1 /*
2 PLIB - A Suite of Portable Game Libraries
3 Copyright (C) 1998,2002 Steve Baker
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 For further information visit http://plib.sourceforge.net
20
21 $Id: ssgSaveIV.cxx 2011 2005-01-15 17:59:31Z sjbaker $
22 */
23
24 //
25 // IV ( Open Inventor ASCII ) export for SSG/PLIB
26 // Written by Bram Stolk (bram at sara.nl)
27 //
28 // Keep in mind that:
29 // ssg's Transform's are non-leaf nodes, which correspond to Inventor's
30 // Transform nodes which are leaf nodes.
31 // Inventor's Material nodes are scene graph leaf nodes.
32 // The corresponding State objects from ssg however, are not scene graph nodes.
33 //
34 // DONE:
35 // scene graph hierarchy
36 // transformation
37 // states
38 // colour per vertex
39 // normal per vertex
40 // textures
41 // texture coordinates
42 // alpha transparency
43 //
44 // TODO:
45 // lights
46 // rendermodes
47 //
48
49
50 #include <assert.h>
51
52 #include "ssgLocal.h"
53
54
55 // auxiliary stuff for indenting the inventor file.
56 static int indentLevel ;
indent(FILE * f)57 static void indent ( FILE *f )
58 {
59 for ( int i=0; i<indentLevel; i++ )
60 fprintf( f, " " ) ;
61 }
62
63
writeTransform(ssgTransform * transform,FILE * f)64 static void writeTransform ( ssgTransform *transform, FILE *f )
65 {
66 indent( f ) ;
67 sgMat4 m;
68 transform->getTransform( m ) ;
69 fprintf
70 (
71 f,
72 "MatrixTransform { matrix %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f }\n",
73 m[0][0], m[0][1], m[0][2], m[0][3],
74 m[1][0], m[1][1], m[1][2], m[1][3],
75 m[2][0], m[2][1], m[2][2], m[2][3],
76 m[3][0], m[3][1], m[3][2], m[3][3]
77 ) ;
78 }
79
80
81 // ssg leaf nodes contain the geometry, which we will convert to
82 // Inventor's IndexedFaceSet.
writeLeaf(ssgLeaf * leaf,FILE * f)83 static void writeLeaf ( ssgLeaf *leaf, FILE *f )
84 {
85 int cnt = leaf->getNumTriangles() ;
86 int nv = leaf->getNumVertices() ;
87 int nn = leaf->getNumNormals() ;
88 int nc = leaf->getNumColours() ;
89 int nt = leaf->getNumTexCoords() ;
90
91 ssgState *st = leaf->getState() ;
92 ssgSimpleState *state = 0 ;
93 char *textureName = 0 ;
94 int i;
95
96 indent( f );
97 fprintf( f, "# %d triangles, %d verts, %d normals, %d colours, %d texturecoords\n", cnt, nv,nn,nc,nt ) ;
98
99 if ( st && st -> isAKindOf ( ssgTypeSimpleState() ) )
100 {
101 state = (ssgSimpleState*) st ;
102 textureName = state->getTextureFilename();
103 }
104 else
105 state = NULL ;
106
107 if ( state || nc )
108 {
109 indent( f ) ;
110 fprintf( f, "Material {\n" ) ;
111 indentLevel++ ;
112
113 indent( f ) ;
114 fprintf( f, "diffuseColor " ) ;
115 if ( nc )
116 {
117 // multiple colour values: colour-per-vertex
118 fprintf( f, "[ " ) ;
119 for ( i=0; i<nc; i++ )
120 {
121 float *col = leaf->getColour( i ) ;
122 fprintf( f,"%f %f %f, ", col[0],col[1],col[2] ) ;
123 }
124 fprintf( f, "]\n" ) ;
125 }
126 else
127 {
128 // single colour value
129 float r=0, g=0, b=0;
130 if ( state )
131 {
132 r = state->diffuse_colour[ 0 ] ;
133 g = state->diffuse_colour[ 1 ] ;
134 b = state->diffuse_colour[ 2 ] ;
135 }
136 fprintf( f, "%f %f %f\n", r,g,b ) ;
137 }
138 if ( state )
139 {
140 indent( f );
141 fprintf( f,"ambientColor %f %f %f\n", state->ambient_colour[0], state->ambient_colour[1], state->ambient_colour[2] ) ;
142 indent( f );
143 fprintf( f,"specularColor %f %f %f\n", state->specular_colour[0], state->specular_colour[1], state->specular_colour[2] ) ;
144 indent( f );
145 fprintf( f,"emissiveColor %f %f %f\n", state->emission_colour[0], state->emission_colour[1], state->emission_colour[2] ) ;
146 indent( f );
147 fprintf( f, "shininess %f\n", state->shininess ) ;
148 if ( state->isEnabled( GL_BLEND ) )
149 {
150 float a = state->diffuse_colour[ 3 ] ;
151 indent( f ) ;
152 fprintf( f, "transparency %f\n", 1.0-a );
153 }
154 }
155
156 indentLevel-- ;
157 indent( f ) ;
158 fprintf( f, "}\n" ) ;
159 }
160
161 if ( textureName )
162 {
163 indent( f ) ;
164 fprintf( f, "Texture2 { filename %c%s%c }\n", '"', textureName, '"' ) ;
165 }
166
167 if ( nn )
168 {
169 indent( f ) ;
170 fprintf( f, "Normal {\n") ;
171 indentLevel++ ;
172
173 indent( f ) ;
174 fprintf( f, "vector [ " ) ;
175 for ( i=0; i<nn; i++ )
176 {
177 float *nrm = leaf->getNormal( i ) ;
178 fprintf( f, "%f %f %f, ", nrm[ 0 ], nrm[ 1 ], nrm[ 2 ] );
179 }
180 fprintf( f, " ]\n" );
181 indentLevel-- ;
182
183 indent( f ) ;
184 fprintf( f, "}\n" ) ;
185 }
186
187 if ( nt && textureName )
188 {
189 indent( f ) ;
190 fprintf( f, "SoTextureCoordinate2 { point [ " ) ;
191 for ( i=0; i<nt; i++ )
192 {
193 float *t = leaf->getTexCoord( i ) ;
194 fprintf( f, "%f %f, ", t[ 0 ], t[ 1 ] ) ;
195 }
196 fprintf( f, " ] }\n" ) ;
197 }
198
199 indent( f ) ;
200 fprintf( f, "Coordinate3 { point [ " ) ;
201 for ( i=0; i<nv; i++ )
202 {
203 float *v = leaf->getVertex( i ) ;
204 assert( v ) ;
205 fprintf( f, "%f %f %f, ", v[ 0 ], v[ 1 ], v[ 2 ] ) ;
206 }
207 fprintf( f, " ] }\n" ) ;
208
209 indent( f ) ;
210 fprintf( f, "IndexedFaceSet {\n" ) ;
211
212 indent( f ) ;
213 fprintf( f, " coordIndex [ " ) ;
214 for ( i=0; i<cnt; i++ )
215 {
216 short idx0, idx1, idx2 ;
217 leaf->getTriangle( i, &idx0, &idx1, &idx2 ) ;
218 fprintf( f, "%d,%d,%d,-1,", idx0, idx1, idx2 ) ;
219 }
220
221 fprintf( f, " ]\n" ) ;
222 indent( f ) ;
223 fprintf( f, "}\n" ) ;
224 }
225
226
227 // Handles pre-order traversal of the ssg hierarchy.
preHandle(ssgEntity * ent,FILE * f)228 static void preHandle ( ssgEntity *ent, FILE *f )
229 {
230 // Put some comments in the inventor output file.
231 indent( f ) ;
232 const char *name = ent->getName() ;
233 fprintf( f, "# %s (%s)\n", ent->getTypeName(), (name)?name:"unnamed") ;
234
235 if ( ent && ent -> isAKindOf ( ssgTypeBranch () ) )
236 {
237 ssgBranch *branch = (ssgBranch*) ent ;
238
239 // ssg's branch nodes are translated to inventor's separator node.
240 indent( f ) ;
241 fprintf( f,"Separator {\n" ) ;
242 indentLevel++ ;
243
244 if ( branch -> isAKindOf ( ssgTypeTransform() ) )
245 writeTransform( (ssgTransform*) branch, f ) ;
246 }
247 else
248 writeLeaf( (ssgLeaf*) ent, f ) ;
249 }
250
251
252 // Handles post-order traversal of the ssg hierarchy.
postHandle(ssgEntity * ent,FILE * f)253 static void postHandle ( ssgEntity *ent, FILE *f )
254 {
255 if ( ent && ent -> isAKindOf ( ssgTypeBranch() ) )
256 {
257 // For branches, we use IV's Seperator, which we need to close now.
258 indentLevel-- ;
259 indent( f ) ;
260 fprintf( f, "}\n" ) ;
261 }
262 }
263
264
265 // Traverses ssg hierarchy.
walkTree(ssgEntity * ent,FILE * f)266 static void walkTree ( ssgEntity *ent, FILE *f )
267 {
268 preHandle( ent, f ) ;
269 if ( ent && ent -> isAKindOf ( ssgTypeBranch() ) )
270 {
271 ssgBranch *branch = (ssgBranch*) ent ;
272
273 for ( int i=0; i<branch->getNumKids(); i++ )
274 {
275 ssgEntity *kid = branch->getKid( i );
276 assert( kid ) ;
277 walkTree( kid, f ) ;
278 }
279 }
280 postHandle( ent, f ) ;
281 }
282
283
284 // Entry point: save ssg hierarchy as an OpenInventor file.
ssgSaveIV(const char * filename,ssgEntity * ent)285 int ssgSaveIV ( const char *filename, ssgEntity *ent )
286 {
287 FILE *f = fopen( filename, "w" ) ;
288 if ( !f )
289 return FALSE ;
290 fprintf( f, "#Inventor V2.1 ascii\n" ) ;
291 fprintf
292 (
293 f,
294 "#Export from plib version %d.%d.%d\n\n",
295 PLIB_MAJOR_VERSION, PLIB_MINOR_VERSION, PLIB_TINY_VERSION
296 ) ;
297 indentLevel = 0 ;
298 walkTree( ent, f ) ;
299 return TRUE ;
300 }
301
302