README.md
1# winit - Cross-platform window creation and management in Rust
2
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6
7```toml
8[dependencies]
9winit = "0.24.0"
10```
11
12## [Documentation](https://docs.rs/winit)
13
14For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md).
15
16For features _outside_ the scope of winit, see [Missing features provided by other crates](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates) in the wiki.
17
18## Contact Us
19
20Join us in any of these:
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25
26## Usage
27
28Winit is a window creation and management library. It can create windows and lets you handle
29events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
30produced by window.
31
32Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
33show something on the window you need to use the platform-specific getters provided by winit, or
34another library.
35
36```rust
37use winit::{
38 event::{Event, WindowEvent},
39 event_loop::{ControlFlow, EventLoop},
40 window::WindowBuilder,
41};
42
43fn main() {
44 let event_loop = EventLoop::new();
45 let window = WindowBuilder::new().build(&event_loop).unwrap();
46
47 event_loop.run(move |event, _, control_flow| {
48 *control_flow = ControlFlow::Wait;
49
50 match event {
51 Event::WindowEvent {
52 event: WindowEvent::CloseRequested,
53 window_id,
54 } if window_id == window.id() => *control_flow = ControlFlow::Exit,
55 _ => (),
56 }
57 });
58}
59```
60
61Winit is only officially supported on the latest stable version of the Rust compiler.
62
63### Cargo Features
64
65Winit provides the following features, which can be enabled in your `Cargo.toml` file:
66* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
67* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
68* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
69
70### Platform-specific usage
71
72#### WebAssembly
73
74Winit supports compiling to the `wasm32-unknown-unknown` target with either a
75`stdweb` or a `web-sys` backend for use on web browsers. However, please note
76that **the `stdweb` backend is being deprecated and may be removed in a future
77release of Winit**. The `web-sys` backend is also more feature complete.
78
79On the web platform, a Winit window is backed by a `<canvas>` element. You can
80either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
81create a `<canvas>` element which you can then retrieve][web canvas getter] and
82insert it into the DOM yourself.
83
84For example code using Winit with WebAssembly, check out the [web example]. For
85information on using Rust on WebAssembly, check out the [Rust and WebAssembly
86book].
87
88[web with_canvas]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowBuilderExtWebSys.html#tymethod.with_canvas
89[web canvas getter]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowExtWebSys.html#tymethod.canvas
90[web example]: ./examples/web.rs
91[Rust and WebAssembly book]: https://rustwasm.github.io/book/
92
93#### Android
94
95This library makes use of the [ndk-rs](https://github.com/rust-windowing/android-ndk-rs) crates, refer to that repo for more documentation.
96
97Running on an Android device needs a dynamic system library, add this to Cargo.toml:
98```toml
99[[example]]
100name = "request_redraw_threaded"
101crate-type = ["cdylib"]
102```
103
104And add this to the example file to add the native activity glue:
105```rust
106#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
107fn main() {
108 ...
109}
110```
111
112And run the application with `cargo apk run --example request_redraw_threaded`
113