1 // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #include "IrrCompileConfig.h"
6 #include "IBurningShader.h"
7 
8 #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
9 
10 // compile flag for this file
11 #undef USE_ZBUFFER
12 #undef IPOL_Z
13 #undef CMP_Z
14 #undef WRITE_Z
15 
16 #undef IPOL_W
17 #undef CMP_W
18 #undef WRITE_W
19 
20 #undef SUBTEXEL
21 #undef INVERSE_W
22 
23 #undef IPOL_C0
24 #undef IPOL_T0
25 #undef IPOL_T1
26 
27 // define render case
28 #define SUBTEXEL
29 #define INVERSE_W
30 
31 #define USE_ZBUFFER
32 #define IPOL_W
33 #define CMP_W
34 #define WRITE_W
35 
36 #define IPOL_C0
37 #define IPOL_T0
38 #define IPOL_T1
39 
40 // apply global override
41 #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
42 	#undef INVERSE_W
43 #endif
44 
45 #ifndef SOFTWARE_DRIVER_2_SUBTEXEL
46 	#undef SUBTEXEL
47 #endif
48 
49 #ifndef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
50 	#undef IPOL_C0
51 #endif
52 
53 #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
54 	#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
55 		#undef IPOL_W
56 	#endif
57 	#define IPOL_Z
58 
59 	#ifdef CMP_W
60 		#undef CMP_W
61 		#define CMP_Z
62 	#endif
63 
64 	#ifdef WRITE_W
65 		#undef WRITE_W
66 		#define WRITE_Z
67 	#endif
68 
69 #endif
70 
71 namespace irr
72 {
73 
74 namespace video
75 {
76 
77 class CTRGTextureLightMap2_M4 : public IBurningShader
78 {
79 public:
80 
81 	//! constructor
82 	CTRGTextureLightMap2_M4(CBurningVideoDriver* driver);
83 
84 	//! draws an indexed triangle list
85 	virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c );
86 
87 
88 private:
89 	void scanline_bilinear ();
90 
91 	sScanConvertData scan;
92 	sScanLineData line;
93 
94 };
95 
96 //! constructor
CTRGTextureLightMap2_M4(CBurningVideoDriver * driver)97 CTRGTextureLightMap2_M4::CTRGTextureLightMap2_M4(CBurningVideoDriver* driver)
98 : IBurningShader(driver)
99 {
100 	#ifdef _DEBUG
101 	setDebugName("CTRGTextureLightMap2_M4");
102 	#endif
103 }
104 
105 
106 
107 /*!
108 */
scanline_bilinear()109 void CTRGTextureLightMap2_M4::scanline_bilinear ()
110 {
111 	tVideoSample *dst;
112 
113 #ifdef USE_ZBUFFER
114 	fp24 *z;
115 #endif
116 
117 	s32 xStart;
118 	s32 xEnd;
119 	s32 dx;
120 
121 
122 #ifdef SUBTEXEL
123 	f32 subPixel;
124 #endif
125 
126 #ifdef IPOL_Z
127 	f32 slopeZ;
128 #endif
129 #ifdef IPOL_W
130 	fp24 slopeW;
131 #endif
132 #ifdef IPOL_C0
133 	sVec4 slopeC;
134 #endif
135 #ifdef IPOL_T0
136 	sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
137 #endif
138 
139 	// apply top-left fill-convention, left
140 	xStart = core::ceil32( line.x[0] );
141 	xEnd = core::ceil32( line.x[1] ) - 1;
142 
143 	dx = xEnd - xStart;
144 
145 	if ( dx < 0 )
146 		return;
147 
148 	// slopes
149 	const f32 invDeltaX = core::reciprocal_approxim ( line.x[1] - line.x[0] );
150 
151 #ifdef IPOL_Z
152 	slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
153 #endif
154 #ifdef IPOL_W
155 	slopeW = (line.w[1] - line.w[0]) * invDeltaX;
156 #endif
157 #ifdef IPOL_C0
158 	slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX;
159 #endif
160 #ifdef IPOL_T0
161 	slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
162 #endif
163 #ifdef IPOL_T1
164 	slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
165 #endif
166 
167 #ifdef SUBTEXEL
168 	subPixel = ( (f32) xStart ) - line.x[0];
169 #ifdef IPOL_Z
170 	line.z[0] += slopeZ * subPixel;
171 #endif
172 #ifdef IPOL_W
173 	line.w[0] += slopeW * subPixel;
174 #endif
175 #ifdef IPOL_C0
176 	line.c[0][0] += slopeC * subPixel;
177 #endif
178 #ifdef IPOL_T0
179 	line.t[0][0] += slopeT[0] * subPixel;
180 #endif
181 #ifdef IPOL_T1
182 	line.t[1][0] += slopeT[1] * subPixel;
183 #endif
184 #endif
185 
186 	dst = (tVideoSample*)RenderTarget->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
187 
188 #ifdef USE_ZBUFFER
189 	z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
190 #endif
191 
192 
193 #ifdef INVERSE_W
194 	f32 inversew;
195 #endif
196 
197 	tFixPoint tx0, tx1;
198 	tFixPoint ty0, ty1;
199 
200 	tFixPoint r0, g0, b0;
201 	tFixPoint r1, g1, b1;
202 	tFixPoint r2, g2, b2;
203 
204 #ifdef IPOL_C0
205 	tFixPoint r3, g3, b3;
206 #endif
207 
208 	for ( s32 i = 0; i <= dx; i++ )
209 	{
210 #ifdef CMP_Z
211 		if ( line.z[0] < z[i] )
212 #endif
213 #ifdef CMP_W
214 		if ( line.w[0] >= z[i] )
215 #endif
216 		{
217 #ifdef INVERSE_W
218 			inversew = fix_inverse32 ( line.w[0] );
219 
220 			tx0 = tofix ( line.t[0][0].x,inversew);
221 			ty0 = tofix ( line.t[0][0].y,inversew);
222 			tx1 = tofix ( line.t[1][0].x,inversew);
223 			ty1 = tofix ( line.t[1][0].y,inversew);
224 
225 #ifdef IPOL_C0
226 			r3 = tofix ( line.c[0][0].y ,inversew );
227 			g3 = tofix ( line.c[0][0].z ,inversew );
228 			b3 = tofix ( line.c[0][0].w ,inversew );
229 #endif
230 
231 #else
232 			tx0 = tofix ( line.t[0][0].x );
233 			ty0 = tofix ( line.t[0][0].y );
234 			tx1 = tofix ( line.t[1][0].x );
235 			ty1 = tofix ( line.t[1][0].y );
236 
237 #ifdef IPOL_C0
238 			r3 = tofix ( line.c[0][0].y );
239 			g3 = tofix ( line.c[0][0].z );
240 			b3 = tofix ( line.c[0][0].w );
241 #endif
242 
243 #endif
244 			getSample_texture ( r0, g0, b0, &IT[0], tx0, ty0 );
245 			getSample_texture ( r1, g1, b1, &IT[1], tx1, ty1 );
246 
247 #ifdef IPOL_C0
248 			r2 = imulFix ( r0, r3 );
249 			g2 = imulFix ( g0, g3 );
250 			b2 = imulFix ( b0, b3 );
251 
252 			r2 = clampfix_maxcolor ( imulFix_tex4 ( r2, r1 ) );
253 			g2 = clampfix_maxcolor ( imulFix_tex4 ( g2, g1 ) );
254 			b2 = clampfix_maxcolor ( imulFix_tex4 ( b2, b1 ) );
255 /*
256 			r2 = r3 << 8;
257 			g2 = g3 << 8;
258 			b2 = b3 << 8;
259 */
260 #else
261 			r2 = clampfix_maxcolor ( imulFix_tex4 ( r0, r1 ) );
262 			g2 = clampfix_maxcolor ( imulFix_tex4 ( g0, g1 ) );
263 			b2 = clampfix_maxcolor ( imulFix_tex4 ( b0, b1 ) );
264 #endif
265 
266 
267 			dst[i] = fix_to_color ( r2, g2, b2 );
268 
269 #ifdef WRITE_Z
270 			z[i] = line.z[0];
271 #endif
272 #ifdef WRITE_W
273 			z[i] = line.w[0];
274 #endif
275 		}
276 
277 #ifdef IPOL_Z
278 		line.z[0] += slopeZ;
279 #endif
280 #ifdef IPOL_W
281 		line.w[0] += slopeW;
282 #endif
283 #ifdef IPOL_C0
284 		line.c[0][0] += slopeC;
285 #endif
286 #ifdef IPOL_T0
287 		line.t[0][0] += slopeT[0];
288 #endif
289 #ifdef IPOL_T1
290 		line.t[1][0] += slopeT[1];
291 #endif
292 	}
293 
294 }
295 
drawTriangle(const s4DVertex * a,const s4DVertex * b,const s4DVertex * c)296 void CTRGTextureLightMap2_M4::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
297 {
298 	// sort on height, y
299 	if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
300 	if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
301 	if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
302 
303 	const f32 ca = c->Pos.y - a->Pos.y;
304 	const f32 ba = b->Pos.y - a->Pos.y;
305 	const f32 cb = c->Pos.y - b->Pos.y;
306 	// calculate delta y of the edges
307 	scan.invDeltaY[0] = core::reciprocal( ca );
308 	scan.invDeltaY[1] = core::reciprocal( ba );
309 	scan.invDeltaY[2] = core::reciprocal( cb );
310 
311 	if ( F32_LOWER_0 ( scan.invDeltaY[0] )  )
312 		return;
313 
314 	// find if the major edge is left or right aligned
315 	f32 temp[4];
316 
317 	temp[0] = a->Pos.x - c->Pos.x;
318 	temp[1] = -ca;
319 	temp[2] = b->Pos.x - a->Pos.x;
320 	temp[3] = ba;
321 
322 	scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
323 	scan.right = 1 - scan.left;
324 
325 	// calculate slopes for the major edge
326 	scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
327 	scan.x[0] = a->Pos.x;
328 
329 #ifdef IPOL_Z
330 	scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
331 	scan.z[0] = a->Pos.z;
332 #endif
333 
334 #ifdef IPOL_W
335 	scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
336 	scan.w[0] = a->Pos.w;
337 #endif
338 
339 #ifdef IPOL_C0
340 	scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
341 	scan.c[0][0] = a->Color[0];
342 #endif
343 
344 #ifdef IPOL_T0
345 	scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
346 	scan.t[0][0] = a->Tex[0];
347 #endif
348 
349 #ifdef IPOL_T1
350 	scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
351 	scan.t[1][0] = a->Tex[1];
352 #endif
353 
354 	// top left fill convention y run
355 	s32 yStart;
356 	s32 yEnd;
357 
358 #ifdef SUBTEXEL
359 	f32 subPixel;
360 #endif
361 
362 
363 	// rasterize upper sub-triangle
364 	//if ( (f32) 0.0 != scan.invDeltaY[1]  )
365 	if ( F32_GREATER_0 ( scan.invDeltaY[1] )  )
366 	{
367 		// calculate slopes for top edge
368 		scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
369 		scan.x[1] = a->Pos.x;
370 
371 #ifdef IPOL_Z
372 		scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
373 		scan.z[1] = a->Pos.z;
374 #endif
375 
376 #ifdef IPOL_W
377 		scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
378 		scan.w[1] = a->Pos.w;
379 #endif
380 
381 #ifdef IPOL_C0
382 		scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
383 		scan.c[0][1] = a->Color[0];
384 #endif
385 
386 #ifdef IPOL_T0
387 		scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
388 		scan.t[0][1] = a->Tex[0];
389 #endif
390 
391 #ifdef IPOL_T1
392 		scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
393 		scan.t[1][1] = a->Tex[1];
394 #endif
395 
396 		// apply top-left fill convention, top part
397 		yStart = core::ceil32( a->Pos.y );
398 		yEnd = core::ceil32( b->Pos.y ) - 1;
399 
400 #ifdef SUBTEXEL
401 		subPixel = ( (f32) yStart ) - a->Pos.y;
402 
403 		// correct to pixel center
404 		scan.x[0] += scan.slopeX[0] * subPixel;
405 		scan.x[1] += scan.slopeX[1] * subPixel;
406 
407 #ifdef IPOL_Z
408 		scan.z[0] += scan.slopeZ[0] * subPixel;
409 		scan.z[1] += scan.slopeZ[1] * subPixel;
410 #endif
411 
412 #ifdef IPOL_W
413 		scan.w[0] += scan.slopeW[0] * subPixel;
414 		scan.w[1] += scan.slopeW[1] * subPixel;
415 #endif
416 
417 #ifdef IPOL_C0
418 		scan.c[0][0] += scan.slopeC[0][0] * subPixel;
419 		scan.c[0][1] += scan.slopeC[0][1] * subPixel;
420 #endif
421 
422 #ifdef IPOL_T0
423 		scan.t[0][0] += scan.slopeT[0][0] * subPixel;
424 		scan.t[0][1] += scan.slopeT[0][1] * subPixel;
425 #endif
426 
427 #ifdef IPOL_T1
428 		scan.t[1][0] += scan.slopeT[1][0] * subPixel;
429 		scan.t[1][1] += scan.slopeT[1][1] * subPixel;
430 #endif
431 
432 #endif
433 
434 		// rasterize the edge scanlines
435 		for( line.y = yStart; line.y <= yEnd; ++line.y)
436 		{
437 			line.x[scan.left] = scan.x[0];
438 			line.x[scan.right] = scan.x[1];
439 
440 #ifdef IPOL_Z
441 			line.z[scan.left] = scan.z[0];
442 			line.z[scan.right] = scan.z[1];
443 #endif
444 
445 #ifdef IPOL_W
446 			line.w[scan.left] = scan.w[0];
447 			line.w[scan.right] = scan.w[1];
448 #endif
449 
450 #ifdef IPOL_C0
451 			line.c[0][scan.left] = scan.c[0][0];
452 			line.c[0][scan.right] = scan.c[0][1];
453 #endif
454 
455 #ifdef IPOL_T0
456 			line.t[0][scan.left] = scan.t[0][0];
457 			line.t[0][scan.right] = scan.t[0][1];
458 #endif
459 
460 #ifdef IPOL_T1
461 			line.t[1][scan.left] = scan.t[1][0];
462 			line.t[1][scan.right] = scan.t[1][1];
463 #endif
464 
465 			// render a scanline
466 			scanline_bilinear ();
467 
468 			scan.x[0] += scan.slopeX[0];
469 			scan.x[1] += scan.slopeX[1];
470 
471 #ifdef IPOL_Z
472 			scan.z[0] += scan.slopeZ[0];
473 			scan.z[1] += scan.slopeZ[1];
474 #endif
475 
476 #ifdef IPOL_W
477 			scan.w[0] += scan.slopeW[0];
478 			scan.w[1] += scan.slopeW[1];
479 #endif
480 
481 #ifdef IPOL_C0
482 			scan.c[0][0] += scan.slopeC[0][0];
483 			scan.c[0][1] += scan.slopeC[0][1];
484 #endif
485 
486 #ifdef IPOL_T0
487 			scan.t[0][0] += scan.slopeT[0][0];
488 			scan.t[0][1] += scan.slopeT[0][1];
489 #endif
490 
491 #ifdef IPOL_T1
492 			scan.t[1][0] += scan.slopeT[1][0];
493 			scan.t[1][1] += scan.slopeT[1][1];
494 #endif
495 
496 		}
497 	}
498 
499 	// rasterize lower sub-triangle
500 	//if ( (f32) 0.0 != scan.invDeltaY[2] )
501 	if ( F32_GREATER_0 ( scan.invDeltaY[2] )  )
502 	{
503 		// advance to middle point
504 		//if( (f32) 0.0 != scan.invDeltaY[1] )
505 		if ( F32_GREATER_0 ( scan.invDeltaY[1] )  )
506 		{
507 			temp[0] = b->Pos.y - a->Pos.y;	// dy
508 
509 			scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
510 #ifdef IPOL_Z
511 			scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
512 #endif
513 #ifdef IPOL_W
514 			scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
515 #endif
516 #ifdef IPOL_C0
517 			scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
518 #endif
519 #ifdef IPOL_T0
520 			scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
521 #endif
522 #ifdef IPOL_T1
523 			scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
524 #endif
525 
526 		}
527 
528 		// calculate slopes for bottom edge
529 		scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
530 		scan.x[1] = b->Pos.x;
531 
532 #ifdef IPOL_Z
533 		scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
534 		scan.z[1] = b->Pos.z;
535 #endif
536 
537 #ifdef IPOL_W
538 		scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
539 		scan.w[1] = b->Pos.w;
540 #endif
541 
542 #ifdef IPOL_C0
543 		scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
544 		scan.c[0][1] = b->Color[0];
545 #endif
546 
547 #ifdef IPOL_T0
548 		scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
549 		scan.t[0][1] = b->Tex[0];
550 #endif
551 
552 #ifdef IPOL_T1
553 		scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
554 		scan.t[1][1] = b->Tex[1];
555 #endif
556 
557 		// apply top-left fill convention, top part
558 		yStart = core::ceil32( b->Pos.y );
559 		yEnd = core::ceil32( c->Pos.y ) - 1;
560 
561 #ifdef SUBTEXEL
562 
563 		subPixel = ( (f32) yStart ) - b->Pos.y;
564 
565 		// correct to pixel center
566 		scan.x[0] += scan.slopeX[0] * subPixel;
567 		scan.x[1] += scan.slopeX[1] * subPixel;
568 
569 #ifdef IPOL_Z
570 		scan.z[0] += scan.slopeZ[0] * subPixel;
571 		scan.z[1] += scan.slopeZ[1] * subPixel;
572 #endif
573 
574 #ifdef IPOL_W
575 		scan.w[0] += scan.slopeW[0] * subPixel;
576 		scan.w[1] += scan.slopeW[1] * subPixel;
577 #endif
578 
579 #ifdef IPOL_C0
580 		scan.c[0][0] += scan.slopeC[0][0] * subPixel;
581 		scan.c[0][1] += scan.slopeC[0][1] * subPixel;
582 #endif
583 
584 #ifdef IPOL_T0
585 		scan.t[0][0] += scan.slopeT[0][0] * subPixel;
586 		scan.t[0][1] += scan.slopeT[0][1] * subPixel;
587 #endif
588 
589 #ifdef IPOL_T1
590 		scan.t[1][0] += scan.slopeT[1][0] * subPixel;
591 		scan.t[1][1] += scan.slopeT[1][1] * subPixel;
592 #endif
593 
594 #endif
595 
596 		// rasterize the edge scanlines
597 		for( line.y = yStart; line.y <= yEnd; ++line.y)
598 		{
599 			line.x[scan.left] = scan.x[0];
600 			line.x[scan.right] = scan.x[1];
601 
602 #ifdef IPOL_Z
603 			line.z[scan.left] = scan.z[0];
604 			line.z[scan.right] = scan.z[1];
605 #endif
606 
607 #ifdef IPOL_W
608 			line.w[scan.left] = scan.w[0];
609 			line.w[scan.right] = scan.w[1];
610 #endif
611 
612 #ifdef IPOL_C0
613 			line.c[0][scan.left] = scan.c[0][0];
614 			line.c[0][scan.right] = scan.c[0][1];
615 #endif
616 
617 #ifdef IPOL_T0
618 			line.t[0][scan.left] = scan.t[0][0];
619 			line.t[0][scan.right] = scan.t[0][1];
620 #endif
621 
622 #ifdef IPOL_T1
623 			line.t[1][scan.left] = scan.t[1][0];
624 			line.t[1][scan.right] = scan.t[1][1];
625 #endif
626 
627 			// render a scanline
628 			scanline_bilinear ();
629 
630 			scan.x[0] += scan.slopeX[0];
631 			scan.x[1] += scan.slopeX[1];
632 
633 #ifdef IPOL_Z
634 			scan.z[0] += scan.slopeZ[0];
635 			scan.z[1] += scan.slopeZ[1];
636 #endif
637 
638 #ifdef IPOL_W
639 			scan.w[0] += scan.slopeW[0];
640 			scan.w[1] += scan.slopeW[1];
641 #endif
642 
643 #ifdef IPOL_C0
644 			scan.c[0][0] += scan.slopeC[0][0];
645 			scan.c[0][1] += scan.slopeC[0][1];
646 #endif
647 
648 #ifdef IPOL_T0
649 			scan.t[0][0] += scan.slopeT[0][0];
650 			scan.t[0][1] += scan.slopeT[0][1];
651 #endif
652 
653 #ifdef IPOL_T1
654 			scan.t[1][0] += scan.slopeT[1][0];
655 			scan.t[1][1] += scan.slopeT[1][1];
656 #endif
657 
658 		}
659 	}
660 
661 }
662 
663 
664 } // end namespace video
665 } // end namespace irr
666 
667 #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
668 
669 namespace irr
670 {
671 namespace video
672 {
673 
674 
675 //! creates a flat triangle renderer
createTriangleRendererGTextureLightMap2_M4(CBurningVideoDriver * driver)676 IBurningShader* createTriangleRendererGTextureLightMap2_M4(CBurningVideoDriver* driver)
677 {
678 	#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
679 	return new CTRGTextureLightMap2_M4(driver);
680 	#else
681 	return 0;
682 	#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
683 }
684 
685 
686 } // end namespace video
687 } // end namespace irr
688 
689 
690 
691