1 /********************************************************************************
2 *                                                                               *
3 *              H o r i z o n t a l   C o n t a i n e r   O b j e c t            *
4 *                                                                               *
5 *********************************************************************************
6 * Copyright (C) 1997,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
7 *********************************************************************************
8 * This library is free software; you can redistribute it and/or                 *
9 * modify it under the terms of the GNU Lesser General Public                    *
10 * License as published by the Free Software Foundation; either                  *
11 * version 2.1 of the License, or (at your option) any later version.            *
12 *                                                                               *
13 * This library is distributed in the hope that it will be useful,               *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
16 * Lesser General Public License for more details.                               *
17 *                                                                               *
18 * You should have received a copy of the GNU Lesser General Public              *
19 * License along with this library; if not, write to the Free Software           *
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
21 *********************************************************************************
22 * $Id: FXHorizontalFrame.cpp,v 1.28 2006/01/22 17:58:31 fox Exp $               *
23 ********************************************************************************/
24 #include "xincs.h"
25 #include "fxver.h"
26 #include "fxdefs.h"
27 #include "FXHash.h"
28 #include "FXThread.h"
29 #include "FXStream.h"
30 #include "FXString.h"
31 #include "FXSize.h"
32 #include "FXPoint.h"
33 #include "FXRectangle.h"
34 #include "FXRegistry.h"
35 #include "FXApp.h"
36 #include "FXHorizontalFrame.h"
37 
38 
39 /*
40   Notes:
41   - Filled items shrink as well as stretch.
42   - Stretch is proportional to default size; this way, at default size,
43     it is exactly correct.
44   - Tabbing order takes widget layout into account
45 */
46 
47 
48 using namespace FX;
49 
50 /*******************************************************************************/
51 
52 namespace FX {
53 
54 // Map
55 FXDEFMAP(FXHorizontalFrame) FXHorizontalFrameMap[]={
56   FXMAPFUNC(SEL_FOCUS_PREV,0,FXHorizontalFrame::onFocusLeft),
57   FXMAPFUNC(SEL_FOCUS_NEXT,0,FXHorizontalFrame::onFocusRight),
58   };
59 
60 
61 // Object implementation
FXIMPLEMENT(FXHorizontalFrame,FXPacker,FXHorizontalFrameMap,ARRAYNUMBER (FXHorizontalFrameMap))62 FXIMPLEMENT(FXHorizontalFrame,FXPacker,FXHorizontalFrameMap,ARRAYNUMBER(FXHorizontalFrameMap))
63 
64 
65 // Make a horizontal one
66 FXHorizontalFrame::FXHorizontalFrame(FXComposite* p,FXuint opts,FXint x,FXint y,FXint w,FXint h,FXint pl,FXint pr,FXint pt,FXint pb,FXint hs,FXint vs):
67   FXPacker(p,opts,x,y,w,h,pl,pr,pt,pb,hs,vs){
68   }
69 
70 
71 // Compute minimum width based on child layout hints
getDefaultWidth()72 FXint FXHorizontalFrame::getDefaultWidth(){
73   register FXint w,wcum,wmax,mw;
74   register FXWindow* child;
75   register FXuint hints;
76   wcum=wmax=mw=0;
77   if(options&PACK_UNIFORM_WIDTH) mw=maxChildWidth();
78   for(child=getFirst(); child; child=child->getNext()){
79     if(child->shown()){
80       hints=child->getLayoutHints();
81       if(hints&LAYOUT_FIX_WIDTH) w=child->getWidth();
82       else if(options&PACK_UNIFORM_WIDTH) w=mw;
83       else w=child->getDefaultWidth();
84       if((hints&LAYOUT_RIGHT)&&(hints&LAYOUT_CENTER_X)){        // LAYOUT_FIX_X
85         w=child->getX()+w;
86         if(w>wmax) wmax=w;
87         }
88       else{
89         if(wcum) wcum+=hspacing;
90         wcum+=w;
91         }
92       }
93     }
94   wcum+=padleft+padright+(border<<1);
95   return FXMAX(wcum,wmax);
96   }
97 
98 
99 // Compute minimum height based on child layout hints
getDefaultHeight()100 FXint FXHorizontalFrame::getDefaultHeight(){
101   register FXint h,hmax,hcum,mh;
102   register FXWindow* child;
103   register FXuint hints;
104   hmax=hcum=mh=0;
105   if(options&PACK_UNIFORM_HEIGHT) mh=maxChildHeight();
106   for(child=getFirst(); child; child=child->getNext()){
107     if(child->shown()){
108       hints=child->getLayoutHints();
109       if(hints&LAYOUT_FIX_HEIGHT) h=child->getHeight();
110       else if(options&PACK_UNIFORM_HEIGHT) h=mh;
111       else h=child->getDefaultHeight();
112       if((hints&LAYOUT_BOTTOM)&&(hints&LAYOUT_CENTER_Y)){       // LAYOUT_FIX_Y
113         h=child->getY()+h;
114         if(h>hmax) hmax=h;
115         }
116       else{
117         if(h>hcum) hcum=h;
118         }
119       }
120     }
121   hcum+=padtop+padbottom+(border<<1);
122   return FXMAX(hcum,hmax);
123   }
124 
125 
126 // Recalculate layout
layout()127 void FXHorizontalFrame::layout(){
128   register FXint left,right,top,bottom,remain,extra_space,total_space,t,x,y,w,h;
129   register FXWindow* child;
130   register FXint sumexpand=0;
131   register FXint numexpand=0;
132   register FXint mw=0;
133   register FXint mh=0;
134   register FXint e=0;
135   register FXuint hints;
136 
137   // Placement rectangle; right/bottom non-inclusive
138   left=border+padleft;
139   right=width-border-padright;
140   top=border+padtop;
141   bottom=height-border-padbottom;
142   remain=right-left;
143 
144   // Get maximum child size
145   if(options&PACK_UNIFORM_WIDTH) mw=maxChildWidth();
146   if(options&PACK_UNIFORM_HEIGHT) mh=maxChildHeight();
147 
148   // Find number of paddable children and total width
149   for(child=getFirst(); child; child=child->getNext()){
150     if(child->shown()){
151       hints=child->getLayoutHints();
152       if(!((hints&LAYOUT_RIGHT)&&(hints&LAYOUT_CENTER_X))){     // LAYOUT_FIX_X
153         if(hints&LAYOUT_FIX_WIDTH) w=child->getWidth();
154         else if(options&PACK_UNIFORM_WIDTH) w=mw;
155         else w=child->getDefaultWidth();
156         FXASSERT(w>=0);
157         if((hints&LAYOUT_CENTER_X) || ((hints&LAYOUT_FILL_X) && !(hints&LAYOUT_FIX_WIDTH))){
158           sumexpand+=w;
159           numexpand+=1;
160           }
161         else{
162           remain-=w;
163           }
164         remain-=hspacing;
165         }
166       }
167     }
168 
169   // Child spacing correction
170   remain+=hspacing;
171 
172   // Do the layout
173   for(child=getFirst(); child; child=child->getNext()){
174     if(child->shown()){
175       hints=child->getLayoutHints();
176 
177       // Determine child height
178       if(hints&LAYOUT_FIX_HEIGHT) h=child->getHeight();
179       else if(options&PACK_UNIFORM_HEIGHT) h=mh;
180       else if(hints&LAYOUT_FILL_Y) h=bottom-top;
181       else h=child->getDefaultHeight();
182 
183       // Determine child y-position
184       if((hints&LAYOUT_BOTTOM)&&(hints&LAYOUT_CENTER_Y)) y=child->getY();
185       else if(hints&LAYOUT_CENTER_Y) y=top+(bottom-top-h)/2;
186       else if(hints&LAYOUT_BOTTOM) y=bottom-h;
187       else y=top;
188 
189       // Layout child in X
190       x=child->getX();
191       if(hints&LAYOUT_FIX_WIDTH) w=child->getWidth();
192       else if(options&PACK_UNIFORM_WIDTH) w=mw;
193       else w=child->getDefaultWidth();
194       if(!((hints&LAYOUT_RIGHT)&&(hints&LAYOUT_CENTER_X))){     // LAYOUT_FIX_X
195         extra_space=0;
196         total_space=0;
197         if((hints&LAYOUT_FILL_X) && !(hints&LAYOUT_FIX_WIDTH)){
198           if(sumexpand>0){                            // Divide space proportionally to width
199             t=w*remain;
200             FXASSERT(sumexpand>0);
201             w=t/sumexpand;
202             e+=t%sumexpand;
203             if(e>=sumexpand){w++;e-=sumexpand;}
204             }
205           else{                                       // Divide the space equally
206             FXASSERT(numexpand>0);
207             w=remain/numexpand;
208             e+=remain%numexpand;
209             if(e>=numexpand){w++;e-=numexpand;}
210             }
211           }
212         else if(hints&LAYOUT_CENTER_X){
213           if(sumexpand>0){                            // Divide space proportionally to width
214             t=w*remain;
215             FXASSERT(sumexpand>0);
216             total_space=t/sumexpand-w;
217             e+=t%sumexpand;
218             if(e>=sumexpand){total_space++;e-=sumexpand;}
219             }
220           else{                                       // Divide the space equally
221             FXASSERT(numexpand>0);
222             total_space=remain/numexpand-w;
223             e+=remain%numexpand;
224             if(e>=numexpand){total_space++;e-=numexpand;}
225             }
226           extra_space=total_space/2;
227           }
228         if(hints&LAYOUT_RIGHT){
229           x=right-w-extra_space;
230           right=right-w-hspacing-total_space;
231           }
232         else{
233           x=left+extra_space;
234           left=left+w+hspacing+total_space;
235           }
236         }
237       child->position(x,y,w,h);
238       }
239     }
240   flags&=~FLAG_DIRTY;
241   }
242 
243 }
244 
245