1 /**************************************************************************** 2 ** 3 ** Copyright (C) 2016 The Qt Company Ltd. 4 ** Contact: https://www.qt.io/licensing/ 5 ** 6 ** This file is part of the Qt Data Visualization module of the Qt Toolkit. 7 ** 8 ** $QT_BEGIN_LICENSE:GPL$ 9 ** Commercial License Usage 10 ** Licensees holding valid commercial Qt licenses may use this file in 11 ** accordance with the commercial license agreement provided with the 12 ** Software or, alternatively, in accordance with the terms contained in 13 ** a written agreement between you and The Qt Company. For licensing terms 14 ** and conditions see https://www.qt.io/terms-conditions. For further 15 ** information use the contact form at https://www.qt.io/contact-us. 16 ** 17 ** GNU General Public License Usage 18 ** Alternatively, this file may be used under the terms of the GNU 19 ** General Public License version 3 or (at your option) any later version 20 ** approved by the KDE Free Qt Foundation. The licenses are as published by 21 ** the Free Software Foundation and appearing in the file LICENSE.GPL3 22 ** included in the packaging of this file. Please review the following 23 ** information to ensure the GNU General Public License requirements will 24 ** be met: https://www.gnu.org/licenses/gpl-3.0.html. 25 ** 26 ** $QT_END_LICENSE$ 27 ** 28 ****************************************************************************/ 29 30 #include "enumtostringmap_p.h" 31 32 #ifdef VERBOSE_STATE_STORE 33 34 #include <QDebug> 35 36 static EnumToStringMap *theInstance = 0; 37 static unsigned int theInstanceCount = 0; 38 newInstance()39EnumToStringMap *EnumToStringMap::newInstance() 40 { 41 if (theInstance) { 42 theInstanceCount++; 43 return theInstance; 44 } 45 46 theInstance = new EnumToStringMap(); 47 theInstanceCount++; 48 return theInstance; 49 } 50 deleteInstance()51void EnumToStringMap::deleteInstance() 52 { 53 theInstanceCount--; 54 if (theInstanceCount <= 0) { 55 delete theInstance; 56 theInstance = 0; 57 } 58 } 59 EnumToStringMap()60EnumToStringMap::EnumToStringMap() : 61 m_unknown("<unknown>") 62 { 63 m_map[GL_ZERO] = "ZERO/null"; 64 65 m_map[GL_DEPTH_BUFFER_BIT] = "DEPTH_BUFFER_BIT"; 66 m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; 67 m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; 68 69 m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; 70 m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; 71 72 m_map[GL_POINTS] = "POINTS"; 73 m_map[GL_LINES] = "LINES"; 74 m_map[GL_LINE_LOOP] = "LINE_LOOP"; 75 m_map[GL_LINE_STRIP] = "LINE_STRIP"; 76 m_map[GL_TRIANGLES] = "TRIANGLES"; 77 m_map[GL_TRIANGLE_STRIP] = "TRIANGLE_STRIP"; 78 m_map[GL_TRIANGLE_FAN] = "TRIANGLE_FAN"; 79 80 m_map[GL_SRC_COLOR] = "SRC_COLOR"; 81 m_map[GL_ONE_MINUS_SRC_COLOR] = "ONE_MINUS_SRC_COLOR"; 82 m_map[GL_SRC_ALPHA] = "SRC_ALPHA"; 83 m_map[GL_ONE_MINUS_SRC_ALPHA] = "ONE_MINUS_SRC_ALPHA"; 84 m_map[GL_DST_ALPHA] = "DST_ALPHA"; 85 m_map[GL_ONE_MINUS_DST_ALPHA] = "ONE_MINUS_DST_ALPHA"; 86 87 m_map[GL_DST_COLOR] = "DST_COLOR"; 88 m_map[GL_ONE_MINUS_DST_COLOR] = "ONE_MINUS_DST_COLOR"; 89 m_map[GL_SRC_ALPHA_SATURATE] = "SRC_ALPHA_SATURATE"; 90 91 m_map[GL_FUNC_ADD] = "FUNC_ADD"; 92 m_map[GL_BLEND_EQUATION] = "BLEND_EQUATION"; 93 m_map[GL_BLEND_EQUATION_RGB] = "BLEND_EQUATION_RGB"; 94 m_map[GL_BLEND_EQUATION_ALPHA] = "BLEND_EQUATION_ALPHA"; 95 96 m_map[GL_FUNC_SUBTRACT] = "FUNC_SUBTRACT"; 97 m_map[GL_FUNC_REVERSE_SUBTRACT] = "FUNC_REVERSE_SUBTRACT"; 98 99 m_map[GL_BLEND_DST_RGB] = "BLEND_DST_RGB"; 100 m_map[GL_BLEND_SRC_RGB] = "BLEND_SRC_RGB"; 101 m_map[GL_BLEND_DST_ALPHA] = "BLEND_DST_ALPHA"; 102 m_map[GL_BLEND_SRC_ALPHA] = "BLEND_SRC_ALPHA"; 103 m_map[GL_CONSTANT_COLOR] = "CONSTANT_COLOR"; 104 m_map[GL_ONE_MINUS_CONSTANT_COLOR] = "ONE_MINUS_CONSTANT_COLOR"; 105 m_map[GL_CONSTANT_ALPHA] = "CONSTANT_ALPHA"; 106 m_map[GL_ONE_MINUS_CONSTANT_ALPHA] = "ONE_MINUS_CONSTANT_ALPHA"; 107 m_map[GL_BLEND_COLOR] = "BLEND_COLOR"; 108 109 m_map[GL_ARRAY_BUFFER] = "ARRAY_BUFFER"; 110 m_map[GL_ELEMENT_ARRAY_BUFFER] = "ELEMENT_ARRAY_BUFFER"; 111 m_map[GL_ARRAY_BUFFER_BINDING] = "ARRAY_BUFFER_BINDING"; 112 m_map[GL_ELEMENT_ARRAY_BUFFER_BINDING] = "ELEMENT_ARRAY_BUFFER_BINDING"; 113 114 m_map[GL_STREAM_DRAW] = "STREAM_DRAW"; 115 m_map[GL_STATIC_DRAW] = "STATIC_DRAW"; 116 m_map[GL_DYNAMIC_DRAW] = "DYNAMIC_DRAW"; 117 118 m_map[GL_BUFFER_SIZE] = "BUFFER_SIZE"; 119 m_map[GL_BUFFER_USAGE] = "BUFFER_USAGE"; 120 121 m_map[GL_CURRENT_VERTEX_ATTRIB] = "CURRENT_VERTEX_ATTRIB"; 122 123 m_map[GL_FRONT] = "FRONT"; 124 m_map[GL_BACK] = "BACK"; 125 m_map[GL_FRONT_AND_BACK] = "FRONT_AND_BACK"; 126 127 m_map[GL_CULL_FACE] = "CULL_FACE"; 128 m_map[GL_BLEND] = "BLEND"; 129 m_map[GL_DITHER] = "DITHER"; 130 m_map[GL_STENCIL_TEST] = "STENCIL_TEST"; 131 m_map[GL_DEPTH_TEST] = "DEPTH_TEST"; 132 m_map[GL_SCISSOR_TEST] = "SCISSOR_TEST"; 133 m_map[GL_POLYGON_OFFSET_FILL] = "POLYGON_OFFSET_FILL"; 134 m_map[GL_SAMPLE_ALPHA_TO_COVERAGE] = "SAMPLE_ALPHA_TO_COVERAGE"; 135 m_map[GL_SAMPLE_COVERAGE] = "SAMPLE_COVERAGE"; 136 137 m_map[GL_NO_ERROR] = "NO_ERROR"; 138 m_map[GL_INVALID_ENUM] = "INVALID_ENUM"; 139 m_map[GL_INVALID_VALUE] = "INVALID_VALUE"; 140 m_map[GL_INVALID_OPERATION] = "INVALID_OPERATION"; 141 m_map[GL_OUT_OF_MEMORY] = "OUT_OF_MEMORY"; 142 143 m_map[GL_CW] = "CW"; 144 m_map[GL_CCW] = "CCW"; 145 146 m_map[GL_LINE_WIDTH] = "LINE_WIDTH"; 147 m_map[GL_ALIASED_POINT_SIZE_RANGE] = "ALIASED_POINT_SIZE_RANGE"; 148 m_map[GL_ALIASED_LINE_WIDTH_RANGE] = "ALIASED_LINE_WIDTH_RANGE"; 149 m_map[GL_CULL_FACE_MODE] = "CULL_FACE_MODE"; 150 m_map[GL_FRONT_FACE] = "FRONT_FACE"; 151 m_map[GL_DEPTH_RANGE] = "DEPTH_RANGE"; 152 m_map[GL_DEPTH_WRITEMASK] = "DEPTH_WRITEMASK"; 153 m_map[GL_DEPTH_CLEAR_VALUE] = "DEPTH_CLEAR_VALUE"; 154 m_map[GL_DEPTH_FUNC] = "DEPTH_FUNC"; 155 m_map[GL_STENCIL_CLEAR_VALUE] = "STENCIL_CLEAR_VALUE"; 156 m_map[GL_STENCIL_FUNC] = "STENCIL_FUNC"; 157 m_map[GL_STENCIL_FAIL] = "STENCIL_FAIL"; 158 m_map[GL_STENCIL_PASS_DEPTH_FAIL] = "STENCIL_PASS_DEPTH_FAIL"; 159 m_map[GL_STENCIL_PASS_DEPTH_PASS] = "STENCIL_PASS_DEPTH_PASS"; 160 m_map[GL_STENCIL_REF] = "STENCIL_REF"; 161 m_map[GL_STENCIL_VALUE_MASK] = "STENCIL_VALUE_MASK"; 162 m_map[GL_STENCIL_WRITEMASK] = "STENCIL_WRITEMASK"; 163 m_map[GL_STENCIL_BACK_FUNC] = "STENCIL_BACK_FUNC"; 164 m_map[GL_STENCIL_BACK_FAIL] = "STENCIL_BACK_FAIL"; 165 m_map[GL_STENCIL_BACK_PASS_DEPTH_FAIL] = "STENCIL_BACK_PASS_DEPTH_FAIL"; 166 m_map[GL_STENCIL_BACK_PASS_DEPTH_PASS] = "STENCIL_BACK_PASS_DEPTH_PASS"; 167 m_map[GL_STENCIL_BACK_REF] = "STENCIL_BACK_REF"; 168 m_map[GL_STENCIL_BACK_VALUE_MASK] = "STENCIL_BACK_VALUE_MASK"; 169 m_map[GL_STENCIL_BACK_WRITEMASK] = "STENCIL_BACK_WRITEMASK"; 170 m_map[GL_VIEWPORT] = "VIEWPORT"; 171 m_map[GL_SCISSOR_BOX] = "SCISSOR_BOX"; 172 173 m_map[GL_COLOR_CLEAR_VALUE] = "COLOR_CLEAR_VALUE"; 174 m_map[GL_COLOR_WRITEMASK] = "COLOR_WRITEMASK"; 175 m_map[GL_UNPACK_ALIGNMENT] = "UNPACK_ALIGNMENT"; 176 m_map[GL_PACK_ALIGNMENT] = "PACK_ALIGNMENT"; 177 m_map[GL_MAX_TEXTURE_SIZE] = "MAX_TEXTURE_SIZE"; 178 m_map[GL_MAX_VIEWPORT_DIMS] = "MAX_VIEWPORT_DIMS"; 179 m_map[GL_SUBPIXEL_BITS] = "SUBPIXEL_BITS"; 180 m_map[GL_RED_BITS] = "RED_BITS"; 181 m_map[GL_GREEN_BITS] = "GREEN_BITS"; 182 m_map[GL_BLUE_BITS] = "BLUE_BITS"; 183 m_map[GL_ALPHA_BITS] = "ALPHA_BITS"; 184 m_map[GL_DEPTH_BITS] = "DEPTH_BITS"; 185 m_map[GL_STENCIL_BITS] = "STENCIL_BITS"; 186 m_map[GL_POLYGON_OFFSET_UNITS] = "POLYGON_OFFSET_UNITS"; 187 188 m_map[GL_POLYGON_OFFSET_FACTOR] = "POLYGON_OFFSET_FACTOR"; 189 m_map[GL_TEXTURE_BINDING_2D] = "TEXTURE_BINDING_2D"; 190 m_map[GL_SAMPLE_BUFFERS] = "SAMPLE_BUFFERS"; 191 m_map[GL_SAMPLES] = "SAMPLES"; 192 m_map[GL_SAMPLE_COVERAGE_VALUE] = "SAMPLE_COVERAGE_VALUE"; 193 m_map[GL_SAMPLE_COVERAGE_INVERT] = "SAMPLE_COVERAGE_INVERT"; 194 195 m_map[GL_COMPRESSED_TEXTURE_FORMATS] = "COMPRESSED_TEXTURE_FORMATS"; 196 197 m_map[GL_DONT_CARE] = "DONT_CARE"; 198 m_map[GL_FASTEST] = "FASTEST"; 199 m_map[GL_NICEST] = "NICEST"; 200 201 m_map[GL_GENERATE_MIPMAP_HINT] = "GENERATE_MIPMAP_HINT"; 202 203 m_map[GL_BYTE] = "BYTE"; 204 m_map[GL_UNSIGNED_BYTE] = "UNSIGNED_BYTE"; 205 m_map[GL_SHORT] = "SHORT"; 206 m_map[GL_UNSIGNED_SHORT] = "UNSIGNED_SHORT"; 207 m_map[GL_INT] = "INT"; 208 m_map[GL_UNSIGNED_INT] = "UNSIGNED_INT"; 209 m_map[GL_FLOAT] = "FLOAT"; 210 211 m_map[GL_DEPTH_COMPONENT] = "DEPTH_COMPONENT"; 212 m_map[GL_ALPHA] = "ALPHA"; 213 m_map[GL_RGB] = "RGB"; 214 m_map[GL_RGBA] = "RGBA"; 215 m_map[GL_LUMINANCE] = "LUMINANCE"; 216 m_map[GL_LUMINANCE_ALPHA] = "LUMINANCE_ALPHA"; 217 218 m_map[GL_UNSIGNED_SHORT_4_4_4_4] = "UNSIGNED_SHORT_4_4_4_4"; 219 m_map[GL_UNSIGNED_SHORT_5_5_5_1] = "UNSIGNED_SHORT_5_5_5_1"; 220 m_map[GL_UNSIGNED_SHORT_5_6_5] = "UNSIGNED_SHORT_5_6_5"; 221 222 m_map[GL_FRAGMENT_SHADER] = "FRAGMENT_SHADER"; 223 m_map[GL_VERTEX_SHADER] = "VERTEX_SHADER"; 224 m_map[GL_MAX_VERTEX_ATTRIBS] = "MAX_VERTEX_ATTRIBS"; 225 m_map[GL_MAX_VERTEX_UNIFORM_VECTORS] = "MAX_VERTEX_UNIFORM_VECTORS"; 226 m_map[GL_MAX_VARYING_VECTORS] = "MAX_VARYING_VECTORS"; 227 m_map[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = "MAX_COMBINED_TEXTURE_IMAGE_UNITS"; 228 m_map[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = "MAX_VERTEX_TEXTURE_IMAGE_UNITS"; 229 m_map[GL_MAX_TEXTURE_IMAGE_UNITS] = "MAX_TEXTURE_IMAGE_UNITS"; 230 m_map[GL_MAX_FRAGMENT_UNIFORM_VECTORS] = "MAX_FRAGMENT_UNIFORM_VECTORS"; 231 m_map[GL_SHADER_TYPE] = "SHADER_TYPE"; 232 m_map[GL_DELETE_STATUS] = "DELETE_STATUS"; 233 m_map[GL_LINK_STATUS] = "LINK_STATUS"; 234 m_map[GL_VALIDATE_STATUS] = "VALIDATE_STATUS"; 235 m_map[GL_ATTACHED_SHADERS] = "ATTACHED_SHADERS"; 236 m_map[GL_ACTIVE_UNIFORMS] = "ACTIVE_UNIFORMS"; 237 m_map[GL_ACTIVE_ATTRIBUTES] = "ACTIVE_ATTRIBUTES"; 238 m_map[GL_SHADING_LANGUAGE_VERSION] = "SHADING_LANGUAGE_VERSION"; 239 m_map[GL_CURRENT_PROGRAM] = "CURRENT_PROGRAM"; 240 241 m_map[GL_NEVER] = "NEVER"; 242 m_map[GL_LESS] = "LESS"; 243 m_map[GL_EQUAL] = "EQUAL"; 244 m_map[GL_LEQUAL] = "LEQUAL"; 245 m_map[GL_GREATER] = "GREATER"; 246 m_map[GL_NOTEQUAL] = "NOTEQUAL"; 247 m_map[GL_GEQUAL] = "GEQUAL"; 248 m_map[GL_ALWAYS] = "ALWAYS"; 249 250 m_map[GL_KEEP] = "KEEP"; 251 m_map[GL_REPLACE] = "REPLACE"; 252 m_map[GL_INCR] = "INCR"; 253 m_map[GL_DECR] = "DECR"; 254 m_map[GL_INVERT] = "INVERT"; 255 m_map[GL_INCR_WRAP] = "INCR_WRAP"; 256 m_map[GL_DECR_WRAP] = "DECR_WRAP"; 257 258 m_map[GL_VENDOR] = "VENDOR"; 259 m_map[GL_RENDERER] = "RENDERER"; 260 m_map[GL_VERSION] = "VERSION"; 261 262 m_map[GL_NEAREST] = "NEAREST"; 263 m_map[GL_LINEAR] = "LINEAR"; 264 265 m_map[GL_NEAREST_MIPMAP_NEAREST] = "NEAREST_MIPMAP_NEAREST"; 266 m_map[GL_LINEAR_MIPMAP_NEAREST] = "LINEAR_MIPMAP_NEAREST"; 267 m_map[GL_NEAREST_MIPMAP_LINEAR] = "NEAREST_MIPMAP_LINEAR"; 268 m_map[GL_LINEAR_MIPMAP_LINEAR] = "LINEAR_MIPMAP_LINEAR"; 269 270 m_map[GL_TEXTURE_MAG_FILTER] = "TEXTURE_MAG_FILTER"; 271 m_map[GL_TEXTURE_MIN_FILTER] = "TEXTURE_MIN_FILTER"; 272 m_map[GL_TEXTURE_WRAP_S] = "TEXTURE_WRAP_S"; 273 m_map[GL_TEXTURE_WRAP_T] = "TEXTURE_WRAP_T"; 274 275 m_map[GL_TEXTURE_2D] = "TEXTURE_2D"; 276 m_map[GL_TEXTURE] = "TEXTURE"; 277 278 m_map[GL_TEXTURE_CUBE_MAP] = "TEXTURE_CUBE_MAP"; 279 m_map[GL_TEXTURE_BINDING_CUBE_MAP] = "TEXTURE_BINDING_CUBE_MAP"; 280 m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_X] = "TEXTURE_CUBE_MAP_POSITIVE_X"; 281 m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] = "TEXTURE_CUBE_MAP_NEGATIVE_X"; 282 m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] = "TEXTURE_CUBE_MAP_POSITIVE_Y"; 283 m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] = "TEXTURE_CUBE_MAP_NEGATIVE_Y"; 284 m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] = "TEXTURE_CUBE_MAP_POSITIVE_Z"; 285 m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] = "TEXTURE_CUBE_MAP_NEGATIVE_Z"; 286 m_map[GL_MAX_CUBE_MAP_TEXTURE_SIZE] = "MAX_CUBE_MAP_TEXTURE_SIZE"; 287 288 m_map[GL_TEXTURE0] = "TEXTURE0"; 289 m_map[GL_TEXTURE1] = "TEXTURE1"; 290 m_map[GL_TEXTURE2] = "TEXTURE2"; 291 m_map[GL_TEXTURE3] = "TEXTURE3"; 292 m_map[GL_TEXTURE4] = "TEXTURE4"; 293 m_map[GL_TEXTURE5] = "TEXTURE5"; 294 m_map[GL_TEXTURE6] = "TEXTURE6"; 295 m_map[GL_TEXTURE7] = "TEXTURE7"; 296 m_map[GL_TEXTURE8] = "TEXTURE8"; 297 m_map[GL_TEXTURE9] = "TEXTURE9"; 298 m_map[GL_TEXTURE10] = "TEXTURE10"; 299 m_map[GL_TEXTURE11] = "TEXTURE11"; 300 m_map[GL_TEXTURE12] = "TEXTURE12"; 301 m_map[GL_TEXTURE13] = "TEXTURE13"; 302 m_map[GL_TEXTURE14] = "TEXTURE14"; 303 m_map[GL_TEXTURE15] = "TEXTURE15"; 304 m_map[GL_TEXTURE16] = "TEXTURE16"; 305 m_map[GL_TEXTURE17] = "TEXTURE17"; 306 m_map[GL_TEXTURE18] = "TEXTURE18"; 307 m_map[GL_TEXTURE19] = "TEXTURE19"; 308 m_map[GL_TEXTURE20] = "TEXTURE20"; 309 m_map[GL_TEXTURE21] = "TEXTURE21"; 310 m_map[GL_TEXTURE22] = "TEXTURE22"; 311 m_map[GL_TEXTURE23] = "TEXTURE23"; 312 m_map[GL_TEXTURE24] = "TEXTURE24"; 313 m_map[GL_TEXTURE25] = "TEXTURE25"; 314 m_map[GL_TEXTURE26] = "TEXTURE26"; 315 m_map[GL_TEXTURE27] = "TEXTURE27"; 316 m_map[GL_TEXTURE28] = "TEXTURE28"; 317 m_map[GL_TEXTURE29] = "TEXTURE29"; 318 m_map[GL_TEXTURE30] = "TEXTURE30"; 319 m_map[GL_TEXTURE31] = "TEXTURE31"; 320 m_map[GL_ACTIVE_TEXTURE] = "ACTIVE_TEXTURE"; 321 322 m_map[GL_REPEAT] = "REPEAT"; 323 m_map[GL_CLAMP_TO_EDGE] = "CLAMP_TO_EDGE"; 324 m_map[GL_MIRRORED_REPEAT] = "MIRRORED_REPEAT"; 325 326 m_map[GL_FLOAT_VEC2] = "FLOAT_VEC2"; 327 m_map[GL_FLOAT_VEC3] = "FLOAT_VEC3"; 328 m_map[GL_FLOAT_VEC4] = "FLOAT_VEC4"; 329 m_map[GL_INT_VEC2] = "INT_VEC2"; 330 m_map[GL_INT_VEC3] = "INT_VEC3"; 331 m_map[GL_INT_VEC4] = "INT_VEC4"; 332 m_map[GL_BOOL] = "BOOL"; 333 m_map[GL_BOOL_VEC2] = "BOOL_VEC2"; 334 m_map[GL_BOOL_VEC3] = "BOOL_VEC3"; 335 m_map[GL_BOOL_VEC4] = "BOOL_VEC4"; 336 m_map[GL_FLOAT_MAT2] = "FLOAT_MAT2"; 337 m_map[GL_FLOAT_MAT3] = "FLOAT_MAT3"; 338 m_map[GL_FLOAT_MAT4] = "FLOAT_MAT4"; 339 m_map[GL_SAMPLER_2D] = "SAMPLER_2D"; 340 m_map[GL_SAMPLER_CUBE] = "SAMPLER_CUBE"; 341 342 m_map[GL_VERTEX_ATTRIB_ARRAY_ENABLED] = "VERTEX_ATTRIB_ARRAY_ENABLED"; 343 m_map[GL_VERTEX_ATTRIB_ARRAY_SIZE] = "VERTEX_ATTRIB_ARRAY_SIZE"; 344 m_map[GL_VERTEX_ATTRIB_ARRAY_STRIDE] = "VERTEX_ATTRIB_ARRAY_STRIDE"; 345 m_map[GL_VERTEX_ATTRIB_ARRAY_TYPE] = "VERTEX_ATTRIB_ARRAY_TYPE"; 346 m_map[GL_VERTEX_ATTRIB_ARRAY_NORMALIZED] = "VERTEX_ATTRIB_ARRAY_NORMALIZED"; 347 m_map[GL_VERTEX_ATTRIB_ARRAY_POINTER] = "VERTEX_ATTRIB_ARRAY_POINTER"; 348 m_map[GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING] = "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; 349 350 m_map[GL_COMPILE_STATUS] = "COMPILE_STATUS"; 351 352 m_map[GL_LOW_FLOAT] = "LOW_FLOAT"; 353 m_map[GL_MEDIUM_FLOAT] = "MEDIUM_FLOAT"; 354 m_map[GL_HIGH_FLOAT] = "HIGH_FLOAT"; 355 m_map[GL_LOW_INT] = "LOW_INT"; 356 m_map[GL_MEDIUM_INT] = "MEDIUM_INT"; 357 m_map[GL_HIGH_INT] = "HIGH_INT"; 358 359 m_map[GL_FRAMEBUFFER] = "FRAMEBUFFER"; 360 m_map[GL_RENDERBUFFER] = "RENDERBUFFER"; 361 362 m_map[GL_RGBA4] = "RGBA4"; 363 m_map[GL_RGB5_A1] = "RGB5_A1"; 364 m_map[GL_RGB565] = "RGB565"; 365 m_map[GL_DEPTH_COMPONENT16] = "DEPTH_COMPONENT16"; 366 m_map[GL_STENCIL_INDEX] = "STENCIL_INDEX"; 367 m_map[GL_STENCIL_INDEX8] = "STENCIL_INDEX8"; 368 369 m_map[GL_RENDERBUFFER_WIDTH] = "RENDERBUFFER_WIDTH"; 370 m_map[GL_RENDERBUFFER_HEIGHT] = "RENDERBUFFER_HEIGHT"; 371 m_map[GL_RENDERBUFFER_INTERNAL_FORMAT] = "RENDERBUFFER_INTERNAL_FORMAT"; 372 m_map[GL_RENDERBUFFER_RED_SIZE] = "RENDERBUFFER_RED_SIZE"; 373 m_map[GL_RENDERBUFFER_GREEN_SIZE] = "RENDERBUFFER_GREEN_SIZE"; 374 m_map[GL_RENDERBUFFER_BLUE_SIZE] = "RENDERBUFFER_BLUE_SIZE"; 375 m_map[GL_RENDERBUFFER_ALPHA_SIZE] = "RENDERBUFFER_ALPHA_SIZE"; 376 m_map[GL_RENDERBUFFER_DEPTH_SIZE] = "RENDERBUFFER_DEPTH_SIZE"; 377 m_map[GL_RENDERBUFFER_STENCIL_SIZE] = "RENDERBUFFER_STENCIL_SIZE"; 378 379 m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE] = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; 380 m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME] = "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; 381 m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; 382 m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE] = 383 "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; 384 385 m_map[GL_COLOR_ATTACHMENT0] = "COLOR_ATTACHMENT0"; 386 m_map[GL_DEPTH_ATTACHMENT] = "DEPTH_ATTACHMENT"; 387 m_map[GL_STENCIL_ATTACHMENT] = "STENCIL_ATTACHMENT"; 388 389 m_map[GL_FRAMEBUFFER_COMPLETE] = "FRAMEBUFFER_COMPLETE"; 390 m_map[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; 391 m_map[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = 392 "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; 393 m_map[GL_FRAMEBUFFER_UNSUPPORTED] = "FRAMEBUFFER_UNSUPPORTED"; 394 395 m_map[GL_FRAMEBUFFER_BINDING] = "FRAMEBUFFER_BINDING"; 396 #if !defined(QT_OPENGL_ES_2) 397 m_map[GL_RENDERBUFFER_BINDING] = "RENDERBUFFER_BINDING"; 398 #else 399 m_map[GL_RENDERBUFFER] = "RENDERBUFFER_BINDING"; 400 #endif 401 m_map[GL_MAX_RENDERBUFFER_SIZE] = "MAX_RENDERBUFFER_SIZE"; 402 403 m_map[GL_INVALID_FRAMEBUFFER_OPERATION] = "INVALID_FRAMEBUFFER_OPERATION"; 404 } 405 lookUp(const GLuint value) const406QString EnumToStringMap::lookUp(const GLuint value) const 407 { 408 if (m_map.contains(value)) 409 return m_map[value]; 410 411 return QString("0x0%1").arg(value, 0, 16); 412 } 413 #endif 414