1 /****************************************************************************
2 **
3 ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
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18 ** GNU Lesser General Public License Usage
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23 ** ensure the GNU Lesser General Public License version 3 requirements
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26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
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36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
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48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 QT_BEGIN_NAMESPACE
61
62 class Q_GUI_EXPORT QOpenGLFunctions_3_3_Core : public QAbstractOpenGLFunctions
63 {
64 public:
65 QOpenGLFunctions_3_3_Core();
66 ~QOpenGLFunctions_3_3_Core();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 private:
416 friend class QOpenGLContext;
417
418 static bool isContextCompatible(QOpenGLContext *context);
419 static QOpenGLVersionProfile versionProfile();
420
421 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
422 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
423 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
424 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
425 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
426 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
427 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
428 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
429 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
430 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
431 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
432 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
433 };
434
435 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)436 inline void QOpenGLFunctions_3_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
437 {
438 d_1_0_Core->f.Viewport(x, y, width, height);
439 }
440
glDepthRange(GLdouble nearVal,GLdouble farVal)441 inline void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
442 {
443 d_1_0_Core->f.DepthRange(nearVal, farVal);
444 }
445
glIsEnabled(GLenum cap)446 inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum cap)
447 {
448 return d_1_0_Core->f.IsEnabled(cap);
449 }
450
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)451 inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
452 {
453 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
454 }
455
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)456 inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
457 {
458 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
459 }
460
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)461 inline void QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
462 {
463 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
464 }
465
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)466 inline void QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
467 {
468 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
469 }
470
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)471 inline void QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
472 {
473 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
474 }
475
glGetString(GLenum name)476 inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetString(GLenum name)
477 {
478 return d_1_0_Core->f.GetString(name);
479 }
480
glGetIntegerv(GLenum pname,GLint * params)481 inline void QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum pname, GLint *params)
482 {
483 d_1_0_Core->f.GetIntegerv(pname, params);
484 }
485
glGetFloatv(GLenum pname,GLfloat * params)486 inline void QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum pname, GLfloat *params)
487 {
488 d_1_0_Core->f.GetFloatv(pname, params);
489 }
490
glGetError()491 inline GLenum QOpenGLFunctions_3_3_Core::glGetError()
492 {
493 return d_1_0_Core->f.GetError();
494 }
495
glGetDoublev(GLenum pname,GLdouble * params)496 inline void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble *params)
497 {
498 d_1_0_Core->f.GetDoublev(pname, params);
499 }
500
glGetBooleanv(GLenum pname,GLboolean * params)501 inline void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params)
502 {
503 d_1_0_Core->f.GetBooleanv(pname, params);
504 }
505
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)506 inline void QOpenGLFunctions_3_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
507 {
508 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
509 }
510
glReadBuffer(GLenum mode)511 inline void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode)
512 {
513 d_1_0_Core->f.ReadBuffer(mode);
514 }
515
glPixelStorei(GLenum pname,GLint param)516 inline void QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum pname, GLint param)
517 {
518 d_1_0_Core->f.PixelStorei(pname, param);
519 }
520
glPixelStoref(GLenum pname,GLfloat param)521 inline void QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum pname, GLfloat param)
522 {
523 d_1_0_Core->f.PixelStoref(pname, param);
524 }
525
glDepthFunc(GLenum func)526 inline void QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum func)
527 {
528 d_1_0_Core->f.DepthFunc(func);
529 }
530
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)531 inline void QOpenGLFunctions_3_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
532 {
533 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
534 }
535
glStencilFunc(GLenum func,GLint ref,GLuint mask)536 inline void QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
537 {
538 d_1_0_Core->f.StencilFunc(func, ref, mask);
539 }
540
glLogicOp(GLenum opcode)541 inline void QOpenGLFunctions_3_3_Core::glLogicOp(GLenum opcode)
542 {
543 d_1_0_Core->f.LogicOp(opcode);
544 }
545
glBlendFunc(GLenum sfactor,GLenum dfactor)546 inline void QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
547 {
548 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
549 }
550
glFlush()551 inline void QOpenGLFunctions_3_3_Core::glFlush()
552 {
553 d_1_0_Core->f.Flush();
554 }
555
glFinish()556 inline void QOpenGLFunctions_3_3_Core::glFinish()
557 {
558 d_1_0_Core->f.Finish();
559 }
560
glEnable(GLenum cap)561 inline void QOpenGLFunctions_3_3_Core::glEnable(GLenum cap)
562 {
563 d_1_0_Core->f.Enable(cap);
564 }
565
glDisable(GLenum cap)566 inline void QOpenGLFunctions_3_3_Core::glDisable(GLenum cap)
567 {
568 d_1_0_Core->f.Disable(cap);
569 }
570
glDepthMask(GLboolean flag)571 inline void QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean flag)
572 {
573 d_1_0_Core->f.DepthMask(flag);
574 }
575
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)576 inline void QOpenGLFunctions_3_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
577 {
578 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
579 }
580
glStencilMask(GLuint mask)581 inline void QOpenGLFunctions_3_3_Core::glStencilMask(GLuint mask)
582 {
583 d_1_0_Core->f.StencilMask(mask);
584 }
585
glClearDepth(GLdouble depth)586 inline void QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble depth)
587 {
588 d_1_0_Core->f.ClearDepth(depth);
589 }
590
glClearStencil(GLint s)591 inline void QOpenGLFunctions_3_3_Core::glClearStencil(GLint s)
592 {
593 d_1_0_Core->f.ClearStencil(s);
594 }
595
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)596 inline void QOpenGLFunctions_3_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
597 {
598 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
599 }
600
glClear(GLbitfield mask)601 inline void QOpenGLFunctions_3_3_Core::glClear(GLbitfield mask)
602 {
603 d_1_0_Core->f.Clear(mask);
604 }
605
glDrawBuffer(GLenum mode)606 inline void QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum mode)
607 {
608 d_1_0_Core->f.DrawBuffer(mode);
609 }
610
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)611 inline void QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
612 {
613 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
614 }
615
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)616 inline void QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
617 {
618 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
619 }
620
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)621 inline void QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
622 {
623 d_1_0_Core->f.TexParameteriv(target, pname, params);
624 }
625
glTexParameteri(GLenum target,GLenum pname,GLint param)626 inline void QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
627 {
628 d_1_0_Core->f.TexParameteri(target, pname, param);
629 }
630
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)631 inline void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
632 {
633 d_1_0_Core->f.TexParameterfv(target, pname, params);
634 }
635
glTexParameterf(GLenum target,GLenum pname,GLfloat param)636 inline void QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
637 {
638 d_1_0_Core->f.TexParameterf(target, pname, param);
639 }
640
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)641 inline void QOpenGLFunctions_3_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
642 {
643 d_1_0_Core->f.Scissor(x, y, width, height);
644 }
645
glPolygonMode(GLenum face,GLenum mode)646 inline void QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum face, GLenum mode)
647 {
648 d_1_0_Core->f.PolygonMode(face, mode);
649 }
650
glPointSize(GLfloat size)651 inline void QOpenGLFunctions_3_3_Core::glPointSize(GLfloat size)
652 {
653 d_1_0_Core->f.PointSize(size);
654 }
655
glLineWidth(GLfloat width)656 inline void QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat width)
657 {
658 d_1_0_Core->f.LineWidth(width);
659 }
660
glHint(GLenum target,GLenum mode)661 inline void QOpenGLFunctions_3_3_Core::glHint(GLenum target, GLenum mode)
662 {
663 d_1_0_Core->f.Hint(target, mode);
664 }
665
glFrontFace(GLenum mode)666 inline void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode)
667 {
668 d_1_0_Core->f.FrontFace(mode);
669 }
670
glCullFace(GLenum mode)671 inline void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode)
672 {
673 d_1_0_Core->f.CullFace(mode);
674 }
675
676
677 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)678 inline void QOpenGLFunctions_3_3_Core::glIndexubv(const GLubyte *c)
679 {
680 Q_UNUSED(c);
681 QOPENGL_DEPRECATEDFUNCTION;
682 }
683
glIndexub(GLubyte c)684 inline void QOpenGLFunctions_3_3_Core::glIndexub(GLubyte c)
685 {
686 Q_UNUSED(c);
687 QOPENGL_DEPRECATEDFUNCTION;
688 }
689
glIsTexture(GLuint texture)690 inline GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture)
691 {
692 return d_1_1_Core->f.IsTexture(texture);
693 }
694
glGenTextures(GLsizei n,GLuint * textures)695 inline void QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei n, GLuint *textures)
696 {
697 d_1_1_Core->f.GenTextures(n, textures);
698 }
699
glDeleteTextures(GLsizei n,const GLuint * textures)700 inline void QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
701 {
702 d_1_1_Core->f.DeleteTextures(n, textures);
703 }
704
glBindTexture(GLenum target,GLuint texture)705 inline void QOpenGLFunctions_3_3_Core::glBindTexture(GLenum target, GLuint texture)
706 {
707 d_1_1_Core->f.BindTexture(target, texture);
708 }
709
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)710 inline void QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
711 {
712 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
713 }
714
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)715 inline void QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
716 {
717 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
718 }
719
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)720 inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
721 {
722 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
723 }
724
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)725 inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
726 {
727 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
728 }
729
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)730 inline void QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
731 {
732 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
733 }
734
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)735 inline void QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
736 {
737 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
738 }
739
glPolygonOffset(GLfloat factor,GLfloat units)740 inline void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
741 {
742 d_1_1_Core->f.PolygonOffset(factor, units);
743 }
744
glGetPointerv(GLenum pname,GLvoid ** params)745 inline void QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum pname, GLvoid* *params)
746 {
747 Q_UNUSED(pname);
748 Q_UNUSED(params);
749 QOPENGL_DEPRECATEDFUNCTION;
750 }
751
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)752 inline void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
753 {
754 d_1_1_Core->f.DrawElements(mode, count, type, indices);
755 }
756
glDrawArrays(GLenum mode,GLint first,GLsizei count)757 inline void QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
758 {
759 d_1_1_Core->f.DrawArrays(mode, first, count);
760 }
761
762
763 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)764 inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
765 {
766 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
767 }
768
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)769 inline void QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
770 {
771 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
772 }
773
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)774 inline void QOpenGLFunctions_3_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
775 {
776 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
777 }
778
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)779 inline void QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
780 {
781 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
782 }
783
glBlendEquation(GLenum mode)784 inline void QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum mode)
785 {
786 d_1_2_Core->f.BlendEquation(mode);
787 }
788
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)789 inline void QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
790 {
791 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
792 }
793
794
795 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)796 inline void QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
797 {
798 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
799 }
800
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)801 inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
802 {
803 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
804 }
805
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)806 inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
807 {
808 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
809 }
810
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)811 inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
812 {
813 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
814 }
815
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)816 inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
817 {
818 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
819 }
820
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)821 inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
822 {
823 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
824 }
825
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)826 inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
827 {
828 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
829 }
830
glSampleCoverage(GLfloat value,GLboolean invert)831 inline void QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
832 {
833 d_1_3_Core->f.SampleCoverage(value, invert);
834 }
835
glActiveTexture(GLenum texture)836 inline void QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum texture)
837 {
838 d_1_3_Core->f.ActiveTexture(texture);
839 }
840
841
842 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)843 inline void QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum pname, const GLint *params)
844 {
845 d_1_4_Core->f.PointParameteriv(pname, params);
846 }
847
glPointParameteri(GLenum pname,GLint param)848 inline void QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum pname, GLint param)
849 {
850 d_1_4_Core->f.PointParameteri(pname, param);
851 }
852
glPointParameterfv(GLenum pname,const GLfloat * params)853 inline void QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
854 {
855 d_1_4_Core->f.PointParameterfv(pname, params);
856 }
857
glPointParameterf(GLenum pname,GLfloat param)858 inline void QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum pname, GLfloat param)
859 {
860 d_1_4_Core->f.PointParameterf(pname, param);
861 }
862
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)863 inline void QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
864 {
865 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
866 }
867
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)868 inline void QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
869 {
870 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
871 }
872
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)873 inline void QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
874 {
875 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
876 }
877
878
879 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)880 inline void QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
881 {
882 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
883 }
884
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)885 inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
886 {
887 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
888 }
889
glUnmapBuffer(GLenum target)890 inline GLboolean QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum target)
891 {
892 return d_1_5_Core->f.UnmapBuffer(target);
893 }
894
glMapBuffer(GLenum target,GLenum access)895 inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum target, GLenum access)
896 {
897 return d_1_5_Core->f.MapBuffer(target, access);
898 }
899
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)900 inline void QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
901 {
902 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
903 }
904
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)905 inline void QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
906 {
907 d_1_5_Core->f.BufferSubData(target, offset, size, data);
908 }
909
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)910 inline void QOpenGLFunctions_3_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
911 {
912 d_1_5_Core->f.BufferData(target, size, data, usage);
913 }
914
glIsBuffer(GLuint buffer)915 inline GLboolean QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint buffer)
916 {
917 return d_1_5_Core->f.IsBuffer(buffer);
918 }
919
glGenBuffers(GLsizei n,GLuint * buffers)920 inline void QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei n, GLuint *buffers)
921 {
922 d_1_5_Core->f.GenBuffers(n, buffers);
923 }
924
glDeleteBuffers(GLsizei n,const GLuint * buffers)925 inline void QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
926 {
927 d_1_5_Core->f.DeleteBuffers(n, buffers);
928 }
929
glBindBuffer(GLenum target,GLuint buffer)930 inline void QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum target, GLuint buffer)
931 {
932 d_1_5_Core->f.BindBuffer(target, buffer);
933 }
934
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)935 inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
936 {
937 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
938 }
939
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)940 inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
941 {
942 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
943 }
944
glGetQueryiv(GLenum target,GLenum pname,GLint * params)945 inline void QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
946 {
947 d_1_5_Core->f.GetQueryiv(target, pname, params);
948 }
949
glEndQuery(GLenum target)950 inline void QOpenGLFunctions_3_3_Core::glEndQuery(GLenum target)
951 {
952 d_1_5_Core->f.EndQuery(target);
953 }
954
glBeginQuery(GLenum target,GLuint id)955 inline void QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum target, GLuint id)
956 {
957 d_1_5_Core->f.BeginQuery(target, id);
958 }
959
glIsQuery(GLuint id)960 inline GLboolean QOpenGLFunctions_3_3_Core::glIsQuery(GLuint id)
961 {
962 return d_1_5_Core->f.IsQuery(id);
963 }
964
glDeleteQueries(GLsizei n,const GLuint * ids)965 inline void QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
966 {
967 d_1_5_Core->f.DeleteQueries(n, ids);
968 }
969
glGenQueries(GLsizei n,GLuint * ids)970 inline void QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei n, GLuint *ids)
971 {
972 d_1_5_Core->f.GenQueries(n, ids);
973 }
974
975
976 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)977 inline void QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
978 {
979 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
980 }
981
glValidateProgram(GLuint program)982 inline void QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint program)
983 {
984 d_2_0_Core->f.ValidateProgram(program);
985 }
986
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)987 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
988 {
989 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
990 }
991
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)992 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
993 {
994 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
995 }
996
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)997 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
998 {
999 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1000 }
1001
glUniform4iv(GLint location,GLsizei count,const GLint * value)1002 inline void QOpenGLFunctions_3_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1003 {
1004 d_2_0_Core->f.Uniform4iv(location, count, value);
1005 }
1006
glUniform3iv(GLint location,GLsizei count,const GLint * value)1007 inline void QOpenGLFunctions_3_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1008 {
1009 d_2_0_Core->f.Uniform3iv(location, count, value);
1010 }
1011
glUniform2iv(GLint location,GLsizei count,const GLint * value)1012 inline void QOpenGLFunctions_3_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1013 {
1014 d_2_0_Core->f.Uniform2iv(location, count, value);
1015 }
1016
glUniform1iv(GLint location,GLsizei count,const GLint * value)1017 inline void QOpenGLFunctions_3_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1018 {
1019 d_2_0_Core->f.Uniform1iv(location, count, value);
1020 }
1021
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1022 inline void QOpenGLFunctions_3_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1023 {
1024 d_2_0_Core->f.Uniform4fv(location, count, value);
1025 }
1026
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1027 inline void QOpenGLFunctions_3_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1028 {
1029 d_2_0_Core->f.Uniform3fv(location, count, value);
1030 }
1031
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1032 inline void QOpenGLFunctions_3_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1033 {
1034 d_2_0_Core->f.Uniform2fv(location, count, value);
1035 }
1036
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1037 inline void QOpenGLFunctions_3_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1038 {
1039 d_2_0_Core->f.Uniform1fv(location, count, value);
1040 }
1041
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1042 inline void QOpenGLFunctions_3_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1043 {
1044 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1045 }
1046
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1047 inline void QOpenGLFunctions_3_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1048 {
1049 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1050 }
1051
glUniform2i(GLint location,GLint v0,GLint v1)1052 inline void QOpenGLFunctions_3_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1053 {
1054 d_2_0_Core->f.Uniform2i(location, v0, v1);
1055 }
1056
glUniform1i(GLint location,GLint v0)1057 inline void QOpenGLFunctions_3_3_Core::glUniform1i(GLint location, GLint v0)
1058 {
1059 d_2_0_Core->f.Uniform1i(location, v0);
1060 }
1061
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1062 inline void QOpenGLFunctions_3_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1063 {
1064 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1065 }
1066
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1067 inline void QOpenGLFunctions_3_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1068 {
1069 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1070 }
1071
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1072 inline void QOpenGLFunctions_3_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1073 {
1074 d_2_0_Core->f.Uniform2f(location, v0, v1);
1075 }
1076
glUniform1f(GLint location,GLfloat v0)1077 inline void QOpenGLFunctions_3_3_Core::glUniform1f(GLint location, GLfloat v0)
1078 {
1079 d_2_0_Core->f.Uniform1f(location, v0);
1080 }
1081
glUseProgram(GLuint program)1082 inline void QOpenGLFunctions_3_3_Core::glUseProgram(GLuint program)
1083 {
1084 d_2_0_Core->f.UseProgram(program);
1085 }
1086
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1087 inline void QOpenGLFunctions_3_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1088 {
1089 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1090 }
1091
glLinkProgram(GLuint program)1092 inline void QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint program)
1093 {
1094 d_2_0_Core->f.LinkProgram(program);
1095 }
1096
glIsShader(GLuint shader)1097 inline GLboolean QOpenGLFunctions_3_3_Core::glIsShader(GLuint shader)
1098 {
1099 return d_2_0_Core->f.IsShader(shader);
1100 }
1101
glIsProgram(GLuint program)1102 inline GLboolean QOpenGLFunctions_3_3_Core::glIsProgram(GLuint program)
1103 {
1104 return d_2_0_Core->f.IsProgram(program);
1105 }
1106
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1107 inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1108 {
1109 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1110 }
1111
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1112 inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1113 {
1114 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1115 }
1116
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1117 inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1118 {
1119 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1120 }
1121
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1122 inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1123 {
1124 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1125 }
1126
glGetUniformiv(GLuint program,GLint location,GLint * params)1127 inline void QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1128 {
1129 d_2_0_Core->f.GetUniformiv(program, location, params);
1130 }
1131
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1132 inline void QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1133 {
1134 d_2_0_Core->f.GetUniformfv(program, location, params);
1135 }
1136
glGetUniformLocation(GLuint program,const GLchar * name)1137 inline GLint QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1138 {
1139 return d_2_0_Core->f.GetUniformLocation(program, name);
1140 }
1141
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1142 inline void QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1143 {
1144 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1145 }
1146
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1147 inline void QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1148 {
1149 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1150 }
1151
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1152 inline void QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1153 {
1154 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1155 }
1156
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1157 inline void QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1158 {
1159 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1160 }
1161
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1162 inline void QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1163 {
1164 d_2_0_Core->f.GetProgramiv(program, pname, params);
1165 }
1166
glGetAttribLocation(GLuint program,const GLchar * name)1167 inline GLint QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1168 {
1169 return d_2_0_Core->f.GetAttribLocation(program, name);
1170 }
1171
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1172 inline void QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1173 {
1174 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1175 }
1176
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1177 inline void QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1178 {
1179 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1180 }
1181
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1182 inline void QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1183 {
1184 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1185 }
1186
glEnableVertexAttribArray(GLuint index)1187 inline void QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint index)
1188 {
1189 d_2_0_Core->f.EnableVertexAttribArray(index);
1190 }
1191
glDisableVertexAttribArray(GLuint index)1192 inline void QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint index)
1193 {
1194 d_2_0_Core->f.DisableVertexAttribArray(index);
1195 }
1196
glDetachShader(GLuint program,GLuint shader)1197 inline void QOpenGLFunctions_3_3_Core::glDetachShader(GLuint program, GLuint shader)
1198 {
1199 d_2_0_Core->f.DetachShader(program, shader);
1200 }
1201
glDeleteShader(GLuint shader)1202 inline void QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint shader)
1203 {
1204 d_2_0_Core->f.DeleteShader(shader);
1205 }
1206
glDeleteProgram(GLuint program)1207 inline void QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint program)
1208 {
1209 d_2_0_Core->f.DeleteProgram(program);
1210 }
1211
glCreateShader(GLenum type)1212 inline GLuint QOpenGLFunctions_3_3_Core::glCreateShader(GLenum type)
1213 {
1214 return d_2_0_Core->f.CreateShader(type);
1215 }
1216
glCreateProgram()1217 inline GLuint QOpenGLFunctions_3_3_Core::glCreateProgram()
1218 {
1219 return d_2_0_Core->f.CreateProgram();
1220 }
1221
glCompileShader(GLuint shader)1222 inline void QOpenGLFunctions_3_3_Core::glCompileShader(GLuint shader)
1223 {
1224 d_2_0_Core->f.CompileShader(shader);
1225 }
1226
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1227 inline void QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1228 {
1229 d_2_0_Core->f.BindAttribLocation(program, index, name);
1230 }
1231
glAttachShader(GLuint program,GLuint shader)1232 inline void QOpenGLFunctions_3_3_Core::glAttachShader(GLuint program, GLuint shader)
1233 {
1234 d_2_0_Core->f.AttachShader(program, shader);
1235 }
1236
glStencilMaskSeparate(GLenum face,GLuint mask)1237 inline void QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1238 {
1239 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1240 }
1241
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1242 inline void QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1243 {
1244 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1245 }
1246
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1247 inline void QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1248 {
1249 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1250 }
1251
glDrawBuffers(GLsizei n,const GLenum * bufs)1252 inline void QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1253 {
1254 d_2_0_Core->f.DrawBuffers(n, bufs);
1255 }
1256
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1257 inline void QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1258 {
1259 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1260 }
1261
1262
1263 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1264 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1265 {
1266 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1267 }
1268
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1269 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1270 {
1271 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1272 }
1273
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1274 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1275 {
1276 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1277 }
1278
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1279 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1280 {
1281 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1282 }
1283
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1284 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1285 {
1286 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1287 }
1288
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1289 inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1290 {
1291 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1292 }
1293
1294
1295 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1296 inline GLboolean QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint array)
1297 {
1298 return d_3_0_Core->f.IsVertexArray(array);
1299 }
1300
glGenVertexArrays(GLsizei n,GLuint * arrays)1301 inline void QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1302 {
1303 d_3_0_Core->f.GenVertexArrays(n, arrays);
1304 }
1305
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1306 inline void QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1307 {
1308 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1309 }
1310
glBindVertexArray(GLuint array)1311 inline void QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint array)
1312 {
1313 d_3_0_Core->f.BindVertexArray(array);
1314 }
1315
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1316 inline void QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1317 {
1318 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1319 }
1320
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1321 inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1322 {
1323 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1324 }
1325
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1326 inline void QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1327 {
1328 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1329 }
1330
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1331 inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1332 {
1333 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1334 }
1335
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1336 inline void QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1337 {
1338 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1339 }
1340
glGenerateMipmap(GLenum target)1341 inline void QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum target)
1342 {
1343 d_3_0_Core->f.GenerateMipmap(target);
1344 }
1345
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1346 inline void QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1347 {
1348 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1349 }
1350
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1351 inline void QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1352 {
1353 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1354 }
1355
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1356 inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1357 {
1358 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1359 }
1360
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1361 inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1362 {
1363 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1364 }
1365
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1366 inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1367 {
1368 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1369 }
1370
glCheckFramebufferStatus(GLenum target)1371 inline GLenum QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum target)
1372 {
1373 return d_3_0_Core->f.CheckFramebufferStatus(target);
1374 }
1375
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1376 inline void QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1377 {
1378 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1379 }
1380
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1381 inline void QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1382 {
1383 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1384 }
1385
glBindFramebuffer(GLenum target,GLuint framebuffer)1386 inline void QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1387 {
1388 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1389 }
1390
glIsFramebuffer(GLuint framebuffer)1391 inline GLboolean QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint framebuffer)
1392 {
1393 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1394 }
1395
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1396 inline void QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1397 {
1398 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1399 }
1400
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1401 inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1402 {
1403 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1404 }
1405
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1406 inline void QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1407 {
1408 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1409 }
1410
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1411 inline void QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1412 {
1413 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1414 }
1415
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1416 inline void QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1417 {
1418 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1419 }
1420
glIsRenderbuffer(GLuint renderbuffer)1421 inline GLboolean QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint renderbuffer)
1422 {
1423 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1424 }
1425
glGetStringi(GLenum name,GLuint index)1426 inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetStringi(GLenum name, GLuint index)
1427 {
1428 return d_3_0_Core->f.GetStringi(name, index);
1429 }
1430
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1431 inline void QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1432 {
1433 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1434 }
1435
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1436 inline void QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1437 {
1438 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1439 }
1440
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1441 inline void QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1442 {
1443 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1444 }
1445
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1446 inline void QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1447 {
1448 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1449 }
1450
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1451 inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1452 {
1453 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1454 }
1455
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1456 inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1457 {
1458 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1459 }
1460
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1461 inline void QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1462 {
1463 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1464 }
1465
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1466 inline void QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1467 {
1468 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1469 }
1470
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1471 inline void QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1472 {
1473 d_3_0_Core->f.Uniform4uiv(location, count, value);
1474 }
1475
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1476 inline void QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1477 {
1478 d_3_0_Core->f.Uniform3uiv(location, count, value);
1479 }
1480
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1481 inline void QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1482 {
1483 d_3_0_Core->f.Uniform2uiv(location, count, value);
1484 }
1485
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1486 inline void QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1487 {
1488 d_3_0_Core->f.Uniform1uiv(location, count, value);
1489 }
1490
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1491 inline void QOpenGLFunctions_3_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1492 {
1493 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1494 }
1495
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1496 inline void QOpenGLFunctions_3_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1497 {
1498 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1499 }
1500
glUniform2ui(GLint location,GLuint v0,GLuint v1)1501 inline void QOpenGLFunctions_3_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1502 {
1503 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1504 }
1505
glUniform1ui(GLint location,GLuint v0)1506 inline void QOpenGLFunctions_3_3_Core::glUniform1ui(GLint location, GLuint v0)
1507 {
1508 d_3_0_Core->f.Uniform1ui(location, v0);
1509 }
1510
glGetFragDataLocation(GLuint program,const GLchar * name)1511 inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1512 {
1513 return d_3_0_Core->f.GetFragDataLocation(program, name);
1514 }
1515
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1516 inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1517 {
1518 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1519 }
1520
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1521 inline void QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1522 {
1523 d_3_0_Core->f.GetUniformuiv(program, location, params);
1524 }
1525
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)1526 inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1527 {
1528 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1529 }
1530
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)1531 inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1532 {
1533 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1534 }
1535
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1536 inline void QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1537 {
1538 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1539 }
1540
glEndConditionalRender()1541 inline void QOpenGLFunctions_3_3_Core::glEndConditionalRender()
1542 {
1543 d_3_0_Core->f.EndConditionalRender();
1544 }
1545
glBeginConditionalRender(GLuint id,GLenum mode)1546 inline void QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1547 {
1548 d_3_0_Core->f.BeginConditionalRender(id, mode);
1549 }
1550
glClampColor(GLenum target,GLenum clamp)1551 inline void QOpenGLFunctions_3_3_Core::glClampColor(GLenum target, GLenum clamp)
1552 {
1553 d_3_0_Core->f.ClampColor(target, clamp);
1554 }
1555
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1556 inline void QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1557 {
1558 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1559 }
1560
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)1561 inline void QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1562 {
1563 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1564 }
1565
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1566 inline void QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1567 {
1568 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1569 }
1570
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1571 inline void QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1572 {
1573 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1574 }
1575
glEndTransformFeedback()1576 inline void QOpenGLFunctions_3_3_Core::glEndTransformFeedback()
1577 {
1578 d_3_0_Core->f.EndTransformFeedback();
1579 }
1580
glBeginTransformFeedback(GLenum primitiveMode)1581 inline void QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
1582 {
1583 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1584 }
1585
glIsEnabledi(GLenum target,GLuint index)1586 inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum target, GLuint index)
1587 {
1588 return d_3_0_Core->f.IsEnabledi(target, index);
1589 }
1590
glDisablei(GLenum target,GLuint index)1591 inline void QOpenGLFunctions_3_3_Core::glDisablei(GLenum target, GLuint index)
1592 {
1593 d_3_0_Core->f.Disablei(target, index);
1594 }
1595
glEnablei(GLenum target,GLuint index)1596 inline void QOpenGLFunctions_3_3_Core::glEnablei(GLenum target, GLuint index)
1597 {
1598 d_3_0_Core->f.Enablei(target, index);
1599 }
1600
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1601 inline void QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1602 {
1603 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1604 }
1605
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)1606 inline void QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1607 {
1608 d_3_0_Core->f.GetBooleani_v(target, index, data);
1609 }
1610
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)1611 inline void QOpenGLFunctions_3_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1612 {
1613 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1614 }
1615
1616
1617 // OpenGL 3.1 core functions
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)1618 inline void QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1619 {
1620 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1621 }
1622
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1623 inline void QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1624 {
1625 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1626 }
1627
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1628 inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1629 {
1630 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1631 }
1632
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1633 inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1634 {
1635 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1636 }
1637
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1638 inline GLuint QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1639 {
1640 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1641 }
1642
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)1643 inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1644 {
1645 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1646 }
1647
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)1648 inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1649 {
1650 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1651 }
1652
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1653 inline void QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1654 {
1655 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1656 }
1657
glPrimitiveRestartIndex(GLuint index)1658 inline void QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint index)
1659 {
1660 d_3_1_Core->f.PrimitiveRestartIndex(index);
1661 }
1662
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)1663 inline void QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1664 {
1665 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1666 }
1667
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount)1668 inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1669 {
1670 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1671 }
1672
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)1673 inline void QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1674 {
1675 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1676 }
1677
1678
1679 // OpenGL 3.2 core functions
glSampleMaski(GLuint index,GLbitfield mask)1680 inline void QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
1681 {
1682 d_3_2_Core->f.SampleMaski(index, mask);
1683 }
1684
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)1685 inline void QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1686 {
1687 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1688 }
1689
glTexImage3DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1690 inline void QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1691 {
1692 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1693 }
1694
glTexImage2DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1695 inline void QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1696 {
1697 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1698 }
1699
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1700 inline void QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1701 {
1702 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1703 }
1704
glGetInteger64v(GLenum pname,GLint64 * params)1705 inline void QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1706 {
1707 d_3_2_Core->f.GetInteger64v(pname, params);
1708 }
1709
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1710 inline void QOpenGLFunctions_3_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1711 {
1712 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1713 }
1714
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1715 inline GLenum QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1716 {
1717 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1718 }
1719
glDeleteSync(GLsync sync)1720 inline void QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync sync)
1721 {
1722 d_3_2_Core->f.DeleteSync(sync);
1723 }
1724
glIsSync(GLsync sync)1725 inline GLboolean QOpenGLFunctions_3_3_Core::glIsSync(GLsync sync)
1726 {
1727 return d_3_2_Core->f.IsSync(sync);
1728 }
1729
glFenceSync(GLenum condition,GLbitfield flags)1730 inline GLsync QOpenGLFunctions_3_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
1731 {
1732 return d_3_2_Core->f.FenceSync(condition, flags);
1733 }
1734
glProvokingVertex(GLenum mode)1735 inline void QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum mode)
1736 {
1737 d_3_2_Core->f.ProvokingVertex(mode);
1738 }
1739
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount,const GLint * basevertex)1740 inline void QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1741 {
1742 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1743 }
1744
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount,GLint basevertex)1745 inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1746 {
1747 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1748 }
1749
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1750 inline void QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1751 {
1752 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1753 }
1754
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1755 inline void QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1756 {
1757 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1758 }
1759
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)1760 inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1761 {
1762 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1763 }
1764
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)1765 inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1766 {
1767 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1768 }
1769
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1770 inline void QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1771 {
1772 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1773 }
1774
1775
1776 // OpenGL 3.3 core functions
glVertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1777 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1778 {
1779 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1780 }
1781
glVertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1782 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1783 {
1784 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1785 }
1786
glVertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1787 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1788 {
1789 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1790 }
1791
glVertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1792 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1793 {
1794 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1795 }
1796
glVertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1797 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1798 {
1799 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1800 }
1801
glVertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1802 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1803 {
1804 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1805 }
1806
glVertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1807 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1808 {
1809 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1810 }
1811
glVertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1812 inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1813 {
1814 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1815 }
1816
glSecondaryColorP3uiv(GLenum type,const GLuint * color)1817 inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
1818 {
1819 Q_UNUSED(type);
1820 Q_UNUSED(color);
1821 QOPENGL_DEPRECATEDFUNCTION;
1822 }
1823
glSecondaryColorP3ui(GLenum type,GLuint color)1824 inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
1825 {
1826 Q_UNUSED(type);
1827 Q_UNUSED(color);
1828 QOPENGL_DEPRECATEDFUNCTION;
1829 }
1830
glColorP4uiv(GLenum type,const GLuint * color)1831 inline void QOpenGLFunctions_3_3_Core::glColorP4uiv(GLenum type, const GLuint *color)
1832 {
1833 Q_UNUSED(type);
1834 Q_UNUSED(color);
1835 QOPENGL_DEPRECATEDFUNCTION;
1836 }
1837
glColorP4ui(GLenum type,GLuint color)1838 inline void QOpenGLFunctions_3_3_Core::glColorP4ui(GLenum type, GLuint color)
1839 {
1840 Q_UNUSED(type);
1841 Q_UNUSED(color);
1842 QOPENGL_DEPRECATEDFUNCTION;
1843 }
1844
glColorP3uiv(GLenum type,const GLuint * color)1845 inline void QOpenGLFunctions_3_3_Core::glColorP3uiv(GLenum type, const GLuint *color)
1846 {
1847 Q_UNUSED(type);
1848 Q_UNUSED(color);
1849 QOPENGL_DEPRECATEDFUNCTION;
1850 }
1851
glColorP3ui(GLenum type,GLuint color)1852 inline void QOpenGLFunctions_3_3_Core::glColorP3ui(GLenum type, GLuint color)
1853 {
1854 Q_UNUSED(type);
1855 Q_UNUSED(color);
1856 QOPENGL_DEPRECATEDFUNCTION;
1857 }
1858
glNormalP3uiv(GLenum type,const GLuint * coords)1859 inline void QOpenGLFunctions_3_3_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
1860 {
1861 Q_UNUSED(type);
1862 Q_UNUSED(coords);
1863 QOPENGL_DEPRECATEDFUNCTION;
1864 }
1865
glNormalP3ui(GLenum type,GLuint coords)1866 inline void QOpenGLFunctions_3_3_Core::glNormalP3ui(GLenum type, GLuint coords)
1867 {
1868 Q_UNUSED(type);
1869 Q_UNUSED(coords);
1870 QOPENGL_DEPRECATEDFUNCTION;
1871 }
1872
glMultiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)1873 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
1874 {
1875 Q_UNUSED(texture);
1876 Q_UNUSED(type);
1877 Q_UNUSED(coords);
1878 QOPENGL_DEPRECATEDFUNCTION;
1879 }
1880
glMultiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)1881 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
1882 {
1883 Q_UNUSED(texture);
1884 Q_UNUSED(type);
1885 Q_UNUSED(coords);
1886 QOPENGL_DEPRECATEDFUNCTION;
1887 }
1888
glMultiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)1889 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
1890 {
1891 Q_UNUSED(texture);
1892 Q_UNUSED(type);
1893 Q_UNUSED(coords);
1894 QOPENGL_DEPRECATEDFUNCTION;
1895 }
1896
glMultiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)1897 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
1898 {
1899 Q_UNUSED(texture);
1900 Q_UNUSED(type);
1901 Q_UNUSED(coords);
1902 QOPENGL_DEPRECATEDFUNCTION;
1903 }
1904
glMultiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)1905 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
1906 {
1907 Q_UNUSED(texture);
1908 Q_UNUSED(type);
1909 Q_UNUSED(coords);
1910 QOPENGL_DEPRECATEDFUNCTION;
1911 }
1912
glMultiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)1913 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
1914 {
1915 Q_UNUSED(texture);
1916 Q_UNUSED(type);
1917 Q_UNUSED(coords);
1918 QOPENGL_DEPRECATEDFUNCTION;
1919 }
1920
glMultiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)1921 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
1922 {
1923 Q_UNUSED(texture);
1924 Q_UNUSED(type);
1925 Q_UNUSED(coords);
1926 QOPENGL_DEPRECATEDFUNCTION;
1927 }
1928
glMultiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)1929 inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
1930 {
1931 Q_UNUSED(texture);
1932 Q_UNUSED(type);
1933 Q_UNUSED(coords);
1934 QOPENGL_DEPRECATEDFUNCTION;
1935 }
1936
glTexCoordP4uiv(GLenum type,const GLuint * coords)1937 inline void QOpenGLFunctions_3_3_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
1938 {
1939 Q_UNUSED(type);
1940 Q_UNUSED(coords);
1941 QOPENGL_DEPRECATEDFUNCTION;
1942 }
1943
glTexCoordP4ui(GLenum type,GLuint coords)1944 inline void QOpenGLFunctions_3_3_Core::glTexCoordP4ui(GLenum type, GLuint coords)
1945 {
1946 Q_UNUSED(type);
1947 Q_UNUSED(coords);
1948 QOPENGL_DEPRECATEDFUNCTION;
1949 }
1950
glTexCoordP3uiv(GLenum type,const GLuint * coords)1951 inline void QOpenGLFunctions_3_3_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
1952 {
1953 Q_UNUSED(type);
1954 Q_UNUSED(coords);
1955 QOPENGL_DEPRECATEDFUNCTION;
1956 }
1957
glTexCoordP3ui(GLenum type,GLuint coords)1958 inline void QOpenGLFunctions_3_3_Core::glTexCoordP3ui(GLenum type, GLuint coords)
1959 {
1960 Q_UNUSED(type);
1961 Q_UNUSED(coords);
1962 QOPENGL_DEPRECATEDFUNCTION;
1963 }
1964
glTexCoordP2uiv(GLenum type,const GLuint * coords)1965 inline void QOpenGLFunctions_3_3_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
1966 {
1967 Q_UNUSED(type);
1968 Q_UNUSED(coords);
1969 QOPENGL_DEPRECATEDFUNCTION;
1970 }
1971
glTexCoordP2ui(GLenum type,GLuint coords)1972 inline void QOpenGLFunctions_3_3_Core::glTexCoordP2ui(GLenum type, GLuint coords)
1973 {
1974 Q_UNUSED(type);
1975 Q_UNUSED(coords);
1976 QOPENGL_DEPRECATEDFUNCTION;
1977 }
1978
glTexCoordP1uiv(GLenum type,const GLuint * coords)1979 inline void QOpenGLFunctions_3_3_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
1980 {
1981 Q_UNUSED(type);
1982 Q_UNUSED(coords);
1983 QOPENGL_DEPRECATEDFUNCTION;
1984 }
1985
glTexCoordP1ui(GLenum type,GLuint coords)1986 inline void QOpenGLFunctions_3_3_Core::glTexCoordP1ui(GLenum type, GLuint coords)
1987 {
1988 Q_UNUSED(type);
1989 Q_UNUSED(coords);
1990 QOPENGL_DEPRECATEDFUNCTION;
1991 }
1992
glVertexP4uiv(GLenum type,const GLuint * value)1993 inline void QOpenGLFunctions_3_3_Core::glVertexP4uiv(GLenum type, const GLuint *value)
1994 {
1995 Q_UNUSED(type);
1996 Q_UNUSED(value);
1997 QOPENGL_DEPRECATEDFUNCTION;
1998 }
1999
glVertexP4ui(GLenum type,GLuint value)2000 inline void QOpenGLFunctions_3_3_Core::glVertexP4ui(GLenum type, GLuint value)
2001 {
2002 Q_UNUSED(type);
2003 Q_UNUSED(value);
2004 QOPENGL_DEPRECATEDFUNCTION;
2005 }
2006
glVertexP3uiv(GLenum type,const GLuint * value)2007 inline void QOpenGLFunctions_3_3_Core::glVertexP3uiv(GLenum type, const GLuint *value)
2008 {
2009 Q_UNUSED(type);
2010 Q_UNUSED(value);
2011 QOPENGL_DEPRECATEDFUNCTION;
2012 }
2013
glVertexP3ui(GLenum type,GLuint value)2014 inline void QOpenGLFunctions_3_3_Core::glVertexP3ui(GLenum type, GLuint value)
2015 {
2016 Q_UNUSED(type);
2017 Q_UNUSED(value);
2018 QOPENGL_DEPRECATEDFUNCTION;
2019 }
2020
glVertexP2uiv(GLenum type,const GLuint * value)2021 inline void QOpenGLFunctions_3_3_Core::glVertexP2uiv(GLenum type, const GLuint *value)
2022 {
2023 Q_UNUSED(type);
2024 Q_UNUSED(value);
2025 QOPENGL_DEPRECATEDFUNCTION;
2026 }
2027
glVertexP2ui(GLenum type,GLuint value)2028 inline void QOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum type, GLuint value)
2029 {
2030 Q_UNUSED(type);
2031 Q_UNUSED(value);
2032 QOPENGL_DEPRECATEDFUNCTION;
2033 }
2034
glGetQueryObjectui64v(GLuint id,GLenum pname,GLuint64 * params)2035 inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2036 {
2037 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2038 }
2039
glGetQueryObjecti64v(GLuint id,GLenum pname,GLint64 * params)2040 inline void QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2041 {
2042 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2043 }
2044
glQueryCounter(GLuint id,GLenum target)2045 inline void QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint id, GLenum target)
2046 {
2047 d_3_3_Core->f.QueryCounter(id, target);
2048 }
2049
glGetSamplerParameterIuiv(GLuint sampler,GLenum pname,GLuint * params)2050 inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2051 {
2052 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2053 }
2054
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2055 inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2056 {
2057 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2058 }
2059
glGetSamplerParameterIiv(GLuint sampler,GLenum pname,GLint * params)2060 inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2061 {
2062 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2063 }
2064
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2065 inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2066 {
2067 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2068 }
2069
glSamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * param)2070 inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2071 {
2072 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2073 }
2074
glSamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * param)2075 inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2076 {
2077 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2078 }
2079
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * param)2080 inline void QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2081 {
2082 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2083 }
2084
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2085 inline void QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2086 {
2087 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2088 }
2089
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * param)2090 inline void QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2091 {
2092 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2093 }
2094
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2095 inline void QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2096 {
2097 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2098 }
2099
glBindSampler(GLuint unit,GLuint sampler)2100 inline void QOpenGLFunctions_3_3_Core::glBindSampler(GLuint unit, GLuint sampler)
2101 {
2102 d_3_3_Core->f.BindSampler(unit, sampler);
2103 }
2104
glIsSampler(GLuint sampler)2105 inline GLboolean QOpenGLFunctions_3_3_Core::glIsSampler(GLuint sampler)
2106 {
2107 return d_3_3_Core->f.IsSampler(sampler);
2108 }
2109
glDeleteSamplers(GLsizei count,const GLuint * samplers)2110 inline void QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2111 {
2112 d_3_3_Core->f.DeleteSamplers(count, samplers);
2113 }
2114
glGenSamplers(GLsizei count,GLuint * samplers)2115 inline void QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2116 {
2117 d_3_3_Core->f.GenSamplers(count, samplers);
2118 }
2119
glGetFragDataIndex(GLuint program,const GLchar * name)2120 inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2121 {
2122 return d_3_3_Core->f.GetFragDataIndex(program, name);
2123 }
2124
glBindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)2125 inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2126 {
2127 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2128 }
2129
glVertexAttribDivisor(GLuint index,GLuint divisor)2130 inline void QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2131 {
2132 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2133 }
2134
2135
2136
2137 QT_END_NAMESPACE
2138
2139 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2140
2141 #endif
2142