1 /**************************************************************************** 2 ** 3 ** Copyright (C) 2019 The Qt Company Ltd. 4 ** Contact: https://www.qt.io/licensing/ 5 ** 6 ** This file is part of Qt Quick 3D. 7 ** 8 ** $QT_BEGIN_LICENSE:GPL$ 9 ** Commercial License Usage 10 ** Licensees holding valid commercial Qt licenses may use this file in 11 ** accordance with the commercial license agreement provided with the 12 ** Software or, alternatively, in accordance with the terms contained in 13 ** a written agreement between you and The Qt Company. For licensing terms 14 ** and conditions see https://www.qt.io/terms-conditions. For further 15 ** information use the contact form at https://www.qt.io/contact-us. 16 ** 17 ** GNU General Public License Usage 18 ** Alternatively, this file may be used under the terms of the GNU 19 ** General Public License version 3 or (at your option) any later version 20 ** approved by the KDE Free Qt Foundation. The licenses are as published by 21 ** the Free Software Foundation and appearing in the file LICENSE.GPL3 22 ** included in the packaging of this file. Please review the following 23 ** information to ensure the GNU General Public License requirements will 24 ** be met: https://www.gnu.org/licenses/gpl-3.0.html. 25 ** 26 ** $QT_END_LICENSE$ 27 ** 28 ****************************************************************************/ 29 30 #ifndef QSSGSCENEMANAGER_P_H 31 #define QSSGSCENEMANAGER_P_H 32 33 // 34 // W A R N I N G 35 // ------------- 36 // 37 // This file is not part of the Qt API. It exists purely as an 38 // implementation detail. This header file may change from version to 39 // version without notice, or even be removed. 40 // 41 // We mean it. 42 // 43 44 #include <QtCore/QObject> 45 #include <QtCore/QSet> 46 47 #include <QtQuick3D/private/qtquick3dglobal_p.h> 48 49 #include "qquick3dobject_p.h" 50 #include "qquick3dnode_p.h" 51 52 QT_BEGIN_NAMESPACE 53 54 class QSGDynamicTexture; 55 class QQuickWindow; 56 class QSSGBufferManager; 57 58 class Q_QUICK3D_PRIVATE_EXPORT QQuick3DSceneManager : public QObject 59 { 60 Q_OBJECT 61 public: 62 explicit QQuick3DSceneManager(QObject *parent = nullptr); 63 ~QQuick3DSceneManager() override; 64 65 void setWindow(QQuickWindow *window); 66 QQuickWindow *window(); 67 68 void dirtyItem(QQuick3DObject *item); 69 void cleanup(QSSGRenderGraphObject *item); 70 71 void polishItems(); 72 void forcePolish(); 73 void sync(); 74 75 void updateDirtyNodes(); 76 void updateDirtyNode(QQuick3DObject *object); 77 void updateDirtyResource(QQuick3DObject *resourceObject); 78 void updateDirtySpatialNode(QQuick3DNode *spatialNode); 79 void updateBoundingBoxes(const QSSGRef<QSSGBufferManager> &mgr); 80 81 QQuick3DObject *lookUpNode(const QSSGRenderGraphObject *node) const; 82 83 void cleanupNodes(); 84 85 QQuick3DObject *dirtySpatialNodeList; 86 QQuick3DObject *dirtyResourceList; 87 QQuick3DObject *dirtyImageList; 88 QList<QQuick3DObject *> dirtyLightList; 89 QList<QQuick3DObject *> dirtyBoundingBoxList; 90 QList<QSSGRenderGraphObject *> cleanupNodeList; 91 QSet<QQuick3DObject *> parentlessItems; 92 QVector<QSGDynamicTexture *> qsgDynamicTextures; 93 QHash<const QSSGRenderGraphObject *, QQuick3DObject *> m_nodeMap; 94 QQuickWindow *m_window = nullptr; 95 friend QQuick3DObject; 96 97 Q_SIGNALS: 98 void needsUpdate(); 99 void windowChanged(); 100 }; 101 102 QT_END_NAMESPACE 103 104 QML_DECLARE_TYPE(QQuick3DSceneManager) 105 106 #endif // QSSGSCENEMANAGER_P_H 107