1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        wx/app.h
3 // Purpose:     wxAppBase class and macros used for declaration of wxApp
4 //              derived class in the user code
5 // Author:      Julian Smart
6 // Modified by:
7 // Created:     01/02/97
8 // RCS-ID:      $Id: app.h 51592 2008-02-08 08:17:41Z VZ $
9 // Copyright:   (c) Julian Smart
10 // Licence:     wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12 
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15 
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19 
20 #include "wx/event.h"       // for the base class
21 #include "wx/build.h"
22 #include "wx/init.h"        // we must declare wxEntry()
23 #include "wx/intl.h"        // for wxLayoutDirection
24 
25 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
26 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
27 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
28 class WXDLLIMPEXP_FWD_BASE wxLog;
29 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
30 
31 #if wxUSE_GUI
32     class WXDLLIMPEXP_FWD_BASE wxEventLoop;
33     struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
34 #endif
35 
36 // ----------------------------------------------------------------------------
37 // typedefs
38 // ----------------------------------------------------------------------------
39 
40 // the type of the function used to create a wxApp object on program start up
41 typedef wxAppConsole* (*wxAppInitializerFunction)();
42 
43 // ----------------------------------------------------------------------------
44 // constants
45 // ----------------------------------------------------------------------------
46 
47 enum
48 {
49     wxPRINT_WINDOWS = 1,
50     wxPRINT_POSTSCRIPT = 2
51 };
52 
53 // ----------------------------------------------------------------------------
54 // wxAppConsole: wxApp for non-GUI applications
55 // ----------------------------------------------------------------------------
56 
57 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
58 {
59 public:
60     // ctor and dtor
61     wxAppConsole();
62     virtual ~wxAppConsole();
63 
64 
65     // the virtual functions which may/must be overridden in the derived class
66     // -----------------------------------------------------------------------
67 
68     // This is the very first function called for a newly created wxApp object,
69     // it is used by the library to do the global initialization. If, for some
70     // reason, you must override it (instead of just overriding OnInit(), as
71     // usual, for app-specific initializations), do not forget to call the base
72     // class version!
73     virtual bool Initialize(int& argc, wxChar **argv);
74 
75     // This gives wxCocoa a chance to call OnInit() with a memory pool in place
CallOnInit()76     virtual bool CallOnInit() { return OnInit(); }
77 
78     // Called before OnRun(), this is a good place to do initialization -- if
79     // anything fails, return false from here to prevent the program from
80     // continuing. The command line is normally parsed here, call the base
81     // class OnInit() to do it.
82     virtual bool OnInit();
83 
84     // this is here only temporary hopefully (FIXME)
OnInitGui()85     virtual bool OnInitGui() { return true; }
86 
87     // This is the replacement for the normal main(): all program work should
88     // be done here. When OnRun() returns, the programs starts shutting down.
89     virtual int OnRun() = 0;
90 
91     // This is only called if OnInit() returned true so it's a good place to do
92     // any cleanup matching the initializations done there.
93     virtual int OnExit();
94 
95     // This is the very last function called on wxApp object before it is
96     // destroyed. If you override it (instead of overriding OnExit() as usual)
97     // do not forget to call the base class version!
98     virtual void CleanUp();
99 
100     // Called when a fatal exception occurs, this function should take care not
101     // to do anything which might provoke a nested exception! It may be
102     // overridden if you wish to react somehow in non-default way (core dump
103     // under Unix, application crash under Windows) to fatal program errors,
104     // however extreme care should be taken if you don't want this function to
105     // crash.
OnFatalException()106     virtual void OnFatalException() { }
107 
108     // Called from wxExit() function, should terminate the application a.s.a.p.
109     virtual void Exit();
110 
111 
112     // application info: name, description, vendor
113     // -------------------------------------------
114 
115     // NB: all these should be set by the application itself, there are no
116     //     reasonable default except for the application name which is taken to
117     //     be argv[0]
118 
119         // set/get the application name
GetAppName()120     wxString GetAppName() const
121     {
122         return m_appName.empty() ? m_className : m_appName;
123     }
SetAppName(const wxString & name)124     void SetAppName(const wxString& name) { m_appName = name; }
125 
126         // set/get the app class name
GetClassName()127     wxString GetClassName() const { return m_className; }
SetClassName(const wxString & name)128     void SetClassName(const wxString& name) { m_className = name; }
129 
130         // set/get the vendor name
GetVendorName()131     const wxString& GetVendorName() const { return m_vendorName; }
SetVendorName(const wxString & name)132     void SetVendorName(const wxString& name) { m_vendorName = name; }
133 
134 
135     // cmd line parsing stuff
136     // ----------------------
137 
138     // all of these methods may be overridden in the derived class to
139     // customize the command line parsing (by default only a few standard
140     // options are handled)
141     //
142     // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
143     // this to work
144 
145 #if wxUSE_CMDLINE_PARSER
146     // this one is called from OnInit() to add all supported options
147     // to the given parser (don't forget to call the base class version if you
148     // override it!)
149     virtual void OnInitCmdLine(wxCmdLineParser& parser);
150 
151     // called after successfully parsing the command line, return true
152     // to continue and false to exit (don't forget to call the base class
153     // version if you override it!)
154     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
155 
156     // called if "--help" option was specified, return true to continue
157     // and false to exit
158     virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
159 
160     // called if incorrect command line options were given, return
161     // false to abort and true to continue
162     virtual bool OnCmdLineError(wxCmdLineParser& parser);
163 #endif // wxUSE_CMDLINE_PARSER
164 
165 
166     // miscellaneous customization functions
167     // -------------------------------------
168 
169     // create the app traits object to which we delegate for everything which
170     // either should be configurable by the user (then he can change the
171     // default behaviour simply by overriding CreateTraits() and returning his
172     // own traits object) or which is GUI/console dependent as then wxAppTraits
173     // allows us to abstract the differences behind the common fa�ade
174     wxAppTraits *GetTraits();
175 
176     // the functions below shouldn't be used now that we have wxAppTraits
177 #if WXWIN_COMPATIBILITY_2_4
178 
179 #if wxUSE_LOG
180         // override this function to create default log target of arbitrary
181         // user-defined class (default implementation creates a wxLogGui
182         // object) -- this log object is used by default by all wxLogXXX()
183         // functions.
184     wxDEPRECATED( virtual wxLog *CreateLogTarget() );
185 #endif // wxUSE_LOG
186 
187         // similar to CreateLogTarget() but for the global wxMessageOutput
188         // object
189     wxDEPRECATED( virtual wxMessageOutput *CreateMessageOutput() );
190 
191 #endif // WXWIN_COMPATIBILITY_2_4
192 
193 
194     // event processing functions
195     // --------------------------
196 
197     // this method allows to filter all the events processed by the program, so
198     // you should try to return quickly from it to avoid slowing down the
199     // program to the crawl
200     //
201     // return value should be -1 to continue with the normal event processing,
202     // or TRUE or FALSE to stop further processing and pretend that the event
203     // had been already processed or won't be processed at all, respectively
204     virtual int FilterEvent(wxEvent& event);
205 
206 #if wxUSE_EXCEPTIONS
207     // call the specified handler on the given object with the given event
208     //
209     // this method only exists to allow catching the exceptions thrown by any
210     // event handler, it would lead to an extra (useless) virtual function call
211     // if the exceptions were not used, so it doesn't even exist in that case
212     virtual void HandleEvent(wxEvtHandler *handler,
213                              wxEventFunction func,
214                              wxEvent& event) const;
215 
216     // Called when an unhandled C++ exception occurs inside OnRun(): note that
217     // the exception type is lost by now, so if you really want to handle the
218     // exception you should override OnRun() and put a try/catch around
219     // MainLoop() call there or use OnExceptionInMainLoop()
OnUnhandledException()220     virtual void OnUnhandledException() { }
221 #endif // wxUSE_EXCEPTIONS
222 
223     // process all events in the wxPendingEvents list -- it is necessary to
224     // call this function to process posted events. This happens during each
225     // event loop iteration in GUI mode but if there is no main loop, it may be
226     // also called directly.
227     virtual void ProcessPendingEvents();
228 
229     // doesn't do anything in this class, just a hook for GUI wxApp
WXUNUSED(onlyIfNeeded)230     virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
231 
232     // make sure that idle events are sent again
WakeUpIdle()233     virtual void WakeUpIdle() { }
234 
235     // this is just a convenience: by providing its implementation here we
236     // avoid #ifdefs in the code using it
IsMainLoopRunning()237     static bool IsMainLoopRunning() { return false; }
238 
239 
240     // debugging support
241     // -----------------
242 
243 #ifdef __WXDEBUG__
244     // this function is called when an assert failure occurs, the base class
245     // version does the normal processing (i.e. shows the usual assert failure
246     // dialog box)
247     //
248     // the arguments are the location of the failed assert (func may be empty
249     // if the compiler doesn't support C99 __FUNCTION__), the text of the
250     // assert itself and the user-specified message
251     virtual void OnAssertFailure(const wxChar *file,
252                                  int line,
253                                  const wxChar *func,
254                                  const wxChar *cond,
255                                  const wxChar *msg);
256 
257     // old version of the function without func parameter, for compatibility
258     // only, override OnAssertFailure() in the new code
259     virtual void OnAssert(const wxChar *file,
260                           int line,
261                           const wxChar *cond,
262                           const wxChar *msg);
263 #endif // __WXDEBUG__
264 
265     // check that the wxBuildOptions object (constructed in the application
266     // itself, usually the one from IMPLEMENT_APP() macro) matches the build
267     // options of the library and abort if it doesn't
268     static bool CheckBuildOptions(const char *optionsSignature,
269                                   const char *componentName);
270 #if WXWIN_COMPATIBILITY_2_4
271     wxDEPRECATED( static bool CheckBuildOptions(const wxBuildOptions& buildOptions) );
272 #endif
273 
274     // implementation only from now on
275     // -------------------------------
276 
277     // helpers for dynamic wxApp construction
SetInitializerFunction(wxAppInitializerFunction fn)278     static void SetInitializerFunction(wxAppInitializerFunction fn)
279         { ms_appInitFn = fn; }
GetInitializerFunction()280     static wxAppInitializerFunction GetInitializerFunction()
281         { return ms_appInitFn; }
282 
283     // accessors for ms_appInstance field (external code might wish to modify
284     // it, this is why we provide a setter here as well, but you should really
285     // know what you're doing if you call it), wxTheApp is usually used instead
286     // of GetInstance()
GetInstance()287     static wxAppConsole *GetInstance() { return ms_appInstance; }
SetInstance(wxAppConsole * app)288     static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
289 
290 
291     // command line arguments (public for backwards compatibility)
292     int      argc;
293     wxChar **argv;
294 
295 protected:
296     // the function which creates the traits object when GetTraits() needs it
297     // for the first time
298     virtual wxAppTraits *CreateTraits();
299 
300 
301     // function used for dynamic wxApp creation
302     static wxAppInitializerFunction ms_appInitFn;
303 
304     // the one and only global application object
305     static wxAppConsole *ms_appInstance;
306 
307 
308     // application info (must be set from the user code)
309     wxString m_vendorName,      // vendor name (ACME Inc)
310              m_appName,         // app name
311              m_className;       // class name
312 
313     // the class defining the application behaviour, NULL initially and created
314     // by GetTraits() when first needed
315     wxAppTraits *m_traits;
316 
317 
318     // the application object is a singleton anyhow, there is no sense in
319     // copying it
320     DECLARE_NO_COPY_CLASS(wxAppConsole)
321 };
322 
323 // ----------------------------------------------------------------------------
324 // wxAppBase: the common part of wxApp implementations for all platforms
325 // ----------------------------------------------------------------------------
326 
327 #if wxUSE_GUI
328 
329 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
330 {
331 public:
332     wxAppBase();
333     virtual ~wxAppBase();
334 
335     // the virtual functions which may/must be overridden in the derived class
336     // -----------------------------------------------------------------------
337 
338         // very first initialization function
339         //
340         // Override: very rarely
341     virtual bool Initialize(int& argc, wxChar **argv);
342 
343         // a platform-dependent version of OnInit(): the code here is likely to
344         // depend on the toolkit. default version does nothing.
345         //
346         // Override: rarely.
347     virtual bool OnInitGui();
348 
349         // called to start program execution - the default version just enters
350         // the main GUI loop in which events are received and processed until
351         // the last window is not deleted (if GetExitOnFrameDelete) or
352         // ExitMainLoop() is called. In console mode programs, the execution
353         // of the program really starts here
354         //
355         // Override: rarely in GUI applications, always in console ones.
356     virtual int OnRun();
357 
358         // a matching function for OnInit()
359     virtual int OnExit();
360 
361         // very last clean up function
362         //
363         // Override: very rarely
364     virtual void CleanUp();
365 
366 
367     // the worker functions - usually not used directly by the user code
368     // -----------------------------------------------------------------
369 
370         // return true if we're running main loop, i.e. if the events can
371         // (already) be dispatched
IsMainLoopRunning()372     static bool IsMainLoopRunning()
373     {
374         wxAppBase *app = wx_static_cast(wxAppBase *, GetInstance());
375         return app && app->m_mainLoop != NULL;
376     }
377 
378         // execute the main GUI loop, the function returns when the loop ends
379     virtual int MainLoop();
380 
381         // exit the main loop thus terminating the application
382     virtual void Exit();
383 
384         // exit the main GUI loop during the next iteration (i.e. it does not
385         // stop the program immediately!)
386     virtual void ExitMainLoop();
387 
388         // returns true if there are unprocessed events in the event queue
389     virtual bool Pending();
390 
391         // process the first event in the event queue (blocks until an event
392         // appears if there are none currently, use Pending() if this is not
393         // wanted), returns false if the event loop should stop and true
394         // otherwise
395     virtual bool Dispatch();
396 
397         // process all currently pending events right now
398         //
399         // it is an error to call Yield() recursively unless the value of
400         // onlyIfNeeded is true
401         //
402         // WARNING: this function is dangerous as it can lead to unexpected
403         //          reentrancies (i.e. when called from an event handler it
404         //          may result in calling the same event handler again), use
405         //          with _extreme_ care or, better, don't use at all!
406     virtual bool Yield(bool onlyIfNeeded = false) = 0;
407 
408         // this virtual function is called in the GUI mode when the application
409         // becomes idle and normally just sends wxIdleEvent to all interested
410         // parties
411         //
412         // it should return true if more idle events are needed, false if not
413     virtual bool ProcessIdle();
414 
415         // Send idle event to window and all subwindows
416         // Returns true if more idle time is requested.
417     virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
418 
419 
420 #if wxUSE_EXCEPTIONS
421     // Function called if an uncaught exception is caught inside the main
422     // event loop: it may return true to continue running the event loop or
423     // false to stop it (in the latter case it may rethrow the exception as
424     // well)
425     virtual bool OnExceptionInMainLoop();
426 #endif // wxUSE_EXCEPTIONS
427 
428 
429     // top level window functions
430     // --------------------------
431 
432         // return true if our app has focus
IsActive()433     virtual bool IsActive() const { return m_isActive; }
434 
435         // set the "main" top level window
SetTopWindow(wxWindow * win)436     void SetTopWindow(wxWindow *win) { m_topWindow = win; }
437 
438         // return the "main" top level window (if it hadn't been set previously
439         // with SetTopWindow(), will return just some top level window and, if
440         // there are none, will return NULL)
441     virtual wxWindow *GetTopWindow() const;
442 
443         // control the exit behaviour: by default, the program will exit the
444         // main loop (and so, usually, terminate) when the last top-level
445         // program window is deleted. Beware that if you disable this behaviour
446         // (with SetExitOnFrameDelete(false)), you'll have to call
447         // ExitMainLoop() explicitly from somewhere.
SetExitOnFrameDelete(bool flag)448     void SetExitOnFrameDelete(bool flag)
449         { m_exitOnFrameDelete = flag ? Yes : No; }
GetExitOnFrameDelete()450     bool GetExitOnFrameDelete() const
451         { return m_exitOnFrameDelete == Yes; }
452 
453 
454     // display mode, visual, printing mode, ...
455     // ------------------------------------------------------------------------
456 
457         // Get display mode that is used use. This is only used in framebuffer
458         // wxWin ports (such as wxMGL or wxDFB).
459     virtual wxVideoMode GetDisplayMode() const;
460         // Set display mode to use. This is only used in framebuffer wxWin
461         // ports (such as wxMGL or wxDFB). This method should be called from
462         // wxApp::OnInitGui
SetDisplayMode(const wxVideoMode & WXUNUSED (info))463     virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
464 
465         // set use of best visual flag (see below)
466     void SetUseBestVisual( bool flag, bool forceTrueColour = false )
467         { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
GetUseBestVisual()468     bool GetUseBestVisual() const { return m_useBestVisual; }
469 
470         // set/get printing mode: see wxPRINT_XXX constants.
471         //
472         // default behaviour is the normal one for Unix: always use PostScript
473         // printing.
SetPrintMode(int WXUNUSED (mode))474     virtual void SetPrintMode(int WXUNUSED(mode)) { }
GetPrintMode()475     int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
476 
477     // Return the layout direction for the current locale or wxLayout_Default
478     // if it's unknown
479     virtual wxLayoutDirection GetLayoutDirection() const;
480 
481 
482     // command line parsing (GUI-specific)
483     // ------------------------------------------------------------------------
484 
485 #if wxUSE_CMDLINE_PARSER
486     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
487     virtual void OnInitCmdLine(wxCmdLineParser& parser);
488 #endif
489 
490     // miscellaneous other stuff
491     // ------------------------------------------------------------------------
492 
493     // called by toolkit-specific code to set the app status: active (we have
494     // focus) or not and also the last window which had focus before we were
495     // deactivated
496     virtual void SetActive(bool isActive, wxWindow *lastFocus);
497 
498 #if WXWIN_COMPATIBILITY_2_6
499     // OBSOLETE: don't use, always returns true
500     //
501     // returns true if the program is successfully initialized
502     wxDEPRECATED( bool Initialized() );
503 #endif // WXWIN_COMPATIBILITY_2_6
504 
505     // perform standard OnIdle behaviour, ensure that this is always called
506     void OnIdle(wxIdleEvent& event);
507 
508 
509 protected:
510     // delete all objects in wxPendingDelete list
511     void DeletePendingObjects();
512 
513     // override base class method to use GUI traits
514     virtual wxAppTraits *CreateTraits();
515 
516 
517     // the main event loop of the application (may be NULL if the loop hasn't
518     // been started yet or has already terminated)
519     wxEventLoop *m_mainLoop;
520 
521     // the main top level window (may be NULL)
522     wxWindow *m_topWindow;
523 
524     // if Yes, exit the main loop when the last top level window is deleted, if
525     // No don't do it and if Later -- only do it once we reach our OnRun()
526     //
527     // the explanation for using this strange scheme is given in appcmn.cpp
528     enum
529     {
530         Later = -1,
531         No,
532         Yes
533     } m_exitOnFrameDelete;
534 
535     // true if the app wants to use the best visual on systems where
536     // more than one are available (Sun, SGI, XFree86 4.0 ?)
537     bool m_useBestVisual;
538     // force TrueColour just in case "best" isn't TrueColour
539     bool m_forceTrueColour;
540 
541     // does any of our windows have focus?
542     bool m_isActive;
543 
544 
545     DECLARE_NO_COPY_CLASS(wxAppBase)
546 };
547 
548 #if WXWIN_COMPATIBILITY_2_6
Initialized()549     inline bool wxAppBase::Initialized() { return true; }
550 #endif // WXWIN_COMPATIBILITY_2_6
551 
552 #endif // wxUSE_GUI
553 
554 // ----------------------------------------------------------------------------
555 // now include the declaration of the real class
556 // ----------------------------------------------------------------------------
557 
558 #if wxUSE_GUI
559     #if defined(__WXPALMOS__)
560         #include "wx/palmos/app.h"
561     #elif defined(__WXMSW__)
562         #include "wx/msw/app.h"
563     #elif defined(__WXMOTIF__)
564         #include "wx/motif/app.h"
565     #elif defined(__WXMGL__)
566         #include "wx/mgl/app.h"
567     #elif defined(__WXDFB__)
568         #include "wx/dfb/app.h"
569     #elif defined(__WXGTK20__)
570         #include "wx/gtk/app.h"
571     #elif defined(__WXGTK__)
572         #include "wx/gtk1/app.h"
573     #elif defined(__WXX11__)
574         #include "wx/x11/app.h"
575     #elif defined(__WXMAC__)
576         #include "wx/mac/app.h"
577     #elif defined(__WXCOCOA__)
578         #include "wx/cocoa/app.h"
579     #elif defined(__WXPM__)
580         #include "wx/os2/app.h"
581     #endif
582 #else // !GUI
583     // allow using just wxApp (instead of wxAppConsole) in console programs
584     typedef wxAppConsole wxApp;
585 #endif // GUI/!GUI
586 
587 // ----------------------------------------------------------------------------
588 // the global data
589 // ----------------------------------------------------------------------------
590 
591 // for compatibility, we define this macro to access the global application
592 // object of type wxApp
593 //
594 // note that instead of using of wxTheApp in application code you should
595 // consider using DECLARE_APP() after which you may call wxGetApp() which will
596 // return the object of the correct type (i.e. MyApp and not wxApp)
597 //
598 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
599 // console mode it does nothing at all
600 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
601 
602 // ----------------------------------------------------------------------------
603 // global functions
604 // ----------------------------------------------------------------------------
605 
606 // event loop related functions only work in GUI programs
607 // ------------------------------------------------------
608 
609 // Force an exit from main loop
610 extern void WXDLLIMPEXP_BASE wxExit();
611 
612 // avoid redeclaring this function here if it had been already declated by
613 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
614 #ifndef wx_YIELD_DECLARED
615 #define wx_YIELD_DECLARED
616 
617 // Yield to other apps/messages
618 extern bool WXDLLIMPEXP_BASE wxYield();
619 
620 #endif // wx_YIELD_DECLARED
621 
622 // Yield to other apps/messages
623 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
624 
625 // ----------------------------------------------------------------------------
626 // macros for dynamic creation of the application object
627 // ----------------------------------------------------------------------------
628 
629 // Having a global instance of this class allows wxApp to be aware of the app
630 // creator function. wxApp can then call this function to create a new app
631 // object. Convoluted, but necessary.
632 
633 class WXDLLIMPEXP_BASE wxAppInitializer
634 {
635 public:
wxAppInitializer(wxAppInitializerFunction fn)636     wxAppInitializer(wxAppInitializerFunction fn)
637         { wxApp::SetInitializerFunction(fn); }
638 };
639 
640 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
641 // your compiler really, really wants main() to be in your main program (e.g.
642 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
643 
644 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
645         int main(int argc, char **argv) { return wxEntry(argc, argv); }
646 
647 // port-specific header could have defined it already in some special way
648 #ifndef IMPLEMENT_WXWIN_MAIN
649     #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
650 #endif // defined(IMPLEMENT_WXWIN_MAIN)
651 
652 #ifdef __WXUNIVERSAL__
653     #include "wx/univ/theme.h"
654 
655     #ifdef wxUNIV_DEFAULT_THEME
656         #define IMPLEMENT_WX_THEME_SUPPORT \
657             WX_USE_THEME(wxUNIV_DEFAULT_THEME);
658     #else
659         #define IMPLEMENT_WX_THEME_SUPPORT
660     #endif
661 #else
662     #define IMPLEMENT_WX_THEME_SUPPORT
663 #endif
664 
665 // Use this macro if you want to define your own main() or WinMain() function
666 // and call wxEntry() from there.
667 #define IMPLEMENT_APP_NO_MAIN(appname)                                      \
668     wxAppConsole *wxCreateApp()                                             \
669     {                                                                       \
670         wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE,         \
671                                         "your program");                    \
672         return new appname;                                                 \
673     }                                                                       \
674     wxAppInitializer                                                        \
675         wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp);        \
676     DECLARE_APP(appname)                                                    \
677     appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
678 
679 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
680 // wxUniversal builds
681 #define IMPLEMENT_APP_NO_THEMES(appname)    \
682     IMPLEMENT_APP_NO_MAIN(appname)          \
683     IMPLEMENT_WXWIN_MAIN
684 
685 // Use this macro exactly once, the argument is the name of the wxApp-derived
686 // class which is the class of your application.
687 #define IMPLEMENT_APP(appname)              \
688     IMPLEMENT_APP_NO_THEMES(appname)        \
689     IMPLEMENT_WX_THEME_SUPPORT
690 
691 // Same as IMPLEMENT_APP(), but for console applications.
692 #define IMPLEMENT_APP_CONSOLE(appname)      \
693     IMPLEMENT_APP_NO_MAIN(appname)          \
694     IMPLEMENT_WXWIN_MAIN_CONSOLE
695 
696 // this macro can be used multiple times and just allows you to use wxGetApp()
697 // function
698 #define DECLARE_APP(appname) extern appname& wxGetApp();
699 
700 
701 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
702 // anywhere else but at the very least it suppresses icc warnings about
703 // defining extern symbols without prior declaration, and it shouldn't do any
704 // harm
705 extern wxAppConsole *wxCreateApp();
706 extern wxAppInitializer wxTheAppInitializer;
707 
708 #endif // _WX_APP_H_BASE_
709