1 /*
2  * vim:ts=4:sw=4:expandtab
3  *
4  * i3 - an improved dynamic tiling window manager
5  * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
6  *
7  * render.c: Renders (determines position/sizes) the layout tree, updating the
8  *           various rects. Needs to be pushed to X11 (see x.c) to be visible.
9  *
10  */
11 #include "all.h"
12 
13 #include <math.h>
14 
15 /* Forward declarations */
16 static int *precalculate_sizes(Con *con, render_params *p);
17 static void render_root(Con *con, Con *fullscreen);
18 static void render_output(Con *con);
19 static void render_con_split(Con *con, Con *child, render_params *p, int i);
20 static void render_con_stacked(Con *con, Con *child, render_params *p, int i);
21 static void render_con_tabbed(Con *con, Con *child, render_params *p, int i);
22 static void render_con_dockarea(Con *con, Con *child, render_params *p);
23 bool should_inset_con(Con *con, int children);
24 bool has_adjacent_container(Con *con, direction_t direction);
25 
26 /*
27  * Returns the height for the decorations
28  */
render_deco_height(void)29 int render_deco_height(void) {
30     int deco_height = config.font.height + 4;
31     if (config.font.height & 0x01)
32         ++deco_height;
33     return deco_height;
34 }
35 
36 /*
37  * "Renders" the given container (and its children), meaning that all rects are
38  * updated correctly. Note that this function does not call any xcb_*
39  * functions, so the changes are completely done in memory only (and
40  * side-effect free). As soon as you call x_push_changes(), the changes will be
41  * updated in X11.
42  *
43  */
render_con(Con * con,bool already_inset)44 void render_con(Con *con, bool already_inset) {
45     render_params params = {
46         .rect = con->rect,
47         .x = con->rect.x,
48         .y = con->rect.y,
49         .children = con_num_children(con)};
50 
51     DLOG("Rendering node %p / %s / layout %d / children %d\n", con, con->name,
52          con->layout, params.children);
53 
54     bool should_inset = should_inset_con(con, params.children);
55     if (!already_inset && should_inset) {
56         gaps_t gaps = calculate_effective_gaps(con);
57         Rect inset = (Rect){
58             has_adjacent_container(con, D_LEFT) ? gaps.inner : gaps.left,
59             has_adjacent_container(con, D_UP) ? gaps.inner : gaps.top,
60             has_adjacent_container(con, D_RIGHT) ? -gaps.inner : -gaps.right,
61             has_adjacent_container(con, D_DOWN) ? -gaps.inner : -gaps.bottom};
62         inset.width -= inset.x;
63         inset.height -= inset.y;
64 
65         if (con->fullscreen_mode == CF_NONE) {
66             params.rect = rect_add(params.rect, inset);
67             con->rect = rect_add(con->rect, inset);
68             if (con->window) {
69                 con->window_rect = rect_add(con->window_rect, inset);
70             }
71         }
72         inset.height = 0;
73         if (con->deco_rect.width != 0 && con->deco_rect.height != 0) {
74             con->deco_rect = rect_add(con->deco_rect, inset);
75         }
76 
77         params.x = con->rect.x;
78         params.y = con->rect.y;
79     }
80 
81     int i = 0;
82     con->mapped = true;
83 
84     /* if this container contains a window, set the coordinates */
85     if (con->window) {
86         /* depending on the border style, the rect of the child window
87          * needs to be smaller */
88         Rect *inset = &(con->window_rect);
89         *inset = (Rect){0, 0, con->rect.width, con->rect.height};
90         if (con->fullscreen_mode == CF_NONE) {
91             *inset = rect_add(*inset, con_border_style_rect(con));
92         }
93 
94         /* Obey x11 border */
95         inset->width -= (2 * con->border_width);
96         inset->height -= (2 * con->border_width);
97 
98         *inset = rect_sanitize_dimensions(*inset);
99 
100         /* NB: We used to respect resize increment size hints for tiling
101          * windows up until commit 0db93d9 here. However, since all terminal
102          * emulators cope with ignoring the size hints in a better way than we
103          * can (by providing their fake-transparency or background color), this
104          * code was removed. See also https://bugs.i3wm.org/540 */
105 
106         DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
107     }
108 
109     /* Check for fullscreen nodes */
110     Con *fullscreen = NULL;
111     if (con->type != CT_OUTPUT) {
112         fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
113     }
114     if (fullscreen) {
115         fullscreen->rect = params.rect;
116         x_raise_con(fullscreen);
117         render_con(fullscreen, false);
118         /* Fullscreen containers are either global (underneath the CT_ROOT
119          * container) or per-output (underneath the CT_CONTENT container). For
120          * global fullscreen containers, we cannot abort rendering here yet,
121          * because the floating windows (with popup_during_fullscreen smart)
122          * have not yet been rendered (see the CT_ROOT code path below). See
123          * also https://bugs.i3wm.org/1393 */
124         if (con->type != CT_ROOT) {
125             return;
126         }
127     }
128 
129     /* find the height for the decorations */
130     params.deco_height = render_deco_height();
131 
132     /* precalculate the sizes to be able to correct rounding errors */
133     params.sizes = precalculate_sizes(con, &params);
134 
135     if (con->layout == L_OUTPUT) {
136         /* Skip i3-internal outputs */
137         if (con_is_internal(con))
138             goto free_params;
139         render_output(con);
140     } else if (con->type == CT_ROOT) {
141         render_root(con, fullscreen);
142     } else {
143         Con *child;
144         TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
145             assert(params.children > 0);
146 
147             if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
148                 render_con_split(con, child, &params, i);
149             } else if (con->layout == L_STACKED) {
150                 render_con_stacked(con, child, &params, i);
151             } else if (con->layout == L_TABBED) {
152                 render_con_tabbed(con, child, &params, i);
153             } else if (con->layout == L_DOCKAREA) {
154                 render_con_dockarea(con, child, &params);
155             }
156 
157             child->rect = rect_sanitize_dimensions(child->rect);
158 
159             DLOG("child at (%d, %d) with (%d x %d)\n",
160                  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
161             x_raise_con(child);
162             render_con(child, should_inset || already_inset);
163             i++;
164         }
165 
166         /* in a stacking or tabbed container, we ensure the focused client is raised */
167         if (con->layout == L_STACKED || con->layout == L_TABBED) {
168             TAILQ_FOREACH_REVERSE (child, &(con->focus_head), focus_head, focused) {
169                 x_raise_con(child);
170             }
171             if ((child = TAILQ_FIRST(&(con->focus_head)))) {
172                 /* By rendering the stacked container again, we handle the case
173                  * that we have a non-leaf-container inside the stack. In that
174                  * case, the children of the non-leaf-container need to be
175                  * raised as well. */
176                 render_con(child, true);
177             }
178 
179             if (params.children != 1)
180                 /* Raise the stack con itself. This will put the stack
181                  * decoration on top of every stack window. That way, when a
182                  * new window is opened in the stack, the old window will not
183                  * obscure part of the decoration (it’s unmapped afterwards). */
184                 x_raise_con(con);
185         }
186     }
187 
188 free_params:
189     FREE(params.sizes);
190 }
191 
precalculate_sizes(Con * con,render_params * p)192 static int *precalculate_sizes(Con *con, render_params *p) {
193     if ((con->layout != L_SPLITH && con->layout != L_SPLITV) || p->children <= 0) {
194         return NULL;
195     }
196 
197     int *sizes = smalloc(p->children * sizeof(int));
198     assert(!TAILQ_EMPTY(&con->nodes_head));
199 
200     Con *child;
201     int i = 0, assigned = 0;
202     int total = con_rect_size_in_orientation(con);
203     TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
204         double percentage = child->percent > 0.0 ? child->percent : 1.0 / p->children;
205         assigned += sizes[i++] = lround(percentage * total);
206     }
207     assert(assigned == total ||
208            (assigned > total && assigned - total <= p->children * 2) ||
209            (assigned < total && total - assigned <= p->children * 2));
210     int signal = assigned < total ? 1 : -1;
211     while (assigned != total) {
212         for (i = 0; i < p->children && assigned != total; ++i) {
213             sizes[i] += signal;
214             assigned += signal;
215         }
216     }
217 
218     return sizes;
219 }
220 
render_root(Con * con,Con * fullscreen)221 static void render_root(Con *con, Con *fullscreen) {
222     Con *output;
223     if (!fullscreen) {
224         TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
225             render_con(output, false);
226         }
227     }
228 
229     /* We need to render floating windows after rendering all outputs’
230      * tiling windows because they need to be on top of *every* output at
231      * all times. This is important when the user places floating
232      * windows/containers so that they overlap on another output. */
233     DLOG("Rendering floating windows:\n");
234     TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
235         if (con_is_internal(output))
236             continue;
237         /* Get the active workspace of that output */
238         Con *content = output_get_content(output);
239         if (!content || TAILQ_EMPTY(&(content->focus_head))) {
240             DLOG("Skipping this output because it is currently being destroyed.\n");
241             continue;
242         }
243         Con *workspace = TAILQ_FIRST(&(content->focus_head));
244         Con *fullscreen = con_get_fullscreen_covering_ws(workspace);
245         Con *child;
246         TAILQ_FOREACH (child, &(workspace->floating_head), floating_windows) {
247             if (fullscreen != NULL) {
248                 /* Don’t render floating windows when there is a fullscreen
249                  * window on that workspace. Necessary to make floating
250                  * fullscreen work correctly (ticket #564). Exception to the
251                  * above rule: smart popup_during_fullscreen handling (popups
252                  * belonging to the fullscreen app will be rendered). */
253                 if (config.popup_during_fullscreen != PDF_SMART || fullscreen->window == NULL) {
254                     continue;
255                 }
256 
257                 Con *floating_child = con_descend_focused(child);
258                 Con *transient_con = floating_child;
259                 bool is_transient_for = false;
260                 while (transient_con != NULL &&
261                        transient_con->window != NULL &&
262                        transient_con->window->transient_for != XCB_NONE) {
263                     DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
264                          transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
265                     if (transient_con->window->transient_for == fullscreen->window->id) {
266                         is_transient_for = true;
267                         break;
268                     }
269                     Con *next_transient = con_by_window_id(transient_con->window->transient_for);
270                     if (next_transient == NULL)
271                         break;
272                     /* Some clients (e.g. x11-ssh-askpass) actually set
273                      * WM_TRANSIENT_FOR to their own window id, so break instead of
274                      * looping endlessly. */
275                     if (transient_con == next_transient)
276                         break;
277                     transient_con = next_transient;
278                 }
279 
280                 if (!is_transient_for)
281                     continue;
282                 else {
283                     DLOG("Rendering floating child even though in fullscreen mode: "
284                          "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
285                          floating_child->window->transient_for, fullscreen->window->id);
286                 }
287             }
288             DLOG("floating child at (%d,%d) with %d x %d\n",
289                  child->rect.x, child->rect.y, child->rect.width, child->rect.height);
290             x_raise_con(child);
291             render_con(child, true);
292         }
293     }
294 }
295 
296 /*
297  * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
298  * get the height of their content and the remaining CT_CON gets the rest.
299  *
300  */
render_output(Con * con)301 static void render_output(Con *con) {
302     Con *child, *dockchild;
303 
304     int x = con->rect.x;
305     int y = con->rect.y;
306     int height = con->rect.height;
307 
308     /* Find the content container and ensure that there is exactly one. Also
309      * check for any non-CT_DOCKAREA clients. */
310     Con *content = NULL;
311     TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
312         if (child->type == CT_CON) {
313             if (content != NULL) {
314                 DLOG("More than one CT_CON on output container\n");
315                 assert(false);
316             }
317             content = child;
318         } else if (child->type != CT_DOCKAREA) {
319             DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
320             assert(false);
321         }
322     }
323 
324     if (content == NULL) {
325         DLOG("Skipping this output because it is currently being destroyed.\n");
326         return;
327     }
328 
329     /* We need to find out if there is a fullscreen con on the current workspace
330      * and take the short-cut to render it directly (the user does not want to
331      * see the dockareas in that case) */
332     Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
333     if (!ws) {
334         DLOG("Skipping this output because it is currently being destroyed.\n");
335         return;
336     }
337     Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
338     if (fullscreen) {
339         fullscreen->rect = con->rect;
340         x_raise_con(fullscreen);
341         render_con(fullscreen, false);
342         return;
343     }
344 
345     /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
346      * children) and figure out how many pixels we have left for the rest */
347     TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
348         if (child->type != CT_DOCKAREA)
349             continue;
350 
351         child->rect.height = 0;
352         TAILQ_FOREACH (dockchild, &(child->nodes_head), nodes) {
353             child->rect.height += dockchild->geometry.height;
354         }
355 
356         height -= child->rect.height;
357     }
358 
359     /* Second pass: Set the widths/heights */
360     TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
361         if (child->type == CT_CON) {
362             child->rect.x = x;
363             child->rect.y = y;
364             child->rect.width = con->rect.width;
365             child->rect.height = height;
366         }
367 
368         child->rect.x = x;
369         child->rect.y = y;
370         child->rect.width = con->rect.width;
371 
372         child->deco_rect.x = 0;
373         child->deco_rect.y = 0;
374         child->deco_rect.width = 0;
375         child->deco_rect.height = 0;
376 
377         y += child->rect.height;
378 
379         DLOG("child at (%d, %d) with (%d x %d)\n",
380              child->rect.x, child->rect.y, child->rect.width, child->rect.height);
381         x_raise_con(child);
382         render_con(child, child->type == CT_DOCKAREA);
383     }
384 }
385 
render_con_split(Con * con,Con * child,render_params * p,int i)386 static void render_con_split(Con *con, Con *child, render_params *p, int i) {
387     assert(con->layout == L_SPLITH || con->layout == L_SPLITV);
388 
389     if (con->layout == L_SPLITH) {
390         child->rect.x = p->x;
391         child->rect.y = p->y;
392         child->rect.width = p->sizes[i];
393         child->rect.height = p->rect.height;
394         p->x += child->rect.width;
395     } else {
396         child->rect.x = p->x;
397         child->rect.y = p->y;
398         child->rect.width = p->rect.width;
399         child->rect.height = p->sizes[i];
400         p->y += child->rect.height;
401     }
402 
403     /* first we have the decoration, if this is a leaf node */
404     if (con_is_leaf(child)) {
405         if (child->border_style == BS_NORMAL) {
406             /* TODO: make a function for relative coords? */
407             child->deco_rect.x = child->rect.x - con->rect.x;
408             child->deco_rect.y = child->rect.y - con->rect.y;
409 
410             child->rect.y += p->deco_height;
411             child->rect.height -= p->deco_height;
412 
413             child->deco_rect.width = child->rect.width;
414             child->deco_rect.height = p->deco_height;
415         } else {
416             child->deco_rect.x = 0;
417             child->deco_rect.y = 0;
418             child->deco_rect.width = 0;
419             child->deco_rect.height = 0;
420         }
421     }
422 }
423 
render_con_stacked(Con * con,Con * child,render_params * p,int i)424 static void render_con_stacked(Con *con, Con *child, render_params *p, int i) {
425     assert(con->layout == L_STACKED);
426 
427     child->rect.x = p->x;
428     child->rect.y = p->y;
429     child->rect.width = p->rect.width;
430     child->rect.height = p->rect.height;
431 
432     child->deco_rect.x = p->x - con->rect.x;
433     child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height);
434     child->deco_rect.width = child->rect.width;
435     child->deco_rect.height = p->deco_height;
436 
437     if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
438         child->rect.y += (p->deco_height * p->children);
439         child->rect.height -= (p->deco_height * p->children);
440     }
441 }
442 
render_con_tabbed(Con * con,Con * child,render_params * p,int i)443 static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) {
444     assert(con->layout == L_TABBED);
445 
446     child->rect.x = p->x;
447     child->rect.y = p->y;
448     child->rect.width = p->rect.width;
449     child->rect.height = p->rect.height;
450 
451     child->deco_rect.width = floor((float)child->rect.width / p->children);
452     child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width;
453     child->deco_rect.y = p->y - con->rect.y;
454 
455     /* Since the tab width may be something like 31,6 px per tab, we
456      * let the last tab have all the extra space (0,6 * children). */
457     if (i == (p->children - 1)) {
458         child->deco_rect.width = child->rect.width - child->deco_rect.x;
459     }
460 
461     if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
462         child->rect.y += p->deco_height;
463         child->rect.height -= p->deco_height;
464         child->deco_rect.height = p->deco_height;
465     } else {
466         child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
467     }
468 }
469 
render_con_dockarea(Con * con,Con * child,render_params * p)470 static void render_con_dockarea(Con *con, Con *child, render_params *p) {
471     assert(con->layout == L_DOCKAREA);
472 
473     child->rect.x = p->x;
474     child->rect.y = p->y;
475     child->rect.width = p->rect.width;
476     child->rect.height = child->geometry.height;
477 
478     child->deco_rect.x = 0;
479     child->deco_rect.y = 0;
480     child->deco_rect.width = 0;
481     child->deco_rect.height = 0;
482     p->y += child->rect.height;
483 }
484 
485 /*
486  * Decides whether the container should be inset.
487  */
should_inset_con(Con * con,int children)488 bool should_inset_con(Con *con, int children) {
489     /* Don't inset floating containers and workspaces. */
490     if (con->type == CT_FLOATING_CON || con->type == CT_WORKSPACE)
491         return false;
492 
493     if (con_is_leaf(con))
494         return true;
495 
496     return (con->layout == L_STACKED || con->layout == L_TABBED) && children > 0;
497 }
498 
499 /*
500  * Returns whether the given container has an adjacent container in the
501  * specified direction. In other words, this returns true if and only if
502  * the container is not touching the edge of the screen in that direction.
503  */
has_adjacent_container(Con * con,direction_t direction)504 bool has_adjacent_container(Con *con, direction_t direction) {
505     Con *workspace = con_get_workspace(con);
506     Con *fullscreen = con_get_fullscreen_con(workspace, CF_GLOBAL);
507     if (fullscreen == NULL)
508         fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
509 
510     /* If this container is fullscreen by itself, there's no adjacent container. */
511     if (con == fullscreen)
512         return false;
513 
514     Con *first = con;
515     Con *second = NULL;
516     bool found_neighbor = resize_find_tiling_participants(&first, &second, direction, false);
517     if (!found_neighbor)
518         return false;
519 
520     /* If we have an adjacent container and nothing is fullscreen, we consider it. */
521     if (fullscreen == NULL)
522         return true;
523 
524     /* For fullscreen containers, only consider the adjacent container if it is also fullscreen. */
525     return con_has_parent(con, fullscreen) && con_has_parent(second, fullscreen);
526 }
527