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49 
50 #ifndef QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
51 #define QOPENGLVERSIONFUNCTIONS_3_2_COMPATIBILITY_H
52 
53 #include <QtGui/qtguiglobal.h>
54 
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56 
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59 
60 QT_BEGIN_NAMESPACE
61 
62 class Q_GUI_EXPORT QOpenGLFunctions_3_2_Compatibility : public QAbstractOpenGLFunctions
63 {
64 public:
65     QOpenGLFunctions_3_2_Compatibility();
66     ~QOpenGLFunctions_3_2_Compatibility();
67 
68     bool initializeOpenGLFunctions() override;
69 
70     // OpenGL 1.0 core functions
71     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72     void glDepthRange(GLdouble nearVal, GLdouble farVal);
73     GLboolean glIsEnabled(GLenum cap);
74     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79     const GLubyte * glGetString(GLenum name);
80     void glGetIntegerv(GLenum pname, GLint *params);
81     void glGetFloatv(GLenum pname, GLfloat *params);
82     GLenum glGetError();
83     void glGetDoublev(GLenum pname, GLdouble *params);
84     void glGetBooleanv(GLenum pname, GLboolean *params);
85     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86     void glReadBuffer(GLenum mode);
87     void glPixelStorei(GLenum pname, GLint param);
88     void glPixelStoref(GLenum pname, GLfloat param);
89     void glDepthFunc(GLenum func);
90     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91     void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92     void glLogicOp(GLenum opcode);
93     void glBlendFunc(GLenum sfactor, GLenum dfactor);
94     void glFlush();
95     void glFinish();
96     void glEnable(GLenum cap);
97     void glDisable(GLenum cap);
98     void glDepthMask(GLboolean flag);
99     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100     void glStencilMask(GLuint mask);
101     void glClearDepth(GLdouble depth);
102     void glClearStencil(GLint s);
103     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104     void glClear(GLbitfield mask);
105     void glDrawBuffer(GLenum mode);
106     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109     void glTexParameteri(GLenum target, GLenum pname, GLint param);
110     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111     void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113     void glPolygonMode(GLenum face, GLenum mode);
114     void glPointSize(GLfloat size);
115     void glLineWidth(GLfloat width);
116     void glHint(GLenum target, GLenum mode);
117     void glFrontFace(GLenum mode);
118     void glCullFace(GLenum mode);
119 
120     // OpenGL 1.1 core functions
121     void glIndexubv(const GLubyte *c);
122     void glIndexub(GLubyte c);
123     GLboolean glIsTexture(GLuint texture);
124     void glGenTextures(GLsizei n, GLuint *textures);
125     void glDeleteTextures(GLsizei n, const GLuint *textures);
126     void glBindTexture(GLenum target, GLuint texture);
127     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133     void glPolygonOffset(GLfloat factor, GLfloat units);
134     void glGetPointerv(GLenum pname, GLvoid* *params);
135     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136     void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137 
138     // OpenGL 1.2 core functions
139     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143     void glBlendEquation(GLenum mode);
144     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145 
146     // OpenGL 1.3 core functions
147     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154     void glSampleCoverage(GLfloat value, GLboolean invert);
155     void glActiveTexture(GLenum texture);
156 
157     // OpenGL 1.4 core functions
158     void glPointParameteriv(GLenum pname, const GLint *params);
159     void glPointParameteri(GLenum pname, GLint param);
160     void glPointParameterfv(GLenum pname, const GLfloat *params);
161     void glPointParameterf(GLenum pname, GLfloat param);
162     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165 
166     // OpenGL 1.5 core functions
167     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169     GLboolean glUnmapBuffer(GLenum target);
170     GLvoid* glMapBuffer(GLenum target, GLenum access);
171     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174     GLboolean glIsBuffer(GLuint buffer);
175     void glGenBuffers(GLsizei n, GLuint *buffers);
176     void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177     void glBindBuffer(GLenum target, GLuint buffer);
178     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180     void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181     void glEndQuery(GLenum target);
182     void glBeginQuery(GLenum target, GLuint id);
183     GLboolean glIsQuery(GLuint id);
184     void glDeleteQueries(GLsizei n, const GLuint *ids);
185     void glGenQueries(GLsizei n, GLuint *ids);
186 
187     // OpenGL 2.0 core functions
188     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189     void glValidateProgram(GLuint program);
190     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193     void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194     void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195     void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196     void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203     void glUniform2i(GLint location, GLint v0, GLint v1);
204     void glUniform1i(GLint location, GLint v0);
205     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207     void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208     void glUniform1f(GLint location, GLfloat v0);
209     void glUseProgram(GLuint program);
210     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211     void glLinkProgram(GLuint program);
212     GLboolean glIsShader(GLuint shader);
213     GLboolean glIsProgram(GLuint program);
214     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218     void glGetUniformiv(GLuint program, GLint location, GLint *params);
219     void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220     GLint glGetUniformLocation(GLuint program, const GLchar *name);
221     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225     void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226     GLint glGetAttribLocation(GLuint program, const GLchar *name);
227     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230     void glEnableVertexAttribArray(GLuint index);
231     void glDisableVertexAttribArray(GLuint index);
232     void glDetachShader(GLuint program, GLuint shader);
233     void glDeleteShader(GLuint shader);
234     void glDeleteProgram(GLuint program);
235     GLuint glCreateShader(GLenum type);
236     GLuint glCreateProgram();
237     void glCompileShader(GLuint shader);
238     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239     void glAttachShader(GLuint program, GLuint shader);
240     void glStencilMaskSeparate(GLenum face, GLuint mask);
241     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243     void glDrawBuffers(GLsizei n, const GLenum *bufs);
244     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245 
246     // OpenGL 2.1 core functions
247     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253 
254     // OpenGL 3.0 core functions
255     GLboolean glIsVertexArray(GLuint array);
256     void glGenVertexArrays(GLsizei n, GLuint *arrays);
257     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258     void glBindVertexArray(GLuint array);
259     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264     void glGenerateMipmap(GLenum target);
265     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270     GLenum glCheckFramebufferStatus(GLenum target);
271     void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273     void glBindFramebuffer(GLenum target, GLuint framebuffer);
274     GLboolean glIsFramebuffer(GLuint framebuffer);
275     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279     void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280     GLboolean glIsRenderbuffer(GLuint renderbuffer);
281     const GLubyte * glGetStringi(GLenum name, GLuint index);
282     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296     void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297     void glUniform1ui(GLint location, GLuint v0);
298     GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300     void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304     void glEndConditionalRender();
305     void glBeginConditionalRender(GLuint id, GLenum mode);
306     void glClampColor(GLenum target, GLenum clamp);
307     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311     void glEndTransformFeedback();
312     void glBeginTransformFeedback(GLenum primitiveMode);
313     GLboolean glIsEnabledi(GLenum target, GLuint index);
314     void glDisablei(GLenum target, GLuint index);
315     void glEnablei(GLenum target, GLuint index);
316     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319 
320     // OpenGL 3.1 core functions
321     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329     void glPrimitiveRestartIndex(GLuint index);
330     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333 
334     // OpenGL 3.2 core functions
335     void glSampleMaski(GLuint index, GLbitfield mask);
336     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340     void glGetInteger64v(GLenum pname, GLint64 *params);
341     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343     void glDeleteSync(GLsync sync);
344     GLboolean glIsSync(GLsync sync);
345     GLsync glFenceSync(GLenum condition, GLbitfield flags);
346     void glProvokingVertex(GLenum mode);
347     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354 
355     // OpenGL 1.0 deprecated functions
356     void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
357     void glTranslated(GLdouble x, GLdouble y, GLdouble z);
358     void glScalef(GLfloat x, GLfloat y, GLfloat z);
359     void glScaled(GLdouble x, GLdouble y, GLdouble z);
360     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
361     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
362     void glPushMatrix();
363     void glPopMatrix();
364     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
365     void glMultMatrixd(const GLdouble *m);
366     void glMultMatrixf(const GLfloat *m);
367     void glMatrixMode(GLenum mode);
368     void glLoadMatrixd(const GLdouble *m);
369     void glLoadMatrixf(const GLfloat *m);
370     void glLoadIdentity();
371     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
372     GLboolean glIsList(GLuint list);
373     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
374     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
375     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
376     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
377     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
378     void glGetPolygonStipple(GLubyte *mask);
379     void glGetPixelMapusv(GLenum map, GLushort *values);
380     void glGetPixelMapuiv(GLenum map, GLuint *values);
381     void glGetPixelMapfv(GLenum map, GLfloat *values);
382     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
383     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
384     void glGetMapiv(GLenum target, GLenum query, GLint *v);
385     void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
386     void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
387     void glGetLightiv(GLenum light, GLenum pname, GLint *params);
388     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
389     void glGetClipPlane(GLenum plane, GLdouble *equation);
390     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
391     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
392     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
393     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
394     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
395     void glPixelTransferi(GLenum pname, GLint param);
396     void glPixelTransferf(GLenum pname, GLfloat param);
397     void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
398     void glAlphaFunc(GLenum func, GLfloat ref);
399     void glEvalPoint2(GLint i, GLint j);
400     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
401     void glEvalPoint1(GLint i);
402     void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
403     void glEvalCoord2fv(const GLfloat *u);
404     void glEvalCoord2f(GLfloat u, GLfloat v);
405     void glEvalCoord2dv(const GLdouble *u);
406     void glEvalCoord2d(GLdouble u, GLdouble v);
407     void glEvalCoord1fv(const GLfloat *u);
408     void glEvalCoord1f(GLfloat u);
409     void glEvalCoord1dv(const GLdouble *u);
410     void glEvalCoord1d(GLdouble u);
411     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
412     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
413     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
414     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
415     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
416     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
417     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
418     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
419     void glPushAttrib(GLbitfield mask);
420     void glPopAttrib();
421     void glAccum(GLenum op, GLfloat value);
422     void glIndexMask(GLuint mask);
423     void glClearIndex(GLfloat c);
424     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
425     void glPushName(GLuint name);
426     void glPopName();
427     void glPassThrough(GLfloat token);
428     void glLoadName(GLuint name);
429     void glInitNames();
430     GLint glRenderMode(GLenum mode);
431     void glSelectBuffer(GLsizei size, GLuint *buffer);
432     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
433     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
434     void glTexGeni(GLenum coord, GLenum pname, GLint param);
435     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
436     void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
437     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
438     void glTexGend(GLenum coord, GLenum pname, GLdouble param);
439     void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
440     void glTexEnvi(GLenum target, GLenum pname, GLint param);
441     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
442     void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
443     void glShadeModel(GLenum mode);
444     void glPolygonStipple(const GLubyte *mask);
445     void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
446     void glMateriali(GLenum face, GLenum pname, GLint param);
447     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
448     void glMaterialf(GLenum face, GLenum pname, GLfloat param);
449     void glLineStipple(GLint factor, GLushort pattern);
450     void glLightModeliv(GLenum pname, const GLint *params);
451     void glLightModeli(GLenum pname, GLint param);
452     void glLightModelfv(GLenum pname, const GLfloat *params);
453     void glLightModelf(GLenum pname, GLfloat param);
454     void glLightiv(GLenum light, GLenum pname, const GLint *params);
455     void glLighti(GLenum light, GLenum pname, GLint param);
456     void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
457     void glLightf(GLenum light, GLenum pname, GLfloat param);
458     void glFogiv(GLenum pname, const GLint *params);
459     void glFogi(GLenum pname, GLint param);
460     void glFogfv(GLenum pname, const GLfloat *params);
461     void glFogf(GLenum pname, GLfloat param);
462     void glColorMaterial(GLenum face, GLenum mode);
463     void glClipPlane(GLenum plane, const GLdouble *equation);
464     void glVertex4sv(const GLshort *v);
465     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
466     void glVertex4iv(const GLint *v);
467     void glVertex4i(GLint x, GLint y, GLint z, GLint w);
468     void glVertex4fv(const GLfloat *v);
469     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
470     void glVertex4dv(const GLdouble *v);
471     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
472     void glVertex3sv(const GLshort *v);
473     void glVertex3s(GLshort x, GLshort y, GLshort z);
474     void glVertex3iv(const GLint *v);
475     void glVertex3i(GLint x, GLint y, GLint z);
476     void glVertex3fv(const GLfloat *v);
477     void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
478     void glVertex3dv(const GLdouble *v);
479     void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
480     void glVertex2sv(const GLshort *v);
481     void glVertex2s(GLshort x, GLshort y);
482     void glVertex2iv(const GLint *v);
483     void glVertex2i(GLint x, GLint y);
484     void glVertex2fv(const GLfloat *v);
485     void glVertex2f(GLfloat x, GLfloat y);
486     void glVertex2dv(const GLdouble *v);
487     void glVertex2d(GLdouble x, GLdouble y);
488     void glTexCoord4sv(const GLshort *v);
489     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
490     void glTexCoord4iv(const GLint *v);
491     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
492     void glTexCoord4fv(const GLfloat *v);
493     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
494     void glTexCoord4dv(const GLdouble *v);
495     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
496     void glTexCoord3sv(const GLshort *v);
497     void glTexCoord3s(GLshort s, GLshort t, GLshort r);
498     void glTexCoord3iv(const GLint *v);
499     void glTexCoord3i(GLint s, GLint t, GLint r);
500     void glTexCoord3fv(const GLfloat *v);
501     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
502     void glTexCoord3dv(const GLdouble *v);
503     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
504     void glTexCoord2sv(const GLshort *v);
505     void glTexCoord2s(GLshort s, GLshort t);
506     void glTexCoord2iv(const GLint *v);
507     void glTexCoord2i(GLint s, GLint t);
508     void glTexCoord2fv(const GLfloat *v);
509     void glTexCoord2f(GLfloat s, GLfloat t);
510     void glTexCoord2dv(const GLdouble *v);
511     void glTexCoord2d(GLdouble s, GLdouble t);
512     void glTexCoord1sv(const GLshort *v);
513     void glTexCoord1s(GLshort s);
514     void glTexCoord1iv(const GLint *v);
515     void glTexCoord1i(GLint s);
516     void glTexCoord1fv(const GLfloat *v);
517     void glTexCoord1f(GLfloat s);
518     void glTexCoord1dv(const GLdouble *v);
519     void glTexCoord1d(GLdouble s);
520     void glRectsv(const GLshort *v1, const GLshort *v2);
521     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
522     void glRectiv(const GLint *v1, const GLint *v2);
523     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
524     void glRectfv(const GLfloat *v1, const GLfloat *v2);
525     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
526     void glRectdv(const GLdouble *v1, const GLdouble *v2);
527     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
528     void glRasterPos4sv(const GLshort *v);
529     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
530     void glRasterPos4iv(const GLint *v);
531     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
532     void glRasterPos4fv(const GLfloat *v);
533     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
534     void glRasterPos4dv(const GLdouble *v);
535     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
536     void glRasterPos3sv(const GLshort *v);
537     void glRasterPos3s(GLshort x, GLshort y, GLshort z);
538     void glRasterPos3iv(const GLint *v);
539     void glRasterPos3i(GLint x, GLint y, GLint z);
540     void glRasterPos3fv(const GLfloat *v);
541     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
542     void glRasterPos3dv(const GLdouble *v);
543     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
544     void glRasterPos2sv(const GLshort *v);
545     void glRasterPos2s(GLshort x, GLshort y);
546     void glRasterPos2iv(const GLint *v);
547     void glRasterPos2i(GLint x, GLint y);
548     void glRasterPos2fv(const GLfloat *v);
549     void glRasterPos2f(GLfloat x, GLfloat y);
550     void glRasterPos2dv(const GLdouble *v);
551     void glRasterPos2d(GLdouble x, GLdouble y);
552     void glNormal3sv(const GLshort *v);
553     void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
554     void glNormal3iv(const GLint *v);
555     void glNormal3i(GLint nx, GLint ny, GLint nz);
556     void glNormal3fv(const GLfloat *v);
557     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
558     void glNormal3dv(const GLdouble *v);
559     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
560     void glNormal3bv(const GLbyte *v);
561     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
562     void glIndexsv(const GLshort *c);
563     void glIndexs(GLshort c);
564     void glIndexiv(const GLint *c);
565     void glIndexi(GLint c);
566     void glIndexfv(const GLfloat *c);
567     void glIndexf(GLfloat c);
568     void glIndexdv(const GLdouble *c);
569     void glIndexd(GLdouble c);
570     void glEnd();
571     void glEdgeFlagv(const GLboolean *flag);
572     void glEdgeFlag(GLboolean flag);
573     void glColor4usv(const GLushort *v);
574     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
575     void glColor4uiv(const GLuint *v);
576     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
577     void glColor4ubv(const GLubyte *v);
578     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
579     void glColor4sv(const GLshort *v);
580     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
581     void glColor4iv(const GLint *v);
582     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
583     void glColor4fv(const GLfloat *v);
584     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
585     void glColor4dv(const GLdouble *v);
586     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
587     void glColor4bv(const GLbyte *v);
588     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
589     void glColor3usv(const GLushort *v);
590     void glColor3us(GLushort red, GLushort green, GLushort blue);
591     void glColor3uiv(const GLuint *v);
592     void glColor3ui(GLuint red, GLuint green, GLuint blue);
593     void glColor3ubv(const GLubyte *v);
594     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
595     void glColor3sv(const GLshort *v);
596     void glColor3s(GLshort red, GLshort green, GLshort blue);
597     void glColor3iv(const GLint *v);
598     void glColor3i(GLint red, GLint green, GLint blue);
599     void glColor3fv(const GLfloat *v);
600     void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
601     void glColor3dv(const GLdouble *v);
602     void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
603     void glColor3bv(const GLbyte *v);
604     void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
605     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
606     void glBegin(GLenum mode);
607     void glListBase(GLuint base);
608     GLuint glGenLists(GLsizei range);
609     void glDeleteLists(GLuint list, GLsizei range);
610     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
611     void glCallList(GLuint list);
612     void glEndList();
613     void glNewList(GLuint list, GLenum mode);
614 
615     // OpenGL 1.1 deprecated functions
616     void glPushClientAttrib(GLbitfield mask);
617     void glPopClientAttrib();
618     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
619     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
620     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
621     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
622     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
623     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
624     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
625     void glEnableClientState(GLenum array);
626     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
627     void glDisableClientState(GLenum array);
628     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
629     void glArrayElement(GLint i);
630 
631     // OpenGL 1.2 deprecated functions
632     void glResetMinmax(GLenum target);
633     void glResetHistogram(GLenum target);
634     void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
635     void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
636     void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
637     void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
638     void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
639     void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
640     void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
641     void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
642     void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
643     void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
644     void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
645     void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
646     void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
647     void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
648     void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
649     void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
650     void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
651     void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
652     void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
653     void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
654     void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
655     void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
656     void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
657     void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
658     void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
659     void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
660     void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
661     void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
662     void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
663     void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
664 
665     // OpenGL 1.3 deprecated functions
666     void glMultTransposeMatrixd(const GLdouble *m);
667     void glMultTransposeMatrixf(const GLfloat *m);
668     void glLoadTransposeMatrixd(const GLdouble *m);
669     void glLoadTransposeMatrixf(const GLfloat *m);
670     void glMultiTexCoord4sv(GLenum target, const GLshort *v);
671     void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
672     void glMultiTexCoord4iv(GLenum target, const GLint *v);
673     void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
674     void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
675     void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
676     void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
677     void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
678     void glMultiTexCoord3sv(GLenum target, const GLshort *v);
679     void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
680     void glMultiTexCoord3iv(GLenum target, const GLint *v);
681     void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
682     void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
683     void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
684     void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
685     void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
686     void glMultiTexCoord2sv(GLenum target, const GLshort *v);
687     void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
688     void glMultiTexCoord2iv(GLenum target, const GLint *v);
689     void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
690     void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
691     void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
692     void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
693     void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
694     void glMultiTexCoord1sv(GLenum target, const GLshort *v);
695     void glMultiTexCoord1s(GLenum target, GLshort s);
696     void glMultiTexCoord1iv(GLenum target, const GLint *v);
697     void glMultiTexCoord1i(GLenum target, GLint s);
698     void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
699     void glMultiTexCoord1f(GLenum target, GLfloat s);
700     void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
701     void glMultiTexCoord1d(GLenum target, GLdouble s);
702     void glClientActiveTexture(GLenum texture);
703 
704     // OpenGL 1.4 deprecated functions
705     void glWindowPos3sv(const GLshort *v);
706     void glWindowPos3s(GLshort x, GLshort y, GLshort z);
707     void glWindowPos3iv(const GLint *v);
708     void glWindowPos3i(GLint x, GLint y, GLint z);
709     void glWindowPos3fv(const GLfloat *v);
710     void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
711     void glWindowPos3dv(const GLdouble *v);
712     void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
713     void glWindowPos2sv(const GLshort *v);
714     void glWindowPos2s(GLshort x, GLshort y);
715     void glWindowPos2iv(const GLint *v);
716     void glWindowPos2i(GLint x, GLint y);
717     void glWindowPos2fv(const GLfloat *v);
718     void glWindowPos2f(GLfloat x, GLfloat y);
719     void glWindowPos2dv(const GLdouble *v);
720     void glWindowPos2d(GLdouble x, GLdouble y);
721     void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
722     void glSecondaryColor3usv(const GLushort *v);
723     void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
724     void glSecondaryColor3uiv(const GLuint *v);
725     void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
726     void glSecondaryColor3ubv(const GLubyte *v);
727     void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
728     void glSecondaryColor3sv(const GLshort *v);
729     void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
730     void glSecondaryColor3iv(const GLint *v);
731     void glSecondaryColor3i(GLint red, GLint green, GLint blue);
732     void glSecondaryColor3fv(const GLfloat *v);
733     void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
734     void glSecondaryColor3dv(const GLdouble *v);
735     void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
736     void glSecondaryColor3bv(const GLbyte *v);
737     void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
738     void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
739     void glFogCoorddv(const GLdouble *coord);
740     void glFogCoordd(GLdouble coord);
741     void glFogCoordfv(const GLfloat *coord);
742     void glFogCoordf(GLfloat coord);
743 
744     // OpenGL 1.5 deprecated functions
745 
746     // OpenGL 2.0 deprecated functions
747     void glVertexAttrib4usv(GLuint index, const GLushort *v);
748     void glVertexAttrib4uiv(GLuint index, const GLuint *v);
749     void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
750     void glVertexAttrib4sv(GLuint index, const GLshort *v);
751     void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
752     void glVertexAttrib4iv(GLuint index, const GLint *v);
753     void glVertexAttrib4fv(GLuint index, const GLfloat *v);
754     void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
755     void glVertexAttrib4dv(GLuint index, const GLdouble *v);
756     void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
757     void glVertexAttrib4bv(GLuint index, const GLbyte *v);
758     void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
759     void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
760     void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
761     void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
762     void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
763     void glVertexAttrib4Niv(GLuint index, const GLint *v);
764     void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
765     void glVertexAttrib3sv(GLuint index, const GLshort *v);
766     void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
767     void glVertexAttrib3fv(GLuint index, const GLfloat *v);
768     void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
769     void glVertexAttrib3dv(GLuint index, const GLdouble *v);
770     void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
771     void glVertexAttrib2sv(GLuint index, const GLshort *v);
772     void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
773     void glVertexAttrib2fv(GLuint index, const GLfloat *v);
774     void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
775     void glVertexAttrib2dv(GLuint index, const GLdouble *v);
776     void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
777     void glVertexAttrib1sv(GLuint index, const GLshort *v);
778     void glVertexAttrib1s(GLuint index, GLshort x);
779     void glVertexAttrib1fv(GLuint index, const GLfloat *v);
780     void glVertexAttrib1f(GLuint index, GLfloat x);
781     void glVertexAttrib1dv(GLuint index, const GLdouble *v);
782     void glVertexAttrib1d(GLuint index, GLdouble x);
783 
784     // OpenGL 2.1 deprecated functions
785 
786     // OpenGL 3.0 deprecated functions
787     void glVertexAttribI4usv(GLuint index, const GLushort *v);
788     void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
789     void glVertexAttribI4sv(GLuint index, const GLshort *v);
790     void glVertexAttribI4bv(GLuint index, const GLbyte *v);
791     void glVertexAttribI4uiv(GLuint index, const GLuint *v);
792     void glVertexAttribI3uiv(GLuint index, const GLuint *v);
793     void glVertexAttribI2uiv(GLuint index, const GLuint *v);
794     void glVertexAttribI1uiv(GLuint index, const GLuint *v);
795     void glVertexAttribI4iv(GLuint index, const GLint *v);
796     void glVertexAttribI3iv(GLuint index, const GLint *v);
797     void glVertexAttribI2iv(GLuint index, const GLint *v);
798     void glVertexAttribI1iv(GLuint index, const GLint *v);
799     void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
800     void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
801     void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
802     void glVertexAttribI1ui(GLuint index, GLuint x);
803     void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
804     void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
805     void glVertexAttribI2i(GLuint index, GLint x, GLint y);
806     void glVertexAttribI1i(GLuint index, GLint x);
807 
808     // OpenGL 3.1 deprecated functions
809 
810     // OpenGL 3.2 deprecated functions
811 
812 private:
813     friend class QOpenGLContext;
814 
815     static bool isContextCompatible(QOpenGLContext *context);
816     static QOpenGLVersionProfile versionProfile();
817 
818     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
819     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
820     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
821     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
822     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
823     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
824     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
825     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
826     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
827     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
828     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
829     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
830     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
831     QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
832     QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
833     QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
834     void *m_reserved_2_0_Deprecated; // To maintain BC
835     void *m_reserved_3_0_Deprecated; // To maintain BC
836 };
837 
838 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)839 inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
840 {
841     d_1_0_Core->f.Viewport(x, y, width, height);
842 }
843 
glDepthRange(GLdouble nearVal,GLdouble farVal)844 inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
845 {
846     d_1_0_Core->f.DepthRange(nearVal, farVal);
847 }
848 
glIsEnabled(GLenum cap)849 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
850 {
851     return d_1_0_Core->f.IsEnabled(cap);
852 }
853 
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)854 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
855 {
856     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
857 }
858 
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)859 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
860 {
861     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
862 }
863 
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)864 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
865 {
866     d_1_0_Core->f.GetTexParameteriv(target, pname, params);
867 }
868 
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)869 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
870 {
871     d_1_0_Core->f.GetTexParameterfv(target, pname, params);
872 }
873 
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)874 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
875 {
876     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
877 }
878 
glGetString(GLenum name)879 inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
880 {
881     return d_1_0_Core->f.GetString(name);
882 }
883 
glGetIntegerv(GLenum pname,GLint * params)884 inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
885 {
886     d_1_0_Core->f.GetIntegerv(pname, params);
887 }
888 
glGetFloatv(GLenum pname,GLfloat * params)889 inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
890 {
891     d_1_0_Core->f.GetFloatv(pname, params);
892 }
893 
glGetError()894 inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
895 {
896     return d_1_0_Core->f.GetError();
897 }
898 
glGetDoublev(GLenum pname,GLdouble * params)899 inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
900 {
901     d_1_0_Core->f.GetDoublev(pname, params);
902 }
903 
glGetBooleanv(GLenum pname,GLboolean * params)904 inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
905 {
906     d_1_0_Core->f.GetBooleanv(pname, params);
907 }
908 
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)909 inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
910 {
911     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
912 }
913 
glReadBuffer(GLenum mode)914 inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
915 {
916     d_1_0_Core->f.ReadBuffer(mode);
917 }
918 
glPixelStorei(GLenum pname,GLint param)919 inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
920 {
921     d_1_0_Core->f.PixelStorei(pname, param);
922 }
923 
glPixelStoref(GLenum pname,GLfloat param)924 inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
925 {
926     d_1_0_Core->f.PixelStoref(pname, param);
927 }
928 
glDepthFunc(GLenum func)929 inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
930 {
931     d_1_0_Core->f.DepthFunc(func);
932 }
933 
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)934 inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
935 {
936     d_1_0_Core->f.StencilOp(fail, zfail, zpass);
937 }
938 
glStencilFunc(GLenum func,GLint ref,GLuint mask)939 inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
940 {
941     d_1_0_Core->f.StencilFunc(func, ref, mask);
942 }
943 
glLogicOp(GLenum opcode)944 inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
945 {
946     d_1_0_Core->f.LogicOp(opcode);
947 }
948 
glBlendFunc(GLenum sfactor,GLenum dfactor)949 inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
950 {
951     d_1_0_Core->f.BlendFunc(sfactor, dfactor);
952 }
953 
glFlush()954 inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
955 {
956     d_1_0_Core->f.Flush();
957 }
958 
glFinish()959 inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
960 {
961     d_1_0_Core->f.Finish();
962 }
963 
glEnable(GLenum cap)964 inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
965 {
966     d_1_0_Core->f.Enable(cap);
967 }
968 
glDisable(GLenum cap)969 inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
970 {
971     d_1_0_Core->f.Disable(cap);
972 }
973 
glDepthMask(GLboolean flag)974 inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
975 {
976     d_1_0_Core->f.DepthMask(flag);
977 }
978 
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)979 inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
980 {
981     d_1_0_Core->f.ColorMask(red, green, blue, alpha);
982 }
983 
glStencilMask(GLuint mask)984 inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
985 {
986     d_1_0_Core->f.StencilMask(mask);
987 }
988 
glClearDepth(GLdouble depth)989 inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
990 {
991     d_1_0_Core->f.ClearDepth(depth);
992 }
993 
glClearStencil(GLint s)994 inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
995 {
996     d_1_0_Core->f.ClearStencil(s);
997 }
998 
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)999 inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1000 {
1001     d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1002 }
1003 
glClear(GLbitfield mask)1004 inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
1005 {
1006     d_1_0_Core->f.Clear(mask);
1007 }
1008 
glDrawBuffer(GLenum mode)1009 inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
1010 {
1011     d_1_0_Core->f.DrawBuffer(mode);
1012 }
1013 
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)1014 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1015 {
1016     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1017 }
1018 
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)1019 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1020 {
1021     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1022 }
1023 
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)1024 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1025 {
1026     d_1_0_Core->f.TexParameteriv(target, pname, params);
1027 }
1028 
glTexParameteri(GLenum target,GLenum pname,GLint param)1029 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1030 {
1031     d_1_0_Core->f.TexParameteri(target, pname, param);
1032 }
1033 
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)1034 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1035 {
1036     d_1_0_Core->f.TexParameterfv(target, pname, params);
1037 }
1038 
glTexParameterf(GLenum target,GLenum pname,GLfloat param)1039 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1040 {
1041     d_1_0_Core->f.TexParameterf(target, pname, param);
1042 }
1043 
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)1044 inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1045 {
1046     d_1_0_Core->f.Scissor(x, y, width, height);
1047 }
1048 
glPolygonMode(GLenum face,GLenum mode)1049 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1050 {
1051     d_1_0_Core->f.PolygonMode(face, mode);
1052 }
1053 
glPointSize(GLfloat size)1054 inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
1055 {
1056     d_1_0_Core->f.PointSize(size);
1057 }
1058 
glLineWidth(GLfloat width)1059 inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
1060 {
1061     d_1_0_Core->f.LineWidth(width);
1062 }
1063 
glHint(GLenum target,GLenum mode)1064 inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
1065 {
1066     d_1_0_Core->f.Hint(target, mode);
1067 }
1068 
glFrontFace(GLenum mode)1069 inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
1070 {
1071     d_1_0_Core->f.FrontFace(mode);
1072 }
1073 
glCullFace(GLenum mode)1074 inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
1075 {
1076     d_1_0_Core->f.CullFace(mode);
1077 }
1078 
1079 
1080 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)1081 inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
1082 {
1083     d_1_1_Deprecated->f.Indexubv(c);
1084 }
1085 
glIndexub(GLubyte c)1086 inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
1087 {
1088     d_1_1_Deprecated->f.Indexub(c);
1089 }
1090 
glIsTexture(GLuint texture)1091 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
1092 {
1093     return d_1_1_Core->f.IsTexture(texture);
1094 }
1095 
glGenTextures(GLsizei n,GLuint * textures)1096 inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1097 {
1098     d_1_1_Core->f.GenTextures(n, textures);
1099 }
1100 
glDeleteTextures(GLsizei n,const GLuint * textures)1101 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1102 {
1103     d_1_1_Core->f.DeleteTextures(n, textures);
1104 }
1105 
glBindTexture(GLenum target,GLuint texture)1106 inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
1107 {
1108     d_1_1_Core->f.BindTexture(target, texture);
1109 }
1110 
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)1111 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1112 {
1113     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1114 }
1115 
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)1116 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1117 {
1118     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1119 }
1120 
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)1121 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1122 {
1123     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1124 }
1125 
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1126 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1127 {
1128     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1129 }
1130 
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)1131 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1132 {
1133     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1134 }
1135 
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1136 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1137 {
1138     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1139 }
1140 
glPolygonOffset(GLfloat factor,GLfloat units)1141 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1142 {
1143     d_1_1_Core->f.PolygonOffset(factor, units);
1144 }
1145 
glGetPointerv(GLenum pname,GLvoid ** params)1146 inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1147 {
1148     d_1_1_Deprecated->f.GetPointerv(pname, params);
1149 }
1150 
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)1151 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1152 {
1153     d_1_1_Core->f.DrawElements(mode, count, type, indices);
1154 }
1155 
glDrawArrays(GLenum mode,GLint first,GLsizei count)1156 inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1157 {
1158     d_1_1_Core->f.DrawArrays(mode, first, count);
1159 }
1160 
1161 
1162 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)1163 inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1164 {
1165     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1166 }
1167 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)1168 inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1169 {
1170     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1171 }
1172 
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)1173 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1174 {
1175     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1176 }
1177 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)1178 inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1179 {
1180     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1181 }
1182 
glBlendEquation(GLenum mode)1183 inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
1184 {
1185     d_1_2_Core->f.BlendEquation(mode);
1186 }
1187 
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)1188 inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1189 {
1190     d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1191 }
1192 
1193 
1194 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)1195 inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1196 {
1197     d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1198 }
1199 
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)1200 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1201 {
1202     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1203 }
1204 
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)1205 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1206 {
1207     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1208 }
1209 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)1210 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1211 {
1212     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1213 }
1214 
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)1215 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1216 {
1217     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1218 }
1219 
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)1220 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1221 {
1222     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1223 }
1224 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)1225 inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1226 {
1227     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1228 }
1229 
glSampleCoverage(GLfloat value,GLboolean invert)1230 inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1231 {
1232     d_1_3_Core->f.SampleCoverage(value, invert);
1233 }
1234 
glActiveTexture(GLenum texture)1235 inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
1236 {
1237     d_1_3_Core->f.ActiveTexture(texture);
1238 }
1239 
1240 
1241 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)1242 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1243 {
1244     d_1_4_Core->f.PointParameteriv(pname, params);
1245 }
1246 
glPointParameteri(GLenum pname,GLint param)1247 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
1248 {
1249     d_1_4_Core->f.PointParameteri(pname, param);
1250 }
1251 
glPointParameterfv(GLenum pname,const GLfloat * params)1252 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1253 {
1254     d_1_4_Core->f.PointParameterfv(pname, params);
1255 }
1256 
glPointParameterf(GLenum pname,GLfloat param)1257 inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1258 {
1259     d_1_4_Core->f.PointParameterf(pname, param);
1260 }
1261 
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)1262 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1263 {
1264     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1265 }
1266 
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1267 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1268 {
1269     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1270 }
1271 
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1272 inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1273 {
1274     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1275 }
1276 
1277 
1278 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1279 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1280 {
1281     d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1282 }
1283 
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1284 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1285 {
1286     d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1287 }
1288 
glUnmapBuffer(GLenum target)1289 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
1290 {
1291     return d_1_5_Core->f.UnmapBuffer(target);
1292 }
1293 
glMapBuffer(GLenum target,GLenum access)1294 inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
1295 {
1296     return d_1_5_Core->f.MapBuffer(target, access);
1297 }
1298 
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)1299 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1300 {
1301     d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1302 }
1303 
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1304 inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1305 {
1306     d_1_5_Core->f.BufferSubData(target, offset, size, data);
1307 }
1308 
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1309 inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1310 {
1311     d_1_5_Core->f.BufferData(target, size, data, usage);
1312 }
1313 
glIsBuffer(GLuint buffer)1314 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
1315 {
1316     return d_1_5_Core->f.IsBuffer(buffer);
1317 }
1318 
glGenBuffers(GLsizei n,GLuint * buffers)1319 inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1320 {
1321     d_1_5_Core->f.GenBuffers(n, buffers);
1322 }
1323 
glDeleteBuffers(GLsizei n,const GLuint * buffers)1324 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1325 {
1326     d_1_5_Core->f.DeleteBuffers(n, buffers);
1327 }
1328 
glBindBuffer(GLenum target,GLuint buffer)1329 inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1330 {
1331     d_1_5_Core->f.BindBuffer(target, buffer);
1332 }
1333 
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1334 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1335 {
1336     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1337 }
1338 
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1339 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1340 {
1341     d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1342 }
1343 
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1344 inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1345 {
1346     d_1_5_Core->f.GetQueryiv(target, pname, params);
1347 }
1348 
glEndQuery(GLenum target)1349 inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
1350 {
1351     d_1_5_Core->f.EndQuery(target);
1352 }
1353 
glBeginQuery(GLenum target,GLuint id)1354 inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
1355 {
1356     d_1_5_Core->f.BeginQuery(target, id);
1357 }
1358 
glIsQuery(GLuint id)1359 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
1360 {
1361     return d_1_5_Core->f.IsQuery(id);
1362 }
1363 
glDeleteQueries(GLsizei n,const GLuint * ids)1364 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1365 {
1366     d_1_5_Core->f.DeleteQueries(n, ids);
1367 }
1368 
glGenQueries(GLsizei n,GLuint * ids)1369 inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1370 {
1371     d_1_5_Core->f.GenQueries(n, ids);
1372 }
1373 
1374 
1375 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1376 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1377 {
1378     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1379 }
1380 
glValidateProgram(GLuint program)1381 inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
1382 {
1383     d_2_0_Core->f.ValidateProgram(program);
1384 }
1385 
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1386 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1387 {
1388     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1389 }
1390 
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1391 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1392 {
1393     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1394 }
1395 
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1396 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1397 {
1398     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1399 }
1400 
glUniform4iv(GLint location,GLsizei count,const GLint * value)1401 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1402 {
1403     d_2_0_Core->f.Uniform4iv(location, count, value);
1404 }
1405 
glUniform3iv(GLint location,GLsizei count,const GLint * value)1406 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1407 {
1408     d_2_0_Core->f.Uniform3iv(location, count, value);
1409 }
1410 
glUniform2iv(GLint location,GLsizei count,const GLint * value)1411 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1412 {
1413     d_2_0_Core->f.Uniform2iv(location, count, value);
1414 }
1415 
glUniform1iv(GLint location,GLsizei count,const GLint * value)1416 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1417 {
1418     d_2_0_Core->f.Uniform1iv(location, count, value);
1419 }
1420 
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1421 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1422 {
1423     d_2_0_Core->f.Uniform4fv(location, count, value);
1424 }
1425 
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1426 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1427 {
1428     d_2_0_Core->f.Uniform3fv(location, count, value);
1429 }
1430 
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1431 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1432 {
1433     d_2_0_Core->f.Uniform2fv(location, count, value);
1434 }
1435 
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1436 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1437 {
1438     d_2_0_Core->f.Uniform1fv(location, count, value);
1439 }
1440 
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1441 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1442 {
1443     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1444 }
1445 
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1446 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1447 {
1448     d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1449 }
1450 
glUniform2i(GLint location,GLint v0,GLint v1)1451 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1452 {
1453     d_2_0_Core->f.Uniform2i(location, v0, v1);
1454 }
1455 
glUniform1i(GLint location,GLint v0)1456 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
1457 {
1458     d_2_0_Core->f.Uniform1i(location, v0);
1459 }
1460 
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1461 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1462 {
1463     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1464 }
1465 
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1466 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1467 {
1468     d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1469 }
1470 
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1471 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1472 {
1473     d_2_0_Core->f.Uniform2f(location, v0, v1);
1474 }
1475 
glUniform1f(GLint location,GLfloat v0)1476 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
1477 {
1478     d_2_0_Core->f.Uniform1f(location, v0);
1479 }
1480 
glUseProgram(GLuint program)1481 inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
1482 {
1483     d_2_0_Core->f.UseProgram(program);
1484 }
1485 
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1486 inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1487 {
1488     d_2_0_Core->f.ShaderSource(shader, count, string, length);
1489 }
1490 
glLinkProgram(GLuint program)1491 inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
1492 {
1493     d_2_0_Core->f.LinkProgram(program);
1494 }
1495 
glIsShader(GLuint shader)1496 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
1497 {
1498     return d_2_0_Core->f.IsShader(shader);
1499 }
1500 
glIsProgram(GLuint program)1501 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
1502 {
1503     return d_2_0_Core->f.IsProgram(program);
1504 }
1505 
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1506 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1507 {
1508     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1509 }
1510 
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1511 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1512 {
1513     d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1514 }
1515 
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1516 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1517 {
1518     d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1519 }
1520 
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1521 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1522 {
1523     d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1524 }
1525 
glGetUniformiv(GLuint program,GLint location,GLint * params)1526 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1527 {
1528     d_2_0_Core->f.GetUniformiv(program, location, params);
1529 }
1530 
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1531 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1532 {
1533     d_2_0_Core->f.GetUniformfv(program, location, params);
1534 }
1535 
glGetUniformLocation(GLuint program,const GLchar * name)1536 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1537 {
1538     return d_2_0_Core->f.GetUniformLocation(program, name);
1539 }
1540 
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1541 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1542 {
1543     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1544 }
1545 
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1546 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1547 {
1548     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1549 }
1550 
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1551 inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1552 {
1553     d_2_0_Core->f.GetShaderiv(shader, pname, params);
1554 }
1555 
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1556 inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1557 {
1558     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1559 }
1560 
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1561 inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1562 {
1563     d_2_0_Core->f.GetProgramiv(program, pname, params);
1564 }
1565 
glGetAttribLocation(GLuint program,const GLchar * name)1566 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1567 {
1568     return d_2_0_Core->f.GetAttribLocation(program, name);
1569 }
1570 
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1571 inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1572 {
1573     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1574 }
1575 
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1576 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1577 {
1578     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1579 }
1580 
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1581 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1582 {
1583     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1584 }
1585 
glEnableVertexAttribArray(GLuint index)1586 inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
1587 {
1588     d_2_0_Core->f.EnableVertexAttribArray(index);
1589 }
1590 
glDisableVertexAttribArray(GLuint index)1591 inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
1592 {
1593     d_2_0_Core->f.DisableVertexAttribArray(index);
1594 }
1595 
glDetachShader(GLuint program,GLuint shader)1596 inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
1597 {
1598     d_2_0_Core->f.DetachShader(program, shader);
1599 }
1600 
glDeleteShader(GLuint shader)1601 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
1602 {
1603     d_2_0_Core->f.DeleteShader(shader);
1604 }
1605 
glDeleteProgram(GLuint program)1606 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
1607 {
1608     d_2_0_Core->f.DeleteProgram(program);
1609 }
1610 
glCreateShader(GLenum type)1611 inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
1612 {
1613     return d_2_0_Core->f.CreateShader(type);
1614 }
1615 
glCreateProgram()1616 inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
1617 {
1618     return d_2_0_Core->f.CreateProgram();
1619 }
1620 
glCompileShader(GLuint shader)1621 inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
1622 {
1623     d_2_0_Core->f.CompileShader(shader);
1624 }
1625 
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1626 inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1627 {
1628     d_2_0_Core->f.BindAttribLocation(program, index, name);
1629 }
1630 
glAttachShader(GLuint program,GLuint shader)1631 inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
1632 {
1633     d_2_0_Core->f.AttachShader(program, shader);
1634 }
1635 
glStencilMaskSeparate(GLenum face,GLuint mask)1636 inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1637 {
1638     d_2_0_Core->f.StencilMaskSeparate(face, mask);
1639 }
1640 
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1641 inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1642 {
1643     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1644 }
1645 
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1646 inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1647 {
1648     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1649 }
1650 
glDrawBuffers(GLsizei n,const GLenum * bufs)1651 inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1652 {
1653     d_2_0_Core->f.DrawBuffers(n, bufs);
1654 }
1655 
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1656 inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1657 {
1658     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1659 }
1660 
1661 
1662 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1663 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1664 {
1665     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1666 }
1667 
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1668 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1669 {
1670     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1671 }
1672 
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1673 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1674 {
1675     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1676 }
1677 
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1678 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1679 {
1680     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1681 }
1682 
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1683 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1684 {
1685     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1686 }
1687 
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1688 inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1689 {
1690     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1691 }
1692 
1693 
1694 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1695 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
1696 {
1697     return d_3_0_Core->f.IsVertexArray(array);
1698 }
1699 
glGenVertexArrays(GLsizei n,GLuint * arrays)1700 inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1701 {
1702     d_3_0_Core->f.GenVertexArrays(n, arrays);
1703 }
1704 
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1705 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1706 {
1707     d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1708 }
1709 
glBindVertexArray(GLuint array)1710 inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
1711 {
1712     d_3_0_Core->f.BindVertexArray(array);
1713 }
1714 
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1715 inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1716 {
1717     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1718 }
1719 
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1720 inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1721 {
1722     return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1723 }
1724 
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1725 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1726 {
1727     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1728 }
1729 
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1730 inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1731 {
1732     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1733 }
1734 
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1735 inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1736 {
1737     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1738 }
1739 
glGenerateMipmap(GLenum target)1740 inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
1741 {
1742     d_3_0_Core->f.GenerateMipmap(target);
1743 }
1744 
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1745 inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1746 {
1747     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1748 }
1749 
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1750 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1751 {
1752     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1753 }
1754 
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1755 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1756 {
1757     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1758 }
1759 
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1760 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1761 {
1762     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1763 }
1764 
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1765 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1766 {
1767     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1768 }
1769 
glCheckFramebufferStatus(GLenum target)1770 inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
1771 {
1772     return d_3_0_Core->f.CheckFramebufferStatus(target);
1773 }
1774 
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1775 inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1776 {
1777     d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1778 }
1779 
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1780 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1781 {
1782     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1783 }
1784 
glBindFramebuffer(GLenum target,GLuint framebuffer)1785 inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1786 {
1787     d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1788 }
1789 
glIsFramebuffer(GLuint framebuffer)1790 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
1791 {
1792     return d_3_0_Core->f.IsFramebuffer(framebuffer);
1793 }
1794 
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1795 inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1796 {
1797     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1798 }
1799 
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1800 inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1801 {
1802     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1803 }
1804 
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1805 inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1806 {
1807     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1808 }
1809 
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1810 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1811 {
1812     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1813 }
1814 
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1815 inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1816 {
1817     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1818 }
1819 
glIsRenderbuffer(GLuint renderbuffer)1820 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1821 {
1822     return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1823 }
1824 
glGetStringi(GLenum name,GLuint index)1825 inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
1826 {
1827     return d_3_0_Core->f.GetStringi(name, index);
1828 }
1829 
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1830 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1831 {
1832     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1833 }
1834 
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1835 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1836 {
1837     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1838 }
1839 
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1840 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1841 {
1842     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1843 }
1844 
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1845 inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1846 {
1847     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1848 }
1849 
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1850 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1851 {
1852     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1853 }
1854 
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1855 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1856 {
1857     d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1858 }
1859 
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1860 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1861 {
1862     d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1863 }
1864 
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1865 inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1866 {
1867     d_3_0_Core->f.TexParameterIiv(target, pname, params);
1868 }
1869 
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1870 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1871 {
1872     d_3_0_Core->f.Uniform4uiv(location, count, value);
1873 }
1874 
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1875 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1876 {
1877     d_3_0_Core->f.Uniform3uiv(location, count, value);
1878 }
1879 
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1880 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1881 {
1882     d_3_0_Core->f.Uniform2uiv(location, count, value);
1883 }
1884 
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1885 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1886 {
1887     d_3_0_Core->f.Uniform1uiv(location, count, value);
1888 }
1889 
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1890 inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1891 {
1892     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1893 }
1894 
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1895 inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1896 {
1897     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1898 }
1899 
glUniform2ui(GLint location,GLuint v0,GLuint v1)1900 inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1901 {
1902     d_3_0_Core->f.Uniform2ui(location, v0, v1);
1903 }
1904 
glUniform1ui(GLint location,GLuint v0)1905 inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
1906 {
1907     d_3_0_Core->f.Uniform1ui(location, v0);
1908 }
1909 
glGetFragDataLocation(GLuint program,const GLchar * name)1910 inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1911 {
1912     return d_3_0_Core->f.GetFragDataLocation(program, name);
1913 }
1914 
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1915 inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1916 {
1917     d_3_0_Core->f.BindFragDataLocation(program, color, name);
1918 }
1919 
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1920 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1921 {
1922     d_3_0_Core->f.GetUniformuiv(program, location, params);
1923 }
1924 
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)1925 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1926 {
1927     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1928 }
1929 
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)1930 inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1931 {
1932     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1933 }
1934 
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1935 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1936 {
1937     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1938 }
1939 
glEndConditionalRender()1940 inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
1941 {
1942     d_3_0_Core->f.EndConditionalRender();
1943 }
1944 
glBeginConditionalRender(GLuint id,GLenum mode)1945 inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
1946 {
1947     d_3_0_Core->f.BeginConditionalRender(id, mode);
1948 }
1949 
glClampColor(GLenum target,GLenum clamp)1950 inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
1951 {
1952     d_3_0_Core->f.ClampColor(target, clamp);
1953 }
1954 
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1955 inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1956 {
1957     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1958 }
1959 
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)1960 inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1961 {
1962     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1963 }
1964 
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1965 inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1966 {
1967     d_3_0_Core->f.BindBufferBase(target, index, buffer);
1968 }
1969 
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1970 inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1971 {
1972     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1973 }
1974 
glEndTransformFeedback()1975 inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
1976 {
1977     d_3_0_Core->f.EndTransformFeedback();
1978 }
1979 
glBeginTransformFeedback(GLenum primitiveMode)1980 inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
1981 {
1982     d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1983 }
1984 
glIsEnabledi(GLenum target,GLuint index)1985 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
1986 {
1987     return d_3_0_Core->f.IsEnabledi(target, index);
1988 }
1989 
glDisablei(GLenum target,GLuint index)1990 inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
1991 {
1992     d_3_0_Core->f.Disablei(target, index);
1993 }
1994 
glEnablei(GLenum target,GLuint index)1995 inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
1996 {
1997     d_3_0_Core->f.Enablei(target, index);
1998 }
1999 
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)2000 inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2001 {
2002     d_3_0_Core->f.GetIntegeri_v(target, index, data);
2003 }
2004 
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)2005 inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2006 {
2007     d_3_0_Core->f.GetBooleani_v(target, index, data);
2008 }
2009 
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)2010 inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2011 {
2012     d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2013 }
2014 
2015 
2016 // OpenGL 3.1 core functions
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2017 inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2018 {
2019     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2020 }
2021 
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)2022 inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2023 {
2024     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2025 }
2026 
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)2027 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2028 {
2029     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2030 }
2031 
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)2032 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2033 {
2034     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2035 }
2036 
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)2037 inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2038 {
2039     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2040 }
2041 
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)2042 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2043 {
2044     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2045 }
2046 
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)2047 inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2048 {
2049     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2050 }
2051 
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)2052 inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2053 {
2054     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2055 }
2056 
glPrimitiveRestartIndex(GLuint index)2057 inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
2058 {
2059     d_3_1_Core->f.PrimitiveRestartIndex(index);
2060 }
2061 
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)2062 inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2063 {
2064     d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2065 }
2066 
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount)2067 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2068 {
2069     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2070 }
2071 
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)2072 inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2073 {
2074     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2075 }
2076 
2077 
2078 // OpenGL 3.2 core functions
glSampleMaski(GLuint index,GLbitfield mask)2079 inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2080 {
2081     d_3_2_Core->f.SampleMaski(index, mask);
2082 }
2083 
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)2084 inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2085 {
2086     d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2087 }
2088 
glTexImage3DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)2089 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2090 {
2091     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2092 }
2093 
glTexImage2DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)2094 inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2095 {
2096     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2097 }
2098 
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)2099 inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2100 {
2101     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2102 }
2103 
glGetInteger64v(GLenum pname,GLint64 * params)2104 inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2105 {
2106     d_3_2_Core->f.GetInteger64v(pname, params);
2107 }
2108 
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)2109 inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2110 {
2111     d_3_2_Core->f.WaitSync(sync, flags, timeout);
2112 }
2113 
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)2114 inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2115 {
2116     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2117 }
2118 
glDeleteSync(GLsync sync)2119 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
2120 {
2121     d_3_2_Core->f.DeleteSync(sync);
2122 }
2123 
glIsSync(GLsync sync)2124 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
2125 {
2126     return d_3_2_Core->f.IsSync(sync);
2127 }
2128 
glFenceSync(GLenum condition,GLbitfield flags)2129 inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2130 {
2131     return d_3_2_Core->f.FenceSync(condition, flags);
2132 }
2133 
glProvokingVertex(GLenum mode)2134 inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
2135 {
2136     d_3_2_Core->f.ProvokingVertex(mode);
2137 }
2138 
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount,const GLint * basevertex)2139 inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2140 {
2141     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2142 }
2143 
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount,GLint basevertex)2144 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2145 {
2146     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2147 }
2148 
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)2149 inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2150 {
2151     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2152 }
2153 
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)2154 inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2155 {
2156     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2157 }
2158 
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)2159 inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2160 {
2161     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2162 }
2163 
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)2164 inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2165 {
2166     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2167 }
2168 
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)2169 inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2170 {
2171     d_3_2_Core->f.GetInteger64i_v(target, index, data);
2172 }
2173 
2174 
2175 // OpenGL 1.0 deprecated functions
glTranslatef(GLfloat x,GLfloat y,GLfloat z)2176 inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2177 {
2178     d_1_0_Deprecated->f.Translatef(x, y, z);
2179 }
2180 
glTranslated(GLdouble x,GLdouble y,GLdouble z)2181 inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2182 {
2183     d_1_0_Deprecated->f.Translated(x, y, z);
2184 }
2185 
glScalef(GLfloat x,GLfloat y,GLfloat z)2186 inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2187 {
2188     d_1_0_Deprecated->f.Scalef(x, y, z);
2189 }
2190 
glScaled(GLdouble x,GLdouble y,GLdouble z)2191 inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2192 {
2193     d_1_0_Deprecated->f.Scaled(x, y, z);
2194 }
2195 
glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)2196 inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2197 {
2198     d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2199 }
2200 
glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)2201 inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2202 {
2203     d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2204 }
2205 
glPushMatrix()2206 inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
2207 {
2208     d_1_0_Deprecated->f.PushMatrix();
2209 }
2210 
glPopMatrix()2211 inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
2212 {
2213     d_1_0_Deprecated->f.PopMatrix();
2214 }
2215 
glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)2216 inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2217 {
2218     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2219 }
2220 
glMultMatrixd(const GLdouble * m)2221 inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
2222 {
2223     d_1_0_Deprecated->f.MultMatrixd(m);
2224 }
2225 
glMultMatrixf(const GLfloat * m)2226 inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
2227 {
2228     d_1_0_Deprecated->f.MultMatrixf(m);
2229 }
2230 
glMatrixMode(GLenum mode)2231 inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
2232 {
2233     d_1_0_Deprecated->f.MatrixMode(mode);
2234 }
2235 
glLoadMatrixd(const GLdouble * m)2236 inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
2237 {
2238     d_1_0_Deprecated->f.LoadMatrixd(m);
2239 }
2240 
glLoadMatrixf(const GLfloat * m)2241 inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
2242 {
2243     d_1_0_Deprecated->f.LoadMatrixf(m);
2244 }
2245 
glLoadIdentity()2246 inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
2247 {
2248     d_1_0_Deprecated->f.LoadIdentity();
2249 }
2250 
glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)2251 inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2252 {
2253     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2254 }
2255 
glIsList(GLuint list)2256 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
2257 {
2258     return d_1_0_Deprecated->f.IsList(list);
2259 }
2260 
glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)2261 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2262 {
2263     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2264 }
2265 
glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)2266 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2267 {
2268     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2269 }
2270 
glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)2271 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2272 {
2273     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2274 }
2275 
glGetTexEnviv(GLenum target,GLenum pname,GLint * params)2276 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2277 {
2278     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2279 }
2280 
glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)2281 inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2282 {
2283     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2284 }
2285 
glGetPolygonStipple(GLubyte * mask)2286 inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
2287 {
2288     d_1_0_Deprecated->f.GetPolygonStipple(mask);
2289 }
2290 
glGetPixelMapusv(GLenum map,GLushort * values)2291 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2292 {
2293     d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2294 }
2295 
glGetPixelMapuiv(GLenum map,GLuint * values)2296 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2297 {
2298     d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2299 }
2300 
glGetPixelMapfv(GLenum map,GLfloat * values)2301 inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2302 {
2303     d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2304 }
2305 
glGetMaterialiv(GLenum face,GLenum pname,GLint * params)2306 inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2307 {
2308     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2309 }
2310 
glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)2311 inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2312 {
2313     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2314 }
2315 
glGetMapiv(GLenum target,GLenum query,GLint * v)2316 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2317 {
2318     d_1_0_Deprecated->f.GetMapiv(target, query, v);
2319 }
2320 
glGetMapfv(GLenum target,GLenum query,GLfloat * v)2321 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2322 {
2323     d_1_0_Deprecated->f.GetMapfv(target, query, v);
2324 }
2325 
glGetMapdv(GLenum target,GLenum query,GLdouble * v)2326 inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2327 {
2328     d_1_0_Deprecated->f.GetMapdv(target, query, v);
2329 }
2330 
glGetLightiv(GLenum light,GLenum pname,GLint * params)2331 inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2332 {
2333     d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2334 }
2335 
glGetLightfv(GLenum light,GLenum pname,GLfloat * params)2336 inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2337 {
2338     d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2339 }
2340 
glGetClipPlane(GLenum plane,GLdouble * equation)2341 inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2342 {
2343     d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2344 }
2345 
glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)2346 inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2347 {
2348     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2349 }
2350 
glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)2351 inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2352 {
2353     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2354 }
2355 
glPixelMapusv(GLenum map,GLint mapsize,const GLushort * values)2356 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2357 {
2358     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2359 }
2360 
glPixelMapuiv(GLenum map,GLint mapsize,const GLuint * values)2361 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2362 {
2363     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2364 }
2365 
glPixelMapfv(GLenum map,GLint mapsize,const GLfloat * values)2366 inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2367 {
2368     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2369 }
2370 
glPixelTransferi(GLenum pname,GLint param)2371 inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2372 {
2373     d_1_0_Deprecated->f.PixelTransferi(pname, param);
2374 }
2375 
glPixelTransferf(GLenum pname,GLfloat param)2376 inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2377 {
2378     d_1_0_Deprecated->f.PixelTransferf(pname, param);
2379 }
2380 
glPixelZoom(GLfloat xfactor,GLfloat yfactor)2381 inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2382 {
2383     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2384 }
2385 
glAlphaFunc(GLenum func,GLfloat ref)2386 inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2387 {
2388     d_1_0_Deprecated->f.AlphaFunc(func, ref);
2389 }
2390 
glEvalPoint2(GLint i,GLint j)2391 inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
2392 {
2393     d_1_0_Deprecated->f.EvalPoint2(i, j);
2394 }
2395 
glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)2396 inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2397 {
2398     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2399 }
2400 
glEvalPoint1(GLint i)2401 inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
2402 {
2403     d_1_0_Deprecated->f.EvalPoint1(i);
2404 }
2405 
glEvalMesh1(GLenum mode,GLint i1,GLint i2)2406 inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2407 {
2408     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2409 }
2410 
glEvalCoord2fv(const GLfloat * u)2411 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
2412 {
2413     d_1_0_Deprecated->f.EvalCoord2fv(u);
2414 }
2415 
glEvalCoord2f(GLfloat u,GLfloat v)2416 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2417 {
2418     d_1_0_Deprecated->f.EvalCoord2f(u, v);
2419 }
2420 
glEvalCoord2dv(const GLdouble * u)2421 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
2422 {
2423     d_1_0_Deprecated->f.EvalCoord2dv(u);
2424 }
2425 
glEvalCoord2d(GLdouble u,GLdouble v)2426 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2427 {
2428     d_1_0_Deprecated->f.EvalCoord2d(u, v);
2429 }
2430 
glEvalCoord1fv(const GLfloat * u)2431 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
2432 {
2433     d_1_0_Deprecated->f.EvalCoord1fv(u);
2434 }
2435 
glEvalCoord1f(GLfloat u)2436 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
2437 {
2438     d_1_0_Deprecated->f.EvalCoord1f(u);
2439 }
2440 
glEvalCoord1dv(const GLdouble * u)2441 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
2442 {
2443     d_1_0_Deprecated->f.EvalCoord1dv(u);
2444 }
2445 
glEvalCoord1d(GLdouble u)2446 inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
2447 {
2448     d_1_0_Deprecated->f.EvalCoord1d(u);
2449 }
2450 
glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)2451 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2452 {
2453     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2454 }
2455 
glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)2456 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2457 {
2458     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2459 }
2460 
glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)2461 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2462 {
2463     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2464 }
2465 
glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)2466 inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2467 {
2468     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2469 }
2470 
glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)2471 inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2472 {
2473     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2474 }
2475 
glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)2476 inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2477 {
2478     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2479 }
2480 
glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)2481 inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2482 {
2483     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2484 }
2485 
glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)2486 inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2487 {
2488     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2489 }
2490 
glPushAttrib(GLbitfield mask)2491 inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
2492 {
2493     d_1_0_Deprecated->f.PushAttrib(mask);
2494 }
2495 
glPopAttrib()2496 inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
2497 {
2498     d_1_0_Deprecated->f.PopAttrib();
2499 }
2500 
glAccum(GLenum op,GLfloat value)2501 inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
2502 {
2503     d_1_0_Deprecated->f.Accum(op, value);
2504 }
2505 
glIndexMask(GLuint mask)2506 inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
2507 {
2508     d_1_0_Deprecated->f.IndexMask(mask);
2509 }
2510 
glClearIndex(GLfloat c)2511 inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
2512 {
2513     d_1_0_Deprecated->f.ClearIndex(c);
2514 }
2515 
glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)2516 inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2517 {
2518     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2519 }
2520 
glPushName(GLuint name)2521 inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
2522 {
2523     d_1_0_Deprecated->f.PushName(name);
2524 }
2525 
glPopName()2526 inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
2527 {
2528     d_1_0_Deprecated->f.PopName();
2529 }
2530 
glPassThrough(GLfloat token)2531 inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
2532 {
2533     d_1_0_Deprecated->f.PassThrough(token);
2534 }
2535 
glLoadName(GLuint name)2536 inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
2537 {
2538     d_1_0_Deprecated->f.LoadName(name);
2539 }
2540 
glInitNames()2541 inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
2542 {
2543     d_1_0_Deprecated->f.InitNames();
2544 }
2545 
glRenderMode(GLenum mode)2546 inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
2547 {
2548     return d_1_0_Deprecated->f.RenderMode(mode);
2549 }
2550 
glSelectBuffer(GLsizei size,GLuint * buffer)2551 inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2552 {
2553     d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2554 }
2555 
glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)2556 inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2557 {
2558     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2559 }
2560 
glTexGeniv(GLenum coord,GLenum pname,const GLint * params)2561 inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2562 {
2563     d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2564 }
2565 
glTexGeni(GLenum coord,GLenum pname,GLint param)2566 inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2567 {
2568     d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2569 }
2570 
glTexGenfv(GLenum coord,GLenum pname,const GLfloat * params)2571 inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2572 {
2573     d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2574 }
2575 
glTexGenf(GLenum coord,GLenum pname,GLfloat param)2576 inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2577 {
2578     d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2579 }
2580 
glTexGendv(GLenum coord,GLenum pname,const GLdouble * params)2581 inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2582 {
2583     d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2584 }
2585 
glTexGend(GLenum coord,GLenum pname,GLdouble param)2586 inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2587 {
2588     d_1_0_Deprecated->f.TexGend(coord, pname, param);
2589 }
2590 
glTexEnviv(GLenum target,GLenum pname,const GLint * params)2591 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2592 {
2593     d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2594 }
2595 
glTexEnvi(GLenum target,GLenum pname,GLint param)2596 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2597 {
2598     d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2599 }
2600 
glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)2601 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2602 {
2603     d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2604 }
2605 
glTexEnvf(GLenum target,GLenum pname,GLfloat param)2606 inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2607 {
2608     d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2609 }
2610 
glShadeModel(GLenum mode)2611 inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
2612 {
2613     d_1_0_Deprecated->f.ShadeModel(mode);
2614 }
2615 
glPolygonStipple(const GLubyte * mask)2616 inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
2617 {
2618     d_1_0_Deprecated->f.PolygonStipple(mask);
2619 }
2620 
glMaterialiv(GLenum face,GLenum pname,const GLint * params)2621 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2622 {
2623     d_1_0_Deprecated->f.Materialiv(face, pname, params);
2624 }
2625 
glMateriali(GLenum face,GLenum pname,GLint param)2626 inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2627 {
2628     d_1_0_Deprecated->f.Materiali(face, pname, param);
2629 }
2630 
glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)2631 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2632 {
2633     d_1_0_Deprecated->f.Materialfv(face, pname, params);
2634 }
2635 
glMaterialf(GLenum face,GLenum pname,GLfloat param)2636 inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2637 {
2638     d_1_0_Deprecated->f.Materialf(face, pname, param);
2639 }
2640 
glLineStipple(GLint factor,GLushort pattern)2641 inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2642 {
2643     d_1_0_Deprecated->f.LineStipple(factor, pattern);
2644 }
2645 
glLightModeliv(GLenum pname,const GLint * params)2646 inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
2647 {
2648     d_1_0_Deprecated->f.LightModeliv(pname, params);
2649 }
2650 
glLightModeli(GLenum pname,GLint param)2651 inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
2652 {
2653     d_1_0_Deprecated->f.LightModeli(pname, param);
2654 }
2655 
glLightModelfv(GLenum pname,const GLfloat * params)2656 inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
2657 {
2658     d_1_0_Deprecated->f.LightModelfv(pname, params);
2659 }
2660 
glLightModelf(GLenum pname,GLfloat param)2661 inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
2662 {
2663     d_1_0_Deprecated->f.LightModelf(pname, param);
2664 }
2665 
glLightiv(GLenum light,GLenum pname,const GLint * params)2666 inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
2667 {
2668     d_1_0_Deprecated->f.Lightiv(light, pname, params);
2669 }
2670 
glLighti(GLenum light,GLenum pname,GLint param)2671 inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
2672 {
2673     d_1_0_Deprecated->f.Lighti(light, pname, param);
2674 }
2675 
glLightfv(GLenum light,GLenum pname,const GLfloat * params)2676 inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2677 {
2678     d_1_0_Deprecated->f.Lightfv(light, pname, params);
2679 }
2680 
glLightf(GLenum light,GLenum pname,GLfloat param)2681 inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
2682 {
2683     d_1_0_Deprecated->f.Lightf(light, pname, param);
2684 }
2685 
glFogiv(GLenum pname,const GLint * params)2686 inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
2687 {
2688     d_1_0_Deprecated->f.Fogiv(pname, params);
2689 }
2690 
glFogi(GLenum pname,GLint param)2691 inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
2692 {
2693     d_1_0_Deprecated->f.Fogi(pname, param);
2694 }
2695 
glFogfv(GLenum pname,const GLfloat * params)2696 inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
2697 {
2698     d_1_0_Deprecated->f.Fogfv(pname, params);
2699 }
2700 
glFogf(GLenum pname,GLfloat param)2701 inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
2702 {
2703     d_1_0_Deprecated->f.Fogf(pname, param);
2704 }
2705 
glColorMaterial(GLenum face,GLenum mode)2706 inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
2707 {
2708     d_1_0_Deprecated->f.ColorMaterial(face, mode);
2709 }
2710 
glClipPlane(GLenum plane,const GLdouble * equation)2711 inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
2712 {
2713     d_1_0_Deprecated->f.ClipPlane(plane, equation);
2714 }
2715 
glVertex4sv(const GLshort * v)2716 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
2717 {
2718     d_1_0_Deprecated->f.Vertex4sv(v);
2719 }
2720 
glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)2721 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2722 {
2723     d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2724 }
2725 
glVertex4iv(const GLint * v)2726 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
2727 {
2728     d_1_0_Deprecated->f.Vertex4iv(v);
2729 }
2730 
glVertex4i(GLint x,GLint y,GLint z,GLint w)2731 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2732 {
2733     d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2734 }
2735 
glVertex4fv(const GLfloat * v)2736 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
2737 {
2738     d_1_0_Deprecated->f.Vertex4fv(v);
2739 }
2740 
glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)2741 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2742 {
2743     d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2744 }
2745 
glVertex4dv(const GLdouble * v)2746 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
2747 {
2748     d_1_0_Deprecated->f.Vertex4dv(v);
2749 }
2750 
glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)2751 inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2752 {
2753     d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2754 }
2755 
glVertex3sv(const GLshort * v)2756 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
2757 {
2758     d_1_0_Deprecated->f.Vertex3sv(v);
2759 }
2760 
glVertex3s(GLshort x,GLshort y,GLshort z)2761 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
2762 {
2763     d_1_0_Deprecated->f.Vertex3s(x, y, z);
2764 }
2765 
glVertex3iv(const GLint * v)2766 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
2767 {
2768     d_1_0_Deprecated->f.Vertex3iv(v);
2769 }
2770 
glVertex3i(GLint x,GLint y,GLint z)2771 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
2772 {
2773     d_1_0_Deprecated->f.Vertex3i(x, y, z);
2774 }
2775 
glVertex3fv(const GLfloat * v)2776 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
2777 {
2778     d_1_0_Deprecated->f.Vertex3fv(v);
2779 }
2780 
glVertex3f(GLfloat x,GLfloat y,GLfloat z)2781 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2782 {
2783     d_1_0_Deprecated->f.Vertex3f(x, y, z);
2784 }
2785 
glVertex3dv(const GLdouble * v)2786 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
2787 {
2788     d_1_0_Deprecated->f.Vertex3dv(v);
2789 }
2790 
glVertex3d(GLdouble x,GLdouble y,GLdouble z)2791 inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2792 {
2793     d_1_0_Deprecated->f.Vertex3d(x, y, z);
2794 }
2795 
glVertex2sv(const GLshort * v)2796 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
2797 {
2798     d_1_0_Deprecated->f.Vertex2sv(v);
2799 }
2800 
glVertex2s(GLshort x,GLshort y)2801 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
2802 {
2803     d_1_0_Deprecated->f.Vertex2s(x, y);
2804 }
2805 
glVertex2iv(const GLint * v)2806 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
2807 {
2808     d_1_0_Deprecated->f.Vertex2iv(v);
2809 }
2810 
glVertex2i(GLint x,GLint y)2811 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
2812 {
2813     d_1_0_Deprecated->f.Vertex2i(x, y);
2814 }
2815 
glVertex2fv(const GLfloat * v)2816 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
2817 {
2818     d_1_0_Deprecated->f.Vertex2fv(v);
2819 }
2820 
glVertex2f(GLfloat x,GLfloat y)2821 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
2822 {
2823     d_1_0_Deprecated->f.Vertex2f(x, y);
2824 }
2825 
glVertex2dv(const GLdouble * v)2826 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
2827 {
2828     d_1_0_Deprecated->f.Vertex2dv(v);
2829 }
2830 
glVertex2d(GLdouble x,GLdouble y)2831 inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
2832 {
2833     d_1_0_Deprecated->f.Vertex2d(x, y);
2834 }
2835 
glTexCoord4sv(const GLshort * v)2836 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
2837 {
2838     d_1_0_Deprecated->f.TexCoord4sv(v);
2839 }
2840 
glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)2841 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2842 {
2843     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2844 }
2845 
glTexCoord4iv(const GLint * v)2846 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
2847 {
2848     d_1_0_Deprecated->f.TexCoord4iv(v);
2849 }
2850 
glTexCoord4i(GLint s,GLint t,GLint r,GLint q)2851 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2852 {
2853     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2854 }
2855 
glTexCoord4fv(const GLfloat * v)2856 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
2857 {
2858     d_1_0_Deprecated->f.TexCoord4fv(v);
2859 }
2860 
glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)2861 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2862 {
2863     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2864 }
2865 
glTexCoord4dv(const GLdouble * v)2866 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
2867 {
2868     d_1_0_Deprecated->f.TexCoord4dv(v);
2869 }
2870 
glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)2871 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2872 {
2873     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2874 }
2875 
glTexCoord3sv(const GLshort * v)2876 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
2877 {
2878     d_1_0_Deprecated->f.TexCoord3sv(v);
2879 }
2880 
glTexCoord3s(GLshort s,GLshort t,GLshort r)2881 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2882 {
2883     d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2884 }
2885 
glTexCoord3iv(const GLint * v)2886 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
2887 {
2888     d_1_0_Deprecated->f.TexCoord3iv(v);
2889 }
2890 
glTexCoord3i(GLint s,GLint t,GLint r)2891 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
2892 {
2893     d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2894 }
2895 
glTexCoord3fv(const GLfloat * v)2896 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
2897 {
2898     d_1_0_Deprecated->f.TexCoord3fv(v);
2899 }
2900 
glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)2901 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2902 {
2903     d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2904 }
2905 
glTexCoord3dv(const GLdouble * v)2906 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
2907 {
2908     d_1_0_Deprecated->f.TexCoord3dv(v);
2909 }
2910 
glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)2911 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2912 {
2913     d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2914 }
2915 
glTexCoord2sv(const GLshort * v)2916 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
2917 {
2918     d_1_0_Deprecated->f.TexCoord2sv(v);
2919 }
2920 
glTexCoord2s(GLshort s,GLshort t)2921 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
2922 {
2923     d_1_0_Deprecated->f.TexCoord2s(s, t);
2924 }
2925 
glTexCoord2iv(const GLint * v)2926 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
2927 {
2928     d_1_0_Deprecated->f.TexCoord2iv(v);
2929 }
2930 
glTexCoord2i(GLint s,GLint t)2931 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
2932 {
2933     d_1_0_Deprecated->f.TexCoord2i(s, t);
2934 }
2935 
glTexCoord2fv(const GLfloat * v)2936 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
2937 {
2938     d_1_0_Deprecated->f.TexCoord2fv(v);
2939 }
2940 
glTexCoord2f(GLfloat s,GLfloat t)2941 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
2942 {
2943     d_1_0_Deprecated->f.TexCoord2f(s, t);
2944 }
2945 
glTexCoord2dv(const GLdouble * v)2946 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
2947 {
2948     d_1_0_Deprecated->f.TexCoord2dv(v);
2949 }
2950 
glTexCoord2d(GLdouble s,GLdouble t)2951 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
2952 {
2953     d_1_0_Deprecated->f.TexCoord2d(s, t);
2954 }
2955 
glTexCoord1sv(const GLshort * v)2956 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
2957 {
2958     d_1_0_Deprecated->f.TexCoord1sv(v);
2959 }
2960 
glTexCoord1s(GLshort s)2961 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
2962 {
2963     d_1_0_Deprecated->f.TexCoord1s(s);
2964 }
2965 
glTexCoord1iv(const GLint * v)2966 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
2967 {
2968     d_1_0_Deprecated->f.TexCoord1iv(v);
2969 }
2970 
glTexCoord1i(GLint s)2971 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
2972 {
2973     d_1_0_Deprecated->f.TexCoord1i(s);
2974 }
2975 
glTexCoord1fv(const GLfloat * v)2976 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
2977 {
2978     d_1_0_Deprecated->f.TexCoord1fv(v);
2979 }
2980 
glTexCoord1f(GLfloat s)2981 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
2982 {
2983     d_1_0_Deprecated->f.TexCoord1f(s);
2984 }
2985 
glTexCoord1dv(const GLdouble * v)2986 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
2987 {
2988     d_1_0_Deprecated->f.TexCoord1dv(v);
2989 }
2990 
glTexCoord1d(GLdouble s)2991 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
2992 {
2993     d_1_0_Deprecated->f.TexCoord1d(s);
2994 }
2995 
glRectsv(const GLshort * v1,const GLshort * v2)2996 inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
2997 {
2998     d_1_0_Deprecated->f.Rectsv(v1, v2);
2999 }
3000 
glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)3001 inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3002 {
3003     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3004 }
3005 
glRectiv(const GLint * v1,const GLint * v2)3006 inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3007 {
3008     d_1_0_Deprecated->f.Rectiv(v1, v2);
3009 }
3010 
glRecti(GLint x1,GLint y1,GLint x2,GLint y2)3011 inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3012 {
3013     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3014 }
3015 
glRectfv(const GLfloat * v1,const GLfloat * v2)3016 inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3017 {
3018     d_1_0_Deprecated->f.Rectfv(v1, v2);
3019 }
3020 
glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)3021 inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3022 {
3023     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3024 }
3025 
glRectdv(const GLdouble * v1,const GLdouble * v2)3026 inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3027 {
3028     d_1_0_Deprecated->f.Rectdv(v1, v2);
3029 }
3030 
glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)3031 inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3032 {
3033     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3034 }
3035 
glRasterPos4sv(const GLshort * v)3036 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
3037 {
3038     d_1_0_Deprecated->f.RasterPos4sv(v);
3039 }
3040 
glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)3041 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3042 {
3043     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3044 }
3045 
glRasterPos4iv(const GLint * v)3046 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
3047 {
3048     d_1_0_Deprecated->f.RasterPos4iv(v);
3049 }
3050 
glRasterPos4i(GLint x,GLint y,GLint z,GLint w)3051 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3052 {
3053     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3054 }
3055 
glRasterPos4fv(const GLfloat * v)3056 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
3057 {
3058     d_1_0_Deprecated->f.RasterPos4fv(v);
3059 }
3060 
glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)3061 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3062 {
3063     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3064 }
3065 
glRasterPos4dv(const GLdouble * v)3066 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
3067 {
3068     d_1_0_Deprecated->f.RasterPos4dv(v);
3069 }
3070 
glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)3071 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3072 {
3073     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3074 }
3075 
glRasterPos3sv(const GLshort * v)3076 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
3077 {
3078     d_1_0_Deprecated->f.RasterPos3sv(v);
3079 }
3080 
glRasterPos3s(GLshort x,GLshort y,GLshort z)3081 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3082 {
3083     d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3084 }
3085 
glRasterPos3iv(const GLint * v)3086 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
3087 {
3088     d_1_0_Deprecated->f.RasterPos3iv(v);
3089 }
3090 
glRasterPos3i(GLint x,GLint y,GLint z)3091 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3092 {
3093     d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3094 }
3095 
glRasterPos3fv(const GLfloat * v)3096 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
3097 {
3098     d_1_0_Deprecated->f.RasterPos3fv(v);
3099 }
3100 
glRasterPos3f(GLfloat x,GLfloat y,GLfloat z)3101 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3102 {
3103     d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3104 }
3105 
glRasterPos3dv(const GLdouble * v)3106 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
3107 {
3108     d_1_0_Deprecated->f.RasterPos3dv(v);
3109 }
3110 
glRasterPos3d(GLdouble x,GLdouble y,GLdouble z)3111 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3112 {
3113     d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3114 }
3115 
glRasterPos2sv(const GLshort * v)3116 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
3117 {
3118     d_1_0_Deprecated->f.RasterPos2sv(v);
3119 }
3120 
glRasterPos2s(GLshort x,GLshort y)3121 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3122 {
3123     d_1_0_Deprecated->f.RasterPos2s(x, y);
3124 }
3125 
glRasterPos2iv(const GLint * v)3126 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
3127 {
3128     d_1_0_Deprecated->f.RasterPos2iv(v);
3129 }
3130 
glRasterPos2i(GLint x,GLint y)3131 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
3132 {
3133     d_1_0_Deprecated->f.RasterPos2i(x, y);
3134 }
3135 
glRasterPos2fv(const GLfloat * v)3136 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
3137 {
3138     d_1_0_Deprecated->f.RasterPos2fv(v);
3139 }
3140 
glRasterPos2f(GLfloat x,GLfloat y)3141 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3142 {
3143     d_1_0_Deprecated->f.RasterPos2f(x, y);
3144 }
3145 
glRasterPos2dv(const GLdouble * v)3146 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
3147 {
3148     d_1_0_Deprecated->f.RasterPos2dv(v);
3149 }
3150 
glRasterPos2d(GLdouble x,GLdouble y)3151 inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3152 {
3153     d_1_0_Deprecated->f.RasterPos2d(x, y);
3154 }
3155 
glNormal3sv(const GLshort * v)3156 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
3157 {
3158     d_1_0_Deprecated->f.Normal3sv(v);
3159 }
3160 
glNormal3s(GLshort nx,GLshort ny,GLshort nz)3161 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3162 {
3163     d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3164 }
3165 
glNormal3iv(const GLint * v)3166 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
3167 {
3168     d_1_0_Deprecated->f.Normal3iv(v);
3169 }
3170 
glNormal3i(GLint nx,GLint ny,GLint nz)3171 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3172 {
3173     d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3174 }
3175 
glNormal3fv(const GLfloat * v)3176 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
3177 {
3178     d_1_0_Deprecated->f.Normal3fv(v);
3179 }
3180 
glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)3181 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3182 {
3183     d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3184 }
3185 
glNormal3dv(const GLdouble * v)3186 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
3187 {
3188     d_1_0_Deprecated->f.Normal3dv(v);
3189 }
3190 
glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)3191 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3192 {
3193     d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3194 }
3195 
glNormal3bv(const GLbyte * v)3196 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
3197 {
3198     d_1_0_Deprecated->f.Normal3bv(v);
3199 }
3200 
glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)3201 inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3202 {
3203     d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3204 }
3205 
glIndexsv(const GLshort * c)3206 inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
3207 {
3208     d_1_0_Deprecated->f.Indexsv(c);
3209 }
3210 
glIndexs(GLshort c)3211 inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
3212 {
3213     d_1_0_Deprecated->f.Indexs(c);
3214 }
3215 
glIndexiv(const GLint * c)3216 inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
3217 {
3218     d_1_0_Deprecated->f.Indexiv(c);
3219 }
3220 
glIndexi(GLint c)3221 inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
3222 {
3223     d_1_0_Deprecated->f.Indexi(c);
3224 }
3225 
glIndexfv(const GLfloat * c)3226 inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
3227 {
3228     d_1_0_Deprecated->f.Indexfv(c);
3229 }
3230 
glIndexf(GLfloat c)3231 inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
3232 {
3233     d_1_0_Deprecated->f.Indexf(c);
3234 }
3235 
glIndexdv(const GLdouble * c)3236 inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
3237 {
3238     d_1_0_Deprecated->f.Indexdv(c);
3239 }
3240 
glIndexd(GLdouble c)3241 inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
3242 {
3243     d_1_0_Deprecated->f.Indexd(c);
3244 }
3245 
glEnd()3246 inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
3247 {
3248     d_1_0_Deprecated->f.End();
3249 }
3250 
glEdgeFlagv(const GLboolean * flag)3251 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
3252 {
3253     d_1_0_Deprecated->f.EdgeFlagv(flag);
3254 }
3255 
glEdgeFlag(GLboolean flag)3256 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
3257 {
3258     d_1_0_Deprecated->f.EdgeFlag(flag);
3259 }
3260 
glColor4usv(const GLushort * v)3261 inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
3262 {
3263     d_1_0_Deprecated->f.Color4usv(v);
3264 }
3265 
glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)3266 inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3267 {
3268     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3269 }
3270 
glColor4uiv(const GLuint * v)3271 inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
3272 {
3273     d_1_0_Deprecated->f.Color4uiv(v);
3274 }
3275 
glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)3276 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3277 {
3278     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3279 }
3280 
glColor4ubv(const GLubyte * v)3281 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
3282 {
3283     d_1_0_Deprecated->f.Color4ubv(v);
3284 }
3285 
glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)3286 inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3287 {
3288     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3289 }
3290 
glColor4sv(const GLshort * v)3291 inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
3292 {
3293     d_1_0_Deprecated->f.Color4sv(v);
3294 }
3295 
glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)3296 inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3297 {
3298     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3299 }
3300 
glColor4iv(const GLint * v)3301 inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
3302 {
3303     d_1_0_Deprecated->f.Color4iv(v);
3304 }
3305 
glColor4i(GLint red,GLint green,GLint blue,GLint alpha)3306 inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3307 {
3308     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3309 }
3310 
glColor4fv(const GLfloat * v)3311 inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
3312 {
3313     d_1_0_Deprecated->f.Color4fv(v);
3314 }
3315 
glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)3316 inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3317 {
3318     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3319 }
3320 
glColor4dv(const GLdouble * v)3321 inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
3322 {
3323     d_1_0_Deprecated->f.Color4dv(v);
3324 }
3325 
glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)3326 inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3327 {
3328     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3329 }
3330 
glColor4bv(const GLbyte * v)3331 inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
3332 {
3333     d_1_0_Deprecated->f.Color4bv(v);
3334 }
3335 
glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)3336 inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3337 {
3338     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3339 }
3340 
glColor3usv(const GLushort * v)3341 inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
3342 {
3343     d_1_0_Deprecated->f.Color3usv(v);
3344 }
3345 
glColor3us(GLushort red,GLushort green,GLushort blue)3346 inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3347 {
3348     d_1_0_Deprecated->f.Color3us(red, green, blue);
3349 }
3350 
glColor3uiv(const GLuint * v)3351 inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
3352 {
3353     d_1_0_Deprecated->f.Color3uiv(v);
3354 }
3355 
glColor3ui(GLuint red,GLuint green,GLuint blue)3356 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3357 {
3358     d_1_0_Deprecated->f.Color3ui(red, green, blue);
3359 }
3360 
glColor3ubv(const GLubyte * v)3361 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
3362 {
3363     d_1_0_Deprecated->f.Color3ubv(v);
3364 }
3365 
glColor3ub(GLubyte red,GLubyte green,GLubyte blue)3366 inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3367 {
3368     d_1_0_Deprecated->f.Color3ub(red, green, blue);
3369 }
3370 
glColor3sv(const GLshort * v)3371 inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
3372 {
3373     d_1_0_Deprecated->f.Color3sv(v);
3374 }
3375 
glColor3s(GLshort red,GLshort green,GLshort blue)3376 inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3377 {
3378     d_1_0_Deprecated->f.Color3s(red, green, blue);
3379 }
3380 
glColor3iv(const GLint * v)3381 inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
3382 {
3383     d_1_0_Deprecated->f.Color3iv(v);
3384 }
3385 
glColor3i(GLint red,GLint green,GLint blue)3386 inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3387 {
3388     d_1_0_Deprecated->f.Color3i(red, green, blue);
3389 }
3390 
glColor3fv(const GLfloat * v)3391 inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
3392 {
3393     d_1_0_Deprecated->f.Color3fv(v);
3394 }
3395 
glColor3f(GLfloat red,GLfloat green,GLfloat blue)3396 inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3397 {
3398     d_1_0_Deprecated->f.Color3f(red, green, blue);
3399 }
3400 
glColor3dv(const GLdouble * v)3401 inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
3402 {
3403     d_1_0_Deprecated->f.Color3dv(v);
3404 }
3405 
glColor3d(GLdouble red,GLdouble green,GLdouble blue)3406 inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3407 {
3408     d_1_0_Deprecated->f.Color3d(red, green, blue);
3409 }
3410 
glColor3bv(const GLbyte * v)3411 inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
3412 {
3413     d_1_0_Deprecated->f.Color3bv(v);
3414 }
3415 
glColor3b(GLbyte red,GLbyte green,GLbyte blue)3416 inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3417 {
3418     d_1_0_Deprecated->f.Color3b(red, green, blue);
3419 }
3420 
glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)3421 inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3422 {
3423     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3424 }
3425 
glBegin(GLenum mode)3426 inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
3427 {
3428     d_1_0_Deprecated->f.Begin(mode);
3429 }
3430 
glListBase(GLuint base)3431 inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
3432 {
3433     d_1_0_Deprecated->f.ListBase(base);
3434 }
3435 
glGenLists(GLsizei range)3436 inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
3437 {
3438     return d_1_0_Deprecated->f.GenLists(range);
3439 }
3440 
glDeleteLists(GLuint list,GLsizei range)3441 inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3442 {
3443     d_1_0_Deprecated->f.DeleteLists(list, range);
3444 }
3445 
glCallLists(GLsizei n,GLenum type,const GLvoid * lists)3446 inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3447 {
3448     d_1_0_Deprecated->f.CallLists(n, type, lists);
3449 }
3450 
glCallList(GLuint list)3451 inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
3452 {
3453     d_1_0_Deprecated->f.CallList(list);
3454 }
3455 
glEndList()3456 inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
3457 {
3458     d_1_0_Deprecated->f.EndList();
3459 }
3460 
glNewList(GLuint list,GLenum mode)3461 inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
3462 {
3463     d_1_0_Deprecated->f.NewList(list, mode);
3464 }
3465 
3466 
3467 // OpenGL 1.1 deprecated functions
glPushClientAttrib(GLbitfield mask)3468 inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
3469 {
3470     d_1_1_Deprecated->f.PushClientAttrib(mask);
3471 }
3472 
glPopClientAttrib()3473 inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
3474 {
3475     d_1_1_Deprecated->f.PopClientAttrib();
3476 }
3477 
glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)3478 inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3479 {
3480     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3481 }
3482 
glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)3483 inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3484 {
3485     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3486 }
3487 
glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)3488 inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3489 {
3490     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3491 }
3492 
glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)3493 inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3494 {
3495     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3496 }
3497 
glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)3498 inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3499 {
3500     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3501 }
3502 
glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid * pointer)3503 inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3504 {
3505     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3506 }
3507 
glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)3508 inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3509 {
3510     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3511 }
3512 
glEnableClientState(GLenum array)3513 inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
3514 {
3515     d_1_1_Deprecated->f.EnableClientState(array);
3516 }
3517 
glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer)3518 inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3519 {
3520     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3521 }
3522 
glDisableClientState(GLenum array)3523 inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
3524 {
3525     d_1_1_Deprecated->f.DisableClientState(array);
3526 }
3527 
glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)3528 inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3529 {
3530     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3531 }
3532 
glArrayElement(GLint i)3533 inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
3534 {
3535     d_1_1_Deprecated->f.ArrayElement(i);
3536 }
3537 
3538 
3539 // OpenGL 1.2 deprecated functions
glResetMinmax(GLenum target)3540 inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
3541 {
3542     d_1_2_Deprecated->f.ResetMinmax(target);
3543 }
3544 
glResetHistogram(GLenum target)3545 inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
3546 {
3547     d_1_2_Deprecated->f.ResetHistogram(target);
3548 }
3549 
glMinmax(GLenum target,GLenum internalformat,GLboolean sink)3550 inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3551 {
3552     d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3553 }
3554 
glHistogram(GLenum target,GLsizei width,GLenum internalformat,GLboolean sink)3555 inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3556 {
3557     d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3558 }
3559 
glGetMinmaxParameteriv(GLenum target,GLenum pname,GLint * params)3560 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3561 {
3562     d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3563 }
3564 
glGetMinmaxParameterfv(GLenum target,GLenum pname,GLfloat * params)3565 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3566 {
3567     d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3568 }
3569 
glGetMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)3570 inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3571 {
3572     d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3573 }
3574 
glGetHistogramParameteriv(GLenum target,GLenum pname,GLint * params)3575 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3576 {
3577     d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3578 }
3579 
glGetHistogramParameterfv(GLenum target,GLenum pname,GLfloat * params)3580 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3581 {
3582     d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3583 }
3584 
glGetHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLvoid * values)3585 inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3586 {
3587     d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3588 }
3589 
glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)3590 inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3591 {
3592     d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3593 }
3594 
glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)3595 inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3596 {
3597     d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3598 }
3599 
glGetConvolutionParameteriv(GLenum target,GLenum pname,GLint * params)3600 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3601 {
3602     d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3603 }
3604 
glGetConvolutionParameterfv(GLenum target,GLenum pname,GLfloat * params)3605 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3606 {
3607     d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3608 }
3609 
glGetConvolutionFilter(GLenum target,GLenum format,GLenum type,GLvoid * image)3610 inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3611 {
3612     d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3613 }
3614 
glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height)3615 inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3616 {
3617     d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3618 }
3619 
glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)3620 inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3621 {
3622     d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3623 }
3624 
glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params)3625 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3626 {
3627     d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3628 }
3629 
glConvolutionParameteri(GLenum target,GLenum pname,GLint params)3630 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3631 {
3632     d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3633 }
3634 
glConvolutionParameterfv(GLenum target,GLenum pname,const GLfloat * params)3635 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3636 {
3637     d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3638 }
3639 
glConvolutionParameterf(GLenum target,GLenum pname,GLfloat params)3640 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3641 {
3642     d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3643 }
3644 
glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * image)3645 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
3646 {
3647     d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
3648 }
3649 
glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * image)3650 inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
3651 {
3652     d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
3653 }
3654 
glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width)3655 inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3656 {
3657     d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3658 }
3659 
glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data)3660 inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3661 {
3662     d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3663 }
3664 
glGetColorTableParameteriv(GLenum target,GLenum pname,GLint * params)3665 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3666 {
3667     d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3668 }
3669 
glGetColorTableParameterfv(GLenum target,GLenum pname,GLfloat * params)3670 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3671 {
3672     d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3673 }
3674 
glGetColorTable(GLenum target,GLenum format,GLenum type,GLvoid * table)3675 inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3676 {
3677     d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3678 }
3679 
glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width)3680 inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3681 {
3682     d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3683 }
3684 
glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)3685 inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3686 {
3687     d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3688 }
3689 
glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)3690 inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3691 {
3692     d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3693 }
3694 
glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * table)3695 inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3696 {
3697     d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3698 }
3699 
3700 
3701 // OpenGL 1.3 deprecated functions
glMultTransposeMatrixd(const GLdouble * m)3702 inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
3703 {
3704     d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3705 }
3706 
glMultTransposeMatrixf(const GLfloat * m)3707 inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
3708 {
3709     d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3710 }
3711 
glLoadTransposeMatrixd(const GLdouble * m)3712 inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
3713 {
3714     d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3715 }
3716 
glLoadTransposeMatrixf(const GLfloat * m)3717 inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
3718 {
3719     d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3720 }
3721 
glMultiTexCoord4sv(GLenum target,const GLshort * v)3722 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3723 {
3724     d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3725 }
3726 
glMultiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)3727 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3728 {
3729     d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3730 }
3731 
glMultiTexCoord4iv(GLenum target,const GLint * v)3732 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
3733 {
3734     d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3735 }
3736 
glMultiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)3737 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3738 {
3739     d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3740 }
3741 
glMultiTexCoord4fv(GLenum target,const GLfloat * v)3742 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3743 {
3744     d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3745 }
3746 
glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)3747 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3748 {
3749     d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3750 }
3751 
glMultiTexCoord4dv(GLenum target,const GLdouble * v)3752 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3753 {
3754     d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3755 }
3756 
glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)3757 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3758 {
3759     d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3760 }
3761 
glMultiTexCoord3sv(GLenum target,const GLshort * v)3762 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3763 {
3764     d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3765 }
3766 
glMultiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)3767 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3768 {
3769     d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3770 }
3771 
glMultiTexCoord3iv(GLenum target,const GLint * v)3772 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
3773 {
3774     d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3775 }
3776 
glMultiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)3777 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3778 {
3779     d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3780 }
3781 
glMultiTexCoord3fv(GLenum target,const GLfloat * v)3782 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3783 {
3784     d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3785 }
3786 
glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)3787 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3788 {
3789     d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3790 }
3791 
glMultiTexCoord3dv(GLenum target,const GLdouble * v)3792 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3793 {
3794     d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3795 }
3796 
glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)3797 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3798 {
3799     d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3800 }
3801 
glMultiTexCoord2sv(GLenum target,const GLshort * v)3802 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3803 {
3804     d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3805 }
3806 
glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)3807 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3808 {
3809     d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3810 }
3811 
glMultiTexCoord2iv(GLenum target,const GLint * v)3812 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
3813 {
3814     d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3815 }
3816 
glMultiTexCoord2i(GLenum target,GLint s,GLint t)3817 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3818 {
3819     d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3820 }
3821 
glMultiTexCoord2fv(GLenum target,const GLfloat * v)3822 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3823 {
3824     d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3825 }
3826 
glMultiTexCoord2f(GLenum target,GLfloat s,GLfloat t)3827 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3828 {
3829     d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3830 }
3831 
glMultiTexCoord2dv(GLenum target,const GLdouble * v)3832 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3833 {
3834     d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3835 }
3836 
glMultiTexCoord2d(GLenum target,GLdouble s,GLdouble t)3837 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3838 {
3839     d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3840 }
3841 
glMultiTexCoord1sv(GLenum target,const GLshort * v)3842 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3843 {
3844     d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3845 }
3846 
glMultiTexCoord1s(GLenum target,GLshort s)3847 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
3848 {
3849     d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3850 }
3851 
glMultiTexCoord1iv(GLenum target,const GLint * v)3852 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
3853 {
3854     d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3855 }
3856 
glMultiTexCoord1i(GLenum target,GLint s)3857 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
3858 {
3859     d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3860 }
3861 
glMultiTexCoord1fv(GLenum target,const GLfloat * v)3862 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3863 {
3864     d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3865 }
3866 
glMultiTexCoord1f(GLenum target,GLfloat s)3867 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
3868 {
3869     d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3870 }
3871 
glMultiTexCoord1dv(GLenum target,const GLdouble * v)3872 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3873 {
3874     d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3875 }
3876 
glMultiTexCoord1d(GLenum target,GLdouble s)3877 inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
3878 {
3879     d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3880 }
3881 
glClientActiveTexture(GLenum texture)3882 inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
3883 {
3884     d_1_3_Deprecated->f.ClientActiveTexture(texture);
3885 }
3886 
3887 
3888 // OpenGL 1.4 deprecated functions
glWindowPos3sv(const GLshort * v)3889 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
3890 {
3891     d_1_4_Deprecated->f.WindowPos3sv(v);
3892 }
3893 
glWindowPos3s(GLshort x,GLshort y,GLshort z)3894 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3895 {
3896     d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3897 }
3898 
glWindowPos3iv(const GLint * v)3899 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
3900 {
3901     d_1_4_Deprecated->f.WindowPos3iv(v);
3902 }
3903 
glWindowPos3i(GLint x,GLint y,GLint z)3904 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
3905 {
3906     d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3907 }
3908 
glWindowPos3fv(const GLfloat * v)3909 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
3910 {
3911     d_1_4_Deprecated->f.WindowPos3fv(v);
3912 }
3913 
glWindowPos3f(GLfloat x,GLfloat y,GLfloat z)3914 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3915 {
3916     d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3917 }
3918 
glWindowPos3dv(const GLdouble * v)3919 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
3920 {
3921     d_1_4_Deprecated->f.WindowPos3dv(v);
3922 }
3923 
glWindowPos3d(GLdouble x,GLdouble y,GLdouble z)3924 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3925 {
3926     d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3927 }
3928 
glWindowPos2sv(const GLshort * v)3929 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
3930 {
3931     d_1_4_Deprecated->f.WindowPos2sv(v);
3932 }
3933 
glWindowPos2s(GLshort x,GLshort y)3934 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
3935 {
3936     d_1_4_Deprecated->f.WindowPos2s(x, y);
3937 }
3938 
glWindowPos2iv(const GLint * v)3939 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
3940 {
3941     d_1_4_Deprecated->f.WindowPos2iv(v);
3942 }
3943 
glWindowPos2i(GLint x,GLint y)3944 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
3945 {
3946     d_1_4_Deprecated->f.WindowPos2i(x, y);
3947 }
3948 
glWindowPos2fv(const GLfloat * v)3949 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
3950 {
3951     d_1_4_Deprecated->f.WindowPos2fv(v);
3952 }
3953 
glWindowPos2f(GLfloat x,GLfloat y)3954 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
3955 {
3956     d_1_4_Deprecated->f.WindowPos2f(x, y);
3957 }
3958 
glWindowPos2dv(const GLdouble * v)3959 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
3960 {
3961     d_1_4_Deprecated->f.WindowPos2dv(v);
3962 }
3963 
glWindowPos2d(GLdouble x,GLdouble y)3964 inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
3965 {
3966     d_1_4_Deprecated->f.WindowPos2d(x, y);
3967 }
3968 
glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)3969 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3970 {
3971     d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3972 }
3973 
glSecondaryColor3usv(const GLushort * v)3974 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
3975 {
3976     d_1_4_Deprecated->f.SecondaryColor3usv(v);
3977 }
3978 
glSecondaryColor3us(GLushort red,GLushort green,GLushort blue)3979 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3980 {
3981     d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3982 }
3983 
glSecondaryColor3uiv(const GLuint * v)3984 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
3985 {
3986     d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3987 }
3988 
glSecondaryColor3ui(GLuint red,GLuint green,GLuint blue)3989 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3990 {
3991     d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3992 }
3993 
glSecondaryColor3ubv(const GLubyte * v)3994 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
3995 {
3996     d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3997 }
3998 
glSecondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)3999 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4000 {
4001     d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4002 }
4003 
glSecondaryColor3sv(const GLshort * v)4004 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
4005 {
4006     d_1_4_Deprecated->f.SecondaryColor3sv(v);
4007 }
4008 
glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)4009 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4010 {
4011     d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4012 }
4013 
glSecondaryColor3iv(const GLint * v)4014 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
4015 {
4016     d_1_4_Deprecated->f.SecondaryColor3iv(v);
4017 }
4018 
glSecondaryColor3i(GLint red,GLint green,GLint blue)4019 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4020 {
4021     d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4022 }
4023 
glSecondaryColor3fv(const GLfloat * v)4024 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4025 {
4026     d_1_4_Deprecated->f.SecondaryColor3fv(v);
4027 }
4028 
glSecondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)4029 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4030 {
4031     d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4032 }
4033 
glSecondaryColor3dv(const GLdouble * v)4034 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4035 {
4036     d_1_4_Deprecated->f.SecondaryColor3dv(v);
4037 }
4038 
glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)4039 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4040 {
4041     d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4042 }
4043 
glSecondaryColor3bv(const GLbyte * v)4044 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4045 {
4046     d_1_4_Deprecated->f.SecondaryColor3bv(v);
4047 }
4048 
glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)4049 inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4050 {
4051     d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4052 }
4053 
glFogCoordPointer(GLenum type,GLsizei stride,const GLvoid * pointer)4054 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4055 {
4056     d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4057 }
4058 
glFogCoorddv(const GLdouble * coord)4059 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
4060 {
4061     d_1_4_Deprecated->f.FogCoorddv(coord);
4062 }
4063 
glFogCoordd(GLdouble coord)4064 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
4065 {
4066     d_1_4_Deprecated->f.FogCoordd(coord);
4067 }
4068 
glFogCoordfv(const GLfloat * coord)4069 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
4070 {
4071     d_1_4_Deprecated->f.FogCoordfv(coord);
4072 }
4073 
glFogCoordf(GLfloat coord)4074 inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
4075 {
4076     d_1_4_Deprecated->f.FogCoordf(coord);
4077 }
4078 
4079 
4080 // OpenGL 1.5 deprecated functions
4081 
4082 // OpenGL 2.0 deprecated functions
glVertexAttrib4usv(GLuint index,const GLushort * v)4083 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4084 {
4085     d_2_0_Core->f.VertexAttrib4usv(index, v);
4086 }
4087 
glVertexAttrib4uiv(GLuint index,const GLuint * v)4088 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4089 {
4090     d_2_0_Core->f.VertexAttrib4uiv(index, v);
4091 }
4092 
glVertexAttrib4ubv(GLuint index,const GLubyte * v)4093 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4094 {
4095     d_2_0_Core->f.VertexAttrib4ubv(index, v);
4096 }
4097 
glVertexAttrib4sv(GLuint index,const GLshort * v)4098 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4099 {
4100     d_2_0_Core->f.VertexAttrib4sv(index, v);
4101 }
4102 
glVertexAttrib4s(GLuint index,GLshort x,GLshort y,GLshort z,GLshort w)4103 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4104 {
4105     d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4106 }
4107 
glVertexAttrib4iv(GLuint index,const GLint * v)4108 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4109 {
4110     d_2_0_Core->f.VertexAttrib4iv(index, v);
4111 }
4112 
glVertexAttrib4fv(GLuint index,const GLfloat * v)4113 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4114 {
4115     d_2_0_Core->f.VertexAttrib4fv(index, v);
4116 }
4117 
glVertexAttrib4f(GLuint index,GLfloat x,GLfloat y,GLfloat z,GLfloat w)4118 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4119 {
4120     d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4121 }
4122 
glVertexAttrib4dv(GLuint index,const GLdouble * v)4123 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4124 {
4125     d_2_0_Core->f.VertexAttrib4dv(index, v);
4126 }
4127 
glVertexAttrib4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)4128 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4129 {
4130     d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4131 }
4132 
glVertexAttrib4bv(GLuint index,const GLbyte * v)4133 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4134 {
4135     d_2_0_Core->f.VertexAttrib4bv(index, v);
4136 }
4137 
glVertexAttrib4Nusv(GLuint index,const GLushort * v)4138 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4139 {
4140     d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4141 }
4142 
glVertexAttrib4Nuiv(GLuint index,const GLuint * v)4143 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4144 {
4145     d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4146 }
4147 
glVertexAttrib4Nubv(GLuint index,const GLubyte * v)4148 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4149 {
4150     d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4151 }
4152 
glVertexAttrib4Nub(GLuint index,GLubyte x,GLubyte y,GLubyte z,GLubyte w)4153 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4154 {
4155     d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4156 }
4157 
glVertexAttrib4Nsv(GLuint index,const GLshort * v)4158 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4159 {
4160     d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4161 }
4162 
glVertexAttrib4Niv(GLuint index,const GLint * v)4163 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4164 {
4165     d_2_0_Core->f.VertexAttrib4Niv(index, v);
4166 }
4167 
glVertexAttrib4Nbv(GLuint index,const GLbyte * v)4168 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4169 {
4170     d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4171 }
4172 
glVertexAttrib3sv(GLuint index,const GLshort * v)4173 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4174 {
4175     d_2_0_Core->f.VertexAttrib3sv(index, v);
4176 }
4177 
glVertexAttrib3s(GLuint index,GLshort x,GLshort y,GLshort z)4178 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4179 {
4180     d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4181 }
4182 
glVertexAttrib3fv(GLuint index,const GLfloat * v)4183 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4184 {
4185     d_2_0_Core->f.VertexAttrib3fv(index, v);
4186 }
4187 
glVertexAttrib3f(GLuint index,GLfloat x,GLfloat y,GLfloat z)4188 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4189 {
4190     d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4191 }
4192 
glVertexAttrib3dv(GLuint index,const GLdouble * v)4193 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4194 {
4195     d_2_0_Core->f.VertexAttrib3dv(index, v);
4196 }
4197 
glVertexAttrib3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)4198 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4199 {
4200     d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4201 }
4202 
glVertexAttrib2sv(GLuint index,const GLshort * v)4203 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4204 {
4205     d_2_0_Core->f.VertexAttrib2sv(index, v);
4206 }
4207 
glVertexAttrib2s(GLuint index,GLshort x,GLshort y)4208 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4209 {
4210     d_2_0_Core->f.VertexAttrib2s(index, x, y);
4211 }
4212 
glVertexAttrib2fv(GLuint index,const GLfloat * v)4213 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4214 {
4215     d_2_0_Core->f.VertexAttrib2fv(index, v);
4216 }
4217 
glVertexAttrib2f(GLuint index,GLfloat x,GLfloat y)4218 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4219 {
4220     d_2_0_Core->f.VertexAttrib2f(index, x, y);
4221 }
4222 
glVertexAttrib2dv(GLuint index,const GLdouble * v)4223 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4224 {
4225     d_2_0_Core->f.VertexAttrib2dv(index, v);
4226 }
4227 
glVertexAttrib2d(GLuint index,GLdouble x,GLdouble y)4228 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4229 {
4230     d_2_0_Core->f.VertexAttrib2d(index, x, y);
4231 }
4232 
glVertexAttrib1sv(GLuint index,const GLshort * v)4233 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4234 {
4235     d_2_0_Core->f.VertexAttrib1sv(index, v);
4236 }
4237 
glVertexAttrib1s(GLuint index,GLshort x)4238 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4239 {
4240     d_2_0_Core->f.VertexAttrib1s(index, x);
4241 }
4242 
glVertexAttrib1fv(GLuint index,const GLfloat * v)4243 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4244 {
4245     d_2_0_Core->f.VertexAttrib1fv(index, v);
4246 }
4247 
glVertexAttrib1f(GLuint index,GLfloat x)4248 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4249 {
4250     d_2_0_Core->f.VertexAttrib1f(index, x);
4251 }
4252 
glVertexAttrib1dv(GLuint index,const GLdouble * v)4253 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4254 {
4255     d_2_0_Core->f.VertexAttrib1dv(index, v);
4256 }
4257 
glVertexAttrib1d(GLuint index,GLdouble x)4258 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4259 {
4260     d_2_0_Core->f.VertexAttrib1d(index, x);
4261 }
4262 
4263 
4264 // OpenGL 2.1 deprecated functions
4265 
4266 // OpenGL 3.0 deprecated functions
glVertexAttribI4usv(GLuint index,const GLushort * v)4267 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4268 {
4269     d_3_0_Core->f.VertexAttribI4usv(index, v);
4270 }
4271 
glVertexAttribI4ubv(GLuint index,const GLubyte * v)4272 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4273 {
4274     d_3_0_Core->f.VertexAttribI4ubv(index, v);
4275 }
4276 
glVertexAttribI4sv(GLuint index,const GLshort * v)4277 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4278 {
4279     d_3_0_Core->f.VertexAttribI4sv(index, v);
4280 }
4281 
glVertexAttribI4bv(GLuint index,const GLbyte * v)4282 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4283 {
4284     d_3_0_Core->f.VertexAttribI4bv(index, v);
4285 }
4286 
glVertexAttribI4uiv(GLuint index,const GLuint * v)4287 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4288 {
4289     d_3_0_Core->f.VertexAttribI4uiv(index, v);
4290 }
4291 
glVertexAttribI3uiv(GLuint index,const GLuint * v)4292 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4293 {
4294     d_3_0_Core->f.VertexAttribI3uiv(index, v);
4295 }
4296 
glVertexAttribI2uiv(GLuint index,const GLuint * v)4297 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4298 {
4299     d_3_0_Core->f.VertexAttribI2uiv(index, v);
4300 }
4301 
glVertexAttribI1uiv(GLuint index,const GLuint * v)4302 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4303 {
4304     d_3_0_Core->f.VertexAttribI1uiv(index, v);
4305 }
4306 
glVertexAttribI4iv(GLuint index,const GLint * v)4307 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4308 {
4309     d_3_0_Core->f.VertexAttribI4iv(index, v);
4310 }
4311 
glVertexAttribI3iv(GLuint index,const GLint * v)4312 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4313 {
4314     d_3_0_Core->f.VertexAttribI3iv(index, v);
4315 }
4316 
glVertexAttribI2iv(GLuint index,const GLint * v)4317 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4318 {
4319     d_3_0_Core->f.VertexAttribI2iv(index, v);
4320 }
4321 
glVertexAttribI1iv(GLuint index,const GLint * v)4322 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4323 {
4324     d_3_0_Core->f.VertexAttribI1iv(index, v);
4325 }
4326 
glVertexAttribI4ui(GLuint index,GLuint x,GLuint y,GLuint z,GLuint w)4327 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4328 {
4329     d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4330 }
4331 
glVertexAttribI3ui(GLuint index,GLuint x,GLuint y,GLuint z)4332 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4333 {
4334     d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4335 }
4336 
glVertexAttribI2ui(GLuint index,GLuint x,GLuint y)4337 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4338 {
4339     d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4340 }
4341 
glVertexAttribI1ui(GLuint index,GLuint x)4342 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4343 {
4344     d_3_0_Core->f.VertexAttribI1ui(index, x);
4345 }
4346 
glVertexAttribI4i(GLuint index,GLint x,GLint y,GLint z,GLint w)4347 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4348 {
4349     d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4350 }
4351 
glVertexAttribI3i(GLuint index,GLint x,GLint y,GLint z)4352 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4353 {
4354     d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4355 }
4356 
glVertexAttribI2i(GLuint index,GLint x,GLint y)4357 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4358 {
4359     d_3_0_Core->f.VertexAttribI2i(index, x, y);
4360 }
4361 
glVertexAttribI1i(GLuint index,GLint x)4362 inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4363 {
4364     d_3_0_Core->f.VertexAttribI1i(index, x);
4365 }
4366 
4367 
4368 // OpenGL 3.1 deprecated functions
4369 
4370 // OpenGL 3.2 deprecated functions
4371 
4372 
4373 QT_END_NAMESPACE
4374 
4375 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
4376 
4377 #endif
4378