1 #include <clutter/clutter.h>
2 
3 #include <math.h>
4 #include <errno.h>
5 #include <stdlib.h>
6 #include <glib.h>
7 #include <gmodule.h>
8 
9 #include "test-utils.h"
10 #include "tests/clutter-test-utils.h"
11 
12 #define NHANDS  6
13 
14 typedef struct SuperOH
15 {
16   ClutterActor **hand;
17   ClutterActor  *bgtex;
18   ClutterActor  *real_hand;
19   ClutterActor  *group;
20   ClutterActor  *stage;
21 
22   gint stage_width;
23   gint stage_height;
24   gfloat radius;
25 
26   ClutterTimeline *timeline;
27 } SuperOH;
28 
29 int
30 test_actors_main (int argc, char *argv[]);
31 
32 static void
on_group_destroy(ClutterActor * actor,SuperOH * oh)33 on_group_destroy (ClutterActor *actor,
34                   SuperOH      *oh)
35 {
36   oh->group = NULL;
37 }
38 
39 static void
on_hand_destroy(ClutterActor * actor,SuperOH * oh)40 on_hand_destroy (ClutterActor *actor,
41                  SuperOH      *oh)
42 {
43   int i;
44 
45   for (i = 0; i < NHANDS; i++)
46     {
47       if (oh->hand[i] == actor)
48         oh->hand[i] = NULL;
49     }
50 }
51 
52 static gboolean
on_button_press_event(ClutterActor * actor,ClutterEvent * event,SuperOH * oh)53 on_button_press_event (ClutterActor *actor,
54                        ClutterEvent *event,
55                        SuperOH      *oh)
56 {
57   gfloat x, y;
58 
59   clutter_event_get_coords (event, &x, &y);
60 
61   g_print ("*** button press event (button:%d) at %.2f, %.2f on %s ***\n",
62            clutter_event_get_button (event),
63            x, y,
64            clutter_actor_get_name (actor));
65 
66   clutter_actor_hide (actor);
67 
68   return TRUE;
69 }
70 
71 static gboolean
input_cb(ClutterActor * stage,ClutterEvent * event,gpointer data)72 input_cb (ClutterActor *stage,
73 	  ClutterEvent *event,
74 	  gpointer      data)
75 {
76   SuperOH *oh = data;
77 
78   if (event->type == CLUTTER_KEY_RELEASE)
79     {
80       g_print ("*** key press event (key:%c) ***\n",
81 	       clutter_event_get_key_symbol (event));
82 
83       if (clutter_event_get_key_symbol (event) == CLUTTER_KEY_q)
84         {
85 	  clutter_test_quit ();
86 
87           return TRUE;
88         }
89       else if (clutter_event_get_key_symbol (event) == CLUTTER_KEY_r)
90         {
91           gint i;
92 
93           for (i = 0; i < NHANDS; i++)
94             {
95               if (oh->hand[i] != NULL)
96                 clutter_actor_show (oh->hand[i]);
97             }
98 
99           return TRUE;
100         }
101     }
102 
103   return FALSE;
104 }
105 
106 /* Timeline handler */
107 static void
frame_cb(ClutterTimeline * timeline,gint msecs,gpointer data)108 frame_cb (ClutterTimeline *timeline,
109 	  gint             msecs,
110 	  gpointer         data)
111 {
112   SuperOH *oh = data;
113   gint i;
114   float rotation = clutter_timeline_get_progress (timeline) * 360.0f;
115 
116   /* Rotate everything clockwise about stage center*/
117   if (oh->group != NULL)
118     clutter_actor_set_rotation_angle (oh->group, CLUTTER_Z_AXIS, rotation);
119 
120   for (i = 0; i < NHANDS; i++)
121     {
122       /* Rotate each hand around there centers - to get this we need
123        * to take into account any scaling.
124        */
125       if (oh->hand[i] != NULL)
126         clutter_actor_set_rotation_angle (oh->hand[i],
127                                           CLUTTER_Z_AXIS,
128                                           -6.0 * rotation);
129     }
130 }
131 
132 static void
stop_and_quit(ClutterActor * stage,SuperOH * data)133 stop_and_quit (ClutterActor *stage,
134                SuperOH      *data)
135 {
136   clutter_timeline_stop (data->timeline);
137 
138   clutter_test_quit ();
139 }
140 
141 G_MODULE_EXPORT int
test_actors_main(int argc,char * argv[])142 test_actors_main (int argc, char *argv[])
143 {
144   SuperOH      *oh;
145   gint          i;
146   GError       *error;
147   ClutterActor *real_hand;
148   gchar        *file;
149 
150   error = NULL;
151 
152   clutter_test_init (&argc, &argv);
153 
154   oh = g_new (SuperOH, 1);
155 
156   oh->stage = clutter_test_get_stage ();
157   clutter_actor_set_size (oh->stage, 800, 600);
158   clutter_actor_set_name (oh->stage, "Default Stage");
159   clutter_actor_set_background_color (oh->stage, CLUTTER_COLOR_LightSkyBlue);
160   g_signal_connect (oh->stage, "destroy", G_CALLBACK (stop_and_quit), oh);
161 
162   clutter_stage_set_title (CLUTTER_STAGE (oh->stage), "Actors");
163 
164   /* Create a timeline to manage animation */
165   oh->timeline = clutter_timeline_new_for_actor (oh->stage, 6000);
166   clutter_timeline_set_repeat_count (oh->timeline, -1);
167 
168   /* fire a callback for frame change */
169   g_signal_connect (oh->timeline, "new-frame", G_CALLBACK (frame_cb), oh);
170 
171   file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
172   real_hand = clutter_test_utils_create_texture_from_file (file, &error);
173   if (real_hand == NULL)
174     g_error ("image load failed: %s", error->message);
175 
176   g_free (file);
177 
178   /* create a new actor to hold other actors */
179   oh->group = clutter_actor_new ();
180   clutter_actor_set_pivot_point (oh->group, 0.5, 0.5);
181   clutter_actor_set_layout_manager (oh->group, clutter_fixed_layout_new ());
182   clutter_actor_set_name (oh->group, "Group");
183   g_signal_connect (oh->group, "destroy", G_CALLBACK (on_group_destroy), oh);
184   clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_BOTH, 0.5));
185   clutter_actor_add_constraint (oh->group, clutter_bind_constraint_new (oh->stage, CLUTTER_BIND_SIZE, 0.0f));
186 
187   oh->hand = g_new (ClutterActor *, NHANDS);
188 
189   oh->stage_width = clutter_actor_get_width (oh->stage);
190   oh->stage_height = clutter_actor_get_height (oh->stage);
191   oh->radius = (oh->stage_width + oh->stage_height) / NHANDS;
192 
193   for (i = 0; i < NHANDS; i++)
194     {
195       gint x, y, w, h;
196 
197       if (i == 0)
198         {
199           oh->hand[i] = real_hand;
200           clutter_actor_set_name (oh->hand[i], "Real Hand");
201         }
202       else
203         {
204           oh->hand[i] = clutter_clone_new (real_hand);
205           clutter_actor_set_name (oh->hand[i], "Clone Hand");
206         }
207 
208       clutter_actor_set_reactive (oh->hand[i], TRUE);
209 
210       clutter_actor_set_size (oh->hand[i], 200, 213);
211 
212       /* Place around a circle */
213       w = clutter_actor_get_width (oh->hand[i]);
214       h = clutter_actor_get_height (oh->hand[i]);
215 
216       x = oh->stage_width / 2
217 	+ oh->radius
218 	* cos (i * G_PI / (NHANDS / 2))
219 	- w / 2;
220 
221       y = oh->stage_height / 2
222 	+ oh->radius
223 	* sin (i * G_PI / (NHANDS / 2))
224 	- h / 2;
225 
226       clutter_actor_set_position (oh->hand[i], x, y);
227       clutter_actor_set_translation (oh->hand[i], -100.f, -106.5, 0);
228 
229       /* Add to our group group */
230       clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);
231 
232       g_signal_connect (oh->hand[i], "button-press-event",
233                         G_CALLBACK (on_button_press_event),
234                         oh);
235 
236       g_signal_connect (oh->hand[i], "destroy",
237                         G_CALLBACK (on_hand_destroy),
238                         oh);
239     }
240 
241   /* Add the group to the stage */
242   clutter_container_add_actor (CLUTTER_CONTAINER (oh->stage), oh->group);
243 
244   /* Show everying */
245   clutter_actor_show (oh->stage);
246 
247   g_signal_connect (oh->stage, "key-release-event",
248 		    G_CALLBACK (input_cb),
249 		    oh);
250 
251   /* and start it */
252   clutter_timeline_start (oh->timeline);
253 
254   clutter_test_main ();
255 
256   clutter_timeline_stop (oh->timeline);
257 
258   /* clean up */
259   g_object_unref (oh->timeline);
260   g_free (oh->hand);
261   g_free (oh);
262 
263   return EXIT_SUCCESS;
264 }
265