1 //
2 // "$Id$"
3 //
4 // OpenGL header file for the Fast Light Tool Kit (FLTK).
5 //
6 // Copyright 1998-2011 by Bill Spitzak and others.
7 //
8 // You must include this instead of GL/gl.h to get the Microsoft
9 // APIENTRY stuff included (from <windows.h>) prior to the OpenGL
10 // header files.
11 //
12 // This file also provides "missing" OpenGL functions, and
13 // gl_start() and gl_finish() to allow OpenGL to be used in any window
14 //
15 // This library is free software. Distribution and use rights are outlined in
16 // the file "COPYING" which should have been included with this file.  If this
17 // file is missing or damaged, see the license at:
18 //
19 //     http://www.fltk.org/COPYING.php
20 //
21 // Please report all bugs and problems on the following page:
22 //
23 //     http://www.fltk.org/str.php
24 //
25 
26 /** \file gl.h
27  *  This file defines wrapper functions for OpenGL in FLTK
28  *
29  *  To use OpenGL from within an FLTK application you MUST use gl_visual()
30  *  to select the default visual before doing show() on any windows. Mesa
31  *  will crash if yoy try to use a visual not returned by glxChooseVidual.
32  *
33  *  This does not work with Fl_Double_Window's!  It will try to draw
34  *  into the front buffer.  Depending on the system this will either
35  *  crash or do nothing (when pixmaps are being used as back buffer
36  *  and GL is being done by hardware), work correctly (when GL is done
37  *  with software, such as Mesa), or draw into the front buffer and
38  *  be erased when the buffers are swapped (when double buffer hardware
39  *  is being used)
40  */
41 
42 #ifndef FL_gl_H
43 #  define FL_gl_H
44 
45 #  include "Enumerations.H" // for color names
46 #  ifdef WIN32
47 #    include <windows.h>
48 #  endif
49 #  ifndef APIENTRY
50 #    if defined(__CYGWIN__)
51 #      define APIENTRY __attribute__ ((__stdcall__))
52 #    else
53 #      define APIENTRY
54 #    endif
55 #  endif
56 
57 #  ifdef __APPLE__
58 #    include <OpenGL/gl.h>
59 #  else
60 #    include <GL/gl.h>
61 #  endif  // __APPLE__
62 
63 FL_EXPORT void gl_start();
64 FL_EXPORT void gl_finish();
65 
66 FL_EXPORT void gl_color(Fl_Color i);
67 /** back compatibility */
gl_color(int c)68 inline void gl_color(int c) {gl_color((Fl_Color)c);}
69 
70 FL_EXPORT void gl_rect(int x,int y,int w,int h);
71 /**
72   Fills the given rectangle with the current color.
73   \see gl_rect(int x, int y, int w, int h)
74   */
gl_rectf(int x,int y,int w,int h)75 inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);}
76 
77 FL_EXPORT void gl_font(int fontid, int size);
78 FL_EXPORT int  gl_height();
79 FL_EXPORT int  gl_descent();
80 FL_EXPORT double gl_width(const char *);
81 FL_EXPORT double gl_width(const char *, int n);
82 FL_EXPORT double gl_width(uchar);
83 
84 FL_EXPORT void gl_draw(const char*);
85 FL_EXPORT void gl_draw(const char*, int n);
86 FL_EXPORT void gl_draw(const char*, int x, int y);
87 FL_EXPORT void gl_draw(const char*, float x, float y);
88 FL_EXPORT void gl_draw(const char*, int n, int x, int y);
89 FL_EXPORT void gl_draw(const char*, int n, float x, float y);
90 FL_EXPORT void gl_draw(const char*, int x, int y, int w, int h, Fl_Align);
91 FL_EXPORT void gl_measure(const char*, int& x, int& y);
92 #ifdef __APPLE__
93 extern FL_EXPORT void gl_texture_pile_height(int max);
94 extern FL_EXPORT int gl_texture_pile_height();
95 #endif
96 
97 FL_EXPORT void gl_draw_image(const uchar *, int x,int y,int w,int h, int d=3, int ld=0);
98 
99 #endif // !FL_gl_H
100 
101 //
102 // End of "$Id$".
103 //
104