1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 #include "SkTypes.h" 8 #if defined(SK_BUILD_FOR_ANDROID) 9 10 #include "gl/GrGLInterface.h" 11 #include "gl/GrGLAssembleInterface.h" 12 #include "gl/GrGLUtil.h" 13 14 #include <EGL/egl.h> 15 #include <GLES2/gl2.h> 16 17 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { 18 SkASSERT(nullptr == ctx); 19 // Some older drivers on Android have busted eglGetProcAdddress Functions that 20 // will return the wrong pointer for built in GLES2 functions. This set of functions 21 // was generated on a Xoom by finding mismatches between the function pulled in via gl2.h and 22 // the address returned by eglGetProcAddress. 23 if (0 == strcmp("glActiveTexture", name)) { 24 return (GrGLFuncPtr) glActiveTexture; 25 } else if (0 == strcmp("glAttachShader", name)) { 26 return (GrGLFuncPtr) glAttachShader; 27 } else if (0 == strcmp("glBindAttribLocation", name)) { 28 return (GrGLFuncPtr) glBindAttribLocation; 29 } else if (0 == strcmp("glBindBuffer", name)) { 30 return (GrGLFuncPtr) glBindBuffer; 31 } else if (0 == strcmp("glBindTexture", name)) { 32 return (GrGLFuncPtr) glBindTexture; 33 } else if (0 == strcmp("glBlendColor", name)) { 34 return (GrGLFuncPtr) glBlendColor; 35 } else if (0 == strcmp("glBlendEquation", name)) { 36 return (GrGLFuncPtr) glBlendEquation; 37 } else if (0 == strcmp("glBlendFunc", name)) { 38 return (GrGLFuncPtr) glBlendFunc; 39 } else if (0 == strcmp("glBufferData", name)) { 40 return (GrGLFuncPtr) glBufferData; 41 } else if (0 == strcmp("glBufferSubData", name)) { 42 return (GrGLFuncPtr) glBufferSubData; 43 } else if (0 == strcmp("glClear", name)) { 44 return (GrGLFuncPtr) glClear; 45 } else if (0 == strcmp("glClearColor", name)) { 46 return (GrGLFuncPtr) glClearColor; 47 } else if (0 == strcmp("glClearStencil", name)) { 48 return (GrGLFuncPtr) glClearStencil; 49 } else if (0 == strcmp("glColorMask", name)) { 50 return (GrGLFuncPtr) glColorMask; 51 } else if (0 == strcmp("glCompileShader", name)) { 52 return (GrGLFuncPtr) glCompileShader; 53 } else if (0 == strcmp("glCompressedTexImage2D", name)) { 54 return (GrGLFuncPtr) glCompressedTexImage2D; 55 } else if (0 == strcmp("glCompressedTexSubImage2D", name)) { 56 return (GrGLFuncPtr) glCompressedTexSubImage2D; 57 } else if (0 == strcmp("glCopyTexSubImage2D", name)) { 58 return (GrGLFuncPtr) glCopyTexSubImage2D; 59 } else if (0 == strcmp("glCreateProgram", name)) { 60 return (GrGLFuncPtr) glCreateProgram; 61 } else if (0 == strcmp("glCreateShader", name)) { 62 return (GrGLFuncPtr) glCreateShader; 63 } else if (0 == strcmp("glCullFace", name)) { 64 return (GrGLFuncPtr) glCullFace; 65 } else if (0 == strcmp("glDeleteBuffers", name)) { 66 return (GrGLFuncPtr) glDeleteBuffers; 67 } else if (0 == strcmp("glDeleteProgram", name)) { 68 return (GrGLFuncPtr) glDeleteProgram; 69 } else if (0 == strcmp("glDeleteShader", name)) { 70 return (GrGLFuncPtr) glDeleteShader; 71 } else if (0 == strcmp("glDeleteTextures", name)) { 72 return (GrGLFuncPtr) glDeleteTextures; 73 } else if (0 == strcmp("glDepthMask", name)) { 74 return (GrGLFuncPtr) glDepthMask; 75 } else if (0 == strcmp("glDisable", name)) { 76 return (GrGLFuncPtr) glDisable; 77 } else if (0 == strcmp("glDisableVertexAttribArray", name)) { 78 return (GrGLFuncPtr) glDisableVertexAttribArray; 79 } else if (0 == strcmp("glDrawArrays", name)) { 80 return (GrGLFuncPtr) glDrawArrays; 81 } else if (0 == strcmp("glDrawElements", name)) { 82 return (GrGLFuncPtr) glDrawElements; 83 } else if (0 == strcmp("glEnable", name)) { 84 return (GrGLFuncPtr) glEnable; 85 } else if (0 == strcmp("glEnableVertexAttribArray", name)) { 86 return (GrGLFuncPtr) glEnableVertexAttribArray; 87 } else if (0 == strcmp("glFinish", name)) { 88 return (GrGLFuncPtr) glFinish; 89 } else if (0 == strcmp("glFlush", name)) { 90 return (GrGLFuncPtr) glFlush; 91 } else if (0 == strcmp("glFrontFace", name)) { 92 return (GrGLFuncPtr) glFrontFace; 93 } else if (0 == strcmp("glGenBuffers", name)) { 94 return (GrGLFuncPtr) glGenBuffers; 95 } else if (0 == strcmp("glGenerateMipmap", name)) { 96 return (GrGLFuncPtr) glGenerateMipmap; 97 } else if (0 == strcmp("glGenTextures", name)) { 98 return (GrGLFuncPtr) glGenTextures; 99 } else if (0 == strcmp("glGetBufferParameteriv", name)) { 100 return (GrGLFuncPtr) glGetBufferParameteriv; 101 } else if (0 == strcmp("glGetError", name)) { 102 return (GrGLFuncPtr) glGetError; 103 } else if (0 == strcmp("glGetIntegerv", name)) { 104 return (GrGLFuncPtr) glGetIntegerv; 105 } else if (0 == strcmp("glGetProgramInfoLog", name)) { 106 return (GrGLFuncPtr) glGetProgramInfoLog; 107 } else if (0 == strcmp("glGetProgramiv", name)) { 108 return (GrGLFuncPtr) glGetProgramiv; 109 } else if (0 == strcmp("glGetShaderInfoLog", name)) { 110 return (GrGLFuncPtr) glGetShaderInfoLog; 111 } else if (0 == strcmp("glGetShaderiv", name)) { 112 return (GrGLFuncPtr) glGetShaderiv; 113 } else if (0 == strcmp("glGetString", name)) { 114 return (GrGLFuncPtr) glGetString; 115 } else if (0 == strcmp("glGetUniformLocation", name)) { 116 return (GrGLFuncPtr) glGetUniformLocation; 117 } else if (0 == strcmp("glLineWidth", name)) { 118 return (GrGLFuncPtr) glLineWidth; 119 } else if (0 == strcmp("glLinkProgram", name)) { 120 return (GrGLFuncPtr) glLinkProgram; 121 } else if (0 == strcmp("glPixelStorei", name)) { 122 return (GrGLFuncPtr) glPixelStorei; 123 } else if (0 == strcmp("glReadPixels", name)) { 124 return (GrGLFuncPtr) glReadPixels; 125 } else if (0 == strcmp("glScissor", name)) { 126 return (GrGLFuncPtr) glScissor; 127 } else if (0 == strcmp("glShaderSource", name)) { 128 return (GrGLFuncPtr) glShaderSource; 129 } else if (0 == strcmp("glStencilFunc", name)) { 130 return (GrGLFuncPtr) glStencilFunc; 131 } else if (0 == strcmp("glStencilFuncSeparate", name)) { 132 return (GrGLFuncPtr) glStencilFuncSeparate; 133 } else if (0 == strcmp("glStencilMask", name)) { 134 return (GrGLFuncPtr) glStencilMask; 135 } else if (0 == strcmp("glStencilMaskSeparate", name)) { 136 return (GrGLFuncPtr) glStencilMaskSeparate; 137 } else if (0 == strcmp("glStencilOp", name)) { 138 return (GrGLFuncPtr) glStencilOp; 139 } else if (0 == strcmp("glStencilOpSeparate", name)) { 140 return (GrGLFuncPtr) glStencilOpSeparate; 141 } else if (0 == strcmp("glTexImage2D", name)) { 142 return (GrGLFuncPtr) glTexImage2D; 143 } else if (0 == strcmp("glTexParameteri", name)) { 144 return (GrGLFuncPtr) glTexParameteri; 145 } else if (0 == strcmp("glTexParameteriv", name)) { 146 return (GrGLFuncPtr) glTexParameteriv; 147 } else if (0 == strcmp("glTexSubImage2D", name)) { 148 return (GrGLFuncPtr) glTexSubImage2D; 149 } else if (0 == strcmp("glUniform1f", name)) { 150 return (GrGLFuncPtr) glUniform1f; 151 } else if (0 == strcmp("glUniform1i", name)) { 152 return (GrGLFuncPtr) glUniform1i; 153 } else if (0 == strcmp("glUniform1fv", name)) { 154 return (GrGLFuncPtr) glUniform1fv; 155 } else if (0 == strcmp("glUniform1iv", name)) { 156 return (GrGLFuncPtr) glUniform1iv; 157 } else if (0 == strcmp("glUniform2f", name)) { 158 return (GrGLFuncPtr) glUniform2f; 159 } else if (0 == strcmp("glUniform2i", name)) { 160 return (GrGLFuncPtr) glUniform2i; 161 } else if (0 == strcmp("glUniform2fv", name)) { 162 return (GrGLFuncPtr) glUniform2fv; 163 } else if (0 == strcmp("glUniform2iv", name)) { 164 return (GrGLFuncPtr) glUniform2iv; 165 } else if (0 == strcmp("glUniform3f", name)) { 166 return (GrGLFuncPtr) glUniform3f; 167 } else if (0 == strcmp("glUniform3i", name)) { 168 return (GrGLFuncPtr) glUniform3i; 169 } else if (0 == strcmp("glUniform3fv", name)) { 170 return (GrGLFuncPtr) glUniform3fv; 171 } else if (0 == strcmp("glUniform3iv", name)) { 172 return (GrGLFuncPtr) glUniform3iv; 173 } else if (0 == strcmp("glUniform4f", name)) { 174 return (GrGLFuncPtr) glUniform4f; 175 } else if (0 == strcmp("glUniform4i", name)) { 176 return (GrGLFuncPtr) glUniform4i; 177 } else if (0 == strcmp("glUniform4fv", name)) { 178 return (GrGLFuncPtr) glUniform4fv; 179 } else if (0 == strcmp("glUniform4iv", name)) { 180 return (GrGLFuncPtr) glUniform4iv; 181 } else if (0 == strcmp("glUniformMatrix2fv", name)) { 182 return (GrGLFuncPtr) glUniformMatrix2fv; 183 } else if (0 == strcmp("glUniformMatrix3fv", name)) { 184 return (GrGLFuncPtr) glUniformMatrix3fv; 185 } else if (0 == strcmp("glUniformMatrix4fv", name)) { 186 return (GrGLFuncPtr) glUniformMatrix4fv; 187 } else if (0 == strcmp("glUseProgram", name)) { 188 return (GrGLFuncPtr) glUseProgram; 189 } else if (0 == strcmp("glVertexAttrib1f", name)) { 190 return (GrGLFuncPtr) glVertexAttrib1f; 191 } else if (0 == strcmp("glVertexAttrib2fv", name)) { 192 return (GrGLFuncPtr) glVertexAttrib2fv; 193 } else if (0 == strcmp("glVertexAttrib3fv", name)) { 194 return (GrGLFuncPtr) glVertexAttrib3fv; 195 } else if (0 == strcmp("glVertexAttrib4fv", name)) { 196 return (GrGLFuncPtr) glVertexAttrib4fv; 197 } else if (0 == strcmp("glVertexAttribPointer", name)) { 198 return (GrGLFuncPtr) glVertexAttribPointer; 199 } else if (0 == strcmp("glViewport", name)) { 200 return (GrGLFuncPtr) glViewport; 201 } else if (0 == strcmp("glBindFramebuffer", name)) { 202 return (GrGLFuncPtr) glBindFramebuffer; 203 } else if (0 == strcmp("glBindRenderbuffer", name)) { 204 return (GrGLFuncPtr) glBindRenderbuffer; 205 } else if (0 == strcmp("glCheckFramebufferStatus", name)) { 206 return (GrGLFuncPtr) glCheckFramebufferStatus; 207 } else if (0 == strcmp("glDeleteFramebuffers", name)) { 208 return (GrGLFuncPtr) glDeleteFramebuffers; 209 } else if (0 == strcmp("glDeleteRenderbuffers", name)) { 210 return (GrGLFuncPtr) glDeleteRenderbuffers; 211 } else if (0 == strcmp("glFramebufferRenderbuffer", name)) { 212 return (GrGLFuncPtr) glFramebufferRenderbuffer; 213 } else if (0 == strcmp("glFramebufferTexture2D", name)) { 214 return (GrGLFuncPtr) glFramebufferTexture2D; 215 } else if (0 == strcmp("glGenFramebuffers", name)) { 216 return (GrGLFuncPtr) glGenFramebuffers; 217 } else if (0 == strcmp("glGenRenderbuffers", name)) { 218 return (GrGLFuncPtr) glGenRenderbuffers; 219 } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) { 220 return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv; 221 } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) { 222 return (GrGLFuncPtr) glGetRenderbufferParameteriv; 223 } else if (0 == strcmp("glRenderbufferStorage", name)) { 224 return (GrGLFuncPtr) glRenderbufferStorage; 225 } else if (0 == strcmp("eglQueryString", name)) { 226 return (GrGLFuncPtr) eglQueryString; 227 } else if (0 == strcmp("eglGetCurrentDisplay", name)) { 228 return (GrGLFuncPtr) eglGetCurrentDisplay; 229 } 230 return eglGetProcAddress(name); 231 } 232 233 const GrGLInterface* GrGLCreateNativeInterface() { 234 return GrGLAssembleInterface(nullptr, android_get_gl_proc); 235 } 236 237 #endif//defined(SK_BUILD_FOR_ANDROID) 238