp',
352            'libANGLE/renderer/d3d/d3d11/InputLayoutCache.h',
353            'libANGLE/renderer/d3d/d3d11/NativeWindow11.h',
354            'libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp',
355            'libANGLE/renderer/d3d/d3d11/PixelTransfer11.h',
356            'libANGLE/renderer/d3d/d3d11/Query11.cpp',
357            'libANGLE/renderer/d3d/d3d11/Query11.h',
358            'libANGLE/renderer/d3d/d3d11/Renderer11.cpp',
359            'libANGLE/renderer/d3d/d3d11/Renderer11.h',
360            'libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp',
361            'libANGLE/renderer/d3d/d3d11/renderer11_utils.h',
362            'libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp',
363            'libANGLE/renderer/d3d/d3d11/RenderStateCache.h',
364            'libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp',
365            'libANGLE/renderer/d3d/d3d11/RenderTarget11.h',
366            'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp',
367            'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h',
368            'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h',
369            'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h',
370            'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h',
371            'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h',
372            'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h',
373            'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h',
374            'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h',
375            'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h',
376            'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h',
377            'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h',
378            'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h',
379            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h',
380            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h',
381            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h',
382            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h',
383            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h',
384            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h',
385            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h',
386            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h',
387            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h',
388            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h',
389            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h',
390            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h',
391            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h',
392            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h',
393            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h',
394            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h',
395            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h',
396            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h',
397            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h',
398            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h',
399            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h',
400            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h',
401            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h',
402            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h',
403            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h',
404            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h',
405            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h',
406            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h',
407            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h',
408            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h',
409            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h',
410            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h',
411            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h',
412            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h',
413            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h',
414            'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h',
415            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h',
416            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h',
417            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h',
418            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h',
419            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h',
420            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h',
421            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h',
422            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h',
423            'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h',
424            'libANGLE/renderer/d3d/d3d11/StateManager11.cpp',
425            'libANGLE/renderer/d3d/d3d11/StateManager11.h',
426            'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp',
427            'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h',
428            'libANGLE/renderer/d3d/d3d11/SwapChain11.cpp',
429            'libANGLE/renderer/d3d/d3d11/SwapChain11.h',
430            'libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp',
431            'libANGLE/renderer/d3d/d3d11/TextureStorage11.h',
432            'libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp',
433            'libANGLE/renderer/d3d/d3d11/TransformFeedback11.h',
434            'libANGLE/renderer/d3d/d3d11/Trim11.cpp',
435            'libANGLE/renderer/d3d/d3d11/Trim11.h',
436            'libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp',
437            'libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h',
438            'libANGLE/renderer/d3d/d3d11/texture_format_table.cpp',
439            'libANGLE/renderer/d3d/d3d11/texture_format_table.h',
440            'libANGLE/renderer/d3d/d3d11/VertexArray11.cpp',
441            'libANGLE/renderer/d3d/d3d11/VertexArray11.h',
442            'libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp',
443            'libANGLE/renderer/d3d/d3d11/VertexBuffer11.h',
444        ],
445        'libangle_d3d11_win32_sources':
446        [
447            'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp',
448            'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h',
449            'third_party/systeminfo/SystemInfo.cpp',
450            'third_party/systeminfo/SystemInfo.h',
451        ],
452        'libangle_d3d11_winrt_sources':
453        [
454            'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp',
455            'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h',
456            'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp',
457            'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h',
458            'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp',
459            'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h',
460            'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp',
461            'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h',
462        ],
463        'libangle_gl_sources':
464        [
465            'libANGLE/renderer/gl/BlitGL.cpp',
466            'libANGLE/renderer/gl/BlitGL.h',
467            'libANGLE/renderer/gl/BufferGL.cpp',
468            'libANGLE/renderer/gl/BufferGL.h',
469            'libANGLE/renderer/gl/CompilerGL.cpp',
470            'libANGLE/renderer/gl/CompilerGL.h',
471            'libANGLE/renderer/gl/ContextGL.cpp',
472            'libANGLE/renderer/gl/ContextGL.h',
473            'libANGLE/renderer/gl/DisplayGL.cpp',
474            'libANGLE/renderer/gl/DisplayGL.h',
475            'libANGLE/renderer/gl/FenceNVGL.cpp',
476            'libANGLE/renderer/gl/FenceNVGL.h',
477            'libANGLE/renderer/gl/FenceSyncGL.cpp',
478            'libANGLE/renderer/gl/FenceSyncGL.h',
479            'libANGLE/renderer/gl/FramebufferGL.cpp',
480            'libANGLE/renderer/gl/FramebufferGL.h',
481            'libANGLE/renderer/gl/FunctionsGL.cpp',
482            'libANGLE/renderer/gl/FunctionsGL.h',
483            'libANGLE/renderer/gl/PathGL.h',
484            'libANGLE/renderer/gl/PathGL.cpp',
485            'libANGLE/renderer/gl/ProgramGL.cpp',
486            'libANGLE/renderer/gl/ProgramGL.h',
487            'libANGLE/renderer/gl/QueryGL.cpp',
488            'libANGLE/renderer/gl/QueryGL.h',
489            'libANGLE/renderer/gl/RenderbufferGL.cpp',
490            'libANGLE/renderer/gl/RenderbufferGL.h',
491            'libANGLE/renderer/gl/RendererGL.cpp',
492            'libANGLE/renderer/gl/RendererGL.h',
493            'libANGLE/renderer/gl/SamplerGL.cpp',
494            'libANGLE/renderer/gl/SamplerGL.h',
495            'libANGLE/renderer/gl/ShaderGL.cpp',
496            'libANGLE/renderer/gl/ShaderGL.h',
497            'libANGLE/renderer/gl/StateManagerGL.cpp',
498            'libANGLE/renderer/gl/StateManagerGL.h',
499            'libANGLE/renderer/gl/SurfaceGL.cpp',
500            'libANGLE/renderer/gl/SurfaceGL.h',
501            'libANGLE/renderer/gl/TextureGL.cpp',
502            'libANGLE/renderer/gl/TextureGL.h',
503            'libANGLE/renderer/gl/TransformFeedbackGL.cpp',
504            'libANGLE/renderer/gl/TransformFeedbackGL.h',
505            'libANGLE/renderer/gl/VertexArrayGL.cpp',
506            'libANGLE/renderer/gl/VertexArrayGL.h',
507            'libANGLE/renderer/gl/WorkaroundsGL.h',
508            'libANGLE/renderer/gl/formatutilsgl.cpp',
509            'libANGLE/renderer/gl/formatutilsgl.h',
510            'libANGLE/renderer/gl/functionsgl_enums.h',
511            'libANGLE/renderer/gl/functionsgl_typedefs.h',
512            'libANGLE/renderer/gl/renderergl_utils.cpp',
513            'libANGLE/renderer/gl/renderergl_utils.h',
514        ],
515        'libangle_gl_wgl_sources':
516        [
517            'libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp',
518            'libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h',
519            'libANGLE/renderer/gl/wgl/DisplayWGL.cpp',
520            'libANGLE/renderer/gl/wgl/DisplayWGL.h',
521            'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp',
522            'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h',
523            'libANGLE/renderer/gl/wgl/FunctionsWGL.cpp',
524            'libANGLE/renderer/gl/wgl/FunctionsWGL.h',
525            'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp',
526            'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h',
527            'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp',
528            'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h',
529            'libANGLE/renderer/gl/wgl/functionswgl_typedefs.h',
530            'libANGLE/renderer/gl/wgl/wgl_utils.cpp',
531            'libANGLE/renderer/gl/wgl/wgl_utils.h',
532            'third_party/khronos/GL/wglext.h',
533        ],
534        'libangle_gl_glx_sources':
535        [
536            'libANGLE/renderer/gl/glx/DisplayGLX.cpp',
537            'libANGLE/renderer/gl/glx/DisplayGLX.h',
538            'libANGLE/renderer/gl/glx/FunctionsGLX.cpp',
539            'libANGLE/renderer/gl/glx/FunctionsGLX.h',
540            'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp',
541            'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h',
542            'libANGLE/renderer/gl/glx/SurfaceGLX.h',
543            'libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp',
544            'libANGLE/renderer/gl/glx/WindowSurfaceGLX.h',
545            'libANGLE/renderer/gl/glx/functionsglx_typedefs.h',
546            'libANGLE/renderer/gl/glx/platform_glx.h',
547        ],
548        'libangle_gl_egl_sources':
549        [
550            'libANGLE/renderer/gl/egl/DisplayEGL.cpp',
551            'libANGLE/renderer/gl/egl/DisplayEGL.h',
552            'libANGLE/renderer/gl/egl/FunctionsEGL.cpp',
553            'libANGLE/renderer/gl/egl/FunctionsEGL.h',
554            'libANGLE/renderer/gl/egl/functionsegl_typedefs.h',
555            'libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp',
556            'libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h',
557            'libANGLE/renderer/gl/egl/SurfaceEGL.cpp',
558            'libANGLE/renderer/gl/egl/SurfaceEGL.h',
559            'libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp',
560            'libANGLE/renderer/gl/egl/WindowSurfaceEGL.h',
561        ],
562        'libangle_gl_egl_dl_sources':
563        [
564            'libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp',
565            'libANGLE/renderer/gl/egl/FunctionsEGLDL.h',
566        ],
567        'libangle_gl_ozone_sources':
568        [
569            'libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp',
570            'libANGLE/renderer/gl/egl/ozone/DisplayOzone.h',
571            'libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp',
572            'libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h',
573        ],
574        'libangle_gl_egl_android_sources':
575        [
576            'libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp',
577            'libANGLE/renderer/gl/egl/android/DisplayAndroid.h',
578        ],
579        'libangle_gl_cgl_sources':
580        [
581            'libANGLE/renderer/gl/cgl/DisplayCGL.mm',
582            'libANGLE/renderer/gl/cgl/DisplayCGL.h',
583            'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm',
584            'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h',
585            'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm',
586            'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h',
587        ],
588        'libangle_vulkan_sources':
589        [
590            'libANGLE/renderer/vulkan/BufferVk.cpp',
591            'libANGLE/renderer/vulkan/BufferVk.h',
592            'libANGLE/renderer/vulkan/CompilerVk.cpp',
593            'libANGLE/renderer/vulkan/CompilerVk.h',
594            'libANGLE/renderer/vulkan/ContextVk.cpp',
595            'libANGLE/renderer/vulkan/ContextVk.h',
596            'libANGLE/renderer/vulkan/DeviceVk.cpp',
597            'libANGLE/renderer/vulkan/DeviceVk.h',
598            'libANGLE/renderer/vulkan/DisplayVk.cpp',
599            'libANGLE/renderer/vulkan/DisplayVk.h',
600            'libANGLE/renderer/vulkan/FenceNVVk.cpp',
601            'libANGLE/renderer/vulkan/FenceNVVk.h',
602            'libANGLE/renderer/vulkan/FenceSyncVk.cpp',
603            'libANGLE/renderer/vulkan/FenceSyncVk.h',
604            'libANGLE/renderer/vulkan/FramebufferVk.cpp',
605            'libANGLE/renderer/vulkan/FramebufferVk.h',
606            'libANGLE/renderer/vulkan/ImageVk.cpp',
607            'libANGLE/renderer/vulkan/ImageVk.h',
608            'libANGLE/renderer/vulkan/ProgramVk.cpp',
609            'libANGLE/renderer/vulkan/ProgramVk.h',
610            'libANGLE/renderer/vulkan/QueryVk.cpp',
611            'libANGLE/renderer/vulkan/QueryVk.h',
612            'libANGLE/renderer/vulkan/RenderbufferVk.cpp',
613            'libANGLE/renderer/vulkan/RenderbufferVk.h',
614            'libANGLE/renderer/vulkan/RendererVk.cpp',
615            'libANGLE/renderer/vulkan/RendererVk.h',
616            'libANGLE/renderer/vulkan/SamplerVk.cpp',
617            'libANGLE/renderer/vulkan/SamplerVk.h',
618            'libANGLE/renderer/vulkan/ShaderVk.cpp',
619            'libANGLE/renderer/vulkan/ShaderVk.h',
620            'libANGLE/renderer/vulkan/SurfaceVk.cpp',
621            'libANGLE/renderer/vulkan/SurfaceVk.h',
622            'libANGLE/renderer/vulkan/TextureVk.cpp',
623            'libANGLE/renderer/vulkan/TextureVk.h',
624            'libANGLE/renderer/vulkan/TransformFeedbackVk.cpp',
625            'libANGLE/renderer/vulkan/TransformFeedbackVk.h',
626            'libANGLE/renderer/vulkan/VertexArrayVk.cpp',
627            'libANGLE/renderer/vulkan/VertexArrayVk.h',
628        ],
629        'libangle_null_sources':
630        [
631            'libANGLE/renderer/null/BufferNULL.cpp',
632            'libANGLE/renderer/null/BufferNULL.h',
633            'libANGLE/renderer/null/CompilerNULL.cpp',
634            'libANGLE/renderer/null/CompilerNULL.h',
635            'libANGLE/renderer/null/ContextNULL.cpp',
636            'libANGLE/renderer/null/ContextNULL.h',
637            'libANGLE/renderer/null/DeviceNULL.cpp',
638            'libANGLE/renderer/null/DeviceNULL.h',
639            'libANGLE/renderer/null/DisplayNULL.cpp',
640            'libANGLE/renderer/null/DisplayNULL.h',
641            'libANGLE/renderer/null/FenceNVNULL.cpp',
642            'libANGLE/renderer/null/FenceNVNULL.h',
643            'libANGLE/renderer/null/FenceSyncNULL.cpp',
644            'libANGLE/renderer/null/FenceSyncNULL.h',
645            'libANGLE/renderer/null/FramebufferNULL.cpp',
646            'libANGLE/renderer/null/FramebufferNULL.h',
647            'libANGLE/renderer/null/ImageNULL.cpp',
648            'libANGLE/renderer/null/ImageNULL.h',
649            'libANGLE/renderer/null/PathNULL.cpp',
650            'libANGLE/renderer/null/PathNULL.h',
651            'libANGLE/renderer/null/ProgramNULL.cpp',
652            'libANGLE/renderer/null/ProgramNULL.h',
653            'libANGLE/renderer/null/QueryNULL.cpp',
654            'libANGLE/renderer/null/QueryNULL.h',
655            'libANGLE/renderer/null/RenderbufferNULL.cpp',
656            'libANGLE/renderer/null/RenderbufferNULL.h',
657            'libANGLE/renderer/null/SamplerNULL.cpp',
658            'libANGLE/renderer/null/SamplerNULL.h',
659            'libANGLE/renderer/null/ShaderNULL.cpp',
660            'libANGLE/renderer/null/ShaderNULL.h',
661            'libANGLE/renderer/null/SurfaceNULL.cpp',
662            'libANGLE/renderer/null/SurfaceNULL.h',
663            'libANGLE/renderer/null/TextureNULL.cpp',
664            'libANGLE/renderer/null/TextureNULL.h',
665            'libANGLE/renderer/null/TransformFeedbackNULL.cpp',
666            'libANGLE/renderer/null/TransformFeedbackNULL.h',
667            'libANGLE/renderer/null/VertexArrayNULL.cpp',
668            'libANGLE/renderer/null/VertexArrayNULL.h',
669        ],
670        'libglesv2_sources':
671        [
672            'common/angleutils.h',
673            'common/debug.h',
674            'libGLESv2/entry_points_egl.cpp',
675            'libGLESv2/entry_points_egl.h',
676            'libGLESv2/entry_points_egl_ext.cpp',
677            'libGLESv2/entry_points_egl_ext.h',
678            'libGLESv2/entry_points_gles_2_0.cpp',
679            'libGLESv2/entry_points_gles_2_0.h',
680            'libGLESv2/entry_points_gles_2_0_ext.cpp',
681            'libGLESv2/entry_points_gles_2_0_ext.h',
682            'libGLESv2/entry_points_gles_3_0.cpp',
683            'libGLESv2/entry_points_gles_3_0.h',
684            'libGLESv2/entry_points_gles_3_1.cpp',
685            'libGLESv2/entry_points_gles_3_1.h',
686            'libGLESv2/global_state.cpp',
687            'libGLESv2/global_state.h',
688            'libGLESv2/libGLESv2.cpp',
689            'libGLESv2/libGLESv2.def',
690            'libGLESv2/libGLESv2.rc',
691            'libGLESv2/resource.h',
692        ],
693        'libegl_sources':
694        [
695            'libEGL/libEGL.cpp',
696            'libEGL/libEGL.def',
697            'libEGL/libEGL.rc',
698            'libEGL/resource.h',
699        ],
700    },
701    # Everything below this is duplicated in the GN build. If you change
702    # anything also change angle/BUILD.gn
703    'targets':
704    [
705        {
706            'target_name': 'libANGLE',
707            'type': 'static_library',
708            'dependencies':
709            [
710                'translator',
711                'commit_id',
712                'angle_common',
713                'angle_image_util',
714            ],
715            'includes': [ '../gyp/common_defines.gypi', ],
716            'include_dirs':
717            [
718                '.',
719                '../include',
720                'third_party/khronos',
721            ],
722            'sources':
723            [
724                '<@(libangle_sources)',
725                '<@(libangle_includes)',
726            ],
727            'defines':
728            [
729                'LIBANGLE_IMPLEMENTATION',
730            ],
731            'export_dependent_settings':
732            [
733                'angle_common',
734            ],
735            'direct_dependent_settings':
736            {
737                'include_dirs':
738                [
739                    '<(angle_path)/src',
740                    '<(angle_path)/include',
741                ],
742                'defines':
743                [
744                    'LIBANGLE_IMPLEMENTATION',
745                    'GL_GLEXT_PROTOTYPES',
746                    'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
747                ],
748                'conditions':
749                [
750                    ['OS=="win"', {
751                        'defines':
752                        [
753                            'GL_APICALL=',
754                            'EGLAPI=',
755                        ],
756                    }, {
757                        'defines':
758                        [
759                            'GL_APICALL=__attribute__((visibility("default")))',
760                            'EGLAPI=__attribute__((visibility("default")))',
761                        ],
762                    }],
763                    ['OS == "mac"',
764                    {
765                        'xcode_settings':
766                        {
767                            'DYLIB_INSTALL_NAME_BASE': '@rpath',
768                        },
769                    }],
770                    ['angle_enable_d3d9==1',
771                    {
772                        'defines':
773                        [
774                            'ANGLE_ENABLE_D3D9',
775                        ],
776                    }],
777                    ['angle_enable_d3d11==1',
778                    {
779                        'defines':
780                        [
781                            'ANGLE_ENABLE_D3D11',
782                        ],
783                    }],
784                    ['angle_enable_gl==1',
785                    {
786                        'defines':
787                        [
788                            'ANGLE_ENABLE_OPENGL',
789                        ],
790                        'conditions':
791                        [
792                            ['angle_use_glx==1',
793                            {
794                                'defines':
795                                [
796                                    'ANGLE_USE_X11',
797                                ],
798                            }],
799                        ],
800                    }],
801                    ['angle_enable_vulkan==1',
802                    {
803                        'defines':
804                        [
805                            'ANGLE_ENABLE_VULKAN',
806                        ],
807                    }],
808                ],
809            },
810            'conditions':
811            [
812                ['angle_enable_d3d9==1 or angle_enable_d3d11==1',
813                {
814                    'sources':
815                    [
816                        '<@(libangle_d3d_shared_sources)',
817                    ],
818                }],
819                ['angle_enable_d3d9==1',
820                {
821                    'sources':
822                    [
823                        '<@(libangle_d3d9_sources)',
824                    ],
825                    'defines':
826                    [
827                        'ANGLE_ENABLE_D3D9',
828                    ],
829                    'link_settings':
830                    {
831                        'msvs_settings':
832                        {
833                            'VCLinkerTool':
834                            {
835                                'AdditionalDependencies':
836                                [
837                                    'd3d9.lib',
838                                ]
839                            }
840                        },
841                    },
842                }],
843                ['angle_enable_d3d11==1',
844                {
845                    'sources':
846                    [
847                        '<@(libangle_d3d11_sources)',
848                    ],
849                    'defines':
850                    [
851                        'ANGLE_ENABLE_D3D11',
852                    ],
853                    'link_settings':
854                    {
855                        'msvs_settings':
856                        {
857                            'VCLinkerTool':
858                            {
859                                'conditions':
860                                [
861                                    ['angle_build_winrt==0',
862                                    {
863                                        'AdditionalDependencies':
864                                        [
865                                            'dxguid.lib',
866                                        ],
867                                    }],
868                                    ['angle_build_winrt==1',
869                                    {
870                                        'AdditionalDependencies':
871                                        [
872                                            'dxguid.lib',
873                                            'd3d11.lib',
874                                            'd3dcompiler.lib',
875                                        ],
876                                    }],
877                                ],
878                            }
879                        },
880                    },
881                    'conditions':
882                    [
883                        ['angle_build_winrt==1',
884                        {
885                            'sources':
886                            [
887                                '<@(libangle_d3d11_winrt_sources)',
888                            ],
889                        },
890                        { # win32
891                            'sources':
892                            [
893                                '<@(libangle_d3d11_win32_sources)',
894                            ],
895                        }],
896                    ],
897                }],
898                ['angle_enable_gl==1',
899                {
900                    'sources':
901                    [
902                        '<@(libangle_gl_sources)',
903                    ],
904                    'defines':
905                    [
906                        'ANGLE_ENABLE_OPENGL',
907                    ],
908                    'conditions':
909                    [
910                        ['OS=="win"',
911                        {
912                            'sources':
913                            [
914                                '<@(libangle_gl_wgl_sources)',
915                            ],
916                        }],
917                        ['angle_use_glx==1',
918                        {
919                            'defines':
920                            [
921                                'ANGLE_USE_X11',
922                            ],
923                            'dependencies':
924                            [
925                                '<(angle_path)/src/third_party/libXNVCtrl/libXNVCtrl.gyp:libXNVCtrl',
926                            ],
927                            'sources':
928                            [
929                                '<@(libangle_gl_glx_sources)',
930                            ],
931                            'link_settings': {
932                                'ldflags': [
933                                    '<!@(<(pkg-config) --libs-only-L --libs-only-other x11 xi xext)',
934                                ],
935                                'libraries': [
936                                    '<!@(<(pkg-config) --libs-only-l x11 xi xext) -ldl',
937                                ],
938                            },
939                        }],
940                        ['use_ozone==1',
941                        {
942                            'defines':
943                            [
944                                'ANGLE_USE_OZONE',
945                            ],
946                            'sources':
947                            [
948                                '<@(libangle_gl_egl_sources)',
949                                '<@(libangle_gl_egl_dl_sources)',
950                                '<@(libangle_gl_ozone_sources)',
951                            ],
952                            'cflags':
953                            [
954                                '<!@(<(pkg-config) --cflags libdrm gbm)',
955                            ],
956                            'link_settings': {
957                                'ldflags': [
958                                    '<!@(<(pkg-config) --libs-only-L --libs-only-other libdrm gbm)',
959                                ],
960                                'libraries': [
961                                    '<!@(<(pkg-config) --libs-only-l libdrm gbm) -ldl',
962                                ],
963                            },
964                        }],
965                        ['angle_link_glx==1',
966                        {
967                            'link_settings':
968                            {
969                                'libraries':
970                                [
971                                    '-lGL',
972                                ],
973                            },
974                            'defines':
975                            [
976                                'ANGLE_LINK_GLX',
977                            ],
978                        }],
979                        ['OS=="mac"',
980                        {
981                            'sources':
982                            [
983                                '<@(libangle_gl_cgl_sources)',
984                            ],
985                            'link_settings':
986                            {
987                                'libraries':
988                                [
989                                    '$(SDKROOT)/System/Library/Frameworks/Cocoa.framework',
990                                    '$(SDKROOT)/System/Library/Frameworks/IOSurface.framework',
991                                    '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework',
992                                    '$(SDKROOT)/System/Library/Frameworks/QuartzCore.framework',
993                                ],
994                            },
995                            'all_dependent_settings':
996                            {
997                                'xcode_settings': {
998                                    'LD_RUNPATH_SEARCH_PATHS': ['@executable_path/.'],
999                                },
1000                            }
1001                        }],
1002                    ],
1003                }],
1004                ['angle_enable_vulkan==1',
1005                {
1006                    'sources':
1007                    [
1008                        '<@(libangle_vulkan_sources)',
1009                    ],
1010                    'defines':
1011                    [
1012                        'ANGLE_ENABLE_VULKAN',
1013                    ],
1014                }],
1015                ['angle_enable_null==1',
1016                {
1017                    'sources':
1018                    [
1019                        '<@(libangle_null_sources)',
1020                    ],
1021                    'defines':
1022                    [
1023                        'ANGLE_ENABLE_NULL',
1024                    ],
1025                }],
1026                ['angle_build_winrt==0 and OS=="win"',
1027                {
1028                    'dependencies':
1029                    [
1030                        'copy_compiler_dll'
1031                    ],
1032                }],
1033                ['angle_build_winrt==1',
1034                {
1035                    'msvs_requires_importlibrary' : 'true',
1036                }],
1037            ],
1038        },
1039        {
1040            'target_name': 'libGLESv2',
1041            'type': '<(angle_gl_library_type)',
1042            'dependencies': [ 'libANGLE', 'angle_common' ],
1043            'includes': [ '../gyp/common_defines.gypi', ],
1044            'sources':
1045            [
1046                '<@(libglesv2_sources)',
1047            ],
1048            'defines':
1049            [
1050                'LIBGLESV2_IMPLEMENTATION',
1051            ],
1052            'conditions':
1053            [
1054                ['angle_build_winrt==1',
1055                {
1056                    'msvs_requires_importlibrary' : 'true',
1057                }],
1058            ],
1059        },
1060    ],
1061}
1062