1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        test.cpp
3 // Purpose:     wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
5 
6 // For compilers that support precompilation, includes "wx/wx.h".
7 #include "wx/wxprec.h"
8 
9 #ifdef __BORLANDC__
10     #pragma hdrstop
11 #endif
12 
13 // for all others, include the necessary headers (this file is usually all you
14 // need because it includes almost all "standard" wxWidgets headers
15 #ifndef WX_PRECOMP
16     #include "wx/wx.h"
17 #endif
18 
19 #include "wx/image.h"
20 #include "wx/html/htmlwin.h"
21 #include "wx/fs_zip.h"
22 
23 // ----------------------------------------------------------------------------
24 // private classes
25 // ----------------------------------------------------------------------------
26 
27 // Define a new application type, each program should derive a class from wxApp
28 class MyApp : public wxApp
29 {
30 public:
31     // override base class virtuals
32     // ----------------------------
33 
34     // this one is called on application startup and is a good place for the app
35     // initialization (doing it here and not in the ctor allows to have an error
36     // return: if OnInit() returns false, the application terminates)
37     virtual bool OnInit();
38 };
39 
40 // Define a new frame type: this is going to be our main frame
41 class MyFrame : public wxFrame
42 {
43 public:
44     // ctor(s)
45     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
46 
47     // event handlers (these functions should _not_ be virtual)
48     void OnQuit(wxCommandEvent& event);
49     void OnBack(wxCommandEvent& event);
50     void OnForward(wxCommandEvent& event);
51 
52 private:
53     // any class wishing to process wxWidgets events must use this macro
54     DECLARE_EVENT_TABLE()
55 };
56 
57 // ----------------------------------------------------------------------------
58 // constants
59 // ----------------------------------------------------------------------------
60 
61 // IDs for the controls and the menu commands
62 enum
63 {
64     // menu items
65     Minimal_Quit = 1,
66     Minimal_Back,
67     Minimal_Forward
68 };
69 
70 // ----------------------------------------------------------------------------
71 // event tables and other macros for wxWidgets
72 // ----------------------------------------------------------------------------
73 
74 // the event tables connect the wxWidgets events with the functions (event
75 // handlers) which process them. It can be also done at run-time, but for the
76 // simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame,wxFrame)77 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
78     EVT_MENU(Minimal_Quit,  MyFrame::OnQuit)
79     EVT_MENU(Minimal_Back, MyFrame::OnBack)
80     EVT_MENU(Minimal_Forward, MyFrame::OnForward)
81 END_EVENT_TABLE()
82 
83 // Create a new application object: this macro will allow wxWidgets to create
84 // the application object during program execution (it's better than using a
85 // static object for many reasons) and also declares the accessor function
86 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
87 // not wxApp)
88 IMPLEMENT_APP(MyApp)
89 
90 // ============================================================================
91 // implementation
92 // ============================================================================
93 
94 // ----------------------------------------------------------------------------
95 // the application class
96 // ----------------------------------------------------------------------------
97 // `Main program' equivalent: the program execution "starts" here
98 bool MyApp::OnInit()
99 {
100 #if wxUSE_LIBPNG
101     wxImage::AddHandler(new wxPNGHandler);
102 #endif
103 #if wxUSE_LIBJPEG
104     wxImage::AddHandler(new wxJPEGHandler);
105 #endif
106 
107     wxFileSystem::AddHandler(new wxZipFSHandler);
108 
109     // Create the main application window
110     MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
111         wxDefaultPosition, wxSize(640, 480) );
112 
113     // Show it and tell the application that it's our main window
114     // @@@ what does it do exactly, in fact? is it necessary here?
115     frame->Show(true);
116     SetTopWindow(frame);
117 
118     // success: wxApp::OnRun() will be called which will enter the main message
119     // loop and the application will run. If we returned false here, the
120     // application would exit immediately.
121 
122     return true;
123 }
124 
125 // ----------------------------------------------------------------------------
126 // main frame
127 // ----------------------------------------------------------------------------
128 
129 wxHtmlWindow *html;
130 
131 // frame constructor
MyFrame(const wxString & title,const wxPoint & pos,const wxSize & size)132 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
133 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
134 {
135     // create a menu bar
136     wxMenu *menuFile = new wxMenu;
137     wxMenu *menuNav = new wxMenu;
138 
139     menuFile->Append(Minimal_Quit, _("E&xit"));
140     menuNav->Append(Minimal_Back, _("Go &BACK"));
141     menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
142 
143     // now append the freshly created menu to the menu bar...
144     wxMenuBar *menuBar = new wxMenuBar;
145     menuBar->Append(menuFile, _("&File"));
146     menuBar->Append(menuNav, _("&Navigate"));
147 
148     // ... and attach this menu bar to the frame
149     SetMenuBar(menuBar);
150 
151 #if wxUSE_STATUSBAR
152     CreateStatusBar(1);
153 #endif // wxUSE_STATUSBAR
154 
155     html = new wxHtmlWindow(this);
156     html -> SetRelatedFrame(this, _("HTML : %s"));
157 #if wxUSE_STATUSBAR
158     html -> SetRelatedStatusBar(0);
159 #endif // wxUSE_STATUSBAR
160     html -> LoadPage(wxT("start.htm"));
161 }
162 
163 
164 // event handlers
165 
OnQuit(wxCommandEvent & WXUNUSED (event))166 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
167 {
168     // true is to force the frame to close
169     Close(true);
170 }
171 
OnBack(wxCommandEvent & WXUNUSED (event))172 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
173 {
174     if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
175 }
176 
OnForward(wxCommandEvent & WXUNUSED (event))177 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
178 {
179     if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
180 }
181