1#version 310 es 2layout(local_size_x = 8, local_size_y = 4, local_size_z = 2) in; 3 4void main() 5{ 6 uvec3 local_id = gl_LocalInvocationID; 7 uvec3 global_id = gl_GlobalInvocationID; 8 uint local_index = gl_LocalInvocationIndex; 9 uvec3 work_group_size = gl_WorkGroupSize; 10 uvec3 num_work_groups = gl_NumWorkGroups; 11 uvec3 work_group_id = gl_WorkGroupID; 12} 13