1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        src/common/rgncmn.cpp
3 // Purpose:     Methods of wxRegion that have a generic implementation
4 // Author:      Robin Dunn
5 // Modified by:
6 // Created:     27-Mar-2003
7 // RCS-ID:      $Id: rgncmn.cpp 41901 2006-10-10 17:33:49Z PC $
8 // Copyright:   (c) Robin Dunn
9 // Licence:     wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11 
12 // ============================================================================
13 // declarations
14 // ============================================================================
15 
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18 
19 #ifdef __BORLANDC__
20     #pragma hdrstop
21 #endif
22 
23 #include "wx/region.h"
24 
25 #ifndef WX_PRECOMP
26     #include "wx/dcmemory.h"
27     #include "wx/bitmap.h"
28     #include "wx/image.h"
29 #endif //WX_PRECOMP
30 
31 // ============================================================================
32 // wxRegionBase implementation
33 // ============================================================================
34 
35 // ----------------------------------------------------------------------------
36 // region comparision
37 // ----------------------------------------------------------------------------
38 
IsEqual(const wxRegion & region) const39 bool wxRegionBase::IsEqual(const wxRegion& region) const
40 {
41     if ( m_refData == region.GetRefData() )
42     {
43         // regions are identical, hence equal
44         return true;
45     }
46 
47     if ( !m_refData || !region.GetRefData() )
48     {
49         // one, but not both, of the regions is invalid
50         return false;
51     }
52 
53     return DoIsEqual(region);
54 }
55 
56 // ----------------------------------------------------------------------------
57 // region to/from bitmap conversions
58 // ----------------------------------------------------------------------------
59 
ConvertToBitmap() const60 wxBitmap wxRegionBase::ConvertToBitmap() const
61 {
62     wxRect box = GetBox();
63     wxBitmap bmp(box.GetRight(), box.GetBottom());
64     wxMemoryDC dc;
65     dc.SelectObject(bmp);
66     dc.SetBackground(*wxBLACK_BRUSH);
67     dc.Clear();
68     dc.SetClippingRegion(*wx_static_cast(const wxRegion *, this));
69     dc.SetBackground(*wxWHITE_BRUSH);
70     dc.Clear();
71     dc.SelectObject(wxNullBitmap);
72     return bmp;
73 }
74 
75 #if wxUSE_IMAGE
76 
DoRegionUnion(wxRegionBase & region,const wxImage & image,unsigned char loR,unsigned char loG,unsigned char loB,int tolerance)77 static bool DoRegionUnion(wxRegionBase& region,
78                           const wxImage& image,
79                           unsigned char loR,
80                           unsigned char loG,
81                           unsigned char loB,
82                           int tolerance)
83 {
84     unsigned char hiR, hiG, hiB;
85 
86     hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
87     hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
88     hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
89 
90     // Loop through the image row by row, pixel by pixel, building up
91     // rectangles to add to the region.
92     int width = image.GetWidth();
93     int height = image.GetHeight();
94     for (int y=0; y < height; y++)
95     {
96         wxRect rect;
97         rect.y = y;
98         rect.height = 1;
99 
100         for (int x=0; x < width; x++)
101         {
102             // search for a continuous range of non-transparent pixels
103             int x0 = x;
104             while ( x < width)
105             {
106                 unsigned char R = image.GetRed(x,y);
107                 unsigned char G = image.GetGreen(x,y);
108                 unsigned char B = image.GetBlue(x,y);
109                 if (( R >= loR && R <= hiR) &&
110                     ( G >= loG && G <= hiG) &&
111                     ( B >= loB && B <= hiB))  // It's transparent
112                     break;
113                 x++;
114             }
115 
116             // Add the run of non-transparent pixels (if any) to the region
117             if (x > x0) {
118                 rect.x = x0;
119                 rect.width = x - x0;
120                 region.Union(rect);
121             }
122         }
123     }
124 
125     return true;
126 }
127 
128 
Union(const wxBitmap & bmp)129 bool wxRegionBase::Union(const wxBitmap& bmp)
130 {
131     if (bmp.GetMask())
132     {
133         wxImage image = bmp.ConvertToImage();
134         wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") );
135         return DoRegionUnion(*this, image,
136                              image.GetMaskRed(),
137                              image.GetMaskGreen(),
138                              image.GetMaskBlue(),
139                              0);
140     }
141     else
142     {
143         return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
144     }
145 }
146 
Union(const wxBitmap & bmp,const wxColour & transColour,int tolerance)147 bool wxRegionBase::Union(const wxBitmap& bmp,
148                          const wxColour& transColour,
149                          int   tolerance)
150 {
151     wxImage image = bmp.ConvertToImage();
152     return DoRegionUnion(*this, image,
153                          transColour.Red(),
154                          transColour.Green(),
155                          transColour.Blue(),
156                          tolerance);
157 }
158 
159 #endif // wxUSE_IMAGE
160 
161 #ifdef wxHAS_REGION_COMBINE
162 // ============================================================================
163 // wxRegionWithCombine
164 // ============================================================================
165 
166 // implement some wxRegionBase pure virtuals in terms of Combine()
DoUnionWithRect(const wxRect & rect)167 bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect)
168 {
169     return Combine(rect, wxRGN_OR);
170 }
171 
DoUnionWithRegion(const wxRegion & region)172 bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region)
173 {
174     return DoCombine(region, wxRGN_OR);
175 }
176 
DoIntersect(const wxRegion & region)177 bool wxRegionWithCombine::DoIntersect(const wxRegion& region)
178 {
179     return DoCombine(region, wxRGN_AND);
180 }
181 
DoSubtract(const wxRegion & region)182 bool wxRegionWithCombine::DoSubtract(const wxRegion& region)
183 {
184     return DoCombine(region, wxRGN_DIFF);
185 }
186 
DoXor(const wxRegion & region)187 bool wxRegionWithCombine::DoXor(const wxRegion& region)
188 {
189     return DoCombine(region, wxRGN_XOR);
190 }
191 
192 #endif // wxHAS_REGION_COMBINE
193