1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ProgramNULL.cpp:
7 // Implements the class methods for ProgramNULL.
8 //
9
10 #include "libANGLE/renderer/null/ProgramNULL.h"
11
12 #include "common/debug.h"
13
14 namespace rx
15 {
16
ProgramNULL(const gl::ProgramState & state)17 ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state) {}
18
~ProgramNULL()19 ProgramNULL::~ProgramNULL() {}
20
load(const gl::Context * context,gl::BinaryInputStream * stream,gl::InfoLog & infoLog)21 std::unique_ptr<LinkEvent> ProgramNULL::load(const gl::Context *context,
22 gl::BinaryInputStream *stream,
23 gl::InfoLog &infoLog)
24 {
25 return std::make_unique<LinkEventDone>(angle::Result::Continue);
26 }
27
save(const gl::Context * context,gl::BinaryOutputStream * stream)28 void ProgramNULL::save(const gl::Context *context, gl::BinaryOutputStream *stream) {}
29
setBinaryRetrievableHint(bool retrievable)30 void ProgramNULL::setBinaryRetrievableHint(bool retrievable) {}
31
setSeparable(bool separable)32 void ProgramNULL::setSeparable(bool separable) {}
33
link(const gl::Context * contextImpl,const gl::ProgramLinkedResources & resources,gl::InfoLog & infoLog)34 std::unique_ptr<LinkEvent> ProgramNULL::link(const gl::Context *contextImpl,
35 const gl::ProgramLinkedResources &resources,
36 gl::InfoLog &infoLog)
37 {
38 return std::make_unique<LinkEventDone>(angle::Result::Continue);
39 }
40
validate(const gl::Caps & caps,gl::InfoLog * infoLog)41 GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
42 {
43 return GL_TRUE;
44 }
45
setUniform1fv(GLint location,GLsizei count,const GLfloat * v)46 void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {}
47
setUniform2fv(GLint location,GLsizei count,const GLfloat * v)48 void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {}
49
setUniform3fv(GLint location,GLsizei count,const GLfloat * v)50 void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {}
51
setUniform4fv(GLint location,GLsizei count,const GLfloat * v)52 void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {}
53
setUniform1iv(GLint location,GLsizei count,const GLint * v)54 void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {}
55
setUniform2iv(GLint location,GLsizei count,const GLint * v)56 void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v) {}
57
setUniform3iv(GLint location,GLsizei count,const GLint * v)58 void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v) {}
59
setUniform4iv(GLint location,GLsizei count,const GLint * v)60 void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v) {}
61
setUniform1uiv(GLint location,GLsizei count,const GLuint * v)62 void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {}
63
setUniform2uiv(GLint location,GLsizei count,const GLuint * v)64 void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {}
65
setUniform3uiv(GLint location,GLsizei count,const GLuint * v)66 void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {}
67
setUniform4uiv(GLint location,GLsizei count,const GLuint * v)68 void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {}
69
setUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)70 void ProgramNULL::setUniformMatrix2fv(GLint location,
71 GLsizei count,
72 GLboolean transpose,
73 const GLfloat *value)
74 {}
75
setUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)76 void ProgramNULL::setUniformMatrix3fv(GLint location,
77 GLsizei count,
78 GLboolean transpose,
79 const GLfloat *value)
80 {}
81
setUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)82 void ProgramNULL::setUniformMatrix4fv(GLint location,
83 GLsizei count,
84 GLboolean transpose,
85 const GLfloat *value)
86 {}
87
setUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)88 void ProgramNULL::setUniformMatrix2x3fv(GLint location,
89 GLsizei count,
90 GLboolean transpose,
91 const GLfloat *value)
92 {}
93
setUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)94 void ProgramNULL::setUniformMatrix3x2fv(GLint location,
95 GLsizei count,
96 GLboolean transpose,
97 const GLfloat *value)
98 {}
99
setUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)100 void ProgramNULL::setUniformMatrix2x4fv(GLint location,
101 GLsizei count,
102 GLboolean transpose,
103 const GLfloat *value)
104 {}
105
setUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)106 void ProgramNULL::setUniformMatrix4x2fv(GLint location,
107 GLsizei count,
108 GLboolean transpose,
109 const GLfloat *value)
110 {}
111
setUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)112 void ProgramNULL::setUniformMatrix3x4fv(GLint location,
113 GLsizei count,
114 GLboolean transpose,
115 const GLfloat *value)
116 {}
117
setUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)118 void ProgramNULL::setUniformMatrix4x3fv(GLint location,
119 GLsizei count,
120 GLboolean transpose,
121 const GLfloat *value)
122 {}
123
getUniformfv(const gl::Context * context,GLint location,GLfloat * params) const124 void ProgramNULL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
125 {
126 // TODO(jmadill): Write some values.
127 }
128
getUniformiv(const gl::Context * context,GLint location,GLint * params) const129 void ProgramNULL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
130 {
131 // TODO(jmadill): Write some values.
132 }
133
getUniformuiv(const gl::Context * context,GLint location,GLuint * params) const134 void ProgramNULL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
135 {
136 // TODO(jmadill): Write some values.
137 }
138
139 } // namespace rx
140