1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "GrVkPipelineStateDataManager.h"
9 
10 #include "GrVkGpu.h"
11 #include "GrVkUniformBuffer.h"
12 
GrVkPipelineStateDataManager(const UniformInfoArray & uniforms,uint32_t vertexUniformSize,uint32_t fragmentUniformSize)13 GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms,
14                                                            uint32_t vertexUniformSize,
15                                                            uint32_t fragmentUniformSize)
16     : fVertexUniformSize(vertexUniformSize)
17     , fFragmentUniformSize(fragmentUniformSize)
18     , fVertexUniformsDirty(false)
19     , fFragmentUniformsDirty(false) {
20     fVertexUniformData.reset(vertexUniformSize);
21     fFragmentUniformData.reset(fragmentUniformSize);
22     int count = uniforms.count();
23     fUniforms.push_back_n(count);
24     // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
25     // owned by other objects will still match up here.
26     for (int i = 0; i < count; i++) {
27         Uniform& uniform = fUniforms[i];
28         const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
29         SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
30                  uniformInfo.fVariable.getArrayCount() > 0);
31         SkDEBUGCODE(
32             uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
33             uniform.fType = uniformInfo.fVariable.getType();
34         );
35         uniform.fBinding =
36             (kVertex_GrShaderFlag == uniformInfo.fVisibility) ? GrVkUniformHandler::kVertexBinding
37                                                               : GrVkUniformHandler::kFragBinding;
38         uniform.fOffset = uniformInfo.fUBOffset;
39     }
40 }
41 
getBufferPtrAndMarkDirty(const Uniform & uni) const42 void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
43     void* buffer;
44     if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
45         buffer = fVertexUniformData.get();
46         fVertexUniformsDirty = true;
47     }
48     else {
49         SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
50         buffer = fFragmentUniformData.get();
51         fFragmentUniformsDirty = true;
52     }
53     buffer = static_cast<char*>(buffer)+uni.fOffset;
54     return buffer;
55 }
56 
set1i(UniformHandle u,int32_t i) const57 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const {
58     const Uniform& uni = fUniforms[u.toIndex()];
59     SkASSERT(uni.fType == kInt_GrSLType);
60     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
61     void* buffer = this->getBufferPtrAndMarkDirty(uni);
62     memcpy(buffer, &i, sizeof(int32_t));
63 }
64 
set1iv(UniformHandle u,int arrayCount,const int32_t v[]) const65 void GrVkPipelineStateDataManager::set1iv(UniformHandle u,
66                                           int arrayCount,
67                                           const int32_t v[]) const {
68     const Uniform& uni = fUniforms[u.toIndex()];
69     SkASSERT(uni.fType == kInt_GrSLType);
70     SkASSERT(arrayCount > 0);
71     SkASSERT(arrayCount <= uni.fArrayCount ||
72              (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
73 
74     void* buffer = this->getBufferPtrAndMarkDirty(uni);
75     SkASSERT(sizeof(int32_t) == 4);
76     for (int i = 0; i < arrayCount; ++i) {
77         const int32_t* curVec = &v[i];
78         memcpy(buffer, curVec, sizeof(int32_t));
79         buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t);
80     }
81 }
82 
set1f(UniformHandle u,float v0) const83 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
84     const Uniform& uni = fUniforms[u.toIndex()];
85     SkASSERT(uni.fType == kFloat_GrSLType);
86     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
87     void* buffer = this->getBufferPtrAndMarkDirty(uni);
88     SkASSERT(sizeof(float) == 4);
89     memcpy(buffer, &v0, sizeof(float));
90 }
91 
set1fv(UniformHandle u,int arrayCount,const float v[]) const92 void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
93                                           int arrayCount,
94                                           const float v[]) const {
95     const Uniform& uni = fUniforms[u.toIndex()];
96     SkASSERT(uni.fType == kFloat_GrSLType);
97     SkASSERT(arrayCount > 0);
98     SkASSERT(arrayCount <= uni.fArrayCount ||
99              (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
100 
101     void* buffer = this->getBufferPtrAndMarkDirty(uni);
102     SkASSERT(sizeof(float) == 4);
103     for (int i = 0; i < arrayCount; ++i) {
104         const float* curVec = &v[i];
105         memcpy(buffer, curVec, sizeof(float));
106         buffer = static_cast<char*>(buffer) + 4*sizeof(float);
107     }
108 }
109 
set2f(UniformHandle u,float v0,float v1) const110 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const {
111     const Uniform& uni = fUniforms[u.toIndex()];
112     SkASSERT(uni.fType == kVec2f_GrSLType);
113     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
114     void* buffer = this->getBufferPtrAndMarkDirty(uni);
115     SkASSERT(sizeof(float) == 4);
116     float v[2] = { v0, v1 };
117     memcpy(buffer, v, 2 * sizeof(float));
118 }
119 
set2fv(UniformHandle u,int arrayCount,const float v[]) const120 void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
121                                           int arrayCount,
122                                           const float v[]) const {
123     const Uniform& uni = fUniforms[u.toIndex()];
124     SkASSERT(uni.fType == kVec2f_GrSLType);
125     SkASSERT(arrayCount > 0);
126     SkASSERT(arrayCount <= uni.fArrayCount ||
127              (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
128 
129     void* buffer = this->getBufferPtrAndMarkDirty(uni);
130     SkASSERT(sizeof(float) == 4);
131     for (int i = 0; i < arrayCount; ++i) {
132         const float* curVec = &v[2 * i];
133         memcpy(buffer, curVec, 2 * sizeof(float));
134         buffer = static_cast<char*>(buffer) + 4*sizeof(float);
135     }
136 }
137 
set3f(UniformHandle u,float v0,float v1,float v2) const138 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
139     const Uniform& uni = fUniforms[u.toIndex()];
140     SkASSERT(uni.fType == kVec3f_GrSLType);
141     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
142     void* buffer = this->getBufferPtrAndMarkDirty(uni);
143     SkASSERT(sizeof(float) == 4);
144     float v[3] = { v0, v1, v2 };
145     memcpy(buffer, v, 3 * sizeof(float));
146 }
147 
set3fv(UniformHandle u,int arrayCount,const float v[]) const148 void GrVkPipelineStateDataManager::set3fv(UniformHandle u,
149                                           int arrayCount,
150                                           const float v[]) const {
151     const Uniform& uni = fUniforms[u.toIndex()];
152     SkASSERT(uni.fType == kVec3f_GrSLType);
153     SkASSERT(arrayCount > 0);
154     SkASSERT(arrayCount <= uni.fArrayCount ||
155              (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
156 
157     void* buffer = this->getBufferPtrAndMarkDirty(uni);
158     SkASSERT(sizeof(float) == 4);
159     for (int i = 0; i < arrayCount; ++i) {
160         const float* curVec = &v[3 * i];
161         memcpy(buffer, curVec, 3 * sizeof(float));
162         buffer = static_cast<char*>(buffer) + 4*sizeof(float);
163     }
164 }
165 
set4f(UniformHandle u,float v0,float v1,float v2,float v3) const166 void GrVkPipelineStateDataManager::set4f(UniformHandle u,
167                                          float v0,
168                                          float v1,
169                                          float v2,
170                                          float v3) const {
171     const Uniform& uni = fUniforms[u.toIndex()];
172     SkASSERT(uni.fType == kVec4f_GrSLType);
173     SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
174     void* buffer = this->getBufferPtrAndMarkDirty(uni);
175     SkASSERT(sizeof(float) == 4);
176     float v[4] = { v0, v1, v2, v3 };
177     memcpy(buffer, v, 4 * sizeof(float));
178 }
179 
set4fv(UniformHandle u,int arrayCount,const float v[]) const180 void GrVkPipelineStateDataManager::set4fv(UniformHandle u,
181                                           int arrayCount,
182                                           const float v[]) const {
183     const Uniform& uni = fUniforms[u.toIndex()];
184     SkASSERT(uni.fType == kVec4f_GrSLType);
185     SkASSERT(arrayCount > 0);
186     SkASSERT(arrayCount <= uni.fArrayCount ||
187              (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
188 
189     void* buffer = this->getBufferPtrAndMarkDirty(uni);
190     SkASSERT(sizeof(float) == 4);
191     memcpy(buffer, v, arrayCount * 4 * sizeof(float));
192 }
193 
setMatrix2f(UniformHandle u,const float matrix[]) const194 void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
195     this->setMatrices<2>(u, 1, matrix);
196 }
197 
setMatrix2fv(UniformHandle u,int arrayCount,const float m[]) const198 void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u,
199                                                 int arrayCount,
200                                                 const float m[]) const {
201     this->setMatrices<2>(u, arrayCount, m);
202 }
203 
setMatrix3f(UniformHandle u,const float matrix[]) const204 void GrVkPipelineStateDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
205     this->setMatrices<3>(u, 1, matrix);
206 }
207 
setMatrix3fv(UniformHandle u,int arrayCount,const float m[]) const208 void GrVkPipelineStateDataManager::setMatrix3fv(UniformHandle u,
209                                                 int arrayCount,
210                                                 const float m[]) const {
211     this->setMatrices<3>(u, arrayCount, m);
212 }
213 
setMatrix4f(UniformHandle u,const float matrix[]) const214 void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
215     this->setMatrices<4>(u, 1, matrix);
216 }
217 
setMatrix4fv(UniformHandle u,int arrayCount,const float m[]) const218 void GrVkPipelineStateDataManager::setMatrix4fv(UniformHandle u,
219                                                 int arrayCount,
220                                                 const float m[]) const {
221     this->setMatrices<4>(u, arrayCount, m);
222 }
223 
224 template<int N> struct set_uniform_matrix;
225 
setMatrices(UniformHandle u,int arrayCount,const float matrices[]) const226 template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHandle u,
227                                                                       int arrayCount,
228                                                                      const float matrices[]) const {
229     const Uniform& uni = fUniforms[u.toIndex()];
230     SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
231     SkASSERT(arrayCount > 0);
232     SkASSERT(arrayCount <= uni.fArrayCount ||
233              (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
234 
235     void* buffer;
236     if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
237         buffer = fVertexUniformData.get();
238         fVertexUniformsDirty = true;
239     } else {
240         SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
241         buffer = fFragmentUniformData.get();
242         fFragmentUniformsDirty = true;
243     }
244 
245     set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
246 }
247 
248 template<int N> struct set_uniform_matrix {
setset_uniform_matrix249     inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
250         GR_STATIC_ASSERT(sizeof(float) == 4);
251         buffer = static_cast<char*>(buffer) + uniformOffset;
252         for (int i = 0; i < count; ++i) {
253             const float* matrix = &matrices[N * N * i];
254             for (int j = 0; j < N; ++j) {
255                 memcpy(buffer, &matrix[j * N], N * sizeof(float));
256                 buffer = static_cast<char*>(buffer) + 4 * sizeof(float);
257             }
258         }
259     }
260 };
261 
262 template<> struct set_uniform_matrix<4> {
setset_uniform_matrix263     inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
264         GR_STATIC_ASSERT(sizeof(float) == 4);
265         buffer = static_cast<char*>(buffer) + uniformOffset;
266         memcpy(buffer, matrices, count * 16 * sizeof(float));
267     }
268 };
269 
uploadUniformBuffers(GrVkGpu * gpu,GrVkUniformBuffer * vertexBuffer,GrVkUniformBuffer * fragmentBuffer) const270 bool GrVkPipelineStateDataManager::uploadUniformBuffers(GrVkGpu* gpu,
271                                                         GrVkUniformBuffer* vertexBuffer,
272                                                         GrVkUniformBuffer* fragmentBuffer) const {
273     bool updatedBuffer = false;
274     if (vertexBuffer && fVertexUniformsDirty) {
275         SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize,
276                                                 &updatedBuffer));
277         fVertexUniformsDirty = false;
278     }
279 
280     if (fragmentBuffer && fFragmentUniformsDirty) {
281         SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
282                                                   fFragmentUniformSize, &updatedBuffer));
283         fFragmentUniformsDirty = false;
284     }
285     return updatedBuffer;
286 }
287