1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4
5 #include "CDefaultSceneNodeFactory.h"
6 #include "ISceneManager.h"
7 #include "ITextSceneNode.h"
8 #include "ITerrainSceneNode.h"
9 #include "IDummyTransformationSceneNode.h"
10 #include "ICameraSceneNode.h"
11 #include "IBillboardSceneNode.h"
12 #include "IAnimatedMeshSceneNode.h"
13 #include "IParticleSystemSceneNode.h"
14 #include "ILightSceneNode.h"
15 #include "IMeshSceneNode.h"
16
17 namespace irr
18 {
19 namespace scene
20 {
21
22
CDefaultSceneNodeFactory(ISceneManager * mgr)23 CDefaultSceneNodeFactory::CDefaultSceneNodeFactory(ISceneManager* mgr)
24 : Manager(mgr)
25 {
26
27 #ifdef _DEBUG
28 setDebugName("CDefaultSceneNodeFactory");
29 #endif
30
31 // don't grab the scene manager here to prevent cyclic references
32
33 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube"));
34 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere"));
35 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text"));
36 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_WATER_SURFACE, "waterSurface"));
37 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain"));
38 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox"));
39 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_DOME, "skyDome"));
40 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SHADOW_VOLUME, "shadowVolume"));
41 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree"));
42 // Legacy support
43 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree"));
44 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh"));
45 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light"));
46 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty"));
47 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_DUMMY_TRANSFORMATION, "dummyTransformation"));
48 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA, "camera"));
49 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD, "billBoard"));
50 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_ANIMATED_MESH, "animatedMesh"));
51 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_PARTICLE_SYSTEM, "particleSystem"));
52 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_VOLUME_LIGHT, "volumeLight"));
53 // SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MD3_SCENE_NODE, "md3"));
54
55 // legacy, for version <= 1.4.x irr files
56 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_MAYA, "cameraMaya"));
57 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_FPS, "cameraFPS"));
58 SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_Q3SHADER_SCENE_NODE, "quake3Shader"));
59 }
60
61
62 //! adds a scene node to the scene graph based on its type id
addSceneNode(ESCENE_NODE_TYPE type,ISceneNode * parent)63 ISceneNode* CDefaultSceneNodeFactory::addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent)
64 {
65 switch(type)
66 {
67 case ESNT_CUBE:
68 return Manager->addCubeSceneNode(10, parent);
69 case ESNT_SPHERE:
70 return Manager->addSphereSceneNode(5, 16, parent);
71 case ESNT_TEXT:
72 return Manager->addTextSceneNode(0, L"example");
73 case ESNT_WATER_SURFACE:
74 return Manager->addWaterSurfaceSceneNode(0, 2.0f, 300.0f, 10.0f, parent);
75 case ESNT_TERRAIN:
76 return Manager->addTerrainSceneNode("", parent, -1,
77 core::vector3df(0.0f,0.0f,0.0f),
78 core::vector3df(0.0f,0.0f,0.0f),
79 core::vector3df(1.0f,1.0f,1.0f),
80 video::SColor(255,255,255,255),
81 4, ETPS_17, 0, true);
82 case ESNT_SKY_BOX:
83 return Manager->addSkyBoxSceneNode(0,0,0,0,0,0, parent);
84 case ESNT_SKY_DOME:
85 return Manager->addSkyDomeSceneNode(0, 16, 8, 0.9f, 2.0f, 1000.0f, parent);
86 case ESNT_SHADOW_VOLUME:
87 return 0;
88 case ESNT_OCTREE:
89 return Manager->addOctreeSceneNode((IMesh*)0, parent, -1, 128, true);
90 case ESNT_MESH:
91 return Manager->addMeshSceneNode(0, parent, -1, core::vector3df(),
92 core::vector3df(), core::vector3df(1,1,1), true);
93 case ESNT_LIGHT:
94 return Manager->addLightSceneNode(parent);
95 case ESNT_EMPTY:
96 return Manager->addEmptySceneNode(parent);
97 case ESNT_DUMMY_TRANSFORMATION:
98 return Manager->addDummyTransformationSceneNode(parent);
99 case ESNT_CAMERA:
100 return Manager->addCameraSceneNode(parent);
101 case ESNT_CAMERA_MAYA:
102 return Manager->addCameraSceneNodeMaya(parent);
103 case ESNT_CAMERA_FPS:
104 return Manager->addCameraSceneNodeFPS(parent);
105 case ESNT_BILLBOARD:
106 return Manager->addBillboardSceneNode(parent);
107 case ESNT_ANIMATED_MESH:
108 return Manager->addAnimatedMeshSceneNode(0, parent, -1, core::vector3df(),
109 core::vector3df(), core::vector3df(1,1,1), true);
110 case ESNT_PARTICLE_SYSTEM:
111 return Manager->addParticleSystemSceneNode(true, parent);
112 case ESNT_VOLUME_LIGHT:
113 return (ISceneNode*)Manager->addVolumeLightSceneNode(parent);
114 default:
115 break;
116 }
117
118 return 0;
119 }
120
121
122 //! adds a scene node to the scene graph based on its type name
addSceneNode(const c8 * typeName,ISceneNode * parent)123 ISceneNode* CDefaultSceneNodeFactory::addSceneNode(const c8* typeName, ISceneNode* parent)
124 {
125 return addSceneNode( getTypeFromName(typeName), parent );
126 }
127
128
129 //! returns amount of scene node types this factory is able to create
getCreatableSceneNodeTypeCount() const130 u32 CDefaultSceneNodeFactory::getCreatableSceneNodeTypeCount() const
131 {
132 return SupportedSceneNodeTypes.size();
133 }
134
135
136 //! returns type of a createable scene node type
getCreateableSceneNodeType(u32 idx) const137 ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getCreateableSceneNodeType(u32 idx) const
138 {
139 if (idx<SupportedSceneNodeTypes.size())
140 return SupportedSceneNodeTypes[idx].Type;
141 else
142 return ESNT_UNKNOWN;
143 }
144
145
146 //! returns type name of a createable scene node type
getCreateableSceneNodeTypeName(u32 idx) const147 const c8* CDefaultSceneNodeFactory::getCreateableSceneNodeTypeName(u32 idx) const
148 {
149 if (idx<SupportedSceneNodeTypes.size())
150 return SupportedSceneNodeTypes[idx].TypeName.c_str();
151 else
152 return 0;
153 }
154
155
156 //! returns type name of a createable scene node type
getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const157 const c8* CDefaultSceneNodeFactory::getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const
158 {
159 for (u32 i=0; i<SupportedSceneNodeTypes.size(); ++i)
160 if (SupportedSceneNodeTypes[i].Type == type)
161 return SupportedSceneNodeTypes[i].TypeName.c_str();
162
163 return 0;
164 }
165
166
getTypeFromName(const c8 * name) const167 ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getTypeFromName(const c8* name) const
168 {
169 for (u32 i=0; i<SupportedSceneNodeTypes.size(); ++i)
170 if (SupportedSceneNodeTypes[i].TypeName == name)
171 return SupportedSceneNodeTypes[i].Type;
172
173 return ESNT_UNKNOWN;
174 }
175
176
177 } // end namespace scene
178 } // end namespace irr
179
180