1# automatically generated by the FlatBuffers compiler, do not modify 2 3# namespace: Example 4 5import flatbuffers 6from flatbuffers.compat import import_numpy 7np = import_numpy() 8 9class Vec3(object): 10 __slots__ = ['_tab'] 11 12 @classmethod 13 def SizeOf(cls): 14 return 32 15 16 # Vec3 17 def Init(self, buf, pos): 18 self._tab = flatbuffers.table.Table(buf, pos) 19 20 # Vec3 21 def X(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0)) 22 # Vec3 23 def Y(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4)) 24 # Vec3 25 def Z(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8)) 26 # Vec3 27 def Test1(self): return self._tab.Get(flatbuffers.number_types.Float64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(16)) 28 # Vec3 29 def Test2(self): return self._tab.Get(flatbuffers.number_types.Uint8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(24)) 30 # Vec3 31 def Test3(self, obj): 32 obj.Init(self._tab.Bytes, self._tab.Pos + 26) 33 return obj 34 35 36def CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b): 37 builder.Prep(8, 32) 38 builder.Pad(2) 39 builder.Prep(2, 4) 40 builder.Pad(1) 41 builder.PrependInt8(test3_b) 42 builder.PrependInt16(test3_a) 43 builder.Pad(1) 44 builder.PrependUint8(test2) 45 builder.PrependFloat64(test1) 46 builder.Pad(4) 47 builder.PrependFloat32(z) 48 builder.PrependFloat32(y) 49 builder.PrependFloat32(x) 50 return builder.Offset() 51 52import MyGame.Example.Test 53try: 54 from typing import Optional 55except: 56 pass 57 58class Vec3T(object): 59 60 # Vec3T 61 def __init__(self): 62 self.x = 0.0 # type: float 63 self.y = 0.0 # type: float 64 self.z = 0.0 # type: float 65 self.test1 = 0.0 # type: float 66 self.test2 = 0 # type: int 67 self.test3 = None # type: Optional[MyGame.Example.Test.TestT] 68 69 @classmethod 70 def InitFromBuf(cls, buf, pos): 71 vec3 = Vec3() 72 vec3.Init(buf, pos) 73 return cls.InitFromObj(vec3) 74 75 @classmethod 76 def InitFromObj(cls, vec3): 77 x = Vec3T() 78 x._UnPack(vec3) 79 return x 80 81 # Vec3T 82 def _UnPack(self, vec3): 83 if vec3 is None: 84 return 85 self.x = vec3.X() 86 self.y = vec3.Y() 87 self.z = vec3.Z() 88 self.test1 = vec3.Test1() 89 self.test2 = vec3.Test2() 90 if vec3.Test3(MyGame.Example.Test.Test()) is not None: 91 self.test3 = MyGame.Example.Test.TestT.InitFromObj(vec3.Test3(MyGame.Example.Test.Test())) 92 93 # Vec3T 94 def Pack(self, builder): 95 return CreateVec3(builder, self.x, self.y, self.z, self.test1, self.test2, self.test3.a, self.test3.b) 96