1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::System.Collections.Generic;
10 using global::FlatBuffers;
11 
12 /// an example documentation comment: "monster object"
13 public struct Monster : IFlatbufferObject
14 {
15   private Table __p;
16   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMyGame.Example.Monster17   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsMonsterMyGame.Example.Monster18   public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
GetRootAsMonsterMyGame.Example.Monster19   public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
MonsterBufferHasIdentifierMyGame.Example.Monster20   public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); }
__initMyGame.Example.Monster21   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMyGame.Example.Monster22   public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
23 
24   public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
25   public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } }
MutateManaMyGame.Example.Monster26   public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } }
27   public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } }
MutateHpMyGame.Example.Monster28   public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } }
29   public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
30 #if ENABLE_SPAN_T
GetNameBytesMyGame.Example.Monster31   public Span<byte> GetNameBytes() { return __p.__vector_as_span<byte>(10, 1); }
32 #else
GetNameBytesMyGame.Example.Monster33   public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); }
34 #endif
GetNameArrayMyGame.Example.Monster35   public byte[] GetNameArray() { return __p.__vector_as_array<byte>(10); }
InventoryMyGame.Example.Monster36   public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
37   public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
38 #if ENABLE_SPAN_T
GetInventoryBytesMyGame.Example.Monster39   public Span<byte> GetInventoryBytes() { return __p.__vector_as_span<byte>(14, 1); }
40 #else
GetInventoryBytesMyGame.Example.Monster41   public ArraySegment<byte>? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); }
42 #endif
GetInventoryArrayMyGame.Example.Monster43   public byte[] GetInventoryArray() { return __p.__vector_as_array<byte>(14); }
MutateInventoryMyGame.Example.Monster44   public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } }
45   public MyGame.Example.Color Color { get { int o = __p.__offset(16); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Color.Blue; } }
MutateColorMyGame.Example.Monster46   public bool MutateColor(MyGame.Example.Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)color); return true; } else { return false; } }
47   public MyGame.Example.Any TestType { get { int o = __p.__offset(18); return o != 0 ? (MyGame.Example.Any)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.Any.NONE; } }
48   public TTable? Test<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
TestAsMonsterMyGame.Example.Monster49   public MyGame.Example.Monster TestAsMonster() { return Test<MyGame.Example.Monster>().Value; }
TestAsTestSimpleTableWithEnumMyGame.Example.Monster50   internal MyGame.Example.TestSimpleTableWithEnum TestAsTestSimpleTableWithEnum() { return Test<MyGame.Example.TestSimpleTableWithEnum>().Value; }
TestAsMyGame_Example2_MonsterMyGame.Example.Monster51   public MyGame.Example2.Monster TestAsMyGame_Example2_Monster() { return Test<MyGame.Example2.Monster>().Value; }
Test4MyGame.Example.Monster52   public MyGame.Example.Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
53   public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayofstringMyGame.Example.Monster54   public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
55   public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
56   /// an example documentation comment: this will end up in the generated code
57   /// multiline too
TestarrayoftablesMyGame.Example.Monster58   public MyGame.Example.Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
59   public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayoftablesByKeyMyGame.Example.Monster60   public MyGame.Example.Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? MyGame.Example.Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
61   public MyGame.Example.Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
TestnestedflatbufferMyGame.Example.Monster62   public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
63   public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } }
64 #if ENABLE_SPAN_T
GetTestnestedflatbufferBytesMyGame.Example.Monster65   public Span<byte> GetTestnestedflatbufferBytes() { return __p.__vector_as_span<byte>(30, 1); }
66 #else
GetTestnestedflatbufferBytesMyGame.Example.Monster67   public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); }
68 #endif
GetTestnestedflatbufferArrayMyGame.Example.Monster69   public byte[] GetTestnestedflatbufferArray() { return __p.__vector_as_array<byte>(30); }
GetTestnestedflatbufferAsMonsterMyGame.Example.Monster70   public MyGame.Example.Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; }
MutateTestnestedflatbufferMyGame.Example.Monster71   public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } }
72   public MyGame.Example.Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
73   public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
MutateTestboolMyGame.Example.Monster74   public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } }
75   public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateTesthashs32Fnv1MyGame.Example.Monster76   public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } }
77   public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
MutateTesthashu32Fnv1MyGame.Example.Monster78   public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } }
79   public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateTesthashs64Fnv1MyGame.Example.Monster80   public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } }
81   public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateTesthashu64Fnv1MyGame.Example.Monster82   public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } }
83   public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateTesthashs32Fnv1aMyGame.Example.Monster84   public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } }
85   public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
MutateTesthashu32Fnv1aMyGame.Example.Monster86   public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } }
87   public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateTesthashs64Fnv1aMyGame.Example.Monster88   public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } }
89   public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateTesthashu64Fnv1aMyGame.Example.Monster90   public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } }
TestarrayofboolsMyGame.Example.Monster91   public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; }
92   public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }
93 #if ENABLE_SPAN_T
GetTestarrayofboolsBytesMyGame.Example.Monster94   public Span<bool> GetTestarrayofboolsBytes() { return __p.__vector_as_span<bool>(52, 1); }
95 #else
GetTestarrayofboolsBytesMyGame.Example.Monster96   public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); }
97 #endif
GetTestarrayofboolsArrayMyGame.Example.Monster98   public bool[] GetTestarrayofboolsArray() { return __p.__vector_as_array<bool>(52); }
MutateTestarrayofboolsMyGame.Example.Monster99   public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
100   public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } }
MutateTestfMyGame.Example.Monster101   public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } }
102   public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } }
MutateTestf2MyGame.Example.Monster103   public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } }
104   public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
MutateTestf3MyGame.Example.Monster105   public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } }
Testarrayofstring2MyGame.Example.Monster106   public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
107   public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayofsortedstructMyGame.Example.Monster108   public MyGame.Example.Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (MyGame.Example.Ability?)(new MyGame.Example.Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; }
109   public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }
FlexMyGame.Example.Monster110   public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
111   public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } }
112 #if ENABLE_SPAN_T
GetFlexBytesMyGame.Example.Monster113   public Span<byte> GetFlexBytes() { return __p.__vector_as_span<byte>(64, 1); }
114 #else
GetFlexBytesMyGame.Example.Monster115   public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); }
116 #endif
GetFlexArrayMyGame.Example.Monster117   public byte[] GetFlexArray() { return __p.__vector_as_array<byte>(64); }
MutateFlexMyGame.Example.Monster118   public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } }
Test5MyGame.Example.Monster119   public MyGame.Example.Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (MyGame.Example.Test?)(new MyGame.Example.Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
120   public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } }
VectorOfLongsMyGame.Example.Monster121   public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
122   public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } }
123 #if ENABLE_SPAN_T
GetVectorOfLongsBytesMyGame.Example.Monster124   public Span<long> GetVectorOfLongsBytes() { return __p.__vector_as_span<long>(68, 8); }
125 #else
GetVectorOfLongsBytesMyGame.Example.Monster126   public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); }
127 #endif
GetVectorOfLongsArrayMyGame.Example.Monster128   public long[] GetVectorOfLongsArray() { return __p.__vector_as_array<long>(68); }
MutateVectorOfLongsMyGame.Example.Monster129   public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } }
VectorOfDoublesMyGame.Example.Monster130   public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
131   public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } }
132 #if ENABLE_SPAN_T
GetVectorOfDoublesBytesMyGame.Example.Monster133   public Span<double> GetVectorOfDoublesBytes() { return __p.__vector_as_span<double>(70, 8); }
134 #else
GetVectorOfDoublesBytesMyGame.Example.Monster135   public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); }
136 #endif
GetVectorOfDoublesArrayMyGame.Example.Monster137   public double[] GetVectorOfDoublesArray() { return __p.__vector_as_array<double>(70); }
MutateVectorOfDoublesMyGame.Example.Monster138   public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } }
139   public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
VectorOfReferrablesMyGame.Example.Monster140   public MyGame.Example.Referrable? VectorOfReferrables(int j) { int o = __p.__offset(74); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
141   public int VectorOfReferrablesLength { get { int o = __p.__offset(74); return o != 0 ? __p.__vector_len(o) : 0; } }
VectorOfReferrablesByKeyMyGame.Example.Monster142   public MyGame.Example.Referrable? VectorOfReferrablesByKey(ulong key) { int o = __p.__offset(74); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
143   public ulong SingleWeakReference { get { int o = __p.__offset(76); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateSingleWeakReferenceMyGame.Example.Monster144   public bool MutateSingleWeakReference(ulong single_weak_reference) { int o = __p.__offset(76); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, single_weak_reference); return true; } else { return false; } }
VectorOfWeakReferencesMyGame.Example.Monster145   public ulong VectorOfWeakReferences(int j) { int o = __p.__offset(78); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
146   public int VectorOfWeakReferencesLength { get { int o = __p.__offset(78); return o != 0 ? __p.__vector_len(o) : 0; } }
147 #if ENABLE_SPAN_T
GetVectorOfWeakReferencesBytesMyGame.Example.Monster148   public Span<ulong> GetVectorOfWeakReferencesBytes() { return __p.__vector_as_span<ulong>(78, 8); }
149 #else
GetVectorOfWeakReferencesBytesMyGame.Example.Monster150   public ArraySegment<byte>? GetVectorOfWeakReferencesBytes() { return __p.__vector_as_arraysegment(78); }
151 #endif
GetVectorOfWeakReferencesArrayMyGame.Example.Monster152   public ulong[] GetVectorOfWeakReferencesArray() { return __p.__vector_as_array<ulong>(78); }
MutateVectorOfWeakReferencesMyGame.Example.Monster153   public bool MutateVectorOfWeakReferences(int j, ulong vector_of_weak_references) { int o = __p.__offset(78); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_weak_references); return true; } else { return false; } }
VectorOfStrongReferrablesMyGame.Example.Monster154   public MyGame.Example.Referrable? VectorOfStrongReferrables(int j) { int o = __p.__offset(80); return o != 0 ? (MyGame.Example.Referrable?)(new MyGame.Example.Referrable()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
155   public int VectorOfStrongReferrablesLength { get { int o = __p.__offset(80); return o != 0 ? __p.__vector_len(o) : 0; } }
VectorOfStrongReferrablesByKeyMyGame.Example.Monster156   public MyGame.Example.Referrable? VectorOfStrongReferrablesByKey(ulong key) { int o = __p.__offset(80); return o != 0 ? MyGame.Example.Referrable.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
157   public ulong CoOwningReference { get { int o = __p.__offset(82); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateCoOwningReferenceMyGame.Example.Monster158   public bool MutateCoOwningReference(ulong co_owning_reference) { int o = __p.__offset(82); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, co_owning_reference); return true; } else { return false; } }
VectorOfCoOwningReferencesMyGame.Example.Monster159   public ulong VectorOfCoOwningReferences(int j) { int o = __p.__offset(84); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
160   public int VectorOfCoOwningReferencesLength { get { int o = __p.__offset(84); return o != 0 ? __p.__vector_len(o) : 0; } }
161 #if ENABLE_SPAN_T
GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster162   public Span<ulong> GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_span<ulong>(84, 8); }
163 #else
GetVectorOfCoOwningReferencesBytesMyGame.Example.Monster164   public ArraySegment<byte>? GetVectorOfCoOwningReferencesBytes() { return __p.__vector_as_arraysegment(84); }
165 #endif
GetVectorOfCoOwningReferencesArrayMyGame.Example.Monster166   public ulong[] GetVectorOfCoOwningReferencesArray() { return __p.__vector_as_array<ulong>(84); }
MutateVectorOfCoOwningReferencesMyGame.Example.Monster167   public bool MutateVectorOfCoOwningReferences(int j, ulong vector_of_co_owning_references) { int o = __p.__offset(84); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_co_owning_references); return true; } else { return false; } }
168   public ulong NonOwningReference { get { int o = __p.__offset(86); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateNonOwningReferenceMyGame.Example.Monster169   public bool MutateNonOwningReference(ulong non_owning_reference) { int o = __p.__offset(86); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, non_owning_reference); return true; } else { return false; } }
VectorOfNonOwningReferencesMyGame.Example.Monster170   public ulong VectorOfNonOwningReferences(int j) { int o = __p.__offset(88); return o != 0 ? __p.bb.GetUlong(__p.__vector(o) + j * 8) : (ulong)0; }
171   public int VectorOfNonOwningReferencesLength { get { int o = __p.__offset(88); return o != 0 ? __p.__vector_len(o) : 0; } }
172 #if ENABLE_SPAN_T
GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster173   public Span<ulong> GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_span<ulong>(88, 8); }
174 #else
GetVectorOfNonOwningReferencesBytesMyGame.Example.Monster175   public ArraySegment<byte>? GetVectorOfNonOwningReferencesBytes() { return __p.__vector_as_arraysegment(88); }
176 #endif
GetVectorOfNonOwningReferencesArrayMyGame.Example.Monster177   public ulong[] GetVectorOfNonOwningReferencesArray() { return __p.__vector_as_array<ulong>(88); }
MutateVectorOfNonOwningReferencesMyGame.Example.Monster178   public bool MutateVectorOfNonOwningReferences(int j, ulong vector_of_non_owning_references) { int o = __p.__offset(88); if (o != 0) { __p.bb.PutUlong(__p.__vector(o) + j * 8, vector_of_non_owning_references); return true; } else { return false; } }
179   public MyGame.Example.AnyUniqueAliases AnyUniqueType { get { int o = __p.__offset(90); return o != 0 ? (MyGame.Example.AnyUniqueAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyUniqueAliases.NONE; } }
180   public TTable? AnyUnique<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(92); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
AnyUniqueAsMMyGame.Example.Monster181   public MyGame.Example.Monster AnyUniqueAsM() { return AnyUnique<MyGame.Example.Monster>().Value; }
AnyUniqueAsTSMyGame.Example.Monster182   internal MyGame.Example.TestSimpleTableWithEnum AnyUniqueAsTS() { return AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value; }
AnyUniqueAsM2MyGame.Example.Monster183   public MyGame.Example2.Monster AnyUniqueAsM2() { return AnyUnique<MyGame.Example2.Monster>().Value; }
184   public MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType { get { int o = __p.__offset(94); return o != 0 ? (MyGame.Example.AnyAmbiguousAliases)__p.bb.Get(o + __p.bb_pos) : MyGame.Example.AnyAmbiguousAliases.NONE; } }
185   public TTable? AnyAmbiguous<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(96); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
AnyAmbiguousAsM1MyGame.Example.Monster186   public MyGame.Example.Monster AnyAmbiguousAsM1() { return AnyAmbiguous<MyGame.Example.Monster>().Value; }
AnyAmbiguousAsM2MyGame.Example.Monster187   public MyGame.Example.Monster AnyAmbiguousAsM2() { return AnyAmbiguous<MyGame.Example.Monster>().Value; }
AnyAmbiguousAsM3MyGame.Example.Monster188   public MyGame.Example.Monster AnyAmbiguousAsM3() { return AnyAmbiguous<MyGame.Example.Monster>().Value; }
VectorOfEnumsMyGame.Example.Monster189   public MyGame.Example.Color VectorOfEnums(int j) { int o = __p.__offset(98); return o != 0 ? (MyGame.Example.Color)__p.bb.Get(__p.__vector(o) + j * 1) : (MyGame.Example.Color)0; }
190   public int VectorOfEnumsLength { get { int o = __p.__offset(98); return o != 0 ? __p.__vector_len(o) : 0; } }
191 #if ENABLE_SPAN_T
GetVectorOfEnumsBytesMyGame.Example.Monster192   public Span<MyGame.Example.Color> GetVectorOfEnumsBytes() { return __p.__vector_as_span<MyGame.Example.Color>(98, 1); }
193 #else
GetVectorOfEnumsBytesMyGame.Example.Monster194   public ArraySegment<byte>? GetVectorOfEnumsBytes() { return __p.__vector_as_arraysegment(98); }
195 #endif
GetVectorOfEnumsArrayMyGame.Example.Monster196   public MyGame.Example.Color[] GetVectorOfEnumsArray() { int o = __p.__offset(98); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); MyGame.Example.Color[] a = new MyGame.Example.Color[l]; for (int i = 0; i < l; i++) { a[i] = (MyGame.Example.Color)__p.bb.Get(p + i * 1); } return a; }
MutateVectorOfEnumsMyGame.Example.Monster197   public bool MutateVectorOfEnums(int j, MyGame.Example.Color vector_of_enums) { int o = __p.__offset(98); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)vector_of_enums); return true; } else { return false; } }
198   public MyGame.Example.Race SignedEnum { get { int o = __p.__offset(100); return o != 0 ? (MyGame.Example.Race)__p.bb.GetSbyte(o + __p.bb_pos) : MyGame.Example.Race.None; } }
MutateSignedEnumMyGame.Example.Monster199   public bool MutateSignedEnum(MyGame.Example.Race signed_enum) { int o = __p.__offset(100); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)signed_enum); return true; } else { return false; } }
TestrequirednestedflatbufferMyGame.Example.Monster200   public byte Testrequirednestedflatbuffer(int j) { int o = __p.__offset(102); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
201   public int TestrequirednestedflatbufferLength { get { int o = __p.__offset(102); return o != 0 ? __p.__vector_len(o) : 0; } }
202 #if ENABLE_SPAN_T
GetTestrequirednestedflatbufferBytesMyGame.Example.Monster203   public Span<byte> GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_span<byte>(102, 1); }
204 #else
GetTestrequirednestedflatbufferBytesMyGame.Example.Monster205   public ArraySegment<byte>? GetTestrequirednestedflatbufferBytes() { return __p.__vector_as_arraysegment(102); }
206 #endif
GetTestrequirednestedflatbufferArrayMyGame.Example.Monster207   public byte[] GetTestrequirednestedflatbufferArray() { return __p.__vector_as_array<byte>(102); }
GetTestrequirednestedflatbufferAsMonsterMyGame.Example.Monster208   public MyGame.Example.Monster? GetTestrequirednestedflatbufferAsMonster() { int o = __p.__offset(102); return o != 0 ? (MyGame.Example.Monster?)(new MyGame.Example.Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; }
MutateTestrequirednestedflatbufferMyGame.Example.Monster209   public bool MutateTestrequirednestedflatbuffer(int j, byte testrequirednestedflatbuffer) { int o = __p.__offset(102); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testrequirednestedflatbuffer); return true; } else { return false; } }
ScalarKeySortedTablesMyGame.Example.Monster210   public MyGame.Example.Stat? ScalarKeySortedTables(int j) { int o = __p.__offset(104); return o != 0 ? (MyGame.Example.Stat?)(new MyGame.Example.Stat()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
211   public int ScalarKeySortedTablesLength { get { int o = __p.__offset(104); return o != 0 ? __p.__vector_len(o) : 0; } }
ScalarKeySortedTablesByKeyMyGame.Example.Monster212   public MyGame.Example.Stat? ScalarKeySortedTablesByKey(ushort key) { int o = __p.__offset(104); return o != 0 ? MyGame.Example.Stat.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
213 
CreateMonsterMyGame.Example.Monster214   public static Offset<MyGame.Example.Monster> CreateMonster(FlatBufferBuilder builder,
215       MyGame.Example.Vec3T pos = null,
216       short mana = 150,
217       short hp = 100,
218       StringOffset nameOffset = default(StringOffset),
219       VectorOffset inventoryOffset = default(VectorOffset),
220       MyGame.Example.Color color = MyGame.Example.Color.Blue,
221       MyGame.Example.Any test_type = MyGame.Example.Any.NONE,
222       int testOffset = 0,
223       VectorOffset test4Offset = default(VectorOffset),
224       VectorOffset testarrayofstringOffset = default(VectorOffset),
225       VectorOffset testarrayoftablesOffset = default(VectorOffset),
226       Offset<MyGame.Example.Monster> enemyOffset = default(Offset<MyGame.Example.Monster>),
227       VectorOffset testnestedflatbufferOffset = default(VectorOffset),
228       Offset<MyGame.Example.Stat> testemptyOffset = default(Offset<MyGame.Example.Stat>),
229       bool testbool = false,
230       int testhashs32_fnv1 = 0,
231       uint testhashu32_fnv1 = 0,
232       long testhashs64_fnv1 = 0,
233       ulong testhashu64_fnv1 = 0,
234       int testhashs32_fnv1a = 0,
235       uint testhashu32_fnv1a = 0,
236       long testhashs64_fnv1a = 0,
237       ulong testhashu64_fnv1a = 0,
238       VectorOffset testarrayofboolsOffset = default(VectorOffset),
239       float testf = 3.14159f,
240       float testf2 = 3.0f,
241       float testf3 = 0.0f,
242       VectorOffset testarrayofstring2Offset = default(VectorOffset),
243       VectorOffset testarrayofsortedstructOffset = default(VectorOffset),
244       VectorOffset flexOffset = default(VectorOffset),
245       VectorOffset test5Offset = default(VectorOffset),
246       VectorOffset vector_of_longsOffset = default(VectorOffset),
247       VectorOffset vector_of_doublesOffset = default(VectorOffset),
248       Offset<MyGame.InParentNamespace> parent_namespace_testOffset = default(Offset<MyGame.InParentNamespace>),
249       VectorOffset vector_of_referrablesOffset = default(VectorOffset),
250       ulong single_weak_reference = 0,
251       VectorOffset vector_of_weak_referencesOffset = default(VectorOffset),
252       VectorOffset vector_of_strong_referrablesOffset = default(VectorOffset),
253       ulong co_owning_reference = 0,
254       VectorOffset vector_of_co_owning_referencesOffset = default(VectorOffset),
255       ulong non_owning_reference = 0,
256       VectorOffset vector_of_non_owning_referencesOffset = default(VectorOffset),
257       MyGame.Example.AnyUniqueAliases any_unique_type = MyGame.Example.AnyUniqueAliases.NONE,
258       int any_uniqueOffset = 0,
259       MyGame.Example.AnyAmbiguousAliases any_ambiguous_type = MyGame.Example.AnyAmbiguousAliases.NONE,
260       int any_ambiguousOffset = 0,
261       VectorOffset vector_of_enumsOffset = default(VectorOffset),
262       MyGame.Example.Race signed_enum = MyGame.Example.Race.None,
263       VectorOffset testrequirednestedflatbufferOffset = default(VectorOffset),
264       VectorOffset scalar_key_sorted_tablesOffset = default(VectorOffset)) {
265     builder.StartTable(51);
266     Monster.AddNonOwningReference(builder, non_owning_reference);
267     Monster.AddCoOwningReference(builder, co_owning_reference);
268     Monster.AddSingleWeakReference(builder, single_weak_reference);
269     Monster.AddTesthashu64Fnv1a(builder, testhashu64_fnv1a);
270     Monster.AddTesthashs64Fnv1a(builder, testhashs64_fnv1a);
271     Monster.AddTesthashu64Fnv1(builder, testhashu64_fnv1);
272     Monster.AddTesthashs64Fnv1(builder, testhashs64_fnv1);
273     Monster.AddScalarKeySortedTables(builder, scalar_key_sorted_tablesOffset);
274     Monster.AddTestrequirednestedflatbuffer(builder, testrequirednestedflatbufferOffset);
275     Monster.AddVectorOfEnums(builder, vector_of_enumsOffset);
276     Monster.AddAnyAmbiguous(builder, any_ambiguousOffset);
277     Monster.AddAnyUnique(builder, any_uniqueOffset);
278     Monster.AddVectorOfNonOwningReferences(builder, vector_of_non_owning_referencesOffset);
279     Monster.AddVectorOfCoOwningReferences(builder, vector_of_co_owning_referencesOffset);
280     Monster.AddVectorOfStrongReferrables(builder, vector_of_strong_referrablesOffset);
281     Monster.AddVectorOfWeakReferences(builder, vector_of_weak_referencesOffset);
282     Monster.AddVectorOfReferrables(builder, vector_of_referrablesOffset);
283     Monster.AddParentNamespaceTest(builder, parent_namespace_testOffset);
284     Monster.AddVectorOfDoubles(builder, vector_of_doublesOffset);
285     Monster.AddVectorOfLongs(builder, vector_of_longsOffset);
286     Monster.AddTest5(builder, test5Offset);
287     Monster.AddFlex(builder, flexOffset);
288     Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstructOffset);
289     Monster.AddTestarrayofstring2(builder, testarrayofstring2Offset);
290     Monster.AddTestf3(builder, testf3);
291     Monster.AddTestf2(builder, testf2);
292     Monster.AddTestf(builder, testf);
293     Monster.AddTestarrayofbools(builder, testarrayofboolsOffset);
294     Monster.AddTesthashu32Fnv1a(builder, testhashu32_fnv1a);
295     Monster.AddTesthashs32Fnv1a(builder, testhashs32_fnv1a);
296     Monster.AddTesthashu32Fnv1(builder, testhashu32_fnv1);
297     Monster.AddTesthashs32Fnv1(builder, testhashs32_fnv1);
298     Monster.AddTestempty(builder, testemptyOffset);
299     Monster.AddTestnestedflatbuffer(builder, testnestedflatbufferOffset);
300     Monster.AddEnemy(builder, enemyOffset);
301     Monster.AddTestarrayoftables(builder, testarrayoftablesOffset);
302     Monster.AddTestarrayofstring(builder, testarrayofstringOffset);
303     Monster.AddTest4(builder, test4Offset);
304     Monster.AddTest(builder, testOffset);
305     Monster.AddInventory(builder, inventoryOffset);
306     Monster.AddName(builder, nameOffset);
307     Monster.AddPos(builder, MyGame.Example.Vec3.Pack(builder, pos));
308     Monster.AddHp(builder, hp);
309     Monster.AddMana(builder, mana);
310     Monster.AddSignedEnum(builder, signed_enum);
311     Monster.AddAnyAmbiguousType(builder, any_ambiguous_type);
312     Monster.AddAnyUniqueType(builder, any_unique_type);
313     Monster.AddTestbool(builder, testbool);
314     Monster.AddTestType(builder, test_type);
315     Monster.AddColor(builder, color);
316     return Monster.EndMonster(builder);
317   }
318 
StartMonsterMyGame.Example.Monster319   public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(51); }
AddPosMyGame.Example.Monster320   public static void AddPos(FlatBufferBuilder builder, Offset<MyGame.Example.Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); }
AddManaMyGame.Example.Monster321   public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }
AddHpMyGame.Example.Monster322   public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }
AddNameMyGame.Example.Monster323   public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); }
AddInventoryMyGame.Example.Monster324   public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); }
CreateInventoryVectorMyGame.Example.Monster325   public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateInventoryVectorBlockMyGame.Example.Monster326   public static VectorOffset CreateInventoryVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartInventoryVectorMyGame.Example.Monster327   public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddColorMyGame.Example.Monster328   public static void AddColor(FlatBufferBuilder builder, MyGame.Example.Color color) { builder.AddByte(6, (byte)color, 8); }
AddTestTypeMyGame.Example.Monster329   public static void AddTestType(FlatBufferBuilder builder, MyGame.Example.Any testType) { builder.AddByte(7, (byte)testType, 0); }
AddTestMyGame.Example.Monster330   public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); }
AddTest4MyGame.Example.Monster331   public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); }
StartTest4VectorMyGame.Example.Monster332   public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
AddTestarrayofstringMyGame.Example.Monster333   public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); }
CreateTestarrayofstringVectorMyGame.Example.Monster334   public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateTestarrayofstringVectorBlockMyGame.Example.Monster335   public static VectorOffset CreateTestarrayofstringVectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
StartTestarrayofstringVectorMyGame.Example.Monster336   public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddTestarrayoftablesMyGame.Example.Monster337   public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); }
CreateTestarrayoftablesVectorMyGame.Example.Monster338   public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateTestarrayoftablesVectorBlockMyGame.Example.Monster339   public static VectorOffset CreateTestarrayoftablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Monster>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
StartTestarrayoftablesVectorMyGame.Example.Monster340   public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddEnemyMyGame.Example.Monster341   public static void AddEnemy(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); }
AddTestnestedflatbufferMyGame.Example.Monster342   public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); }
CreateTestnestedflatbufferVectorMyGame.Example.Monster343   public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateTestnestedflatbufferVectorBlockMyGame.Example.Monster344   public static VectorOffset CreateTestnestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartTestnestedflatbufferVectorMyGame.Example.Monster345   public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTestemptyMyGame.Example.Monster346   public static void AddTestempty(FlatBufferBuilder builder, Offset<MyGame.Example.Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); }
AddTestboolMyGame.Example.Monster347   public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); }
AddTesthashs32Fnv1MyGame.Example.Monster348   public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); }
AddTesthashu32Fnv1MyGame.Example.Monster349   public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); }
AddTesthashs64Fnv1MyGame.Example.Monster350   public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); }
AddTesthashu64Fnv1MyGame.Example.Monster351   public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); }
AddTesthashs32Fnv1aMyGame.Example.Monster352   public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); }
AddTesthashu32Fnv1aMyGame.Example.Monster353   public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); }
AddTesthashs64Fnv1aMyGame.Example.Monster354   public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); }
AddTesthashu64Fnv1aMyGame.Example.Monster355   public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); }
AddTestarrayofboolsMyGame.Example.Monster356   public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); }
CreateTestarrayofboolsVectorMyGame.Example.Monster357   public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); }
CreateTestarrayofboolsVectorBlockMyGame.Example.Monster358   public static VectorOffset CreateTestarrayofboolsVectorBlock(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartTestarrayofboolsVectorMyGame.Example.Monster359   public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTestfMyGame.Example.Monster360   public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); }
AddTestf2MyGame.Example.Monster361   public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); }
AddTestf3MyGame.Example.Monster362   public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); }
AddTestarrayofstring2MyGame.Example.Monster363   public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); }
CreateTestarrayofstring2VectorMyGame.Example.Monster364   public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateTestarrayofstring2VectorBlockMyGame.Example.Monster365   public static VectorOffset CreateTestarrayofstring2VectorBlock(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
StartTestarrayofstring2VectorMyGame.Example.Monster366   public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddTestarrayofsortedstructMyGame.Example.Monster367   public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); }
StartTestarrayofsortedstructVectorMyGame.Example.Monster368   public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); }
AddFlexMyGame.Example.Monster369   public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); }
CreateFlexVectorMyGame.Example.Monster370   public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateFlexVectorBlockMyGame.Example.Monster371   public static VectorOffset CreateFlexVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartFlexVectorMyGame.Example.Monster372   public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTest5MyGame.Example.Monster373   public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); }
StartTest5VectorMyGame.Example.Monster374   public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
AddVectorOfLongsMyGame.Example.Monster375   public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); }
CreateVectorOfLongsVectorMyGame.Example.Monster376   public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
CreateVectorOfLongsVectorBlockMyGame.Example.Monster377   public static VectorOffset CreateVectorOfLongsVectorBlock(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
StartVectorOfLongsVectorMyGame.Example.Monster378   public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddVectorOfDoublesMyGame.Example.Monster379   public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); }
CreateVectorOfDoublesVectorMyGame.Example.Monster380   public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
CreateVectorOfDoublesVectorBlockMyGame.Example.Monster381   public static VectorOffset CreateVectorOfDoublesVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
StartVectorOfDoublesVectorMyGame.Example.Monster382   public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddParentNamespaceTestMyGame.Example.Monster383   public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); }
AddVectorOfReferrablesMyGame.Example.Monster384   public static void AddVectorOfReferrables(FlatBufferBuilder builder, VectorOffset vectorOfReferrablesOffset) { builder.AddOffset(35, vectorOfReferrablesOffset.Value, 0); }
CreateVectorOfReferrablesVectorMyGame.Example.Monster385   public static VectorOffset CreateVectorOfReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateVectorOfReferrablesVectorBlockMyGame.Example.Monster386   public static VectorOffset CreateVectorOfReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
StartVectorOfReferrablesVectorMyGame.Example.Monster387   public static void StartVectorOfReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddSingleWeakReferenceMyGame.Example.Monster388   public static void AddSingleWeakReference(FlatBufferBuilder builder, ulong singleWeakReference) { builder.AddUlong(36, singleWeakReference, 0); }
AddVectorOfWeakReferencesMyGame.Example.Monster389   public static void AddVectorOfWeakReferences(FlatBufferBuilder builder, VectorOffset vectorOfWeakReferencesOffset) { builder.AddOffset(37, vectorOfWeakReferencesOffset.Value, 0); }
CreateVectorOfWeakReferencesVectorMyGame.Example.Monster390   public static VectorOffset CreateVectorOfWeakReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
CreateVectorOfWeakReferencesVectorBlockMyGame.Example.Monster391   public static VectorOffset CreateVectorOfWeakReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
StartVectorOfWeakReferencesVectorMyGame.Example.Monster392   public static void StartVectorOfWeakReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddVectorOfStrongReferrablesMyGame.Example.Monster393   public static void AddVectorOfStrongReferrables(FlatBufferBuilder builder, VectorOffset vectorOfStrongReferrablesOffset) { builder.AddOffset(38, vectorOfStrongReferrablesOffset.Value, 0); }
CreateVectorOfStrongReferrablesVectorMyGame.Example.Monster394   public static VectorOffset CreateVectorOfStrongReferrablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateVectorOfStrongReferrablesVectorBlockMyGame.Example.Monster395   public static VectorOffset CreateVectorOfStrongReferrablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Referrable>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
StartVectorOfStrongReferrablesVectorMyGame.Example.Monster396   public static void StartVectorOfStrongReferrablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddCoOwningReferenceMyGame.Example.Monster397   public static void AddCoOwningReference(FlatBufferBuilder builder, ulong coOwningReference) { builder.AddUlong(39, coOwningReference, 0); }
AddVectorOfCoOwningReferencesMyGame.Example.Monster398   public static void AddVectorOfCoOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfCoOwningReferencesOffset) { builder.AddOffset(40, vectorOfCoOwningReferencesOffset.Value, 0); }
CreateVectorOfCoOwningReferencesVectorMyGame.Example.Monster399   public static VectorOffset CreateVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
CreateVectorOfCoOwningReferencesVectorBlockMyGame.Example.Monster400   public static VectorOffset CreateVectorOfCoOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
StartVectorOfCoOwningReferencesVectorMyGame.Example.Monster401   public static void StartVectorOfCoOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddNonOwningReferenceMyGame.Example.Monster402   public static void AddNonOwningReference(FlatBufferBuilder builder, ulong nonOwningReference) { builder.AddUlong(41, nonOwningReference, 0); }
AddVectorOfNonOwningReferencesMyGame.Example.Monster403   public static void AddVectorOfNonOwningReferences(FlatBufferBuilder builder, VectorOffset vectorOfNonOwningReferencesOffset) { builder.AddOffset(42, vectorOfNonOwningReferencesOffset.Value, 0); }
CreateVectorOfNonOwningReferencesVectorMyGame.Example.Monster404   public static VectorOffset CreateVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddUlong(data[i]); return builder.EndVector(); }
CreateVectorOfNonOwningReferencesVectorBlockMyGame.Example.Monster405   public static VectorOffset CreateVectorOfNonOwningReferencesVectorBlock(FlatBufferBuilder builder, ulong[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); }
StartVectorOfNonOwningReferencesVectorMyGame.Example.Monster406   public static void StartVectorOfNonOwningReferencesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddAnyUniqueTypeMyGame.Example.Monster407   public static void AddAnyUniqueType(FlatBufferBuilder builder, MyGame.Example.AnyUniqueAliases anyUniqueType) { builder.AddByte(43, (byte)anyUniqueType, 0); }
AddAnyUniqueMyGame.Example.Monster408   public static void AddAnyUnique(FlatBufferBuilder builder, int anyUniqueOffset) { builder.AddOffset(44, anyUniqueOffset, 0); }
AddAnyAmbiguousTypeMyGame.Example.Monster409   public static void AddAnyAmbiguousType(FlatBufferBuilder builder, MyGame.Example.AnyAmbiguousAliases anyAmbiguousType) { builder.AddByte(45, (byte)anyAmbiguousType, 0); }
AddAnyAmbiguousMyGame.Example.Monster410   public static void AddAnyAmbiguous(FlatBufferBuilder builder, int anyAmbiguousOffset) { builder.AddOffset(46, anyAmbiguousOffset, 0); }
AddVectorOfEnumsMyGame.Example.Monster411   public static void AddVectorOfEnums(FlatBufferBuilder builder, VectorOffset vectorOfEnumsOffset) { builder.AddOffset(47, vectorOfEnumsOffset.Value, 0); }
CreateVectorOfEnumsVectorMyGame.Example.Monster412   public static VectorOffset CreateVectorOfEnumsVector(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
CreateVectorOfEnumsVectorBlockMyGame.Example.Monster413   public static VectorOffset CreateVectorOfEnumsVectorBlock(FlatBufferBuilder builder, MyGame.Example.Color[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartVectorOfEnumsVectorMyGame.Example.Monster414   public static void StartVectorOfEnumsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddSignedEnumMyGame.Example.Monster415   public static void AddSignedEnum(FlatBufferBuilder builder, MyGame.Example.Race signedEnum) { builder.AddSbyte(48, (sbyte)signedEnum, -1); }
AddTestrequirednestedflatbufferMyGame.Example.Monster416   public static void AddTestrequirednestedflatbuffer(FlatBufferBuilder builder, VectorOffset testrequirednestedflatbufferOffset) { builder.AddOffset(49, testrequirednestedflatbufferOffset.Value, 0); }
CreateTestrequirednestedflatbufferVectorMyGame.Example.Monster417   public static VectorOffset CreateTestrequirednestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
CreateTestrequirednestedflatbufferVectorBlockMyGame.Example.Monster418   public static VectorOffset CreateTestrequirednestedflatbufferVectorBlock(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartTestrequirednestedflatbufferVectorMyGame.Example.Monster419   public static void StartTestrequirednestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddScalarKeySortedTablesMyGame.Example.Monster420   public static void AddScalarKeySortedTables(FlatBufferBuilder builder, VectorOffset scalarKeySortedTablesOffset) { builder.AddOffset(50, scalarKeySortedTablesOffset.Value, 0); }
CreateScalarKeySortedTablesVectorMyGame.Example.Monster421   public static VectorOffset CreateScalarKeySortedTablesVector(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
CreateScalarKeySortedTablesVectorBlockMyGame.Example.Monster422   public static VectorOffset CreateScalarKeySortedTablesVectorBlock(FlatBufferBuilder builder, Offset<MyGame.Example.Stat>[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
StartScalarKeySortedTablesVectorMyGame.Example.Monster423   public static void StartScalarKeySortedTablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
EndMonsterMyGame.Example.Monster424   public static Offset<MyGame.Example.Monster> EndMonster(FlatBufferBuilder builder) {
425     int o = builder.EndTable();
426     builder.Required(o, 10);  // name
427     return new Offset<MyGame.Example.Monster>(o);
428   }
FinishMonsterBufferMyGame.Example.Monster429   public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.Finish(offset.Value, "MONS"); }
FinishSizePrefixedMonsterBufferMyGame.Example.Monster430   public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); }
431 
CreateSortedVectorOfMonsterMyGame.Example.Monster432   public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) {
433     Array.Sort(offsets, (Offset<Monster> o1, Offset<Monster> o2) => Table.CompareStrings(Table.__offset(10, o1.Value, builder.DataBuffer), Table.__offset(10, o2.Value, builder.DataBuffer), builder.DataBuffer));
434     return builder.CreateVectorOfTables(offsets);
435   }
436 
__lookup_by_keyMyGame.Example.Monster437   public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) {
438     byte[] byteKey = System.Text.Encoding.UTF8.GetBytes(key);
439     int span = bb.GetInt(vectorLocation - 4);
440     int start = 0;
441     while (span != 0) {
442       int middle = span / 2;
443       int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
444       int comp = Table.CompareStrings(Table.__offset(10, bb.Length - tableOffset, bb), byteKey, bb);
445       if (comp > 0) {
446         span = middle;
447       } else if (comp < 0) {
448         middle++;
449         start += middle;
450         span -= middle;
451       } else {
452         return new Monster().__assign(tableOffset, bb);
453       }
454     }
455     return null;
456   }
UnPackMyGame.Example.Monster457   public MonsterT UnPack() {
458     var _o = new MonsterT();
459     this.UnPackTo(_o);
460     return _o;
461   }
UnPackToMyGame.Example.Monster462   public void UnPackTo(MonsterT _o) {
463     _o.Pos = this.Pos.HasValue ? this.Pos.Value.UnPack() : null;
464     _o.Mana = this.Mana;
465     _o.Hp = this.Hp;
466     _o.Name = this.Name;
467     _o.Inventory = new List<byte>();
468     for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));}
469     _o.Color = this.Color;
470     _o.Test = new MyGame.Example.AnyUnion();
471     _o.Test.Type = this.TestType;
472     switch (this.TestType) {
473       default: break;
474       case MyGame.Example.Any.Monster:
475         _o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>().Value.UnPack() : null;
476         break;
477       case MyGame.Example.Any.TestSimpleTableWithEnum:
478         _o.Test.Value = this.Test<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.Test<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
479         break;
480       case MyGame.Example.Any.MyGame_Example2_Monster:
481         _o.Test.Value = this.Test<MyGame.Example2.Monster>().HasValue ? this.Test<MyGame.Example2.Monster>().Value.UnPack() : null;
482         break;
483     }
484     _o.Test4 = new List<MyGame.Example.TestT>();
485     for (var _j = 0; _j < this.Test4Length; ++_j) {_o.Test4.Add(this.Test4(_j).HasValue ? this.Test4(_j).Value.UnPack() : null);}
486     _o.Testarrayofstring = new List<string>();
487     for (var _j = 0; _j < this.TestarrayofstringLength; ++_j) {_o.Testarrayofstring.Add(this.Testarrayofstring(_j));}
488     _o.Testarrayoftables = new List<MyGame.Example.MonsterT>();
489     for (var _j = 0; _j < this.TestarrayoftablesLength; ++_j) {_o.Testarrayoftables.Add(this.Testarrayoftables(_j).HasValue ? this.Testarrayoftables(_j).Value.UnPack() : null);}
490     _o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null;
491     _o.Testnestedflatbuffer = new List<byte>();
492     for (var _j = 0; _j < this.TestnestedflatbufferLength; ++_j) {_o.Testnestedflatbuffer.Add(this.Testnestedflatbuffer(_j));}
493     _o.Testempty = this.Testempty.HasValue ? this.Testempty.Value.UnPack() : null;
494     _o.Testbool = this.Testbool;
495     _o.Testhashs32Fnv1 = this.Testhashs32Fnv1;
496     _o.Testhashu32Fnv1 = this.Testhashu32Fnv1;
497     _o.Testhashs64Fnv1 = this.Testhashs64Fnv1;
498     _o.Testhashu64Fnv1 = this.Testhashu64Fnv1;
499     _o.Testhashs32Fnv1a = this.Testhashs32Fnv1a;
500     _o.Testhashu32Fnv1a = this.Testhashu32Fnv1a;
501     _o.Testhashs64Fnv1a = this.Testhashs64Fnv1a;
502     _o.Testhashu64Fnv1a = this.Testhashu64Fnv1a;
503     _o.Testarrayofbools = new List<bool>();
504     for (var _j = 0; _j < this.TestarrayofboolsLength; ++_j) {_o.Testarrayofbools.Add(this.Testarrayofbools(_j));}
505     _o.Testf = this.Testf;
506     _o.Testf2 = this.Testf2;
507     _o.Testf3 = this.Testf3;
508     _o.Testarrayofstring2 = new List<string>();
509     for (var _j = 0; _j < this.Testarrayofstring2Length; ++_j) {_o.Testarrayofstring2.Add(this.Testarrayofstring2(_j));}
510     _o.Testarrayofsortedstruct = new List<MyGame.Example.AbilityT>();
511     for (var _j = 0; _j < this.TestarrayofsortedstructLength; ++_j) {_o.Testarrayofsortedstruct.Add(this.Testarrayofsortedstruct(_j).HasValue ? this.Testarrayofsortedstruct(_j).Value.UnPack() : null);}
512     _o.Flex = new List<byte>();
513     for (var _j = 0; _j < this.FlexLength; ++_j) {_o.Flex.Add(this.Flex(_j));}
514     _o.Test5 = new List<MyGame.Example.TestT>();
515     for (var _j = 0; _j < this.Test5Length; ++_j) {_o.Test5.Add(this.Test5(_j).HasValue ? this.Test5(_j).Value.UnPack() : null);}
516     _o.VectorOfLongs = new List<long>();
517     for (var _j = 0; _j < this.VectorOfLongsLength; ++_j) {_o.VectorOfLongs.Add(this.VectorOfLongs(_j));}
518     _o.VectorOfDoubles = new List<double>();
519     for (var _j = 0; _j < this.VectorOfDoublesLength; ++_j) {_o.VectorOfDoubles.Add(this.VectorOfDoubles(_j));}
520     _o.ParentNamespaceTest = this.ParentNamespaceTest.HasValue ? this.ParentNamespaceTest.Value.UnPack() : null;
521     _o.VectorOfReferrables = new List<MyGame.Example.ReferrableT>();
522     for (var _j = 0; _j < this.VectorOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.VectorOfReferrables(_j).HasValue ? this.VectorOfReferrables(_j).Value.UnPack() : null);}
523     _o.SingleWeakReference = this.SingleWeakReference;
524     _o.VectorOfWeakReferences = new List<ulong>();
525     for (var _j = 0; _j < this.VectorOfWeakReferencesLength; ++_j) {_o.VectorOfWeakReferences.Add(this.VectorOfWeakReferences(_j));}
526     _o.VectorOfStrongReferrables = new List<MyGame.Example.ReferrableT>();
527     for (var _j = 0; _j < this.VectorOfStrongReferrablesLength; ++_j) {_o.VectorOfStrongReferrables.Add(this.VectorOfStrongReferrables(_j).HasValue ? this.VectorOfStrongReferrables(_j).Value.UnPack() : null);}
528     _o.CoOwningReference = this.CoOwningReference;
529     _o.VectorOfCoOwningReferences = new List<ulong>();
530     for (var _j = 0; _j < this.VectorOfCoOwningReferencesLength; ++_j) {_o.VectorOfCoOwningReferences.Add(this.VectorOfCoOwningReferences(_j));}
531     _o.NonOwningReference = this.NonOwningReference;
532     _o.VectorOfNonOwningReferences = new List<ulong>();
533     for (var _j = 0; _j < this.VectorOfNonOwningReferencesLength; ++_j) {_o.VectorOfNonOwningReferences.Add(this.VectorOfNonOwningReferences(_j));}
534     _o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion();
535     _o.AnyUnique.Type = this.AnyUniqueType;
536     switch (this.AnyUniqueType) {
537       default: break;
538       case MyGame.Example.AnyUniqueAliases.M:
539         _o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Example.Monster>().Value.UnPack() : null;
540         break;
541       case MyGame.Example.AnyUniqueAliases.TS:
542         _o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
543         break;
544       case MyGame.Example.AnyUniqueAliases.M2:
545         _o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Example2.Monster>().Value.UnPack() : null;
546         break;
547     }
548     _o.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion();
549     _o.AnyAmbiguous.Type = this.AnyAmbiguousType;
550     switch (this.AnyAmbiguousType) {
551       default: break;
552       case MyGame.Example.AnyAmbiguousAliases.M1:
553         _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
554         break;
555       case MyGame.Example.AnyAmbiguousAliases.M2:
556         _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
557         break;
558       case MyGame.Example.AnyAmbiguousAliases.M3:
559         _o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
560         break;
561     }
562     _o.VectorOfEnums = new List<MyGame.Example.Color>();
563     for (var _j = 0; _j < this.VectorOfEnumsLength; ++_j) {_o.VectorOfEnums.Add(this.VectorOfEnums(_j));}
564     _o.SignedEnum = this.SignedEnum;
565     _o.Testrequirednestedflatbuffer = new List<byte>();
566     for (var _j = 0; _j < this.TestrequirednestedflatbufferLength; ++_j) {_o.Testrequirednestedflatbuffer.Add(this.Testrequirednestedflatbuffer(_j));}
567     _o.ScalarKeySortedTables = new List<MyGame.Example.StatT>();
568     for (var _j = 0; _j < this.ScalarKeySortedTablesLength; ++_j) {_o.ScalarKeySortedTables.Add(this.ScalarKeySortedTables(_j).HasValue ? this.ScalarKeySortedTables(_j).Value.UnPack() : null);}
569   }
PackMyGame.Example.Monster570   public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
571     if (_o == null) return default(Offset<MyGame.Example.Monster>);
572     var _name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
573     var _inventory = default(VectorOffset);
574     if (_o.Inventory != null) {
575       var __inventory = _o.Inventory.ToArray();
576       _inventory = CreateInventoryVector(builder, __inventory);
577     }
578     var _test_type = _o.Test == null ? MyGame.Example.Any.NONE : _o.Test.Type;
579     var _test = _o.Test == null ? 0 : MyGame.Example.AnyUnion.Pack(builder, _o.Test);
580     var _test4 = default(VectorOffset);
581     if (_o.Test4 != null) {
582       StartTest4Vector(builder, _o.Test4.Count);
583       for (var _j = _o.Test4.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test4[_j]); }
584       _test4 = builder.EndVector();
585     }
586     var _testarrayofstring = default(VectorOffset);
587     if (_o.Testarrayofstring != null) {
588       var __testarrayofstring = new StringOffset[_o.Testarrayofstring.Count];
589       for (var _j = 0; _j < __testarrayofstring.Length; ++_j) { __testarrayofstring[_j] = builder.CreateString(_o.Testarrayofstring[_j]); }
590       _testarrayofstring = CreateTestarrayofstringVector(builder, __testarrayofstring);
591     }
592     var _testarrayoftables = default(VectorOffset);
593     if (_o.Testarrayoftables != null) {
594       var __testarrayoftables = new Offset<MyGame.Example.Monster>[_o.Testarrayoftables.Count];
595       for (var _j = 0; _j < __testarrayoftables.Length; ++_j) { __testarrayoftables[_j] = MyGame.Example.Monster.Pack(builder, _o.Testarrayoftables[_j]); }
596       _testarrayoftables = CreateTestarrayoftablesVector(builder, __testarrayoftables);
597     }
598     var _enemy = _o.Enemy == null ? default(Offset<MyGame.Example.Monster>) : MyGame.Example.Monster.Pack(builder, _o.Enemy);
599     var _testnestedflatbuffer = default(VectorOffset);
600     if (_o.Testnestedflatbuffer != null) {
601       var __testnestedflatbuffer = _o.Testnestedflatbuffer.ToArray();
602       _testnestedflatbuffer = CreateTestnestedflatbufferVector(builder, __testnestedflatbuffer);
603     }
604     var _testempty = _o.Testempty == null ? default(Offset<MyGame.Example.Stat>) : MyGame.Example.Stat.Pack(builder, _o.Testempty);
605     var _testarrayofbools = default(VectorOffset);
606     if (_o.Testarrayofbools != null) {
607       var __testarrayofbools = _o.Testarrayofbools.ToArray();
608       _testarrayofbools = CreateTestarrayofboolsVector(builder, __testarrayofbools);
609     }
610     var _testarrayofstring2 = default(VectorOffset);
611     if (_o.Testarrayofstring2 != null) {
612       var __testarrayofstring2 = new StringOffset[_o.Testarrayofstring2.Count];
613       for (var _j = 0; _j < __testarrayofstring2.Length; ++_j) { __testarrayofstring2[_j] = builder.CreateString(_o.Testarrayofstring2[_j]); }
614       _testarrayofstring2 = CreateTestarrayofstring2Vector(builder, __testarrayofstring2);
615     }
616     var _testarrayofsortedstruct = default(VectorOffset);
617     if (_o.Testarrayofsortedstruct != null) {
618       StartTestarrayofsortedstructVector(builder, _o.Testarrayofsortedstruct.Count);
619       for (var _j = _o.Testarrayofsortedstruct.Count - 1; _j >= 0; --_j) { MyGame.Example.Ability.Pack(builder, _o.Testarrayofsortedstruct[_j]); }
620       _testarrayofsortedstruct = builder.EndVector();
621     }
622     var _flex = default(VectorOffset);
623     if (_o.Flex != null) {
624       var __flex = _o.Flex.ToArray();
625       _flex = CreateFlexVector(builder, __flex);
626     }
627     var _test5 = default(VectorOffset);
628     if (_o.Test5 != null) {
629       StartTest5Vector(builder, _o.Test5.Count);
630       for (var _j = _o.Test5.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test5[_j]); }
631       _test5 = builder.EndVector();
632     }
633     var _vector_of_longs = default(VectorOffset);
634     if (_o.VectorOfLongs != null) {
635       var __vector_of_longs = _o.VectorOfLongs.ToArray();
636       _vector_of_longs = CreateVectorOfLongsVector(builder, __vector_of_longs);
637     }
638     var _vector_of_doubles = default(VectorOffset);
639     if (_o.VectorOfDoubles != null) {
640       var __vector_of_doubles = _o.VectorOfDoubles.ToArray();
641       _vector_of_doubles = CreateVectorOfDoublesVector(builder, __vector_of_doubles);
642     }
643     var _parent_namespace_test = _o.ParentNamespaceTest == null ? default(Offset<MyGame.InParentNamespace>) : MyGame.InParentNamespace.Pack(builder, _o.ParentNamespaceTest);
644     var _vector_of_referrables = default(VectorOffset);
645     if (_o.VectorOfReferrables != null) {
646       var __vector_of_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfReferrables.Count];
647       for (var _j = 0; _j < __vector_of_referrables.Length; ++_j) { __vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[_j]); }
648       _vector_of_referrables = CreateVectorOfReferrablesVector(builder, __vector_of_referrables);
649     }
650     var _vector_of_weak_references = default(VectorOffset);
651     if (_o.VectorOfWeakReferences != null) {
652       var __vector_of_weak_references = _o.VectorOfWeakReferences.ToArray();
653       _vector_of_weak_references = CreateVectorOfWeakReferencesVector(builder, __vector_of_weak_references);
654     }
655     var _vector_of_strong_referrables = default(VectorOffset);
656     if (_o.VectorOfStrongReferrables != null) {
657       var __vector_of_strong_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfStrongReferrables.Count];
658       for (var _j = 0; _j < __vector_of_strong_referrables.Length; ++_j) { __vector_of_strong_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfStrongReferrables[_j]); }
659       _vector_of_strong_referrables = CreateVectorOfStrongReferrablesVector(builder, __vector_of_strong_referrables);
660     }
661     var _vector_of_co_owning_references = default(VectorOffset);
662     if (_o.VectorOfCoOwningReferences != null) {
663       var __vector_of_co_owning_references = _o.VectorOfCoOwningReferences.ToArray();
664       _vector_of_co_owning_references = CreateVectorOfCoOwningReferencesVector(builder, __vector_of_co_owning_references);
665     }
666     var _vector_of_non_owning_references = default(VectorOffset);
667     if (_o.VectorOfNonOwningReferences != null) {
668       var __vector_of_non_owning_references = _o.VectorOfNonOwningReferences.ToArray();
669       _vector_of_non_owning_references = CreateVectorOfNonOwningReferencesVector(builder, __vector_of_non_owning_references);
670     }
671     var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.Type;
672     var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o.AnyUnique);
673     var _any_ambiguous_type = _o.AnyAmbiguous == null ? MyGame.Example.AnyAmbiguousAliases.NONE : _o.AnyAmbiguous.Type;
674     var _any_ambiguous = _o.AnyAmbiguous == null ? 0 : MyGame.Example.AnyAmbiguousAliasesUnion.Pack(builder, _o.AnyAmbiguous);
675     var _vector_of_enums = default(VectorOffset);
676     if (_o.VectorOfEnums != null) {
677       var __vector_of_enums = _o.VectorOfEnums.ToArray();
678       _vector_of_enums = CreateVectorOfEnumsVector(builder, __vector_of_enums);
679     }
680     var _testrequirednestedflatbuffer = default(VectorOffset);
681     if (_o.Testrequirednestedflatbuffer != null) {
682       var __testrequirednestedflatbuffer = _o.Testrequirednestedflatbuffer.ToArray();
683       _testrequirednestedflatbuffer = CreateTestrequirednestedflatbufferVector(builder, __testrequirednestedflatbuffer);
684     }
685     var _scalar_key_sorted_tables = default(VectorOffset);
686     if (_o.ScalarKeySortedTables != null) {
687       var __scalar_key_sorted_tables = new Offset<MyGame.Example.Stat>[_o.ScalarKeySortedTables.Count];
688       for (var _j = 0; _j < __scalar_key_sorted_tables.Length; ++_j) { __scalar_key_sorted_tables[_j] = MyGame.Example.Stat.Pack(builder, _o.ScalarKeySortedTables[_j]); }
689       _scalar_key_sorted_tables = CreateScalarKeySortedTablesVector(builder, __scalar_key_sorted_tables);
690     }
691     return CreateMonster(
692       builder,
693       _o.Pos,
694       _o.Mana,
695       _o.Hp,
696       _name,
697       _inventory,
698       _o.Color,
699       _test_type,
700       _test,
701       _test4,
702       _testarrayofstring,
703       _testarrayoftables,
704       _enemy,
705       _testnestedflatbuffer,
706       _testempty,
707       _o.Testbool,
708       _o.Testhashs32Fnv1,
709       _o.Testhashu32Fnv1,
710       _o.Testhashs64Fnv1,
711       _o.Testhashu64Fnv1,
712       _o.Testhashs32Fnv1a,
713       _o.Testhashu32Fnv1a,
714       _o.Testhashs64Fnv1a,
715       _o.Testhashu64Fnv1a,
716       _testarrayofbools,
717       _o.Testf,
718       _o.Testf2,
719       _o.Testf3,
720       _testarrayofstring2,
721       _testarrayofsortedstruct,
722       _flex,
723       _test5,
724       _vector_of_longs,
725       _vector_of_doubles,
726       _parent_namespace_test,
727       _vector_of_referrables,
728       _o.SingleWeakReference,
729       _vector_of_weak_references,
730       _vector_of_strong_referrables,
731       _o.CoOwningReference,
732       _vector_of_co_owning_references,
733       _o.NonOwningReference,
734       _vector_of_non_owning_references,
735       _any_unique_type,
736       _any_unique,
737       _any_ambiguous_type,
738       _any_ambiguous,
739       _vector_of_enums,
740       _o.SignedEnum,
741       _testrequirednestedflatbuffer,
742       _scalar_key_sorted_tables);
743   }
744 };
745 
746 public class MonsterT
747 {
748   [Newtonsoft.Json.JsonProperty("pos")]
749   public MyGame.Example.Vec3T Pos { get; set; }
750   [Newtonsoft.Json.JsonProperty("mana")]
751   public short Mana { get; set; }
752   [Newtonsoft.Json.JsonProperty("hp")]
753   public short Hp { get; set; }
754   [Newtonsoft.Json.JsonProperty("name")]
755   public string Name { get; set; }
756   [Newtonsoft.Json.JsonProperty("inventory")]
757   public List<byte> Inventory { get; set; }
758   [Newtonsoft.Json.JsonProperty("color")]
759   public MyGame.Example.Color Color { get; set; }
760   [Newtonsoft.Json.JsonProperty("test_type")]
761   private MyGame.Example.Any TestType {
762     get {
763       return this.Test != null ? this.Test.Type : MyGame.Example.Any.NONE;
764     }
765     set {
766       this.Test = new MyGame.Example.AnyUnion();
767       this.Test.Type = value;
768     }
769   }
770   [Newtonsoft.Json.JsonProperty("test")]
771   [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUnion_JsonConverter))]
772   public MyGame.Example.AnyUnion Test { get; set; }
773   [Newtonsoft.Json.JsonProperty("test4")]
774   public List<MyGame.Example.TestT> Test4 { get; set; }
775   [Newtonsoft.Json.JsonProperty("testarrayofstring")]
776   public List<string> Testarrayofstring { get; set; }
777   [Newtonsoft.Json.JsonProperty("testarrayoftables")]
778   public List<MyGame.Example.MonsterT> Testarrayoftables { get; set; }
779   [Newtonsoft.Json.JsonProperty("enemy")]
780   public MyGame.Example.MonsterT Enemy { get; set; }
781   [Newtonsoft.Json.JsonProperty("testnestedflatbuffer")]
782   public List<byte> Testnestedflatbuffer { get; set; }
783   [Newtonsoft.Json.JsonProperty("testempty")]
784   public MyGame.Example.StatT Testempty { get; set; }
785   [Newtonsoft.Json.JsonProperty("testbool")]
786   public bool Testbool { get; set; }
787   [Newtonsoft.Json.JsonProperty("testhashs32_fnv1")]
788   [Newtonsoft.Json.JsonIgnore()]
789   public int Testhashs32Fnv1 { get; set; }
790   [Newtonsoft.Json.JsonProperty("testhashu32_fnv1")]
791   [Newtonsoft.Json.JsonIgnore()]
792   public uint Testhashu32Fnv1 { get; set; }
793   [Newtonsoft.Json.JsonProperty("testhashs64_fnv1")]
794   [Newtonsoft.Json.JsonIgnore()]
795   public long Testhashs64Fnv1 { get; set; }
796   [Newtonsoft.Json.JsonProperty("testhashu64_fnv1")]
797   [Newtonsoft.Json.JsonIgnore()]
798   public ulong Testhashu64Fnv1 { get; set; }
799   [Newtonsoft.Json.JsonProperty("testhashs32_fnv1a")]
800   [Newtonsoft.Json.JsonIgnore()]
801   public int Testhashs32Fnv1a { get; set; }
802   [Newtonsoft.Json.JsonProperty("testhashu32_fnv1a")]
803   [Newtonsoft.Json.JsonIgnore()]
804   public uint Testhashu32Fnv1a { get; set; }
805   [Newtonsoft.Json.JsonProperty("testhashs64_fnv1a")]
806   [Newtonsoft.Json.JsonIgnore()]
807   public long Testhashs64Fnv1a { get; set; }
808   [Newtonsoft.Json.JsonProperty("testhashu64_fnv1a")]
809   [Newtonsoft.Json.JsonIgnore()]
810   public ulong Testhashu64Fnv1a { get; set; }
811   [Newtonsoft.Json.JsonProperty("testarrayofbools")]
812   public List<bool> Testarrayofbools { get; set; }
813   [Newtonsoft.Json.JsonProperty("testf")]
814   public float Testf { get; set; }
815   [Newtonsoft.Json.JsonProperty("testf2")]
816   public float Testf2 { get; set; }
817   [Newtonsoft.Json.JsonProperty("testf3")]
818   public float Testf3 { get; set; }
819   [Newtonsoft.Json.JsonProperty("testarrayofstring2")]
820   public List<string> Testarrayofstring2 { get; set; }
821   [Newtonsoft.Json.JsonProperty("testarrayofsortedstruct")]
822   public List<MyGame.Example.AbilityT> Testarrayofsortedstruct { get; set; }
823   [Newtonsoft.Json.JsonProperty("flex")]
824   public List<byte> Flex { get; set; }
825   [Newtonsoft.Json.JsonProperty("test5")]
826   public List<MyGame.Example.TestT> Test5 { get; set; }
827   [Newtonsoft.Json.JsonProperty("vector_of_longs")]
828   public List<long> VectorOfLongs { get; set; }
829   [Newtonsoft.Json.JsonProperty("vector_of_doubles")]
830   public List<double> VectorOfDoubles { get; set; }
831   [Newtonsoft.Json.JsonProperty("parent_namespace_test")]
832   public MyGame.InParentNamespaceT ParentNamespaceTest { get; set; }
833   [Newtonsoft.Json.JsonProperty("vector_of_referrables")]
834   public List<MyGame.Example.ReferrableT> VectorOfReferrables { get; set; }
835   [Newtonsoft.Json.JsonProperty("single_weak_reference")]
836   [Newtonsoft.Json.JsonIgnore()]
837   public ulong SingleWeakReference { get; set; }
838   [Newtonsoft.Json.JsonProperty("vector_of_weak_references")]
839   [Newtonsoft.Json.JsonIgnore()]
840   public List<ulong> VectorOfWeakReferences { get; set; }
841   [Newtonsoft.Json.JsonProperty("vector_of_strong_referrables")]
842   public List<MyGame.Example.ReferrableT> VectorOfStrongReferrables { get; set; }
843   [Newtonsoft.Json.JsonProperty("co_owning_reference")]
844   [Newtonsoft.Json.JsonIgnore()]
845   public ulong CoOwningReference { get; set; }
846   [Newtonsoft.Json.JsonProperty("vector_of_co_owning_references")]
847   [Newtonsoft.Json.JsonIgnore()]
848   public List<ulong> VectorOfCoOwningReferences { get; set; }
849   [Newtonsoft.Json.JsonProperty("non_owning_reference")]
850   [Newtonsoft.Json.JsonIgnore()]
851   public ulong NonOwningReference { get; set; }
852   [Newtonsoft.Json.JsonProperty("vector_of_non_owning_references")]
853   [Newtonsoft.Json.JsonIgnore()]
854   public List<ulong> VectorOfNonOwningReferences { get; set; }
855   [Newtonsoft.Json.JsonProperty("any_unique_type")]
856   private MyGame.Example.AnyUniqueAliases AnyUniqueType {
857     get {
858       return this.AnyUnique != null ? this.AnyUnique.Type : MyGame.Example.AnyUniqueAliases.NONE;
859     }
860     set {
861       this.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion();
862       this.AnyUnique.Type = value;
863     }
864   }
865   [Newtonsoft.Json.JsonProperty("any_unique")]
866   [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyUniqueAliasesUnion_JsonConverter))]
867   public MyGame.Example.AnyUniqueAliasesUnion AnyUnique { get; set; }
868   [Newtonsoft.Json.JsonProperty("any_ambiguous_type")]
869   private MyGame.Example.AnyAmbiguousAliases AnyAmbiguousType {
870     get {
871       return this.AnyAmbiguous != null ? this.AnyAmbiguous.Type : MyGame.Example.AnyAmbiguousAliases.NONE;
872     }
873     set {
874       this.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion();
875       this.AnyAmbiguous.Type = value;
876     }
877   }
878   [Newtonsoft.Json.JsonProperty("any_ambiguous")]
879   [Newtonsoft.Json.JsonConverter(typeof(MyGame.Example.AnyAmbiguousAliasesUnion_JsonConverter))]
880   public MyGame.Example.AnyAmbiguousAliasesUnion AnyAmbiguous { get; set; }
881   [Newtonsoft.Json.JsonProperty("vector_of_enums")]
882   public List<MyGame.Example.Color> VectorOfEnums { get; set; }
883   [Newtonsoft.Json.JsonProperty("signed_enum")]
884   public MyGame.Example.Race SignedEnum { get; set; }
885   [Newtonsoft.Json.JsonProperty("testrequirednestedflatbuffer")]
886   public List<byte> Testrequirednestedflatbuffer { get; set; }
887   [Newtonsoft.Json.JsonProperty("scalar_key_sorted_tables")]
888   public List<MyGame.Example.StatT> ScalarKeySortedTables { get; set; }
889 
MonsterT()890   public MonsterT() {
891     this.Pos = new MyGame.Example.Vec3T();
892     this.Mana = 150;
893     this.Hp = 100;
894     this.Name = null;
895     this.Inventory = null;
896     this.Color = MyGame.Example.Color.Blue;
897     this.Test = null;
898     this.Test4 = null;
899     this.Testarrayofstring = null;
900     this.Testarrayoftables = null;
901     this.Enemy = null;
902     this.Testnestedflatbuffer = null;
903     this.Testempty = null;
904     this.Testbool = false;
905     this.Testhashs32Fnv1 = 0;
906     this.Testhashu32Fnv1 = 0;
907     this.Testhashs64Fnv1 = 0;
908     this.Testhashu64Fnv1 = 0;
909     this.Testhashs32Fnv1a = 0;
910     this.Testhashu32Fnv1a = 0;
911     this.Testhashs64Fnv1a = 0;
912     this.Testhashu64Fnv1a = 0;
913     this.Testarrayofbools = null;
914     this.Testf = 3.14159f;
915     this.Testf2 = 3.0f;
916     this.Testf3 = 0.0f;
917     this.Testarrayofstring2 = null;
918     this.Testarrayofsortedstruct = null;
919     this.Flex = null;
920     this.Test5 = null;
921     this.VectorOfLongs = null;
922     this.VectorOfDoubles = null;
923     this.ParentNamespaceTest = null;
924     this.VectorOfReferrables = null;
925     this.SingleWeakReference = 0;
926     this.VectorOfWeakReferences = null;
927     this.VectorOfStrongReferrables = null;
928     this.CoOwningReference = 0;
929     this.VectorOfCoOwningReferences = null;
930     this.NonOwningReference = 0;
931     this.VectorOfNonOwningReferences = null;
932     this.AnyUnique = null;
933     this.AnyAmbiguous = null;
934     this.VectorOfEnums = null;
935     this.SignedEnum = MyGame.Example.Race.None;
936     this.Testrequirednestedflatbuffer = null;
937     this.ScalarKeySortedTables = null;
938   }
939 
DeserializeFromJson(string jsonText)940   public static MonsterT DeserializeFromJson(string jsonText) {
941     return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterT>(jsonText);
942   }
SerializeToJson()943   public string SerializeToJson() {
944     return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
945   }
DeserializeFromBinary(byte[] fbBuffer)946   public static MonsterT DeserializeFromBinary(byte[] fbBuffer) {
947     return Monster.GetRootAsMonster(new ByteBuffer(fbBuffer)).UnPack();
948   }
SerializeToBinary()949   public byte[] SerializeToBinary() {
950     var fbb = new FlatBufferBuilder(0x10000);
951     Monster.FinishMonsterBuffer(fbb, Monster.Pack(fbb, this));
952     return fbb.DataBuffer.ToSizedArray();
953   }
954 }
955 
956 
957 }
958