1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        wx/geometry.h
3 // Purpose:     Common Geometry Classes
4 // Author:      Stefan Csomor
5 // Modified by:
6 // Created:     08/05/99
7 // RCS-ID:      $Id: geometry.h 53135 2008-04-12 02:31:04Z VZ $
8 // Copyright:   (c) 1999 Stefan Csomor
9 // Licence:     wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11 
12 #ifndef _WX_GEOMETRY_H_
13 #define _WX_GEOMETRY_H_
14 
15 #include "wx/defs.h"
16 
17 #if wxUSE_GEOMETRY
18 
19 #include "wx/utils.h"
20 #include "wx/gdicmn.h"
21 #include "wx/math.h"
22 
23 class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
24 class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
25 
26 // clipping from Cohen-Sutherland
27 
28 enum wxOutCode
29 {
30     wxInside = 0x00 ,
31     wxOutLeft = 0x01 ,
32     wxOutRight = 0x02 ,
33     wxOutTop = 0x08 ,
34     wxOutBottom = 0x04
35 };
36 
37 class WXDLLEXPORT wxPoint2DInt
38 {
39 public :
40     inline wxPoint2DInt();
41     inline wxPoint2DInt( wxInt32 x , wxInt32 y );
42     inline wxPoint2DInt( const wxPoint2DInt &pt );
43     inline wxPoint2DInt( const wxPoint &pt );
44 
45     // noops for this class, just return the coords
46     inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
47     inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
48 
49     inline wxDouble GetVectorLength() const;
50            wxDouble GetVectorAngle() const;
51     inline void SetVectorLength( wxDouble length );
52            void SetVectorAngle( wxDouble degrees );
53            void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
54     // set the vector length to 1.0, preserving the angle
55     inline void Normalize();
56 
57     inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
58     inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
59     inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
60     inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
61 
62     // the reflection of this point
63     inline wxPoint2DInt operator-();
64 
65     inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
66     inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
67     inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
68     inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
69     inline wxPoint2DInt& operator*=(wxDouble n);
70     inline wxPoint2DInt& operator*=(wxInt32 n);
71     inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
72     inline wxPoint2DInt& operator/=(wxDouble n);
73     inline wxPoint2DInt& operator/=(wxInt32 n);
74     inline operator wxPoint() const;
75     inline bool operator==(const wxPoint2DInt& pt) const;
76     inline bool operator!=(const wxPoint2DInt& pt) const;
77 
78 #if wxUSE_STREAMS
79     void WriteTo( wxDataOutputStream &stream ) const;
80     void ReadFrom( wxDataInputStream &stream );
81 #endif // wxUSE_STREAMS
82 
83     wxInt32 m_x;
84     wxInt32 m_y;
85 };
86 
87 inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
88 inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
89 inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
90 inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
91 inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
92 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
93 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
94 inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
95 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
96 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
97 
wxPoint2DInt()98 inline wxPoint2DInt::wxPoint2DInt()
99 {
100     m_x = 0;
101     m_y = 0;
102 }
103 
wxPoint2DInt(wxInt32 x,wxInt32 y)104 inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
105 {
106     m_x = x;
107     m_y = y;
108 }
109 
wxPoint2DInt(const wxPoint2DInt & pt)110 inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
111 {
112     m_x = pt.m_x;
113     m_y = pt.m_y;
114 }
115 
wxPoint2DInt(const wxPoint & pt)116 inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
117 {
118     m_x = pt.x;
119     m_y = pt.y;
120 }
121 
GetFloor(wxInt32 * x,wxInt32 * y)122 inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
123 {
124     if ( x )
125         *x = m_x;
126     if ( y )
127         *y = m_y;
128 }
129 
GetRounded(wxInt32 * x,wxInt32 * y)130 inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
131 {
132     GetFloor(x, y);
133 }
134 
GetVectorLength()135 inline wxDouble wxPoint2DInt::GetVectorLength() const
136 {
137     // cast needed MIPSpro compiler under SGI
138     return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
139 }
140 
SetVectorLength(wxDouble length)141 inline void wxPoint2DInt::SetVectorLength( wxDouble length )
142 {
143     wxDouble before = GetVectorLength();
144     m_x = (wxInt32)(m_x * length / before);
145     m_y = (wxInt32)(m_y * length / before);
146 }
147 
Normalize()148 inline void wxPoint2DInt::Normalize()
149 {
150     SetVectorLength( 1 );
151 }
152 
GetDistance(const wxPoint2DInt & pt)153 inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
154 {
155     return sqrt( GetDistanceSquare( pt ) );
156 }
157 
GetDistanceSquare(const wxPoint2DInt & pt)158 inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
159 {
160     return ( (wxDouble)(pt.m_x-m_x)*(pt.m_x-m_x) + (wxDouble)(pt.m_y-m_y)*(pt.m_y-m_y) );
161 }
162 
GetDotProduct(const wxPoint2DInt & vec)163 inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
164 {
165     return ( m_x * vec.m_x + m_y * vec.m_y );
166 }
167 
GetCrossProduct(const wxPoint2DInt & vec)168 inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
169 {
170     return ( m_x * vec.m_y - vec.m_x * m_y );
171 }
172 
wxPoint()173 inline wxPoint2DInt::operator wxPoint() const
174 {
175     return wxPoint( m_x, m_y);
176 }
177 
178 inline wxPoint2DInt wxPoint2DInt::operator-()
179 {
180     return wxPoint2DInt( -m_x, -m_y);
181 }
182 
183 inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
184 {
185     m_x = pt.m_x;
186     m_y = pt.m_y;
187     return *this;
188 }
189 
190 inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
191 {
192     m_x = m_x + pt.m_x;
193     m_y = m_y + pt.m_y;
194     return *this;
195 }
196 
197 inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
198 {
199     m_x = m_x - pt.m_x;
200     m_y = m_y - pt.m_y;
201     return *this;
202 }
203 
204 inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
205 {
206     m_x = m_x + pt.m_x;
207     m_y = m_y + pt.m_y;
208     return *this;
209 }
210 
211 inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
212 {
213     m_x = m_x - pt.m_x;
214     m_y = m_y - pt.m_y;
215     return *this;
216 }
217 
218 inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
219 {
220     return m_x == pt.m_x && m_y == pt.m_y;
221 }
222 
223 inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
224 {
225     return m_x != pt.m_x || m_y != pt.m_y;
226 }
227 
228 inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
229 {
230     return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
231 }
232 
233 inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
234 {
235     return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
236 }
237 
238 
239 inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
240 {
241     return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
242 }
243 
244 inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
245 {
246     return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
247 }
248 
249 inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
250 {
251     return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
252 }
253 
254 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
255 {
256     return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
257 }
258 
259 inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
260 {
261     return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
262 }
263 
264 inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
265 {
266     return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
267 }
268 
269 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
270 {
271     return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
272 }
273 
274 inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
275 {
276     return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
277 }
278 
279 // wxPoint2Ds represent a point or a vector in a 2d coordinate system
280 
281 class WXDLLEXPORT wxPoint2DDouble
282 {
283 public :
284     inline wxPoint2DDouble();
285     inline wxPoint2DDouble( wxDouble x , wxDouble y );
286     inline wxPoint2DDouble( const wxPoint2DDouble &pt );
wxPoint2DDouble(const wxPoint2DInt & pt)287     wxPoint2DDouble( const wxPoint2DInt &pt )
288         { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
wxPoint2DDouble(const wxPoint & pt)289     wxPoint2DDouble( const wxPoint &pt )
290         { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
291 
292     // two different conversions to integers, floor and rounding
293     inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
294     inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
295 
296     inline wxDouble GetVectorLength() const;
297      wxDouble GetVectorAngle() const ;
298     void SetVectorLength( wxDouble length );
299     void SetVectorAngle( wxDouble degrees );
300     void SetPolarCoordinates( wxDouble angle , wxDouble length );
301     // set the vector length to 1.0, preserving the angle
302     void Normalize();
303 
304     inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
305     inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
306     inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
307     inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
308 
309     // the reflection of this point
310     inline wxPoint2DDouble operator-();
311 
312     inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
313     inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
314     inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
315     inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
316     inline wxPoint2DDouble& operator*=(wxDouble n);
317     inline wxPoint2DDouble& operator*=(wxInt32 n);
318     inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
319     inline wxPoint2DDouble& operator/=(wxDouble n);
320     inline wxPoint2DDouble& operator/=(wxInt32 n);
321 
322     inline bool operator==(const wxPoint2DDouble& pt) const;
323     inline bool operator!=(const wxPoint2DDouble& pt) const;
324 
325     wxDouble m_x;
326     wxDouble m_y;
327 };
328 
329 inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
330 inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
331 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
332 inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
333 inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
334 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
335 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
336 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
337 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
338 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
339 
wxPoint2DDouble()340 inline wxPoint2DDouble::wxPoint2DDouble()
341 {
342     m_x = 0.0;
343     m_y = 0.0;
344 }
345 
wxPoint2DDouble(wxDouble x,wxDouble y)346 inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
347 {
348     m_x = x;
349     m_y = y;
350 }
351 
wxPoint2DDouble(const wxPoint2DDouble & pt)352 inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
353 {
354     m_x = pt.m_x;
355     m_y = pt.m_y;
356 }
357 
GetFloor(wxInt32 * x,wxInt32 * y)358 inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
359 {
360     *x = (wxInt32) floor( m_x );
361     *y = (wxInt32) floor( m_y );
362 }
363 
GetRounded(wxInt32 * x,wxInt32 * y)364 inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
365 {
366     *x = (wxInt32) floor( m_x + 0.5 );
367     *y = (wxInt32) floor( m_y + 0.5);
368 }
369 
GetVectorLength()370 inline wxDouble wxPoint2DDouble::GetVectorLength() const
371 {
372     return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
373 }
374 
SetVectorLength(wxDouble length)375 inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
376 {
377     wxDouble before = GetVectorLength() ;
378     m_x = (m_x * length / before) ;
379     m_y = (m_y * length / before) ;
380 }
381 
Normalize()382 inline void wxPoint2DDouble::Normalize()
383 {
384     SetVectorLength( 1 );
385 }
386 
GetDistance(const wxPoint2DDouble & pt)387 inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
388 {
389     return sqrt( GetDistanceSquare( pt ) );
390 }
391 
GetDistanceSquare(const wxPoint2DDouble & pt)392 inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
393 {
394     return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
395 }
396 
GetDotProduct(const wxPoint2DDouble & vec)397 inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
398 {
399     return ( m_x * vec.m_x + m_y * vec.m_y );
400 }
401 
GetCrossProduct(const wxPoint2DDouble & vec)402 inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
403 {
404     return ( m_x * vec.m_y - vec.m_x * m_y );
405 }
406 
407 inline wxPoint2DDouble wxPoint2DDouble::operator-()
408 {
409     return wxPoint2DDouble( -m_x, -m_y);
410 }
411 
412 inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
413 {
414     m_x = pt.m_x;
415     m_y = pt.m_y;
416     return *this;
417 }
418 
419 inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
420 {
421     m_x = m_x + pt.m_x;
422     m_y = m_y + pt.m_y;
423     return *this;
424 }
425 
426 inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
427 {
428     m_x = m_x - pt.m_x;
429     m_y = m_y - pt.m_y;
430     return *this;
431 }
432 
433 inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
434 {
435     m_x = m_x * pt.m_x;
436     m_y = m_y * pt.m_y;
437     return *this;
438 }
439 
440 inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
441 {
442     m_x = m_x / pt.m_x;
443     m_y = m_y / pt.m_y;
444     return *this;
445 }
446 
447 inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
448 {
449     return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y);
450 }
451 
452 inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
453 {
454     return !(*this == pt);
455 }
456 
457 inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
458 {
459     return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
460 }
461 
462 inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
463 {
464     return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
465 }
466 
467 
468 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
469 {
470     return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
471 }
472 
473 inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
474 {
475     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
476 }
477 
478 inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
479 {
480     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
481 }
482 
483 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
484 {
485     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
486 }
487 
488 inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
489 {
490     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
491 }
492 
493 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
494 {
495     return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
496 }
497 
498 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
499 {
500     return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
501 }
502 
503 inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
504 {
505     return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
506 }
507 
508 // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
509 // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
510 // left <= x < right  and top <= m_y < bottom , thus it is a half open interval.
511 
512 class WXDLLEXPORT wxRect2DDouble
513 {
514 public:
wxRect2DDouble()515     wxRect2DDouble()
516         { m_x = m_y = m_width = m_height = 0; }
wxRect2DDouble(wxDouble x,wxDouble y,wxDouble w,wxDouble h)517     wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
518         { m_x = x; m_y = y; m_width = w;  m_height = h; }
519 /*
520     wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
521     wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
522     wxRect2DDouble(const wxRect2DDouble& rect);
523 */
524         // single attribute accessors
525 
GetPosition()526     inline wxPoint2DDouble GetPosition()
527         { return wxPoint2DDouble(m_x, m_y); }
GetSize()528     inline wxSize GetSize()
529         { return wxSize((int) m_width, (int) m_height); }
530 
531     // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
532         // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
533 
GetLeft()534     inline wxDouble GetLeft() const { return m_x; }
SetLeft(wxDouble n)535     inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
MoveLeftTo(wxDouble n)536     inline void MoveLeftTo( wxDouble n ) { m_x = n; }
GetTop()537     inline wxDouble GetTop() const { return m_y; }
SetTop(wxDouble n)538     inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
MoveTopTo(wxDouble n)539     inline void MoveTopTo( wxDouble n ) { m_y = n; }
GetBottom()540     inline wxDouble GetBottom() const { return m_y + m_height; }
SetBottom(wxDouble n)541     inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
MoveBottomTo(wxDouble n)542     inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
GetRight()543     inline wxDouble GetRight() const { return m_x + m_width; }
SetRight(wxDouble n)544     inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
MoveRightTo(wxDouble n)545     inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
546 
GetLeftTop()547     inline wxPoint2DDouble GetLeftTop() const
548         { return wxPoint2DDouble( m_x , m_y ); }
SetLeftTop(const wxPoint2DDouble & pt)549     inline void SetLeftTop( const wxPoint2DDouble &pt )
550         { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
MoveLeftTopTo(const wxPoint2DDouble & pt)551     inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
552         { m_x = pt.m_x; m_y = pt.m_y; }
GetLeftBottom()553     inline wxPoint2DDouble GetLeftBottom() const
554         { return wxPoint2DDouble( m_x , m_y + m_height ); }
SetLeftBottom(const wxPoint2DDouble & pt)555     inline void SetLeftBottom( const wxPoint2DDouble &pt )
556         { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
MoveLeftBottomTo(const wxPoint2DDouble & pt)557     inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
558         { m_x = pt.m_x; m_y = pt.m_y - m_height; }
GetRightTop()559     inline wxPoint2DDouble GetRightTop() const
560         { return wxPoint2DDouble( m_x+m_width , m_y ); }
SetRightTop(const wxPoint2DDouble & pt)561     inline void SetRightTop( const wxPoint2DDouble &pt )
562         { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
MoveRightTopTo(const wxPoint2DDouble & pt)563     inline void MoveRightTopTo( const wxPoint2DDouble &pt )
564         { m_x = pt.m_x - m_width; m_y = pt.m_y; }
GetRightBottom()565     inline wxPoint2DDouble GetRightBottom() const
566         { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
SetRightBottom(const wxPoint2DDouble & pt)567     inline void SetRightBottom( const wxPoint2DDouble &pt )
568         { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
MoveRightBottomTo(const wxPoint2DDouble & pt)569     inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
570         { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
GetCentre()571     inline wxPoint2DDouble GetCentre() const
572         { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
SetCentre(const wxPoint2DDouble & pt)573     inline void SetCentre( const wxPoint2DDouble &pt )
574         { MoveCentreTo( pt ); }    // since this is impossible without moving...
MoveCentreTo(const wxPoint2DDouble & pt)575     inline void MoveCentreTo( const wxPoint2DDouble &pt )
576         { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
GetOutCode(const wxPoint2DDouble & pt)577     inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const
578         { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
579                      ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
580                      ( ( pt.m_y < m_y ) ? wxOutTop : 0 )  +
581                      ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
GetOutcode(const wxPoint2DDouble & pt)582     inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
583         { return GetOutCode(pt) ; }
Contains(const wxPoint2DDouble & pt)584     inline bool Contains( const wxPoint2DDouble &pt ) const
585         { return  GetOutCode( pt ) == wxInside; }
Contains(const wxRect2DDouble & rect)586     inline bool Contains( const wxRect2DDouble &rect ) const
587         { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
588                 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
IsEmpty()589     inline bool IsEmpty() const
590         { return m_width <= 0 || m_height <= 0; }
HaveEqualSize(const wxRect2DDouble & rect)591     inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
592         { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); }
593 
Inset(wxDouble x,wxDouble y)594     inline void Inset( wxDouble x , wxDouble y )
595         { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
Inset(wxDouble left,wxDouble top,wxDouble right,wxDouble bottom)596     inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom  )
597         { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
Offset(const wxPoint2DDouble & pt)598     inline void Offset( const wxPoint2DDouble &pt )
599         { m_x += pt.m_x; m_y += pt.m_y; }
600 
601     void ConstrainTo( const wxRect2DDouble &rect );
602 
Interpolate(wxInt32 widthfactor,wxInt32 heightfactor)603     inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
604         { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
605 
606     static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
Intersect(const wxRect2DDouble & otherRect)607     inline void Intersect( const wxRect2DDouble &otherRect )
608         { Intersect( *this , otherRect , this ); }
CreateIntersection(const wxRect2DDouble & otherRect)609     inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
610         { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
611     bool Intersects( const wxRect2DDouble &rect ) const;
612 
613     static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
Union(const wxRect2DDouble & otherRect)614     void Union( const wxRect2DDouble &otherRect )
615         { Union( *this , otherRect , this ); }
616     void Union( const wxPoint2DDouble &pt );
CreateUnion(const wxRect2DDouble & otherRect)617     inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
618         { wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
619 
Scale(wxDouble f)620     inline void Scale( wxDouble f )
621         { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
Scale(wxInt32 num,wxInt32 denum)622     inline void Scale( wxInt32 num , wxInt32 denum )
623         { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
624                 m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
625 
626     wxRect2DDouble& operator = (const wxRect2DDouble& rect);
627     inline bool operator == (const wxRect2DDouble& rect) const
628         { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); }
629     inline bool operator != (const wxRect2DDouble& rect) const
630         { return !(*this == rect); }
631 
632     wxDouble  m_x;
633     wxDouble  m_y;
634     wxDouble  m_width;
635     wxDouble m_height;
636 };
637 
638 
639 // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
640 // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
641 // left <= x < right  and top <= m_y < bottom , thus it is a half open interval.
642 
643 class WXDLLEXPORT wxRect2DInt
644 {
645 public:
wxRect2DInt()646        wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
wxRect2DInt(const wxRect & r)647        wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
wxRect2DInt(wxInt32 x,wxInt32 y,wxInt32 w,wxInt32 h)648        wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w;  m_height = h; }
649        wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
650        inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
651        inline wxRect2DInt(const wxRect2DInt& rect);
652 
653         // single attribute accessors
654 
GetPosition()655       inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
GetSize()656        inline wxSize GetSize() { return wxSize(m_width, m_height); }
657 
658         // for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
659         // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
660 
GetLeft()661       inline wxInt32 GetLeft() const { return m_x; }
SetLeft(wxInt32 n)662        inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
MoveLeftTo(wxInt32 n)663        inline void MoveLeftTo( wxInt32 n ) { m_x = n; }
GetTop()664        inline wxInt32 GetTop() const { return m_y; }
SetTop(wxInt32 n)665        inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; }
MoveTopTo(wxInt32 n)666        inline void MoveTopTo( wxInt32 n ) { m_y = n; }
GetBottom()667        inline wxInt32 GetBottom() const { return m_y + m_height; }
SetBottom(wxInt32 n)668        inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);}
MoveBottomTo(wxInt32 n)669        inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; }
GetRight()670        inline wxInt32 GetRight() const { return m_x + m_width; }
SetRight(wxInt32 n)671        inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
MoveRightTo(wxInt32 n)672        inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; }
673 
GetLeftTop()674         inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); }
SetLeftTop(const wxPoint2DInt & pt)675         inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
MoveLeftTopTo(const wxPoint2DInt & pt)676         inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; }
GetLeftBottom()677         inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); }
SetLeftBottom(const wxPoint2DInt & pt)678         inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
MoveLeftBottomTo(const wxPoint2DInt & pt)679         inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; }
GetRightTop()680         inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); }
SetRightTop(const wxPoint2DInt & pt)681         inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
MoveRightTopTo(const wxPoint2DInt & pt)682         inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; }
GetRightBottom()683         inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); }
SetRightBottom(const wxPoint2DInt & pt)684         inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
MoveRightBottomTo(const wxPoint2DInt & pt)685         inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
GetCentre()686         inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
SetCentre(const wxPoint2DInt & pt)687         inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); }    // since this is impossible without moving...
MoveCentreTo(const wxPoint2DInt & pt)688         inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
GetOutCode(const wxPoint2DInt & pt)689         inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const
690             { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
691                      ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
692                      ( ( pt.m_y < m_y ) ? wxOutTop : 0 )  +
693                      ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
GetOutcode(const wxPoint2DInt & pt)694         inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
695             { return GetOutCode( pt ) ; }
Contains(const wxPoint2DInt & pt)696         inline bool Contains( const wxPoint2DInt &pt ) const
697             { return  GetOutCode( pt ) == wxInside; }
Contains(const wxRect2DInt & rect)698         inline bool Contains( const wxRect2DInt &rect ) const
699             { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
700                 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
IsEmpty()701         inline bool IsEmpty() const
702             { return ( m_width <= 0 || m_height <= 0 ); }
HaveEqualSize(const wxRect2DInt & rect)703         inline bool HaveEqualSize( const wxRect2DInt &rect ) const
704             { return ( rect.m_width == m_width && rect.m_height == m_height ); }
705 
Inset(wxInt32 x,wxInt32 y)706         inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
Inset(wxInt32 left,wxInt32 top,wxInt32 right,wxInt32 bottom)707         inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom  )
708             { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
Offset(const wxPoint2DInt & pt)709         inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; }
710         void ConstrainTo( const wxRect2DInt &rect );
Interpolate(wxInt32 widthfactor,wxInt32 heightfactor)711         inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
712 
713         static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
Intersect(const wxRect2DInt & otherRect)714         inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); }
CreateIntersection(const wxRect2DInt & otherRect)715         inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; }
716         bool Intersects( const wxRect2DInt &rect ) const;
717 
718         static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
Union(const wxRect2DInt & otherRect)719         void Union( const wxRect2DInt &otherRect )  { Union( *this , otherRect , this ); }
720         void Union( const wxPoint2DInt &pt );
CreateUnion(const wxRect2DInt & otherRect)721         inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; }
722 
Scale(wxInt32 f)723         inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
Scale(wxInt32 num,wxInt32 denum)724         inline void Scale( wxInt32 num , wxInt32 denum )
725             { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum);
726                 m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
727 
728        wxRect2DInt& operator = (const wxRect2DInt& rect);
729        bool operator == (const wxRect2DInt& rect) const;
730        bool operator != (const wxRect2DInt& rect) const;
731 
732 #if wxUSE_STREAMS
733        void WriteTo( wxDataOutputStream &stream ) const;
734        void ReadFrom( wxDataInputStream &stream );
735 #endif // wxUSE_STREAMS
736 
737        wxInt32 m_x;
738        wxInt32 m_y;
739        wxInt32 m_width;
740        wxInt32 m_height;
741 };
742 
wxRect2DInt(const wxRect2DInt & r)743 inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
744 {
745     m_x = r.m_x;
746     m_y = r.m_y;
747     m_width = r.m_width;
748     m_height = r.m_height;
749 }
750 
wxRect2DInt(const wxPoint2DInt & a,const wxPoint2DInt & b)751 inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
752 {
753     m_x = wxMin( a.m_x , b.m_x );
754     m_y = wxMin( a.m_y , b.m_y );
755     m_width = abs( a.m_x - b.m_x );
756     m_height = abs( a.m_y - b.m_y );
757 }
758 
wxRect2DInt(const wxPoint2DInt & pos,const wxSize & size)759 inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
760 {
761     m_x = pos.m_x;
762     m_y = pos.m_y;
763     m_width = size.x;
764     m_height = size.y;
765 }
766 
767 inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
768 {
769     return (m_x==rect.m_x && m_y==rect.m_y &&
770             m_width==rect.m_width && m_height==rect.m_height);
771 }
772 
773 inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
774 {
775     return !(*this == rect);
776 }
777 
778 class wxTransform2D
779 {
780 public :
~wxTransform2D()781     virtual ~wxTransform2D() { }
782     virtual void                    Transform( wxPoint2DInt* pt )const  = 0;
783     virtual void                    Transform( wxRect2DInt* r ) const;
784     virtual wxPoint2DInt    Transform( const wxPoint2DInt &pt ) const;
785     virtual wxRect2DInt        Transform( const wxRect2DInt &r ) const ;
786 
787     virtual void                    InverseTransform( wxPoint2DInt* pt ) const  = 0;
788     virtual void                    InverseTransform( wxRect2DInt* r ) const ;
789     virtual wxPoint2DInt    InverseTransform( const wxPoint2DInt &pt ) const ;
790     virtual wxRect2DInt        InverseTransform( const wxRect2DInt &r ) const ;
791 };
792 
Transform(wxRect2DInt * r)793 inline void    wxTransform2D::Transform( wxRect2DInt* r ) const
794     { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
795 
Transform(const wxPoint2DInt & pt)796 inline wxPoint2DInt    wxTransform2D::Transform( const wxPoint2DInt &pt ) const
797     { wxPoint2DInt res = pt; Transform( &res ); return res; }
798 
Transform(const wxRect2DInt & r)799 inline wxRect2DInt     wxTransform2D::Transform( const wxRect2DInt &r ) const
800     { wxRect2DInt res = r; Transform( &res ); return res; }
801 
InverseTransform(wxRect2DInt * r)802 inline void    wxTransform2D::InverseTransform( wxRect2DInt* r ) const
803     { wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
804 
InverseTransform(const wxPoint2DInt & pt)805 inline wxPoint2DInt    wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
806     { wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
807 
InverseTransform(const wxRect2DInt & r)808 inline wxRect2DInt     wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
809     { wxRect2DInt res = r; InverseTransform( &res ); return res; }
810 
811 
812 #endif // wxUSE_GEOMETRY
813 
814 #endif // _WX_GEOMETRY_H_
815