1 /*
2  * Clutter.
3  *
4  * An OpenGL based 'interactive canvas' library.
5  *
6  * Copyright (C) 2010  Intel Corporation.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20  *
21  * Author:
22  *   Emmanuele Bassi <ebassi@linux.intel.com>
23  */
24 
25 /**
26  * SECTION:clutter-path-constraint
27  * @Title: ClutterPathConstraint
28  * @Short_Description: A constraint that follows a path
29  *
30  * #ClutterPathConstraint is a simple constraint that modifies the allocation
31  * of the #ClutterActor to which it has been applied using a #ClutterPath.
32  *
33  * By setting the #ClutterPathConstraint:offset property it is possible to
34  * control how far along the path the #ClutterActor should be.
35  *
36  * ClutterPathConstraint is available since Clutter 1.6.
37  */
38 
39 #ifdef HAVE_CONFIG_H
40 #include "clutter-build-config.h"
41 #endif
42 
43 #include "clutter-path-constraint.h"
44 
45 #include "clutter-debug.h"
46 #include "clutter-marshal.h"
47 #include "clutter-private.h"
48 
49 #define CLUTTER_PATH_CONSTRAINT_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
50 #define CLUTTER_IS_PATH_CONSTRAINT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_PATH_CONSTRAINT))
51 #define CLUTTER_PATH_CONSTRAINT_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_PATH_CONSTRAINT, ClutterPathConstraintClass))
52 
53 struct _ClutterPathConstraint
54 {
55   ClutterConstraint parent_instance;
56 
57   ClutterPath *path;
58 
59   gfloat offset;
60 
61   ClutterActor *actor;
62 
63   guint current_node;
64 };
65 
66 struct _ClutterPathConstraintClass
67 {
68   ClutterConstraintClass parent_class;
69 };
70 
71 enum
72 {
73   PROP_0,
74 
75   PROP_PATH,
76   PROP_OFFSET,
77 
78   LAST_PROPERTY
79 };
80 
81 enum
82 {
83   NODE_REACHED,
84 
85   LAST_SIGNAL
86 };
87 
88 G_DEFINE_TYPE (ClutterPathConstraint, clutter_path_constraint, CLUTTER_TYPE_CONSTRAINT);
89 
90 static GParamSpec *path_properties[LAST_PROPERTY] = { NULL, };
91 static guint path_signals[LAST_SIGNAL] = { 0, };
92 
93 static void
clutter_path_constraint_update_allocation(ClutterConstraint * constraint,ClutterActor * actor,ClutterActorBox * allocation)94 clutter_path_constraint_update_allocation (ClutterConstraint *constraint,
95                                            ClutterActor      *actor,
96                                            ClutterActorBox   *allocation)
97 {
98   ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (constraint);
99   gfloat width, height;
100   ClutterKnot position;
101   guint knot_id;
102 
103   if (self->path == NULL)
104     return;
105 
106   knot_id = clutter_path_get_position (self->path, self->offset, &position);
107   clutter_actor_box_get_size (allocation, &width, &height);
108   allocation->x1 = position.x;
109   allocation->y1 = position.y;
110   allocation->x2 = allocation->x1 + width;
111   allocation->y2 = allocation->y1 + height;
112 
113   if (knot_id != self->current_node)
114     {
115       self->current_node = knot_id;
116       g_signal_emit (self, path_signals[NODE_REACHED], 0,
117                      self->actor,
118                      self->current_node);
119     }
120 }
121 
122 static void
clutter_path_constraint_set_actor(ClutterActorMeta * meta,ClutterActor * new_actor)123 clutter_path_constraint_set_actor (ClutterActorMeta *meta,
124                                    ClutterActor     *new_actor)
125 {
126   ClutterPathConstraint *path = CLUTTER_PATH_CONSTRAINT (meta);
127   ClutterActorMetaClass *parent;
128 
129   /* store the pointer to the actor, for later use */
130   path->actor = new_actor;
131 
132   parent = CLUTTER_ACTOR_META_CLASS (clutter_path_constraint_parent_class);
133   parent->set_actor (meta, new_actor);
134 }
135 
136 static void
clutter_path_constraint_dispose(GObject * gobject)137 clutter_path_constraint_dispose (GObject *gobject)
138 {
139   ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
140 
141   if (self->path != NULL)
142     {
143       g_object_unref (self->path);
144       self->path = NULL;
145     }
146 
147   G_OBJECT_CLASS (clutter_path_constraint_parent_class)->dispose (gobject);
148 }
149 
150 static void
clutter_path_constraint_set_property(GObject * gobject,guint prop_id,const GValue * value,GParamSpec * pspec)151 clutter_path_constraint_set_property (GObject      *gobject,
152                                       guint         prop_id,
153                                       const GValue *value,
154                                       GParamSpec   *pspec)
155 {
156   ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
157 
158   switch (prop_id)
159     {
160     case PROP_PATH:
161       clutter_path_constraint_set_path (self, g_value_get_object (value));
162       break;
163 
164     case PROP_OFFSET:
165       clutter_path_constraint_set_offset (self, g_value_get_float (value));
166       break;
167 
168     default:
169       G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
170     }
171 }
172 
173 static void
clutter_path_constraint_get_property(GObject * gobject,guint prop_id,GValue * value,GParamSpec * pspec)174 clutter_path_constraint_get_property (GObject    *gobject,
175                                       guint       prop_id,
176                                       GValue     *value,
177                                       GParamSpec *pspec)
178 {
179   ClutterPathConstraint *self = CLUTTER_PATH_CONSTRAINT (gobject);
180 
181   switch (prop_id)
182     {
183     case PROP_PATH:
184       g_value_set_object (value, self->path);
185       break;
186 
187     case PROP_OFFSET:
188       g_value_set_float (value, self->offset);
189       break;
190 
191     default:
192       G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
193     }
194 }
195 
196 static void
clutter_path_constraint_class_init(ClutterPathConstraintClass * klass)197 clutter_path_constraint_class_init (ClutterPathConstraintClass *klass)
198 {
199   GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
200   ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
201   ClutterConstraintClass *constraint_class = CLUTTER_CONSTRAINT_CLASS (klass);
202 
203   /**
204    * ClutterPathConstraint:path:
205    *
206    * The #ClutterPath used to constrain the position of an actor.
207    *
208    * Since: 1.6
209    */
210   path_properties[PROP_PATH] =
211     g_param_spec_object ("path",
212                          P_("Path"),
213                          P_("The path used to constrain an actor"),
214                          CLUTTER_TYPE_PATH,
215                          CLUTTER_PARAM_READWRITE);
216 
217   /**
218    * ClutterPathConstraint:offset:
219    *
220    * The offset along the #ClutterPathConstraint:path, between -1.0 and 2.0.
221    *
222    * Since: 1.6
223    */
224   path_properties[PROP_OFFSET] =
225     g_param_spec_float ("offset",
226                         P_("Offset"),
227                         P_("The offset along the path, between -1.0 and 2.0"),
228                         -1.0, 2.0,
229                         0.0,
230                         CLUTTER_PARAM_READWRITE);
231 
232   gobject_class->set_property = clutter_path_constraint_set_property;
233   gobject_class->get_property = clutter_path_constraint_get_property;
234   gobject_class->dispose = clutter_path_constraint_dispose;
235   g_object_class_install_properties (gobject_class,
236                                      LAST_PROPERTY,
237                                      path_properties);
238 
239   meta_class->set_actor = clutter_path_constraint_set_actor;
240 
241   constraint_class->update_allocation = clutter_path_constraint_update_allocation;
242 
243   /**
244    * ClutterPathConstraint::node-reached:
245    * @constraint: the #ClutterPathConstraint that emitted the signal
246    * @actor: the #ClutterActor using the @constraint
247    * @index: the index of the node that has been reached
248    *
249    * The ::node-reached signal is emitted each time a
250    * #ClutterPathConstraint:offset value results in the actor
251    * passing a #ClutterPathNode
252    *
253    * Since: 1.6
254    */
255   path_signals[NODE_REACHED] =
256     g_signal_new (I_("node-reached"),
257                   G_TYPE_FROM_CLASS (klass),
258                   G_SIGNAL_RUN_LAST,
259                   0,
260                   NULL, NULL,
261                   _clutter_marshal_VOID__OBJECT_UINT,
262                   G_TYPE_NONE, 2,
263                   CLUTTER_TYPE_ACTOR,
264                   G_TYPE_UINT);
265 }
266 
267 static void
clutter_path_constraint_init(ClutterPathConstraint * self)268 clutter_path_constraint_init (ClutterPathConstraint *self)
269 {
270   self->offset = 0.0f;
271   self->current_node = G_MAXUINT;
272 }
273 
274 /**
275  * clutter_path_constraint_new:
276  * @path: (allow-none): a #ClutterPath, or %NULL
277  * @offset: the offset along the #ClutterPath
278  *
279  * Creates a new #ClutterPathConstraint with the given @path and @offset
280  *
281  * Return value: the newly created #ClutterPathConstraint
282  *
283  * Since: 1.6
284  */
285 ClutterConstraint *
clutter_path_constraint_new(ClutterPath * path,gfloat offset)286 clutter_path_constraint_new (ClutterPath *path,
287                              gfloat       offset)
288 {
289   g_return_val_if_fail (path == NULL || CLUTTER_IS_PATH (path), NULL);
290 
291   return g_object_new (CLUTTER_TYPE_PATH_CONSTRAINT,
292                        "path", path,
293                        "offset", offset,
294                        NULL);
295 }
296 
297 /**
298  * clutter_path_constraint_set_path:
299  * @constraint: a #ClutterPathConstraint
300  * @path: (allow-none): a #ClutterPath
301  *
302  * Sets the @path to be followed by the #ClutterPathConstraint.
303  *
304  * The @constraint will take ownership of the #ClutterPath passed to this
305  * function.
306  *
307  * Since: 1.6
308  */
309 void
clutter_path_constraint_set_path(ClutterPathConstraint * constraint,ClutterPath * path)310 clutter_path_constraint_set_path (ClutterPathConstraint *constraint,
311                                   ClutterPath           *path)
312 {
313   g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
314   g_return_if_fail (path == NULL || CLUTTER_IS_PATH (path));
315 
316   if (constraint->path == path)
317     return;
318 
319   if (constraint->path != NULL)
320     {
321       g_object_unref (constraint->path);
322       constraint->path = NULL;
323     }
324 
325   if (path != NULL)
326     constraint->path = g_object_ref_sink (path);
327 
328   if (constraint->actor != NULL)
329     clutter_actor_queue_relayout (constraint->actor);
330 
331   g_object_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_PATH]);
332 }
333 
334 /**
335  * clutter_path_constraint_get_path:
336  * @constraint: a #ClutterPathConstraint
337  *
338  * Retrieves a pointer to the #ClutterPath used by @constraint.
339  *
340  * Return value: (transfer none): the #ClutterPath used by the
341  *   #ClutterPathConstraint, or %NULL. The returned #ClutterPath is owned
342  *   by the constraint and it should not be unreferenced
343  *
344  * Since: 1.6
345  */
346 ClutterPath *
clutter_path_constraint_get_path(ClutterPathConstraint * constraint)347 clutter_path_constraint_get_path (ClutterPathConstraint *constraint)
348 {
349   g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), NULL);
350 
351   return constraint->path;
352 }
353 
354 /**
355  * clutter_path_constraint_set_offset:
356  * @constraint: a #ClutterPathConstraint
357  * @offset: the offset along the path
358  *
359  * Sets the offset along the #ClutterPath used by @constraint.
360  *
361  * Since: 1.6
362  */
363 void
clutter_path_constraint_set_offset(ClutterPathConstraint * constraint,gfloat offset)364 clutter_path_constraint_set_offset (ClutterPathConstraint *constraint,
365                                     gfloat                 offset)
366 {
367   g_return_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint));
368 
369   if (constraint->offset == offset)
370     return;
371 
372   constraint->offset = offset;
373 
374   if (constraint->actor != NULL)
375     clutter_actor_queue_relayout (constraint->actor);
376 
377   g_object_notify_by_pspec (G_OBJECT (constraint), path_properties[PROP_OFFSET]);
378 }
379 
380 /**
381  * clutter_path_constraint_get_offset:
382  * @constraint: a #ClutterPathConstraint
383  *
384  * Retrieves the offset along the #ClutterPath used by @constraint.
385  *
386  * Return value: the offset
387  *
388  * Since: 1.6
389  */
390 gfloat
clutter_path_constraint_get_offset(ClutterPathConstraint * constraint)391 clutter_path_constraint_get_offset (ClutterPathConstraint *constraint)
392 {
393   g_return_val_if_fail (CLUTTER_IS_PATH_CONSTRAINT (constraint), 0.0);
394 
395   return constraint->offset;
396 }
397