1#version 310 es
2layout(local_size_x = 8, local_size_y = 4, local_size_z = 2) in;
3
4void main()
5{
6	uvec3 local_id = gl_LocalInvocationID;
7	uvec3 global_id = gl_GlobalInvocationID;
8	uint local_index = gl_LocalInvocationIndex;
9	uvec3 work_group_size = gl_WorkGroupSize;
10	uvec3 num_work_groups = gl_NumWorkGroups;
11	uvec3 work_group_id = gl_WorkGroupID;
12}
13