1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__
6 #define __C_GEOMETRY_CREATOR_H_INCLUDED__
7 
8 #include "IGeometryCreator.h"
9 #include "SMeshBuffer.h"
10 
11 namespace irr
12 {
13 
14 namespace scene
15 {
16 
17 //! class for creating geometry on the fly
18 class CGeometryCreator : public IGeometryCreator
19 {
20 	void addToBuffer(const video::S3DVertex& v, SMeshBuffer* Buffer) const;
21 public:
22 	IMesh* createCubeMesh(const core::vector3df& size) const;
23 
24 	IMesh* createHillPlaneMesh(
25 		const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
26 		video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
27 		const core::dimension2d<f32>& textureRepeatCount) const;
28 
29 	IMesh* createTerrainMesh(video::IImage* texture,
30 		video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
31 		f32 maxHeight, video::IVideoDriver* driver,
32 		const core::dimension2d<u32>& defaultVertexBlockSize,
33 		bool debugBorders=false) const;
34 
35 	IMesh* createArrowMesh(const u32 tesselationCylinder,
36 			const u32 tesselationCone, const f32 height,
37 			const f32 cylinderHeight, const f32 width0,
38 			const f32 width1, const video::SColor vtxColor0,
39 			const video::SColor vtxColor1) const;
40 
41 	IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const;
42 
43 	IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
44 				const video::SColor& color=0xffffffff,
45 				bool closeTop=true, f32 oblique=0.f) const;
46 
47 	IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
48 				const video::SColor& colorTop=0xffffffff,
49 				const video::SColor& colorBottom=0xffffffff,
50 				f32 oblique=0.f) const;
51 
52 	IMesh* createVolumeLightMesh(
53 			const u32 subdivideU=32, const u32 subdivideV=32,
54 			const video::SColor footColor=0xffffffff,
55 			const video::SColor tailColor=0xffffffff,
56 			const f32 lpDistance = 8.f,
57 			const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const;
58 };
59 
60 
61 } // end namespace scene
62 } // end namespace irr
63 
64 #endif
65 
66