1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        src/common/toplvcmn.cpp
3 // Purpose:     common (for all platforms) wxTopLevelWindow functions
4 // Author:      Julian Smart, Vadim Zeitlin
5 // Created:     01/02/97
6 // Id:          $Id: toplvcmn.cpp 53617 2008-05-17 12:56:18Z VZ $
7 // Copyright:   (c) 1998 Robert Roebling and Julian Smart
8 // Licence:     wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10 
11 // ============================================================================
12 // declarations
13 // ============================================================================
14 
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18 
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21 
22 #ifdef __BORLANDC__
23     #pragma hdrstop
24 #endif
25 
26 #include "wx/toplevel.h"
27 
28 #ifndef WX_PRECOMP
29     #include "wx/dcclient.h"
30     #include "wx/app.h"
31 #endif // WX_PRECOMP
32 
33 #include "wx/display.h"
34 
35 // ----------------------------------------------------------------------------
36 // event table
37 // ----------------------------------------------------------------------------
38 
BEGIN_EVENT_TABLE(wxTopLevelWindowBase,wxWindow)39 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
40     EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
41     EVT_SIZE(wxTopLevelWindowBase::OnSize)
42 END_EVENT_TABLE()
43 
44 // ============================================================================
45 // implementation
46 // ============================================================================
47 
48 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
49 
50 // ----------------------------------------------------------------------------
51 // construction/destruction
52 // ----------------------------------------------------------------------------
53 
54 wxTopLevelWindowBase::wxTopLevelWindowBase()
55 {
56     // Unlike windows, top level windows are created hidden by default.
57     m_isShown = false;
58     m_winDefault = NULL;
59     m_winTmpDefault = NULL;
60 }
61 
~wxTopLevelWindowBase()62 wxTopLevelWindowBase::~wxTopLevelWindowBase()
63 {
64     // don't let wxTheApp keep any stale pointers to us
65     if ( wxTheApp && wxTheApp->GetTopWindow() == this )
66         wxTheApp->SetTopWindow(NULL);
67 
68     wxTopLevelWindows.DeleteObject(this);
69 
70     if ( IsLastBeforeExit() )
71     {
72         // no other (important) windows left, quit the app
73         wxTheApp->ExitMainLoop();
74     }
75 }
76 
Destroy()77 bool wxTopLevelWindowBase::Destroy()
78 {
79     // delayed destruction: the frame will be deleted during the next idle
80     // loop iteration
81     if ( !wxPendingDelete.Member(this) )
82         wxPendingDelete.Append(this);
83 
84 #ifdef __WXMAC__
85     // on mac we know that objects will always be deleted after this event
86     // has been handled, using Hide we avoid erratic redraws during window
87     // tear down
88     Hide();
89 #else // !__WXMAC__
90     // normally we want to hide the window immediately so that it doesn't get
91     // stuck on the screen while it's being destroyed, however we shouldn't
92     // hide the last visible window as then we might not get any idle events
93     // any more as no events will be sent to the hidden window and without idle
94     // events we won't prune wxPendingDelete list and the application won't
95     // terminate
96     for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin(),
97                                      end = wxTopLevelWindows.end();
98           i != end;
99           ++i )
100     {
101         wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
102         if ( win != this && win->IsShown() )
103         {
104             // there remains at least one other visible TLW, we can hide this
105             // one
106             Hide();
107 
108             break;
109         }
110     }
111 #endif // __WXMAC__/!__WXMAC__
112 
113     return true;
114 }
115 
IsLastBeforeExit() const116 bool wxTopLevelWindowBase::IsLastBeforeExit() const
117 {
118     // first of all, automatically exiting the app on last window close can be
119     // completely disabled at wxTheApp level
120     if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
121         return false;
122 
123     wxWindowList::const_iterator i;
124     const wxWindowList::const_iterator end = wxTopLevelWindows.end();
125 
126     // then decide whether we should exit at all
127     for ( i = wxTopLevelWindows.begin(); i != end; ++i )
128     {
129         wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
130         if ( win->ShouldPreventAppExit() )
131         {
132             // there remains at least one important TLW, don't exit
133             return false;
134         }
135     }
136 
137     // if yes, close all the other windows: this could still fail
138     for ( i = wxTopLevelWindows.begin(); i != end; ++i )
139     {
140         // don't close twice the windows which are already marked for deletion
141         wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
142         if ( !wxPendingDelete.Member(win) && !win->Close() )
143         {
144             // one of the windows refused to close, don't exit
145             //
146             // NB: of course, by now some other windows could have been already
147             //     closed but there is really nothing we can do about it as we
148             //     have no way just to ask the window if it can close without
149             //     forcing it to do it
150             return false;
151         }
152     }
153 
154     return true;
155 }
156 
157 // ----------------------------------------------------------------------------
158 // wxTopLevelWindow geometry
159 // ----------------------------------------------------------------------------
160 
SetMinSize(const wxSize & minSize)161 void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
162 {
163     SetSizeHints( minSize.x, minSize.y, GetMaxWidth(), GetMaxHeight() );
164 }
165 
SetMaxSize(const wxSize & maxSize)166 void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
167 {
168     SetSizeHints( GetMinWidth(), GetMinHeight(), maxSize.x, maxSize.y );
169 }
170 
171 // set the min/max size of the window
DoSetSizeHints(int minW,int minH,int maxW,int maxH,int WXUNUSED (incW),int WXUNUSED (incH))172 void wxTopLevelWindowBase::DoSetSizeHints(int minW, int minH,
173                                   int maxW, int maxH,
174                                   int WXUNUSED(incW), int WXUNUSED(incH))
175 {
176     // setting min width greater than max width leads to infinite loops under
177     // X11 and generally doesn't make any sense, so don't allow it
178     wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
179                     (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
180                  _T("min width/height must be less than max width/height!") );
181 
182     m_minWidth = minW;
183     m_maxWidth = maxW;
184     m_minHeight = minH;
185     m_maxHeight = maxH;
186 }
187 
GetRectForTopLevelChildren(int * x,int * y,int * w,int * h)188 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
189 {
190     GetPosition(x,y);
191     GetSize(w,h);
192 }
193 
194 /* static */
GetDefaultSize()195 wxSize wxTopLevelWindowBase::GetDefaultSize()
196 {
197     wxSize size = wxGetClientDisplayRect().GetSize();
198 
199     // create proportionally bigger windows on small screens
200     if ( size.x >= 1024 )
201         size.x = 400;
202     else if ( size.x >= 800 )
203         size.x = 300;
204     else if ( size.x >= 320 )
205         size.x = 240;
206 
207     if ( size.y >= 768 )
208         size.y = 250;
209     else if ( size.y > 200 )
210     {
211         size.y *= 2;
212         size.y /= 3;
213     }
214 
215     return size;
216 }
217 
DoCentre(int dir)218 void wxTopLevelWindowBase::DoCentre(int dir)
219 {
220     // on some platforms centering top level windows is impossible
221     // because they are always maximized by guidelines or limitations
222     if(IsAlwaysMaximized())
223         return;
224 
225     // we need the display rect anyhow so store it first: notice that we should
226     // be centered on the same display as our parent window, the display of
227     // this window itself is not really defined yet
228     int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
229     wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
230     const wxRect rectDisplay(dpy.GetClientArea());
231 
232     // what should we centre this window on?
233     wxRect rectParent;
234     if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
235     {
236         // centre on parent window: notice that we need screen coordinates for
237         // positioning this TLW
238         rectParent = GetParent()->GetScreenRect();
239 
240         // if the parent is entirely off screen (happens at least with MDI
241         // parent frame under Mac but could happen elsewhere too if the frame
242         // was hidden/moved away for some reason), don't use it as otherwise
243         // this window wouldn't be visible at all
244         if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
245                 !rectParent.Contains(rectParent.GetBottomRight()) )
246         {
247             // this is enough to make IsEmpty() test below pass
248             rectParent.width = 0;
249         }
250     }
251 
252     if ( rectParent.IsEmpty() )
253     {
254         // we were explicitely asked to centre this window on the entire screen
255         // or if we have no parent anyhow and so can't centre on it
256         rectParent = rectDisplay;
257     }
258 
259     // centering maximized window on screen is no-op
260     if((rectParent == rectDisplay) && IsMaximized())
261         return;
262 
263     if ( !(dir & wxBOTH) )
264         dir |= wxBOTH; // if neither is specified, center in both directions
265 
266     // the new window rect candidate
267     wxRect rect = GetRect().CentreIn(rectParent, dir & ~wxCENTRE_ON_SCREEN);
268 
269     // we don't want to place the window off screen if Centre() is called as
270     // this is (almost?) never wanted and it would be very difficult to prevent
271     // it from happening from the user code if we didn't check for it here
272     if ( !rectDisplay.Contains(rect.GetTopLeft()) )
273     {
274         // move the window just enough to make the corner visible
275         int dx = rectDisplay.GetLeft() - rect.GetLeft();
276         int dy = rectDisplay.GetTop() - rect.GetTop();
277         rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
278     }
279 
280     if ( !rectDisplay.Contains(rect.GetBottomRight()) )
281     {
282         // do the same for this corner too
283         int dx = rectDisplay.GetRight() - rect.GetRight();
284         int dy = rectDisplay.GetBottom() - rect.GetBottom();
285         rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
286     }
287 
288     // the window top left and bottom right corner are both visible now and
289     // although the window might still be not entirely on screen (with 2
290     // staggered displays for example) we wouldn't be able to improve the
291     // layout much in such case, so we stop here
292 
293     // -1 could be valid coordinate here if there are several displays
294     SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
295 }
296 
297 // ----------------------------------------------------------------------------
298 // wxTopLevelWindow size management: we exclude the areas taken by
299 // menu/status/toolbars from the client area, so the client area is what's
300 // really available for the frame contents
301 // ----------------------------------------------------------------------------
302 
DoScreenToClient(int * x,int * y) const303 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
304 {
305     wxWindow::DoScreenToClient(x, y);
306 
307     // translate the wxWindow client coords to our client coords
308     wxPoint pt(GetClientAreaOrigin());
309     if ( x )
310         *x -= pt.x;
311     if ( y )
312         *y -= pt.y;
313 }
314 
DoClientToScreen(int * x,int * y) const315 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
316 {
317     // our client area origin (0, 0) may be really something like (0, 30) for
318     // wxWindow if we have a toolbar, account for it before translating
319     wxPoint pt(GetClientAreaOrigin());
320     if ( x )
321         *x += pt.x;
322     if ( y )
323         *y += pt.y;
324 
325     wxWindow::DoClientToScreen(x, y);
326 }
327 
IsAlwaysMaximized() const328 bool wxTopLevelWindowBase::IsAlwaysMaximized() const
329 {
330 #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
331     return true;
332 #else
333     return false;
334 #endif
335 }
336 
337 // ----------------------------------------------------------------------------
338 // event handlers
339 // ----------------------------------------------------------------------------
340 
341 // default resizing behaviour - if only ONE subwindow, resize to fill the
342 // whole client area
DoLayout()343 void wxTopLevelWindowBase::DoLayout()
344 {
345     // if we're using constraints or sizers - do use them
346     if ( GetAutoLayout() )
347     {
348         Layout();
349     }
350     else
351     {
352         // do we have _exactly_ one child?
353         wxWindow *child = (wxWindow *)NULL;
354         for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
355               node;
356               node = node->GetNext() )
357         {
358             wxWindow *win = node->GetData();
359 
360             // exclude top level and managed windows (status bar isn't
361             // currently in the children list except under wxMac anyhow, but
362             // it makes no harm to test for it)
363             if ( !win->IsTopLevel() && !IsOneOfBars(win) )
364             {
365                 if ( child )
366                 {
367                     return;     // it's our second subwindow - nothing to do
368                 }
369 
370                 child = win;
371             }
372         }
373 
374         // do we have any children at all?
375         if ( child && child->IsShown() )
376         {
377             // exactly one child - set it's size to fill the whole frame
378             int clientW, clientH;
379             DoGetClientSize(&clientW, &clientH);
380 
381             child->SetSize(0, 0, clientW, clientH);
382         }
383     }
384 }
385 
386 // The default implementation for the close window event.
OnCloseWindow(wxCloseEvent & WXUNUSED (event))387 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
388 {
389     Destroy();
390 }
391 
SendIconizeEvent(bool iconized)392 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
393 {
394     wxIconizeEvent event(GetId(), iconized);
395     event.SetEventObject(this);
396 
397     return GetEventHandler()->ProcessEvent(event);
398 }
399 
400 // do the window-specific processing after processing the update event
DoUpdateWindowUI(wxUpdateUIEvent & event)401 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
402 {
403     // call inherited, but skip the wxControl's version, and call directly the
404     // wxWindow's one instead, because the only reason why we are overriding this
405     // function is that we want to use SetTitle() instead of wxControl::SetLabel()
406     wxWindowBase::DoUpdateWindowUI(event);
407 
408     // update title
409     if ( event.GetSetText() )
410     {
411         if ( event.GetText() != GetTitle() )
412             SetTitle(event.GetText());
413     }
414 }
415 
RequestUserAttention(int WXUNUSED (flags))416 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
417 {
418     // it's probably better than do nothing, isn't it?
419     Raise();
420 }
421 
RemoveChild(wxWindowBase * child)422 void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
423 {
424     if ( child == m_winDefault )
425         m_winDefault = NULL;
426 
427     if ( child == m_winTmpDefault )
428         m_winTmpDefault = NULL;
429 
430     wxWindow::RemoveChild(child);
431 }
432