1/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2/* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
4 * You can obtain one at http://mozilla.org/MPL/2.0/.
5 *
6 * The origin of this IDL file is
7 * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl
8 *
9 * Copyright © 2012 Khronos Group
10 */
11
12// WebGL IDL definitions scraped from the Khronos specification:
13// https://www.khronos.org/registry/webgl/specs/latest/
14//
15// This IDL depends on the typed array specification defined at:
16// https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
17
18typedef unsigned long  GLenum;
19typedef boolean        GLboolean;
20typedef unsigned long  GLbitfield;
21typedef byte           GLbyte;         /* 'byte' should be a signed 8 bit type. */
22typedef short          GLshort;
23typedef long           GLint;
24typedef long           GLsizei;
25typedef long long      GLintptr;
26typedef long long      GLsizeiptr;
27// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
28typedef octet          GLubyte;        /* 'octet' should be an unsigned 8 bit type. */
29typedef unsigned short GLushort;
30typedef unsigned long  GLuint;
31typedef unrestricted float GLfloat;
32typedef unrestricted float GLclampf;
33typedef unsigned long long GLuint64EXT;
34
35// The power preference settings are documented in the WebGLContextAttributes
36// section of the specification.
37enum WebGLPowerPreference { "default", "low-power", "high-performance" };
38
39[GenerateInit]
40dictionary WebGLContextAttributes {
41    // We deviate from the spec for alpha and antialias:
42    // * alpha: Historically, we might use rgb565 instead of rgb(x)8, for
43    //          memory bandwidth optimization.
44    // * antialias: On Android, DPI is high and mem-bandwidth is low, so we
45    //              default to antialias:false if it's not set.
46    GLboolean alpha; // = true; // Default is controlled by webgl.default-no-alpha.
47    GLboolean depth = true;
48    GLboolean stencil = false;
49    GLboolean antialias; // = true; // Default is controlled by webgl.default-antialias.
50    GLboolean premultipliedAlpha = true;
51    GLboolean preserveDrawingBuffer = false;
52    GLboolean failIfMajorPerformanceCaveat = false;
53    WebGLPowerPreference powerPreference = "default";
54};
55
56[Exposed=(Window,Worker),
57 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
58interface WebGLBuffer {
59};
60
61[Exposed=(Window,Worker),
62 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
63interface WebGLFramebuffer {
64};
65
66[Exposed=(Window,Worker),
67 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
68interface WebGLProgram {
69};
70
71[Exposed=(Window,Worker),
72 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
73interface WebGLRenderbuffer {
74};
75
76[Exposed=(Window,Worker),
77 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
78interface WebGLShader {
79};
80
81[Exposed=(Window,Worker),
82 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
83interface WebGLTexture {
84};
85
86[Exposed=(Window,Worker),
87 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
88interface WebGLUniformLocation {
89};
90
91[Exposed=(Window,Worker),
92 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
93interface WebGLVertexArrayObject {
94};
95
96[Exposed=(Window,Worker),
97 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
98interface WebGLActiveInfo {
99    readonly attribute GLint size;
100    readonly attribute GLenum type;
101    readonly attribute DOMString name;
102};
103
104[Exposed=(Window,Worker),
105 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
106interface WebGLShaderPrecisionFormat {
107    readonly attribute GLint rangeMin;
108    readonly attribute GLint rangeMax;
109    readonly attribute GLint precision;
110};
111
112typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List;
113typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List;
114
115// Shared mixin for the things that WebGLRenderingContext and
116// WebGL2RenderingContext have in common.  This doesn't have all the things they
117// have in common, because we don't support splitting multiple overloads of the
118// same method across separate interfaces and pulling them in with "includes".
119[Exposed=(Window, Worker)]
120interface mixin WebGLRenderingContextBase {
121    /* ClearBufferMask */
122    const GLenum DEPTH_BUFFER_BIT               = 0x00000100;
123    const GLenum STENCIL_BUFFER_BIT             = 0x00000400;
124    const GLenum COLOR_BUFFER_BIT               = 0x00004000;
125
126    /* BeginMode */
127    const GLenum POINTS                         = 0x0000;
128    const GLenum LINES                          = 0x0001;
129    const GLenum LINE_LOOP                      = 0x0002;
130    const GLenum LINE_STRIP                     = 0x0003;
131    const GLenum TRIANGLES                      = 0x0004;
132    const GLenum TRIANGLE_STRIP                 = 0x0005;
133    const GLenum TRIANGLE_FAN                   = 0x0006;
134
135    /* AlphaFunction (not supported in ES20) */
136    /*      NEVER */
137    /*      LESS */
138    /*      EQUAL */
139    /*      LEQUAL */
140    /*      GREATER */
141    /*      NOTEQUAL */
142    /*      GEQUAL */
143    /*      ALWAYS */
144
145    /* BlendingFactorDest */
146    const GLenum ZERO                           = 0;
147    const GLenum ONE                            = 1;
148    const GLenum SRC_COLOR                      = 0x0300;
149    const GLenum ONE_MINUS_SRC_COLOR            = 0x0301;
150    const GLenum SRC_ALPHA                      = 0x0302;
151    const GLenum ONE_MINUS_SRC_ALPHA            = 0x0303;
152    const GLenum DST_ALPHA                      = 0x0304;
153    const GLenum ONE_MINUS_DST_ALPHA            = 0x0305;
154
155    /* BlendingFactorSrc */
156    /*      ZERO */
157    /*      ONE */
158    const GLenum DST_COLOR                      = 0x0306;
159    const GLenum ONE_MINUS_DST_COLOR            = 0x0307;
160    const GLenum SRC_ALPHA_SATURATE             = 0x0308;
161    /*      SRC_ALPHA */
162    /*      ONE_MINUS_SRC_ALPHA */
163    /*      DST_ALPHA */
164    /*      ONE_MINUS_DST_ALPHA */
165
166    /* BlendEquationSeparate */
167    const GLenum FUNC_ADD                       = 0x8006;
168    const GLenum BLEND_EQUATION                 = 0x8009;
169    const GLenum BLEND_EQUATION_RGB             = 0x8009;   /* same as BLEND_EQUATION */
170    const GLenum BLEND_EQUATION_ALPHA           = 0x883D;
171
172    /* BlendSubtract */
173    const GLenum FUNC_SUBTRACT                  = 0x800A;
174    const GLenum FUNC_REVERSE_SUBTRACT          = 0x800B;
175
176    /* Separate Blend Functions */
177    const GLenum BLEND_DST_RGB                  = 0x80C8;
178    const GLenum BLEND_SRC_RGB                  = 0x80C9;
179    const GLenum BLEND_DST_ALPHA                = 0x80CA;
180    const GLenum BLEND_SRC_ALPHA                = 0x80CB;
181    const GLenum CONSTANT_COLOR                 = 0x8001;
182    const GLenum ONE_MINUS_CONSTANT_COLOR       = 0x8002;
183    const GLenum CONSTANT_ALPHA                 = 0x8003;
184    const GLenum ONE_MINUS_CONSTANT_ALPHA       = 0x8004;
185    const GLenum BLEND_COLOR                    = 0x8005;
186
187    /* Buffer Objects */
188    const GLenum ARRAY_BUFFER                   = 0x8892;
189    const GLenum ELEMENT_ARRAY_BUFFER           = 0x8893;
190    const GLenum ARRAY_BUFFER_BINDING           = 0x8894;
191    const GLenum ELEMENT_ARRAY_BUFFER_BINDING   = 0x8895;
192
193    const GLenum STREAM_DRAW                    = 0x88E0;
194    const GLenum STATIC_DRAW                    = 0x88E4;
195    const GLenum DYNAMIC_DRAW                   = 0x88E8;
196
197    const GLenum BUFFER_SIZE                    = 0x8764;
198    const GLenum BUFFER_USAGE                   = 0x8765;
199
200    const GLenum CURRENT_VERTEX_ATTRIB          = 0x8626;
201
202    /* CullFaceMode */
203    const GLenum FRONT                          = 0x0404;
204    const GLenum BACK                           = 0x0405;
205    const GLenum FRONT_AND_BACK                 = 0x0408;
206
207    /* DepthFunction */
208    /*      NEVER */
209    /*      LESS */
210    /*      EQUAL */
211    /*      LEQUAL */
212    /*      GREATER */
213    /*      NOTEQUAL */
214    /*      GEQUAL */
215    /*      ALWAYS */
216
217    /* EnableCap */
218    /* TEXTURE_2D */
219    const GLenum CULL_FACE                      = 0x0B44;
220    const GLenum BLEND                          = 0x0BE2;
221    const GLenum DITHER                         = 0x0BD0;
222    const GLenum STENCIL_TEST                   = 0x0B90;
223    const GLenum DEPTH_TEST                     = 0x0B71;
224    const GLenum SCISSOR_TEST                   = 0x0C11;
225    const GLenum POLYGON_OFFSET_FILL            = 0x8037;
226    const GLenum SAMPLE_ALPHA_TO_COVERAGE       = 0x809E;
227    const GLenum SAMPLE_COVERAGE                = 0x80A0;
228
229    /* ErrorCode */
230    const GLenum NO_ERROR                       = 0;
231    const GLenum INVALID_ENUM                   = 0x0500;
232    const GLenum INVALID_VALUE                  = 0x0501;
233    const GLenum INVALID_OPERATION              = 0x0502;
234    const GLenum OUT_OF_MEMORY                  = 0x0505;
235
236    /* FrontFaceDirection */
237    const GLenum CW                             = 0x0900;
238    const GLenum CCW                            = 0x0901;
239
240    /* GetPName */
241    const GLenum LINE_WIDTH                     = 0x0B21;
242    const GLenum ALIASED_POINT_SIZE_RANGE       = 0x846D;
243    const GLenum ALIASED_LINE_WIDTH_RANGE       = 0x846E;
244    const GLenum CULL_FACE_MODE                 = 0x0B45;
245    const GLenum FRONT_FACE                     = 0x0B46;
246    const GLenum DEPTH_RANGE                    = 0x0B70;
247    const GLenum DEPTH_WRITEMASK                = 0x0B72;
248    const GLenum DEPTH_CLEAR_VALUE              = 0x0B73;
249    const GLenum DEPTH_FUNC                     = 0x0B74;
250    const GLenum STENCIL_CLEAR_VALUE            = 0x0B91;
251    const GLenum STENCIL_FUNC                   = 0x0B92;
252    const GLenum STENCIL_FAIL                   = 0x0B94;
253    const GLenum STENCIL_PASS_DEPTH_FAIL        = 0x0B95;
254    const GLenum STENCIL_PASS_DEPTH_PASS        = 0x0B96;
255    const GLenum STENCIL_REF                    = 0x0B97;
256    const GLenum STENCIL_VALUE_MASK             = 0x0B93;
257    const GLenum STENCIL_WRITEMASK              = 0x0B98;
258    const GLenum STENCIL_BACK_FUNC              = 0x8800;
259    const GLenum STENCIL_BACK_FAIL              = 0x8801;
260    const GLenum STENCIL_BACK_PASS_DEPTH_FAIL   = 0x8802;
261    const GLenum STENCIL_BACK_PASS_DEPTH_PASS   = 0x8803;
262    const GLenum STENCIL_BACK_REF               = 0x8CA3;
263    const GLenum STENCIL_BACK_VALUE_MASK        = 0x8CA4;
264    const GLenum STENCIL_BACK_WRITEMASK         = 0x8CA5;
265    const GLenum VIEWPORT                       = 0x0BA2;
266    const GLenum SCISSOR_BOX                    = 0x0C10;
267    /*      SCISSOR_TEST */
268    const GLenum COLOR_CLEAR_VALUE              = 0x0C22;
269    const GLenum COLOR_WRITEMASK                = 0x0C23;
270    const GLenum UNPACK_ALIGNMENT               = 0x0CF5;
271    const GLenum PACK_ALIGNMENT                 = 0x0D05;
272    const GLenum MAX_TEXTURE_SIZE               = 0x0D33;
273    const GLenum MAX_VIEWPORT_DIMS              = 0x0D3A;
274    const GLenum SUBPIXEL_BITS                  = 0x0D50;
275    const GLenum RED_BITS                       = 0x0D52;
276    const GLenum GREEN_BITS                     = 0x0D53;
277    const GLenum BLUE_BITS                      = 0x0D54;
278    const GLenum ALPHA_BITS                     = 0x0D55;
279    const GLenum DEPTH_BITS                     = 0x0D56;
280    const GLenum STENCIL_BITS                   = 0x0D57;
281    const GLenum POLYGON_OFFSET_UNITS           = 0x2A00;
282    /*      POLYGON_OFFSET_FILL */
283    const GLenum POLYGON_OFFSET_FACTOR          = 0x8038;
284    const GLenum TEXTURE_BINDING_2D             = 0x8069;
285    const GLenum SAMPLE_BUFFERS                 = 0x80A8;
286    const GLenum SAMPLES                        = 0x80A9;
287    const GLenum SAMPLE_COVERAGE_VALUE          = 0x80AA;
288    const GLenum SAMPLE_COVERAGE_INVERT         = 0x80AB;
289
290    /* GetTextureParameter */
291    /*      TEXTURE_MAG_FILTER */
292    /*      TEXTURE_MIN_FILTER */
293    /*      TEXTURE_WRAP_S */
294    /*      TEXTURE_WRAP_T */
295
296    const GLenum COMPRESSED_TEXTURE_FORMATS     = 0x86A3;
297
298    /* HintMode */
299    const GLenum DONT_CARE                      = 0x1100;
300    const GLenum FASTEST                        = 0x1101;
301    const GLenum NICEST                         = 0x1102;
302
303    /* HintTarget */
304    const GLenum GENERATE_MIPMAP_HINT            = 0x8192;
305
306    /* DataType */
307    const GLenum BYTE                           = 0x1400;
308    const GLenum UNSIGNED_BYTE                  = 0x1401;
309    const GLenum SHORT                          = 0x1402;
310    const GLenum UNSIGNED_SHORT                 = 0x1403;
311    const GLenum INT                            = 0x1404;
312    const GLenum UNSIGNED_INT                   = 0x1405;
313    const GLenum FLOAT                          = 0x1406;
314
315    /* PixelFormat */
316    const GLenum DEPTH_COMPONENT                = 0x1902;
317    const GLenum ALPHA                          = 0x1906;
318    const GLenum RGB                            = 0x1907;
319    const GLenum RGBA                           = 0x1908;
320    const GLenum LUMINANCE                      = 0x1909;
321    const GLenum LUMINANCE_ALPHA                = 0x190A;
322
323    /* PixelType */
324    /*      UNSIGNED_BYTE */
325    const GLenum UNSIGNED_SHORT_4_4_4_4         = 0x8033;
326    const GLenum UNSIGNED_SHORT_5_5_5_1         = 0x8034;
327    const GLenum UNSIGNED_SHORT_5_6_5           = 0x8363;
328
329    /* Shaders */
330    const GLenum FRAGMENT_SHADER                  = 0x8B30;
331    const GLenum VERTEX_SHADER                    = 0x8B31;
332    const GLenum MAX_VERTEX_ATTRIBS               = 0x8869;
333    const GLenum MAX_VERTEX_UNIFORM_VECTORS       = 0x8DFB;
334    const GLenum MAX_VARYING_VECTORS              = 0x8DFC;
335    const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
336    const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS   = 0x8B4C;
337    const GLenum MAX_TEXTURE_IMAGE_UNITS          = 0x8872;
338    const GLenum MAX_FRAGMENT_UNIFORM_VECTORS     = 0x8DFD;
339    const GLenum SHADER_TYPE                      = 0x8B4F;
340    const GLenum DELETE_STATUS                    = 0x8B80;
341    const GLenum LINK_STATUS                      = 0x8B82;
342    const GLenum VALIDATE_STATUS                  = 0x8B83;
343    const GLenum ATTACHED_SHADERS                 = 0x8B85;
344    const GLenum ACTIVE_UNIFORMS                  = 0x8B86;
345    const GLenum ACTIVE_ATTRIBUTES                = 0x8B89;
346    const GLenum SHADING_LANGUAGE_VERSION         = 0x8B8C;
347    const GLenum CURRENT_PROGRAM                  = 0x8B8D;
348
349    /* StencilFunction */
350    const GLenum NEVER                          = 0x0200;
351    const GLenum LESS                           = 0x0201;
352    const GLenum EQUAL                          = 0x0202;
353    const GLenum LEQUAL                         = 0x0203;
354    const GLenum GREATER                        = 0x0204;
355    const GLenum NOTEQUAL                       = 0x0205;
356    const GLenum GEQUAL                         = 0x0206;
357    const GLenum ALWAYS                         = 0x0207;
358
359    /* StencilOp */
360    /*      ZERO */
361    const GLenum KEEP                           = 0x1E00;
362    const GLenum REPLACE                        = 0x1E01;
363    const GLenum INCR                           = 0x1E02;
364    const GLenum DECR                           = 0x1E03;
365    const GLenum INVERT                         = 0x150A;
366    const GLenum INCR_WRAP                      = 0x8507;
367    const GLenum DECR_WRAP                      = 0x8508;
368
369    /* StringName */
370    const GLenum VENDOR                         = 0x1F00;
371    const GLenum RENDERER                       = 0x1F01;
372    const GLenum VERSION                        = 0x1F02;
373
374    /* TextureMagFilter */
375    const GLenum NEAREST                        = 0x2600;
376    const GLenum LINEAR                         = 0x2601;
377
378    /* TextureMinFilter */
379    /*      NEAREST */
380    /*      LINEAR */
381    const GLenum NEAREST_MIPMAP_NEAREST         = 0x2700;
382    const GLenum LINEAR_MIPMAP_NEAREST          = 0x2701;
383    const GLenum NEAREST_MIPMAP_LINEAR          = 0x2702;
384    const GLenum LINEAR_MIPMAP_LINEAR           = 0x2703;
385
386    /* TextureParameterName */
387    const GLenum TEXTURE_MAG_FILTER             = 0x2800;
388    const GLenum TEXTURE_MIN_FILTER             = 0x2801;
389    const GLenum TEXTURE_WRAP_S                 = 0x2802;
390    const GLenum TEXTURE_WRAP_T                 = 0x2803;
391
392    /* TextureTarget */
393    const GLenum TEXTURE_2D                     = 0x0DE1;
394    const GLenum TEXTURE                        = 0x1702;
395
396    const GLenum TEXTURE_CUBE_MAP               = 0x8513;
397    const GLenum TEXTURE_BINDING_CUBE_MAP       = 0x8514;
398    const GLenum TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515;
399    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516;
400    const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517;
401    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518;
402    const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519;
403    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A;
404    const GLenum MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C;
405
406    /* TextureUnit */
407    const GLenum TEXTURE0                       = 0x84C0;
408    const GLenum TEXTURE1                       = 0x84C1;
409    const GLenum TEXTURE2                       = 0x84C2;
410    const GLenum TEXTURE3                       = 0x84C3;
411    const GLenum TEXTURE4                       = 0x84C4;
412    const GLenum TEXTURE5                       = 0x84C5;
413    const GLenum TEXTURE6                       = 0x84C6;
414    const GLenum TEXTURE7                       = 0x84C7;
415    const GLenum TEXTURE8                       = 0x84C8;
416    const GLenum TEXTURE9                       = 0x84C9;
417    const GLenum TEXTURE10                      = 0x84CA;
418    const GLenum TEXTURE11                      = 0x84CB;
419    const GLenum TEXTURE12                      = 0x84CC;
420    const GLenum TEXTURE13                      = 0x84CD;
421    const GLenum TEXTURE14                      = 0x84CE;
422    const GLenum TEXTURE15                      = 0x84CF;
423    const GLenum TEXTURE16                      = 0x84D0;
424    const GLenum TEXTURE17                      = 0x84D1;
425    const GLenum TEXTURE18                      = 0x84D2;
426    const GLenum TEXTURE19                      = 0x84D3;
427    const GLenum TEXTURE20                      = 0x84D4;
428    const GLenum TEXTURE21                      = 0x84D5;
429    const GLenum TEXTURE22                      = 0x84D6;
430    const GLenum TEXTURE23                      = 0x84D7;
431    const GLenum TEXTURE24                      = 0x84D8;
432    const GLenum TEXTURE25                      = 0x84D9;
433    const GLenum TEXTURE26                      = 0x84DA;
434    const GLenum TEXTURE27                      = 0x84DB;
435    const GLenum TEXTURE28                      = 0x84DC;
436    const GLenum TEXTURE29                      = 0x84DD;
437    const GLenum TEXTURE30                      = 0x84DE;
438    const GLenum TEXTURE31                      = 0x84DF;
439    const GLenum ACTIVE_TEXTURE                 = 0x84E0;
440
441    /* TextureWrapMode */
442    const GLenum REPEAT                         = 0x2901;
443    const GLenum CLAMP_TO_EDGE                  = 0x812F;
444    const GLenum MIRRORED_REPEAT                = 0x8370;
445
446    /* Uniform Types */
447    const GLenum FLOAT_VEC2                     = 0x8B50;
448    const GLenum FLOAT_VEC3                     = 0x8B51;
449    const GLenum FLOAT_VEC4                     = 0x8B52;
450    const GLenum INT_VEC2                       = 0x8B53;
451    const GLenum INT_VEC3                       = 0x8B54;
452    const GLenum INT_VEC4                       = 0x8B55;
453    const GLenum BOOL                           = 0x8B56;
454    const GLenum BOOL_VEC2                      = 0x8B57;
455    const GLenum BOOL_VEC3                      = 0x8B58;
456    const GLenum BOOL_VEC4                      = 0x8B59;
457    const GLenum FLOAT_MAT2                     = 0x8B5A;
458    const GLenum FLOAT_MAT3                     = 0x8B5B;
459    const GLenum FLOAT_MAT4                     = 0x8B5C;
460    const GLenum SAMPLER_2D                     = 0x8B5E;
461    const GLenum SAMPLER_CUBE                   = 0x8B60;
462
463    /* Vertex Arrays */
464    const GLenum VERTEX_ATTRIB_ARRAY_ENABLED        = 0x8622;
465    const GLenum VERTEX_ATTRIB_ARRAY_SIZE           = 0x8623;
466    const GLenum VERTEX_ATTRIB_ARRAY_STRIDE         = 0x8624;
467    const GLenum VERTEX_ATTRIB_ARRAY_TYPE           = 0x8625;
468    const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED     = 0x886A;
469    const GLenum VERTEX_ATTRIB_ARRAY_POINTER        = 0x8645;
470    const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
471
472    /* Read Format */
473    const GLenum IMPLEMENTATION_COLOR_READ_TYPE   = 0x8B9A;
474    const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
475
476    /* Shader Source */
477    const GLenum COMPILE_STATUS                 = 0x8B81;
478
479    /* Shader Precision-Specified Types */
480    const GLenum LOW_FLOAT                      = 0x8DF0;
481    const GLenum MEDIUM_FLOAT                   = 0x8DF1;
482    const GLenum HIGH_FLOAT                     = 0x8DF2;
483    const GLenum LOW_INT                        = 0x8DF3;
484    const GLenum MEDIUM_INT                     = 0x8DF4;
485    const GLenum HIGH_INT                       = 0x8DF5;
486
487    /* Framebuffer Object. */
488    const GLenum FRAMEBUFFER                    = 0x8D40;
489    const GLenum RENDERBUFFER                   = 0x8D41;
490
491    const GLenum RGBA4                          = 0x8056;
492    const GLenum RGB5_A1                        = 0x8057;
493    const GLenum RGB565                         = 0x8D62;
494    const GLenum DEPTH_COMPONENT16              = 0x81A5;
495    const GLenum STENCIL_INDEX8                 = 0x8D48;
496    const GLenum DEPTH_STENCIL                  = 0x84F9;
497
498    const GLenum RENDERBUFFER_WIDTH             = 0x8D42;
499    const GLenum RENDERBUFFER_HEIGHT            = 0x8D43;
500    const GLenum RENDERBUFFER_INTERNAL_FORMAT   = 0x8D44;
501    const GLenum RENDERBUFFER_RED_SIZE          = 0x8D50;
502    const GLenum RENDERBUFFER_GREEN_SIZE        = 0x8D51;
503    const GLenum RENDERBUFFER_BLUE_SIZE         = 0x8D52;
504    const GLenum RENDERBUFFER_ALPHA_SIZE        = 0x8D53;
505    const GLenum RENDERBUFFER_DEPTH_SIZE        = 0x8D54;
506    const GLenum RENDERBUFFER_STENCIL_SIZE      = 0x8D55;
507
508    const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0;
509    const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1;
510    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2;
511    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
512
513    const GLenum COLOR_ATTACHMENT0              = 0x8CE0;
514    const GLenum DEPTH_ATTACHMENT               = 0x8D00;
515    const GLenum STENCIL_ATTACHMENT             = 0x8D20;
516    const GLenum DEPTH_STENCIL_ATTACHMENT       = 0x821A;
517
518    const GLenum NONE                           = 0;
519
520    const GLenum FRAMEBUFFER_COMPLETE                      = 0x8CD5;
521    const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = 0x8CD6;
522    const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
523    const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = 0x8CD9;
524    const GLenum FRAMEBUFFER_UNSUPPORTED                   = 0x8CDD;
525
526    const GLenum FRAMEBUFFER_BINDING            = 0x8CA6;
527    const GLenum RENDERBUFFER_BINDING           = 0x8CA7;
528    const GLenum MAX_RENDERBUFFER_SIZE          = 0x84E8;
529
530    const GLenum INVALID_FRAMEBUFFER_OPERATION  = 0x0506;
531
532    /* WebGL-specific enums */
533    const GLenum UNPACK_FLIP_Y_WEBGL            = 0x9240;
534    const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
535    const GLenum CONTEXT_LOST_WEBGL             = 0x9242;
536    const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
537    const GLenum BROWSER_DEFAULT_WEBGL          = 0x9244;
538
539    // The canvas might actually be null in some cases, apparently.
540    readonly attribute CanvasSource? canvas;
541    readonly attribute GLsizei drawingBufferWidth;
542    readonly attribute GLsizei drawingBufferHeight;
543
544    [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
545    [WebGLHandlesContextLoss] boolean isContextLost();
546
547    [NeedsCallerType]
548    sequence<DOMString>? getSupportedExtensions();
549
550    [Throws, NeedsCallerType]
551    object? getExtension(DOMString name);
552
553    void activeTexture(GLenum texture);
554    void attachShader(WebGLProgram program, WebGLShader shader);
555    void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
556    void bindBuffer(GLenum target, WebGLBuffer? buffer);
557    void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
558    void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
559    void bindTexture(GLenum target, WebGLTexture? texture);
560    void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
561    void blendEquation(GLenum mode);
562    void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
563    void blendFunc(GLenum sfactor, GLenum dfactor);
564    void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
565                           GLenum srcAlpha, GLenum dstAlpha);
566
567    [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
568    void clear(GLbitfield mask);
569    void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
570    void clearDepth(GLclampf depth);
571    void clearStencil(GLint s);
572    void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
573    void compileShader(WebGLShader shader);
574
575    void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
576                        GLint x, GLint y, GLsizei width, GLsizei height,
577                        GLint border);
578    void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
579                           GLint x, GLint y, GLsizei width, GLsizei height);
580
581    WebGLBuffer? createBuffer();
582    WebGLFramebuffer? createFramebuffer();
583    WebGLProgram? createProgram();
584    WebGLRenderbuffer? createRenderbuffer();
585    WebGLShader? createShader(GLenum type);
586    WebGLTexture? createTexture();
587
588    void cullFace(GLenum mode);
589
590    void deleteBuffer(WebGLBuffer? buffer);
591    void deleteFramebuffer(WebGLFramebuffer? framebuffer);
592    void deleteProgram(WebGLProgram? program);
593    void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
594    void deleteShader(WebGLShader? shader);
595    void deleteTexture(WebGLTexture? texture);
596
597    void depthFunc(GLenum func);
598    void depthMask(GLboolean flag);
599    void depthRange(GLclampf zNear, GLclampf zFar);
600    void detachShader(WebGLProgram program, WebGLShader shader);
601    void disable(GLenum cap);
602    void disableVertexAttribArray(GLuint index);
603    void drawArrays(GLenum mode, GLint first, GLsizei count);
604    void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
605
606    void enable(GLenum cap);
607    void enableVertexAttribArray(GLuint index);
608    void finish();
609    void flush();
610    void framebufferRenderbuffer(GLenum target, GLenum attachment,
611                                 GLenum renderbuffertarget,
612                                 WebGLRenderbuffer? renderbuffer);
613    void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
614                              WebGLTexture? texture, GLint level);
615    void frontFace(GLenum mode);
616
617    void generateMipmap(GLenum target);
618
619    [NewObject]
620    WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
621    [NewObject]
622    WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
623
624    sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
625
626    [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
627
628    any getBufferParameter(GLenum target, GLenum pname);
629    [Throws]
630    any getParameter(GLenum pname);
631
632    [WebGLHandlesContextLoss] GLenum getError();
633
634    [Throws]
635    any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
636                                          GLenum pname);
637    any getProgramParameter(WebGLProgram program, GLenum pname);
638    DOMString? getProgramInfoLog(WebGLProgram program);
639    any getRenderbufferParameter(GLenum target, GLenum pname);
640    any getShaderParameter(WebGLShader shader, GLenum pname);
641
642    [NewObject]
643    WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
644
645    DOMString? getShaderInfoLog(WebGLShader shader);
646
647    DOMString? getShaderSource(WebGLShader shader);
648
649    any getTexParameter(GLenum target, GLenum pname);
650
651    any getUniform(WebGLProgram program, WebGLUniformLocation location);
652
653    [NewObject]
654    WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
655
656    [Throws]
657    any getVertexAttrib(GLuint index, GLenum pname);
658
659    [WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
660
661    void hint(GLenum target, GLenum mode);
662    [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
663    [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
664    [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
665    [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
666    [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
667    [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
668    [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
669    void lineWidth(GLfloat width);
670    void linkProgram(WebGLProgram program);
671    void pixelStorei(GLenum pname, GLint param);
672    void polygonOffset(GLfloat factor, GLfloat units);
673
674    void renderbufferStorage(GLenum target, GLenum internalformat,
675                             GLsizei width, GLsizei height);
676    void sampleCoverage(GLclampf value, GLboolean invert);
677    void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
678
679    void shaderSource(WebGLShader shader, DOMString source);
680
681    void stencilFunc(GLenum func, GLint ref, GLuint mask);
682    void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
683    void stencilMask(GLuint mask);
684    void stencilMaskSeparate(GLenum face, GLuint mask);
685    void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
686    void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
687
688    void texParameterf(GLenum target, GLenum pname, GLfloat param);
689    void texParameteri(GLenum target, GLenum pname, GLint param);
690
691    void uniform1f(WebGLUniformLocation? location, GLfloat x);
692    void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
693    void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
694    void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
695
696    void uniform1i(WebGLUniformLocation? location, GLint x);
697    void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
698    void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
699    void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
700
701    void useProgram(WebGLProgram? program);
702    void validateProgram(WebGLProgram program);
703
704    void vertexAttrib1f(GLuint indx, GLfloat x);
705    void vertexAttrib1fv(GLuint indx, Float32List values);
706    void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
707    void vertexAttrib2fv(GLuint indx, Float32List values);
708    void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
709    void vertexAttrib3fv(GLuint indx, Float32List values);
710    void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
711    void vertexAttrib4fv(GLuint indx, Float32List values);
712    void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
713                             GLboolean normalized, GLsizei stride, GLintptr offset);
714
715    void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
716};
717
718[Exposed=(Window,Worker),
719 Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
720interface WebGLRenderingContext {
721    // bufferData has WebGL2 overloads.
722    void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
723    void bufferData(GLenum target, [AllowShared] ArrayBuffer? data, GLenum usage);
724    void bufferData(GLenum target, [AllowShared] ArrayBufferView data, GLenum usage);
725    // bufferSubData has WebGL2 overloads.
726    void bufferSubData(GLenum target, GLintptr offset, [AllowShared] ArrayBuffer data);
727    void bufferSubData(GLenum target, GLintptr offset, [AllowShared] ArrayBufferView data);
728
729    // compressedTexImage2D has WebGL2 overloads.
730    void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
731                              GLsizei width, GLsizei height, GLint border,
732                              [AllowShared] ArrayBufferView data);
733    // compressedTexSubImage2D has WebGL2 overloads.
734    void compressedTexSubImage2D(GLenum target, GLint level,
735                                 GLint xoffset, GLint yoffset,
736                                 GLsizei width, GLsizei height, GLenum format,
737                                 [AllowShared] ArrayBufferView data);
738
739    // readPixels has WebGL2 overloads.
740    [Throws, NeedsCallerType]
741    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
742                    GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
743
744    // texImage2D has WebGL2 overloads.
745    // Overloads must share [Throws].
746    [Throws] // Can't actually throw.
747    void texImage2D(GLenum target, GLint level, GLint internalformat,
748                    GLsizei width, GLsizei height, GLint border, GLenum format,
749                    GLenum type, [AllowShared] ArrayBufferView? pixels);
750    [Throws] // Can't actually throw.
751    void texImage2D(GLenum target, GLint level, GLint internalformat,
752                    GLenum format, GLenum type, ImageBitmap pixels);
753    [Throws] // Can't actually throw.
754    void texImage2D(GLenum target, GLint level, GLint internalformat,
755                    GLenum format, GLenum type, ImageData pixels);
756    [Throws]
757    void texImage2D(GLenum target, GLint level, GLint internalformat,
758                    GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
759    [Throws]
760    void texImage2D(GLenum target, GLint level, GLint internalformat,
761                    GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
762    [Throws]
763    void texImage2D(GLenum target, GLint level, GLint internalformat,
764                    GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
765    [Throws]
766    void texImage2D(GLenum target, GLint level, GLint internalformat,
767                    GLenum format, GLenum type, OffscreenCanvas canvas); // May throw DOMException
768
769    // texSubImage2D has WebGL2 overloads.
770    [Throws] // Can't actually throw.
771    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
772                       GLsizei width, GLsizei height,
773                       GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
774    [Throws] // Can't actually throw.
775    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
776                       GLenum format, GLenum type, ImageBitmap pixels);
777    [Throws] // Can't actually throw.
778    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
779                       GLenum format, GLenum type, ImageData pixels);
780    [Throws]
781    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
782                       GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
783    [Throws]
784    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
785                       GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
786    [Throws]
787    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
788                       GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
789    [Throws]
790    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
791                       GLenum format, GLenum type, OffscreenCanvas canvas); // May throw DOMException
792
793    // uniform*fv have WebGL2 overloads, or rather extensions, that are not
794    // distinguishable from the WebGL1 versions when called with two arguments.
795    void uniform1fv(WebGLUniformLocation? location, Float32List data);
796    void uniform2fv(WebGLUniformLocation? location, Float32List data);
797    void uniform3fv(WebGLUniformLocation? location, Float32List data);
798    void uniform4fv(WebGLUniformLocation? location, Float32List data);
799
800    // uniform*iv have WebGL2 overloads, or rather extensions, that are not
801    // distinguishable from the WebGL1 versions when called with two arguments.
802    void uniform1iv(WebGLUniformLocation? location, Int32List data);
803    void uniform2iv(WebGLUniformLocation? location, Int32List data);
804    void uniform3iv(WebGLUniformLocation? location, Int32List data);
805    void uniform4iv(WebGLUniformLocation? location, Int32List data);
806
807    // uniformMatrix*fv have WebGL2 overloads, or rather extensions, that are
808    // not distinguishable from the WebGL1 versions when called with two
809    // arguments.
810    void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
811    void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
812    void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
813};
814
815WebGLRenderingContext includes WebGLRenderingContextBase;
816
817////////////////////////////////////////
818// specific extension interfaces
819
820[LegacyNoInterfaceObject,
821 Exposed=(Window,Worker)]
822interface EXT_texture_compression_bptc {
823    const GLenum COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C;
824    const GLenum COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D;
825    const GLenum COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E;
826    const GLenum COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F;
827};
828
829[LegacyNoInterfaceObject,
830 Exposed=(Window,Worker)]
831interface EXT_texture_compression_rgtc {
832    const GLenum COMPRESSED_RED_RGTC1_EXT = 0x8DBB;
833    const GLenum COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC;
834    const GLenum COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD;
835    const GLenum COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE;
836};
837
838// https://www.khronos.org/registry/webgl/extensions/EXT_texture_norm16/
839[LegacyNoInterfaceObject,
840 Exposed=(Window,Worker)]
841interface EXT_texture_norm16 {
842  const GLenum R16_EXT = 0x822A;
843  const GLenum RG16_EXT = 0x822C;
844  const GLenum RGB16_EXT = 0x8054;
845  const GLenum RGBA16_EXT = 0x805B;
846  const GLenum R16_SNORM_EXT = 0x8F98;
847  const GLenum RG16_SNORM_EXT = 0x8F99;
848  const GLenum RGB16_SNORM_EXT = 0x8F9A;
849  const GLenum RGBA16_SNORM_EXT = 0x8F9B;
850};
851
852[LegacyNoInterfaceObject,
853 Exposed=(Window,Worker)]
854interface WEBGL_compressed_texture_s3tc
855{
856    const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT  = 0x83F0;
857    const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
858    const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
859    const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
860};
861
862[LegacyNoInterfaceObject,
863 Exposed=(Window,Worker)]
864interface WEBGL_compressed_texture_s3tc_srgb {
865    /* Compressed Texture Formats */
866    const GLenum COMPRESSED_SRGB_S3TC_DXT1_EXT        = 0x8C4C;
867    const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT  = 0x8C4D;
868    const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT  = 0x8C4E;
869    const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT  = 0x8C4F;
870};
871
872[LegacyNoInterfaceObject,
873 Exposed=(Window,Worker)]
874interface WEBGL_compressed_texture_astc {
875    /* Compressed Texture Format */
876    const GLenum COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
877    const GLenum COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
878    const GLenum COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
879    const GLenum COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
880    const GLenum COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
881    const GLenum COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
882    const GLenum COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
883    const GLenum COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
884    const GLenum COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
885    const GLenum COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
886    const GLenum COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
887    const GLenum COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
888    const GLenum COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
889    const GLenum COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
890
891    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
892    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
893    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
894    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
895    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
896    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
897    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
898    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
899    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
900    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
901    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
902    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
903    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
904    const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
905
906    // Profile query support.
907    sequence<DOMString>? getSupportedProfiles();
908};
909
910[LegacyNoInterfaceObject,
911 Exposed=(Window,Worker)]
912interface WEBGL_compressed_texture_etc
913{
914    const GLenum COMPRESSED_R11_EAC                                 = 0x9270;
915    const GLenum COMPRESSED_SIGNED_R11_EAC                          = 0x9271;
916    const GLenum COMPRESSED_RG11_EAC                                = 0x9272;
917    const GLenum COMPRESSED_SIGNED_RG11_EAC                         = 0x9273;
918    const GLenum COMPRESSED_RGB8_ETC2                               = 0x9274;
919    const GLenum COMPRESSED_SRGB8_ETC2                              = 0x9275;
920    const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2           = 0x9276;
921    const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2          = 0x9277;
922    const GLenum COMPRESSED_RGBA8_ETC2_EAC                          = 0x9278;
923    const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                   = 0x9279;
924};
925
926[LegacyNoInterfaceObject,
927 Exposed=(Window,Worker)]
928interface WEBGL_compressed_texture_etc1
929{
930    const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
931};
932
933[LegacyNoInterfaceObject,
934 Exposed=(Window,Worker)]
935interface WEBGL_compressed_texture_pvrtc
936{
937    const GLenum COMPRESSED_RGB_PVRTC_4BPPV1_IMG  = 0x8C00;
938    const GLenum COMPRESSED_RGB_PVRTC_2BPPV1_IMG  = 0x8C01;
939    const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
940    const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
941};
942
943[LegacyNoInterfaceObject,
944 Exposed=(Window,Worker)]
945interface WEBGL_debug_renderer_info
946{
947    const GLenum UNMASKED_VENDOR_WEBGL        = 0x9245;
948    const GLenum UNMASKED_RENDERER_WEBGL      = 0x9246;
949};
950
951[LegacyNoInterfaceObject,
952 Exposed=(Window,Worker)]
953interface WEBGL_debug_shaders
954{
955    DOMString getTranslatedShaderSource(WebGLShader shader);
956};
957
958[LegacyNoInterfaceObject,
959 Exposed=(Window,Worker)]
960interface WEBGL_depth_texture
961{
962    const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
963};
964
965[LegacyNoInterfaceObject,
966 Exposed=(Window,Worker)]
967interface OES_element_index_uint
968{
969};
970
971[LegacyNoInterfaceObject,
972 Exposed=(Window,Worker)]
973interface EXT_frag_depth
974{
975};
976
977[LegacyNoInterfaceObject,
978 Exposed=(Window,Worker)]
979interface WEBGL_lose_context {
980    void loseContext();
981    void restoreContext();
982};
983
984[LegacyNoInterfaceObject,
985 Exposed=(Window,Worker)]
986interface EXT_texture_filter_anisotropic
987{
988    const GLenum TEXTURE_MAX_ANISOTROPY_EXT     = 0x84FE;
989    const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
990};
991
992[LegacyNoInterfaceObject,
993 Exposed=(Window,Worker)]
994interface EXT_sRGB
995{
996    const GLenum SRGB_EXT                                  = 0x8C40;
997    const GLenum SRGB_ALPHA_EXT                            = 0x8C42;
998    const GLenum SRGB8_ALPHA8_EXT                          = 0x8C43;
999    const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
1000};
1001
1002[LegacyNoInterfaceObject,
1003 Exposed=(Window,Worker)]
1004interface OES_standard_derivatives {
1005    const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
1006};
1007
1008[LegacyNoInterfaceObject,
1009 Exposed=(Window,Worker)]
1010interface OES_texture_float
1011{
1012};
1013
1014[LegacyNoInterfaceObject,
1015 Exposed=(Window,Worker)]
1016interface WEBGL_draw_buffers {
1017    const GLenum COLOR_ATTACHMENT0_WEBGL     = 0x8CE0;
1018    const GLenum COLOR_ATTACHMENT1_WEBGL     = 0x8CE1;
1019    const GLenum COLOR_ATTACHMENT2_WEBGL     = 0x8CE2;
1020    const GLenum COLOR_ATTACHMENT3_WEBGL     = 0x8CE3;
1021    const GLenum COLOR_ATTACHMENT4_WEBGL     = 0x8CE4;
1022    const GLenum COLOR_ATTACHMENT5_WEBGL     = 0x8CE5;
1023    const GLenum COLOR_ATTACHMENT6_WEBGL     = 0x8CE6;
1024    const GLenum COLOR_ATTACHMENT7_WEBGL     = 0x8CE7;
1025    const GLenum COLOR_ATTACHMENT8_WEBGL     = 0x8CE8;
1026    const GLenum COLOR_ATTACHMENT9_WEBGL     = 0x8CE9;
1027    const GLenum COLOR_ATTACHMENT10_WEBGL    = 0x8CEA;
1028    const GLenum COLOR_ATTACHMENT11_WEBGL    = 0x8CEB;
1029    const GLenum COLOR_ATTACHMENT12_WEBGL    = 0x8CEC;
1030    const GLenum COLOR_ATTACHMENT13_WEBGL    = 0x8CED;
1031    const GLenum COLOR_ATTACHMENT14_WEBGL    = 0x8CEE;
1032    const GLenum COLOR_ATTACHMENT15_WEBGL    = 0x8CEF;
1033
1034    const GLenum DRAW_BUFFER0_WEBGL          = 0x8825;
1035    const GLenum DRAW_BUFFER1_WEBGL          = 0x8826;
1036    const GLenum DRAW_BUFFER2_WEBGL          = 0x8827;
1037    const GLenum DRAW_BUFFER3_WEBGL          = 0x8828;
1038    const GLenum DRAW_BUFFER4_WEBGL          = 0x8829;
1039    const GLenum DRAW_BUFFER5_WEBGL          = 0x882A;
1040    const GLenum DRAW_BUFFER6_WEBGL          = 0x882B;
1041    const GLenum DRAW_BUFFER7_WEBGL          = 0x882C;
1042    const GLenum DRAW_BUFFER8_WEBGL          = 0x882D;
1043    const GLenum DRAW_BUFFER9_WEBGL          = 0x882E;
1044    const GLenum DRAW_BUFFER10_WEBGL         = 0x882F;
1045    const GLenum DRAW_BUFFER11_WEBGL         = 0x8830;
1046    const GLenum DRAW_BUFFER12_WEBGL         = 0x8831;
1047    const GLenum DRAW_BUFFER13_WEBGL         = 0x8832;
1048    const GLenum DRAW_BUFFER14_WEBGL         = 0x8833;
1049    const GLenum DRAW_BUFFER15_WEBGL         = 0x8834;
1050
1051    const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
1052    const GLenum MAX_DRAW_BUFFERS_WEBGL      = 0x8824;
1053
1054    void drawBuffersWEBGL(sequence<GLenum> buffers);
1055};
1056
1057[LegacyNoInterfaceObject,
1058 Exposed=(Window,Worker)]
1059interface OES_texture_float_linear
1060{
1061};
1062
1063[LegacyNoInterfaceObject,
1064 Exposed=(Window,Worker)]
1065interface EXT_shader_texture_lod
1066{
1067};
1068
1069[LegacyNoInterfaceObject,
1070 Exposed=(Window,Worker)]
1071interface OES_texture_half_float
1072{
1073    const GLenum HALF_FLOAT_OES = 0x8D61;
1074};
1075
1076[LegacyNoInterfaceObject,
1077 Exposed=(Window,Worker)]
1078interface OES_texture_half_float_linear
1079{
1080};
1081
1082[LegacyNoInterfaceObject,
1083 Exposed=(Window,Worker)]
1084interface WEBGL_color_buffer_float
1085{
1086    const GLenum RGBA32F_EXT = 0x8814;
1087    const GLenum RGB32F_EXT = 0x8815;
1088    const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
1089    const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
1090};
1091
1092[LegacyNoInterfaceObject,
1093 Exposed=(Window,Worker)]
1094interface EXT_color_buffer_half_float
1095{
1096    const GLenum RGBA16F_EXT = 0x881A;
1097    const GLenum RGB16F_EXT = 0x881B;
1098    const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
1099    const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
1100};
1101
1102[LegacyNoInterfaceObject,
1103 Exposed=(Window,Worker)]
1104interface OES_vertex_array_object {
1105    const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
1106
1107    WebGLVertexArrayObject? createVertexArrayOES();
1108    void deleteVertexArrayOES(WebGLVertexArrayObject? arrayObject);
1109    [WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArrayObject? arrayObject);
1110    void bindVertexArrayOES(WebGLVertexArrayObject? arrayObject);
1111};
1112
1113[LegacyNoInterfaceObject,
1114 Exposed=(Window,Worker)]
1115interface ANGLE_instanced_arrays {
1116    const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
1117
1118    void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
1119    void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
1120    void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
1121};
1122
1123[LegacyNoInterfaceObject,
1124 Exposed=(Window,Worker)]
1125interface EXT_blend_minmax {
1126    const GLenum MIN_EXT = 0x8007;
1127    const GLenum MAX_EXT = 0x8008;
1128};
1129
1130[Exposed=(Window,Worker)]
1131interface WebGLQuery {
1132};
1133
1134[LegacyNoInterfaceObject,
1135 Exposed=(Window,Worker)]
1136interface EXT_disjoint_timer_query {
1137    const GLenum QUERY_COUNTER_BITS_EXT = 0x8864;
1138    const GLenum CURRENT_QUERY_EXT = 0x8865;
1139    const GLenum QUERY_RESULT_EXT = 0x8866;
1140    const GLenum QUERY_RESULT_AVAILABLE_EXT = 0x8867;
1141    const GLenum TIME_ELAPSED_EXT = 0x88BF;
1142    const GLenum TIMESTAMP_EXT = 0x8E28;
1143    const GLenum GPU_DISJOINT_EXT = 0x8FBB;
1144
1145    WebGLQuery? createQueryEXT();
1146    void deleteQueryEXT(WebGLQuery? query);
1147    [WebGLHandlesContextLoss] boolean isQueryEXT(WebGLQuery? query);
1148    void beginQueryEXT(GLenum target, WebGLQuery query);
1149    void endQueryEXT(GLenum target);
1150    void queryCounterEXT(WebGLQuery query, GLenum target);
1151    any getQueryEXT(GLenum target, GLenum pname);
1152    any getQueryObjectEXT(WebGLQuery query, GLenum pname);
1153};
1154
1155[LegacyNoInterfaceObject,
1156 Exposed=(Window,Worker)]
1157interface MOZ_debug {
1158    const GLenum EXTENSIONS = 0x1F03;
1159
1160    const GLenum WSI_INFO   = 0x10000;
1161    const GLenum UNPACK_REQUIRE_FASTPATH = 0x10001;
1162    const GLenum DOES_INDEX_VALIDATION   = 0x10002;
1163
1164    [Throws]
1165    any getParameter(GLenum pname);
1166};
1167
1168[LegacyNoInterfaceObject,
1169 Exposed=(Window,Worker)]
1170interface EXT_float_blend {
1171};
1172
1173[LegacyNoInterfaceObject,
1174 Exposed=(Window,Worker)]
1175interface OES_fbo_render_mipmap {
1176};
1177
1178[LegacyNoInterfaceObject,
1179 Exposed=(Window,Worker)]
1180interface WEBGL_explicit_present {
1181    void present();
1182};
1183
1184// https://www.khronos.org/registry/webgl/extensions/OES_draw_buffers_indexed/
1185[Exposed=(Window,Worker), LegacyNoInterfaceObject]
1186interface OES_draw_buffers_indexed {
1187  void enableiOES(GLenum target, GLuint index);
1188
1189  void disableiOES(GLenum target, GLuint index);
1190
1191  void blendEquationiOES(GLuint buf, GLenum mode);
1192
1193  void blendEquationSeparateiOES(GLuint buf,
1194                                 GLenum modeRGB, GLenum modeAlpha);
1195
1196  void blendFunciOES(GLuint buf,
1197                     GLenum src, GLenum dst);
1198
1199  void blendFuncSeparateiOES(GLuint buf,
1200                             GLenum srcRGB, GLenum dstRGB,
1201                             GLenum srcAlpha, GLenum dstAlpha);
1202
1203  void colorMaskiOES(GLuint buf,
1204                     GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1205};
1206
1207// https://immersive-web.github.io/webxr/#dom-webglcontextattributes-xrcompatible
1208partial dictionary WebGLContextAttributes {
1209    [Pref="dom.vr.webxr.enabled"]
1210    boolean xrCompatible = false;
1211};
1212
1213// https://immersive-web.github.io/webxr/#dom-webglrenderingcontextbase-makexrcompatible
1214partial interface mixin WebGLRenderingContextBase {
1215    [NewObject, Pref="dom.vr.webxr.enabled"]
1216    Promise<void> makeXRCompatible();
1217};
1218