1 /*!
2 	@file
3 	@author		Albert Semenov
4 	@date		08/2010
5 */
6 
7 #ifndef _89360b4d_f172_4c02_9008_673f376bdee7_
8 #define _89360b4d_f172_4c02_9008_673f376bdee7_
9 
10 #include <MyGUI.h>
11 #include "StateController.h"
12 
13 namespace tools
14 {
15 
16 	class MYGUI_EXPORT_DLL StateManager :
17 		public MyGUI::Singleton<StateManager>
18 	{
19 	public:
20 		void initialise();
21 		void shutdown();
22 
23 		void pushState(StateController* _state);
24 		void pushState(const std::string& _stateName);
25 		void popState();
26 
27 		bool getStateActivate(StateController* _state);
28 		StateController* getCurentState();
29 		void rollbackToState(StateController* _state);
30 
31 		void stateEvent(StateController* _state, const std::string& _event);
32 		void stateEvent(const std::string& _stateName, const std::string& _event);
33 
34 		void registerState(StateController* _state, const std::string& _name);
35 		void registerEventState(const std::string& _stateName, const std::string& _eventName, const std::string& _toState);
36 
37 	private:
38 		std::string getNameState(StateController* _state);
39 		std::string getEventToState(const std::string& _currentStateName, const std::string& _eventName);
40 		StateController* getStateByName(const std::string& _stateName);
41 
42 	private:
43 		typedef std::vector<StateController*> VectorStateController;
44 		VectorStateController mStates;
45 
46 		typedef std::map<std::string, StateController*> MapStateController;
47 		MapStateController mStateName;
48 
49 		typedef std::pair< std::string, std::pair<std::string, std::string> > PairPairString;
50 		typedef std::vector<PairPairString> VectorPairPairString;
51 		VectorPairPairString mLinks;
52 	};
53 
54 }
55 
56 #endif
57